Unity 4.x Game Development by Example
¥80.65
This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.
Google Maps API Cookbook
¥80.65
Google Maps API Cookbook follows a fast-paced, high-level, structured cookbook approach, with minimal theory and an abundance of practical, real-world examples explained in a thorough yet concise manner to help you learn quickly and efficiently.Google Maps API Cookbook is for developers who wish to learn how to do anything from adding a simple embedded map to a website to developing complex GIS applications with the Google Maps JavaScript API. It is targeted at JavaScript developers who know how to get by but who are also seeking the immediacy of recipe-based advice.
RabbitMQ Cookbook
¥80.65
A practical book filled with advanced recipes as well as plenty of code and real-life examples which will make your learning curve quick and easy.If you are a software developer who wants to develop distributed applications based on messaging, then this book is for you. It’s assumed that you have some experience with multithreading applications and distributed applications. You are also expected to know the basic concepts of Web and cloud applications in order to follow the recipes effectively.
Android Security Cookbook
¥80.65
Android Security Cookbook' breaks down and enumerates the processes used to exploit and remediate Android app security vulnerabilities in the form of detailed recipes and walkthroughs."Android Security Cookbook" is aimed at anyone who is curious about Android app security and wants to be able to take the necessary practical measures to protect themselves; this means that Android application developers, security researchers and analysts, penetration testers, and generally any CIO, CTO, or IT managers facing the impeding onslaught of mobile devices in the business environment will benefit from reading this book.
Unity Multiplayer Games
¥80.65
An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.
Moodle 2.5 Multimedia
¥80.65
A tutorial-based guide where readers can work through practical examples that clearly describe how to create multimedia applications using Moodle and integrate existing multimedia resources into Moodle courses.If you are a teacher or trainer who runs online courses and has a basic understanding of Moodle, this book will be ideal for you. It is not necessary to have an advanced technical background to create multimedia elements as the tasks will be simple, not time consuming, and will be practical for everyday use.
Getting Started with Windows Server Security
¥80.65
If you are a security or Windows Server administrator wanting to learn or advance your knowledge in Microsoft security and secure your Windows Server infrastructure effectively, this book is for you.
Learning Data Mining with Python
¥80.65
If you are a programmer who wants to get started with data mining, then this book is for you.
Exploring SE for Android
¥80.65
This book is intended for developers and engineers with some familiarity of operating system concepts as implemented by Linux. A basic background in C code would be helpful. Their positions range from hobbyists wanting to secure their Android powered creations to OEM engineers building handsets to engineers of emerging areas where Android is seeing growth.
Python for Finance
¥80.65
A handson guide with easytofollow examples to help you learn about option theory, quantitative finance, financial modeling, and time series using Python. Python for Finance is perfect for graduate students, practitioners, and application developers who wish to learn how to utilize Python to handle their financial needs. Basic knowledge of Python will be helpful but knowledge of programming is necessary.
Prezi Hotshot
¥80.65
This book takes a handson, tutorialstyle approach that walks you through ten individual projects, each focusing on producing a specific Prezi. If you have some basic experience of Prezi and want to gain advanced knowledge by building different kinds of Prezi projects, then this book is for you.
Webmin Administrator's Cookbook
¥80.65
Written in a cookbook format with practical recipes this book helps you to perform various administrative tasks using Webmin and enables you to perform common jobs more efficiently. This book is perfect for System administrators who want to learn more advanced concepts of Webmin and how it can help to set up a server for development, testing or deployment.
Extending SaltStack
¥80.65
Extend the power of your infrastructure and applications with Salt modules About This Book Get the most up-to-date practical resource on writing new Salt modules and extending Salt Learn through use cases and encounter both commonly-used modules as well as advanced ones Effectively troubleshoot problems and hiccups encountered while building and putting modules to work Who This Book Is For This book is for both new and existing Salt developers who are looking to build and write new Salt modules. Some prior Python development experience is expected. What You Will Learn Understand the working of Salt's Loader system Write several of the most common types of Salt modules Interact between different kinds of modules and build new ones Submit open source modules upstream to the Salt project Make Salt interact with third-party services and applications In Detail Salt already ships with a very powerful set of tools, but that doesn't mean that they all suit your needs perfectly. By adding your own modules and enhancing existing ones, you can bring the functionality that you need to increase your productivity. Extending SaltStack follows a tutorial-based approach to explain different types of modules, from fundamentals to complete and full-functioning modules. Starting with the Loader system that drives Salt, this book will guide you through the most common types of modules. First you will learn how to write execution modules. Then you will extend the configuration using the grain, pillar, and SDB modules. Next up will be state modules and then the renderers that can be used with them. This will be followed with returner and output modules, which increase your options to manage return data. After that, there will be modules for external file servers, clouds, beacons, and finally external authentication and wheel modules to manage the master. With this guide in hand, you will be prepared to create, troubleshoot, and manage the most common types of Salt modules and take your infrastructure to new heights! Style and approach This book follows a step-by-step tutorial-based approach explaining the different types of modules, from fundamentals to complete and full-functioning modules.
Web Developer's Reference Guide
¥80.65
A one-stop guide to the essentials of web development including popular frameworks such as jQuery, Bootstrap, AngularJS, and Node.js About This Book Understand the essential elements of HTML, CSS, and JavaScript, including how and when to use them Walk through three of the best and most popular web development frameworks – jQuery, Bootstrap, and AngularJS References for any function you will need in your day-to-day web development Who This Book Is For This book is perfect for beginners but more advanced web developers will also benefit. Laid out so you can refer to as much or as little as you need to, with this book you can exhaustively explore essential concepts for modern web developers. What You Will Learn Explore detailed explanations of all the major HTML elements and attributes, illustrated with examples Take a deep dive into CSS properties and functions and master their usage Find clear, concise de*ions of JavaScript syntax and expressions Recognize various JavaScript design patterns and learn the basics of JavaScript object-orientated programming Implement the latest ECMAScript 6 for client-side *ing in your web applications Discover new ways to develop your website's front end quickly and easily using Bootstrap Write JavaScript extensibly using jQuery-JavaScript's feature-rich library Delve into the key Node.js modules used in JavaScript server-side programming Access AngularJS 's important modules, controllers, directives, and services quickly In Detail This comprehensive reference guide takes you through each topic in web development and highlights the most popular and important elements of each area. Starting with HTML, you will learn key elements and attributes and how they relate to each other. Next, you will explore CSS pseudo-classes and pseudo-elements, followed by CSS properties and functions. This will introduce you to many powerful and new selectors. You will then move on to JavaScript. This section will not just introduce functions, but will provide you with an entire reference for the language and paradigms. You will discover more about three of the most popular frameworks today—Bootstrap, which builds on CSS, jQuery which builds on JavaScript, and AngularJS, which also builds on JavaScript. Finally, you will take a walk-through Node.js, which is a server-side framework that allows you to write programs in JavaScript. Style and approach This book is an easy-to-follow, comprehensive reference guide. Each topic, function, or element is listed methodically along with parameters, return values, and de*ions. Examples are also included to help you put the concepts to use quickly in the real world.
Learning Responsive Data Visualization
¥80.65
Master the art of building responsive visualizations on the Web About This Book Learn the techniques for building data visualizations that work well for all screen sizes Implement responsive techniques with popular libraries to get to grips with building responsive visualizations that work in the real world Incorporate responsive workflow in your data visualization process to build visualizations that take a mobile-first approach. Who This Book Is For Web developers and data science professionals who want to make their visualizations work for smaller screen sizes. Some basic knowledge of JavaScript and Data visualization is expected. What You Will Learn Get familiar with responsive design for data visualizations Understand the main concepts of D3.js to create interactive visualizations Unleash the power of Bootstrap to create stunning and responsive visualizations for all screen resolutions Implement Touch and Mouse interactions for mobile-first applications Design Transitions and Animations that impress in portrait and landscape Build a Responsive World Map using GeoJSON and D3.js In Detail Using D3.js and Responsive Design principles, you will not just be able to implement visualizations that look and feel awesome across all devices and screen resolutions, but you will also boost your productivity and reduce development time by making use of Bootstrap—the most popular framework for developing responsive web applications. This book teaches the basics of scalable vector graphics (SVG), D3.js, and Bootstrap while focusing on Responsive Design as well as mobile-first visualizations; the reader will start by discovering Bootstrap and how it can be used for creating responsive applications, and then implement a basic bar chart in D3.js. You will learn about loading, parsing, and filtering data in JavaScript and then dive into creating a responsive visualization by using Media Queries, responsive interactions for Mobile and Desktop devices, and transitions to bring the visualization to life. In the following chapters, we build a fully responsive interactive map to display geographic data using GeoJSON and set up integration testing with Protractor to test the application across real devices using a mobile API gateway such as AWS Device Farm. You will finish the journey by discovering the caveats of mobile-first applications and learn how to master cross-browser complications. Style and approach As the world shifts to mobile devices for consuming data on the Web, developers are faced with the unique challenge of making data visualizations work for their smaller screens. The growth of responsive web design enabled developers to adopt page layouts and media for smaller screens, but there is still little information available on how to adapt data visualizations for the smaller screens. This book fills this important gap and shows how responsive web design principles can be extended to create visualizations that work well regardless of the screen size, thereby allowing developers to build user-friendly visualizations that work well on all devices. In addition to covering some of the popular techniques and design patterns for building responsive visualizations, the book also shows readers how to implement these techniques with the help of some popular tools and libraries.
IBM Lotus Quickr 8.5 for Domino Administration
¥80.65
This is a step-by-step manual, with explanation from installation and upgrading, to the development and management of Quickr, to what-to-do-next when you finally have everything set up. It discusses problems that you might face while upgrading to the latest version. The authors show you how to get the most out of the most important features including installing, configuring, maintaining, and troubleshooting a clustered environment with Lotus Quickr. This is a step-by-step manual for System Administrators and Business Analysts who need to facilitate the effective and efficient performance of diverse teams in an interconnected world. It can also be read by Management to gain a high-level understanding of the new features and capabilities offered by the product. You don't require any knowledge of IBM Lotus Quickr 8.5. This book will teach you everything you need to know.
Panda3D 1.6 Game Engine Beginner's Guide
¥80.65
This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets.
Blender 2.5 Materials and Textures Cookbook
¥80.65
Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.
Koha 3 Library Management System
¥80.65
Written in a practical style, this book uses the Linux shell in many chapters, demonstrating the execution of commands and their output. With liberal use of screenshots and plenty of code samples accompanied by careful explanation, it will make the task of installing and configuring Koha easy and straightforward. All chapters are written in a way that makes them applicable to various Linux distributions. This book is aimed at Linux system administrators who need to install and maintain Koha. If you are a system administrator who wants to set up an open source integrated library system, then this book is for you. It will also be useful for system administrators who require help with specific aspects of implementing Koha.
Joomla! 1.5 Cookbook
¥80.65
This is a fast paced cookbook, with practical recipes providing tips and tricks to the most common problems and scenarios faced by Joomla! site owners. It also covers brand new concepts and scenarios of Joomla! 1.6. If you are a Joomla! site owner and have some problems that you want to get rid of quickly; or you just want to get particular things working or improved, this is the book for you. HTML, CSS, or programming knowledge not required.
OpenLayers 2.10 Beginner's Guide
¥80.65
This is a beginner's guide with the essential screenshots and clearly explained code, which also serves as a reference. This book is for anyone who has any interest in using maps on their website, from hobbyists to professional web developers. OpenLayers provides a powerful, but easy-to-use, pure JavaScript and HTML (no third-party plug-ins involved) toolkit to quickly make cross-browser web maps. A basic understanding of JavaScript will be helpful, but there is no prior knowledge required to use this book. If you've never worked with maps before, this book will introduce you to some common mapping topics and gently guide you through the OpenLayers library. If you're an experienced application developer, this book will also serve as a reference to the core components of OpenLayers.

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