万本电子书0元读

万本电子书0元读

ASP.NET jQuery Cookbook - Second Edition
ASP.NET jQuery Cookbook - Second Edition
Sonal Aneel Allana
¥99.18
Over 60 recipes for writing client * in ASP.NET 4.6 applications using jQueryAbout This BookThis is a step-by-step guide to solve common problems in ASP.NET applicationsEasy-to-follow recipes to write client *s effortlessly and quicklyA hands-on approach that will show you how to interface jQuery with ASP.NET websites and MVCWho This Book Is ForThis book is for ASP.NET developers who want to use jQuery to write client *s for cross-browser compatibility. The book assumes no prior knowledge of ASP.NET or jQuery, and every recipe is self-contained and explained in an easy-to-follow manner. Familiarity with Visual Studio and MS SQL Server is preferred, but not compulsory.What You Will LearnDownload and include jQuery in ASP.NET websites and MVCUse jQuery selectors with ASP.NET server controlsGet to know about event handling and DOM traversalDeploy jQuery for visual effects and animationsDevelop AJAX-enabled ASP.NET applicationsCreate your own pluginsSolve common problems using less code and cut down your development timeIn DetailjQuery is a lightweight JavaScript library that has changed the landscape of client *ing in web applications. Developed by John Resig in 2006, it has taken the web by storm because of its cross-browser compatibility and the ability to get more done with less code. It has gained popularity with ASP.NET developers and is now distributed with Visual Studio and the NuGet package manager.ASP.NET jQuery Cookbook explores the wide range of utilities that the jQuery library provides. It teaches you the nitty-gritty of plugging in these features in ASP.NET web applications. It covers every aspect of interfacing the library, right from downloading and including jQuery on web pages to selecting controls, handling events, and creating animations. This book also walks you through DOM traversal and manipulation in ASP.NET and then through visual effects and graphics in ASP.NET sites. It explores advanced features such as posting AJAX requests and writing plugins. It will provide you with all the information you need to use this library confidently with ASP.NET.Style and approachThis book takes a hands-on, pragmatic approach to solving common problems in ASP.NET applications using jQuery. Every recipe has detailed steps with screen captures and code snippets. The necessary theoretical concepts are introduced as and when needed.
Unity 5.x Shaders and Effects Cookbook
Unity 5.x Shaders and Effects Cookbook
Alan Zucconi
¥90.46
Master the art of Shader programming to bring life to your Unity projectsAbout This BookThis book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipesFrom an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning resultsThis book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics.Who This Book Is ForUnity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required.What You Will LearnUnderstand physically based rendering to fit the aesthetic of your gameEnter the world of post-processing effects to make your game look visually stunningAdd life to your materials, complementing Shader programming with interactive *sDesign efficient Shaders for mobile platforms without sacrificing their realismUse state-of-the-art techniques such as volumetric explosions and fur shadingBuild your knowledge by understanding how Shader models have evolved and how you can create your ownDiscover what goes into the structure of Shaders and why lighting works the way it doesMaster the math and algorithms behind the most used lighting modelsIn DetailSince their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity’s post-processing effects.Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.We’ll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You’ll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We’ll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.Style and approachThe recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.
Bootstrap By Example
Bootstrap By Example
Silvio Moreto
¥80.65
Master Bootstrap 4's frontend framework and build your websites faster than ever before About This Book Become an expert in Bootstrap framework, and speed up front-end development and prototyping through real-life examples An applied guide exploring two web applications such as Twitter and Dashboard from scratch Hands on the Bootstrap version 4 even before the official release Who This Book Is For If you are a frontend developer with no knowledge of Bootstrap, then this book is for you. Basic knowledge of HTML, CSS, and JavaScript is expected, as well as a reasonable understanding of web frameworks, such as jQuery. What You Will Learn Discover how to use Bootstrap’s components and elements, and to customize them for your own projects Understand the framework’s usage in the best way with the recommended development patterns Create web pages for any kind of device like tablet, mobile, computer, etc. Construct a Twitter app by exploring the advanced bootstrap components like Breadcrumbs, Pagination, Media objects, and so on Combine the power of JavaScript with your Bootstrap app for more functionality Create a Dashboard web app using Bootstrap’s JavaScript plugins Learn the difference between Bootstrap’s version 3 and 4 of the framework Extend your knowledge on Bootstrap’s external plugins, their incorporation and usage In Detail Bootstrap is a free, open source collection of tools that helps developers create websites or web applications. It provides a faster, easier, and less repetitive solution to designing and building applications. Before Bootstrap’s release, it was necessary to import a variety of libraries into your project that offered different components and features for web interface development. Plus with the increased popularity of smartphones there were lack of libraries that could handle the responsiveness of a web page. Bootstrap‘s existence let it quickly become famous as a front-end framework that offered a wide set of tools from page grid up to components that render a web page in the best possible way for any device. This book will be a tutorial covering various examples as well as step-by-step methodology to create interesting web applications using Bootstrap and to understand the front-end framework to its core. We begin with an introduction to the Bootstrap framework and setting up an environment to build a simple web page. We then cover the grid system, basic Bootstrap components, HTML elements, and customization components for responsive and mobile first development. This is presented by creating a beautiful Landing page sample. You will also learn how to create a web application like Twitter by using the full set of components offered in the framework. Finally, you will learn to create a dashboard web app, using Bootstrap to its finest potential including component customizations, event handling, and external library integration. All these examples are explained step-by-step and in depth, while covering the versions 3 and the most recent version 4 of Bootstrap. So, you will be in the state of the art for front-end development. By the end of this book, you will be familiar with the development of a plugin for the framework and Bootstrap’s world which is popular for fast paced front-end web development, used in countless projects all over the world, and now yours. Style and approach This is a step-by-step guide that closely focuses on developing web applications in most objective way solving real-life problems with Bootstrap. It covers two sample web applications, which are explained in detail.
Learning ArcGIS for Desktop
Learning ArcGIS for Desktop
Daniela Cristiana Docan
¥90.46
Create, analyze, and map your spatial data with ArcGIS for Desktop About This Book Learn how to use ArcGIS for Desktop to create and manage geographic data, perform vector and raster analysis, design maps, and share your results Solve real-world problems and share your valuable results using the powerful instruments of ArcGIS for Desktop Step-by-step tutorials cover the main editing, analyzing, and mapping tools in ArcGIS for Desktop Who This Book Is For This book is ideal for those who want to learn how to use the most important component of Esri’s ArcGIS platform, ArcGIS for Desktop. It would be helpful to have a bit of familiarity with the basic concepts of GIS. Even if you have no prior GIS experience, this book will get you up and running quickly. What You Will Learn Understand the functionality of ArcGIS for Desktop applications Explore coordinate reference system concepts and work with different map projections Create, populate, and document a file geodatabase Manage, create, and edit feature shapes and attributes Built automate analysis workfl ows with ModelBuilder Apply basic principles of map design to create good-looking maps Analyze raster and three-dimensional data with the Spatial Analyst and 3D Analyst extensions In Detail ArcGIS for Desktop is one of the main components of the ESRI ArcGIS platform used to support decision making and solve real-world mapping problems. Learning ArcGIS for Desktop is a tutorial-based guide that provides a practical experience for those who are interested in start working with ArcGIS. The first five chapters cover the basic concepts of working with the File Geodatabase, as well as editing and symbolizing geospatial data. Then, the book focuses on planning and performing spatial analysis on vector and raster data using the geoprocessing and modeling tools. Finally, the basic principles of cartography design will be used to create a quality map that presents the information that resulted from the spatial analysis previously performed. To keep you learning throughout the chapters, all exercises have partial and final results stored in the dataset that accompanies the book. Finally, the book offers more than it promises by using the ArcGIS Online component in the tutorials as source of background data and for results sharing Style and approach This easy-to-follow guide is full of hands-on exercises that use open and free geospatial datasets. The basic features of the ArcGIS for Desktop are explained in a step-by-step style.
Learning Unreal Engine Game Development
Learning Unreal Engine Game Development
Joanna Lee
¥80.65
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4About This BookLearn about game development and the building blocks that go into creating a gameA simple tutorial for beginners to get acquainted with the Unreal Engine architectureLearn about the features and functionalities of Unreal Engine 4 and how to use them to create your own gamesWho This Book Is ForIf you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful.What You Will LearnLearn what a game engine is, the history of Unreal Engine, and how game studios create gamesExplore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game levelUnderstand the basic structures of objects in a game, such as the differences between BSP and static meshesMake objects interactive using level blueprintsLearn more about computer graphics rendering; how materials and light are rendered in your gameGet acquainted with the Material Editor to create materials and use different types of lights in the game levelsUtilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levelsIn DetailUnreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a gameUnreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.
Learning Linux Binary Analysis
Learning Linux Binary Analysis
Ryan "elfmaster" O'Neill
¥80.65
Uncover the secrets of Linux binary analysis with this handy guideAbout This BookGrasp the intricacies of the ELF binary format of UNIX and LinuxDesign tools for reverse engineering and binary forensic analysisInsights into UNIX and Linux memory infections, ELF viruses, and binary protection schemesWho This Book Is ForIf you are a software engineer or reverse engineer and want to learn more about Linux binary analysis, this book will provide you with all you need to implement solutions for binary analysis in areas of security, forensics, and antivirus. This book is great for both security enthusiasts and system level engineers. Some experience with the C programming language and the Linux command line is assumed.What You Will LearnExplore the internal workings of the ELF binary formatDiscover techniques for UNIX Virus infection and analysisWork with binary hardening and software anti-tamper methodsPatch executables and process memoryBypass anti-debugging measures used in malwarePerform advanced forensic analysis of binariesDesign ELF-related tools in the C languageLearn to operate on memory with ptraceIn DetailLearning Linux Binary Analysis is packed with knowledge and code that will teach you the inner workings of the ELF format, and the methods used by hackers and security analysts for virus analysis, binary patching, software protection and more.This book will start by taking you through UNIX/Linux object utilities, and will move on to teaching you all about the ELF specimen. You will learn about process tracing, and will explore the different types of Linux and UNIX viruses, and how you can make use of ELF Virus Technology to deal with them.The latter half of the book discusses the usage of Kprobe instrumentation for kernel hacking, code patching, and debugging. You will discover how to detect and disinfect kernel-mode rootkits, and move on to analyze static code. Finally, you will be walked through complex userspace memory infection analysis.This book will lead you into territory that is uncharted even by some experts; right into the world of the computer hacker.Style and approachThe material in this book provides detailed insight into the arcane arts of hacking, coding, reverse engineering Linux executables, and dissecting process memory. In the computer security industry these skills are priceless, and scarce. The tutorials are filled with knowledge gained through first hand experience, and are complemented with frequent examples including source code.
ARM? Cortex? M4 Cookbook
ARM? Cortex? M4 Cookbook
Dr. Mark Fisher
¥99.18
Over 50 hands-on recipes that will help you develop amazing real-time applications using GPIO, RS232, ADC, DAC, timers, audio codecs, graphics LCD, and a touch screen About This Book This book focuses on programming embedded systems using a practical approach Examples show how to use bitmapped graphics and manipulate digital audio to produce amazing games and other multimedia applications The recipes in this book are written using ARM’s MDK Microcontroller Development Kit which is the most comprehensive and accessible development solution Who This Book Is For This book is aimed at those with an interest in designing and programming embedded systems. These could include electrical engineers or computer programmers who want to get started with microcontroller applications using the ARM Cortex-M4 architecture in a short time frame. The book’s recipes can also be used to support students learning embedded programming for the first time. Basic knowledge of programming using a high level language is essential but those familiar with other high level languages such as Python or Java should not have too much difficulty picking up the basics of embedded C programming. What You Will Learn Use ARM’s uVision MDK to configure the microcontroller run time environment (RTE), create projects and compile download and run simple programs on an evaluation board. Use and extend device family packs to configure I/O peripherals. Develop multimedia applications using the touchscreen and audio codec beep generator. Configure the codec to stream digital audio and design digital filters to create amazing audio effects. Write multi-threaded programs using ARM’s real time operating system (RTOS). Write critical sections of code in assembly language and integrate these with functions written in C. Fix problems using ARM’s debugging tool to set breakpoints and examine variables. Port uVision projects to other open source development environments. In Detail Embedded microcontrollers are at the core of many everyday electronic devices. Electronic automotive systems rely on these devices for engine management, anti-lock brakes, in car entertainment, automatic transmission, active suspension, satellite navigation, etc. The so-called internet of things drives the market for such technology, so much so that embedded cores now represent 90% of all processor’s sold. The ARM Cortex-M4 is one of the most powerful microcontrollers on the market and includes a floating point unit (FPU) which enables it to address applications. The ARM Cortex-M4 Microcontroller Cookbook provides a practical introduction to programming an embedded microcontroller architecture. This book attempts to address this through a series of recipes that develop embedded applications targeting the ARM-Cortex M4 device family. The recipes in this book have all been tested using the Keil MCBSTM32F400 board. This board includes a small graphic LCD touchscreen (320x240 pixels) that can be used to create a variety of 2D gaming applications. These motivate a younger audience and are used throughout the book to illustrate particular hardware peripherals and software concepts. C language is used predominantly throughout but one chapter is devoted to recipes involving assembly language. Programs are mostly written using ARM’s free microcontroller development kit (MDK) but for those looking for open source development environments the book also shows how to configure the ARM-GNU toolchain. Some of the recipes described in the book are the basis for laboratories and assignments undertaken by undergraduates. Style and approach The ARM Cortex-M4 Cookbook is a practical guide full of hands-on recipes. It follows a step-by-step approach that allows you to find, utilize and learn ARM concepts quickly.
Swift 2 By Example
Swift 2 By Example
Giordano Scalzo
¥80.65
Create robust and extensible iOS apps using the advanced features of Swift 2 About This Book Get up to speed with the new features of Swift 2 by following the exhaustive examples in this book Specialize in developing real iOS apps, and 2D and 3D videogames using Swift and Cocoapods Learn how to build server API apps to feed your iOS client apps Who This Book Is For This book is ideal for those who want to learn to develop app in Swift, starting the right way. Whether you are an expert Objective-C programmer or are new to this platform, you’ll quickly grasp the code of real world apps, and discover how to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory. What You Will Learn Create a server in Swift to deliver JSON data to an iOS app Take advantage of Cocoapods to use third-party libraries Use a clean and effective architecture to decrease complexity and speed up development Take advantage of the most useful parts of the iOS SDK Build games with SpriteKit and SceneKit Develop an app running on the cloud to act as an API server for your client’s apps In Detail Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps. Style and approach These easy-to-follow tutorials show you how to build real-world apps. The difficulty and complexity level increases chapter by chapter. Each chapter is dedicated to build a new app, beginning from a basic and unstyled app through to a full 3D game. The last two chapters show you how to build a complete client-server ecommerce app right from scratch.
Raspberry Pi Computer Architecture Essentials
Raspberry Pi Computer Architecture Essentials
Andrew K. Dennis
¥71.93
Explore Raspberry Pi's architecture through innovative and fun projects About This Book Explore Raspberry Pi 2’s hardware through the Assembly, C/C++, and Python programming languages Experiment with connecting electronics up to your Raspberry Pi 2 and interacting with them through software Learn about the Raspberry Pi 2 architecture and Raspbian operating system through innovative projects Who This Book Is For Raspberry Pi Computer Architecture Essentials is for those who are new and those who are familiar with the Raspberry Pi. Each topic builds upon earlier ones to provide you with a guide to Raspberry Pi’s architecture. From the novice to the expert, there is something for everyone. A basic knowledge of programming and Linux would be helpful but is not required. What You Will Learn Set up your Raspberry Pi 2 and learn about its hardware Write basic programs in Assembly Language to learn about the ARM architecture Use C and C++ to interact with electronic components Find out about the Python language and how to use it to build web applications Interact with third-party microcontrollers Experiment with graphics and audio programming Expand Raspberry Pi 2’s storage mechanism by using external devices Discover Raspberry Pi 2’s GPIO pins and how to interact with them In Detail With the release of the Raspberry Pi 2, a new series of the popular compact computer is available for you to build cheap, exciting projects and learn about programming. In this book, we explore Raspberry Pi 2’s hardware through a number of projects in a variety of programming languages. We will start by exploring the various hardware components in detail, which will provide a base for the programming projects and guide you through setting up the tools for Assembler, C/C++, and Python. We will then learn how to write multi-threaded applications and Raspberry Pi 2’s multi-core processor. Moving on, you’ll get hands on by expanding the storage options of the Raspberry Pi beyond the SD card and interacting with the graphics hardware. Furthermore, you will be introduced to the basics of sound programming while expanding upon your knowledge of Python to build a web server. Finally, you will learn to interact with the third-party microcontrollers. From writing your first Assembly Language application to programming graphics, this title guides you through the essentials. Style and approach This book takes a step-by-step approach to exploring Raspberry Pi’s architecture through projects that build upon each other. Each project provides you with new information on how to interact with an aspect of the Raspberry Pi and Raspbian operating system, providing a well-rounded guide.
Extending SaltStack
Extending SaltStack
Joseph Hall
¥80.65
Extend the power of your infrastructure and applications with Salt modules About This Book Get the most up-to-date practical resource on writing new Salt modules and extending Salt Learn through use cases and encounter both commonly-used modules as well as advanced ones Effectively troubleshoot problems and hiccups encountered while building and putting modules to work Who This Book Is For This book is for both new and existing Salt developers who are looking to build and write new Salt modules. Some prior Python development experience is expected. What You Will Learn Understand the working of Salt's Loader system Write several of the most common types of Salt modules Interact between different kinds of modules and build new ones Submit open source modules upstream to the Salt project Make Salt interact with third-party services and applications In Detail Salt already ships with a very powerful set of tools, but that doesn't mean that they all suit your needs perfectly. By adding your own modules and enhancing existing ones, you can bring the functionality that you need to increase your productivity. Extending SaltStack follows a tutorial-based approach to explain different types of modules, from fundamentals to complete and full-functioning modules. Starting with the Loader system that drives Salt, this book will guide you through the most common types of modules. First you will learn how to write execution modules. Then you will extend the configuration using the grain, pillar, and SDB modules. Next up will be state modules and then the renderers that can be used with them. This will be followed with returner and output modules, which increase your options to manage return data. After that, there will be modules for external file servers, clouds, beacons, and finally external authentication and wheel modules to manage the master. With this guide in hand, you will be prepared to create, troubleshoot, and manage the most common types of Salt modules and take your infrastructure to new heights! Style and approach This book follows a step-by-step tutorial-based approach explaining the different types of modules, from fundamentals to complete and full-functioning modules.
jQuery Design Patterns
jQuery Design Patterns
Thodoris Greasidis
¥71.93
Learn the best practices on writing efficient jQuery applications to maximize performance in large-scale deploymentsAbout This BookLearn about the observer pattern and the deferred observer pattern, two of the most popular design patterns that handle custom eventsAdvance your jQuery skills by learning about patterns such as divide and conquer, facade, and builder and factory to handle complex resultsThis step-by-step guide to applying micro-patterns and optimizing jQuery applications will help you get the best performance in a production environmentWho This Book Is ForThis book is for existing jQuery Developers or new developers who want to get an understanding of the “correct way” to build jQuery applications, using best practices and industry standard patterns.What You Will LearnRespond to user actionsAchieve greater flexibility and code decouplingHave a central point for emitting and receiving application level eventsStructure the application into small independent modulesAbstract complex APIsIsolate the procedure of generating complex parts of the applicationEfficiently orchestrate asynchronous procedures using jQuery Deferred and PromisesUtilize the most widely-used client-side templating libraries for more complex use casesIn DetailjQuery is a feature-rich JavaScript library that makes HTML document traversal and manipulation, event handling, animation, and Ajax much simpler with an easy-to-use API that works across a variety of browsers. With a combination of versatility and extensibility, jQuery has changed the way that millions of people write JavaScript.jQuery solves the problems of DOM manipulation, event detection, AJAX calls, element selection and document queries, element attribute and data management, as well as object management utilities. This book addresses these problems and shows you how to make the best of jQuery through the various design patterns available.The book starts off with a refresher to jQuery and will then take you through the different design patterns such as facade, observer, publisher/subscriber, and so on. We will also go into client-side templating techniques and libraries, as well as some plugin development patterns. Finally, we will look into some best practices that you can use to make the best of jQuery.Style and approachThe example-oriented guide covers the best and most widely used patterns to help you improve your development with jQuery.
Spring Essentials
Spring Essentials
Shameer Kunjumohamed
¥80.65
Build mission-critical enterprise applications using Spring Framework and Aspect Oriented ProgrammingAbout This BookStep into more advanced features of aspect-oriented programming and API components to build enterprise grade systemsBuild lightning-fast web applications and REST APIs using Spring MVC and its asynchronous processing capabilities with the view technologies of your choiceExplore simplified but powerful data access techniques including JPA (Java Persistence Architecture) repositories and NoSQL data accessWho This Book Is ForIf you are a Java developer who is looking to master Enterprise Java Development using Spring Framework, then this book is ideal for you. Prior understanding of core Java programming and a high-level understanding of Spring Framework is recommended. Having sound knowledge of servlet-based web development in Java and basic Database concepts would be an advantage but not a requirement.What You Will LearnSet up and build standalone and web-based projects using Spring Framework with Maven or GradleGet familiar with JSP Form processing using Spring and Form Tag LibraryDevelop RESTful API applications for XML and JSON data transfers with non-blocking asynchronous capabilitiesExplore Spring’s comprehensive transaction support for declarative Transaction Management and its integration with Spring’s data access abstractionsInvestigate Spring Data access mechanisms with Spring Data Repositories, a simple and consistent data-access abstractionConstruct real-time applications using WebSocket with a SockJS fallback optionUnderstand how to secure your Spring Web and standalone applications using Spring Security declaratively and consistentlyGet to grips with the end-to-end development of an API-based modern SPA using EmberJS at the front end and SpringMVC at the back endIn DetailSpring is an open source Java application development framework to build and deploy systems and applications that run on the JVM. It is the industry standard and the most popular framework among Java developers with over two-thirds of developers using it.Spring Essentials makes learning Spring so much quicker and easier with the help of illustrations and practical examples. Starting from the core concepts of features such as inversion of Control Container and BeanFactory, we move on to a detailed look at aspect-oriented programming. We cover the breadth and depth of Spring MVC, the WebSocket technology, Spring Data, and Spring Security with various authentication and authorization mechanisms.Packed with real-world examples, you’ll get an insight into utilizing the power of Spring Expression Language in your applications for higher maintainability. You’ll also develop full-duplex real-time communication channels using WebSocket and integrate Spring with web technologies such as JSF, Struts 2, and Tapestry. At the tail end, you will build a modern SPA using EmberJS at the front end and a Spring MVC-based API at the back end.By the end of the book, you will be able to develop your own dull-fledged applications with Spring.Style and approachThis book is a practical guide based on logical modules of the whole Spring Framework family, with a start-small approach, increasing in complexity as it progresses. Every chapter is an amalgamation of theory and practical examples, with further discussion on additional features and approaches.
Web Developer's Reference Guide
Web Developer's Reference Guide
Joshua Johanan
¥80.65
A one-stop guide to the essentials of web development including popular frameworks such as jQuery, Bootstrap, AngularJS, and Node.js About This Book Understand the essential elements of HTML, CSS, and JavaScript, including how and when to use them Walk through three of the best and most popular web development frameworks – jQuery, Bootstrap, and AngularJS References for any function you will need in your day-to-day web development Who This Book Is For This book is perfect for beginners but more advanced web developers will also benefit. Laid out so you can refer to as much or as little as you need to, with this book you can exhaustively explore essential concepts for modern web developers. What You Will Learn Explore detailed explanations of all the major HTML elements and attributes, illustrated with examples Take a deep dive into CSS properties and functions and master their usage Find clear, concise de*ions of JavaScript syntax and expressions Recognize various JavaScript design patterns and learn the basics of JavaScript object-orientated programming Implement the latest ECMAScript 6 for client-side *ing in your web applications Discover new ways to develop your website's front end quickly and easily using Bootstrap Write JavaScript extensibly using jQuery-JavaScript's feature-rich library Delve into the key Node.js modules used in JavaScript server-side programming Access AngularJS 's important modules, controllers, directives, and services quickly In Detail This comprehensive reference guide takes you through each topic in web development and highlights the most popular and important elements of each area. Starting with HTML, you will learn key elements and attributes and how they relate to each other. Next, you will explore CSS pseudo-classes and pseudo-elements, followed by CSS properties and functions. This will introduce you to many powerful and new selectors. You will then move on to JavaScript. This section will not just introduce functions, but will provide you with an entire reference for the language and paradigms. You will discover more about three of the most popular frameworks today—Bootstrap, which builds on CSS, jQuery which builds on JavaScript, and AngularJS, which also builds on JavaScript. Finally, you will take a walk-through Node.js, which is a server-side framework that allows you to write programs in JavaScript. Style and approach This book is an easy-to-follow, comprehensive reference guide. Each topic, function, or element is listed methodically along with parameters, return values, and de*ions. Examples are also included to help you put the concepts to use quickly in the real world.
Unity 5.x By Example
Unity 5.x By Example
Alan Thorn
¥90.46
An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# *ing Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Learning Responsive Data Visualization
Learning Responsive Data Visualization
Christoph K?rner
¥80.65
Master the art of building responsive visualizations on the Web About This Book Learn the techniques for building data visualizations that work well for all screen sizes Implement responsive techniques with popular libraries to get to grips with building responsive visualizations that work in the real world Incorporate responsive workflow in your data visualization process to build visualizations that take a mobile-first approach. Who This Book Is For Web developers and data science professionals who want to make their visualizations work for smaller screen sizes. Some basic knowledge of JavaScript and Data visualization is expected. What You Will Learn Get familiar with responsive design for data visualizations Understand the main concepts of D3.js to create interactive visualizations Unleash the power of Bootstrap to create stunning and responsive visualizations for all screen resolutions Implement Touch and Mouse interactions for mobile-first applications Design Transitions and Animations that impress in portrait and landscape Build a Responsive World Map using GeoJSON and D3.js In Detail Using D3.js and Responsive Design principles, you will not just be able to implement visualizations that look and feel awesome across all devices and screen resolutions, but you will also boost your productivity and reduce development time by making use of Bootstrap—the most popular framework for developing responsive web applications. This book teaches the basics of scalable vector graphics (SVG), D3.js, and Bootstrap while focusing on Responsive Design as well as mobile-first visualizations; the reader will start by discovering Bootstrap and how it can be used for creating responsive applications, and then implement a basic bar chart in D3.js. You will learn about loading, parsing, and filtering data in JavaScript and then dive into creating a responsive visualization by using Media Queries, responsive interactions for Mobile and Desktop devices, and transitions to bring the visualization to life. In the following chapters, we build a fully responsive interactive map to display geographic data using GeoJSON and set up integration testing with Protractor to test the application across real devices using a mobile API gateway such as AWS Device Farm. You will finish the journey by discovering the caveats of mobile-first applications and learn how to master cross-browser complications. Style and approach As the world shifts to mobile devices for consuming data on the Web, developers are faced with the unique challenge of making data visualizations work for their smaller screens. The growth of responsive web design enabled developers to adopt page layouts and media for smaller screens, but there is still little information available on how to adapt data visualizations for the smaller screens. This book fills this important gap and shows how responsive web design principles can be extended to create visualizations that work well regardless of the screen size, thereby allowing developers to build user-friendly visualizations that work well on all devices. In addition to covering some of the popular techniques and design patterns for building responsive visualizations, the book also shows readers how to implement these techniques with the help of some popular tools and libraries.
Learning SQLite for iOS
Learning SQLite for iOS
Gene Da Rocha, MSc, BSc (Hons)
¥54.49
Extend SQLite with mobile development skills to build great apps for iOS devices About This Book Implement Swift code using SQLite statements Learn the background to SQL and SQLite for mobile development, its statements, and command features through practical examples Extend the standard SQLite functionality and increase your software creation portfolio Who This Book Is For This book is intended for those who want to learn about SQLite and how to develop apps in Swift or HTML5 using SQLite. Whether you are an expert Objective-C programmer or new to this platform, you'll learn quickly, grasping the code in real-world apps to use Swift. What You Will Learn Explore Swift's basic language statements Connect to SQLite and execute SQL statements Extend the SQLite language to create your own software extensions Use HTML5 with Phonegap on iOS Set up a Swift project using XCode with SQLite Administer SQLite databases in an easy and effective way In Detail The ability to use SQLite with iOS provides a great opportunity to build amazing apps. Apple's iOS SDK provides native support for SQLite databases. This combination offers the potential to create powerful, data-persistent applications. This book starts with the architecture of SQLite database and introduces you to concepts in SQL . You will find yourself equipped to design your own database system, administer it, and maintain it. Further, you will learn how to operate your SQLite databases smoothly using SQL commands. You will be able to extend the functionality of SQLite by using its vast arsenal of C API calls to build some interesting, exciting, new, and intelligent data-driven applications. Understand how Xcode, HTML5, and Phonegap can be used to build a cross-platform modern app which can benefit from all these technologies - all through creating a complete, customizable application skeleton that you can build on for your own apps. Style and approach This book is a practical and comprehensive guide to developing applications using SQLite and iOS.
jQuery Mobile Web Development Essentials - Third Edition
jQuery Mobile Web Development Essentials - Third Edition
Raymond Camden
¥80.65
Build a powerful and practical jQuery-based framework in order to create mobile-optimized websites About This Book Build websites with jQuery Mobile that work beautifully across a wide range of mobile devices Become a competent jQuery Mobile developer and learn the building blocks of jQuery Mobile’s component-driven design This book covers key concepts but with a focus on providing the practical skills required Who This Book Is For This book is for any web developer who is looking to create mobile-optimized websites. Basic knowledge of HTML is required. Minor familiarity with JavaScript would help but is not required. What You Will Learn Create mobile-optimized sites using simple HTML Structure your sites so users can browse them on mobile devices Find out how to work with multiple pages in the JQM framework and embed multiple pages in HTML files Enhance simple pages using various toolbars Include mobile-optimized forms for interactive sites Convert desktop sites into mobile versions Use HTML5’s local storage feature in jQuery Mobile to include persistent client-side storage Explore the rich sets of widgets and themes available and discover how to modify them for use in your jQuery Mobile site In Detail jQuery Mobile is a HTML5-based touch-optimized web framework. jQuery Mobile can be used to build responsive cross-platform websites and apps for a wide range of smartphones, tablets, and desktop devices. The jQuery Mobile framework can be integrated with other mobile app frameworks such as PhoneGap, IBM Worklight, and more. Introduction to jQuery Mobile explains how to add the framework to your HTML pages to create rich, mobile-optimized web pages with minimal effort. You’ll learn how to use jQuery Mobile’s automatic enhancements and configure the framework for customized, powerful mobile-friendly websites. We then dig into forms, events, and styling. You'll see how jQuery Mobile automatically enhances content, and will find out how to use the JavaScript API to build complex sites. We’ll introduce you to how jQuery Mobile can be themed as well looking into how JavaScript can be used for deep sets of customizations. The examples are ready to run and can be used to help kick-start your own site. Along the way, you will leverage all the concepts you learn to build three sample mobile applications. Style and approach Through a set of easy to follow instructions, we’ll show you how to use jQuery Mobile’s features one easy-to-use widget at a time. You’ll see examples for each feature as well as screenshots to demonstrate what they should look like on a mobile device. You can then take these example files and modify them as you learn to experiment.
OpenLayers 3.x Cookbook - Second Edition
OpenLayers 3.x Cookbook - Second Edition
Peter J. Langley
¥80.65
Over 50 comprehensive recipes to help you create spectacular maps with OpenLayers 3 About This Book Create highly customized mapping apps for the web with rich interactivity and diverse content using JavaScript See how successful mapping apps work and how they integrate with third-party services Packed full of code examples, screenshots, and explanations from professionals in the industry Who This Book Is For If you are a GIS-related professional with basic knowledge of web technologies and want to gain in-depth knowledge of creating web mapping applications, then this book is for you. The recipes will be appropriately mixed to suit JavaScript beginners or experts and cover basic to advanced topics on OpenLayers. What You Will Learn Create stunning maps, and understand projection. Add customized raster and vector layers Work with important tile providers Work with OGCs, WMS, and WFS compliant servers Read/write features from/to different data sources Style features to improve their visualization Understand events and work with the main controls Enhance maps with HTML5 technologies such as Geolocation In Detail Data visualization and analytics has become an important task across all technology-based industries. OpenLayers 3,is one of the most important and complete open source JavaScript mapping libraries today. Throughout this book, you will go through recipes that expose various features of OpenLayers 3, allowing you to gain an insight into building complex GIS web applications. You’ll get to grips with the basics of creating a map with common functionality and quickly advance to more complicated solutions that address modern challenges. You will explore into maps, raster and vector layers and styling in-depth. This book also includes problem solving and how-to recipes for the most common and important tasks. The range of recipes includes: creating basic maps, working with raster and vector layers, understanding events,working with the main controls, reading features from different data sources, styling features, and understanding the underlying architecture. It will also cover solutions and optimizations to challenges commonly faced in modern applications. Style and approach This book teaches you how to create stunning maps that are highly interactive and visually appealing with the help of 50 handpicked recipes. Each recipe will address your need to visualize data on a map. Just follow the steps in the recipes to create maps of your choice in no time.
Mastering Clojure
Mastering Clojure
Akhil Wali
¥90.46
Understand the philosophy of the Clojure language and dive into its inner workings to unlock its advanced features, methodologies, and constructs About This Book Learn to handle data using sequences, reducers, and transducers in Clojure Explore the lesser known and more advanced features, constructs, and methodologies of the Clojure language and its ecosystem, such as asynchronous channels, actors, logic programming, and reactive programming Sharpen your Clojure skills through illustrative and comprehensive examples Who This Book Is For If you’re looking to learn more about the core libraries and dive deep into the Clojure language, then this book is ideal for you. Prior knowledge of the Clojure language is required. What You Will Learn Maximize the impact of parallelization, functional composition, and process transformation by composing reducers and transducers Process and manipulate data using sequences, reducers, and transducers in Clojure Modify and add features to the Clojure language using macros Explore the features of category theory and custom data sources for logic programming in Clojure Orchestrate parallelism and concurrency using built-in primitives as well as community libraries in Clojure Handle data with asynchronous and reactive programming methodologies and leverage it using the core.async library Test your code with unit tests, specs, and type checks to write testable code Troubleshoot and style your Clojure code to make it more maintainable In Detail Clojure is a general-purpose language from the Lisp family with an emphasis on functional programming. It has some interesting concepts and features such as immutability, gradual typing, thread-safe concurrency primitives, and macro-based metaprogramming, which makes it a great choice to create modern, performant, and scalable applications. Mastering Clojure gives you an insight into the nitty-gritty details and more advanced features of the Clojure programming language to create more scalable, maintainable, and elegant applications. You’ll start off by learning the details of sequences, concurrency primitives, and macros. Packed with a lot of examples, you’ll get a walkthrough on orchestrating concurrency and parallelism, which will help you understand Clojure reducers, and we’ll walk through composing transducers so you know about functional composition and process transformation inside out. We also explain how reducers and transducers can be used to handle data in a more performant manner. Later on, we describe how Clojure also supports other programming paradigms such as pure functional programming and logic programming. Furthermore, you’ll level up your skills by taking advantage of Clojure's powerful macro system. Parallel, asynchronous, and reactive programming techniques are also described in detail. Lastly, we’ll show you how to test and troubleshoot your code to speed up your development cycles and allow you to deploy the code faster. Style and approach This is an easy-to-follow project-based guide that throws you directly into the excitement of Clojure code. Mastering Clojure is for anyone who is interested in expanding their knowledge of language features and advanced functional programming.
Getting Started with Raspberry Pi Zero
Getting Started with Raspberry Pi Zero
Richard Grimmett
¥54.49
Get started with the smallest, cheapest, and highest-utility Pi ever—Raspberry Pi Zero About This Book Get started with Raspberry Pi Zero and put all of its exciting features to use Create fun games and programs with little or no programming experience Learn to use this super-tiny PC to control hardware and software for work, play, and everything else Who This Book Is For This book is for hobbyists and programmers who are taking their first steps toward using Raspberry Pi Zero. No programming experience is required, although some Python programming experience might be useful. What You Will Learn Understand how to initially download the operating system and set up Raspberry Pi Zero Find out how to control the GPIO pins of Raspberry Pi Zero to control LED circuits Get to grips with adding hardware to the GPIO to control more complex hardware such as motors Add USB control hardware to control a complex robot with 12 servos Include speech recognition so that projects can receive commands Enable the robot to communicate with the world around it by adding speech output Control the robot from a distance and see what the robot is seeing by adding wireless communication Discover how to build a Robotic hand and a Quadcopter In Detail Raspberry Pi Zero is half the size of Raspberry Pi A, only with twice the utility. At just three centimeters wide, it packs in every utility required for full-fledged computing tasks. This practical tutorial will help you quickly get up and running with Raspberry Pi Zero to control hardware and software and write simple programs and games. You will learn to build creative programs and exciting games with little or no programming experience. We cover all the features of Raspberry Pi Zero as you discover how to configure software and hardware, and control external devices. You will find out how to navigate your way in Raspbian, write simple Python *s, and create simple DIY programs. Style and approach This is a practical and fun ?getting startedtutorial that will guide you through everything new that the Raspberry Pi has to offer.
Learning PHP 7
Learning PHP 7
Antonio Lopez
¥90.46
Learn the art of PHP programming through this example-rich book filled to the brim with tutorials every PHP developer needs to know About This Book Set up the PHP environment and get started with web programming Leverage the potential of PHP for server-side programming, memory management, and object-oriented programming (OOP) This book is packed with real-life examples to help you implement the concepts as you learn Who This Book Is For If you are a web developer or programmer who wants to create real-life web applications using PHP 7, or a beginner who wants to get started with PHP 7 programming, this book is for you. Prior knowledge of PHP, PHP 7, or programming is not mandatory. What You Will Learn Set up a server on your machine with PHP Use PHP syntax with the built-in server to create apps Apply the OOP paradigm to PHP to write richer code Use MySQL to manage data in your web applications Create a web application from scratch using MVC Add tests to your web application and write testable code Use an existing PHP framework to build and manage your applications Build REST APIs for your PHP applications Test the behavior of web applications with Behat In Detail PHP is a great language for building web applications. It is essentially a server-side *ing language that is also used for general purpose programming. PHP 7 is the latest version with a host of new features, and it provides major backwards-compatibility breaks. This book begins with the fundamentals of PHP programming by covering the basic concepts such as variables, functions, class, and objects. You will set up PHP server on your machine and learn to read and write procedural PHP code. After getting an understanding of OOP as a paradigm, you will execute MySQL queries on your database. Moving on, you will find out how to use MVC to create applications from scratch and add tests. Then, you will build REST APIs and perform behavioral tests on your applications. By the end of the book, you will have the skills required to read and write files, debug, test, and work with MySQL. Style and approach This book begins with the basics that all PHP developers use every day and then dives deep into detailed concepts and tricks to help you speed through development. You will be able to learn the concepts by performing practical tasks and implementing them in your daily activities, all at your own pace.