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万本电子书0元读

Microsoft SQL Server 2012 Integration Services: An Expert Cookbook
Microsoft SQL Server 2012 Integration Services: An Expert Cookbook
Reza Rad
¥80.65
This book is written in a simple, easy to understand format with lots of screenshots and step-by-step explanations. If you are an SQL database administrator or developer looking to explore all the aspects of SSIS and need to use SSIS in the data transfer parts of systems, then this is the best guide for you. Basic understanding of working with SQL Server Integration Services is required.
Microsoft SharePoint for Business Executives: Q&A Handbook
Microsoft SharePoint for Business Executives: Q&A Handbook
Peter Ward
¥71.93
“Microsoft SharePoint for Business Executives: Q&A Handbook” is a quick, non-technical reference for business executives who need to get up to speed with SharePoint and understand how to make the right decision about implementations. With an easy to absorb Q&A approach and short bite size chapters focused on defined SharePoint subjects, the book follows specific SharePoint situations drawn from real world experience, enabling you to learn from anecdotes and case studies along the way. “Microsoft SharePoint for Business Executives: Q&A Handbook” is the perfect companion for business executives or non-technical team leaders who don’t want to trawl through a detailed, hands-on functionality guide to get up to speed with SharePoint. If you simply need to understand important implementation decisions or have the confidence to challenge your technical team on an approach, this book will prepare you to ask the right questions and make the right decisions. No prior knowledge of SharePoint is required.
Advanced Penetration Testing for Highly-Secured Environments
Advanced Penetration Testing for Highly-Secured Environments
Lee Allen
¥107.90
An intensive hands-on guide to perform professional penetration testing for highly-secured environments from start to finish. You will learn to provide penetration testing services to clients with mature security infrastructure. Understand how to perform each stage of the penetration test by gaining hands-on experience in performing attacks that mimic those seen in the wild. In the end, take the challenge and perform a virtual penetration test against a fictional corporation. If you are looking for guidance and detailed instructions on how to perform a penetration test from start to finish, are looking to build out your own penetration testing lab, or are looking to improve on your existing penetration testing skills, this book is for you. Although the books attempts to accommodate those that are still new to the penetration testing field, experienced testers should be able to gain knowledge and hands-on experience as well. The book does assume that you have some experience in web application testing and as such the chapter regarding this subject may require you to understand the basic concepts of web security. The reader should also be familiar with basic IT concepts, and commonly used protocols such as TCP/IP.
Oracle Advanced PL/SQL Developer Professional Guide
Oracle Advanced PL/SQL Developer Professional Guide
Saurabh Gupta
¥107.90
This book is packed with real world examples that cover all the advanced features of PL/SQL. In turn, each major certification topic is covered in a separate chapter that makes understanding concepts easier. At the end of each chapter, you will find plenty of practice questions to strengthen and test your learning.If you are a PL/SQL developer looking for deeper insight and a move from mid-level programmer to professional database developer, then this is the best guide for you. This book is also an ideal guide for all the Associate level PL/SQL programmers who are preparing for the Professional 1Z0-146 certification. This book assumes you have prior knowledge of PL/SQL programming.
IBM Cognos TM1 Developers Certification guide
IBM Cognos TM1 Developers Certification guide
James D. Miller
¥116.62
This book is packed with real word examples. Each major certification topic is covered in a separate chapter, which helps to make understanding of concepts easier. At the end of each chapter, you will find a variety of practice questions to strengthen and test your learning. If you are a beginner to intermediate level Cognos TM1 developer looking to add an important IBM certification to your resume but don’t know where to start, this book is for you!
jQuery for Designers: Beginner’s Guide
jQuery for Designers: Beginner’s Guide
Natalie MacLees
¥71.93
Part of Packt’s Beginner’s Guide series, each chapter focuses on a specific part of your website and how to improve its design with the use of jQuery. There are plenty of screenshots and practical step-by-step instructions making it easy to apply jQuery to your site. This book is for designers who have the basics of HTML and CSS, but want to extend their knowledge by learning to use JavaScript and jQuery.
Corona SDK Mobile Game Development
Corona SDK Mobile Game Development
Michelle M. Fernandez
¥90.46
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Social Media for WordPress: Build Communities, Engage Members and Promote Your S
Social Media for WordPress: Build Communities, Engage Members and Promote Your S
Michael Kuhlmann
¥45.77
Fast paced, quick to read, impossible to put down, this book is a complete plan for social engagement on the web. You’ve heard plenty of social media success stories. You know your WordPress site inside and out, but you want help. Stop right now and pick up a copy of this book.
Cross-platform UI Development with Xamarin.Forms
Cross-platform UI Development with Xamarin.Forms
Paul F. Johnson
¥80.65
This book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Some basic knowledge of C# is assumed.
Learning YARN
Learning YARN
Akhil Arora
¥80.65
This book is intended for those who want to understand what YARN is and how to efficiently use it for the resource management of large clusters. For cluster administrators, this book gives a detailed explanation of provisioning and managing YARN clusters. If you are a Java developer or an open source contributor, this book will help you to drill down the YARN architecture, write your own YARN applications and understand the application execution phases. This book will also help big data engineers explore YARN integration with real-time analytics technologies such as Spark and Storm.
LibGDX Game Development By Example
LibGDX Game Development By Example
James Cook
¥80.65
This book is intended for those who wish to learn the concepts of game development using LibGDX. An understanding of Java and other programming languages would definitely be helpful, although this is not a must.
Intel Galileo Networking Cookbook
Intel Galileo Networking Cookbook
Marco Schwartz
¥54.49
This book is intended for those who want to build exciting projects using the Intel Galileo board. It is for people who are already experienced in using more classic Arduino boards and want to extend their knowledge to the Intel Galileo board. It is also for people who want to learn about electronics and programming, and Intel Galileo is the perfect platform for this.
Application Development with Swift
Application Development with Swift
Hossam Ghareeb
¥63.21
If you are an iOS developer with experience in Objective-C, and wish to develop applications with Swift, then this book is ideal for you. Familiarity with the fundamentals of Swift is an added advantage but not a necessity.
Extending Unity with Editor Scripting
Extending Unity with Editor Scripting
Angelo Tadres
¥80.65
Put Unity to use for your video games by creating your own custom tools with editor *ing About This Book Acquire a good understanding of extending Unity’s editor capabilities for a platformer game by using Gizmos, custom inspectors, editor windows, *able objects, and more Learn to configure and get control over your asset import pipeline using asset preprocessors A step-by-step, comprehensible guide to creating and customizing a build pipeline that fits the necessities of your video game development team Who This Book Is For This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor *ing to improve the development workflow and make video game development easier. What You Will Learn Use Gizmos to create visual aids for debugging Extend the editor capabilities using custom inspectors, property and decorator drawers, editor windows, and handles Save your video game data in a persistent way using *able objects Improve the look and feel of your custom tools using GUIStyles and GUISkins Configure and control the asset import pipeline Improve the build creation pipeline Distribute the custom tools in your team or publish them in the Asset Store In Detail One of Unity's most powerful features is the extensible editor it has. With editor *ing, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor *ing to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor *ing using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor *ing, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor *ing in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects. Style and approach This book uses a step-by-step approach that will help you finish with a level editor tool, a custom configuration for the asset import pipeline, and a build pipeline totally adjusted to the video game.
Apache OfBiz Cookbook
Apache OfBiz Cookbook
Ruth Hoffman
¥80.65
The best way to experience OFBiz is to dive right in and start "kicking the tires". No matter if you are an end user exploring the out-of-the-box e-commerce web store or a software developer getting ready to build a new application, you will find, eventually, that you perform the same tasks over and over again. This book is designed as a reference to guide you though those oft-encountered OFBiz tasks. It is a collection of recipes, not necessarily in any particular order of importance, that address and give answers to many of the real-world questions asked about how to do things with OFBiz. If you are an OFBiz user who has some familiarity with enterprise software systems, and perhaps more importantly, Internet and Web exposure, you will be able to glean useful information from this book. You will need only basic knowledge of modern browser behavior (for example: how to click a mouse button) to follow some recipes, while others assume a passing familiarity with a text-editor and XML documents. If you are a software developer looking for Java and/or Groovy examples, this book also includes a chapter on Java software development.
Learning Couchbase
Learning Couchbase
Henry Potsangbam
¥80.65
Design documents and implement real world e-commerce applications with Couchbase About This Book Get acquainted with Couchbase architecture and design your document-based data schema Implement full text search using industry standard elastic search plugins Develop critical and high performance applications using this hands-on tutorial guide Who This Book Is For If you are new to the NoSQL document system or have little or no experience in NoSQL development and administration and are planning to deploy Couchbase for your next project, then this book is for you. It would be helpful to have a bit of familiarity with Java. What You Will Learn Get acquainted with the concept of NoSQL databases and configure your Couchbase database cluster Maintain Couchbase effectively using the web-based administrative console with ease Enable partition capabilities by making use of Buckets Analyze important design considerations for maintaining relationship between various documents Use Couchbase SDK Java API to store and retrieve document Write views using map/reduce to retrieve documents efficiently Get familiar with N1QL and how to use it in Java applications Integrate Couchbase with Elasticsearch to implement full text search Configure XDCR for disaster recovery and develop ecommerce application using Couchbase In Detail This book achieves its goal by taking up an end-to-end development structure, right from understanding NOSQL document design to implementing full fledged eCommerce application design using Couchbase as a backend. Starting with the architecture of Couchbase to get you up and running, this book quickly takes you through designing a NoSQL document and implementing highly scalable applications using Java API. You will then be introduced to document design and get to know the various ways to administer Couchbase. Followed by this, learn to store documents using bucket. Moving on, you will then learn to store, retrieve and delete documents using smart client base on Java API. You will then retrieve documents using SQL like syntax call N1QL. Next, you will learn how to write map reduce base views. Finally, you will configure XDCR for disaster recovery and implement an eCommerce application using Couchbase. Style and approach The book starts from absolute basics and slowly moves to more advanced topics ensuring at every step that all concepts and terms are understood by the reader to have complete understanding at every stage. Technical and complex terms are explained in clear and simple language, thus making this book a perfect companion for those who have started their journey to NoSQL using Couchbase
Building Minecraft Server Modifications - Second Edition
Building Minecraft Server Modifications - Second Edition
Cody M. Sommer
¥54.49
Create and customize your very own Minecraft server using Java and the Spigot API About This Book Set up a Minecraft server that you control Use object-oriented programming to modify Minecraft regardless of your level of experience This interactive guide will help you create a unique experience for you and your friends Who This Book Is For This book is great for anyone who is interested in customizing their Minecraft server. Whether you are new to programming, Java, Bukkit, or even Minecraft itself, this book has you covered. All you need is a valid Minecraft account. If you are interested in programming as a career or hobby, this book will get you started. If you are simply interested in playing Minecraft with your friends, then this book will help you make that experience even more enjoyable. What You Will Learn Install and run a Spigot server for free on your home PC Adjust the server settings to customize Minecraft to your liking Install an IDE and configure a project to write code Install and test plugins on a Spigot server Test your plugins through debugging the code Program in game commands and permissions Get to know advanced programming concepts such as event-driven programming, configuration files, saving/loading data, and scheduled tasks Implement configuration files to make your plugins customizable Save and load your plugin's data to persist across server restarts In Detail Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server. Style and approach This hands-on guide is filled with interactive examples to help you modify Minecraft. Programming terms and concepts are explained along the way so even those who have never written code before can keep up.
Red Hat Enterprise Linux Troubleshooting Guide
Red Hat Enterprise Linux Troubleshooting Guide
Benjamin Cane
¥99.18
Identify, capture and resolve common issues faced by Red Hat Enterprise Linux administrators using best practices and advanced troubleshooting techniquesAbout This BookDevelop a strong understanding of the base tools available within Red Hat Enterprise Linux (RHEL) and how to utilize these tools to troubleshoot and resolve real-world issuesGain hidden tips and techniques to help you quickly detect the reason for poor network/storage performanceTroubleshoot your RHEL to isolate problems using this example-oriented guide full of real-world solutions Who This Book Is For If you have a basic knowledge of Linux from administration or consultant experience and wish to add to your Red Hat Enterprise Linux troubleshooting skills, then this book is ideal for you. The ability to navigate and use basic Linux commands is expected.What You Will LearnIdentify issues that need rapid resolution against long term root cause analysisDiscover commands for testing network connectivity such as telnet, netstat, ping, ip and curlSpot performance issues with commands such as top, ps, free, iostat, and vmstatUse tcpdump for traffic analysisRepair a degraded file system and rebuild a software raidIdentify and troubleshoot hardware issues using dmesgTroubleshoot custom applications with strace and knowledge of Linux resource limitations In Detail Red Hat Enterprise Linux is an operating system that allows you to modernize your infrastructure, boost efficiency through virtualization, and finally prepare your data center for an open, hybrid cloud IT architecture. It provides the stability to take on today's challenges and the flexibility to adapt to tomorrow's demands. In this book, you begin with simple troubleshooting best practices and get an overview of the Linux commands used for troubleshooting. The book will cover the troubleshooting methods for web applications and services such as Apache and MySQL. Then, you will learn to identify system performance bottlenecks and troubleshoot network issues; all while learning about vital troubleshooting steps such as understanding the problem statement, establishing a hypothesis, and understanding trial, error, and documentation. Next, the book will show you how to capture and analyze network traffic, use advanced system troubleshooting tools such as strace, tcpdump & dmesg, and discover common issues with system defaults. Finally, the book will take you through a detailed root cause analysis of an unexpected reboot where you will learn to recover a downed system.Style and approach This is an easy-to-follow guide packed with examples of real-world core Linux concepts. All the topics are presented in detail while you’re performing the actual troubleshooting steps.
Image Processing with ImageJ - Second Edition
Image Processing with ImageJ - Second Edition
Jurjen Broeke
¥71.93
Extract and analyze data from complex images with ImageJ, the world’s leading image processing tool About This Book Design automated image-processing solutions and speed up image-processing tasks with ImageJ Create quality and intuitive interfaces for image processing by developing a basic framework for ImageJ plugins. Tackle even the most sophisticated datasets and complex images Who This Book Is For The book has been created for engineers, scientists, and developers eager to tackle image processing with one of the leading tools available. No prior knowledge of ImageJ is needed. Familiarity with Java programming will be required for readers to code their own routines using ImageJ. What You Will Learn Install and set up ImageJ for image processing. Process images using ImageJ’s built-in tools Create macros to perform repetitive processing tasks Set up and use an integrated development environment for ImageJ plugins Create plugins with a user-friendly interface for processing Use established ImageJ plugins for processing and quantification Generate a simple interface based on a real world example and create other interfaces for other projects Speed up interface development by setting multiple parameters interactively In Detail Advances in image processing have been vital for the scientific and technological communities, making it possible to analyze images in greater detail than ever before. But as images become larger and more complex, advanced processing techniques are required. ImageJ is built for the modern challenges of image processing – it’s one of the key tools in its development, letting you automate basic tasks so you can focus on sophisticated, in depth analysis. This book demonstrates how to put ImageJ into practice. It outlines its key features and demonstrates how to create your own image processing applications using macros and ImageJ plugins. Once you’ve got to grips with the basics of ImageJ, you’ll then discover how to build a number of different image processing solutions. From simple tasks to advanced and automated image processing, you’ll gain confidence with this innovative and powerful tool – however and whatever you are using it for. Style and approach A step-by-step guide to image processing and developing macros and plugins in ImageJ. The book will progress from using the built-in tools to macros and finally plugins for image processing.
Extending Jenkins
Extending Jenkins
Donald Simpson
¥63.21
Get a complete walkthrough of the many interfaces available in Jenkins with the help of real-world examples to take you to the next level with Jenkins About This Book Find out how to interact with Jenkins from within Eclipse, NetBeans, and IntelliJ IDEA Develop custom solutions that act upon Jenkins information in real time A step-by-step, practical guide to help you learn about extension points in existing plugins and how to build your own plugin Who This Book Is For This book is aimed primarily at developers and administrators who are interested in taking their interaction and usage of Jenkins to the next level. The book assumes you have a working knowledge of Jenkins and programming in general, and an interest in learning about the different approaches to customizing and extending Jenkins so it fits your requirements and your environment perfectly. What You Will Learn Retrieve and act upon Jenkins information in real time Find out how to interact with Jenkins through a variety of IDEs Develop your own Form and Input validation and customization Explore how Extension points work, and develop your own Jenkins plugin See how to use the Jenkins API and command-line interface Get to know how to remotely update your Jenkins configuration Design and develop your own Information Radiator Discover how Jenkins customization can help improve quality and reduce costs In Detail Jenkins CI is the leading open source continuous integration server. It is written in Java and has a wealth of plugins to support the building and testing of virtually any project. Jenkins supports multiple Software Configuration Management tools such as Git, Subversion, and Mercurial. This book explores and explains the many extension points and customizations that Jenkins offers its users, and teaches you how to develop your own Jenkins extensions and plugins. First, you will learn how to adapt Jenkins and leverage its abilities to empower DevOps, Continuous Integration, Continuous Deployment, and Agile projects. Next, you will find out how to reduce the cost of modern software development, increase the quality of deliveries, and thereby reduce the time to market. We will also teach you how to create your own custom plugins using Extension points. Finally, we will show you how to combine everything you learned over the course of the book into one real-world scenario. Style and approach Extending Jenkins explores and explains advanced Jenkins functionality from a practical point of view, teaching you real-world skills that will help you get more from this powerful software. Each key topic is explained clearly with a practical example, and in sufficient detail so you understand the concepts and can then develop your own solutions using your preferred software and languages.
GameMaker Programming By Example
GameMaker Programming By Example
Brian Christian
¥80.65
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker’s features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.