Practical Data Analysis - Second Edition
¥90.46
A practical guide to obtaining, transforming, exploring, and analyzing data using Python, MongoDB, and Apache Spark About This Book Learn to use various data analysis tools and algorithms to classify, cluster, visualize, simulate, and forecast your data Apply Machine Learning algorithms to different kinds of data such as social networks, time series, and images A hands-on guide to understanding the nature of data and how to turn it into insight Who This Book Is For This book is for developers who want to implement data analysis and data-driven algorithms in a practical way. It is also suitable for those without a background in data analysis or data processing. Basic knowledge of Python programming, statistics, and linear algebra is assumed. What You Will Learn Acquire, format, and visualize your data Build an image-similarity search engine Generate meaningful visualizations anyone can understand Get started with analyzing social network graphs Find out how to implement sentiment text analysis Install data analysis tools such as Pandas, MongoDB, and Apache Spark Get to grips with Apache Spark Implement machine learning algorithms such as classification or forecasting In Detail Beyond buzzwords like Big Data or Data Science, there are a great opportunities to innovate in many businesses using data analysis to get data-driven products. Data analysis involves asking many questions about data in order to discover insights and generate value for a product or a service. This book explains the basic data algorithms without the theoretical jargon, and you’ll get hands-on turning data into insights using machine learning techniques. We will perform data-driven innovation processing for several types of data such as text, Images, social network graphs, documents, and time series, showing you how to implement large data processing with MongoDB and Apache Spark. Style and approach This is a hands-on guide to data analysis and data processing. The concrete examples are explained with simple code and accessible data.
Buildbox 2.x Game Development
¥80.65
Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn Create the illusion of a 3D background in your game using parallax Add advanced controls and obstacles to our first world Develop assets (graphic and audio) for the Buildbox engine Design games based on the capabilities and limitations of Buildbox and their target platforms Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store Optimize your games to get the absolute best quality within platform restrictions Conquer common issues experienced with Buildbox development In Detail Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.
Spark for Data Science
¥90.46
Analyze your data and delve deep into the world of machine learning with the latest Spark version, 2.0 About This Book Perform data analysis and build predictive models on huge datasets that leverage Apache Spark Learn to integrate data science algorithms and techniques with the fast and scalable computing features of Spark to address big data challenges Work through practical examples on real-world problems with sample code snippets Who This Book Is For This book is for anyone who wants to leverage Apache Spark for data science and machine learning. If you are a technologist who wants to expand your knowledge to perform data science operations in Spark, or a data scientist who wants to understand how algorithms are implemented in Spark, or a newbie with minimal development experience who wants to learn about Big Data Analytics, this book is for you! What You Will Learn Consolidate, clean, and transform your data acquired from various data sources Perform statistical analysis of data to find hidden insights Explore graphical techniques to see what your data looks like Use machine learning techniques to build predictive models Build scalable data products and solutions Start programming using the RDD, DataFrame and Dataset APIs Become an expert by improving your data analytical skills In Detail This is the era of Big Data. The words ‘Big Data’ implies big innovation and enables a competitive advantage for businesses. Apache Spark was designed to perform Big Data analytics at scale, and so Spark is equipped with the necessary algorithms and supports multiple programming languages. Whether you are a technologist, a data scientist, or a beginner to Big Data analytics, this book will provide you with all the skills necessary to perform statistical data analysis, data visualization, predictive modeling, and build scalable data products or solutions using Python, Scala, and R. With ample case studies and real-world examples, Spark for Data Science will help you ensure the successful execution of your data science projects. Style and approach This book takes a step-by-step approach to statistical analysis and machine learning, and is explained in a conversational and easy-to-follow style. Each topic is explained sequentially with a focus on the fundamentals as well as the advanced concepts of algorithms and techniques. Real-world examples with sample code snippets are also included.
Hadoop Blueprints
¥80.65
Use Hadoop to solve business problems by learning from a rich set of real-life case studies About This Book Solve real-world business problems using Hadoop and other Big Data technologies Build efficient data lakes in Hadoop, and develop systems for various business cases like improving marketing campaigns, fraud detection, and more Power packed with six case studies to get you going with Hadoop for Business Intelligence Who This Book Is For If you are interested in building efficient business solutions using Hadoop, this is the book for you This book assumes that you have basic knowledge of Hadoop, Java, and any *ing language. What You Will Learn Learn about the evolution of Hadoop as the big data platform Understand the basics of Hadoop architecture Build a 360 degree view of your customer using Sqoop and Hive Build and run classification models on Hadoop using BigML Use Spark and Hadoop to build a fraud detection system Develop a churn detection system using Java and MapReduce Build an IoT-based data collection and visualization system Get to grips with building a Hadoop-based Data Lake for large enterprises Learn about the coexistence of NoSQL and In-Memory databases in the Hadoop ecosystem In Detail If you have a basic understanding of Hadoop and want to put your knowledge to use to build fantastic Big Data solutions for business, then this book is for you. Build six real-life, end-to-end solutions using the tools in the Hadoop ecosystem, and take your knowledge of Hadoop to the next level. Start off by understanding various business problems which can be solved using Hadoop. You will also get acquainted with the common architectural patterns which are used to build Hadoop-based solutions. Build a 360-degree view of the customer by working with different types of data, and build an efficient fraud detection system for a financial institution. You will also develop a system in Hadoop to improve the effectiveness of marketing campaigns. Build a churn detection system for a telecom company, develop an Internet of Things (IoT) system to monitor the environment in a factory, and build a data lake – all making use of the concepts and techniques mentioned in this book. The book covers other technologies and frameworks like Apache Spark, Hive, Sqoop, and more, and how they can be used in conjunction with Hadoop. You will be able to try out the solutions explained in the book and use the knowledge gained to extend them further in your own problem space. Style and approach This is an example-driven book where each chapter covers a single business problem and describes its solution by explaining the structure of a dataset and tools required to process it. Every project is demonstrated with a step-by-step approach, and explained in a very easy-to-understand manner.
Practical XMPP
¥80.65
Unleash the power of XMPP in order to build exciting, real-time, federated applications based on open standards in a secure and highly scalable fashion About This Book Learn about the fundamentals of XMPP and be able to work with the core functionality both server-side and in the browser Build a simple 1-to-1 chat (the “Hello World” of XMPP), explore multi-user chat, publish subscribe systems, and work with a decentralized social network Author Lloyd Watkins is a member of the XMPP standards committee Who This Book Is For If you want to learn about the fundamentals of XMPP, be able to work with the core functionality both server-side and in the browser then this book is for you.No knowledge of XMPP is required, or of TCP/IP networking. It's important that you already know how to build applications of some form, and are looking get a better understanding of how to implement XMPP for one or more of its many uses. You should be interested in the decentralized web, know HTML, and likely know JavaScript and NodeJS. You will probably know JSON, and hopefully XML (this is the native output of XMPP). What You Will Learn Install and configure an XMPP server and use it to connect from a traditional desktop client and send a message Build a simple server-side application that will respond to messages from our logged in desktop client Install and run XMPP-FTW, connect to the server from the browser, and handle incoming/outgoing messages Connect to a multi-user chat room, send/receive stanzas, add a room password, join a protected room, set the room’s subject, and change a user's affiliation Get to grips with the publish-subscribe extension of XMPP and use it to build a pusher system that can make any website real-time Build a simple XMPP component and create an extension for XMPP-FTW that allows you to use your own custom format Build an XMPP version of the classic game “Pong” In Detail XMPP (eXtensible Messaging and Presence Protocol) is a messaging protocol that enables communication between two or more devices via the Internet. With this book, developers will learn about the fundamentals of XMPP, be able to work with the core functionality both server-side and in the browser, as well as starting to explore several of the protocol extensions. You will not only have a solid grasp of XMPP and how it works, but will also be able to use the protocol to build real-world applications that utilize the power of XMPP. By the end of this book, you will know more about networking applications in general, and have a good understanding of how to extend XMPP, as well as using it in sample applications. Style and approach Through a number of hands-on projects, this book shows you how to build usable applications that highlights a feature of XMPP.
Julia for Data Science
¥90.46
Explore the world of data science from scratch with Julia by your side About This Book An in-depth exploration of Julia's growing ecosystem of packages Work with the most powerful open-source libraries for deep learning, data wrangling, and data visualization Learn about deep learning using Mocha.jl and give speed and high performance to data analysis on large data sets Who This Book Is For This book is aimed at data analysts and aspiring data scientists who have a basic knowledge of Julia or are completely new to it. The book also appeals to those competent in R and Python and wish to adopt Julia to improve their skills set in Data Science. It would be beneficial if the readers have a good background in statistics and computational mathematics. What You Will Learn Apply statistical models in Julia for data-driven decisions Understanding the process of data munging and data preparation using Julia Explore techniques to visualize data using Julia and D3 based packages Using Julia to create self-learning systems using cutting edge machine learning algorithms Create supervised and unsupervised machine learning systems using Julia. Also, explore ensemble models Build a recommendation engine in Julia Dive into Julia’s deep learning framework and build a system using Mocha.jl In Detail Julia is a fast and high performing language that's perfectly suited to data science with a mature package ecosystem and is now feature complete. It is a good tool for a data science practitioner. There was a famous post at Harvard Business Review that Data Scientist is the sexiest job of the 21st century. (https://hbr.org/2012/10/data-scientist-the-sexiest-job-of-the-21st-century). This book will help you get familiarised with Julia's rich ecosystem, which is continuously evolving, allowing you to stay on top of your game. This book contains the essentials of data science and gives a high-level overview of advanced statistics and techniques. You will dive in and will work on generating insights by performing inferential statistics, and will reveal hidden patterns and trends using data mining. This has the practical coverage of statistics and machine learning. You will develop knowledge to build statistical models and machine learning systems in Julia with attractive visualizations. You will then delve into the world of Deep learning in Julia and will understand the framework, Mocha.jl with which you can create artificial neural networks and implement deep learning. This book addresses the challenges of real-world data science problems, including data cleaning, data preparation, inferential statistics, statistical modeling, building high-performance machine learning systems and creating effective visualizations using Julia. Style and approach This practical and easy-to-follow yet comprehensive guide will get you learning about Julia with respect to data science. Each topic is explained thoroughly and placed in context. For the more inquisitive, we dive deeper into the language and its use case. This is the one true guide to working with Julia in data science.
Mastering Identity and Access Management with Microsoft Azure
¥107.90
Start empowering users and protecting corporate data, while managing Identities and Access with Microsoft Azure in different environments About This Book Deep dive into the Microsoft Identity and Access Management as a Service (IDaaS) solution Design, implement and manage simple and complex hybrid identity and access management environments Learn to apply solution architectures directly to your business needs and understand how to identify and manage business drivers during transitions Who This Book Is For This book is for business decision makers, IT consultants, and system and security engineers who wish to plan, design, and implement Identity and Access Management solutions with Microsoft Azure. What You Will Learn Apply technical de*ions and solution architectures directly to your business needs and deployments Identify and manage business drivers and architecture changes to transition between different scenarios Understand and configure all relevant Identity and Access Management key features and concepts Implement simple and complex directory integration, authentication, and authorization scenarios Get to know about modern identity management, authentication, and authorization protocols and standards Implement and configure a modern information protection solution Integrate and configure future improvements in authentication and authorization functionality of Windows 10 and Windows Server 2016 In Detail Microsoft Azure and its Identity and Access Management is at the heart of Microsoft’s Software as a Service, including Office 365, Dynamics CRM, and Enterprise Mobility Management. It is an essential tool to master in order to effectively work with the Microsoft Cloud. Through practical, project based learning this book will impart that mastery. Beginning with the basics of features and licenses, this book quickly moves on to the user and group lifecycle required to design roles and administrative units for role-based access control (RBAC). Learn to design Azure AD to be an identity provider and provide flexible and secure access to SaaS applications. Get to grips with how to configure and manage users, groups, roles, and administrative units to provide a user- and group-based application and self-service access including the audit functionality. Next find out how to take advantage of managing common identities with the Microsoft Identity Manager 2016 and build cloud identities with the Azure AD Connect utility. Construct blueprints with different authentication scenarios including multi-factor authentication. Discover how to configure and manage the identity synchronization and federation environment along with multi -factor authentication, conditional access, and information protection scenarios to apply the required security functionality. Finally, get recommendations for planning and implementing a future-oriented and sustainable identity and access management strategy. Style and approach A practical, project-based learning experience explained through hands-on examples.
JIRA Development Cookbook - Third Edition
¥107.90
Your one-stop resource for mastering extensions and customizations in JIRA 7+ About This Book Explore the new features of JIRA 7 and best practices for agile development and integration with development tools Customize the look and feel of your JIRA UI to match your specific user needs Create seamless reports that make sense of your data through easy-to-use techniques Who This Book Is For If you are a JIRA developer or administrator, or a project manager who wants to fully exploit the exciting capabilities of JIRA, then this is the perfect book for you. What You Will Learn Create and deploy your own JIRA plugins Manipulate workflows to transform JIRA into a user-friendly system Create custom reports that show statistics for particular people, projects, versions, or other fields within issues Simplify reporting by writing your own JIRA gadgets, which can be added into a user's dashboard Master database handling by extending and retrieving custom field details from the database Deal with custom fields on an issue and program custom field option In Detail JIRA provides issue and project tracking for software development teams to improve code quality and the speed of development. With the new version of JIRA, you can create your own JIRA plugins and customize the look and feel of your JIRA UI easier than ever. JIRA Development Cookbook , Third Edition, is a one-stop resource to master extensions and customizations in JIRA. This book starts with recipes about simplifying the plugin development process followed by recipes dedicated to the plugin framework. Then, you will move on to writing custom field plugins to create new field types or custom searchers. You will also learn how to program and customize workflows to transform JIRA into a user-friendly system. With so much data spanning different projects, issues, and so on, we will cover how to work on reports and gadgets to get customized data according to our needs. At the end of the book, you will learn how to customize JIRA by adding new tabs, menus, and web items; communicate with JIRA via the REST APIs; and work with the JIRA database. Style and approach The most unique aspect of this book is its approach. This book is recipe-based, with real-world examples, that will empower you to implement agile processes and explore the exciting capabilities of Jira.
Mastering QGIS - Second Edition
¥99.18
Go beyond the basics and unleash the full power of QGIS with practical, step-by-step examples About This Book This book is your one-stop solution to all of your GIS needs using the open source QGIS Master QGIS by learning about database integration, geoprocessing tools, Python *s, advanced cartography, and custom plugins This example-rich, practical guide will help you create sophisticated analyses and maps Who This Book Is For If you are a GIS professional, a consultant, a student, or perhaps a fast learner who wants to go beyond the basics of QGIS, then this book is for you. It will prepare you to realize the full potential of QGIS. What You Will Learn Create and manage a spatial database Get to know advanced techniques to style GIS data Prepare both vector and raster data for processing Add heat maps, live layer effects, and labels to your maps Master LAStools and GRASS integration with the Processing Toolbox Edit and repair topological data errors Automate workflows with batch processing and the QGIS Graphical Modeler Integrate Python *ing into your data processing workflows Develop your own QGIS plugin In Detail QGIS is an open source solution to GIS. It is widely used by GIS professionals all over the world. It is the leading alternative to the proprietary GIS software. Although QGIS is described as intuitive, it is also by default complex. Knowing which tools to use and how to apply them is essential to producing valuable deliverables on time. Starting with a refresher on the QGIS basics, this book will take you all the way through to creating your first custom QGIS plugin. From the refresher, we will recap how to create, populate, and manage a spatial database. You’ll also walk through styling GIS data, from creating custom symbols and color ramps to using blending modes. In the next section, you will discover how to prepare vector, heat maps, and create live layer effects, labeling, and raster data for processing. You’ll also discover advanced data creation and editing techniques. The last third of the book covers the more technical aspects of QGIS such as using LAStools and GRASS GIS’s integration with the Processing Toolbox, how to automate workflows with batch processing, and how to create graphical models. Finally, you will see how to create and run Python data processing *s and write your own QGIS plugin with pyqgis. By the end of the book, you will understand how to work with all the aspects of QGIS, and will be ready to use it for any type of GIS work. Style and approach This step-by-step comprehensive guide will let you dig your teeth into working with spatial databases, creating your own QGIS plugins, and creating your own custom graphical models.
Internet of Things with Arduino Cookbook
¥63.21
Over 60 recipes will help you build smart IoT solutions and surprise yourself with captivating IoT projects you thought only existed in Bond movies About This Book This book offers key solutions and advice to address the hiccups faced when working on Arduino-based IoT projects in the real world Take your existing skills and capabilities to the next level by building challenging IoT applications with ease. Be the tech disruptor you always wanted to be with key recipes that help you solve Arduino IoT related problems smarter and faster. Put IoT to work through recipes on building Arduino-based devices that take control of your home, health, and life! Who This Book Is For This book is primarily for tech enthusiasts and early IoT adopters who would like to make the most of IoT and address the challenges encountered while developing IoT-based applications with Arduino. This book is also good for developers with basic electronics knowledge who need help to successfully build Arduino projects. What You Will Learn Monitor several Arduino boards simultaneously Tweet sensor data directly from your Arduino board Post updates on your Facebook wall directly from your Arduino board Create an automated access control with a fingerprint sensor Control your entire home from a single dashboard Make a GPS tracker that you can track in Google Maps Build a live camera that streams directly from your robot In Detail Arduino is a powerful and very versatile platform used by millions of people around the world to create DIY electronics projects. It can be connected to a wide variety of sensors and other components, making it the ideal platform to build amazing Internet of Things (IoT) projects on—the next wave in the era of computing. This book takes a recipe-based approach, giving you precise examples on how to build IoT projects of all types using the Arduino platform. You will come across projects from several fields, including the popular robotics and home automation domains. Along with being introduced to several forms of interactions within IoT, including projects that directly interact with well-known web services such as Twitter, Facebook, and Dropbox we will also focus on Machine-to-Machine (M2M) interactions, where Arduino projects interact without any human intervention. You will learn to build a few quick and easy-to-make fun projects that will really expand your horizons in the world of IoT and Arduino. Each chapter ends with a troubleshooting recipe that will help you overcome any problems faced while building these projects. By the end of this book, you will not only know how to build these projects, but also have the skills necessary to build your own IoT projects in the future. Style and approach This book takes a recipe-based approach, giving you precise examples on how to build IoT projects using the Arduino platform. You will learn to build fun and easy projects through a task-oriented approach.
Mobile Forensics – Advanced Investigative Strategies
¥90.46
Master powerful strategies to acquire and analyze evidence from real-life scenarios About This Book A straightforward guide to address the roadblocks face when doing mobile forensics Simplify mobile forensics using the right mix of methods, techniques, and tools Get valuable advice to put you in the mindset of a forensic professional, regardless of your career level or experience Who This Book Is For This book is for forensic analysts and law enforcement and IT security officers who have to deal with digital evidence as part of their daily job. Some basic familiarity with digital forensics is assumed, but no experience with mobile forensics is required. What You Will Learn Understand the challenges of mobile forensics Grasp how to properly deal with digital evidence Explore the types of evidence available on iOS, Android, Windows, and BlackBerry mobile devices Know what forensic outcome to expect under given circumstances Deduce when and how to apply physical, logical, over-the-air, or low-level (advanced) acquisition methods Get in-depth knowledge of the different acquisition methods for all major mobile platforms Discover important mobile acquisition tools and techniques for all of the major platforms In Detail Investigating digital media is impossible without forensic tools. Dealing with complex forensic problems requires the use of dedicated tools, and even more importantly, the right strategies. In this book, you’ll learn strategies and methods to deal with information stored on smartphones and tablets and see how to put the right tools to work. We begin by helping you understand the concept of mobile devices as a source of valuable evidence. Throughout this book, you will explore strategies and "plays" and decide when to use each technique. We cover important techniques such as seizing techniques to shield the device, and acquisition techniques including physical acquisition (via a USB connection), logical acquisition via data backups, over-the-air acquisition. We also explore cloud analysis, evidence discovery and data analysis, tools for mobile forensics, and tools to help you discover and analyze evidence. By the end of the book, you will have a better understanding of the tools and methods used to deal with the challenges of acquiring, preserving, and extracting evidence stored on smartphones, tablets, and the cloud. Style and approach This book takes a unique strategy-based approach, executing them on real-world scenarios. You will be introduced to thinking in terms of "game plans," which are essential to succeeding in analyzing evidence and conducting investigations.
Mastering Oculus Rift Development
¥90.46
Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.
Unreal Engine: Game Development from A to Z
¥179.84
Develop fantastic games and solve common development problems with Unreal Engine 4 About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal’s UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content. After getting familiar with Unreal Engine’s core concepts, it’s time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters. By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published. The final step is to create your very own game that will keep mobile users hooked. This is what you'll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you've created your application, you will learn how to port and publish your game to the Google Play Store. With this course, you will be inspired to come up with your own great ideas for your future game development projects. Style and approach A practical collection of bestselling Packt titles, this Learning Path aims to help you skill up with Unreal Engine by curating some of our best titles into an essential, sequential collection.
Swift: Developing iOS Applications
¥161.31
Unleash the power of Swift and discover the skills required to build incredible robust iOS applications About This Book Write expressive, understandable, and maintainable Swift 2 code with this hands-on course Unveil the complex underpinnings of Swift to turn your app ideas into reality Specialize in developing real iOS apps, and 2D and 3D video games using Swift and Cocoapods Dive deep into protocol extensions, learn new error handling model and use featured Swift design patterns to write more efficient code Who This Book Is For This course would be for app developers who are new to developing for iOS or OSX and are trying to get grips with Swift for the first time. What You Will Learn From a solid understanding of the Swift 2 language Get to know the practical aspects of how a computer program actually works Understand the paradigms used by Apple’s frameworks, so you are not intimidated by them Create a server in Swift to deliver JSON data to an iOS app Take advantage of Cocoapods to use third-party libraries Build games with SpriteKit and SceneKit Develop an app running on the cloud to act as an API server for your client’s apps Dive into the core components of Swift 2 including operators, collections, control flow, and functions Create and use classes, structures, and enums including object-oriented topics such as inheritance, protocols, and extensions Develop a practical understanding of sub*s, optionals, and closures Master Objective-C interoperability with mix and match Access network resources using Swift Implement various standard design patterns in the Swift language In Detail The Swift––Developing iOS Applications course will take you on a journey to become an efficient iOS and OS X developer, with the latest trending topic in town. Right from the basics to the advanced level topics, this course would cover everything in detail. We’ll embark our journey by dividing the learning path into four modules. Each of these modules are a mini course in their own right; and as you complete each one, you’ll gain key skills and be ready for the material in the next module. The first module is like a step-by-step guide to programming in Swift 2. Each topic is separated into compressible sections that are full of practical examples and easy-to-understand explanations. Each section builds on the previous topics, so you can develop a proficient and comprehensive understanding of app development in Swift 2. By the end of this module, you’ll have a basic understanding of Swift 2 and its functionalities. The second module will be the an easy-to-follow guide filled with tutorials to show you how to build real-world apps. The difficulty and complexity level increases chapter by chapter. Each chapter is dedicated to build a new app, beginning from a basic and unstyled app through to a full 3D game. The last two chapters show you how to build a complete client-server e-commerce app right from scratch. You’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps. The third and the last module of our course will take an example-based approach where each concept covered is supported by example code to not only give you a good understanding of the concept, but also to demonstrate how to properly implement it. Style and approach This course includes all the resources that will help you jump into the app development .This course covers all the important aspects Swift application development and is divided into individual modules so that you develop your skill after the completion of a module and get ready for the next. Through this comprehensive course, you'll learn how to use Swift programming with hands-on examples from scratch to finish!
Using CiviCRM - Second Edition
¥107.90
Develop and implement a fully-functional, systematic CRM plan with CiviCRM About This Book Develop an integrated online system that manages contacts, donations, event registrations, memberships, bulk e-mail, campaigns, case management, and other functions such as activity tracking, grant distribution, and reporting. Plan a constituency relationship management strategy with ladders of engagement that will improve how your organization realizes its mission. Use case studies and step-by-step examples to put the raw concepts into real-life terminology and build your solutions. Who This Book Is For The book is primarily for administrators tasked with implementing, configuring, maintaining, and updating CiviCRM, and staff users who are looking to better understand the tools available in order to become power users. CiviCRM is software that may be used by advocacy groups, non-profit, and non-governmental organizations, elected officials, professional and trade associations, government entities, political campaigns and parties, and other similar organizations, and this book will prove useful to all such users. What You Will Learn Install and configure your CiviCRM Analyze your current workflows and processes to translate them effectively into the CiviCRM model Build an integrated system to solicit, retain, and manage your donors and members through robust management and reporting tools for administrators Raise more money with CiviCRM with effective solicitation campaigns Market events effectively and track registrations and payments Improve communications with constituents using targeted broadcast e-mail campaigns Track ongoing communications with constituents including from Outlook and Gmail using activities and case management tools Take advantage of the many CiviCRM tools to generate both simple and complex event structures and manage registrants through every phase of the project In Detail CiviCRM provides a powerful toolbox of resources to help organizations manage relationships with constituents. It is free, open source, web-based, and geared specifically to meet the constituent relationship management needs of the not-for-profit sector. Beginning with broader questions about how your organization is structured, which existing workflows are critical to your operations, and the overarching purpose of a centralized CRM, the book proceeds step by step through configuring CiviCRM, understanding the choices when setting up the system, importing data, and exploring the breadth of tools available throughout the system. You will see how to best use this software to handle event registrations, accept and track contributions, manage paid and free memberships and sub*ions, segment contacts, send bulk e-mails with open and click-through tracking, manage outreach campaigns, and set up case management workflows that match your organization’s roles and rules. With specific emphasis on helping implementers ask the right questions, consider key principals when setting up the system, and understand usage through case studies and examples, the book comprehensively reviews the functionality of CiviCRM and the opportunities it provides. With this book, you can help your organization better achieve its mission as a charity, industry association, professional society, political advocacy group, community group, government agency, or other similar organization and position yourself to become a power user who efficiently and effectively navigates the system. Style and approach This guide is packed with step-by-step tutorials and real-life examples interspersed with practical advice and best practices on how to use CiviCRM strategically. You will be able to quickly grasp and implement the basic elements of CiviCRM before moving on to more advanced tools.
Mastering JBoss Enterprise Application Platform 7
¥99.18
Create modular scalable enterprise-grade applications with JBoss Enterprise Application Platform 7 About This Book Leverage the power of JBoss EAP 7 along with Java EE 7 to create professional enterprise grade applications. Get you applications cloud ready and make them highly scalable using this advanced guide. Become a pro Java Developer and move ahead of the crowd with this advanced practical guide. Who This Book Is For The ideal target audience for this book is Java System Administrators who already have some experience with JBoss EAP and who now want explore in depth creating Enterprise grade apps with the latest JBoss EAP version. What You Will Learn Configure services using the Command Line Interface Deliver fault tolerant server configurations Harden the application server with advanced techniques Expand the application server's horizon with tools such as like Docker/OpenShift Create enterprise ready configurations using clustering techniques. Deliver advanced security solutions and learn how to troubleshoot common network/performance issues In Detail The JBoss Enterprise Application Platform (EAP) has been one of the most popular tools for Java developers to create modular, cloud-ready, and modern applications. It has achieved a reputation for architectural excellence and technical savvy, making it a solid and efficient environment for delivering your applications. The book will first introduce application server configuration and the management instruments that can be used to control the application server. Next, the focus will shift to enterprise solutions such as clustering, load balancing, and data caching; this will be the core of the book. We will also discuss services provided by the application server, such as database connectivity and logging. We focus on real-world example configurations and how to avoid common mistakes. Finally, we will implement the knowledge gained so far in terms of Docker containers and cloud availability using RedHat's OpenShift. Style and approach If you are a Java developer who wants to level-up to modern day Java web development with the latest Java EE 7 and JBoss EAP 7, this book is the ideal solution for you. It addresses (in a clear and simple way) proof-of-concept scenarios such as clustering and cloud and container configurations, and explains how to solve common issues.
Modular Programming with PHP 7
¥90.46
Utilize the power of modular programming to improve code readability, maintainability, and testability About This Book This book demonstrates code reusability and distributed development to get high speed, maintainable, and fast applications It illustrates the development of a complete modular application developed using PHP7 in detail This book provides a high-level overview of the Symfony framework, a set of tools and a development methodology that are needed to build a modular web shop application Who This Book Is For This step-by-step guide is divided into two sections. The first section explores all the fundamentals of modular design technique with respect to PHP 7. The latter section demonstrates the practical development of individual modules of a web shop application. What You Will Learn Discover the new features of PHP 7 that are relevant to modular application development Write manageable code based on the GoF design patterns and SOLID principles Define the application requirements of a working modular application Explore the ins and outs of the Symfony framework Build a set of modules based on the Symfony framework that comprise a simple web shop app Use core modules to set the structure and dependencies for other modules to use Set up entities that are relevant to the module functionality and see how to manage these entities In Detail Modular design techniques help you build readable, manageable, reusable, and more efficient codes. PHP 7, which is a popular open source *ing language, is used to build modular functions for your software. With this book, you will gain a deep insight into the modular programming paradigm and how to achieve modularity in your PHP code. We start with a brief introduction to the new features of PHP 7, some of which open a door to new concepts used in modular development. With design patterns being at the heart of all modular PHP code, you will learn about the GoF design patterns and how to apply them. You will see how to write code that is easy to maintain and extend over time with the help of the SOLID design principles. Throughout the rest of the book, you will build different working modules of a modern web shop application using the Symfony framework, which will give you a deep understanding of modular application development using PHP 7. Style and approach This book is for intermediate-level PHP developers with little to no knowledge of modular programming who want to understand design patterns and principles in order to better utilize the existing frameworks for modular application development.
C++ Windows Programming
¥90.46
Develop real-world applications in Windows. About This Book Create diverse applications featuring the versatility of Small Windows C++ library Learn about object-oriented programming in Windows and how to develop a large object-oriented class library in C++ Understand how to tackle application-specific problems along with acquiring a deep understanding of the workings of Windows architecture Who This Book Is For This book is for application developers who want a head-first approach into Windows programming. It will teach you how to develop an object-oriented class library in C++ and enhanced applications in Windows. Basic knowledge of C++ and the object-oriented framework is assumed to get the most out of this book. What You Will Learn Develop advanced real-world applications in Windows Design and implement a graphical object-oriented class library in C++ Get to grips with the workings of the integral aspects of the Win32 API, such as mouse input, drawing, cut-and-paste, file handling, and drop files Identify general problems when developing graphical applications as well as specific problems regarding drawing, spreadsheet, and word processing applications Implement classes, functions, and macros of the object-oriented class library developed in the book and how we implement its functionality by calling functions and macros in the Win32 API In Detail It is critical that modern developers have the right tools to build practical, user-friendly, and efficient applications in order to compete in today’s market. Through hands-on guidance, this book illustrates and demonstrates C++ best practices and the Small Windows object-oriented class library to ease your development of interactive Windows applications. Begin with a focus on high level application development using Small Windows. Learn how to build four real-world applications which focus on the general problems faced when developing graphical applications. Get essential troubleshooting guidance on drawing, spreadsheet, and word processing applications. Finally finish up with a deep dive into the workings of the Small Windows class library, which will give you all the insights you need to build your own object-oriented class library in C++. Style and approach This book takes a tutorial-style approach that will demonstrate the features of a C++ object-oriented library by developing interactive Windows applications.
Learning IoT with Particle Photon and Electron
¥54.49
Develop applications on one of the most popular platforms for IoT using Particle Photon and Electron with this fast-paced guide About This Book Get an introduction to IoT architecture, command-line build tools and applications of IoT devices and sensors Design and develop connected IoT applications using Particle Photon and Electron in a step-by-step manner, gaining an entry point into the field of IoT Get tips on troubleshooting IoT applications Who This Book Is For This book is for developers, IoT enthusiasts and hobbyists who want to enhance their knowledge of IoT machine-to-machine architecture using Particle Photon and Electron, and implement cloud-based IoT projects. What You Will Learn Setup the Particle Photon and Electron on the cloud using the command-line tools Build and deploy applications on the Photon and Electron using the Web-based IDE Setup a local cloud server to interact with Particle Photon and Electron Connect various components and sensors to Particle Photon and Electron Tinker with the existing firmware and deploy a custom firmware on the Photon and Electron Setup communication between two or more Particle Photon and Electron Debug and troubleshoot Particle Photon and Electron projects Use webhooks to communicate with various third-party server applications In Detail IoT is basically the network of physical devices, vehicles, buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data.. The number of connected devices is growing rapidly and will continue to do so over years to come. By 2020, there will be more than 20 billion connected devices and the ability to program such devices will be in high demand. Particle provides prototyping boards for IoT that are easy to program and deploy. Most importantly, the boards provided by Particle can be connected to the Internet very easily as they include Wi-Fi or a GSM module. Starting with the basics of programming Particle Photon and Electron, this book will take you through setting up your local servers and running custom firmware, to using the Photon and Electron to program autonomous cars. This book also covers in brief a basic architecture and design of IoT applications. It gives you an overview of the IoT stack. You will also get information on how to debug and troubleshoot Particle Photon and Electron and set up your own debugging framework for any IoT board. Finally, you’ll tinker with the firmware of the Photon and Electron by modifying the existing firmware and deploying them to your boards. By the end of this book, you should have a fairly good understanding of the IoT ecosystem and you should be able to build standalone projects using your own local server or the Particle Cloud Server. Style and approach This project-based guide contains easy-to-follow steps to program Particle Photon and Electron. You will learn to build connected applications with the help of projects of increasing complexity, and with each project, a new concept in IoT is taught.
Kali Linux 2 – Assuring Security by Penetration Testing - Third Edition
¥80.65
Achieve the gold standard in penetration testing with Kali using this masterpiece, now in its third edition! About This Book Get a rock-solid insight into penetration testing techniques and test your corporate network against threats like never before Formulate your pentesting strategies by relying on the most up-to-date and feature-rich Kali version in town—Kali Linux 2 (aka Sana). Experience this journey with new cutting-edge wireless penetration tools and a variety of new features to make your pentesting experience smoother Who This Book Is For If you are an IT security professional or a student with basic knowledge of Unix/Linux operating systems, including an awareness of information security factors, and you want to use Kali Linux for penetration testing, this book is for you. What You Will Learn Find out to download and install your own copy of Kali Linux Properly scope and conduct the initial stages of a penetration test Conduct reconnaissance and enumeration of target networks Exploit and gain a foothold on a target system or network Obtain and crack passwords Use the Kali Linux NetHunter install to conduct wireless penetration testing Create proper penetration testing reports In Detail Kali Linux is a comprehensive penetration testing platform with advanced tools to identify, detect, and exploit the vulnerabilities uncovered in the target network environment. With Kali Linux, you can apply appropriate testing methodology with defined business objectives and a scheduled test plan, resulting in a successful penetration testing project engagement. Kali Linux – Assuring Security by Penetration Testing is a fully focused, structured book providing guidance on developing practical penetration testing skills by demonstrating cutting-edge hacker tools and techniques with a coherent, step-by-step approach. This book offers you all of the essential lab preparation and testing procedures that reflect real-world attack scenarios from a business perspective, in today's digital age. Style and approach This practical guide will showcase penetration testing through cutting-edge tools and techniques using a coherent, step-by-step approach.
Android: Game Programming
¥179.84
Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning Java by Building Android Games by John Horton Android Game Programming by Example by John Horton Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers.

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