MEAN Web Development - Second Edition
¥80.65
Develop your real-time MEAN application efficiently using a combination of MongoDB, Express, Angular, and Node About This Book Construct a fully-functional MEAN application by using its components along with the best third-party modules Harness the power of the JavaScript ecosystem to effectively run, build, and test your MEAN application Gain a deep, practical understanding of real-time web application development through real-world examples Who This Book Is For If you are a JavaScript developer who is interested in building modern web applications using MongoDB, Express, Angular 2, and Node 5.0, then this book is for you. You only need knowledge of JavaScript development. What You Will Learn Use MongoDB to store and retrieve your application's data Connect your Express application to MongoDB and use the Mongoose module Manage your users' authentication and offer them diverse login options using Passport Structure and use an Angular 2 application in your MEAN project Use Socket.io to create real-time communication between your client and server Test your application's Express and Angular 2 entities In Detail The MEAN stack is a collection of the most popular modern tools for web development that helps you build fast, robust, and maintainable web applications. Starting with the MEAN core frameworks, this pragmatic guide will explain the key concepts of each framework, how to set them up properly, and how to use popular modules to connect it all together. By following the real-world examples shown in this tutorial, you will scaffold your MEAN application architecture, add an authentication layer, and develop an MVC structure to support your project development. You will learn the best practices of maintaining clear and simple code and will see how to avoid common pitfalls. Finally, you will walk through the different tools and frameworks that will help expedite your daily development cycles. Watch how your application development grows by learning from the only guide that is solely orientated towards building a full, end-to-end, real-time application using the MEAN stack! Style and approach This comprehensive guide covers every part of the MEAN stack, and focuses on the gestalt power of the apps they can create through practical, real-world examples
Mastering F#
¥80.65
A comprehensive and in-depth guide to writing functional programs using F# About This Book Learn how to manage, run, and automate your servers using Puppet Explore how to use F# to develop large-scale applications quickly and simply, and become more productive in today’s age of cloud computing and multi-core programming This easy-to-follow guide is packed with real-world examples that will jump-start you with F# development on the .NET platform Who This Book Is For If you are a C# developer with a basic knowledge of F# and want to explore the functional programming paradigm further to master your F# skills, then this book is for you. What You Will Learn Understand the basics of F# and organize F# source code with Visual Studio Work with F# data structures and create functional data structures in F# interoperate with C# Build and use asynchronous programming patterns with F# Create and use type providers that help perform data analysis from within Visual Studio Develop applications with pure F# code in WPF or ASP.NET MVC Find out how to perform distributed programming with ServiceBus or ZeroMQ Visualize data with charts, and work with Excel and R language Type providers In Detail F# is a multi-paradigm programming language that encompasses object-oriented, imperative, and functional programming language properties. Now adopted in a wide range of application areas and is supported both by industry-leading companies who provide professional tools and by an active open community, F# is rapidly gaining popularity as it emerges in digital music advertising, creating music-focused ads for Spotify, Pandora, Shazam, and anywhere on the web. This book will guide you through the basics and will then help you master F#. The book starts by explaining how to use F# with Visual Studio, file ordering, and the differences between F# and C# in terms of usage. It moves on to explain the functional core of F# such as data types, type declarations, immutability, strong type interference, pattern matching, records, F# data structures, sequence expressions, and lazy evaluation. Next, the book takes you through imperative and asynchronous programming, F# type providers, applications, and testing in F#. Finally, we look into using F# with distributed programming and using F# as a suitable language for data science. In short, this book will help you learn F# for real-world applications and increase your productivity with functional programming. Style and approach This easy-to-follow guide with syntaxes will help you master the concepts of F#. Packed with in-depth examples of real-world uses, this book covers each topic in detail with a reference to C#, so you will understand the difference between the languages.
Learning Functional Data Structures and Algorithms
¥80.65
Learn functional data structures and algorithms for your applications and bring their benefits to your work now About This Book Moving from object-oriented programming to functional programmingThis book will help you get started with functional programming. Easy-to-understand explanations of practical topics will help you get started with functional data structures. Illustrative diagrams to explain the algorithms in detail. Get hands-on practice of Scala to get the most out of functional programming. Who This Book Is For This book is for those who have some experience in functional programming languages. The data structures in this book are primarily written in Scala, however implementing the algorithms in other functional languages should be straight forward. What You Will Learn Learn to think in the functional paradigm Understand common data structures and the associated algorithms, as well as the context in which they are commonly used Take a look at the runtime and space complexities with the O notation See how ADTs are implemented in a functional setting Explore the basic theme of immutability and persistent data structures Find out how the internal algorithms are redesigned to exploit structural sharing, so that the persistent data structures perform well, avoiding needless copying. Get to know functional features like lazy evaluation and recursion used to implement efficient algorithms Gain Scala best practices and idioms In Detail Functional data structures have the power to improve the codebase of an application and improve efficiency. With the advent of functional programming and with powerful functional languages such as Scala, Clojure and Elixir becoming part of important enterprise applications, functional data structures have gained an important place in the developer toolkit. Immutability is a cornerstone of functional programming. Immutable and persistent data structures are thread safe by definition and hence very appealing for writing robust concurrent programs. How do we express traditional algorithms in functional settingWon’t we end up copying too muchDo we trade performance for versioned data structuresThis book attempts to answer these questions by looking at functional implementations of traditional algorithms. It begins with a refresher and consolidation of what functional programming is all about. Next, you’ll get to know about Lists, the work horse data type for most functional languages. We show what structural sharing means and how it helps to make immutable data structures efficient and practical. Scala is the primary implementation languages for most of the examples. At times, we also present Clojure snippets to illustrate the underlying fundamental theme. While writing code, we use ADTs (abstract data types). Stacks, Queues, Trees and Graphs are all familiar ADTs. You will see how these ADTs are implemented in a functional setting. We look at implementation techniques like amortization and lazy evaluation to ensure efficiency. By the end of the book, you will be able to write efficient functional data structures and algorithms for your applications. Style and approach Step-by-step topics will help you get started with functional programming. Learn by doing with hands-on code snippets that give you practical experience of the subject.
Implementing DevOps on AWS
¥80.65
Bring the best out of DevOps and build, deploy, and maintain applications on AWS About This Book Work through practical examples and gain DevOps best practices to successfully deploy applications on AWS Successfully provision and operate distributed application systems and your AWS infrastructure using DevOps Perform Continuous Integration and deployment and fine-tune the way you deliver on AWS Who This Book Is For This book is for system administrators and developers who manage AWS infrastructure and environments and are planning to implement DevOps in their organizations. Those aiming for the AWS Certified DevOps Engineer certification will also find this book useful. Prior experience of operating and managing AWS environments is expected. What You Will Learn See the difference between Object Oriented Programming and Protocol Oriented Programming See the difference between reference and value types and when to use each Find out how we can leverage the tuple to reduce the complexity of our code Discover what protocols are and how to use them See how to implement protocol extensions to create a very flexible code base Learn how to implement several design patterns in a Protocol-Oriented approach Learn how to solve real-world design issues with protocol-oriented programming In Detail Knowing how to adopt DevOps in your organization is becoming an increasingly important skill for developers, whether you work for a start-up, an SMB, or an enterprise. This book will help you to drastically reduce the amount of time spent on development and increase the reliability of your software deployments on AWS using popular DevOps methods of automation. To start, you will get familiar with the concept of IaC and will learn to design, deploy, and maintain AWS infrastructure. Further on, you’ll see how to design and deploy a Continuous Integration platform on AWS using either open source or AWS provided tools/services. Following on from the delivery part of the process, you will learn how to deploy a newly created, tested, and verified artefact to the AWS infrastructure without manual intervention. You will then find out what to consider in order to make the implementation of Configuration Management easier and more effective. Toward the end, you will get to know the tricks and tips to optimize and secure your AWS environment. By the end of the book, you will have mastered the art of applying AWS to DevOps in your organization Style and approach This book is packed full of real-world examples demonstrating use cases that help you deploy DevOps best practices on AWS.
Mastering SFML Game Development
¥80.65
Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw modern OpenGL and go beyond SFML. Revamp your code for better structural design, faster rendering, and flashier graphics. Use advanced lighting techniques to add that extra touch of sophistication. Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is For This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes Get a complete grip on the best practices and industry grade game development design patterns used for AAA projects In Detail SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient. Style and approach This book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.
Learning Vue.js 2
¥80.65
Learn how to build amazing and complex reactive web applications easily with Vue.js About This Book Learn how to propagate DOM changes across the website without writing extensive jQuery callbacks code. Learn how to achieve reactivity and easily compose views with Vue.js and understand what it does behind the scenes. Explore the core features of Vue.js with small examples, learn how to build dynamic content into preexisting web applications, and build Vue.js applications from scratch. Who This Book Is For This book is perfect for novice web developer seeking to learn new technologies or frameworks and also for webdev gurus eager to enrich their experience. Whatever your level of expertise, this book is a great introduction to the wonderful world of reactive web apps. What You Will Learn Build a fully functioning reactive web application in Vue.js from scratch. The importance of the MVVM architecture and how Vue.js compares with other frameworks such as Angular.js and React.js. How to bring reactivity to an existing static application using Vue.js. How to use plugins to enrich your applications. How to develop customized plugins to meet your needs. How to use Vuex to manage global application’s state. In Detail Vue.js is one of the latest new frameworks to have piqued the interest of web developers due to its reactivity, reusable components, and ease of use. This book shows developers how to leverage its features to build high-performing, reactive web interfaces with Vue.js. From the initial structuring to full deployment, this book provides step-by-step guidance to developing an interactive web interface from scratch with Vue.js. You will start by building a simple application in Vue.js which will let you observe its features in action. Delving into more complex concepts, you will learn about reactive data binding, reusable components, plugins, filters, and state management with Vuex. This book will also teach you how to bring reactivity to an existing static application using Vue.js. By the time you finish this book you will have built, tested, and deployed a complete reactive application in Vue.js from scratch. Style and approach This book is a thorough, step-by-step guide showing readers how to build complete web apps with Vue.js. While teaching its intricacies, this book shows how to implement the MVVM architecture in the real world and build high-performing web interfaces.
Mastering C# and .NET Framework
¥80.65
Deep dive into C# and .NET architecture to build efficient, powerful applications About This Book Uniquely structured content to help you understand what goes on under the hood of .NET’s managed code platform to master .NET programming Deep dive into C# programming and how the code executes via the CLR Packed with hands-on practical examples, you’ll understand how to write applications to make full use of the new features of .NET 4.6, .NET Core and C# 6/7 Who This Book Is For This book was written exclusively for .NET developers. If you’ve been creating C# applications for your clients, at work or at home, this book will help you develop the skills you need to create modern, powerful, and efficient applications in C#. No knowledge of C# 6/7 or .NET 4.6 is needed to follow along—all the latest features are included to help you start writing cross-platform applications immediately. You will need to be familiar with Visual Studio, though all the new features in Visual Studio 2015 will also be covered. What You Will Learn Understand C# core concepts in depth, from sorting algorithms to the Big O notation Get up to speed with the latest changes in C# 6/7 Interface SQL Server and NoSQL databases with .NET Apprehend SOLID principles and the most relevant GoF Patterns with practical examples in C# 6.0 Defend C# applications against attacks Use Roslyn, a self-hosted framework to compile and advanced edition in both C# and Visual basic .NET languages Discern LINQ and associated Lambda expressions, generics, and delegates Design a .NET application from the ground up Understand the internals of a .NET assembly Grasp some useful advanced features in optimization and parallelism In Detail Mastering C# and .NET Framework will take you in to the depths of C# 6.0/7.0 and .NET 4.6, so you can understand how the platform works when it runs your code, and how you can use this knowledge to write efficient applications. Take full advantage of the new revolution in .NET development, including open source status and cross-platform capability, and get to grips with the architectural changes of CoreCLR. Start with how the CLR executes code, and discover the niche and advanced aspects of C# programming – from delegates and generics, through to asynchronous programming. Run through new forms of type declarations and assignments, source code callers, static using syntax, auto-property initializers, dictionary initializers, null conditional operators, and many others. Then unlock the true potential of the .NET platform. Learn how to write OWASP-compliant applications, how to properly implement design patterns in C#, and how to follow the general SOLID principles and its implementations in C# code. We finish by focusing on tips and tricks that you'll need to get the most from C# and .NET. This book also covers .NET Core 1.1 concepts as per the latest RTM release in the last chapter. Style and approach This book uses hands-on practical code examples that will take you into the depths of C# and .NET. Packed with hands-on practical examples, it is great as a tutorial, or as a reference guide.
Microsoft System Center Endpoint Protection Cookbook - Second Edition
¥80.65
Over 31 simple yet incredibly effective recipes for installing and managing System Center 2016 Endpoint Protection About This Book This is the most practical and up-to-date book covering important new features of System Center 2016 Endpoint protection Gain confidence in managing IT and protecting your server against malware and other threats Configure and automate reporting features and also prepare yourself for a simple and pain-free migration process Who This Book Is For If you are a System Administrator or Engineer using System Center 2016 Endpoint Protection, then this book is for you. You should have a good background with Microsoft products in general, although no knowledge of Endpoint Protection is required. What You Will Learn Explore the best practices for Endpoint Protection in System Center Configuration Manager Provision the Endpoint Protection Client in a Disk Image in Configuration Manager Get to know more about the Security Center Configure definition and engine client updates to be optimum for your bandwidth Make your application or server work with Endpoint Protection enabled Find out how to deal with typical issues that may occur with Endpoint Protection Know how to respond to infections that often occur In Detail System Center Configuration Manager is now used by over 70% of all the business in the world today and many have taken advantage engaging the System Center Endpoint Protection within that great product. Through this book, you will gain knowledge about System Center Endpoint Protection, and see how to work with it from System Center Configuration Manager from an objective perspective. We’ll show you several tips, tricks, and recipes to not only help you understand and resolve your daily challenges, but hopefully enhance the security level of your business. Different scenarios will be covered, such as planning and setting up Endpoint Protection, daily operations and maintenance tips, configuring Endpoint Protection for different servers and applications, as well as workstation computers. You’ll also see how to deal with malware and infected systems that are discovered. You’ll find out how perform OS deployment, Bitlocker, and Applocker, and discover what to do if there is an attack or outbreak. You’ll find out how to ensure good control and reporting, and great defense against threats and malware software. You’ll see the huge benefits when dealing with application deployments, and get to grips with OS deployments, software updates, and disk encryption such as Bitlocker. By the end, you will be fully aware of the benefits of the System Center 2016 Endpoint Protection anti-malware product, ready to ensure your business is watertight against any threat you could face. Style and approach Build robust SCEP and AV policies and discover the new potential of exciting new features of SCEP 2016.
Apache Spark for Data Science Cookbook
¥80.65
Over insightful 90 recipes to get lightning-fast analytics with Apache Spark About This Book Use Apache Spark for data processing with these hands-on recipes Implement end-to-end, large-scale data analysis better than ever before Work with powerful libraries such as MLLib, SciPy, NumPy, and Pandas to gain insights from your data Who This Book Is For This book is for novice and intermediate level data science professionals and data analysts who want to solve data science problems with a distributed computing framework. Basic experience with data science implementation tasks is expected. Data science professionals looking to skill up and gain an edge in the field will find this book helpful. What You Will Learn Explore the topics of data mining, text mining, Natural Language Processing, information retrieval, and machine learning. Solve real-world analytical problems with large data sets. Address data science challenges with analytical tools on a distributed system like Spark (apt for iterative algorithms), which offers in-memory processing and more flexibility for data analysis at scale. Get hands-on experience with algorithms like Classification, regression, and recommendation on real datasets using Spark MLLib package. Learn about numerical and scientific computing using NumPy and SciPy on Spark. Use Predictive Model Markup Language (PMML) in Spark for statistical data mining models. In Detail Spark has emerged as the most promising big data analytics engine for data science professionals. The true power and value of Apache Spark lies in its ability to execute data science tasks with speed and accuracy. Spark’s selling point is that it combines ETL, batch analytics, real-time stream analysis, machine learning, graph processing, and visualizations. It lets you tackle the complexities that come with raw unstructured data sets with ease. This guide will get you comfortable and confident performing data science tasks with Spark. You will learn about implementations including distributed deep learning, numerical computing, and scalable machine learning. You will be shown effective solutions to problematic concepts in data science using Spark’s data science libraries such as MLLib, Pandas, NumPy, SciPy, and more. These simple and efficient recipes will show you how to implement algorithms and optimize your work. Style and approach This book contains a comprehensive range of recipes designed to help you learn the fundamentals and tackle the difficulties of data science. This book outlines practical steps to produce powerful insights into Big Data through a recipe-based approach.
Game Development Patterns and Best Practices
¥80.65
Utilize proven solutions to solve common problems in game development About This Book ?Untangle your game development workflow, make cleaner code, and create structurally solid games ?Implement key programming patterns that will enable you to make efficient AI and remove duplication ?Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn ?Learn what design patterns are and why you would want to use them ?Reduce the maintenance burden with well-tested, cleaner code ?Employ the singleton pattern effectively to reduce your compiler workload ?Use the factory pattern to help you create different objects with the same creation logic and reduce coding time ?Improve game performance with Object Pools ?Allow game play to interact with physics or graphics in an abstract way ?Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to
Building Blockchain Projects
¥80.65
Key Features ?Create powerful, end-to-end applications for Blockchain using Ethereum ?Write your first program using the Solidity programming language ?Change the way you think and design your applications by using the all new database-Blockchain Book De*ion Blockchain is a decentralized ledger that maintains a continuously growing list of data records that are secured from tampering and revision. Every user is allowed to connect to the network, send new transactions to it, verify transactions, and create new blocks, making it permission-less. This book will teach you what Blockchain is, how it maintains data integrity, and how to create real-world Blockchain projects using Ethereum. With interesting real-world projects, you will learn how to write smart contracts which run exactly as programmed without any chance of fraud, censorship, or third-party interference, and build end-to-end applications for Blockchain. You will learn about concepts such as cryptography in cryptocurrencies, ether security, mining , smart contracts, solidity, and more. You will also learn about web sockets, various API services for Ethereum, and much more. The blockchain is the main technical innovation of bitcoin, where it serves as the public ledger for bitcoin transactions. What you will learn ?Walk through the basics of the Blockchain technology ?Implement Blockchain's technology and its features, and see what can be achieved using them ?Build DApps using Solidity and Web3.js ?Understand the geth command and cryptography ?Create Ethereum wallets ?Explore consortium blockchain
ServiceNow IT Operations Management
¥80.65
Align your business requirements with IT by implementing ServiceNow IT Operations with ease. About This Book ?Written to the latest specification, it will cover basic to advanced concepts and architecture. ?Take a service-centric approach to operations management and consolidate all your resource data into a single system IT record. ?Beat the key challenge of managing multiple business operations (even running globally) over a complex IT infrastructure and see immediate results. Who This Book Is For The book is aimed at System administrators, IT operations and IT managers who plan to implement ServiceNow IT Operations Management for their organization. They have no knowledge of ServiceNow ITOM. What You Will Learn ?Step by step guide in setting up each features with in ServiceNow ITOM ?Install and configure the required application or plugin ?Integrate with other provider services as deemed appropriate ?Explore Orchestration capabilities and how to analyze the data ?Learn about the ServiceNow graphical interface ?Integrate with other applications within ServiceNow ?Aims to cover the fundamentals concepts to advanced concepts ?Best practices and advanced features In Detail ServiceNow ITOM enables infrastructure and processes to be managed in a highly automated manner. It contains various segments that ensure its applications and enterprise infrastructures are optimized for high performance and helps in creating a lean and agile organization through service-level visibility and automation. This book will be a
Building an FPS Game with Unity
¥80.65
Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworksAbout This BookLearn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quicklyCreate both interior and exterior environmentsA step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.What You Will LearnUse UFPS to build custom weapons with custom meshes and behaviorsExplore level design as you prototype levels, making use of Prototype to build levels out quicklyBuild environments that are realistic as possible while keeping peak performance and repetitiveness downReview tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiorsDevelop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AIDiscover how to create unique objects such as exploding barrels and objects you can interact withCreate a custom GUI to help your game stand out from the crowdPackage your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.Style and approach An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.
VMware Horizon View High Availability
¥80.65
Design, develop and deploy a highly available vSphere environment for VMware Horizon View About This Book Enhance your capability of meeting various Service Level Agreements in VMware Horizon View Get acquainted through all the necessary considerations for building a View environment Cover VMware High Availability hurdle by hurdle along with the checklists for verification of the environment being ready for production Who This Book Is For If you manage, plan or deploy VMware Horizon View or are looking for tips for best practices and configuration details this book is for you. This book is intended for administrators who design and deploy VMware Horizon View or administrators who are looking for ways to improve their existing View environment. What You Will Learn Install and configure a VMware Horizon View Connection Server and redundant pair Discover the networking requirements for View and learn how to build redundancy into your network Analyze each of the View user pool types and how each one can be made highly available and survivable. Get to know about storage protocols such as NFS, iSCSI and Fibre Channel Deploy Virtual SAN, and find out how to effectively couple Virtual SAN with View Learn about View monitoring tools to allow fast responses to various crises Plan, analyze and upgrade VMware Horizon View Analyze network services required for VMware Horizon View and build them in a redundant manner In Detail The increasing movement to virtualize workloads and workstations has put VMware Horizon View into a central mission critical role in many environments. Administrators may be overwhelmed with planning for outages and dealing with failure scenarios. It’s easy to miss small details that will result in outages down the road. Following VMware Horizon View best practices and planning ahead with network infrastructure will allow you to avoid these common pit falls. This book will walk you through the setup and configuration of View in a highly available configuration. It will provide you with the skills to analyze and deploy configurations that can stand up to rigorous failure standards. The book starts with deploying and basic configuration of VMware Horizon View in a redundant setup, then moves on to cover high availability for networking, fibre channel, NFS, and iSCSI. We finish this book with monitoring and upgrade planning. At the end we also learn about maintaining the uptime and minimizing the downtime that can be caused due to various factors. Each topic comes with a list of best practices and failure scenarios to test. Administrators will learn the intricacies of protecting a View environment. Style and approach This book provides configuration and installation steps for administration and installation of a Horizon View server. It includes high-level overviews of any protocols, services used by Horizon View, and best practices and high availability checklists for each chapter.
SAP Lumira Essentials
¥80.65
Discover how to make your business data more interactive and engaging with SAP Lumira About This Book Create a powerful data discovery experience with the advanced capabilities of SAP Lumira Find business insights in your data through data blending, wrangling, transformation, and visualization A fast-paced guide packed with hands-on practical examples, real-world solutions, and best practices to get you started with SAP Lumira Who This Book Is For If you are a SAP user, business analyst, BI developer, or a junior data engineer who wants to use SAP Lumira to build creative visualizations, this book is for you. You should have a reasonable level of knowledge of SAP Business Objects and its components. What You Will Learn Deploy SAP Lumira on your computer and learn more about the SAP Lumira interface Extract data from different sources using SAP Lumira’s data connecters Prepare, filter, clean, and format your data Discover visualization techniques and data discovery methods Administrate and customize SAP Lumira to get basic knowledge of its SDK Create various charts to deliver fantastic data visualizations Connect to SAP BusinessObjects BI Platform and SAP HANA to extract, prepare, and visualize data In Detail SAP Lumira allows you to combine data from multiple sources into a single view and create engaging visualizations quickly and easily. It is a reporting platform that helps users access data and independently perform analysis. With the increasing interest in data discovery, self-service BI, and visualization around the world, tools like SAP Lumira help to eliminate the complexities of analyzing and discovering data. Learn data discovery techniques, build amazing visualizations, create fantastic stories, and share your visualizations through an electronic medium with one of the most powerful tools around—SAP Lumira. You will begin with an overview of the SAP Lumira family of products. You will then go through various data discovery techniques using real-world scenarios of an online e-commerce retailer through detailed recipes on the installation, administration, and customization of SAP Lumira. Next, you will work with data, starting from acquiring data from various data sources, then preparing and visualizing it using the rich functionality of SAP Lumira. Finally, you will present data via a data story or infographic and publish it across your organization or on the World Wide Web. Style and approach This is a step-by-step guide to learning SAP Lumira essentials packed with examples on real-world problems and solutions.
Mastering ArcGIS Server Development with JavaScript
¥80.65
Transform maps and raw data into full-fledged web mapping applications using the power of the ArcGIS JavaScript API and JavaScript libraries About This Book Create and share modern map applications for desktops, tablets, and mobile browsers Present and edit geographic and related data through maps, charts, graphs, and more Learn the tools, tips, and tricks made available through the API and related libraries with examples of real-world applications Who This Book Is For This book is intended for intermediate developers who want to design web mapping applications. You should have some experience with geographic information systems, especially with ArcGIS products such as ArcGIS Server. It also helps to have some experience with HTML, CSS, and JavaScript. What You Will Learn Create single-page mapping applications, lining up data from different sources Search for and display geographic and tabular information based on locations and attributes Customize maps and widgets to deliver the best user experience Present location data intuitively using charts and graphs Integrate mapping applications with your favorite JavaScript frameworks Test the working of your web map application and take advantage of cloud services such as ArcGIS Online Create modern-looking web maps through styling tips and tricks In Detail ESRI and its ArcGIS line of software have been an industry leader in digital map production and publication for over 30 years. ArcGIS Server lets you design, configure, and publish maps that can be viewed and edited through the Internet. After designing basic maps, you may want to find out new and innovative ways to represent information using these maps. In this book, you'll work through practical examples, experiencing the pitfalls and successes of creating desktop and mobile map applications for a web browser using the ArcGIS Server platform. The book begins by introducing you to ArcGIS Server and ESRI's JavaScript API. You'll work with your first web map and then move on to learn about ESRI's building blocks. A Dojo AMS style widget will help you create your own widgets for a map and then see how to collect geographic data. Furthermore, you will learn different techniques such as using Dojo Charts to create charts and graphs to represent your data. Then you will see how to use ESRI JavaScript API with other JavaScript libraries and different styling methods to make your map stand out. By the end of the book, you will discover how to make your application compatible with different devices and platforms and test it using testing libraries. Style and approach An in-depth guide that explores web application development using ArcGIS Server and the ArcGIS JavaScript API. Topics are explained in the context of developing two applications for fictional clients. Details of application development, including possible pitfalls and best practices, are included in this book.
Extending Unity with Editor Scripting
¥80.65
Put Unity to use for your video games by creating your own custom tools with editor *ing About This Book Acquire a good understanding of extending Unity’s editor capabilities for a platformer game by using Gizmos, custom inspectors, editor windows, *able objects, and more Learn to configure and get control over your asset import pipeline using asset preprocessors A step-by-step, comprehensible guide to creating and customizing a build pipeline that fits the necessities of your video game development team Who This Book Is For This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor *ing to improve the development workflow and make video game development easier. What You Will Learn Use Gizmos to create visual aids for debugging Extend the editor capabilities using custom inspectors, property and decorator drawers, editor windows, and handles Save your video game data in a persistent way using *able objects Improve the look and feel of your custom tools using GUIStyles and GUISkins Configure and control the asset import pipeline Improve the build creation pipeline Distribute the custom tools in your team or publish them in the Asset Store In Detail One of Unity's most powerful features is the extensible editor it has. With editor *ing, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor *ing to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor *ing using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor *ing, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor *ing in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects. Style and approach This book uses a step-by-step approach that will help you finish with a level editor tool, a custom configuration for the asset import pipeline, and a build pipeline totally adjusted to the video game.
RESTful Java Web Services - Second Edition
¥80.65
Design scalable and robust RESTful web services with JAX-RS and Jersey extension APIs About This Book Get to grips with the portable Java APIs used for JSON processing Design solutions to produce, consume, and visualize RESTful web services using WADL, RAML, and Swagger A step-by-step guide packed with many real-life use-cases to help you build efficient and secure RESTful web APIs in Java Who This Book Is For If you are a web developer with a basic understanding of the REST concepts but are new to the idea of designing and developing RESTful web services, this is the book for you. As all the code samples for the book are written in Java, proficiency in Java is a must. What You Will Learn Introduce yourself to the RESTful software architectural style and the REST API design principles Make use of the JSR 353 APIs and Jackson API for JSON processing Build portable RESTful web APIs, making use of the JAX-RS 2.0 API Simplify API development using the Jersey extension APIs Secure your RESTful web services with various authentication and authorization mechanisms Get to grips with the various metadata solutions to describe, produce, and consume RESTful web services Understand the design and coding guidelines to build well-performing RESTful APIs See how the role of RESTful web services changes with emerging technologies and trends In Detail REST (REpresentational State Transfer) is a simple yet powerful software architecture style to create scalable web services and allow them to be simple, lightweight, and fast. The REST API uses HTTP and JSON, so that it can be used with many programming languages such as Ruby, Java, Python, and Scala. Its use in Java seems to be the most popular though, because of the API's reusability. This book is a guide to developing RESTful web services in Java using the popular RESTful framework APIs available today. You will begin with gaining an in-depth knowledge of the RESTful software architectural style and its relevance in modern applications. Further, you will understand the APIs to parse, generate, transform, and query JSON effectively. Then, you will see how to build a simple RESTful service using the popular JAX-RS 2.0 API along with some real-world examples. This book will introduce you to the Jersey framework API, which is used to simplify your web services. You will also see how to secure your services with various authentication mechanisms. You will get to grips with various solutions to describe, produce, consume, and visualize RESTful web services. Finally, you will see how to design your web services to equip them for the future technological advances, be it Cloud or mobile computing. By the end of this book, you will be able to efficiently build robust, scalable, and secure RESTful web services, making use of the JAX-RS and Jersey framework extensions. Style and approach This book is written as a step-by-step guide to designing and developing robust RESTful web services. Each topic is explained in a simple and easy-to-understand manner with lots of real-life use-cases and their solutions.
WordPress 4.0 Site Blueprints - Second Edition
¥80.65
Create a variety of exciting sites for e-commerce, networking, video streaming, and more, using WordPress About This Book Build ten different types of website using WordPress Transfer your static site to WordPress and create sites to make money, build communities, and share your ideas The projects in the book will teach you how to use free themes and plugins without any prior coding experience Who This Book Is For WordPress Site Blueprints is suitable for new or experienced WordPress users. You don’t need to be a PHP developer or have ever created a WordPress theme or plugin. Instead the book will help you use themes and plugins (all free) to create a wide range of sites. Familiarity with the WordPress interface will help you but you don’t need to be able to write code. What You Will Learn Migrate your old static site into WordPress Create a network of sites for other people to work with each other Build a great store using the free WooCommerce plugin Create a video streaming site linked to YouTube Create a review site for products, services, or anything you’d like Create a jobs board so people can post jobs and apply for them Create websites that focus on networking such as a social media site, a communications center for your team, and a membership site to build a community Create a beautiful gallery site to showcase your photography In Detail WordPress is the world’s most popular Content Management System (CMS) and you can use it to create any kind of site you or your clients need. Using free plugins and themes for WordPress, you can create a store, a social media site, a review site, a video site, a network of sites or a community site, and more. Wordpress makes your job of creating your own website simple and hassle-free! If you’ve started using WordPress to create a blog or simple website, you’ll have had a taste of the opportunities offered by this massively popular CMS. This book will take you through the process of creating ten popular kinds of site using WordPress with free plugins and themes, each chapter covering various functionality of the web. After having learned how to migrate from your static site to Wordpress in the first chapter, you will then explore the world of social networking websites followed focusing on e-commerce. Without writing too much code, you’ll be able to create a store, a video streaming site, a team communications site, a jobs board, and more. This book is a one-stop solution to resolve all your worries about creating a website that will give the best experience to your users. Style and approach A project-based step-by-step guide to creating ten different types of popular website using WordPress. This book takes you through clear and logical steps, with screenshots and tips along the way to help you follow the guide and learn how to get more from WordPress.
Unity 5 Game Optimization
¥80.65
Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D EngineAbout This BookOptimize CPU cycles, memory usage, and GPU throughput for any Unity3D applicationMaster optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features, and ShadersA practical guide to exploring Unity Engine's many performance-enhancing methodsWho This Book Is ForThis book is intended for intermediate and advanced Unity developers who have experience with most of Unity’s feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed.What You Will LearnUse the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve themImplement best-practices for C# *ing to avoid common pitfallsDevelop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecksEnhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaksKeep our scenes as dynamic as possible by making the most of the Physics engineOrganize, filter, and compress our art assets to maximize performance while maintaining high qualityPull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collectionGet to know the best practices for project organization to save time through an improved workflowIn DetailCompetition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come.Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer’s worst nightmares and it’s up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets.Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You’ll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development.Style and approachThis book is organized based on the major features of Unity engine and should be treated as a reference guide. It is written as a series of investigations into both common and unusual performance pitfalls, each including a study on why the bottleneck is causing us problems, and a list of enhancements or features that can be used to work around them. Differences in effectiveness, behaviors, or feature-sets between Unity 4.x and Unity 5.x will be highlighted.
Scientific Computing with Scala
¥80.65
Learn to solve scientific computing problems using Scala and its numerical computing, data processing, concurrency, and plotting libraries About This Book Parallelize your numerical computing code using convenient and safe techniques. Accomplish common high-performance, scientific computing goals in Scala. Learn about data visualization and how to create high-quality scientific plots in Scala Who This Book Is For Scientists and engineers who would like to use Scala for their scientific and numerical computing needs. A basic familiarity with undergraduate level mathematics and statistics is expected but not strictly required. A basic knowledge of Scala is required as well as the ability to write simple Scala programs. However, complicated programming concepts are not used in the book. Anyone who wants to explore using Scala for writing scientific or engineering software will benefit from the book. What You Will Learn Write and read a variety of popular file formats used to store scientific data Use Breeze for linear algebra, optimization, and digital signal processing Gain insight into Saddle for data analysis Use ScalaLab for interactive computing Quickly and conveniently write safe parallel applications using Scala's parallel collections Implement and deploy concurrent programs using the Akka framework Use the Wisp plotting library to produce scientific plots Visualize multivariate data using various visualization techniques In Detail Scala is a statically typed, Java Virtual Machine (JVM)-based language with strong support for functional programming. There exist libraries for Scala that cover a range of common scientific computing tasks – from linear algebra and numerical algorithms to convenient and safe parallelization to powerful plotting facilities. Learning to use these to perform common scientific tasks will allow you to write programs that are both fast and easy to write and maintain. We will start by discussing the advantages of using Scala over other scientific computing platforms. You will discover Scala packages that provide the functionality you have come to expect when writing scientific software. We will explore using Scala's Breeze library for linear algebra, optimization, and signal processing. We will then proceed to the Saddle library for data analysis. If you have experience in R or with Python's popular pandas library you will learn how to translate those skills to Saddle. If you are new to data analysis, you will learn basic concepts of Saddle as well. Well will explore the numerical computing environment called ScalaLab. It comes bundled with a lot of scientific software readily available. We will use it for interactive computing, data analysis, and visualization. In the following chapters, we will explore using Scala's powerful parallel collections for safe and convenient parallel programming. Topics such as the Akka concurrency framework will be covered. Finally, you will learn about multivariate data visualization and how to produce professional-looking plots in Scala easily. After reading the book, you should have more than enough information on how to start using Scala as your scientific computing platform Style and approach Examples are provided on how to use Scala to do basic numerical and scientific computing tasks. All the concepts are illustrated with more involved examples in each chapter. The goal of the book is to allow you to translate existing experience in scientific computing to Scala.

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