Raspberry Pi Blueprints
¥80.65
If you have already undertaken some simple projects with the Raspberry Pi and are looking to enter the exciting work of hardware interaction, then this book is ideal for you.
Mastering Cocos2d Game Development
¥80.65
If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.
PrimeFaces Cookbook - Second Edition
¥80.65
This book is for everybody who would like to learn modern Java web development based on PrimeFaces and is looking for a quick introduction to this matter. Prerequisites for this book are basic JSF, jQuery, and CSS skills.
Learning Cascading
¥80.65
This book is intended for software developers, system architects and analysts, big data project managers, and data scientists who wish to deploy big data solutions using the Cascading framework. You must have a basic understanding of the big data paradigm and should be familiar with Java development techniques.
OpenLayers Cookbook
¥80.65
This cookbook follows a problem-solution approach to doing important tasks and is packed with examples accompanied by the necessary code and screenshots. If you are a GIS-related professional with some basic knowledge of web technologies and want to start or gain in-depth knowledge of creating web mapping applications, this book is written for you. The recipes are appropriately mixed to suit JavaScript newbies or experts and cover basic to advanced topics on OpenLayers.
Mastering Manga Studio 5
¥80.65
Mastering Manga Studio 5 will follow an explanatory, work through manual approach. The main features of Manga will be presented in each section along with exciting tips, vital techniques and impressive workflows.This book is for those who already have some Manga Studio and graphics program experience. It is not a beginner's guide, but if you are a novice Manga Studio 5 user it will help you to master the time-saving features of the software.
Joomla! 1.5x Customization: Make Your Site Adapt to Your Needs
¥80.65
Filled with plenty of examples and careful explanations, this step-by-step guide teaches you to build a sub*ion-based business site with Joomla!. This site will evolve chapter by chapter as you apply the techniques and theory that you are learning to it. You will start by looking at the environment in which you develop, setting yourself up with the right tools to develop a professional site as effectively and efficiently as possible. Then you will move on to setting the purpose of our site, and why it is important to have a clear purpose and goals for your site before you ever even install Joomla!. You will begin to look through choosing, installing and customizing extensions, and proceed to work on your sample sub*ion site as a practical example of the information covered in each chapter. Finally you will look at how to market and monetize your site to ensure the maximum success for your site. This book is written for people with basic knowledge of Joomla! who want to expand their skills and move from simply assembling extensions and installing a template to truly customizing their own site. Readers are expected to have functional knowledge of Joomla! and a very basic understanding of terms such as FTP, PHP, HTML, CSS, JavaScript, even if they have no real knowledge of the workings behind these terms. This book does not cover topics such as installing Joomla! and extensions, or creating content. The ideal reader is one who wishes to build a successful business web site using Joomla! and is interested in making as well as saving money by applying professional tools and techniques to the development, monetization, and marketing of their site. Non-business focussed site owners can still benefit greatly from the book, however, if they wish to add a level of professionalism to their work.
Flash with Drupal
¥80.65
This book takes a step-by-step approach to building Flash applications for use with the Drupal Content Management System. In each chapter, you walk through the evolution of a real Flash application designed for Drupal. Every chapter builds on the previous one by presenting a more challenging feature for each additional chapter. This book is written for developers who wish to build dynamic flash applications. Although we will be using Drupal for our Content Management System, the lessons learned within this book can easily be applied to other content management systems such as Joomla or WordPress. Because of this, you are not assumed to be familiar with Drupal. Any interaction with Drupal will be described in full detail so that anyone can follow along. As for Flash, it is not necessary to be familiar with how to use Flash since that too will be covered within this book. However, it is recommended that you have some modest understanding of ActionScript and PHP since there are many code examples within this book.
Matplotlib Plotting Cookbook
¥80.65
This book follows a cookbook style approach that puts orthogonal and nonredundant recipes in your hands. Rather than rehashing the user manual, the explanations expose the underlying logic behind Matplotlib. If you are an engineer or scientist who wants to create great visualizations with Python, rather than yet another specialized language, this is the book for you. While there are several very competent plotting packages, Matplotlib is “just” a Python module. Thus, if you know some Python already, you will feel at home from the first steps on. In case you are an application writer, you won't be left out since the integration of Matplolib is covered.
Matplotlib for Python Developers
¥80.65
This is a practical, hands-on book, with a lot of code and images. It presents the real code that generates every image and describes almost every single line of it, so that you know exactly what's going on. Introductory, de*ive, and theoretical parts are mixed with examples, so that reading and understanding them is easy. All of the examples build gradually with code snippets, their explanations, and plot images where necessary with the complete code and output presented at the end. This book is essentially for Python developers who have a good knowledge of Python; no knowledge of Matplotlib is required. You will be creating 2D plots using Matplotlib in no time at all.
WordPress MU 2.8: Beginner's Guide
¥80.65
Packed with easy-to-follow examples and screenshots, this book is designed to be followed from beginning to end, although those with existing WordPress MU sites will be able to jump in at the later chapters and pick out the things that are important to them. The author's expertise with creating a wide variety of WordPress sites enables her to share insights on using WordPress effectively, in a clear and friendly way. Those interested in digging further will be given the chance to customize their site further. Throughout the book, you will build up a blog network for Vampire Slayers – SlayerCafe.com, as an example. If you wish to manage multiple blogs and build a blog network, then this book is for you. You are not expected to be experienced with PHP coding. Some knowledge of HTML, and some experience with the blogging and social networking world will be helpful, but not essential.
Drupal 6 Search Engine Optimization
¥80.65
This is a practical, hands-on book based around sound SEO techniques specifically applied to Drupal. Each chapter starts with a brief overview of the important concepts then quickly moves into practical step-by-step actions you can take immediately. Throughout the book, you'll get clear instructions and detailed screenshots, so you can see exactly what to do each step of the way. You will install and configure a selection of Drupal modules – each of which will move you one step closer to optimization. Chapter-by-chapter, your Drupal site will become more optimized so that by the end of the book, your site is 100% ready for Google. This book is written for Drupal site owners and those who create Drupal sites including themers, developers, programmers, and consultants. A basic understanding of Drupal will be helpful: what a node is, how to create nodes, how to log in to the admin sections of your Drupal site, and how to properly install and enable a module. No knowledge of SEO will be assumed but a basic knowledge of search engines is expected.
YUI 2.8: Learning the Library
¥80.65
The book is a tutorial, leading the reader first through the basics of the YUI library before moving on to more complex examples involving the YUI controls and utilities. The book is heavily example driven, and based around an approach of tinkering and extending to improve. This book is for web developers comfortable with JavaScript and CSS, who want to use the YUI library to easily put together rich, responsive web interfaces. No knowledge of the YUI library is presumed.
BIRT 2.6 Data Analysis and Reporting
¥80.65
This book is a concise and practical guide aimed at getting the results you want as quickly as possible. It steers the reader through each point of reporting from setup to *ing, designing, formatting, and deploying BIRT reports using a common example that runs through the book. If you are a Java developer and want to create rich reports using BIRT, then this book is for you. You will need a basic understanding of SQL to follow along.
jQuery Mobile Cookbook
¥80.65
This book is written in Cookbook style with a lot of practical tips, code, and step-by-step examples, to ease and quicken your learning curve. If you are a beginner with jQuery/JavaScript skills, this book offers you numerous examples to get you started. If you are a seasoned developer, this book lets you explore jQuery Mobile in greater depth.
Getting Started with Talend Open Studio for Data Integration
¥80.65
"Getting Started with Talend Open Studio for Data Integration" takes a step-by-step, hands-on approach to learning with lots of examples and clear instructions. Are you a developer, business analyst, project manager, business intelligence specialist, system architect or a consultant who needs to undertake integration projects, then this book is for you. The book assumes a certain level of familiarity with Relational database management systems with SQL and experience and Java.
Joomla! 1.5 Multimedia
¥80.65
This book is a Joomla! tutorial packed with features that you can apply to enhance your Joomla! web site. It contains step-by-step instructions for Joomla! users to build rich multimedia web sites using Joomla!. It shows you how to manually implement features into your site, as well as utilize Extensions and more automated methods. A tutorial approach means you can follow this book chapter by chapter or just dip into the topics you find of interest. This book is aimed at Joomla! administrators and site developers who want to add media-rich content elements and interactive features to their site. All you need is to have a basic knowledge of the Joomla! platform and want to develop your site with rich media content. This book is a must-read for Joomla! users wanting to collaborate with external resources such as YouTube, Twitter, Google, and Flickr (amongst others).
Appcelerator Titanium Smartphone App Development Cookbook - Second Edition
¥80.65
Over 100 recipes to help you develop cross-platform, native applications in JavaScript About This Book Leverage your JavaScript skills to write mobile applications using Titanium Studio tools with the native advantage Deploy your application on the App Store and Google Play Add your own IOS native modules in objective-C, in an easy-to-follow step-by-step format Who This Book Is For This book is an essential for any developer learning or using JavaScript who wants to write native UI applications for iOS and Android. No knowledge of Objective-C, Swift and Java is required and you’ll quickly be developing native, cross-platform apps, in JavaScript! What You Will Learn Transfer data between applications with URL schemes, and make your application accessible to other mobile applications and services Connect with remote services using JSON Work with Google Maps and Apple Maps, GPS and annotate routes Create animations and special effects Integrate notifications and connect with social media services such as Facebook and Twitter Build applications with Alloy MVC – a rapid application development framework Design native APIs and use local databases In Detail The mobile web has paved the way but many users want to have “native” applications installed. Using Appcelerator as a platform it’s now possible to write iOS, Android, and Windows phone applications in JavaScript! It allows developers to develop fully native UI applications using Appcelerator studio tools without any knowledge of Objective-C, Swift or Java. This book will take you through the process of building cross-platform, native UI applications for the mobile from scratch. You will learn how to develop apps, how to use GPS, cameras and photos and how to build socially connected apps. You will also learn how to package them for submission to the App Store and Google Play. This cookbook takes a pragmatic approach to creating applications in JavaScript from putting together basic UIs, to handling events and implementation of third party services such as Twitter, Facebook and Push notifications. The book shows you how to integrate datasources and server APIs, and how to use local databases. The topics covered will guide you to use Appcelerator Studio tools for all the mobile features such as Geolocation, Accelerometer, animation and more. You’ll also learn about Alloy, the Appcelerator MVC framework for rapid app development, and how to transfer data between applications using URLSchemes, enabling other developers to access and launch specific parts of your app. Finally, you will learn how to register developer accounts and publish your very own applications on the App Store and Google Play. Style and approach This book offers a set of practical recipes with a step-by-step approach for building native applications for both the iOS and Android using JavaScript. This hands-on guide shows you exactly how to use the Appcelerator platform to rapidly develop cross-platform, native apps.
Building a Game with Unity and Blender
¥80.65
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.
Mastering AndEngine Game Development
¥80.65
Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.
Learning Dart - Second Edition
¥80.65
Learn to develop high performance applications with Dart 1.10 About This Book Develop apps for the modern web using Dart and HTML5 Clarify and shorten your Dart code using enums Build a complex UI for business applications with Dart's Polymer framework, based on web components Who This Book Is For If you want to become a developer for the modern web, or wish to add Dart to your tool belt, then this book is for you. The book assumes you have basic HTML experience and know how web applications work. Some previous programming experience, preferably in a modern language like C#, Java, Python, Ruby or JavaScript, will give you a head start. You can work with Dart on your preferred platform, be it Linux, Mac OS X or Windows. What You Will Learn Structure your code using functions, classes, generics, packages and libraries Use the power of modern browsers to process and store data Make games by drawing, and using audio and video in the browser Develop an application with a model-driven and spiral-paced approach Discover the Observatory tools for profiling memory and CPU usage of Dart programs Store your app's data in MySQL and MongoDB through Dart Build powerful HTML5 forms, validate and store data in local storage, and use web components to build your own user interface Run your Dart server on an App Engine Managed VM In Detail Dart is an open source programming language for the web, developed at Google, with a steadily growing community. It is a single language for both client and server, appropriate for the full range of devices on the web – including phones, tablets, laptops, and servers. It encompasses the lessons of the last two decades of web programming. This book will give you a thorough overview of Dart, taking you through its ecosystem, syntax, and development principles. With this book, you will build web games using HTML5, audio, and video, and also dive into processing and displaying data in HTML5 forms with Dart. You will also learn how web components fit together with HTML5, and how to apply them in business web applications of the future. You will discover how to store data on the client, communicate data between client and server with JSON, and store JSON data with MongoDB and MySQL. Stop solving new challenges with the same old tools – let Dart show you a whole new way. Style and approach This book provides you a project-based approach, with everything you need to start or enhance your career in the future of web development with Dart. It follows the spiral approach: each project builds up in successive spirals, adding new features in each step.

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