Mastering Python Networking
¥90.46
Become an expert in implementing advanced, network-related tasks with Python. About This Book ? Build the skills to perform all networking tasks using Python with ease ? Use Python for network device automation, DevOps, and software-defined networking ? Get practical guidance to networking with Python Who This Book Is For If you are a network engineer or a programmer who wants to use Python for networking, then this book is for you. A basic familiarity with networking-related concepts such as TCP/IP and a familiarity with Python programming will be useful. What You Will Learn ? Review all the fundamentals of Python and the TCP/IP suite ? Use Python to execute commands when the device does not support the API or programmatic interaction with the device ? Implement automation techniques by integrating Python with Cisco, Juniper, and Arista eAPI ? Integrate Ansible using Python to control Cisco, Juniper, and Arista networks ? Achieve network security with Python ? Build Flask-based web-service APIs with Python ? Construct a Python-based migration plan from a legacy to scalable SDN-based network. In Detail This book begins with a review of the TCP/ IP protocol suite and a refresher of the core elements of the Python language. Next, you will start using Python and supported libraries to automate network tasks from the current major network vendors. We will look at automating traditional network devices based on the command-line interface, as well as newer devices with API support, with hands-on labs. We will then learn the concepts and practical use cases of the Ansible framework in order to achieve your network goals. We will then move on to using Python for DevOps, starting with using open source tools to test, secure, and analyze your network. Then, we will focus on network monitoring and visualization. We will learn how to retrieve network information using a polling mechanism, ?ow-based monitoring, and visualizing the data programmatically. Next, we will learn how to use the Python framework to build your own customized network web services. In the last module, you will use Python for SDN, where you will use a Python-based controller with OpenFlow in a hands-on lab to learn its concepts and applications. We will compare and contrast OpenFlow, OpenStack, OpenDaylight, and NFV. Finally, you will use everything you’ve learned in the book to construct a migration plan to go from a legacy to a scalable SDN-based network. Style and approach An easy-to-follow guide packed with hands-on examples of using Python for network device automation, DevOps, and SDN.
C++17 STL Cookbook
¥90.46
Over 90 recipes that leverage the powerful features of the Standard Library in C++17 About This Book ? Learn the latest features of C++ and how to write better code by using the Standard Library (STL). Reduce the development time for your applications. ? Understand the scope and power of STL features to deal with real-world problems. ? Compose your own algorithms without forfeiting the simplicity and elegance of the STL way. Who This Book Is For This book is for intermediate-to-advanced C++ programmers who want to get the most out of the Standard Template Library of the newest version of C++: C++ 17. What You Will Learn ? Learn about the new core language features and the problems they were intended to solve ? Understand the inner workings and requirements of iterators by implementing them ? Explore algorithms, functional programming style, and lambda expressions ? Leverage the rich, portable, fast, and well-tested set of well-designed algorithms provided in the STL ? Work with strings the STL way instead of handcrafting C-style code ? Understand standard support classes for concurrency and synchronization, and how to put them to work ? Use the filesystem library addition available with the C++17 STL In Detail C++ has come a long way and is in use in every area of the industry. Fast, efficient, and flexible, it is used to solve many problems. The upcoming version of C++ will see programmers change the way they code. If you want to grasp the practical usefulness of the C++17 STL in order to write smarter, fully portable code, then this book is for you. Beginning with new language features, this book will help you understand the language’s mechanics and library features, and offers insight into how they work. Unlike other books, ours takes an implementation-specific, problem-solution approach that will help you quickly overcome hurdles. You will learn the core STL concepts, such as containers, algorithms, utility classes, lambda expressions, iterators, and more, while working on practical real-world recipes. These recipes will help you get the most from the STL and show you how to program in a better way. By the end of the book, you will be up to date with the latest C++17 features and save time and effort while solving tasks elegantly using the STL. Style and approach This recipe-based guide will show you how to make the best use of C++ together with the STL to squeeze more out of the standard language
Python for Finance - Second Edition
¥90.46
Learn and implement various Quantitative Finance concepts using the popular Python libraries About This Book ? Understand the fundamentals of Python data structures and work with time-series data ? Implement key concepts in quantitative finance using popular Python libraries such as NumPy, SciPy, and matplotlib ? A step-by-step tutorial packed with many Python programs that will help you learn how to apply Python to finance Who This Book Is For This book assumes that the readers have some basic knowledge related to Python. However, he/she has no knowledge of quantitative finance. In addition, he/she has no knowledge about financial data. What You Will Learn ? Become acquainted with Python in the first two chapters ? Run CAPM, Fama-French 3-factor, and Fama-French-Carhart 4-factor models ? Learn how to price a call, put, and several exotic options ? Understand Monte Carlo simulation, how to write a Python program to replicate the Black-Scholes-Merton options model, and how to price a few exotic options ? Understand the concept of volatility and how to test the hypothesis that volatility changes over the years ? Understand the ARCH and GARCH processes and how to write related Python programs In Detail This book uses Python as its computational tool. Since Python is free, any school or organization can download and use it. This book is organized according to various finance subjects. In other words, the first edition focuses more on Python, while the second edition is truly trying to apply Python to finance. The book starts by explaining topics exclusively related to Python. Then we deal with critical parts of Python, explaining concepts such as time value of money stock and bond evaluations, capital asset pricing model, multi-factor models, time series analysis, portfolio theory, options and futures. This book will help us to learn or review the basics of quantitative finance and apply Python to solve various problems, such as estimating IBM’s market risk, running a Fama-French 3-factor, 5-factor, or Fama-French-Carhart 4 factor model, estimating the VaR of a 5-stock portfolio, estimating the optimal portfolio, and constructing the efficient frontier for a 20-stock portfolio with real-world stock, and with Monte Carlo Simulation. Later, we will also learn how to replicate the famous Black-Scholes-Merton option model and how to price exotic options such as the average price call option. Style and approach This book takes a step-by-step approach in explaining the libraries and modules in Python, and how they can be used to implement various aspects of quantitative finance. Each concept is explained in depth and supplemented with code examples for better understanding.
Unity 3.x Game Development Essentials
¥90.46
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn *ing with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you’re a designer or animator who wishes to take their first steps into game development or prototyping, or if you’ve simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Moodle 2.0 Administration
¥90.46
Written in a clear, straightforward way with lots of screenshots and direct instructions, this book will equip you with all the tools you need to set up, optimize, extend, and maintain a Moodle system. A problem-solution approach has been taken when possible to bring the content more in line with your day-to-day operations. This book is written for technicians and systems administrators, as well as academic staff. Essentially anyone who has to administer a Moodle system. Whether you are dealing with a small-scale local Moodle system or a large-scale multi-site Virtual Learning Environment, this book will assist you with any administrative tasks. Some basic Moodle knowledge is helpful, but not essential.
Wordpress 3 Ultimate Security
¥90.46
This is a comprehensive essential guide to WordPress security written in a light style, which converts learning a really serious topic to an enjoyable read. It is packed with copy-paste solutions to security to suit all levels of security know-how. Just as WordPress is used by a broad spectrum of website owners, with varying degrees of security know-how, so WordPress 3 Ultimate Security is written to be understood by security novices and web professionals alike. From site and server owners and administrators to members of their contributing team, this essential A to Z reference takes a complex and, let's face it, frankly dull subject and makes it accessible, encouraging, and sometimes even fun. Even if you are a total newbie to security, you can transform an insecure site into an iron-clad fortress, safeguarding your site users, your content and, sooner or later, your stress level.
ASP.NET MVC 2 Cookbook
¥90.46
Written in cookbook style, this book offers solutions to all common web development problems through recipes. Each recipe contains step-by-step instructions followed by the analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is particularly written for web developers looking to transfer their knowledge from the ASP.NET Web Forms way of doing things to the ASP.NET MVC framework. As this book targets readers of various experience levels, you should be able to find recipes of a basic, intermediate, and advanced nature. Regardless of your experience level, each recipe will walk you through the solution in a step by step manner that anyone should be able to follow.
Twilio Cookbook Second Edition
¥90.46
This book is a practical, handson guide that provides the reader with a number of clear, stepbystep bitesize recipes. If you are a developer and want to learn about integrating Twilio's API into your websites for telephone solutions, then this book is for you. Basic knowledge of PHP and MySQL is expected.
Learning Android Google Maps
¥90.46
Integrate Google Maps with your Android application to offer feature-rich and interactive maps About This Book Set up the development environment and obtain the Google API key to create your first map application Create a cutting edge Google maps application by implementing all the concepts learned A step-by-step tutorial guide that is full of pragmatic examples Who This Book Is For If you are an Android developer and want to integrate maps into your application, then this book is definitely for you. This book is intended for novice Android application developers who would like to get up and running with map rich applications using Google Maps. Some basic development experience would be helpful but it's not a mandate. What You Will Learn Get to know about the basic development environment setup needed to create a successful map application Generate an SHA1 fingerprint, obtain an API key, and create a basic map application Detect different types of maps and implement them in your application Add information to your map such as markers, overlays, information windows, and shapes Explore the interaction with maps and work with gestures Change the different camera views in your map application Work with real-time GPS location data and implementing it in your application Apply Street View and integrate the StreetViewPanoroma fragment to your application Employ the native Google maps application to solve some of the tasks using intents Create a cutting edge Google maps application by implementing all the concepts learned In Detail This book helps you to overcome the most common problems faced by users and helps you create a successful map application without any hassle. The book starts with a brief de*ion of how to set up an environment and obtain an API key to create your map application. This book will teach you about adding markers, overlays, and information windows to the map in detail. You will then dive deep into customizing various types of maps and working with location data and Google Street view. By the end of this book, you will be able to create succinct map applications in Android using Google maps efficiently. Style and approach The book is tailored for the reader with a fundamental approach to Android Google Maps providing a step-by-step introduction to Android Google Maps. It focuses on simple, easy-to-understand examples that are pragmatic and serve as useful basis for real-world applications. Different topics are approached in a bottom-up fashion, gradually going from the simplest foundations to the most advanced features.
WildFly Performance Tuning
¥90.46
Packed with practical examples, this book looks at a different aspect of performance tuning in each chapter and shows you how to apply them to their existing Java applications. Anyone with an interest in learning more and improving the performance of Java-based technology in general, all the way to WildFly in particular, will find this book useful.
ModSecurity 2.5
¥90.46
This book teaches ModSecurity from the beginning to anyone with basic Linux skills. It starts by focusing on introducing ModSecurity, and explaining the concept of ModSecurity rules and how to write them. Later, it looks at the performance of ModSecurity and what sort of impact ModSecurity has on the speed of your web application. This book is written for system administrators or anyone running an Apache web server who wants to learn how to secure that server. It assumes that you are familiar with using the Linux shell and command-line tools, but does its best to explain everything so that those who are not Linux experts can make full use of ModSecurity.
eZ Publish 4: Enterprise Web Sites Step-by-Step
¥90.46
The book is a carefully structured, practical, step-by-step guide to overcoming the trials and tribulations of building an eZ Publish enterprise web site. Each chapter will be based on a three-layer approach. Firstly, it teaches the techniques and principles required to fulfill the needs of our site, then it goes deep in the CMS approach to fulfill them. Lastly, example code and step-by-step screenshots are used to dig deeper. This book is written for beginners to eZ Publish who need to work on an enterprise-level site with a complex publishing workflow. This book is best for people who want to use eZ Publish from scratch without hard-core programming skills. Even if you are not a PHP-guru, and you don't want to study eZ Publish core functionality – this book is for you. In general, however, you'll get more out of the book if you know a little PHP, have some concept of Object-Oriented Programming, and have a general familiarity with CMS concepts.
Backbase 4.4.x RIA Development
¥90.46
This is a practical book, where every example is tested and all source code is available with the book. Each chapter ends with work on a sample application using the new things learned. At the end of the book there is a complete, usable Travel Blog application. This book is for web developers who want to develop applications using the Backbase Client Framework. It may also be interesting for web developers and web application architects who want to know more about XML-based web application architectures.
3D Game Development with Microsoft Silverlight 3: Beginner's Guide
¥90.46
This book takes a step-by-step approach to building a complete interactive 3D game using Silverlight and enhancing it through its related technologies. The book focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. It uses illustrations, screenshots, and interactive experiences to understand the most complex topics related to the 3D scenes. This book is designed primarily for C# developers with basic knowledge of the Visual Studio IDE who want to develop online 3D games using Silverlight or create interactive 3D scenes for a web site with animated models. No prior experience in 3D programming, 3D animation, or Silverlight is required. The book is also aimed at 3D developers who want to improve their online content, offering innovative 3D models in action.
Expert Cube Development with Microsoft SQL Server 2008 Analysis Services
¥90.46
This is a practical tutorial for Analysis Services that shows readers how to solve problems commonly encountered while designing cubes, and explains which features of Analysis Services work well and which should be avoided. The book walks through the whole cube development lifecycle, from building dimensions, cubes and calculations to tuning and moving the cube into production. This book is aimed at Analysis Services developers who already have some experience but who want to go into more detail on advanced topics, and who want to learn best practices for cube design.
Practical Plone 3: A Beginner's Guide to Building Powerful Websites
¥90.46
This is a beginner's practical guide that doesn't involve any code or programming concepts. You will learn by pointing and clicking on the options available in front of you. It includes easy-to-follow instructions and screenshots that will guide you through creating a powerful website. Each chapter stands alone and you need not go through all the chapters. You can pick and choose depending upon your requirements. If you want to get a Plone site up and running quickly and don't want to get involved in programming, this book is for you. This book is aimed at beginners, who want to configure and customize Plone to meet their content management needs. The book doesn't expect programming skills, although some knowledge of fundamental web concepts such as HTML and HTTP may be helpful.
Mastering NetBeans
¥90.46
If you are a competent developer who wants to fast-track your application development with the NetBeans IDE, then this book is for you. Reasonable knowledge and an understanding of Java programming and the NetBeans IDE is assumed.
Unreal Engine Game Development Cookbook
¥90.46
Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal EngineAbout This BookExplore the quickest way to tackle common challenges faced in Unreal EngineCreate your own content, levels, light scenes, and materials, and work with Blueprints and C++ *ingAn intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required.What You Will LearnDiscover editor functionalities for an in-depth insight into game designDevelop environments using terrain for outdoor areas and a workflow for interiors as well using brushesDesign various kinds of materials with unique features, such as mirrors and glowsExplore the various ways that lighting can be used in the engineBuild various level effects using Blueprints, Unreal's visual *ing systemSet up a development environment and develop custom functionality with C++ for your gamesCreate healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG EditorPackage and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you’ll learn Blueprint *ing and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published.Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.
ServiceStack 4 Cookbook
¥90.46
If you are a .NET developer who is looking for a simpler way to build services, this is the book for you. It will show you how to write fast, maintainable APIs that are a pleasure to use and maintain starting from the database to the client and everything in-between.
Cocos2d Game Development Blueprints
¥90.46
Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.
SAP BusinessObjects Dashboards 4.1 Cookbook
¥90.46
If you are a developer with a good command and knowledge of creating dashboards, but are not yet an advanced user of SAP BusinessObjects Dashboards, then this is the perfect book for you. Prerequisites include a good working knowledge of Microsoft Excel as well as knowledge of basic dashboard practices.

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