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万本电子书0元读

WordPress Web Application Development
WordPress Web Application Development
Rakhitha Nimesh Ratnayake
¥80.65
An extensive, practical guide that explains how to adapt WordPress features, both conventional and trending, for web applications.This book is intended for WordPress developers and designers who have the desire to go beyond conventional website development to develop quality web applications within a limited time frame and for maximum profit. Experienced web developers who are looking for a framework for rapid application development will also find this to be a useful resource. Prior knowledge with of WordPress is preferable as the main focus will be on explaining methods for adapting WordPress techniques for web application development rather than explaining basic skills with WordPress.
GNS3 Network Simulation Guide
GNS3 Network Simulation Guide
"RedNectar" Chris Welsh
¥59.94
GNS3 Network Simulation Guide is an easy-to-follow yet comprehensive guide which is written in a tutorial format helping you grasp all the things you need for accomplishing your certification or simulation goal. If you are a networking professional who wants to learn how to simulate networks using GNS3, this book is ideal for you. The introductory examples within the book only require minimal networking knowledge, but as the book progresses onto more advanced topics, users will require knowledge of TCP/IP and routing.
Laravel Application Development Cookbook
Laravel Application Development Cookbook
Terry Matula
¥80.65
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.A short and precise guide to get you started with EaselJS , helping you to create some cool applications and games.EaselJS greatly simplifies application development in HTML5 Canvas using a syntax and an architecture very similar to the ActionScript 3.0 language. As a result, Flash / Flex developers will immediately feel at home but it’s very easy to learn even if you've never opened Flash in your life. The book targets Web designers, animators, Digital content producers, and Flash and Flex developers.
Business Intelligence with MicroStrategy Cookbook
Business Intelligence with MicroStrategy Cookbook
Davide Moraschi
¥99.18
Written in a cookbook style, this book will teach you through the use of recipes with examples and illustrations. Each recipe contains step-by-step instructions about everything necessary to execute a particular task.This book is intended for both BI and database developers who want to expand their knowledge of MicroStrategy. It is also useful for advanced data analysts who are evaluating different technologies. You do not need to be an SQL master to read this book, yet knowledge of some concepts like foreign keys and many-to-many relationships is assumed. Some knowledge of basic concepts such as dimensional modeling (fact tables, dimensions) will also help your comprehension of this book. No previous MicroStrategy knowledge is needed.
Getting Started with OpenCart Module Development
Getting Started with OpenCart Module Development
Rupak Nepali
¥63.21
Written as a step-by-step guide, Getting Started with OpenCart Module Development will teach you all you need to know about OpenCart, from custom extensions to module development.This book is for developers who want to develop OpenCart extensions and for those who want to learn more about the code workflow of OpenCart. Basic knowledge of OpenCart would be an added advantage.
Arduino Home Automation
Arduino Home Automation
Marco Schwartz
¥43.59
This book is divided into projects that are explained in a step-by-step format, with practical instructions that are easy to follow. If you want to build your own home automation systems wirelessly using the Arduino platform, this is the book for you. You will need to have some basic experience in Arduino and general programming languages, such as C and C++ to understand the projects in this book.
MongoDB High Availability
MongoDB High Availability
Afshin Mehrabani
¥59.94
This book has a perfect balance of concepts and their practical implementation along with solutions to make a highly available MongoDB server with clear instructions and guidance. If you are using MongoDB in a production environment and need a solution to make a highly available MongoDB server, this book is ideal for you. Familiarity with MongoDB is expected so that you understand the content of this book.
Kali Linux CTF Blueprints
Kali Linux CTF Blueprints
Cameron Buchanan
¥65.39
Taking a highly practical approach and a playful tone, Kali Linux CTF Blueprints provides step-by-step guides to setting up vulnerabilities, in-depth guidance to exploiting them, and a variety of advice and ideas to build and customize your own challenges. If you are a penetration testing team leader or individual who wishes to challenge yourself or your friends in the creation of penetration testing assault courses, this is the book for you. The book assumes a basic level of penetration skills and familiarity with the Kali Linux operating system.
Spring MVC Beginner's Guide
Spring MVC Beginner's Guide
Amuthan G
¥80.65
A step-by-step pragmatic approach to web application development using Spring MVC, with relevant screenshots and concise explanations. This book is aimed at helping Java developers who want to teach themselves Spring MVC, even if they have no previous experience with Spring MVC. It would be helpful to have a bit of familiarity with basic servlet programming concepts, but no prior experience is required.
Building Levels in Unity
Building Levels in Unity
Volodymyr Gerasimov
¥80.65
The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
Raspberry Pi Gaming - Second Edition
Raspberry Pi Gaming - Second Edition
Shea Silverman
¥45.77
If you are someone who loves to play games and are interested in learning more about the capabilities of your Raspberry Pi, this book is for you. Basic knowledge of Raspberry Pi programming is expected.
Mastering Ext JS - Second Edition
Mastering Ext JS - Second Edition
Loiane Groner
¥90.46
If you are a developer who is familiar with Ext JS and want to augment your skills to create even better web applications, this is the book for you. Basic knowledge of JavaScript/HTML/CSS and any server-side language (PHP, Java, C#, Ruby, or Python) is required.
Clojure Web Development Essentials
Clojure Web Development Essentials
Ryan Baldwin
¥80.65
This book is for anyone who's worked with Clojure and wants to use it to start developing applications for the Web. Experience or familiarity with basic Clojure syntax is a must, and exposure to Leiningen (or other similar build tools such as Maven) would be helpful.
YARN Essentials
YARN Essentials
Amol Fasale
¥54.49
If you have a working knowledge of Hadoop 1.x but want to start afresh with YARN, this book is ideal for you. You will be able to install and administer a YARN cluster and also discover the configuration settings to fine-tune your cluster both in terms of performance and scalability. This book will help you develop, deploy, and run multiple applications/frameworks on the same shared YARN cluster.
PowerShell for SQL Server Essentials
PowerShell for SQL Server Essentials
Donabel Santos
¥54.49
This book is written for SQL Server administrators and developers who want to leverage PowerShell to work with SQL Server. Some background with *ing will be helpful but not necessary.
Sencha Charts Essentials
Sencha Charts Essentials
Ajit Kumar
¥45.77
If you are an Ext JS or Sencha Touch developer, designer, or architect who wants to build enterprise-scale data visualization capabilities using Sencha, then this book is ideal for you. You should have a knowledge of HTML, JavaScript, CSS, and Sencha Ext JS or Sencha Touch fundamentals, in particular. Some familiarity with SVG and HTML5 Canvas would be preferred, but not required.
Microsoft Azure Machine Learning
Microsoft Azure Machine Learning
Sumit Mund
¥71.93
The book is intended for those who want to learn how to use Azure Machine Learning. Perhaps you already know a bit about Machine Learning, but have never used ML Studio in Azure; or perhaps you are an absolute newbie. In either case, this book will get you up-and-running quickly.
Unity Virtual Reality Projects
Unity Virtual Reality Projects
Jonathan Linowes
¥71.93
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you’re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.
Learning JavaScript Robotics
Learning JavaScript Robotics
Kassandra Perch
¥54.49
Design, build, and program your own remarkable robots with JavaScript and open source hardware About This Book Learn how to leverage Johnny-Five's Read, Eval, Print Loop, and Event API to write robot code with JavaScript Unlock a world of exciting possibilities by hooking your JavaScript-programmed robots up to the internet and using external data and APIs Move your project code from the Arduino Uno to a multitude of other robotics platforms Who This Book Is For If you've worked with Arduino before or are new to electronics and would like to try writing sketches in JavaScript, then this book is for you! Basic knowledge of JavaScript and Node.js will help you get the most out of this book. What You Will Learn Familiarise yourself with Johnny-Five Read, Eval, and Print Loop (REPL) to modify and debug robotics code in real time Build robots with basic output devices to create projects that light up, make noise, and more Create projects with complex output devices, and employ the Johnny-Five API to simplify the use of components that require complex interfaces, such as I2C Make use of sensors and input devices to allow your robotics projects to survey the world around them and accept input from users Use the Sensor and Motor objects to make it much easier to move your robotics projects Learn about the Animation API that will allow you to program complex movements using timing and key frames Bring in other devices to your Johnny-Five projects, such as USB devices and remotes Connect your Johnny-Five projects to external APIs and create your own Internet of Things! In Detail There has been a rapid rise in the use of JavaScript in recent times in a variety of applications, and JavaScript robotics has seen a rise in popularity too. Johnny-Five is a framework that gives NodeBots a consistent API and platform across several hardware systems. This book walks you through basic robotics projects including the physical hardware builds and the JavaScript code for them. You'll delve into the concepts of Johnny-Five and JS robotics. You'll learn about various components such as Digital GPIO pins, PWM output pins, Sensors, servos, and motors to be used with Johnny-Five along with some advanced components such as I2C, and SPI. You will learn to connect your Johnny-Five robots to internet services and other NodeBots to form networks. By the end of this book, you will have explored the benefits of the Johnny-Five framework and the many devices it unlocks. Style and approach This step-by-step guide to the Johnny-Five ecosystem is explained in a conversational style, packed with examples and tips. Each chapter also explores the Johnny-Five documentation to enable you to start exploring the API on your own.
Data Lake Development with Big Data
Data Lake Development with Big Data
Pradeep Pasupuleti
¥63.21
Explore architectural approaches to building Data Lakes that ingest, index, manage, and analyze massive amounts of data using Big Data technologies About This Book Comprehend the intricacies of architecting a Data Lake and build a data strategy around your current data architecture Efficiently manage vast amounts of data and deliver it to multiple applications and systems with a high degree of performance and scalability Packed with industry best practices and use-case scenarios to get you up-and-running Who This Book Is For This book is for architects and senior managers who are responsible for building a strategy around their current data architecture, helping them identify the need for a Data Lake implementation in an enterprise context. The reader will need a good knowledge of master data management, information lifecycle management, data governance, data product design, data engineering, and systems architecture. Also required is experience of Big Data technologies such as Hadoop, Spark, Splunk, and Storm. What You Will Learn Identify the need for a Data Lake in your enterprise context and learn to architect a Data Lake Learn to build various tiers of a Data Lake, such as data intake, management, consumption, and governance, with a focus on practical implementation scenarios Find out the key considerations to be taken into account while building each tier of the Data Lake Understand Hadoop-oriented data transfer mechanism to ingest data in batch, micro-batch, and real-time modes Explore various data integration needs and learn how to perform data enrichment and data transformations using Big Data technologies Enable data discovery on the Data Lake to allow users to discover the data Discover how data is packaged and provisioned for consumption Comprehend the importance of including data governance disciplines while building a Data Lake In Detail A Data Lake is a highly scalable platform for storing huge volumes of multistructured data from disparate sources with centralized data management services. It eliminates the need for up-front modeling and rigid data structures by allowing schema-less writes. Data Lakes make it possible to ask complex far-reaching questions to find out hidden data patterns and relationships. This book explores the potential of Data Lakes and explores architectural approaches to building data lakes that ingest, index, manage, and analyze massive amounts of data using batch and real-time processing frameworks. It guides you on how to go about building a Data Lake that is managed by Hadoop and accessed as required by other Big Data applications such as Spark, Storm, Hive, and so on, to create an environment in which data from different sources can be meaningfully brought together and analyzed. Data Lakes can be viewed as having three capabilities—intake, management, and consumption. This book will take readers through each of these processes of developing a Data Lake and guide them (using best practices) in developing these capabilities. It will also explore often ignored, yet crucial considerations while building Data Lakes, with the focus on how to architect data governance, security, data quality, data lineage tracking, metadata management, and semantic data tagging. By the end of this book, you will have a good understanding of building a Data Lake for Big Data. You will be able to utilize Data Lakes for efficient and easy data processing and analytics. Style and approach Data Lake Development with Big Data provides architectural approaches to building a Data Lake. It follows a use case-based approach where practical implementation scenarios of each key component are explained. It also helps you understand how these use cases are implemented in a Data Lake. The chapters are organized in a way that mimics the sequential data flow evidenced in a Data Lake.
Tkinter GUI Application Development Blueprints
Tkinter GUI Application Development Blueprints
Bhaskar Chaudhary
¥80.65
Master GUI programming in Tkinter as you design, implement, and deliver ten real-world applications from start to finish About This Book Conceptualize and build state-of-art GUI applications with Tkinter Tackle the complexity of just about any size GUI application with a structured and scalable approach A project-based, practical guide to get hands-on into Tkinter GUI development Who This Book Is For Software developers, scientists, researchers, engineers, students, or programming hobbyists with basic familiarity in Python will find this book interesting and informative. People familiar with basic programming constructs in other programming language can also catch up with some brief reading on Python. No GUI programming experience is expected. What You Will Learn Get to know the basic concepts of GUI programming, such as Tkinter top-level widgets, geometry management, event handling, using callbacks, custom styling, and dialogs Create apps that can be scaled in size or complexity without breaking down the core Write your own GUI framework for maximum code reuse Build apps using both procedural and OOP styles, understanding the strengths and limitations of both styles Learn to structure and build large GUI applications based on Model-View-Controller (MVC) architecture Build multithreaded and database-driven apps Create apps that leverage resources from the network Learn basics of 2D and 3D animation in GUI applications Develop apps that can persist application data with object serialization and tools such as configparser In Detail Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice. Style and approach An easy-to-follow guide, full of hands-on examples of real-world GUI programs. The first chapter is a must read as it explains most of the things you need to get started with writing GUI programs with Tkinter. Each subsequent chapter is a stand-alone project that discusses some aspects of GUI programming in detail. These chapters can be read sequentially or randomly depending upon the readers experience with Python.