Extending SaltStack
¥80.65
Extend the power of your infrastructure and applications with Salt modules About This Book Get the most up-to-date practical resource on writing new Salt modules and extending Salt Learn through use cases and encounter both commonly-used modules as well as advanced ones Effectively troubleshoot problems and hiccups encountered while building and putting modules to work Who This Book Is For This book is for both new and existing Salt developers who are looking to build and write new Salt modules. Some prior Python development experience is expected. What You Will Learn Understand the working of Salt's Loader system Write several of the most common types of Salt modules Interact between different kinds of modules and build new ones Submit open source modules upstream to the Salt project Make Salt interact with third-party services and applications In Detail Salt already ships with a very powerful set of tools, but that doesn't mean that they all suit your needs perfectly. By adding your own modules and enhancing existing ones, you can bring the functionality that you need to increase your productivity. Extending SaltStack follows a tutorial-based approach to explain different types of modules, from fundamentals to complete and full-functioning modules. Starting with the Loader system that drives Salt, this book will guide you through the most common types of modules. First you will learn how to write execution modules. Then you will extend the configuration using the grain, pillar, and SDB modules. Next up will be state modules and then the renderers that can be used with them. This will be followed with returner and output modules, which increase your options to manage return data. After that, there will be modules for external file servers, clouds, beacons, and finally external authentication and wheel modules to manage the master. With this guide in hand, you will be prepared to create, troubleshoot, and manage the most common types of Salt modules and take your infrastructure to new heights! Style and approach This book follows a step-by-step tutorial-based approach explaining the different types of modules, from fundamentals to complete and full-functioning modules.
Web Developer's Reference Guide
¥80.65
A one-stop guide to the essentials of web development including popular frameworks such as jQuery, Bootstrap, AngularJS, and Node.js About This Book Understand the essential elements of HTML, CSS, and JavaScript, including how and when to use them Walk through three of the best and most popular web development frameworks – jQuery, Bootstrap, and AngularJS References for any function you will need in your day-to-day web development Who This Book Is For This book is perfect for beginners but more advanced web developers will also benefit. Laid out so you can refer to as much or as little as you need to, with this book you can exhaustively explore essential concepts for modern web developers. What You Will Learn Explore detailed explanations of all the major HTML elements and attributes, illustrated with examples Take a deep dive into CSS properties and functions and master their usage Find clear, concise de*ions of JavaScript syntax and expressions Recognize various JavaScript design patterns and learn the basics of JavaScript object-orientated programming Implement the latest ECMAScript 6 for client-side *ing in your web applications Discover new ways to develop your website's front end quickly and easily using Bootstrap Write JavaScript extensibly using jQuery-JavaScript's feature-rich library Delve into the key Node.js modules used in JavaScript server-side programming Access AngularJS 's important modules, controllers, directives, and services quickly In Detail This comprehensive reference guide takes you through each topic in web development and highlights the most popular and important elements of each area. Starting with HTML, you will learn key elements and attributes and how they relate to each other. Next, you will explore CSS pseudo-classes and pseudo-elements, followed by CSS properties and functions. This will introduce you to many powerful and new selectors. You will then move on to JavaScript. This section will not just introduce functions, but will provide you with an entire reference for the language and paradigms. You will discover more about three of the most popular frameworks today—Bootstrap, which builds on CSS, jQuery which builds on JavaScript, and AngularJS, which also builds on JavaScript. Finally, you will take a walk-through Node.js, which is a server-side framework that allows you to write programs in JavaScript. Style and approach This book is an easy-to-follow, comprehensive reference guide. Each topic, function, or element is listed methodically along with parameters, return values, and de*ions. Examples are also included to help you put the concepts to use quickly in the real world.
Unity 5.x By Example
¥90.46
An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# *ing Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
jQuery Mobile Web Development Essentials - Third Edition
¥80.65
Build a powerful and practical jQuery-based framework in order to create mobile-optimized websites About This Book Build websites with jQuery Mobile that work beautifully across a wide range of mobile devices Become a competent jQuery Mobile developer and learn the building blocks of jQuery Mobile’s component-driven design This book covers key concepts but with a focus on providing the practical skills required Who This Book Is For This book is for any web developer who is looking to create mobile-optimized websites. Basic knowledge of HTML is required. Minor familiarity with JavaScript would help but is not required. What You Will Learn Create mobile-optimized sites using simple HTML Structure your sites so users can browse them on mobile devices Find out how to work with multiple pages in the JQM framework and embed multiple pages in HTML files Enhance simple pages using various toolbars Include mobile-optimized forms for interactive sites Convert desktop sites into mobile versions Use HTML5’s local storage feature in jQuery Mobile to include persistent client-side storage Explore the rich sets of widgets and themes available and discover how to modify them for use in your jQuery Mobile site In Detail jQuery Mobile is a HTML5-based touch-optimized web framework. jQuery Mobile can be used to build responsive cross-platform websites and apps for a wide range of smartphones, tablets, and desktop devices. The jQuery Mobile framework can be integrated with other mobile app frameworks such as PhoneGap, IBM Worklight, and more. Introduction to jQuery Mobile explains how to add the framework to your HTML pages to create rich, mobile-optimized web pages with minimal effort. You’ll learn how to use jQuery Mobile’s automatic enhancements and configure the framework for customized, powerful mobile-friendly websites. We then dig into forms, events, and styling. You'll see how jQuery Mobile automatically enhances content, and will find out how to use the JavaScript API to build complex sites. We’ll introduce you to how jQuery Mobile can be themed as well looking into how JavaScript can be used for deep sets of customizations. The examples are ready to run and can be used to help kick-start your own site. Along the way, you will leverage all the concepts you learn to build three sample mobile applications. Style and approach Through a set of easy to follow instructions, we’ll show you how to use jQuery Mobile’s features one easy-to-use widget at a time. You’ll see examples for each feature as well as screenshots to demonstrate what they should look like on a mobile device. You can then take these example files and modify them as you learn to experiment.
OpenLayers 3.x Cookbook - Second Edition
¥80.65
Over 50 comprehensive recipes to help you create spectacular maps with OpenLayers 3 About This Book Create highly customized mapping apps for the web with rich interactivity and diverse content using JavaScript See how successful mapping apps work and how they integrate with third-party services Packed full of code examples, screenshots, and explanations from professionals in the industry Who This Book Is For If you are a GIS-related professional with basic knowledge of web technologies and want to gain in-depth knowledge of creating web mapping applications, then this book is for you. The recipes will be appropriately mixed to suit JavaScript beginners or experts and cover basic to advanced topics on OpenLayers. What You Will Learn Create stunning maps, and understand projection. Add customized raster and vector layers Work with important tile providers Work with OGCs, WMS, and WFS compliant servers Read/write features from/to different data sources Style features to improve their visualization Understand events and work with the main controls Enhance maps with HTML5 technologies such as Geolocation In Detail Data visualization and analytics has become an important task across all technology-based industries. OpenLayers 3,is one of the most important and complete open source JavaScript mapping libraries today. Throughout this book, you will go through recipes that expose various features of OpenLayers 3, allowing you to gain an insight into building complex GIS web applications. You’ll get to grips with the basics of creating a map with common functionality and quickly advance to more complicated solutions that address modern challenges. You will explore into maps, raster and vector layers and styling in-depth. This book also includes problem solving and how-to recipes for the most common and important tasks. The range of recipes includes: creating basic maps, working with raster and vector layers, understanding events,working with the main controls, reading features from different data sources, styling features, and understanding the underlying architecture. It will also cover solutions and optimizations to challenges commonly faced in modern applications. Style and approach This book teaches you how to create stunning maps that are highly interactive and visually appealing with the help of 50 handpicked recipes. Each recipe will address your need to visualize data on a map. Just follow the steps in the recipes to create maps of your choice in no time.
Mastering Clojure
¥90.46
Understand the philosophy of the Clojure language and dive into its inner workings to unlock its advanced features, methodologies, and constructs About This Book Learn to handle data using sequences, reducers, and transducers in Clojure Explore the lesser known and more advanced features, constructs, and methodologies of the Clojure language and its ecosystem, such as asynchronous channels, actors, logic programming, and reactive programming Sharpen your Clojure skills through illustrative and comprehensive examples Who This Book Is For If you’re looking to learn more about the core libraries and dive deep into the Clojure language, then this book is ideal for you. Prior knowledge of the Clojure language is required. What You Will Learn Maximize the impact of parallelization, functional composition, and process transformation by composing reducers and transducers Process and manipulate data using sequences, reducers, and transducers in Clojure Modify and add features to the Clojure language using macros Explore the features of category theory and custom data sources for logic programming in Clojure Orchestrate parallelism and concurrency using built-in primitives as well as community libraries in Clojure Handle data with asynchronous and reactive programming methodologies and leverage it using the core.async library Test your code with unit tests, specs, and type checks to write testable code Troubleshoot and style your Clojure code to make it more maintainable In Detail Clojure is a general-purpose language from the Lisp family with an emphasis on functional programming. It has some interesting concepts and features such as immutability, gradual typing, thread-safe concurrency primitives, and macro-based metaprogramming, which makes it a great choice to create modern, performant, and scalable applications. Mastering Clojure gives you an insight into the nitty-gritty details and more advanced features of the Clojure programming language to create more scalable, maintainable, and elegant applications. You’ll start off by learning the details of sequences, concurrency primitives, and macros. Packed with a lot of examples, you’ll get a walkthrough on orchestrating concurrency and parallelism, which will help you understand Clojure reducers, and we’ll walk through composing transducers so you know about functional composition and process transformation inside out. We also explain how reducers and transducers can be used to handle data in a more performant manner. Later on, we describe how Clojure also supports other programming paradigms such as pure functional programming and logic programming. Furthermore, you’ll level up your skills by taking advantage of Clojure's powerful macro system. Parallel, asynchronous, and reactive programming techniques are also described in detail. Lastly, we’ll show you how to test and troubleshoot your code to speed up your development cycles and allow you to deploy the code faster. Style and approach This is an easy-to-follow project-based guide that throws you directly into the excitement of Clojure code. Mastering Clojure is for anyone who is interested in expanding their knowledge of language features and advanced functional programming.
Getting Started with Raspberry Pi Zero
¥54.49
Get started with the smallest, cheapest, and highest-utility Pi ever—Raspberry Pi Zero About This Book Get started with Raspberry Pi Zero and put all of its exciting features to use Create fun games and programs with little or no programming experience Learn to use this super-tiny PC to control hardware and software for work, play, and everything else Who This Book Is For This book is for hobbyists and programmers who are taking their first steps toward using Raspberry Pi Zero. No programming experience is required, although some Python programming experience might be useful. What You Will Learn Understand how to initially download the operating system and set up Raspberry Pi Zero Find out how to control the GPIO pins of Raspberry Pi Zero to control LED circuits Get to grips with adding hardware to the GPIO to control more complex hardware such as motors Add USB control hardware to control a complex robot with 12 servos Include speech recognition so that projects can receive commands Enable the robot to communicate with the world around it by adding speech output Control the robot from a distance and see what the robot is seeing by adding wireless communication Discover how to build a Robotic hand and a Quadcopter In Detail Raspberry Pi Zero is half the size of Raspberry Pi A, only with twice the utility. At just three centimeters wide, it packs in every utility required for full-fledged computing tasks. This practical tutorial will help you quickly get up and running with Raspberry Pi Zero to control hardware and software and write simple programs and games. You will learn to build creative programs and exciting games with little or no programming experience. We cover all the features of Raspberry Pi Zero as you discover how to configure software and hardware, and control external devices. You will find out how to navigate your way in Raspbian, write simple Python *s, and create simple DIY programs. Style and approach This is a practical and fun ?getting startedtutorial that will guide you through everything new that the Raspberry Pi has to offer.
Learning PHP 7
¥90.46
Learn the art of PHP programming through this example-rich book filled to the brim with tutorials every PHP developer needs to know About This Book Set up the PHP environment and get started with web programming Leverage the potential of PHP for server-side programming, memory management, and object-oriented programming (OOP) This book is packed with real-life examples to help you implement the concepts as you learn Who This Book Is For If you are a web developer or programmer who wants to create real-life web applications using PHP 7, or a beginner who wants to get started with PHP 7 programming, this book is for you. Prior knowledge of PHP, PHP 7, or programming is not mandatory. What You Will Learn Set up a server on your machine with PHP Use PHP syntax with the built-in server to create apps Apply the OOP paradigm to PHP to write richer code Use MySQL to manage data in your web applications Create a web application from scratch using MVC Add tests to your web application and write testable code Use an existing PHP framework to build and manage your applications Build REST APIs for your PHP applications Test the behavior of web applications with Behat In Detail PHP is a great language for building web applications. It is essentially a server-side *ing language that is also used for general purpose programming. PHP 7 is the latest version with a host of new features, and it provides major backwards-compatibility breaks. This book begins with the fundamentals of PHP programming by covering the basic concepts such as variables, functions, class, and objects. You will set up PHP server on your machine and learn to read and write procedural PHP code. After getting an understanding of OOP as a paradigm, you will execute MySQL queries on your database. Moving on, you will find out how to use MVC to create applications from scratch and add tests. Then, you will build REST APIs and perform behavioral tests on your applications. By the end of the book, you will have the skills required to read and write files, debug, test, and work with MySQL. Style and approach This book begins with the basics that all PHP developers use every day and then dives deep into detailed concepts and tricks to help you speed through development. You will be able to learn the concepts by performing practical tasks and implementing them in your daily activities, all at your own pace.
Learning Proxmox VE
¥80.65
Unleash the power of Proxmox VE by setting up a dedicated virtual environment to serve both containers and virtual machines About This Book Create virtual machines and containers from the comfort of your workstation using Proxmox VE's web-based management interface Maximize performance, security, and the quality of virtual services by tailoring container and virtual machine configurations based on established best practices Put theory to practice by deploying virtual servers that promise portability, modularity, flexibility, security, and quality of service at any scale Who This Book Is For This book is intended for server and system administrators and engineers who are eager to take advantage of the potential of virtual machines and containers to manage servers more efficiently and make the best use of resources, from energy consumption to hardware utilization and physical real estate What You Will Learn Install and configure Proxmox VE Create new virtual machines and containers Import container templates and virtual appliances Optimize virtual machine performance for common use cases Apply the latest security patches to a Proxmox VE host Contrast PVE virtual machines and containers to recognize their respective use cases Secure virtual machines and containers Assess the benefits of virtualization on budgets, server real estate, maintenance, and management time In Detail Proxmox VE 4.1 provides an open source, enterprise virtualization platform on which to host virtual servers as either virtual machines or containers. This book will support your practice of the requisite skills to successfully create, tailor, and deploy virtual machines and containers with Proxmox VE 4.1. Following a survey of PVE's features and characteristics,this book will contrast containers with virtual machines and establish cases for both. It walks through the installation of Proxmox VE, explores the creation of containers and virtual machines, and suggests best practices for virtual disk creation, network configuration, and Proxmox VE host and guest security. Throughout the book, you will navigate the Proxmox VE 4.1 web interface and explore options for command-line management. Style and approach This book is a practical exploration of the different processes and procedures, which are essential in beginning your journey to fluent creation and optimization of effective containers and virtual machines.
Gradle Essentials
¥54.49
Master the fundamentals of Gradle using real-world projects with this quick and easy-to-read guide About This Book Write beautiful build *s for various types of projects effortlessly Become more productive by harnessing the power and elegance of the Gradle DSL Learn how to use Gradle quickly and effectively with this step-by-step guide Who This Book Is For This book is for Java and other JVM-based language developers who want to use Gradle or are already using Gradle on their projects. No prior knowledge of Gradle is required, but some familiarity with build-related terminologies and an understanding of the Java language would help. What You Will Learn Master the Gradle DSL by identifying the building blocks Learn just enough Groovy for Gradle Set up tests and reports for your projects to make them CI ready Create library, stand-alone, and web projects Craft multi-module projects quickly and efficiently Migrate existing projects to a modern Gradle build Extract common build logic into plugins Write builds for languages like Java, Groovy, and Scala In Detail Gradle is an advanced and modern build automation tool. It inherits the best elements of the past generation of build tools, but it also differs and innovates to bring terseness, elegance, simplicity, and the flexibility to build. Right from installing Gradle and writing your first build file to creating a fully-fledged multi-module project build, this book will guide you through its topics in a step-by-step fashion. You will get your hands dirty with a simple Java project built with Gradle and go on to build web applications that are run with Jetty or Tomcat. We take a unique approach towards explaining the DSL using the Gradle API, which makes the DSL more accessible and intuitive. All in all, this book is a concise guide to help you decipher the Gradle build files, covering the essential topics that are most useful in real-world projects. With every chapter, you will learn a new topic and be able to readily implement your build files. Style and approach This step-by-step guide focuses on being productive with every chapter. When required, topics are explained in-depth to give you a good foundation of the Gradle fundamentals. The book covers most aspects of builds required for conventional JVM-based projects, and when necessary, points you towards the right resources.
Extending Jenkins
¥63.21
Get a complete walkthrough of the many interfaces available in Jenkins with the help of real-world examples to take you to the next level with Jenkins About This Book Find out how to interact with Jenkins from within Eclipse, NetBeans, and IntelliJ IDEA Develop custom solutions that act upon Jenkins information in real time A step-by-step, practical guide to help you learn about extension points in existing plugins and how to build your own plugin Who This Book Is For This book is aimed primarily at developers and administrators who are interested in taking their interaction and usage of Jenkins to the next level. The book assumes you have a working knowledge of Jenkins and programming in general, and an interest in learning about the different approaches to customizing and extending Jenkins so it fits your requirements and your environment perfectly. What You Will Learn Retrieve and act upon Jenkins information in real time Find out how to interact with Jenkins through a variety of IDEs Develop your own Form and Input validation and customization Explore how Extension points work, and develop your own Jenkins plugin See how to use the Jenkins API and command-line interface Get to know how to remotely update your Jenkins configuration Design and develop your own Information Radiator Discover how Jenkins customization can help improve quality and reduce costs In Detail Jenkins CI is the leading open source continuous integration server. It is written in Java and has a wealth of plugins to support the building and testing of virtually any project. Jenkins supports multiple Software Configuration Management tools such as Git, Subversion, and Mercurial. This book explores and explains the many extension points and customizations that Jenkins offers its users, and teaches you how to develop your own Jenkins extensions and plugins. First, you will learn how to adapt Jenkins and leverage its abilities to empower DevOps, Continuous Integration, Continuous Deployment, and Agile projects. Next, you will find out how to reduce the cost of modern software development, increase the quality of deliveries, and thereby reduce the time to market. We will also teach you how to create your own custom plugins using Extension points. Finally, we will show you how to combine everything you learned over the course of the book into one real-world scenario. Style and approach Extending Jenkins explores and explains advanced Jenkins functionality from a practical point of view, teaching you real-world skills that will help you get more from this powerful software. Each key topic is explained clearly with a practical example, and in sufficient detail so you understand the concepts and can then develop your own solutions using your preferred software and languages.
GameMaker Programming By Example
¥80.65
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker’s features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
Pentaho Analytics for MongoDB Cookbook
¥80.65
Over 50 recipes to learn how to use Pentaho Analytics and MongoDB to create powerful analysis and reporting solutions About This Book Create reports and stunning dashboards with MongoDB data Accelerate data access and maximize productivity with unique features of Pentaho for MongoDB A step-by-step recipe-based guide for making full use of Pentaho suite tools with MongoDB Who This Book Is For This book is intended for data architects and developers with a basic level of knowledge of MongoDB. Familiarity with Pentaho is not expected. What You Will Learn Extract, load, and transform data from MongoDB collections to other datasources Design Pentaho Reports using different types of connections for MongoDB Create a OLAP mondrian schema for MongoDB Explore your MongoDB data using Pentaho Analyzer Utilize the drag and drop web interface to create dashboards Use Kettle Thin JDBC with MongoDB for analysis Integrate advanced dashboards with MondoDB using different types of connections Publish and run a report on Pentaho BI server using a web interface In Detail MongoDB is an open source, schemaless NoSQL database system. Pentaho as a famous open source Analysis tool provides high performance, high availability, and easy scalability for large sets of data. The variant features in Pentaho for MongoDB are designed to empower organizations to be more agile and scalable and also enables applications to have better flexibility, faster performance, and lower costs. Whether you are brand new to online learning or a seasoned expert, this book will provide you with the skills you need to create turnkey analytic solutions that deliver insight and drive value for your organization. The book will begin by taking you through Pentaho Data Integration and how it works with MongoDB. You will then be taken through the Kettle Thin JDBC Driver for enabling a Java application to interact with a database. This will be followed by exploration of a MongoDB collection using Pentaho Instant view and creating reports with MongoDB as a datasource using Pentaho Report Designer. The book will then teach you how to explore and visualize your data in Pentaho BI Server using Pentaho Analyzer. You will then learn how to create advanced dashboards with your data. The book concludes by highlighting contributions of the Pentaho Community. Style and approach A comprehensive, recipe-based guide to take complete advantage of the Pentaho Analytics for MongoDB.
SFML Game Development By Example
¥90.46
Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game< In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader’s existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.
Mastering Embedded Linux Programming
¥90.46
Harness the power of Linux to create versatile and robust embedded solutions About This Book Create efficient and secure embedded devices using Linux Minimize project costs by using open source tools and programs Explore each component technology in depth, using sample implementations as a guide Who This Book Is For This book is ideal for Linux developers and system programmers who are already familiar with embedded systems and who want to know how to create best-in-class devices. A basic understanding of C programming and experience with systems programming is needed. What You Will Learn Understand the role of the Linux kernel and select an appropriate role for your application Use Buildroot and Yocto to create embedded Linux systems quickly and efficiently Create customized bootloaders using U-Boot Employ perf and ftrace to identify performance bottlenecks Understand device trees and make changes to accommodate new hardware on your device Write applications that interact with Linux device drivers Design and write multi-threaded applications using POSIX threads Measure real-time latencies and tune the Linux kernel to minimize them In Detail Mastering Embedded Linux Programming takes you through the product cycle and gives you an in-depth de*ion of the components and options that are available at each stage. You will begin by learning about toolchains, bootloaders, the Linux kernel, and how to configure a root filesystem to create a basic working device. You will then learn how to use the two most commonly used build systems, Buildroot and Yocto, to speed up and simplify the development process. Building on this solid base, the next section considers how to make best use of raw NAND/NOR flash memory and managed flash eMMC chips, including mechanisms for increasing the lifetime of the devices and to perform reliable in-field updates. Next, you need to consider what techniques are best suited to writing applications for your device. We will then see how functions are split between processes and the usage of POSIX threads, which have a big impact on the responsiveness and performance of the final device The closing sections look at the techniques available to developers for profiling and tracing applications and kernel code using perf and ftrace. Style and approach This book is an easy-to-follow and pragmatic guide consisting of an in-depth analysis of the implementation of embedded devices. Each topic has a logical approach to it; this coupled with hints and best practices helps you understand embedded Linux better.
Learning Hunk
¥63.21
Visualize and analyze your Hadoop data using Hunk About This Book Explore your data in Hadoop and NoSQL data stores Create and optimize your reporting experience with advanced data visualizations and data analytics A comprehensive developer's guide that helps you create outstanding analytical solutions efficiently Who This Book Is For If you are Hadoop developers who want to build efficient real-time Operation Intelligence Solutions based on Hadoop deployments or various NoSQL data stores using Hunk, this book is for you. Some familiarity with Splunk is assumed. What You Will Learn Deploy and configure Hunk on top of Cloudera Hadoop Create and configure Virtual Indexes for datasets Make your data presentable using the wide variety of data visualization components and knowledge objects Design a data model using Hunk best practices Add more flexibility to your analytics solution via extended SDK and custom visualizations Discover data using MongoDB as a data source Integrate Hunk with AWS Elastic MapReduce to improve scalability In Detail Hunk is the big data analytics platform that lets you rapidly explore, analyse, and visualize data in Hadoop and NoSQL data stores. It provides a single, fluid user experience, designed to show you insights from your big data without the need for specialized skills, fixed schemas, or months of development. Hunk goes beyond typical data analysis methods and gives you the power to rapidly detect patterns and find anomalies across petabytes of raw data. This book focuses on exploring, analysing, and visualizing big data in Hadoop and NoSQL data stores with this powerful full-featured big data analytics platform. You will begin by learning the Hunk architecture and Hunk Virtual Index before moving on to how to easily analyze and visualize data using Splunk Search Language (SPL). Next you will meet Hunk Apps which can easy integrate with NoSQL data stores such as MongoDB or Sqqrl. You will also discover Hunk knowledge objects, build a semantic layer on top of Hadoop, and explore data using the friendly user-interface of Hunk Pivot. You will connect MongoDB and explore data in the data store. Finally, you will go through report acceleration techniques and analyze data in the AWS Cloud. Style and approach A step-by-step guide starting right from the basics and deep diving into the more advanced and technical aspects of Hunk.
Building E-Commerce Solutions with WooCommerce - Second Edition
¥63.21
Transform your WordPress website into a fully-featured e-commerce store with the power of WooCommerce About This Book Offers do-it-yourself e-commerce solution using WordPress and WooCommerce Discover the new Onboarding wizard that makes complex processes user-friendly Manage your online store and expand its functions using plugins Who This Book Is For This book is suitable for everybody running their own WordPress website, such as small business owners and marketers. It has been written for users, not for programmers, who want to add e-commerce functionality to their existing WordPress website. The book will also appeal to Web design agencies working with WordPress and looking for ways to improve their services for clients working with WordPress. What You Will Learn Use WooCommerce settings to set up the behavior of the online store Get familiar with the downloadable and variable products Set up shipping and payment methods Use discount coupons for marketing purposes Choose the right WooCommerce theme for your online store Customize your website using the Storefront theme as a base Handle orders, payments, and emails on a daily basis with ease Work with WooCommerce reporting possibilities Expanding your online store with the functionalities offered by WooCommerce In Detail Building an online store is often considered to be a difficult, complex task. Using the combination of WordPress and the WooCommerce plugin, this is no longer the case. WooCommerce is the most popular e-commerce platform for WordPress and is being rapidly developed by WooThemes. It provides a strong e-commerce solution to set up your own online store in just a couple of hours. This easy and practical book will help you make the most of WooCommerce to be able to set up and run your online store yourself. Installing WooCommerce is an easy task, but this book will explain in detail all the possible settings. After that you'll be adding products, different payment methods, and shipping solutions to your store. You will then customize your store by adding themes to change the look and feel. Once your store is running, you'll learn how to use discount coupons, process your orders, look at reports, and even expand the functionality further with additional plugins. By the end of the book, you will learn everything you need to add a fully functional online store to you WordPress website and start running an online business. Style and approach This book is a practical, step-by-step guide that will help you manage your online store easily and efficiently, and expand its functions using the WooCommerce plug-in
Magento 2 Development Cookbook
¥90.46
Over 60 recipes that will tailor and customize your experience with Magento 2 About This Book Solve common problems encountered while extending your Magento 2 store to fit your business needs Delve into the exciting and enhanced features of Magento 2 such as customizing security permissions, intelligent filtered search options, easy third-party integration, among others Learn to build and maintain a Magento 2 shop via a visual-based page editor and customize the look and feel using Magento 2’s offerings on the go Who This Book Is For This book is for every developer who has knowledge of PHP and wants to extend or customize the functionality of their Magento 2 system. If you have prior experience of the Magento platform, you will find this book useful in exploring the advanced features. What You Will Learn Install a Magento 2 shop with sample data Upgrade the data in a Magento 1 shop to a Magento 2 shop Manage the look and feel of the shop with custom themes Extend the shop with custom functionality such as forms, grids, and more Accelerate your store with some performance tool Build and structure your own shipping module Test your shop with automated tests and manage your product display In Detail With the challenges of growing an online business, Magento 2 is an open source e-commerce platform with innumerable functionalities that gives you the freedom to make on-the-fly decisions. It allows you to customize multiple levels of security permissions and enhance the look and feel of your website, and thus gives you a personalized experience in promoting your business. Style and approach This book is packed with a wide range of techniques to modify and extend the functionality of your online store. It contains easy-to-understand recipes starting with the basics and moving on to cover advanced topics. Many recipes work with code examples that can be downloaded from the book’s website.
Banana Pro Blueprints
¥90.46
Leverage the capability of Banana Pi with exciting real-world projects About This Book Delve into the expanse of Banana Pi’s self-managing functionalities and develop real-world projects Gain hands-on experience of developing various wireless, multimedia, robotic, and sensor-based applications with Banana Pi Develop your applications using Banana Pi through a project-based approach Who This Book Is For This book is designed for those who are interested in exploring the capabilities of Banana Pro. Basic know-how of Linux and embedded systems would be an added advantage. What You Will Learn Remotely connect to Banana Pro and program the embedded board Use Banana Pro as a hotspot or provide an AirPlay server for wireless audio transmission Find out about the different programming languages that can be used with Banana Pro Build and program your own multimedia centre in order to watch television and movies Connect peripherals such as a camera, LCD, or hard disk to Banana Pro Manage and regulate your Linux system with Banana Pro Stream music wirelessly from your mobile phone to Banana Pro In Detail This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home. Style and approach This book follows a project-based approach that covers the most important features of Banana Pro. Every chapter dives into the practical side of the implementation.
OpenCV Android Programming By Example
¥54.49
Develop vision-aware and intelligent Android applications with the robust OpenCV library About This Book This is the most up-to-date book on OpenCV Android programming on the market at the moment. There is no direct competition for our title. Based on a technology that is increasing in popularity, proven by activity in forums related to this topic. This book uniquely covers applications such as the Panoramic viewer and Automatic Selfie, among others. Who This Book Is For If you are an Android developer and want to know how to implement vision-aware applications using OpenCV, then this book is definitely for you. It would be very helpful if you understand the basics of image processing and computer vision, but no prior experience is required What You Will Learn Identify and install all the elements needed to start building vision-aware Android applications Explore image representation, colored and gray scale Recognize and apply convolution operations and filtering to deal with noisy data Use different shape analysis techniques Extract and identify interest points in an image Understand and perform object detection Run native computer vision algorithms and gain performance boosts In Detail Starting from the basics of computer vision and OpenCV, we'll take you all the way to creating exciting applications. You will discover that, though computer vision is a challenging subject, the ideas and algorithms used are simple and intuitive, and you will appreciate the abstraction layer that OpenCV uses to do the heavy lifting for you. Packed with many examples, the book will help you understand the main data structures used within OpenCV, and how you can use them to gain performance boosts. Next we will discuss and use several image processing algorithms such as histogram equalization, filters, and color space conversion. You then will learn about image gradients and how they are used in many shape analysis techniques such as edge detection, Hough Line Transform, and Hough Circle Transform. In addition to using shape analysis to find things in images, you will learn how to describe objects in images in a more robust way using different feature detectors and de*ors. By the end of this book, you will be able to make intelligent decisions using the famous Adaboost learning algorithm. Style and approach An easy-to-follow tutorial packed with hands-on examples. Each topic is explained and placed in context, and the book supplies full details of the concepts used for added proficiency.
Getting Started with React Native
¥54.49
Learn to build modern native iOS and Android applications using JavaScript and the incredible power of React About This Book Learn to design and build a fully-featured application using the newest cutting-edge framework from Facebook Leverage your JavaScript skills to become a native app developer Develop custom UI components, implement smooth navigation, and access native features such as geolocation and local storage Who This Book Is For This book is for web developers who want to learn to build fast, good-looking, native mobile applications using the skills they already have. If you already have some JavaScript knowledge or are using React on the web, then you will be able to quickly get up and running with React Native for iOS and Android. What You Will Learn Set up the React Native environment on both devices and emulators Gain an in-depth understanding of how React Native works behind the scenes Write your own custom native UI components Learn the ins and outs of screen navigation Master the art of layout and styles Work with device-exclusive data such as geolocation Develop native modules in Objective-C and Java that interact with JavaScript Test and deploy your application for a production-ready environment In Detail React Native is a game-changing approach to hybrid mobile development. Web developers can leverage their existing skills to write mobile applications in JavaScript that are truly native without using cross-compilation or web views. These applications have all of the advantages of those written in Objective-C or Java, combined with the rapid development cycle that JavaScript developers are accustomed to. Web developers who want to develop native mobile applications face a high barrier to entry, because they are forced to learn platform-specific languages and frameworks. Numerous hybrid technologies have tried to simplify this process, but have failed to achieve the performance and appearance that users expect. This book will show you all the advantages of true native development that React Native has without the steep learning curve, leveraging the knowledge you already have. We do this by getting you up and running quickly with a sample application. Next, we’ll introduce you to the fundamentals of creating components and explain how React Native works under the hood. Once you have established a solid foundation, you will dive headfirst into developing a real-world application from start to finish. Along the way, we will demonstrate how to create multiple screens and navigate between them,use layout and style native UI components, and access native APIs such as local storage and geolocation. Finally, we tackle the advanced topic of Native modules, which demonstrates that there are truly no limits to what you can do with React Native. Style and approach This book provides a simple and easy way to build mobile applications in JavaScript. Each topic takes you through the life cycle of creating a fully-functional native app, with detailed explanations of the entire process.

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