万本电子书0元读

万本电子书0元读

ChronoForms 1.3 for Joomla! site Cookbook
ChronoForms 1.3 for Joomla! site Cookbook
Bob Janes
¥80.65
This book is the missing manual for creating forms on your Joomla! site. Using simple examples that you can easily follow we will show you how you can create forms of almost any kind. Most of the chapters focus on one topic starting with simple recipes for new users and then adding new features that add more to the form but may also require more knowledge and experience to implement.Other chapters look in more detail at adding special features, or creating forms to perform particular tasks. Again the recipes range from those that a new user can easily implement to those that will help more advanced developers.Each recipe is kept as simple as possible and set out so that it can be easily implemented with the code supplied; and the recipes are also a set of building blocks that you can use to create much more complex forms using several recipes to build your form.As far as space allows we have explained how the code works, what features of Joomla or of ChronoForms we are using and we’ve offered suggestions in the ‘There’s more . . .’ sections for ways in which the basic recipe can be extended or adapted.The code examples are complete and can be adapted by new users with the minimum of customization or they can be as a starting point for developers with more coding experience to build on and adapt to create fully customized form applications. This is a practical hands-on book for people who want to add forms to their Joomla! site. Whether you just want to add a simple newsletter sign-up form or a complex multi-page interactive form you’ll find helpful suggestions and recipes that will get your forms working. Many recipes will work ‘out-of-the-box’ using ChronoForms built-in capabilities; other more advanced recipes require some knowledge of Joomla!, HTML, CSS ,PHP, MySQL or JavaScript. There is working code with each recipe that you can adapt to meet your specific needs.
Bootstrap Site Blueprints
Bootstrap Site Blueprints
David Cochran
¥80.65
A handson guide with projects based on fictitious, but common, application development briefs, which will illustrate practical ways of applying responsive web design with Bootstrap. Whether you are a beginner or intermediate web developer, if you wish to make the most of Bootstrap, then this book is for you. You should be familiar with the fundamentals of HTML and CSS, and have some experience incorporating JavaScript plugins. Prior Bootstrap experience is optional.
Construct Game Development: Beginner’s Guide
Construct Game Development: Beginner’s Guide
Daven Bigelow
¥80.65
This is a beginner’s guide with plenty of screenshots and step-by-step instructions. Through three sample games, the reader will learn about practically creating games with Construct. If you have thought of making a game of your own, this book is for you. All you need to know is that you can and how to operate a computer!
Moodle 2 for Teaching 7-14 Year Olds Beginner’s Guide
Moodle 2 for Teaching 7-14 Year Olds Beginner’s Guide
Mary Cooch
¥80.65
This book is part of Packt's Beginner's Guide series. Written in a friendly tone, the book starts at the very beginning with a blank Moodle page and you are taken step by step through the most useful features of Moodle, helped with many illustrative screenshots. This book is for regular, non-technical teachers of pre-teen or early teenage children. It assumes no prior knowledge of Moodle and no particular expertise on the web. Classroom assistants may also find this book a very useful resource. We will assume that you have an installation of Moodle managed by somebody else, so you are responsible only for creating and delivering course content.
FusionCharts Beginner’s Guide: The Official Guide
FusionCharts Beginner’s Guide: The Official Guide
Sanket Nadhani
¥80.65
The book is written as a practical, step-by-step guide to using FusionCharts Suite. The book not only teaches you the fundamentals and implementation of FusionCharts Suite, but also makes you the data visualization guru among your friends and colleagues by teaching how to select the right chart type and usability tips. Filled with examples, code samples and practical tips in a no-nonsense way, the book is a breeze to read.This book is both for beginners and advanced web developers who need to create interactive charts for their web applications. No previous knowledge of FusionCharts Suite is assumed, and the book takes you right from downloading it to creating complete reports and dashboards.
Elgg 1.8 Social Networking
Elgg 1.8 Social Networking
Cash Costello
¥80.65
This book provides more than just a step-by-step guide to installing and using Elgg. It includes practical advice gained through experience on what it takes to deploy and maintain an Elgg-based site. If you are a software developer or are familiar with PHP, it provides both a tutorial-based introduction and a quick reference guide so that you can quickly extend and customize Elgg. If you want to create a social networking site using Elgg and do not have a background in software development, this book provides all the information and advice that you need written just for you. If you are a developer, it also contains valuable tutorials and reference material so that you can begin writing code right away.
XNA 4.0 Game Development by Example: Beginner's Guide – Visual Basic Edition
XNA 4.0 Game Development by Example: Beginner's Guide – Visual Basic Edition
Kurt Jaegers
¥80.65
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept de*ion and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.
PHP Ajax Cookbook
PHP Ajax Cookbook
Milan Sedliak
¥80.65
This book contains a collection of recipes with step-by-step directions to build SEO-friendly websites using standard Ajax tools. Each recipe contains behind-the-scene explanations to PHP Ajax questions. This book is an ideal resource for people who like to add Ajax features to websites and who prefer standards and best practices for building SEO-friendly websites. As the book covers advanced topics, readers need to be aware of basic PHP, JavaScript and XML features.
Microsoft Dynamics CRM 2011 New Features: The real-world tutorial
Microsoft Dynamics CRM 2011 New Features: The real-world tutorial
Jim Wang
¥80.65
This book is packed with practical steps and screenshots to make learning fun and addictive. You will learn to build a complete Airline Compensation Management system using Dynamics CRM 2011. If you want a focused book that gets you up-to-speed with the new features of Microsft Dynamics CRM 2011 then this is the perfect book for you.
Drupal 7 Social Networking
Drupal 7 Social Networking
Michael Peacock
¥80.65
This book is packed with clear instructions and careful explanations for creating a powerful social networking site using Drupal 7. With each chapter, you add new features and content until your social network is ready to be released to the Internet where it can grow. By the end of this book, you will have a powerful social network which you can either choose to model on the case-study, or create to your own unique design. This book is aimed at anyone looking to create their own social networking website, including: Businesses – building a social network around a product or service can improve your company profile and increase customer loyalty, while an internal social network gives you employees a place to keep resources, discuss ideas, raise concerns, and keep up to date on company policies. Hobbyists – create a community around your hobbies and interests; create a local or distributed user group. Organizations and charities – raise your profile, promote your events, services, and fundraisers, and get help from the community in organizing them. Families – for large families based across the country or across the globe, keep up to date with everyone, and let everyone know what you are up to. You don't need any experience of Drupal or PHP to use this book. If you are a Drupal user you will find this book a great way to rapidly tailor an existing installation into a socially orientated website.
Yii 1.1 Application Development Cookbook
Yii 1.1 Application Development Cookbook
Alexander Makarov
¥80.65
This book is a collection of Yii recipes with chapters generally independent of each other. It is full of practically useful solutions and concepts explained with code and the required pictorial illustrations. If you are a developer with a good knowledge of PHP5, are familiar with the basics of Yii, and have tried to develop applications using Yii, then this book is for you. Knowledge of the object oriented approach and MVC pattern will be a great advantage as Yii uses these extensively.
MooTools 1.3 Cookbook
MooTools 1.3 Cookbook
Jay Larry G. Johnston
¥80.65
This is a cookbook full of recipes with the essential code explained clearly and comprehensively. The recipes are organized so well that you will have no problems in using this cookbook as a reference too. Users of all skill levels will find this book useful. Advanced users will expand their knowledge of MooTools interaction, intermediate users will delve into new concepts of usage. Novice users will find they are carefully taken through each facet of knowledge necessary to rapidly become intermediate users.
Pentaho Data Integration 4 Cookbook
Pentaho Data Integration 4 Cookbook
Adrian Sergio Pulvirenti
¥80.65
This book has step-by-step instructions to solve data manipulation problems using PDI in the form of recipes. It has plenty of well-organized tips, screenshots, tables, and examples to aid quick and easy understanding. If you are a software developer or anyone involved or interested in developing ETL solutions, or in general, doing any kind of data manipulation, this book is for you. It does not cover PDI basics, SQL basics, or database concepts. You are expected to have a basic understanding of the PDI tool, SQL language, and databases.
Joomla! Virtuemart 1.4 Theme and Template Design
Joomla! Virtuemart 1.4 Theme and Template Design
Joseph Kwan
¥80.65
This book is a step-by-step tutorial that will teach you to customize VirtueMart templates and themes. It includes all the essential screenshots and code with exhaustive explanations accompanied by exercises to ensure good pickup.You may be the owner of a Joomla! VirtueMart web store or a designer working with Joomla! VirtueMart. If you want to customize VirtueMart to unleash its enormous potential and elevate your store to the next level, this book is for you. You must have some experience with VirtueMart and understand its basic features. You also need to know HTML and should be comfortable taking up some challenges in PHP and JavaScript programming.
CMS Made Simple Development Cookbook
CMS Made Simple Development Cookbook
Samuel Goldstein
¥80.65
This is a cookbook, with practical recipes providing tips and tricks to the most common problems and scenarios faced with CMS Made Simple Development. If you are a CMS Made Simple user wanting to expand your skill set, or a programmer who wants to develop for CMS Made Simple, this book is for you. You will need working knowledge of PHP, HTML, and SQL. Some experience with CMS Made Simple is recommended.
Panda3d 1.7 Game Developers Cookbook
Panda3d 1.7 Game Developers Cookbook
Christoph Lang
¥80.65
This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in. If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.
pfSense 2 Cookbook
pfSense 2 Cookbook
Matt Williamson
¥80.65
This book is written in a cookbook style. Each chapter consists of recipes, each of which is composed of step-by-step instructions to complete a particular task. Each recipe also includes tips, alternatives, and references to other recipes or appropriate external sources. The book can be explored chapter by chapter or in no particular order. This book is intended for all levels of network administrators. If you are an advanced user of pfSense, then you can flip to a particular recipe and quickly accomplish the task at hand, while if you are new to pfSense, you can read chapter by chapter and learn all of the features of the system from the ground up.
LaTeX beginners Guide
LaTeX beginners Guide
Stefan Kottwitz
¥80.65
Packed with fully explained examples, LaTeX Beginner's Guide is a hands-on introduction quickly leading a novice user to professional-quality results. If you are about to write mathematical or scientific papers, seminar handouts, or even plan to write a thesis, then this book offers you a fast-paced and practical introduction. Particularly during studying in school and university you will benefit much, as a mathematician or physicist as well as an engineer or a humanist. Everybody with high expectations who plans to write a paper or a book will be delighted by this stable software.
concrete5 Beginners Guide
concrete5 Beginners Guide
Remo Laubacher
¥80.65
Create and customize your own website with the Concrete5 Beginner's Guide
ZBrush 4 Sculpting for Games
ZBrush 4 Sculpting for Games
Manuel Scherer
¥80.65
This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required – it's suitable for complete beginners and intermediate users.
Getting Started with Unity 5.x 2D Game Development
Getting Started with Unity 5.x 2D Game Development
Francesco Sapio
¥80.65
Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas About This Book Build a complete and exciting 2D Tower Defense game from scratch. Understand and learn to perform each phase of the game development pipeline Homework and exercises to improve your skills and take them to the next level Who This Book Is For If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure. What You Will Learn Import and set up assets for 2D game development Design and implement dynamic and responsive User Interfaces Create and handle complex animation systems Unlock all the potentiality of the physics engine Implement Artificial Intelligence algorithms to give intelligence to your NPCs Script gameplay and overall bring your ideas to life In Detail Want to get started in the world of 2D game development with UnityThis book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network. Style and approach This is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book’s content, exploring the additional references to further readings and completing the homework sections, you are able to challenge yourself and apply what you know in a variety of ways. Once you have finished reading this book, you will be well on your way to developing games from start to finish!