
Cocos2d Game Development Blueprints
¥90.46
Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.

Monkey Game Development Beginners Guide
¥90.46
The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience is required.

Mastering Swift
¥90.46
If you are a developer that learns best by looking at, and working with, code, then this book is for you. A basic understanding of Apple's tools is beneficial but not mandatory.

Mastering Microsoft Forefront UAG 2010 Customization
¥90.46
“Mastering Microsoft Forefront UAG 2010 Customization” is a hands-on guide with step-by-step instructions for enhancing the functionality of UAG through customization. Each topic details one key aspect of functionality and the operative mechanism behind it, and suggests functionality that can be achieved with customization, along with helpful code samples. Whether you are a seasoned UAG consultant, deployment and support engineer or a UAG customer, this book is for you. Consultants will be able to enhance the services you can provide for UAG customization, while the book helps customers to achieve tasks that have been restricted to the realm of expert consultants until now. You should have a strofng understanding of the regular functionality of UAG, as well as a solid background in web development (ASP, HTML, CSS and JavaScript) for this book to take you to the next level.

CentOS 6 Linux Server Cookbook
¥90.46
Presented in a step by step, easy to read tutorial style, this book presents the reader with real world solutions to every aspect of CentOS 6. "CentOS 6 Linux Server Cookbook" is for those professionals, students and enthusiasts who want a down-to-earth or hands-on approach to installing, configuring and running a Centos 6 server. Where a new user may experience this book as a series of solutions, a more experienced user will find a basis on which you can develop your existing skills. So rest assured, there is something for everyone and regardless of your current level of experience, if you are interested in using CentOS 6, then this is the book that offers the insight you need to move forward and master your server.

Moodle 2.0 Administration
¥90.46
Written in a clear, straightforward way with lots of screenshots and direct instructions, this book will equip you with all the tools you need to set up, optimize, extend, and maintain a Moodle system. A problem-solution approach has been taken when possible to bring the content more in line with your day-to-day operations. This book is written for technicians and systems administrators, as well as academic staff. Essentially anyone who has to administer a Moodle system. Whether you are dealing with a small-scale local Moodle system or a large-scale multi-site Virtual Learning Environment, this book will assist you with any administrative tasks. Some basic Moodle knowledge is helpful, but not essential.

TIBCO Spotfire – A Comprehensive Primer
¥90.46
If you are a business user or data professional, this book will give you a solid grounding in the use of TIBCO Spotfire. This book assumes no prior knowledge of Spotfire or even basic data and visualization concepts.

C Programming for Arduino
¥90.46
Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.

Nagios Core Administration Cookbook
¥90.46
This book is written in Cookbook style, beginning with recipes based on basic structure which gradually progresses towards using Nagios Core as a monitoring framework. This book is for System Administrators who are looking for recipes to help them deal with advanced network monitoring issues with Nagios Core.

Python Geospatial Analysis Cookbook
¥90.46
Over 60 recipes to work with topology, overlays, indoor routing, and web application analysis with Python About This Book Explore the practical process of using geospatial analysis to solve simple to complex problems with reusable recipes Concise step-by-step instructions to teach you about projections, vector, raster, overlay, indoor routing and topology analysis Create a basic indoor routing application with geodjango Who This Book Is For If you are a student, teacher, programmer, geospatial or IT administrator, GIS analyst, researcher, or scientist looking to do spatial analysis, then this book is for you. Anyone trying to answer simple to complex spatial analysis questions will get a working demonstration of the power of Python with real-world data. Some of you may be beginners with GIS, but most of you will probably have a basic understanding of geospatial analysis and programming. What You Will Learn Discover the projection and coordinate system information of your data and learn how to transform that data into different projections Import or export your data into different data formats to prepare it for your application or spatial analysis Use the power of PostGIS with Python to take advantage of the powerful analysis functions Execute spatial analysis functions on vector data including clipping, spatial joins, measuring distances, areas, and combining data to new results Create your own set of topology rules to perform and ensure quality assurance rules in Python Find the shortest indoor path with network analysis functions in easy, extensible recipes revolving around all kinds of network analysis problems Visualize your data on a map using the visualization tools and methods available to create visually stunning results Build an indoor routing web application with GeoDjango to include your spatial analysis tools built from the previous recipes In Detail Geospatial development links your data to places on the Earth’s surface. Its analysis is used in almost every industry to answer location type questions. Combined with the power of the Python programming language, which is becoming the de facto spatial *ing choice for developers and analysts worldwide, this technology will help you to solve real-world spatial problems. This book begins by tackling the installation of the necessary software dependencies and libraries needed to perform spatial analysis with Python. From there, the next logical step is to prepare our data for analysis; we will do this by building up our tool box to deal with data preparation, transformations, and projections. Now that our data is ready for analysis, we will tackle the most common analysis methods for vector and raster data. To check or validate our results, we will explore how to use topology checks to ensure top-quality results. This is followed with network routing analysis focused on constructing indoor routes within buildings, over different levels. Finally, we put several recipes together in a GeoDjango web application that demonstrates a working indoor routing spatial analysis application. The round trip will provide you all the pieces you need to accomplish your own spatial analysis application to suit your requirements. Style and approach Easy-to-follow, step-by-step recipes, explaining from start to finish how to accomplish real-world tasks.

Learning Tableau
¥90.46
If you want to understand your data using data visualization and don't know where to start, then this is the book for you. Whether you are a beginner or have years of experience, this book will help you to quickly acquire the skills and techniques used to discover, analyze, and communicate data visually. Some familiarity with databases and data structures is helpful, but not required.

Mastering Python for Finance
¥90.46
If you are an undergraduate or graduate student, a beginner to algorithmic development and research, or a software developer in the financial industry who is interested in using Python for quantitative methods in finance, this is the book for you. It would be helpful to have a bit of familiarity with basic Python usage, but no prior experience is required.

Mastering Jenkins
¥90.46
Configure and extend Jenkins to architect, build, and automate efficient software delivery pipelinesAbout This BookConfigure and horizontally scale a Jenkins installation to support a development organization of any sizeImplement Continuous Integration, Continuous Delivery, and Continuous Deployment solutions in JenkinsA step-by-step guide to help you get the most out of the powerful automation orchestration platform that is Jenkins Who This Book Is For If you are a novice or intermediate-level Jenkins user who has used Jenkins before but are not familiar with architecting solutions and implementing it in your organization, then this is the book for you. A basic understanding of the core elements of Jenkins is required to make the best use of this book.What You Will LearnCreate and manage various types of build jobs, and implement automation tasks to support a software project of any kindGet to grips with the automated testing architecture, and scalable automated testing techniquesFacilitate the delivery of software across the SDLC by creating scalable automated deployment solutionsManage scalable automation pipelines in Jenkins using the latest build, test, and deployment strategiesImplement a scalable master / slave build automation platform, which can support Windows, Mac OSX, and Linux software solutionsCover troubleshooting and advanced configuration techniques for Jenkins slave nodesSupport a robust build and delivery system by implementing basic infrastructure as code solutions in configuration management tools such as Ansible In Detail With the software industry becoming more and more competitive, organizations are now integrating delivery automation and automated quality assurance practices into their business model. Jenkins represents a complete automation orchestration system, and can help converge once segregated groups into a cohesive product development and delivery team. By mastering the Jenkins platform and learning to architect and implement Continuous Integration, Continuous Delivery, and Continuous Deployment solutions, your organization can learn to outmanoeuvre and outpace the competition. This book will equip you with the best practices to implement advanced continuous delivery and deployment systems in Jenkins. The book begins with giving you high-level architectural fundamentals surrounding Jenkins and Continuous Integration. You will cover the different installation scenarios for Jenkins, and see how to install it as a service, as well as the advanced XML configurations. Then, you will proceed to learn more about the architecture and implementation of the Jenkins Master/Save node system, followed by creating and managing Jenkins build jobs effectively. Furthermore, you’ll explore Jenkins as an automation orchestration system, followed by implementing advanced automated testing techniques. The final chapters describe in depth the common integrations to Jenkins from third-party tools such as Jira, Artifactory, Amazon EC2, and getting the most out of the Jenkins REST-based API. By the end of this book, you will have all the knowledge necessary to be the definitive resource for managing and implementing advanced Jenkins automation solutions for your organization.Style and approach This book is a step-by-step guide to architecting and implementing automated build solutions, automated testing practices, and automated delivery methodologies. The topics covered are based on industry-proven techniques, and are explained in a simple and easy to understand manner.

Unreal Engine Game Development Cookbook
¥90.46
Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal EngineAbout This BookExplore the quickest way to tackle common challenges faced in Unreal EngineCreate your own content, levels, light scenes, and materials, and work with Blueprints and C++ *ingAn intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required.What You Will LearnDiscover editor functionalities for an in-depth insight into game designDevelop environments using terrain for outdoor areas and a workflow for interiors as well using brushesDesign various kinds of materials with unique features, such as mirrors and glowsExplore the various ways that lighting can be used in the engineBuild various level effects using Blueprints, Unreal's visual *ing systemSet up a development environment and develop custom functionality with C++ for your gamesCreate healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG EditorPackage and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you’ll learn Blueprint *ing and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published.Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.

Learning RHEL Networking
¥90.46
This book is ideal for administrators who need to learn the networking abilities of Red Hat Enterprise Linux 7. You may not be a Linux administrator already, but you will need to be able to test files in Linux and navigate the filesystem.

Node Cookbook Second Edition
¥90.46
In Node Cookbook Second Edition, each chapter focuses on a different aspect of working with Node. Following a Cookbook structure, the recipes are written in an easytounderstand language. Readers will find it easier to grasp even the complex recipes which are backed by lots of illustrations, tips, and hints. If you have some knowledge of JavaScript and want to build fast, efficient, scalable clientserver solutions, then Node Cookbook Second Edition is for you. Knowledge of Node will be an advantage but is not required. Experienced users of Node will be able to improve their skills.

Expert Cube Development with Microsoft SQL Server 2008 Analysis Services
¥90.46
This is a practical tutorial for Analysis Services that shows readers how to solve problems commonly encountered while designing cubes, and explains which features of Analysis Services work well and which should be avoided. The book walks through the whole cube development lifecycle, from building dimensions, cubes and calculations to tuning and moving the cube into production. This book is aimed at Analysis Services developers who already have some experience but who want to go into more detail on advanced topics, and who want to learn best practices for cube design.

Implementing VMware vCenter Server
¥90.46
This book is a practical, hands-on guide that will help you learn everything you need to know to administer your environment with VMware vCenter Server. Throughout the book, there are best practices and useful tips and tricks which can be used for day-to-day tasks.If you are an administrator or a technician starting with VMware, with little or no knowledge of virtualization products, this book is ideal for you. Even if you are an IT professional looking to expand your existing environment, you will be able to use this book to help you improve the management of these environments. IT managers will find it helpful in terms of improving cost efficiency, ensuring required levels of service and utilising its excellent reporting abilities.

Learning Windows 8 Game Development
¥90.46
A standard practical tutorial running people through Windows 8 RT with a specific focus on game development is the approach chosen here. This type of approach will more likely appeal to an audience that is in need of a structured guide that they can emulate and learn from, unlike the usual reference text available in the market.Learning Windows 8 Game Development is for any developer looking to branch out and make some games. It’s assumed that you will have an understanding of C++ and programming. If you want to program a game, this book is for you, as it will provide a great overview of Direct3D and Windows 8 game development and will kick-start your journey into 3D development.

WildFly Performance Tuning
¥90.46
Packed with practical examples, this book looks at a different aspect of performance tuning in each chapter and shows you how to apply them to their existing Java applications. Anyone with an interest in learning more and improving the performance of Java-based technology in general, all the way to WildFly in particular, will find this book useful.

ModSecurity 2.5
¥90.46
This book teaches ModSecurity from the beginning to anyone with basic Linux skills. It starts by focusing on introducing ModSecurity, and explaining the concept of ModSecurity rules and how to write them. Later, it looks at the performance of ModSecurity and what sort of impact ModSecurity has on the speed of your web application. This book is written for system administrators or anyone running an Apache web server who wants to learn how to secure that server. It assumes that you are familiar with using the Linux shell and command-line tools, but does its best to explain everything so that those who are not Linux experts can make full use of ModSecurity.