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Drupal 8 Theming with Twig
Drupal 8 Theming with Twig
Chaz Chumley
¥80.65
Master Drupal 8’s new Twig templating engine to create fun and fast websites with simple steps to help you move from concept to completion About This Book Create beautiful responsive Drupal 8 websites using Twig Quickly master theme administration, custom block layouts, views, and the Twig template structure A step-by-step guide to the most common approaches in web design Who This Book Is For This book is intended for front-end developers, designers, and anyone who is generally interested in learning all the new features of Drupal 8 theming. Discover what has changed from Drupal 7 to Drupal 8 and immerse yourself in the new Twig PHP templating engine. Familiarity with HTML5, CSS3, JavaScript, and the Drupal Admin interface would be helpful. Prior experience with setting up and configuring a standalone development environment is required as we will be working with PHP and MySQL. What You Will Learn Navigate the Drupal 8 Admin interface Build custom block layouts with reusable and fieldable blocks Create subthemes based on the Bartik and Classy base themes Construct a responsive theme with Twitter Bootstrap Work with the new Twig PHP templating engine Configure Drupal for Twig debugging Enable preprocessing of Twig variables Develop a theme from scratch following a step-by-step project outline In Detail Drupal 8 is an open source content management system and powerful framework that helps deliver great websites to individuals and organizations, including non-profits, commercial, and government around the globe. This new release has been built on top of object-oriented PHP and includes more than a handful of improvements such as a better user experience, cleaner HTML5 markup, a new templating engine called Twig, multilingual capabilities, new configuration management, and effortless content authoring. Drupal 8 will quickly become the new standard for deploying content to both the web and mobile applications. However, with so many new changes, it can quickly become overwhelming knowing where to start and how to quickly. Starting from the bottom up, we will install, set up, and configure Drupal 8. We’ll navigate the Admin interface so you can learn how to work with core themes and create new custom block layouts. Walk through a real-world project to create a Twig theme from concept to completion while adopting best practices to implement CSS frameworks and JavaScript libraries. We will see just how quick and easy it is to create beautiful, responsive Drupal 8 websites while avoiding the common mistakes that many front-end developers make. Style and approach Drupal 8 Theming with Twig is intended for front-end developers, designers, and anyone who is generally interested in learning all the new features of Drupal 8 theming. Discover what has changed from Drupal 7 to Drupal 8 and immerse yourself in the new Twig PHP templating engine. Familiarity with HTML5, CSS3, JavaScript, and the Drupal Admin interface would be helpful. Prior experience with setting up and configuring a standalone development environment is required as we will be working with PHP and MySQL.
Magento 2 Cookbook
Magento 2 Cookbook
Ray Bogman
¥80.65
Over 50 practical recipes that will help you realize the full potential of Magento in order to build a professional online store About This Book Take advantage of the latest features in Magento 2 to set up an e-commerce store that fits your business needs Packed with several advanced recipes, not just to manage your online store, but to extend and design it as well Written in a cookbook style, you can pick and choose your recipe to carry out your day- to- day Magento store tasks Who This Book Is For The book is for existing Magento users who want to gain further expertise and insights into managing, designing, and extending their online store in Magento to fit their business needs. Working knowledge of Magento and basic familiarity with programming is expected. What You Will Learn Set up a Magento 2 project on Apache or Nginx. Transfer your Magento 1 database to Magento 2 using the Magento 2 system tools. Boost the performance of Magento 2 by enabling different types of caching. Build a Magento 2 multi-store by creating a root catalog, subdirectories, and products. Create and manage pages, blocks, and front-end apps. Manage your Magento store by setting up the correct TAX rules. Design custom themes within the Magento 2 framework. Create basic and advanced extensions using Magento 2. In Detail Magento 2 is an open source e-commerce platform that has all the functionality to function from small to large online stores. It is preferred by developers and merchants due to its new architecture, which makes it possible to extend the functionalities with plugins, a lot of which are now created by the community. This merchant and developer guide is packed with recipes that cover all aspects of Magento 2. The recipes start with simple how-to’s then delve into more advanced topics as the book progresses. We start with the basics of setting up a Magento 2 project on Apache or Nginx. Next, you will learn about basics including system tools and caching to get your Magento 2 system ready for the real work. We move on to simple tasks such as managing your store and catalog configuration. When you are familiar with this, we cover more complex features such as module and extension development. Then we will jump to the final part: advanced Magento 2 extensions. By the end of this book, you’ll be competent with all the development phases of Magento 2 and its most common elements. Style and approach Step by step guide for real world tasks for Magento users to gain a more advanced insight on managing, extending and designing their e-commerce store to fit their business needs.
Learning C# by Developing Games with Unity 5.x - Second Edition
Learning C# by Developing Games with Unity 5.x - Second Edition
Greg Lukosek
¥80.65
Develop your first interactive 2D platformer game by learning the fundamentals of C# About This Book Get to grips with the fundamentals of *ing in C# with Unity Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C# This is a step-by-step guide to learn the fundamentals of C# *ing to develop GameObjects and master the basics of the new UI system in Unity Who This Book Is For The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# *s and code by creating games, then this book is for you. What You Will Learn Understand the fundamentals of variables, methods, and code syntax in C# Get to know about techniques to turn your game idea into working project Use loops and collections efficiently in Unity to reduce the amount of code Develop a game using the object-oriented programming principles Generate infinite levels for your game Create and code a good-looking functional UI system for your game Publish and share your game with users In Detail Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# *. We will then deal with topics such as unity *ing for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity. Style and approach This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity *ing.
Mastering Cross-Platform Development with Xamarin
Mastering Cross-Platform Development with Xamarin
Can Bilgin
¥80.65
Master the skills required to steer cross-platform applications from drawing board to app store(s) using Xamarin About This Book Develop your Xamarin development skills with this comprehensive guide on various patterns and features so you can create elegant and high-quality applications Create adaptive user interfaces on separate platforms without compromising the user experience and platform identity Implement application lifecycle management concepts to manage and finalize cross-platform projects and efficiently collaborate with others Who This Book Is For This book is ideal for those who want to take their entry–level Xamarin mobile development skills to the next level to become the go-to person within their organization. To fully understand the patterns and concepts described, you should possess a reasonable level of knowledge about the core elements of Xamarin and cross-platform application development with it. What You Will Learn Configure your environment for cross-platform projects with Xamarin Gain memory management skills to avoid memory leaks and premature code cycles while decreasing the memory print of your applications Employ asynchronous and parallel patterns to execute non-interactive and non-blocking processes Create and use SQLite databases for offline scenarios Integrate network resources with cross-platform applications Design and implement eye-catching and reusable UI components without compromising nativity in mobile applications Manage the application lifecycle of cross-platform development projects Distribute Xamarin applications through public or private channels In Detail The main goal of this book is to equip you with the required know-how to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. This book starts with general topics such as memory management, asynchronous programming, local storage, and networking, and later moves onto platform-specific features. During this transition, you will learn about key tools to leverage the patterns described, as well as advanced implementation strategies and features. The book also presents User Interface design and implementation concepts on Android and iOS platforms from a Xamarin and cross-platform perspective, with the goal to create a consistent but native UI experience. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. Style and approach This is a comprehensive guide on various Xamarin features and patterns. Each topic is explained and demonstrated with code samples, which are revised in each section in an iterative manner and analyzed with available diagnostic tools to demonstrate the benefits of different patterns.
OpenCV 3 Blueprints
OpenCV 3 Blueprints
Joseph Howse
¥80.65
Expand your knowledge of computer vision by building amazing projects with OpenCV 3About This BookBuild computer vision projects to capture high-quality image data, detect and track objects, process the actions of humans or animals, and much moreDiscover practical and interesting innovations in computer vision while building atop a mature open-source library, OpenCV 3Familiarize yourself with multiple approaches and theories wherever critical decisions need to be madeWho This Book Is ForThis book is ideal for you if you aspire to build computer vision systems that are smarter, faster, more complex, and more practical than the competition. This is an advanced book intended for those who already have some experience in setting up an OpenCV development environment and building applications with OpenCV. You should be comfortable with computer vision concepts, object-oriented programming, graphics programming, IDEs, and the command line.What You Will LearnSelect and configure camera systems to see invisible light, fast motion, and distant objectsBuild a “camera trap”, as used by nature photographers, and process photos to create beautiful effectsDevelop a facial expression recognition system with various feature extraction techniques and machine learning methodsBuild a panorama Android application using the OpenCV stitching module in C++ with NDK supportOptimize your object detection model, make it rotation invariant, and apply scene-specific constraints to make it faster and more robustCreate a person identification and registration system based on biometric properties of that person, such as their fingerprint, iris, and faceFuse data from videos and gyroscopes to stabilize videos shot from your mobile phone and create hyperlapse style videosIn DetailComputer vision is becoming accessible to a large audience of software developers who can leverage mature libraries such as OpenCV. However, as they move beyond their first experiments in computer vision, developers may struggle to ensure that their solutions are sufficiently well optimized, well trained, robust, and adaptive in real-world conditions. With sufficient knowledge of OpenCV, these developers will have enough confidence to go about creating projects in the field of computer vision.This book will help you tackle increasingly challenging computer vision problems that you may face in your careers. It makes use of OpenCV 3 to work around some interesting projects. Inside these pages, you will find practical and innovative approaches that are battle-tested in the authors’ industry experience and research. Each chapter covers the theory and practice of multiple complementary approaches so that you will be able to choose wisely in your future projects. You will also gain insights into the architecture and algorithms that underpin OpenCV’s functionality.We begin by taking a critical look at inputs in order to decide which kinds of light, cameras, lenses, and image formats are best suited to a given purpose. We proceed to consider the finer aspects of computational photography as we build an automated camera to assist nature photographers. You will gain a deep understanding of some of the most widely applicable and reliable techniques in object detection, feature selection, tracking, and even biometric recognition. We will also build Android projects in which we explore the complexities of camera motion: first in panoramic image stitching and then in video stabilization.By the end of the book, you will have a much richer understanding of imaging, motion, machine learning, and the architecture of computer vision libraries and applications!Style and approachThis book covers a combination of theory and practice. We examine blueprints for specific projects and discuss the principles behind these blueprints, in detail.
Mastering SciPy
Mastering SciPy
Francisco J. Blanco-Silva
¥80.65
Implement state-of-the-art techniques to visualize solutions to challenging problems in scientific computing, with the use of the SciPy stackAbout This BookMaster the theory and algorithms behind numerical recipes and how they can be applied to real-world problemsLearn to combine the most appropriate built-in functions from the SciPy stack by understanding the connection between the sources of your problem, volume of data, or computer architectureA comprehensive coverage of all the mathematical techniques needed to solve the presented topics, with a discussion of the relevant algorithms built in the SciPy stackWho This Book Is ForIf you are a mathematician, engineer, or computer scientist with a proficiency in Python and familiarity with IPython, this is the book for you. Some basic knowledge of numerical methods in scientific computing would be helpful.What You Will LearnMaster relevant algorithms used in symbolic or numerical mathematics to address approximation, interpolation, differentiation, integration, root-finding, and optimization of scalar or multi-variate functionsDevelop different algorithms and strategies to efficiently store and manipulate large matrices of data, in particular to solve systems of linear equations, or compute their eigenvalues/eigenvectorsUnderstand how to model physical problems with systems of differential equations and distinguish the factors that dictate the strategies to solve themPerform statistical analysis, hypothesis test design and resolution, or data mining at a higher level, and apply them to real-life problems in the field of data analysisGain insights on the power of distances, Delaunay triangulations and Voronoi diagrams for Computational Geometry, and apply them to various engineering problemsFamiliarize yourself with different techniques in signal/image processing, including filtering audio, images, or video to extract information, features, or remove componentsIn DetailThe SciPy stack is a collection of open source libraries of the powerful *ing language Python, together with its interactive shells. This environment offers a cutting-edge platform for numerical computation, programming, visualization and publishing, and is used by some of the world’s leading mathematicians, scientists, and engineers. It works on any operating system that supports Python and is very easy to install, and completely free of charge! It can effectively transform into a data-processing and system-prototyping environment, directly rivalling MATLAB and Octave.This book goes beyond a mere de*ion of the different built-in functions coded in the libraries from the SciPy stack. It presents you with a solid mathematical and computational background to help you identify the right tools for each problem in scientific computing and visualization. You will gain an insight into the best practices with numerical methods depending on the amount or type of data, properties of the mathematical tools employed, or computer architecture, among other factors.The book kicks off with a concise exploration of the basics of numerical linear algebra and graph theory for the treatment of problems that handle large data sets or matrices. In the subsequent chapters, you will delve into the depths of algorithms in symbolic algebra and numerical analysis to address modeling/simulation of various real-world problems with functions (through interpolation, approximation, or creation of systems of differential equations), and extract their representing features (zeros, extrema, integration or differentiation).Lastly, you will move on to advanced concepts of data analysis, image/signal processing, and computational geometry.Style and approachPacked with real-world examples, this book explores the mathematical techniques needed to solve the presented topics, and focuses on the algorithms built in the SciPy stack.
Designing Machine Learning Systems with Python
Designing Machine Learning Systems with Python
David Julian
¥80.65
Design efficient machine learning systems that give you more accurate results About This Book Gain an understanding of the machine learning design process Optimize machine learning systems for improved accuracy Understand common programming tools and techniques for machine learning Develop techniques and strategies for dealing with large amounts of data from a variety of sources Build models to solve unique tasks Who This Book Is For This book is for data scientists, scientists, or just the curious. To get the most out of this book, you will need to know some linear algebra and some Python, and have a basic knowledge of machine learning concepts. What You Will Learn Gain an understanding of the machine learning design process Optimize the error function of your machine learning system Understand the common programming patterns used in machine learning Discover optimizing techniques that will help you get the most from your data Find out how to design models uniquely suited to your task In Detail Machine learning is one of the fastest growing trends in modern computing. It has applications in a wide range of fields, including economics, the natural sciences, web development, and business modeling. In order to harness the power of these systems, it is essential that the practitioner develops a solid understanding of the underlying design principles. There are many reasons why machine learning models may not give accurate results. By looking at these systems from a design perspective, we gain a deeper understanding of the underlying algorithms and the optimisational methods that are available. This book will give you a solid foundation in the machine learning design process, and enable you to build customised machine learning models to solve unique problems. You may already know about, or have worked with, some of the off-the-shelf machine learning models for solving common problems such as spam detection or movie classification, but to begin solving more complex problems, it is important to adapt these models to your own specific needs. This book will give you this understanding and more. Style and approach This easy-to-follow, step-by-step guide covers the most important machine learning models and techniques from a design perspective.
PrestaShop 1.5 Beginner’s Guide
PrestaShop 1.5 Beginner’s Guide
Jose A. Tizon
¥80.65
This book is written in a friendly voice with lots of tips, tricks, and screenshots to help you set up, extend, and personalize your own online shop. If you want to start your own e-commerce business, then this book will help you do that. This book is for people who are interested in creating an online shop. Basic HTML and CSS skills would be beneficial but are not required as we will provide you with all the code and know-how you need.
Yii Application Development Cookbook (2nd edition)
Yii Application Development Cookbook (2nd edition)
Alexander Makarov
¥80.65
This book is a collection of Yii recipes with chapters generally independent of each other. It is full of practically useful solutions and concepts explained with code and relevant screenshots and diagrams. This book is for developers with good PHP5 knowledge who have tried to develop applications using Yii. An object-oriented approach and MVC knowledge will be a great advantage as Yii uses these extensively.
NumPy Beginner's Guide - Second Edition
NumPy Beginner's Guide - Second Edition
Ivan Idris
¥80.65
The book is written in beginner’s guide style with each aspect of NumPy demonstrated with real world examples and required screenshots. If you are a programmer, scientist, or engineer who has basic Python knowledge and would like to be able to do numerical computations with Python, this book is for you. No prior knowledge of NumPy is required.
concrete5 Beginner's Guide (2nd Edition)
concrete5 Beginner's Guide (2nd Edition)
Remo Laubacher
¥80.65
This is a beginner's guide, which takes a clear, step-by-step approach to guide you through the process of creating and adding functionality to your site. This book is ideal for developers experienced with HTML and CSS and possibly PHP as well as JavaScript, who would like to build their first site with concrete5. Some knowledge of PHP, MySQL, or HTML would be useful, but no experience with concrete5 is expected.
Learning Apex Programming
Learning Apex Programming
Matt Kaufman
¥80.65
If you are a developer who has some object-oriented programming experience, Learning Apex Programming is the perfect book for you. This book is most appropriate for developers who wish to gain an understanding of the Force.com platform and how to use Apex to create business applications.
Microsoft Dynamics AX 2012 R3 Security
Microsoft Dynamics AX 2012 R3 Security
Ahmed Mohamed Rafik Moustafa
¥80.65
If you are a developer or IT administrator with background experience in a programming language with X++ and the MorphX development tool, this book is for you. The book assumes familiarity with basic security terminologies and the basics of Dynamics AX.
NumPy Cookbook
NumPy Cookbook
Ivan Idris
¥80.65
Written in Cookbook style, the code examples will take your Numpy skills to the next level. This book will take Python developers with basic Numpy skills to the next level through some practical recipes.
Creating Games with cocos2d for iPhone 2
Creating Games with cocos2d for iPhone 2
Paul Nygard
¥80.65
A hotshot book_10 different cocos2d for iPhone games in increasing order of complexity. Only the barebone structure will be presented without going into the details,If you are an iPhone or iPad developer with base knowledge of cocos2d for iPhone, this book is for you.
Microsoft System Center 2012 Endpoint Protection Cookbook
Microsoft System Center 2012 Endpoint Protection Cookbook
Andrew James Plue
¥80.65
Microsoft System Center 2012 Endpoint Protection Cookbook is a highly practical cookbook for beginner-intermediate use to get you started with a variety of SCEP tasks, as well as providing a sneak peek at a full SCEP walkthrough to give you some real world context. If you are a System Administrator or Engineer using System Center 2012 EndPoint Protection, then Microsoft System Center 2012 Endpoint Protection Cookbook is for you. You should have a good background with Microsoft products in general, although no knowledge of EndPoint Protection is required.
Windows Azure programming patterns for Start-ups
Windows Azure programming patterns for Start-ups
Riccardo Becker
¥80.65
This book follows a step-by-step approach with clear transparent instructions, screenshots and code samples. This book is intended for Microsoft .NET developers who want to leverage the power of cloud and build a brand new service from scratch; it assumes a basic understanding of the .NET framework and C#.
Mac Application Development by Example: Beginner's Guide
Mac Application Development by Example: Beginner's Guide
Robert Wiebe
¥80.65
This book is a beginners guide that teaches the topic using a learn by example method. This book is for people who are programming beginners and have a great idea for a Mac OS X app and need to get started.
HTML5 Game Development with GameMaker
HTML5 Game Development with GameMaker
Jason Lee Elliott
¥80.65
The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level. This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.
CodeIgniter Web Application Blueprints
CodeIgniter Web Application Blueprints
Rob Foster
¥80.65
If you are a PHP programmer or developer looking for a framework to quickly develop your applications, this book is for you. The prerequisites needed would be prior experience with CodeIgniter.
Entity Framework Tutorial - Second Edition
Entity Framework Tutorial - Second Edition
Joydip Kanjilal
¥80.65
If you are a C# developer who wants to learn a new way of querying data and utilizing it in applications efficiently for data binding or other operations, then this book is for you. Basic knowledge of ADO.NET is assumed.