Monitoring Docker
¥71.93
Monitor your Docker containers and their apps using various native and third-party tools with the help of this exclusive guide!About This Book Get the only book that covers multiple methods to monitoring Docker Containers -your one-stop solution to all your Docker monitoring needs Learn how to implement third-party tools such as Datalog, cAdvisor, and more with this example-rich, hands-on guide Learn how to efficiently monitor Docker containers and get an edge over other administrators while maintaining apps on these containers Who This Book Is For This book is for DevOps engineers and system administrators who manage Docker containers and want to better manage these containers using expert techniques and methods and better maintain applications built on Docker. What You Will Learn Discover the tools built into Docker to gain an insight into your containers’ performance Augment Docker’s built-in tools with modern tools such as cAdvisor from Google, SysDig by Draios, and Soundcloud’s Prometheus Integrate the monitoring of your containers with more traditional monitoring solutions such as Zabbix Take advantage of the various SaaS offerings from third parties to move monitoring away from your local infrastructure and into the cloud Discover the various ways to ship your applications’ logs from the container to a central logging service Get the most out of your application and resources with the right implementation of your monitoring method In Detail This book will show you how monitoring containers and keeping a keen eye on the working of applications helps improve the overall performance of the applications that run on Docker. With the increased adoption of Docker containers, the need to monitor which containers are running, what resources they are consuming, and how these factors affect the overall performance of the system has become the need of the moment. This book covers monitoring containers using Docker's native monitoring functions, various plugins, as well as third-party tools that help in monitoring. Well start with how to obtain detailed stats for active containers, resources consumed, and container behavior. We also show you how to use these stats to improve the overall performance of the system. Next, you will learn how to use SysDig to both view your containers performance metrics in real time and record sessions to query later. By the end of this book, you will have a complete knowledge of how to implement monitoring for your containerized applications and make the most of the metrics you are collecting Style and approach This is an easy-to-follow guide with plenty of hands-on examples that can be executed both on your local machine and externally hosted services.
R Graph Essentials
¥71.93
This book is targeted at R programmers who want to learn the graphing capabilities of R. This book will presume that you have working knowledge of R.
Unity Virtual Reality Projects
¥71.93
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you’re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.
UX Design for Mobile
¥71.93
Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide. About This Book ? Quickly explore innovative design solutions based on the real needs of your users. ? Create low and high fidelity prototypes using some of the best tools. ? Master a pragmatic design process to create successful products. ? Plan an app design from scratch to final test, with real users. Who This Book Is For This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices. What You Will Learn ? Plan an app design from scratch to final test, with real users. ? Learn from leading companies and find working patterns. ? Apply best UX design practices to your design process. ? Create low and high fidelity prototypes using some of the best tools. ? Follow a step by step examples for Tumult Hype and Framer Studio. ? Test your designs with real users, early in the process. ? Integrate the UX Designer profile into a working team. In Detail User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don’t work properly in tests made with real users. By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget. Style and approach A quick and simple guide to design and test a mobile application from the UX design point of view
Learning Bootstrap 4 - Second Edition
¥71.93
Unearth the potential of Bootstrap 4 to create highly responsive and beautiful websites using modern web techniques About This Book This book shows how to take advantage of the all new features introduced in Bootstrap Learn responsive web design and discover how to build mobile-ready websites with ease Find out how to extend the capabilities of Bootstrap with a huge range of tools and plugins, including jQuery, Do more with JavaScript and learn how to create an enhanced user experience Who This Book Is For If you want to learn to build enterprise-level websites efficiently with Bootstrap, this book is for you. You must have a basic and fundamental understanding of HTML, CSS, and JavaScript; however, there is no need to have prior Bootstrap experience. What You Will Learn Fire up Bootstrap and set up the required build tools to get started See how and when to use Flexbox with the Bootstrap layouts Find out how to make your websites responsive, keeping in mind Mobile First design Work with content such as tables and figures Play around with the huge variety of components that Bootstrap offers Extend your build using plugins developed from JavaScript Use Sass to customize your existing themes In Detail Bootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting. In this gentle and comprehensive book, we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap's grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you'll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes. This book will make sure you're geared up and ready to build amazingly beautiful and responsive websites in a jiffy. Style and approach With the help of several real-world examples and code, this book will teach you to build a full-featured responsive website in Bootstrap, which is mobile-ready.
Swift 3 Game Development - Second Edition
¥71.93
Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approach This project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.
Internet of Things Programming with JavaScript
¥71.93
Learn the art of bringing the Internet of Things into your projects with the power of JavaScript About This Book This is a practical guide to help you configure and build a complete distributed IoT system from scratch using JavaScript Utilize the power of Node and HTML5 to develop web services and a centralized web server, enabling high-level communication between connected devices Control all your connected devices from the browser by setting up a common dashboard Who This Book Is For This book is for developers who are interested in learning how to communicate with connected devices in JavaScript to set up an IoT system. Some basic knowledge of JavaScript is expected. Hobbyists who want to explore the potential of IoT in JavaScript will also find this book useful. What You Will Learn Develop the skills to connected devices prepared the field to interact with the devices in a network system Internet of Things Find out how to connect sensors and actuators to the devices Send data to a web server connected devices Understand Internet of things using web services and database Configure a dashboard using HTML5 and JavaScript Control devices connected from a dashboard Monitor different devices from the dashboard Build an app for a smartphone to control different devices In Detail The Internet of Things (IoT) is an entirely new platform for developers and engineers, but one thing that remains consistent as we move into this new world, are the programming languages. JavaScript is the most widely used language over the Internet, and with IoT gaining momentum, you will learn how to harness the power of JavaScript to interact with connected devices. This book will teach you how to interact with endpoint devices by developing web services in JavaScript and also set up an interface to control all connected devices. This book begins with setting up a centralized web server that serves as a hub for all connected devices. The book then progresses further towards building web services to facilitate high-level communication between connected devices. Using Arduino and Raspberry Pi Zero as endpoint devices, the book will show you how devices can communicate with each other, perform a wide range of tasks, and also be controlled from a centralized location using JavaScript. The book ends with creating a hybrid app to control the devices that can be run from a browser or installed on a smartphone. Style and approach This book offers step-by-step guidance on how to set up a distributed IoT system using JavaScript. It will teach you how to interact with endpoint devices by developing web services in JavaScript and also set up an interface for controlling all connected devices.
Swift Data Structure and Algorithms
¥71.93
Master the most common algorithms and data structures, and learn how to implement them efficiently using the most up-to-date features of Swift 3 About This Book Develop a deep understanding of the collections in the Swift Standard Library with this step-by-step guide Develop native Swift data structures and algorithms for use in mobile, desktop, and server-based applications Learn about performance efficiency between different data structures and algorithms Who This Book Is For This book is for developers who want to learn how to implement and use common data structures and algorithms natively in Swift. Whether you are a self-taught developer without a formal technical background or you have a degree in Computer Science, this book will provide with the knowledge you need to develop advanced data structures and algorithms in Swift using the latest language features. What You Will Learn Get to know about the basic data structures and how to use the Swift REPL Use the Swift Standard Library collections bridging to Objective-C collections, and find out about protocol-oriented programming Find out about Swift generators and sequences, and see how to use them to implement advanced data structures such as Stack, StackList, Queue, and LinkedList Implement sorting algorithms such as Insertion Sort, Merge Sort, and Quick Sort and understand the performance trade-offs between them See how to implement various binary trees, B-Tree, and Splay Trees Perform advanced searching methods using Red-Black trees, AVL trees, and Trie trees, and take a look at several substring search algorithms Get to know about the data structures used in graphs and how to implement graphs such as depth-first search, breadth-first search, directed graphs, spanning tree, and shortest path Explore algorithm efficiency and see how to measure it In Detail Apple’s Swift language has expressive features that are familiar to those working with modern functional languages, but also provides backward support for Objective-C and Apple’s legacy frameworks. These features are attracting many new developers to start creating applications for OS X and iOS using Swift. Designing an application to scale while processing large amounts of data or provide fast and efficient searching can be complex, especially running on mobile devices with limited memory and bandwidth. Learning about best practices and knowing how to select the best data structure and algorithm in Swift is crucial to the success of your application and will help ensure your application is a success. That’s what this book will teach you. Starting at the beginning, this book will cover the basic data structures and Swift types, and introduce asymptotic analysis. You’ll learn about the standard library collections and bridging between Swift and Objective-C collections. You will see how to implement advanced data structures, sort algorithms, work with trees, advanced searching methods, use graphs, and performance and algorithm efficiency. You’ll also see how to choose the perfect algorithm for your problem. Style and approach This easy-to-follow yet comprehensive guide can either be read from beginning to end, or depending on your current knowledge level, you can jump to the specific chapter that interests you. Each chapter topic starts with an introduction to the topic and algorithm before moving on to the hands-on implementation and analysis.
Phalcon Cookbook
¥71.93
Master Phalcon by implementing hands-on recipes using industry best practices with the Web and CLI interfaces About This Book Create quick prototypes with the Phalcon Developer Tools Learn to use the powerful and uniquely efficient Phalcon ORM Reuse codes in real projects Who This Book Is For If you are a beginner-to-intermediate Phalcon developer who wants to level up or an advanced user who is seeking some new techniques and insight, then this book is perfect for you. This book will be relevant to you over a long period of time due to the mixed nature of this book in providing both abstract comprehension as well as specific examples meant to be usable in your projects. You will be able to experiment with each new aspect of integration in prebuilt recipes meant to best illustrate each specific feature. This will save you lots of time getting up to speed before attempting to integrate into a real application. What You Will Learn Install the Phalcon extension from both premade packages and source code Create a normal and micro application structure Understand the dispatcher event cycle and create custom plugins Get hands-on using the Phalcon Query Language and ORM Create flexible views with the Volt template system Leverage Phalcon to prevent common security vulnerabilities Optimize an application with focused solutions Profile and debug an application to get increased reliability In Detail Phalcon is a high-performance PHP framework delivered as a PHP extension. This provides new opportunities for speed and application design, which until recently have been unrealized in the PHP ecosystem. Packed with simple learning exercises, technology prototypes, and real-world usable code, this book will guide you from the beginner and setup stage all the way to advanced usage. You will learn how to avoid niche pitfalls, how to use the command-line developer tools, how to integrate with new web standards, as well as how to set up and customize the MVC application structure. You will see how Phalcon can be used to quickly set up a single file web application as well as a complex multi-module application suitable for long-term projects. Some of the recipes focus on abstract concepts that are vital to get a deep comprehension of Phalcon and others are designed as a vehicle to deliver real-world usable classes and code snippets to solve advanced problems. You’ll start out with basic setup and application structure and then move onto the Phalcon MVC and routing implementation, the power of the ORM and Phalcon Query Language, and Phalcon’s own Volt templating system. Finally, you will move on to caching, security, and optimization. Style and approach An easy-to-start guide that provides
Mastering Android Wear Application Development
¥71.93
Master the future of mobile devices in wearable technology About This Book Mastering Android Wear Development is a complete guide to wearable technology for experienced Android developers Notifications, voice input, coping with round screens – all the key challenges of wearable technology are covered This book describes not just how to write code for wearables, but also how to think about wearable technology and design apps that work well with the physical limitations of wearable devices Who This Book Is For This book is for application developers (the web, mobile, and desktop) who are interested in building new wearable apps, and mobile developers who already have apps on iTunes or Google Play Store and are looking to provide Android Wear support for their existing Android or iOS apps. What You Will Learn Understand the Wearable computing technology Set up a development environment to build Android Wear apps using Android Studio Master the Android Wear SDK and APIs Understand the UI patterns and UX principles to build Android Wear apps Work with the different form factors of wearable devices (round and square) Take advantage of the sensors available on Android Wear devices Develop Android Wear sample apps Communicate between Android mobile and Android Wear apps Get to know the steps involved in publishing Android Wear apps to the Play store In Detail Wearable technology is the future of mobile devices. It looks set to be a breakthrough technology, just like the iPad was before it. With the Apple Watch being widely regarded as a success, all eyes are now on Google to provide a similar device for its users. Keep your skills ahead of the competition and be one of the first to fully understand this powerful new trend. This book will give you a very solid understanding of the philosophy, thought process, development details, and methodologies involved in building well-designed, robust Android Wear applications. We cover the advantages and disadvantages of the wearable computing paradigm and provide a good foundational knowledge for you to build practical, real-world wearable apps. You will learn about the various tools, platforms, libraries, SDKs, and technology needed to build Android Wear apps. By the end of the book, you will be an expert in building Android wearable apps. Style and approach This one-stop professional tutorial will teach you everything you need to know to begin designing and developing applications for this exciting new technology. Every step from development through testing to deployment is explained in depth.
TypeScript Design Patterns
¥71.93
Boost your development efficiency by learning about design patterns in TypeScript About This Book This step-by-step guide will would demonstrate all the important design patterns in practice This book is the only documentation on the market focusing on design patterns in TypeScript This book is packed with rich examples that will improve your efficiency and encourage code reuse Who This Book Is For If you are a TypeScript developer, this book is for you. No knowledge of design patterns is required to read this book. What You Will Learn Understand the challenges and implications of developing an enterprise application Install and configure the necessary tools in order to start developing an application Identify the challenges when developing an application Apply GoF patterns in an application with a testing approach Use and utilize design patterns while developing a TypeScript application or during JavaScript application development Reference to SOLID principles and what their benefits do to your projects Apply various principles in a TypeScript application Improve code quality and development speed In Detail In programming, there are several problems that occur frequently. To solve these problems, there are various repeatable solutions that are known as design patterns. Design patterns are a great way to improve the efficiency of your programs and improve your productivity. This book is a collection of the most important patterns you need to improve your applications’ performance and your productivity. The journey starts by explaining the current challenges when designing and developing an application and how you can solve these challenges by applying the correct design pattern and best practices. Each pattern is accompanied with rich examples that demonstrate the power of patterns for a range of tasks, from building an application to code testing. We’ll introduce low-level programming concepts to help you write TypeScript code, as well as work with software architecture, best practices, and design aspects. Style and approach In this book, design patterns are explained in a step-by-step manner. All the major patterns covered will improve your understanding of TypeScript and the patterns associated with TypeScript.
Learning Splunk Web Framework
¥71.93
Take your analytics online with the ease and power of the Splunk Web Framework About This Book Want to build rich applications on the Web using SplunkThis book will be your ultimate guide! Learn to use web framework components with the help of this highly practical, example-rich guide Perform excellent Splunk analytics on the Web and bring that knowledge to your own projects Who This Book Is For This book will cater to Splunk developers and administrators who now wish to further their knowledge with Splunk Web Framework and learn to improve the way they present and visualize data in Splunk. A basic knowledge of JavaScript will be beneficial but is not a prerequisite. What You Will Learn Master the fundamentals of Splunk Web Framework Start thinking of Splunk as a complete development platform to build user-friendly apps Extend the functionality of your apps using SimpleXML techniques Set up dashboard layouts, navigation, and menus in your apps Create simple dashboard elements including charts and tables Master the art of interacting with searches and dashboards Integrate SplunkJS to add visual appeal to your website In Detail Building rich applications on the Web using Splunk is now simpler than ever before with the Splunk Web Framework. It empowers developers to build their own web applications with custom dashboards, tables, charts, form searches, and other functionalities in the datasets at their disposal. The book will start with the fundamentals of the Splunk Web Framework, teaching you the secrets of building interesting and user-friendly applications. In the first application, you will learn to analyze and monitor traffic hitting the NASA website and learn to create dashboards for it. You will then learn additional, and more detailed, techniques to enhance the functionalities of the app such as dashboards and forms, editing simple XML, using simple XML extensions, tokens, post-process searches, dynamic drill-downs, the Splunk Web Framework and REST API, and much more. The second app will use historical stock market data and will create custom dashboards using Splunk Web Framework; the book will now cover important topics such as creating HTML dashboards, enhancing the visual appeal of the app using CSS, and moving your app with SplunkJS. The book will provide different and interesting examples instead of the usual “Log, Index, Search, and Graph” so that Splunk will be the first tool readers think of to resolve a problem. Style and approach This book will follow a step-by-step approach whereby every new concept is built on top of the previous chapter, and will be highly practical in nature; the reader will learn to build apps while reading about the Splunk Web framework.
Julia Cookbook
¥71.93
Over 40 recipes to get you up and running with programming using Julia About This Book Follow a practical approach to learn Julia programming the easy way Get an extensive coverage of Julia’s packages for statistical analysis This recipe-based approach will help you get familiar with the key concepts in Juli Who This Book Is For This book is for data scientists and data analysts who are familiar with the basics of the Julia language. Prior experience of working with high-level languages such as MATLAB, Python, R, or Ruby is expected. What You Will Learn Extract and handle your data with Julia Uncover the concepts of metaprogramming in Julia Conduct statistical analysis with StatsBase.jl and Distributions.jl Build your data science models Find out how to visualize your data with Gadfly Explore big data concepts in Julia In Detail Want to handle everything that Julia can throw at you and get the most of it every dayThis practical guide to programming with Julia for performing numerical computation will make you more productive and able work with data more efficiently. The book starts with the main features of Julia to help you quickly refresh your knowledge of functions, modules, and arrays. We’ll also show you how to utilize the Julia language to identify, retrieve, and transform data sets so you can perform data analysis and data manipulation. Later on, you’ll see how to optimize data science programs with parallel computing and memory allocation. You’ll get familiar with the concepts of package development and networking to solve numerical problems using the Julia platform. This book includes recipes on identifying and classifying data science problems, data modelling, data analysis, data manipulation, meta-programming, multidimensional arrays, and parallel computing. By the end of the book, you will acquire the skills to work more effectively with your data. Style and approach This book has a recipe-based approach to help you grasp the concepts of Julia programming.
Building Slack Bots
¥71.93
Create powerful, useful, fast, and fun chat bots that make Slack better About This Book This is the first developer's guide to programming for Slack It covers everything you need to create chat bots for Slack’s conversational UI It’s full of realistic examples, usable code, and lucid explanations on everything you need to know Who This Book Is For This is a book for software developers who want to build Slack bots for their own company’s use or for customers. You need to know JavaScript. What You Will Learn Receive and send messages sent in Slack Respond to user commands Process natural language Perform useful tasks on commands such as fetching data from external sources Use webhooks and slash commands Create a Google Classroom and add customized information for each individual class In Detail Slack promises that its users will "be less busy." Slack bots interact with users in Slack chatrooms, providing useful immediate information, and automating work. This book gives you everything you need to build powerful and useful Slack bots. You’ll see how to hook into the Slack API to create software that can read and post to chatrooms, respond to commands and hints given in natural conversational language, and build fun and useful bots for your own place of work, both as a front end to your own service and to distribute and share as apps. You can even sell your bots and build a business as a Slack bot developer. Throughout the book, you’ll build useful and fun example applications that you can modify for your own situations. These range from simple, fun applications to liven up discussions to useful, data-driven apps to help you make decisions quickly and manage work. Style and approach This is a friendly step-by-step guide to building powerful, friendly Slack bots.
Effective Python Penetration Testing
¥71.93
Pen test your system like a pro and overcome vulnerabilities by leveraging Python *s, libraries, and tools About This Book Learn to utilize your Python *ing skills to pentest a computer system, network, and web-application Get proficient at the art of assessing vulnerabilities by conducting effective penetration testing This is the ultimate guide that teaches you how to use Python to protect your systems against sophisticated cyber attacks Who This Book Is For This book is ideal for those who are comfortable with Python or a similar language and need no help with basic programming concepts, but want to understand the basics of penetration testing and the problems pentesters face. What You Will Learn Write Scapy *s to investigate network traffic Get to know application fingerprinting techniques with Python Understand the attack *ing techniques Write fuzzing tools with pentesting requirements Learn basic attack *ing methods Utilize cryptographic toolkits in Python Automate pentesting with Python tools and libraries In Detail Penetration testing is a practice of testing a computer system, network, or web application to find weaknesses in security that an attacker can exploit. Effective Python Penetration Testing will help you utilize your Python *ing skills to safeguard your networks from cyberattacks. We will begin by providing you with an overview of Python *ing and penetration testing. You will learn to analyze network traffic by writing Scapy *s and will see how to fingerprint web applications with Python libraries such as ProxMon and Spynner. Moving on, you will find out how to write basic attack *s, and will develop debugging and reverse engineering skills with Python libraries. Toward the end of the book, you will discover how to utilize cryptography toolkits in Python and how to automate Python tools and libraries. Style and approach This is an expert’s guide to Python with a practical based approach, where each chapter will help you improve your penetration testing skills using Python to become a master pen tester.
Mastering Chef Provisioning
¥71.93
Learn Chef Provisioning like a boss and finally own your infrastructure About This Book This is the first Chef book focused on provisioning infrastructure as its sole task. The book offers a clear solution to a specific pain point: learn to make your system work faster. Learning better approaches to load balancing and parallelization with this book will save you time By mastering the techniques in this book, you will know how to run an entire fleet of machines without breaking a sweat This book is more helpful than the documentation ( https://docs.chef.io/provisioning.html), with a stronger guiding voice and clearer explanations and use cases Who This Book Is For This book is for Software Engineers, System Administrators, or DevOps Engineers who need to quickly deliver reliably consistent infrastructure at scale. You are expected to have intermediate experience with Chef and Ruby and will be reading this book to advance your knowledge and take your skillset to the next level. What You Will Learn Use best practices to describe your entire infrastructure as code Automate and document every aspect of your network, from the hardware of individual nodes to software, middleware, and all containers and clouds Create a perfect model system Make the best possible use of your resources and avoid redundancy Deliver on the promise of Infrastructure as Code Scale with ease by properly provisioning their infrastructure Use the best Test Driven Development methodologies In Detail This book will show you the best practices to describe your entire infrastructure as code. With the help of this book you can expand your knowledge of Chef because and implement robust and scalable automation solutions. You can automate and document every aspect of your network, from the hardware to software, middleware, and all your containers. You will become familiar with the Chef’s Chef Provisioning tool. You will be able to make a perfect model system where everything is represented as code beneath your fingertips. Make the best possible use of your resources, and deliver infrastructure as code, making it as versionable, testable and repeatable as application software Style and approach By dedicating a whole book solely to the question of provisioning, this book will teach administrators to use Chef as a birds-eye lens for their entire system. It will moves you away from the specifics of each machine and its automations and instead will teach you them how to approach the entire cluster as something different than the sum of its parts. By focusing on infrastructure as code as its own project, the book offers elegant, time-saving solutions for a perfectly described and automated network.
ESP8266 Internet of Things Cookbook
¥71.93
The ESP8266 Wi-Fi Module is a self contained System on Chip (SOC) with an integrated TCP/IP protocol stack and can give any microcontroller access to your Wi-fi network. It is capable of either hosting an application or offloading all Wi-fi networking functions from another application processor. This book contains practical recipes that will help you master all ESP8266 functionalities. You will start by configuring and customizing the chip in line with your requirements. Then you will focus on core topics such as on-board processing, sensors, GPIOs, programming, networking, integration with external components, and so on. We will also teach you how to leverage Arduino using the ESP8266 and you'll learn about its libraries, file system, OTA updates, and so on. The book also provide recipes on web servers, testing, connecting with the cloud, and troubleshooting techniques. Programming aspects include MicroPython and how to leverage it to get started with the ESP8266. Towards the end, we will use these concepts and create an interesting project (IOT). By the end of the book, readers will be proficient enough to use the ESP8266 board efficiently.
Hybrid Mobile Development with Ionic
¥71.93
Key Features ?Develop high-grade and performance-optimized hybrid applications using Ionic ?Discover all the latest and upcoming features of Ionic 2 ?A practical guide that will help you fully utilize all the features and components of Ionic 2 efficiently Book De*ion Ionic is an open source, front-end framework that allows you to develop hybrid mobile apps without any native-language hassle for each platform. It offers a library of mobile-optimized HTML, CSS, and JS components for building highly interactive mobile apps. This book will help readers develop a complete, professional-quality mobile application with Ionic Framework. You will start the journey by learning to configure and customize Ionic Framework. Then, you will move on to Ionic 2 components and see how you can customize them according to your applications. Also, you will implement various native plugins and integrate them with Ionic 2 along with Ionic Platform services to use them optimally in your application. You will also master authorization, authentication, and security techniques to ensure that your application and data are secure. Further, you will integrate backend services such as Firebase and the Cordova iBeacon plugin in your application. Lastly, you will test and troubleshoot your application. By the end of the book, you will not only have built a professional, hybrid mobile application but will also have ensured that your app is secure and performance-driven. What you will learn ?Use every Ionic component and customize it according to the application. ?Implement offline functionality in your application with various storage options such as localstorage and SQLite. ?Integrate the various Ionic backend services and features such as Ionic push and Ionic playground to send push notification and track events in your application. ?Explore white-listing, CORS, and various other platform security aspects to secure your application. ?Sync your data to the cloud server and fetch it in real time. ?Integrate the Cordova iBeacon plugin and fetch contextual data on the basis of location and iBeacon's UUID
D3.js 4.x Data Visualization - Third Edition
¥71.93
Create and publish your own interactive and compelling data visualizations with D3.js 4.x About This Book ?Build interactive and rich graphics and visualization using JavaScript`s powerful library D3.js ?Learn D3 from the ground up, using the all-new version 4 of the library ?Gain insight into producing high-quality, extensible charts and visualizations using best practices such as writing testable, extensible code and strong typing Who This Book Is For This book is for web developers, interactive news developers, data scientists, and anyone interested in representing data through interactive visualizations on the Web with D3. Some basic knowledge of JavaScript is expected, but no prior experience with data visualization or D3 is required to follow this book. What You Will Learn ?Map data to visual elements using D3's scales ?Draw SVG elements using D3's shape generators ?Transform data using D3's collection methods ?Use D3's various layout patterns to quickly generate various common types of chart ?Write modern JavaScript using ES2017 and Babel ?Explore the basics of unit testing D3 visualizations using Mocha and Chai ?Write and deploy a simple Node.js web service to render charts via HTML Canvas ?Understand what makes a good data visualization and how to use the tools at your disposal to create accurate charts In Detail Want to get started with impressive interactive visualizations and implement them in your daily tasks? This book offers the perfect solution-D3.js. It has emerged as the most popular tool for data visualization.
The Node Craftsman Book
¥71.93
The Node Craftsman Book helps JavaScript programmers with basic Node.js knowledge to now thoroughly master Node.js and JavaScript. This book dives you deeper into the craft of software development with Node.js and JavaScript, incuding object-orientation, test-driven development, database handling, web frameworks, and much more. The Node Craftsman Book shows you how to work with Node.js and how to think deeply about how you build your Node projects. You'll master how to build a complete Node.js application across six crafting milestones, and you'll learn many specific skills to achieve that mastery. These skills include how to work with the Node Package Manager in depth, how to connect your Node applications to databases, and how to write unit tests and end-to-end tests for your code. You'll experience the full Node.js development picture, and learn how to craft and control your Node.js applications - right through to fully-fledged web applications using REST, and integration with Angular applications. What you will learn ?How to connect to databases like MongoDB and MySQL from your Node.js application ?How to unit tests and end-to-end tests for your code ?When and how to leverage migrations for setting up a continuous deployment workflow ?Detailed insight into how the Node Package Manager, NPM works ?How object-orientation actually works
Getting Started with SpriteKit
¥71.93
Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development frameworkAbout This BookLearn the key concepts of game development in iOSTake advantage of SpriteKit to create your own games and improve your appsFollow the step-by-step chapters to create a complete product ready to submit to the App StoreWho This Book Is ForGetting Started with SpriteKit is for beginner-level iOS developers who want to add an extra edge to their apps and create amazing games using SpriteKit. It doesn’t matter whether you have experience in iOS development or not as this book will show you the swift tricks you can use to create games.What You Will LearnCreate and configure a SpriteKit project from scratchLoad and manage the basic elements of games such as sprites, labels, and geometrical primitivesHandle touch events, detect collisions, and play sound audio filesCreate complex elements, animate sprites, and run the parallax effectComplete your games with key components such as a main menu, transitions between scenes, a tutorial, and the ability to load and save dataIncrease the efficiency of your device using the accelerometer or by adding shaders, lights, and shadowsGain complementary techniques such as creating or finding audio resources, applying SpriteKit to apps, or using third-party toolsIn DetailSpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch.Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device.Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.Style and approachWritten in an informal way with plenty of illustrative screenshots, this easy-to-follow and practical guide will help you get the most from SpriteKit. The main part of the book provides step-by-step instructions to develop of a complete product, while the last chapters give you some complementary techniques than can be used in mobile 2D game development.

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