万本电子书0元读

万本电子书0元读

Sphinx Search Beginner's Guide
Sphinx Search Beginner's Guide
Abbas Ali
¥71.93
This book is a step-by-step guide for an absolute beginner. It covers everything, from installing to configuring, to get you started quickly. It has numerous code examples that the reader can try on their own and learn while doing so. It has two full-fledged applications as examples that readers can follow. This book is specifically focused on the Search feature of web applications. This book is for developers who are new to Sphinx Search. All code examples use PHP but the logic is same for any other web *ing languages as well.
ZBrush 4 Sculpting for Games
ZBrush 4 Sculpting for Games
Manuel Scherer
¥80.65
This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required – it's suitable for complete beginners and intermediate users.
Microsoft Dynamics NAV 2009 Programming Cookbook
Microsoft Dynamics NAV 2009 Programming Cookbook
Matt Traxinger
¥107.90
You won't find any fluff here. This book is written in a direct, to-the-point style to help you get what you need and continue working in NAV. At the same time it provides enough explanation so that you understand what we are doing and why it is necessary. In many programming books you will find yourself searching through paragraph after paragraph to try to find what you are looking for. That's not the case here. Each recipe starts with a short de*ion of what it will teach. It is immediately followed with directions, usually with illustrations, of how to perform the task. You will find the explanation of the code at the end, along with some advice for further reading or other tasks you might be interested in. If you are a junior / entry-level NAV developer then the first half of the book is designed primarily for you. You may or may not have any experience programming. It focuses on the basics of NAV programming. It would be best if you have gone through a brief introduction to the NAV client. If you are a mid-level NAV developer, you will find the second half more useful. These chapters explain how to think outside of the NAV box when building solutions. There are also recipes here and there that senior developers will find useful.
OpenStreetMap
OpenStreetMap
Jonathan Bennett
¥71.93
This book introduces the OSM project, its aims and objectives, and its history, then guides you through the process of gathering, editing, and using OpenStreetMap data using a series of real-world examples. This book is the perfect aid for geographic-information professionals interested in using OpenStreetMap in their work and web designers and developers who want to include mapping in their sites, and want a distinctive style. It is for you if you have a need to use maps and geographic data for work or leisure, and want accurate, up-to-date maps showing the information you're interested in, without details you don't need. If you want to use maps for navigation and want more or less detail than traditional printed maps give this book is perfect for you.
IBM Lotus Sametime 8 Essentials: A User's Guide
IBM Lotus Sametime 8 Essentials: A User's Guide
Marie L. Scott
¥80.65
As a user, you will learn, using real-world scenarios and tasks, exactly how to use all the features of Sametime. Beginning with how to install Sametime, we've included step-by-step de*ions and screen prints for each topic area in a clear easy-to-follow format. Each chapter builds on what you learn in earlier chapters and guides you into using the more advanced features of Sametime, but if you only want to develop your skills in one particular area, each chapter acts as a stand-alone module. If you want to learn how to use IBM Lotus Sametime, then this book is for you. No matter if you're new to Sametime or want to become a Sametime power user, this book contains something for you. The focus is on using Sametime as a user and does not include information about development or administration of a Sametime environment; but any user of Sametime in an organization will be able to take this book, sit down at their computer, and learn how to use each feature of Sametime from start to finish.
Building job sites with Joomla!
Building job sites with Joomla!
Santonu Kumar Dhar
¥71.93
This will be a step-by-step tutorial - a workbook with practical approach. The book starts by looking at the important features that make a professional job site: adding and managing jobs, jobseekers and employers, providing online recruitment services, selling credits and managing credit system, SEO to drive huge traffic to your job site, and so on. This book includes a lot of screenshots which not only illustrate tasks but also create a visual impact. This book contains overall necessary information that is important for the understanding of job site development. If you are looking for building and managing a job site using Joomla! extensions then this book is for you. Prior knowledge of using extensions is not expected but Joomla! basics will be required.
EJB 3.0 Database Persistence with Oracle Fusion Middleware 11g
EJB 3.0 Database Persistence with Oracle Fusion Middleware 11g
Deepak Vohra
¥99.18
This is a practical, tutorial-style book that includes many examples that demonstrate how to develop EJB 3.0 database persistence applications with Oracle Fusion Middleware 11g. Every chapter starts with setting the environment for the chapter and includes an example application illustrated with figures at milestone stages. This book is aimed at EJB 3.0 application developers who want to learn about the practical use of EJB 3.0 database persistence with Oracle Fusion Middleware. Those who are already using EJB 3.0 database persistence will learn about using EJB 3.0 database persistence with Oracle Fusion Middleware 11g. The target audience is expected to have some prior knowledge about Java EE, EJBs, EJB 3.0, JSF, AJAX, web services, and XML. This book is ideal for those developers who have working knowledge of JDeveloper and WebLogic server, and wish to learn about the practical use of EJB 3.0 with Oracle Fusion Middleware.
Silverlight 4 User Interface Cookbook
Silverlight 4 User Interface Cookbook
Vibor Cipan
¥90.46
Written in a Cookbook style, this book offers learning and techniques through recipes. It contains step-by-step instructions for designers and developers who want to learn about how to design and implement numerous user interface patterns with Silverlight. It will take you a step further by providing you with professional and proven user interface and user experience guidelines wherever possible. The book is designed in such a way that you can explore it chapter-by-chapter, or read it in any order. Written in a Cookbook style, this book offers learning and techniques through recipes. It contains step-by-step instructions for designers and developers who want to learn about how to design and implement numerous user interface patterns with Silverlight. It will take you a step further by providing you with professional and proven user interface and user experience guidelines wherever possible. The book is designed in such a way that you can explore it chapter-by-chapter, or read it in any order.
ChronoForms 1.3 for Joomla! site Cookbook
ChronoForms 1.3 for Joomla! site Cookbook
Bob Janes
¥80.65
This book is the missing manual for creating forms on your Joomla! site. Using simple examples that you can easily follow we will show you how you can create forms of almost any kind. Most of the chapters focus on one topic starting with simple recipes for new users and then adding new features that add more to the form but may also require more knowledge and experience to implement.Other chapters look in more detail at adding special features, or creating forms to perform particular tasks. Again the recipes range from those that a new user can easily implement to those that will help more advanced developers.Each recipe is kept as simple as possible and set out so that it can be easily implemented with the code supplied; and the recipes are also a set of building blocks that you can use to create much more complex forms using several recipes to build your form.As far as space allows we have explained how the code works, what features of Joomla or of ChronoForms we are using and we’ve offered suggestions in the ‘There’s more . . .’ sections for ways in which the basic recipe can be extended or adapted.The code examples are complete and can be adapted by new users with the minimum of customization or they can be as a starting point for developers with more coding experience to build on and adapt to create fully customized form applications. This is a practical hands-on book for people who want to add forms to their Joomla! site. Whether you just want to add a simple newsletter sign-up form or a complex multi-page interactive form you’ll find helpful suggestions and recipes that will get your forms working. Many recipes will work ‘out-of-the-box’ using ChronoForms built-in capabilities; other more advanced recipes require some knowledge of Joomla!, HTML, CSS ,PHP, MySQL or JavaScript. There is working code with each recipe that you can adapt to meet your specific needs.
Flash Multiplayer Virtual Worlds
Flash Multiplayer Virtual Worlds
Makzan
¥90.46
This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual world is built gradually; each chapter in the book sequentially develops the virtual world. The author explains the fundamentals with examples from existing virtual worlds such as Club Penguin, Mole, Dofus, and World of Warcraft. If you are a Flash or an ActionScript developer who wants to build powerful and immersive multiplayer games, this book is for you. This book assumes that you have some experience with ActionScript 3.0.
ColdFusion 9 Developer Tutorial
ColdFusion 9 Developer Tutorial
John Farrar
¥90.46
This book is a fast-paced tutorial to developing ColdFusion applications, with an emphasis on real-world skills. Packed with examples and careful explanations, the book leads you through all the topics relevant to today's ColdFusion developer. This book is for web developers working with ColdFusion 9. If your goal is to get a good grounding in the basics of the language as quickly as possible and put a site together quickly, this book is ideal for you. This book will also help you if you want to learn more about professional programming of ColdFusion. No prior knowledge of ColdFusion is expected, but basic knowledge of general web and software development skills is assumed.
Nginx HTTP Server - Third Edition
Nginx HTTP Server - Third Edition
Clement Nedelcu
¥80.65
Harness the power of Nginx to make the most of your infrastructure and serve pages faster than ever About This Book ?Discover possible interactions between Nginx and Apache to get the best of both worlds ?Learn to exploit the features offered by NGinx for your web applications ?Get the newest techniques available, designed with the latest version in mind Who This Book Is For By covering both the early setup stages and advanced topics, this book suits web administrators who interested in solutions to optimize their infrastructure, whether you are looking into replacing your existing web server software or integrating a new tool to cooperate with applications that are already up and running. If you, your visitors, and your operating system have been disappointed by Apache, this book is exactly what you need. What You Will Learn ?Get to know the basics of the Nginx configuration: syntax, structure, and semantics ?Understand the advanced load balancing functionality of Nginx and the newest innovative IO mechanisms ?Create virtual host configurations effortlessly ?Discover all the first-party modules: how to enable, configure, and use them ?Establish advanced rewrite rules with the Nginx Rewrite module ?Set up Nginx to work with PHP, Python, and more via FastCGI ?Configure Nginx to work as frontend for your existing HTTP server ?Manipulate configuration files with ease and adapt them to various situations ?Discover the common pitfalls and find out how to avoid them In Detail Nginx is a lightweight HTTP server designed for high-traffic websites, with network scalability as the primary objective. With the advent of high speed Internet access, short loading times and fast transfer rates have become a necessity. This free, open source solution will either come as a full replacement of other software such as Apache, or stand in front of your existing infrastructure to improve its overall speed. This book is a detailed guide to setting up Nginx in different ways that correspond to actual production situations: as a standalone server, as a reverse proxy, interacting with applications via FastCGI, and more. In addition, this complete directive reference will be your best friend at all stages of the configuration and maintenance processes. This book is the perfect companion for both Nginx beginners and experienced administrators. For beginners, it will take you through the complete process of setting up this lightweight HTTP server on your system and configuring its various modules so it does exactly what you need quickly and securely. For more experienced administrators, this book provides different approaches that can help you make the most of your current infrastructure. Nginx can be employed in many situations, whether you are looking to construct an entirely new web-serving architecture or simply want to integrate an efficient tool to optimize your site loading speeds. Style and approach This tutorial-style book includes detailed instructions on each of the processes it describes, as well as step-by-step tutorials, commented configuration sections, and in-depth module de*ions, so you can make the most of the performance potential offered by Nginx.
Haxe Game Development Essentials
Haxe Game Development Essentials
Jeremy McCurdy
¥54.49
Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine About This Book Learn the modern, cross-platform language Haxe to build games without any trouble Create engaging 2D games that are compatible with desktop, web, and mobile platforms Learn how to speed up your workflow with OpenFL and HaxeFlixel using this useful and compact guide Who This Book Is For This book is for game developers with some experience programming games on one or more platforms already. If you want to leverage your game development experience on one platform to develop for multiple platforms and to get up and running quickly, this book is for you. Having prior experience with a language similar to Haxe, such as ActionScript or JavaScript will help, but isn't required. What You Will Learn Understand the fundamentals of the Haxe programming language Set up a development environment that will work on Windows, Mac, and Linux Create fun 2D games using OpenFL and HaxeFlixel Understand how to implement a user interface Enhance the gameplay experience with cool animations Improve immersion by adding sound Make your game modular and easily expandable using configuration files Compile games that will work on desktop, web, and mobile platforms In Detail Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way. Style and approach Since this book is aimed at people who have worked on games before, this book is written in a way that will get you quickly up to speed with a new set of tools, but will still be accessible for less experienced developers. Each chapter covers an essential milestone in building a game from start to finish. The chapters move in a logical fashion, starting with the basics of Haxe development and ending with preparing a game for deployment.
Mastering LibGDX Game Development
Mastering LibGDX Game Development
Patrick Hoey
¥90.46
Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise *ed cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.
Mastering NetScaler VPX?
Mastering NetScaler VPX?
Rick Roetenberg
¥80.65
Learn how to deploy and configure all the available Citrix NetScaler features with the best practices and techniques you need to know About This Book Implement and configure all the available NetScaler Application Delivery features and monitor NetScaler VPX performance in your environment Packed with real-word NetScaler deployment scenarios to help you see the configuration principles in action Integrate NetScaler with other Citrix technologies, including CloudBridge, Application Delivery Controller, HDX Insight, and Command Center Who This Book Is For If you’re an administrator with prior experience using NetScaler then you have everything you need to make the most of this book. What You Will Learn Configure the more commonly used NetScaler VPX features such as basic load balancing, authentication, NetScaler Gateway, and StoreFront Configure the AppExpert features such as Responder, Rewrite, AppExpert templates, parsing HTTP, TCP, and UDP data Integrate NetScaler with other Citrix technologies such as CloudBridge, Insight Center, and Command Center Optimize traffic using caching, front-end optimization, and compression Dive deep in the security, caching, and compression enhancements Protect your environment with AAA and Application Firewall, or from HTTP DDoS attacks Troubleshoot an environment using tools such as TaaS and WireShark In Detail Citrix NetScaler is one of the best Application Delivery Controller products in the world. The Application Delivery Controllers are commonly used for load balancing purposes, to optimize traffic, and to perform extra security settings. This book will give you an insight into all the available features that the Citrix NetScaler appliance has to offer. The book will start with the commonly used NetScaler VPX features, such as load balancing and NetScaler Gateway functionality. Next, we cover features such as Responder, Rewrite, and the AppExpert templates, and how to configure these features. After that, you will learn more about the other available Citrix technologies that can interact with Citrix NetScaler. We also cover troubleshooting, optimizing traffic, caching, performing protection using Application Firewall, and denying HTTP DDoS attacks for web services. Finally, we will demonstrate the different configuration principles real-world Citrix NetScaler deployment scenarios. Style and approach This easy-to-follow guide explains as much as possible about each feature and its configuration. Each topic is explained sequentially in the process of configuring and deploying the feature.
Learning Azure DocumentDB
Learning Azure DocumentDB
Riccardo Becker
¥63.21
Create outstanding enterprise solutions around DocumentDB using the latest technologies and programming tools with Azure About This Book Get to know the concepts of DocumentDB and learn to work your way around it Manipulate and query your documents using different modern technologies to access DocumentDB Build a real-life scenario using Microsoft Visual Studio and C# with this handy and practical guide Who This Book Is For This book is for novice developers and database architects who need a thorough knowledge of the features of DocumentDB and developing applications with it. Basic knowledge of SQL would be helpful. What You Will Learn Create, manage, and configure your DocumentDB environment Execute SQL queries from simple to complex and nested ones against your database Get to know about advanced DocumentDB techniques such as scopes, portioning, indexing, triggers, UDF’s, and security Fine-tune your DocumentDB database to optimize performance and costs Interact with DocumentDB from different technologies and platforms Build a real-life scenario using C# and put DocumentDB at the heart of Azure solutions Understand how to migrate from your current datastore to DocumentDB In Detail Learning DocumentDB adopts a practical, step-by-step approach to help you learn the basics of DocumentDB and use your new-found abilities in real-life scenarios and enterprise solutions. We start with the absolute basics, such as setting up a DocumentDB environment, and guide you through managing your databases, and executing simple and complex queries. Next, we explain how to work with DocumentDB using the open REST protocol, and demonstrate how JavaScript works with DocumentDB. We’ll also show you how to authenticate and execute queries. Moving on, you’ll find out how to use DocumentDB from within Node.js to kick-start your Node.js projects. Next, you’ll discover how to increase the performance of your DocumentDB database and fine-tune it. Finally, you’ll get to grips with using DocumentDB in conjunction with other services offered from the Microsoft Azure platform. Style and approach This book can be used as a tutorial where you learn step by step, but also as a knowledge base to quickly look up recipes you can instantly utilize. Starting with the basics and moving on to advanced topics, every concept is explained in theory and demonstrated through easy-to-understand examples.
Tkinter GUI Application Development Blueprints
Tkinter GUI Application Development Blueprints
Bhaskar Chaudhary
¥80.65
Master GUI programming in Tkinter as you design, implement, and deliver ten real-world applications from start to finish About This Book Conceptualize and build state-of-art GUI applications with Tkinter Tackle the complexity of just about any size GUI application with a structured and scalable approach A project-based, practical guide to get hands-on into Tkinter GUI development Who This Book Is For Software developers, scientists, researchers, engineers, students, or programming hobbyists with basic familiarity in Python will find this book interesting and informative. People familiar with basic programming constructs in other programming language can also catch up with some brief reading on Python. No GUI programming experience is expected. What You Will Learn Get to know the basic concepts of GUI programming, such as Tkinter top-level widgets, geometry management, event handling, using callbacks, custom styling, and dialogs Create apps that can be scaled in size or complexity without breaking down the core Write your own GUI framework for maximum code reuse Build apps using both procedural and OOP styles, understanding the strengths and limitations of both styles Learn to structure and build large GUI applications based on Model-View-Controller (MVC) architecture Build multithreaded and database-driven apps Create apps that leverage resources from the network Learn basics of 2D and 3D animation in GUI applications Develop apps that can persist application data with object serialization and tools such as configparser In Detail Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice. Style and approach An easy-to-follow guide, full of hands-on examples of real-world GUI programs. The first chapter is a must read as it explains most of the things you need to get started with writing GUI programs with Tkinter. Each subsequent chapter is a stand-alone project that discusses some aspects of GUI programming in detail. These chapters can be read sequentially or randomly depending upon the readers experience with Python.
Groovy for Domain-specific Languages - Second Edition
Groovy for Domain-specific Languages - Second Edition
Fergal Dearle
¥90.46
Extend and enhance your Java applications with domain-specific *ing in Groovy About This Book Build domain-specific mini languages in Groovy that integrate seamlessly with your Java apps with this hands-on guide Increase stakeholder participation in the development process with domain-specific *ing in Groovy Get up to speed with the newest features in Groovy using this second edition and integrate Groovy-based DSLs into your existing Java applications. Who This Book Is For This book is for Java software developers who have an interest in building domain *ing into their Java applications. No knowledge of Groovy is required, although it will be helpful. This book does not teach Groovy, but quickly introduces the basic ideas of Groovy. An experienced Java developer should have no problems with these and move quickly on to the more involved aspects of creating DSLs with Groovy. No experience of creating a DSL is required. What You Will Learn Familiarize yourself with Groovy *ing and work with Groovy closures Use the meta-programming features in Groovy to build mini languages Employ Groovy mark-up and builders to simplify application development Familiarize yourself with Groovy mark-up and build your own Groovy builders Build effective DSLs with operator overloading, command chains, builders, and a host of other Groovy language features Integrate Groovy with your Java and JVM based applications In Detail The times when developing on the JVM meant you were a Java programmer have long passed. The JVM is now firmly established as a polyglot development environment with many projects opting for alternative development languages to Java such as Groovy, Scala, Clojure, and JRuby. In this pantheon of development languages, Groovy stands out for its excellent DSL enabling features which allows it to be manipulated to produce mini languages that are tailored to a project’s needs. A comprehensive tutorial on designing and developing mini Groovy based Domain Specific Languages, this book will guide you through the development of several mini DSLs that will help you gain all the skills needed to develop your own Groovy based DSLs with confidence and ease. Starting with the bare basics, this book will focus on how Groovy can be used to construct domain specific mini languages, and will go through the more complex meta-programming features of Groovy, including using the Abstract Syntax Tree (AST). Practical examples are used throughout this book to de-mystify these seemingly complex language features and to show how they can be used to create simple and elegant DSLs. Packed with examples, including several fully worked DSLs, this book will serve as a springboard for developing your own DSLs. Style and approach This book is a hands-on guide that will walk you through examples for building DSLs with Groovy rather than just talking about "metaprogramming with Groovy". The examples in this book have been designed to help you gain a good working knowledge of the techniques involved and apply these to producing your own Groovy based DSLs.
Learning Unity iOS Game Development
Learning Unity iOS Game Development
Kyle Langley
¥80.65
Build exciting games with Unity on iOS and publish them on the App Store About This Book Take advantage of Unity 5's new tools to create a fully interactive mobile game Learn how to connect your iTunes developer account and use Unity 5 to communicate with it Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn Create your own iTunes Connect Developer account and create an app within it Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 Construct a game using C# that allows users to interactively control the game character Use Unity 5's editor window to create a custom editor tool specific for the game made in the book Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods Use all game features so the player is able to fully navigate menus between the front menu and in the game state Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you’ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple’s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.
Clojure High Performance Programming - Second Edition
Clojure High Performance Programming - Second Edition
Shantanu Kumar
¥63.21
Become an expert at writing fast and high performant code in Clojure 1.7.0 About This Book Enhance code performance by using appropriate Clojure features Improve the efficiency of applications and plan their deployment A hands-on guide to designing Clojure programs to get the best performance Who This Book Is For This book is intended for intermediate Clojure developers who are looking to get a good grip on achieving optimum performance. Having a basic knowledge of Java would be helpful. What You Will Learn Identify performance issues in Clojure programs using different profiling tools Master techniques to achieve numerical performance in Clojure Use Criterium library to measure latency of Clojure expressions Exploit Java features in Clojure code to enhance performance Avoid reflection and boxing with type hints Understand Clojure's concurrency and state-management primitives in depth Measure and monitor performance, and understand optimization techniques In Detail Clojure treats code as data and has a macro system. It focuses on programming with immutable values and explicit progression-of-time constructs, which are intended to facilitate the development of more robust programs, particularly multithreaded ones. It is built with performance, pragmatism, and simplicity in mind. Like most general purpose languages, various Clojure features have different performance characteristics that one should know in order to write high performance code. This book shows you how to evaluate the performance implications of various Clojure abstractions, discover their underpinnings, and apply the right approach for optimum performance in real-world programs. It starts by helping you classify various use cases and the need for them with respect to performance and analysis of various performance aspects. You will also learn the performance vocabulary that experts use throughout the world and discover various Clojure data structures, abstractions, and their performance characteristics. Further, the book will guide you through enhancing performance by using Java interoperability and JVM-specific features from Clojure. It also highlights the importance of using the right concurrent data structure and Java concurrency abstractions. This book also sheds light on performance metrics for measuring, how to measure, and how to visualize and monitor the collected data. At the end of the book, you will learn to run a performance profiler, identify bottlenecks, tune performance, and refactor code to get a better performance. Style and approach An easy-to-follow guide full of real-world examples and self-sufficient code snippets that will help you get your hands dirty with high performance programming with Clojure.
GlassFish Administration
GlassFish Administration
Xuekun Kou
¥80.65
This book provides an in-depth tutorial on administering the GlassFish application server. Every chapter starts with a clear discussion of the involved concepts, followed by step-by-step instructions on how to perform the administrative task. Clear illustrations and complete working code examples are used to help you visualize the relevant topics. If you are a Java EE application developer and architect who builds and deploys Java EE, Ruby on Rails, and other supported applications for the GlassFish Application Server, then this book is for you. This book is also very valuable if you are an administrator responsible for maintaining the GlassFish Server runtime. Basic knowledge of Java EE 5 is assumed but you need not have any previous knowledge of GlassFish. Those who already know the basics of GlassFish will still find this book useful as they will gain knowledge of administration tasks.