ASP.NET MVC 2 Cookbook
¥90.46
Written in cookbook style, this book offers solutions to all common web development problems through recipes. Each recipe contains step-by-step instructions followed by the analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is particularly written for web developers looking to transfer their knowledge from the ASP.NET Web Forms way of doing things to the ASP.NET MVC framework. As this book targets readers of various experience levels, you should be able to find recipes of a basic, intermediate, and advanced nature. Regardless of your experience level, each recipe will walk you through the solution in a step by step manner that anyone should be able to follow.
Python 3 Object Oriented Programming
¥90.46
The book begins with the very foundations of OOP and then uses practical examples to show how to correctly implement Object Oriented Programming in Python. Many examples are taken from real-world projects. The book focuses on high-level design as well as the gritty details of the Python syntax. The provided exercises inspire the reader to think about his or her own code, rather than providing solved problems. If you're new to Object Oriented Programming techniques, or if you have basic Python skills and wish to learn in depth how and when to correctly apply Object Oriented Programming in Python, this is the book for you. If you are an object-oriented programmer for other languages, you too will find this book a useful introduction to Python, as it uses terminology you are already familiar with. Python 2 programmers seeking a leg up in the new world of Python 3 will also find the book beneficial, and you need not necessarily know Python 2.
Mastering Joomla! 1.5 Extension and Framework Development (Update)
¥90.46
Packed with expert advice, working examples, and tips, this book is an essential reference guide that you will turn to again and again as you work with Joomla!. PHP developers who want to understand how Joomla! Works, with a view to advanced customization or extension development, and who want to learn how to work with the Joomla! Framework.
Microsoft System Center 2012 Configuration Manager: Administration Cookbook
¥90.46
This cookbook is full of immediately useable recipes showing you how to administer System Center 2012 Configuration Manager and understand how to solve particular problems/scenarios. In addition to its cookbook style, which ensures the solutions are presented in a clear step-by-step manner, its explanations go into great detail, which makes it good learning material for everyone who has experience in System Center Configuration Manager and wants to improve. The book is designed in such a way that each recipe is presented as a separate, standalone entity and reading of other, prior recipes is not required. If you are an intermediate to advanced administrator who wants to administer System Center 2012 Configuration Manager and understand how to solve particular problems/scenarios, then this book is for you. You should have a working knowledge of System Center Configuration Manager, however, knowledge of System Center 2012 Configuration Manager is not necessarily required.
Mastering Jenkins
¥90.46
Configure and extend Jenkins to architect, build, and automate efficient software delivery pipelinesAbout This BookConfigure and horizontally scale a Jenkins installation to support a development organization of any sizeImplement Continuous Integration, Continuous Delivery, and Continuous Deployment solutions in JenkinsA step-by-step guide to help you get the most out of the powerful automation orchestration platform that is Jenkins Who This Book Is For If you are a novice or intermediate-level Jenkins user who has used Jenkins before but are not familiar with architecting solutions and implementing it in your organization, then this is the book for you. A basic understanding of the core elements of Jenkins is required to make the best use of this book.What You Will LearnCreate and manage various types of build jobs, and implement automation tasks to support a software project of any kindGet to grips with the automated testing architecture, and scalable automated testing techniquesFacilitate the delivery of software across the SDLC by creating scalable automated deployment solutionsManage scalable automation pipelines in Jenkins using the latest build, test, and deployment strategiesImplement a scalable master / slave build automation platform, which can support Windows, Mac OSX, and Linux software solutionsCover troubleshooting and advanced configuration techniques for Jenkins slave nodesSupport a robust build and delivery system by implementing basic infrastructure as code solutions in configuration management tools such as Ansible In Detail With the software industry becoming more and more competitive, organizations are now integrating delivery automation and automated quality assurance practices into their business model. Jenkins represents a complete automation orchestration system, and can help converge once segregated groups into a cohesive product development and delivery team. By mastering the Jenkins platform and learning to architect and implement Continuous Integration, Continuous Delivery, and Continuous Deployment solutions, your organization can learn to outmanoeuvre and outpace the competition. This book will equip you with the best practices to implement advanced continuous delivery and deployment systems in Jenkins. The book begins with giving you high-level architectural fundamentals surrounding Jenkins and Continuous Integration. You will cover the different installation scenarios for Jenkins, and see how to install it as a service, as well as the advanced XML configurations. Then, you will proceed to learn more about the architecture and implementation of the Jenkins Master/Save node system, followed by creating and managing Jenkins build jobs effectively. Furthermore, you’ll explore Jenkins as an automation orchestration system, followed by implementing advanced automated testing techniques. The final chapters describe in depth the common integrations to Jenkins from third-party tools such as Jira, Artifactory, Amazon EC2, and getting the most out of the Jenkins REST-based API. By the end of this book, you will have all the knowledge necessary to be the definitive resource for managing and implementing advanced Jenkins automation solutions for your organization.Style and approach This book is a step-by-step guide to architecting and implementing automated build solutions, automated testing practices, and automated delivery methodologies. The topics covered are based on industry-proven techniques, and are explained in a simple and easy to understand manner.
Unreal Engine Game Development Cookbook
¥90.46
Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal EngineAbout This BookExplore the quickest way to tackle common challenges faced in Unreal EngineCreate your own content, levels, light scenes, and materials, and work with Blueprints and C++ *ingAn intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required.What You Will LearnDiscover editor functionalities for an in-depth insight into game designDevelop environments using terrain for outdoor areas and a workflow for interiors as well using brushesDesign various kinds of materials with unique features, such as mirrors and glowsExplore the various ways that lighting can be used in the engineBuild various level effects using Blueprints, Unreal's visual *ing systemSet up a development environment and develop custom functionality with C++ for your gamesCreate healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG EditorPackage and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you’ll learn Blueprint *ing and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published.Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.
Learning D
¥90.46
Leverage the modern convenience and modelling power of the D programming language to develop software with native efficiency About This Book Acquire the skills to understand the fundamentals of D through its support for imperative and object-oriented programming Take advantage of D’s powerful compile-time features, templates and ranges to apply generative, generic, and functional style A systematic guide that will help you become familiar with the concepts in D with the help of simple and easy-to-understand examples Who This Book Is For This book is intended for those with some background in a C-family language who want to learn how to apply their knowledge and experience to D. Perhaps you’re a college student looking to use D for hobby projects, or a career programmer interested in expanding your skillset. This book will help you get up to speed with the language and avoid common pitfalls that arise when translating C-family experience to D. What You Will Learn Compile programs with DMD and manage projects with DUB Work efficiently by binding your D programs with new and existing C libraries Generate code at compile-time to enhance runtime performance Implement complex templates for more powerful generic code Write idiomatic D with range-based functional pipelines Use the DUB repository to find a link with a variety of D libraries Implement a web-app in D from the ground up In Detail D is a modern programming language that is both powerful and efficient. It combines multiple paradigms in a way that opens up a whole new world of software design. It is used to develop both desktop and web applications, with future targets including mobile, and is available on multiple platforms. It is familiar to anyone with some experience in one or more of the C-family languages. However, hidden in the similarities are several differences that can be surprising when trying to apply common idioms from other languages. When learning D on your own, this can make it more time-consuming to master. In order to make the most of the language and become an idiomatic D programmer, it’s necessary to learn how to think in D. This book familiarizes you with D from the ground up, with a heavy focus on helping you to avoid surprises so that you can take your D knowledge to the next level more quickly and painlessly. Your journey begins with a taste of the language and the basics of compiling D programs with DMD, the reference D compiler developed by Digital Mars, and DUB, a community-developed build utility and package manager. You then set out on an exploration of major language features. This begins with the fundamentals of D, including built-in types, conditionals, loops and all of the basic building-blocks of a D program, followed by an examination of D’s object-oriented programming support. You’ll learn how these features differ from languages you may already be familiar with. Next up are D’s compile-time features, such as Compile-Time Function Evaluation and conditional compilation, then generic programming with templates. After that, you’ll learn the more advanced features of ranges and functional pipeline programming. To enhance your D experience, you are next taken on a tour of the D ecosystem and learn how to make D interact with C. Finally, you get a look at D web development using the vibe.d project and the book closes with some handy advice on where to go next. Style and approach A friendly guide to the D programming language and its ecosystem that walks programmers through all they need to know for a painless experience in learning D.
Learning C# by Developing Games with Unity 3D
¥90.46
This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and *s only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.
PostGIS Cookbook
¥90.46
An easytouse guide, full of handson recipes for manipulating spatial data in a PostGIS database. Each topic is explained and placed in context, and for the more inquisitive, there are more details of the concepts used. If you are a web developer or a software architect, especially in locationbased companies, and want to expand the range of techniques you are using with PostGIS, then this book is for you. You should have some prior experience with PostgreSQL database and spatial concepts.
Microsoft Exchange 2013 Cookbook
¥90.46
This book is a practical, hands-on guide that provides the reader with a number of clear, step-by-step exercises."Microsoft Exchange 2013 Cookbook" is targeted at network administrators who deal with the Exchange server in their day-to-day jobs. It assumes you have some practical experience with previous versions of Exchange (although this is not a requirement), without being a subject matter expert.
Building Mobile Applications Using Kendo UI Mobile and ASP.NET Web API
¥90.46
The Packt Beginner’s Guide format is designed to make you as comfortable as possible. Using practical examples, this guide will walk you through the ins and outs of web application development with easy step-by-step instructions.If you want to build your own application but don’t know where to start, then this is the book for you. With easy-to-follow, step-by-step and real-life examples, you will be building your own applications in a matter of weeks not years.
3D Printing Blueprints
¥90.46
MakerBot Projects Blueprints is a project-based book, with each chapter taking you through the creation of an awesome stand-alone project. MakerBot Project Blueprints is for anyone with an interest in the 3D printing revolution and the slightest bit of computer skills. Whether you own a 3D printer or not you can design for them. All it takes is Blender, a free 3D modeling tool, this book and a little creativity and someday you’ll be able to hold something you designed in the computer in your hands.
jQuery UI Cookbook
¥90.46
Filled with a practical collection of recipes, jQuery UI Cookbook is full of clear, step-by-step instructions that will help you harness the powerful UI framework in jQuery. Depending on your needs, you can dip in and out of the Cookbook and its recipes, or follow the book from start to finish.If you are a jQuery UI developer looking to improve your existing applications, extract ideas for your new application, or to better understand the overall widget architecture, then jQuery UI Cookbook is a must-have for you. The reader should at least have a rudimentary understanding of what jQuery UI is, and have written some code that uses jQuery UI.
Embedded Linux Projects Using Yocto Project Cookbook
¥90.46
If you are an embedded developer learning about embedded Linux with some experience with the Yocto project, this book is the ideal way to become proficient and broaden your knowledge with examples that are immediately applicable to your embedded developments. Experienced embedded Yocto developers will find new insight into working methodologies and ARM specific development competence.
Learning Tableau
¥90.46
If you want to understand your data using data visualization and don't know where to start, then this is the book for you. Whether you are a beginner or have years of experience, this book will help you to quickly acquire the skills and techniques used to discover, analyze, and communicate data visually. Some familiarity with databases and data structures is helpful, but not required.
Mastering Python for Finance
¥90.46
If you are an undergraduate or graduate student, a beginner to algorithmic development and research, or a software developer in the financial industry who is interested in using Python for quantitative methods in finance, this is the book for you. It would be helpful to have a bit of familiarity with basic Python usage, but no prior experience is required.
Oracle WebLogic Server 12c Advanced Administration Cookbook
¥90.46
Using real life problems and simple solutions this book will make any issue seem small. WebLogic Server books can be a bit dry but Dalton keeps the tone light and ensures no matter how complex the problem you always feel like you have someone right there with you helping you along.This book is ideal for those who know the basics of WebLogic but want to dive deeper and get to grips with more advanced topics. So if you are a datacenter operator, system administrator or even a Java developer this book could be exactly what you are looking for to take you one step further with Oracle WebLogic Server.
C Programming for Arduino
¥90.46
Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.
Nagios Core Administration Cookbook
¥90.46
This book is written in Cookbook style, beginning with recipes based on basic structure which gradually progresses towards using Nagios Core as a monitoring framework. This book is for System Administrators who are looking for recipes to help them deal with advanced network monitoring issues with Nagios Core.
Torque 3D Game Development Cookbook
¥90.46
Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D’s built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed.
Mastering Eclipse Plug-in Development
¥90.46
If you are a Java developer who is familiar with the Eclipse plug-in environment, this book covers the advanced concepts that you need to know to achieve true expertise. Prior experience in creating Eclipse plug-ins is assumed for this book.

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