
Mahara 1.2 E-Portfolios: Beginner's Guide
¥71.93
This book will provide you with step-by-step instructions to get started with Mahara and create an impressive electronic portfolio. The book is packed with many useful examples and screenshots for easy and quick learning. Pick this book up if you want to get started with Mahara. This book is for you if: You are a student/learner wanting to maintain online documentation of your projects and share it with a particular teacher/trainer for feedback, You are a teacher wanting to set up an e-portfolio for your students in order to encourage and advance personalized and reflective learning, You are a professional wanting to share your journals and project documents with your team by sharing your existing knowledge and creating new knowledge in communities of professional practice, No previous experience of Mahara is required.

jQuery 1.4 Reference Guide
¥71.93
The book is a detailed reference guide, and an invaluable resource for answers to all your queries about jQuery. It is intended to be a quick reference to help at times when you need to quickly confirm a feature of the library This book is for you if you are a web developer who wants a broad, organized view of all that jQuery library has to offer or a quick reference on their desk to refer to for particular details. Basic knowledge of HTML and CSS is required. You should be comfortable with the syntax of JavaScript, but no knowledge of jQuery is assumed. This is a reference guide, not an introductory title and if you are looking to get started with jQuery (or JavaScript libraries in general) then you are looking for the companion title Learning jQuery 1.3.

JavaFX 1.2 Application Development Cookbook
¥71.93
This book is a comprehensive collection of recipes that elaborate on known use cases. You will find an organized step-by-step procedure to accomplish each task followed by detailed explanations to better understand how and why each step was undertaken, and many links to online references and other related sections in the book that supplement the subject in question. The book is written so that you can work through the recipes in order or go straight to the recipes that interest you; where a recipe depends on other recipes they are clearly referenced. If you are a Java developer, Rich Internet Application content developer, or graphic designer who wants to build RIAs featuring animations, videos, and other feature-rich content, this book is for you. Knowledge of Java, JavaScript, and JavaFX components is not essential, but will help you exploit this book to your advantage.

HTML5 Canvas Cookbook
¥71.93
Written in cookbook style, this book offers a wide array of techniques for building HTML5 Canvas applications. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is geared towards web developers who are familiar with HTML and JavaScript. It is written for both beginners and seasoned HTML5 developers with a good working knowledge of JavaScript.

Microsoft SharePoint 2010 and Windows PowerShell 2.0: Expert Cookbook
¥71.93
Microsoft SharePoint 2010 and Windows PowerShell 2.0: Expert Cookbook is a concise and above all advanced cookbook, with practical expert recipes for SharePoint and PowerShell automation. If you are a SharePoint administrator or IT Pro who wants to extend your knowledge of PowerShell automation, this book is a must have. You should have a solid grasp of working with SharePoint and PowerShell respectively.

Learning jQuery, Third Edition
¥71.93
Step through each of the core concepts of the jQuery library, building an overall picture of its capabilities. Once you have thoroughly covered the basics, the book returns to each concept to cover more advanced examples and techniques. This book is for web designers who want to create interactive elements for their designs, and for developers who want to create the best user interface for their web applications. Basic JavaScript programming and knowledge of HTML and CSS is required. No knowledge of jQuery is assumed, nor is experience with any other JavaScript libraries.

History Teaching with Moodle 2
¥71.93
Follow the creation of a History course with lots of practical examples and screenshots. Each chapter builds on the course and takes you through a different aspect of teaching history using Moodle. All exercises in the book relate to different periods of history and are suitable for all students of high-school age. This book is for history teachers who would like to enhance their lessons using Moodle. It doesn't matter if you haven't used Moodle before; as long as someone has set it up for you, you can get started with the exercises in the book straightaway.

Moodle JavaScript Cookbook
¥71.93
This is a cookbook that contains a list of recipes explaining step-by-step how to use JavaScript in Moodle. The first two chapters concentrate on the basics of how to start working with JavaScript and the YUI while the later chapters show how to use these techniques as a basis for implementing more complete functionality. This book is aimed at developers and administrators comfortable with customizing Moodle with the use of plugin modules, themes, and patches who want to make their site more dynamic. If you have prior knowledge of HTML, PHP, and CSS and a good working knowledge of the underlying structure of Moodle, then this book is for you. No prior experience with JavaScript is needed.

Wordpress 3 Plugin Development Essentials
¥71.93
This book will provide an easy to understand, step-by-step approach to building your own WordPress plugins from scratch. We will construct a variety of plugins from the group up, demonstrating how to tap into a number of WordPress development aspects, as well as how to prepare and release your plugin(s) to the public. This book is for WordPress users who want to learn how to create their own plugins and for developers who are new to the WordPress platform. Basic knowledge of PHP and HTML is expected, as well as a functional knowledge of how WordPress works from a user standpoint.

Joomla! 1.6 First Look
¥71.93
This book looks at the main functional areas of Joomla! that have significant new features. All features are explained with the help of illustrative screenshots and step-by-step instructions on how to use them.This book is for existing Joomla! users, developers, and designers who want to know about everything that's new in Joomla! 1.6.

CakePHP 1.3 Application Development Cookbook
¥71.93
Written in cookbook style, this book offers learning and techniques through recipes. It contains step-by-step instructions for CakePHP developers to create unique web applications. The book is designed in such a way that you can refer to things chapter by chapter, and read them in no particular order.If you are a CakePHP developer who wants to discover quick and easy ways to improve web applications, and to leverage all aspects of the framework, this book is for you. This book assumes that you already have knowledge of CakePHP, and general PHP development skills.

MODx Web Development - Second Edition
¥71.93
This book is an example-driven tutorial, which will take you from the installation of MODx through to configuration, customization, and deployment. Step-by-step instructions will enable you to build a fully-functional, feature-rich website quickly and without the knowledge of any programming language. This book is ideal for newcomers to MODx. Both beginners and experienced web developers will benefit from this comprehensive guide to MODx. No knowledge of PHP programming or any templating language is needed, but the more advanced chapters towards the end of the book will allow more confident developers to extend their applications even further by creating their own snippets.

Scribus 1.3.5 Beginners Guide
¥71.93
This book is a step by step guide packed with interesting examples and screenshots that cover lot of support options to help you achieve the superior quality documents. This books is divided into 11 chapters, each chapter dealing with a precise aspect of the software to help you have the best overview and make the best design choices for your document. This book is for people who want to create professional-looking documents with Scribus. If you want a great looking brochure, newsletter, or poster, this is the book for you. No experience of desktop publishing software is required – only creativity and enthusiasm for creating great documents!

Google Web Toolkit 2 Application Development Cookbook
¥71.93
The recipes in this book are in a straightforward and easy to follow format.The range of topics covered in this book will bring out the forward-thinking Java developer in you. If you want to build AJAX web applications with GWT then this book is for you. Developers with prior programming experience of Java development and object-oriented programming will find this book very useful.

Oracle Business Intelligence: The Condensed Guide to Analysis and Reporting
¥71.93
This book is a quick guide to getting started with Oracle Business Intelligence SE platform that will answer common business questions and help you make quick business decisions. The examples in this book will help you prepare the database for analysis and create business reports in no time. If you are an business analyst, a report builder, a DBA, or an application developer who wants to learn how to use the Oracle Business Intelligence platform for analysis and reporting, this is the perfect book for you. Previous knowledge of Oracle Business Intelligence tools is not required, but you should have a competent grasp of using an Oracle Database.

Microsoft Dynamics NAV Administration
¥71.93
This book is a tutorial guide that illustrates the steps needed to install, configure, deploy, and administer Dynamics NAV. It shows you how to get started with Dynamics NAV and then gradually explains other admin tasks such as backing up and performance tuning, using practical examples. If you want to get started in administering Dynamics NAV, this book is for you. Readers do not need any previous experience with Dynamics NAV.

Python Game Programming By Example
¥71.93
A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python’s clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player’s real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.

jMonkeyEngine 3.0 Cookbook
¥71.93
If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.

Learning Xamarin Studio
¥71.93
This book is intended for .NET developers with any level of experience and who are interested in building native applications without the hassle of becoming Objective-C or Java experts. Although it will be beneficial to have some development experience, particularly in .NET, Learning Xamarin help even a novice developer get past the headaches of setting up and customizing their new development environment so they can move on to producing high-quality native applications quickly.

Unreal Engine Physics Essentials
¥71.93
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint *ing, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4’s physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.

Microsoft Office Live Small Business: Beginner’s Guide
¥71.93
A tutorial in the Beginner’s Guide series, offering the reader step-by-step instructions on building and customizing their MOLSB web site from scratch. This book is also packed with tips, tricks, and best practices. Small-business owners who want to build and customize their business web sites on Microsoft’s free-to-use platform. No technical knowledge is required.