万本电子书0元读

万本电子书0元读

Nmap 6: Network exploration and security auditing Cookbook
Nmap 6: Network exploration and security auditing Cookbook
Paulino Calderon Pale
¥80.65
The book is a collection of easy to follow, practical recipes with explanations of the code, and links to further information. This book is for any security consultant, administrator or enthusiast looking to learn how to use and master Nmap and the Nmap Scripting Engine.
ActionScript Graphing Cookbook
ActionScript Graphing Cookbook
Peter Backx
¥80.65
Step-by-step instructions guide you from your very first graphical program to highly complex 3D presentations. Although a few recipes explain charts in Flex, this book is firmly focussed on using ActionScript code and data to draw graphs. The "ActionScript Graphing Cookbook" is aimed at any ActionScript developer who wants to add data visualization to their skill set. The reader should be familiar with ActionScript basics, but no deep knowledge of any graphical functions is required.
OpenLayers 2.10 Beginner's Guide
OpenLayers 2.10 Beginner's Guide
Erik Hazzard
¥80.65
This is a beginner's guide with the essential screenshots and clearly explained code, which also serves as a reference. This book is for anyone who has any interest in using maps on their website, from hobbyists to professional web developers. OpenLayers provides a powerful, but easy-to-use, pure JavaScript and HTML (no third-party plug-ins involved) toolkit to quickly make cross-browser web maps. A basic understanding of JavaScript will be helpful, but there is no prior knowledge required to use this book. If you've never worked with maps before, this book will introduce you to some common mapping topics and gently guide you through the OpenLayers library. If you're an experienced application developer, this book will also serve as a reference to the core components of OpenLayers.
IBM Lotus Quickr 8.5 for Domino Administration
IBM Lotus Quickr 8.5 for Domino Administration
Keith Brooks
¥80.65
This is a step-by-step manual, with explanation from installation and upgrading, to the development and management of Quickr, to what-to-do-next when you finally have everything set up. It discusses problems that you might face while upgrading to the latest version. The authors show you how to get the most out of the most important features including installing, configuring, maintaining, and troubleshooting a clustered environment with Lotus Quickr. This is a step-by-step manual for System Administrators and Business Analysts who need to facilitate the effective and efficient performance of diverse teams in an interconnected world. It can also be read by Management to gain a high-level understanding of the new features and capabilities offered by the product. You don't require any knowledge of IBM Lotus Quickr 8.5. This book will teach you everything you need to know.
Panda3D 1.6 Game Engine Beginner's Guide
Panda3D 1.6 Game Engine Beginner's Guide
David Brian Mathews
¥80.65
This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets.
Blender 2.5 Materials and Textures Cookbook
Blender 2.5 Materials and Textures Cookbook
Colin Litster
¥80.65
Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.
Koha 3 Library Management System
Koha 3 Library Management System
Savitra Sirohi
¥80.65
Written in a practical style, this book uses the Linux shell in many chapters, demonstrating the execution of commands and their output. With liberal use of screenshots and plenty of code samples accompanied by careful explanation, it will make the task of installing and configuring Koha easy and straightforward. All chapters are written in a way that makes them applicable to various Linux distributions. This book is aimed at Linux system administrators who need to install and maintain Koha. If you are a system administrator who wants to set up an open source integrated library system, then this book is for you. It will also be useful for system administrators who require help with specific aspects of implementing Koha.
Joomla! 1.5 Cookbook
Joomla! 1.5 Cookbook
Tom Canavan
¥80.65
This is a fast paced cookbook, with practical recipes providing tips and tricks to the most common problems and scenarios faced by Joomla! site owners. It also covers brand new concepts and scenarios of Joomla! 1.6. If you are a Joomla! site owner and have some problems that you want to get rid of quickly; or you just want to get particular things working or improved, this is the book for you. HTML, CSS, or programming knowledge not required.
WordPress 3.0 jQuery
WordPress 3.0 jQuery
Tessa Blakeley Silver
¥80.65
This book walks the reader from a basic overview and introduction to jQuery with illustrations of how it works with a WordPress site and then starts building enhancements that start off very simply and increase in dynamics as the book progresses. You'll start off with some simple CSS manipulation and move on to creating some sleek visual validation to your site's forms and by the end of the book use the UI plugin seamlessly within WordPress and create a custom rotating slide-show and incorporate AJAX techniques to your site. All the while showing you how to create these enhancements without "breaking up the work-flow" of the WordPress content editors. This book is for anyone who is interested in using jQuery with a WordPress site. It's assumed that most readers will be WordPress developers with a pretty good understanding of PHP or JavaScript programming and at the very least experienced with HTML/CSS development who want to learn how to quickly apply jQuery to their WordPress projects.
Unity 3D Game Development by Example Beginners Guide
Unity 3D Game Development by Example Beginners Guide
Ryan Henson Creighton
¥80.65
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
Apache OfBiz Cookbook
Apache OfBiz Cookbook
Ruth Hoffman
¥80.65
The best way to experience OFBiz is to dive right in and start "kicking the tires". No matter if you are an end user exploring the out-of-the-box e-commerce web store or a software developer getting ready to build a new application, you will find, eventually, that you perform the same tasks over and over again. This book is designed as a reference to guide you though those oft-encountered OFBiz tasks. It is a collection of recipes, not necessarily in any particular order of importance, that address and give answers to many of the real-world questions asked about how to do things with OFBiz. If you are an OFBiz user who has some familiarity with enterprise software systems, and perhaps more importantly, Internet and Web exposure, you will be able to glean useful information from this book. You will need only basic knowledge of modern browser behavior (for example: how to click a mouse button) to follow some recipes, while others assume a passing familiarity with a text-editor and XML documents. If you are a software developer looking for Java and/or Groovy examples, this book also includes a chapter on Java software development.
Compiere 3
Compiere 3
Andries L Pretorius
¥80.65
This book is a concise guide that focuses solely on implementing Compiere. It uses a business scenario case study throughout to illustrate the sort of decisions and considerations required at critical stages in a real-life Compiere implementation. If you are considering or want to easily implement Compiere in your organization, this book is for you. This book will also be beneficial to system users and administrators who wish to implement an ERP system. No previous knowledge of Compiere is required.
Moodle 1.9 Theme Design: Beginner's Guide
Moodle 1.9 Theme Design: Beginner's Guide
Paul James Gadsdon
¥80.65
This is a Beginner's Guide, with plenty of worked examples, step-by-step visual guides, and explanations. If you are a Moodle administrator, ICT technical personnel, designer or a teacher and wish to enhance your Moodle site to make it visually attractive, then this book is for you. You should be familiar with the basics of Moodle operation, and some familiarity with web design techniques, such as HTML and CSS, will be helpful.
Zabbix 1.8 Network Monitoring
Zabbix 1.8 Network Monitoring
Rihards Olups
¥80.65
This is a hand-on step-by-step book in a tutorial style. All configuration steps that are required to reach goals are explained in detail that should leave no reader stuck. Exact commands are provided for setting up and testing the configuration and screenshots of the user interface allow you to be sure that you are using the correct interface section. The author's experience with Zabbix enables him to share insights on using Zabbix effectively, in a clear and friendly way. This book assumes no experience with Zabbix and minimal experience with Linux. Knowledge provided by this book, will be useful if: you are responsible for managing in-house IT infrastructure such as network hardware, servers, and web pages, you are responsible for managing non-IT infrastructure that provides data such as temperature, flow, and other readings, you have clients with strict accessibility requirements and want to monitor hardware that provides services to them, you are a system administrator who wants to monitor the network hardware, servers, and web performance
Moodle 1.9 Teaching Techniques
Moodle 1.9 Teaching Techniques
0
¥80.65
This book contains clear guidance for all who want to put together effective online courses that motivate students and encourage dynamic learning. There are clear, step-by-step instructions with helpful screenshots and diagrams to guide you along the way. If you want to unleash your teaching talents and develop exciting, dynamic courses that really get students moving forward, then this book is for you. Experienced Moodlers who want to upgrade to Moodle 1.9 will find powerful insights into developing more successful and educational courses.
Natural Language Processing with Java
Natural Language Processing with Java
Richard M Reese
¥80.65
If you are a Java programmer who wants to learn about the fundamental tasks underlying natural language processing, this book is for you. You will be able to identify and use NLP tasks for many common problems, and integrate them in your applications to solve more difficult problems. Readers should be familiar/experienced with Java software development.
Data Visualization with D3 and AngularJS
Data Visualization with D3 and AngularJS
Christoph K?rner
¥80.65
If you are a web developer with experience in AngularJS and want to implement interactive visualizations using D3.js, this book is for you. Knowledge of SVG or D3.js will give you an edge to get the most out of this book.
LLVM Cookbook
LLVM Cookbook
Mayur Pandey
¥80.65
The book is for compiler programmers who are familiar with concepts of compilers and want to indulge in understanding, exploring, and using LLVM infrastructure in a meaningful way in their work. This book is also for programmers who are not directly involved in compiler projects but are often involved in development phases where they write thousands of lines of code. With knowledge of how compilers work, they will be able to code in an optimal way and improve performance with clean code.
Designing Next Generation Web Projects with CSS3
Designing Next Generation Web Projects with CSS3
Sandro Paganotti
¥80.65
This book is designed for you if you are a frontend web developer; it requires a solid knowledge of CSS syntax and of the most common CSS2 properties and selectors.
AndEngine for Android Game Development Cookbook
AndEngine for Android Game Development Cookbook
Jayme Schroeder
¥80.65
A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.
Learning YARN
Learning YARN
Akhil Arora
¥80.65
This book is intended for those who want to understand what YARN is and how to efficiently use it for the resource management of large clusters. For cluster administrators, this book gives a detailed explanation of provisioning and managing YARN clusters. If you are a Java developer or an open source contributor, this book will help you to drill down the YARN architecture, write your own YARN applications and understand the application execution phases. This book will also help big data engineers explore YARN integration with real-time analytics technologies such as Spark and Storm.