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Big Data Forensics – Learning Hadoop Investigations
Big Data Forensics – Learning Hadoop Investigations
Joe Sremack
¥80.65
If you are an IT professional, law enforcement, legal professional, or a student interested in Big Data and forensics, this book is your hands-on guide for learning how to conduct Hadoop forensic investigations. Each topic and step in the forensic process is described in accessible language, and no prior experience is required.
Intelligent Document Capture with Ephesoft - Second Edition
Intelligent Document Capture with Ephesoft - Second Edition
Pat Myers
¥71.93
This book is intended for IT professionals interested in installing and configuring Ephesoft Enterprise for their organization, but it is a valuable resource for anyone interested in learning about intelligent document capture.
Unity Virtual Reality Projects
Unity Virtual Reality Projects
Jonathan Linowes
¥71.93
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you’re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.
Boost.Asio C++ Network Programming - Second Edition
Boost.Asio C++ Network Programming - Second Edition
Wisnu Anggoro
¥54.49
Learn effective C++ network programming with Boost.Asio and become a proficient C++ network programmer About This Book Learn efficient C++ network programming with minimum coding using Boost.Asio Your one-stop destination to everything related to the Boost.Asio library Explore the fundamentals of networking to choose designs with more examples, and learn the basics of Boost.Asio Who This Book Is For This book is for C++ Network programmers with basic knowledge of network programming, but no knowledge of how to use Boost.Asio for network programming. What You Will Learn Prepare the tools to simplify network programming in C++ using Boost.Asio Explore the networking concepts of IP addressing, TCP/IP ports and protocols, and LAN topologies Get acquainted with the usage of the Boost libraries Get to know more about the content of Boost.Asio network programming and Asynchronous programming Establish communication between client and server by creating client-server application Understand the various functions inside Boost.Asio C++ libraries to delve into network programming Discover how to debug and run the code successfully In Detail Boost.Asio is a C++ library used for network programming operations. Organizations use Boost because of its productivity. Use of these high-quality libraries speed up initial development, result in fewer bugs, reduce reinvention-of-the-wheel, and cut long-term maintenance costs. Using Boost libraries gives an organization a head start in adopting new technologies. This book will teach you C++ Network programming using synchronous and asynchronous operations in Boost.Asio with minimum code, along with the fundamentals of Boost, server-client applications, debugging, and more. You will begin by preparing and setting up the required tools to simplify your network programming in C++ with Boost.Asio. Then you will learn about the basic concepts in networking such as IP addressing, TCP/IP protocols, and LAN with its topologies. This will be followed by an overview of the Boost libraries and their usage. Next you will get to know more about Boost.Asio and its concepts related to network programming. We will then go on to create a client-server application, helping you to understand the networking concepts. Moving on, you will discover how to use all the functions inside the Boost.Asio C++ libraries. Lastly, you will understand how to debug the code if there are errors found and will run the code successfully. Style and approach An example-oriented book to show you the basics of networking and help you create a network application simply using Boost.Asio, with more examples for you to get up and running with Boost.Asio quickly.
Microsoft Dynamics NAV 2015 Professional Reporting
Microsoft Dynamics NAV 2015 Professional Reporting
Steven Renders
¥107.90
Discover tips and trick for Dynamics NAV report building About This Book Create and customize reports in Dynamics NAV 2015 using RDLC, Word, Power BI, and Reporting Services Work with different elements in the toolbox such as tablix, which can be used as a List, Table, or Matrix and understand the differences between them and when to use which This book is a pragmatic guide with clear instructions and real-world examples to teach you about the reporting capabilities of Dynamics NAV 2015 Who This Book Is For If you are a consultant, developer, customer, user, or just interested in the reporting capabilities of Dynamics NAV, then this book is for you. Basic knowledge of Dynamics NAV will be helpful. What You Will Learn Understand why reports are designed in a specific way and then apply this knowledge to your advantage Develop document reports using different techniques Apply filtering and sorting, and create groups Use RDLC to visualize information Visualize information, KPIs, and trends using expressions, Gauges, Charts, Data bars, Indicators, and Spark lines Create and optimize your dataset for RDLC and for Word layouts Use Power BI with Dynamics NAV to bring your data to life Build Reporting Services reports on top of Dynamics NAV In Detail Microsoft Dynamics NAV is a multi-lingual, multi-currency business management solution that organizations use to manage their accounts, supply chain, sales, payroll, and HR. It is an ERP tool for organizations that is fast to implement, easy to configure, and simple to use. It is widely used because simplicity is a part of its development, product design, usability, and implementation. This book will help you to master, analyze, and deliver the most challenging reporting requirements in Dynamics NAV 2015. The book starts by explaining report development and it's different phases such as data model, layout, and testing you go through. It introduces you to RDLC and the different controls in the toolbox, such as the Tablix, in its many forms. You will learn to use expressions to make your layout dynamic and to overcome typical problems. Moving on, the book will teach you to visualize data and be able to understand and read a report as it is intended. You will also learn to use Microsoft Word to create a layout for a report. With Power BI and Power Pivot, Power View, and Power Map, you will learn how easy and powerful it is to bring your data to life, so you can spot trends and perform in depth analysis of your business. Reporting Services is also explained as another way that you can apply the knowledge you have about RDLC to build RDL layouts outside of Dynamics NAV. By the end, you will create different types of charts so you can visualize key performance indicators inside the Dynamics NAV application. Style and approach This book is an essential guide in to understanding what is involved in creating reports in Dynamics NAV and its reporting capabilities.
Java Hibernate Cookbook
Java Hibernate Cookbook
Yogesh Prajapati
¥80.65
Over 50 recipes to help you build dynamic and powerful real-time Java Hibernate applications About This Book Learn to associate JDBC and Hibernate with object persistence Manage association mappings, implement basic annotations and learn caching Get to grips with Hibernate fundamentals from installation to developing a business application with this step-by-step guide Who This Book Is For This is book for Java developers who now want to learn Hibernate. Good knowledge and understanding of Java is preferred to allow efficient programming of the core elements and applications; it would be helpful if readers are familiar with the basics of SQL. What You Will Learn Set up and install Hibernate on your system and explore different ways in which Hibernate can be configured Learn the basic concepts and fundamentals of Java Hibernate Define mappings without a use of XML file using Annotations Persist collection elements such as list, map, set and array Explore the various mapping options and learn to work with Hibernate associations Understand advanced Hibernate concepts such as caching and inheritance Develop an engaging and robust real-world hibernate application based on a common business scenario Integrate Hibernate with other frameworks to develop robust enterprise applications In Detail Hibernate is a database independent technology, so the same code will work for all databases. It helps a Java developer write a query by mapping Java bean to database tables and help create tuned queries that boost performance. Even with limited SQL knowledge one can easily perform database operations. This makes the development faster and more accurate than JDBC. Hibernate supports useful features like connection pooling, caching, and inheritance etc. This book will provide a useful hands-on guide to Hibernate to accomplish the development of a real-time Hibernate application. We will start with the basics of Hibernate, which include setting up Hibernate – the pre-requisites and multiple ways of configuring Hibernate using Java. We will then dive deep into the fundamentals of Hibernate such as SessionFactory, session, criteria, working with objects and criteria. This will help a developer have a better understanding of how Hibernate works and what needs to be done to run a Hibernate application. Moving on, we will learn how to work with annotations, associations and collections. In the final chapters, we will see explore querying, advanced Hibernate concepts and integration with other frameworks. Style and approach This book is a practical guide filled with carefully organized step-by-step instructions. All recipes are arranged in an easy-to understand and clear manner allowing you to apply the solutions to other situations.
Groovy for Domain-specific Languages - Second Edition
Groovy for Domain-specific Languages - Second Edition
Fergal Dearle
¥90.46
Extend and enhance your Java applications with domain-specific *ing in Groovy About This Book Build domain-specific mini languages in Groovy that integrate seamlessly with your Java apps with this hands-on guide Increase stakeholder participation in the development process with domain-specific *ing in Groovy Get up to speed with the newest features in Groovy using this second edition and integrate Groovy-based DSLs into your existing Java applications. Who This Book Is For This book is for Java software developers who have an interest in building domain *ing into their Java applications. No knowledge of Groovy is required, although it will be helpful. This book does not teach Groovy, but quickly introduces the basic ideas of Groovy. An experienced Java developer should have no problems with these and move quickly on to the more involved aspects of creating DSLs with Groovy. No experience of creating a DSL is required. What You Will Learn Familiarize yourself with Groovy *ing and work with Groovy closures Use the meta-programming features in Groovy to build mini languages Employ Groovy mark-up and builders to simplify application development Familiarize yourself with Groovy mark-up and build your own Groovy builders Build effective DSLs with operator overloading, command chains, builders, and a host of other Groovy language features Integrate Groovy with your Java and JVM based applications In Detail The times when developing on the JVM meant you were a Java programmer have long passed. The JVM is now firmly established as a polyglot development environment with many projects opting for alternative development languages to Java such as Groovy, Scala, Clojure, and JRuby. In this pantheon of development languages, Groovy stands out for its excellent DSL enabling features which allows it to be manipulated to produce mini languages that are tailored to a project’s needs. A comprehensive tutorial on designing and developing mini Groovy based Domain Specific Languages, this book will guide you through the development of several mini DSLs that will help you gain all the skills needed to develop your own Groovy based DSLs with confidence and ease. Starting with the bare basics, this book will focus on how Groovy can be used to construct domain specific mini languages, and will go through the more complex meta-programming features of Groovy, including using the Abstract Syntax Tree (AST). Practical examples are used throughout this book to de-mystify these seemingly complex language features and to show how they can be used to create simple and elegant DSLs. Packed with examples, including several fully worked DSLs, this book will serve as a springboard for developing your own DSLs. Style and approach This book is a hands-on guide that will walk you through examples for building DSLs with Groovy rather than just talking about "metaprogramming with Groovy". The examples in this book have been designed to help you gain a good working knowledge of the techniques involved and apply these to producing your own Groovy based DSLs.
Learning Unity iOS Game Development
Learning Unity iOS Game Development
Kyle Langley
¥80.65
Build exciting games with Unity on iOS and publish them on the App Store About This Book Take advantage of Unity 5's new tools to create a fully interactive mobile game Learn how to connect your iTunes developer account and use Unity 5 to communicate with it Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn Create your own iTunes Connect Developer account and create an app within it Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 Construct a game using C# that allows users to interactively control the game character Use Unity 5's editor window to create a custom editor tool specific for the game made in the book Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods Use all game features so the player is able to fully navigate menus between the front menu and in the game state Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you’ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple’s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.
Drupal Rules How-To
Drupal Rules How-To
Robert Varkonyi
¥35.96
This book is a practical, task-based, step-by-step tutorial that starts in a simple way, identifying disk device partitions, and culminates with advanced tasks such as preparing for new operating systems. This book is for Drupal site builders and developers who want to take full advantage of the Rules framework's power and flexibility. Readers of this book should be familiar with the Drupal 7 user interface
QlikView 11 for Developers
QlikView 11 for Developers
Barry Harmsen
¥107.90
It will be a step-by-step tutorial that will discuss best practices. The book is structured in such a way that it can be read both from start to end or can be dipped into. If you are a developer who is looking to learn a fast and easy way to learn to develop your business intelligence apps with QlikView, then this book is for you. If you are a power-user in a QlikView environment, then you will find quicker ways of working with QlikView. You should know the basics of business intelligence before you pick up this book. This book covers QlikView Desktop Personal Edition. Deployments to QlikView Server/Publisher are out of scope for this book.
Articulate Studio Cookbook
Articulate Studio Cookbook
Robert Kennedy III
¥80.65
The cookbook style is a series of practical recipes which represent solutions to problems and popular activities in a concise but detailed manner. If you are a beginning developer or just someone who has been asked to be the jack-of-all-design in your training department, then this book is a great starter. Having a working knowledge of PowerPoint is helpful but not essential. By simply following the steps, you will be able to create a clean, professional looking course.
Mudbox 2013 Cookbook
Mudbox 2013 Cookbook
Jeremy Roland
¥80.65
Written in cookbook style, this book offers many recipes to learn digital sculpting with Mudbox. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order,This book is for 3D modelers and texture artists who are, or would like to be, working in the games, movies, product design, television, medical imaging, or advertising industries. By learning the techniques in this book you will be able to create "next gen" assets for the game industry, create realistic creatures and sets for movies, and add the fine details needed for medical images and animations. Whether you are an Environment Artist or a Character Artist there is much to learn from this book.
FreeCAD [How-to]
FreeCAD [How-to]
Daniel Falck
¥35.96
Written in cookbook style, this book offers many recipes to create objects, import and export data, create 3D solid objects. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. If you've been toying around with FreeCAD and want to have more control over your work flow then this book is for you. The reader needs to have basic knowledge of modeling.
WordPress Mobile Web Development
WordPress Mobile Web Development
Rachel McCollin
¥90.46
Beginner's Guide. If you have dabbled in WordPress or been working with it for years, and want to build mobile or responsive themes or sites, this book is for you. Even if you can’t write a line of code, the first few chapters will help you create a simple mobile site. But to get the most from the book, you will need a good understanding of HTML, CSS and WordPress itself. This book is for owners of self-hosted WordPress sites, not sites hosted at wordpress.com.
Governance, Risk, and Compliance Handbook
Governance, Risk, and Compliance Handbook
Nigel King
¥135.15
The book is not organized by product, rather by the governance and risk assurance processes. A given product may be represented in multiple places within the book and a given process may contain multiple product references. To ensure that we keep ourselves grounded in real problems, the book is written as a journal of a fictional company establishing its governance processes. It will introduce managers and directors responsible for various aspects of the governance, risk and compliance problem and where that problem is exposed and how it is addressed in the technology and business applications. The audience for this book is the people that advise the board, the internal audit department and CIO office on controls, security and risk assurance. Consultants that are implementing Financials or GRC Applications who wish to gain an understanding of the Governance Risk and Compliance processes, and how they are represented in Oracle, should find it a useful primer. Risk Assurance professionals will find it a reliable companion.
Oracle SOA Suite 11g Administrator's Handbook
Oracle SOA Suite 11g Administrator's Handbook
Ahmed Aboulnaga
¥107.90
The book explains core concepts while providing real world implementation specifics, detailing the administration-related activities with Oracle SOA Suite 11g with a step-by-step approach using real-world examples. The authors demonstrate the use of WLST *s that administrators can reuse and extend to perform most administration tasks such as deployments, tuning, migration, and installation. If you are an Oracle SOA Suite administrator, WebLogic Server administrator, Database administrator, or developer that needs to administer and secure your Oracle SOA Suite services and applications, then this book is for you. Basic knowledge of Oracle SOA Suite Administration is beneficial, but not necessary.
Visual Studio 2010 Best Practices
Visual Studio 2010 Best Practices
Peter Ritchie
¥71.93
It will be a step-by-step tutorial that will discuss best practices. The book is structured in such a way that it can be read both from start to end or can dipped into. .Net developers using Visual Studio for programming will find this book useful. If you are developing your application with C#, you will find better ways to do things with Visual Studio. You should know basics of development with .Net Framework and need working knowledge on VIsual Studio
Mastering Adobe Captivate 6
Mastering Adobe Captivate 6
Damien Bruyndonckx
¥90.46
This book is a step-by-step tutorial including all the needed assets to build the three sample projects it covers. It is divided into lots of small sub-topics and follows a clear and logical outline to help you structure your new knowledge. Every single feature covered is immediately illustrated by a meaningful exercise. Self-exploration of the software is strongly encouraged through extra exercises and experimentations. The book also introduces you to the Captivate community by providing lots of external reference and tips and tricks from established e-learning professionals. If you are: A teacher wanting to produce high quality e-learning content for your students. Working in a training department and want to implement e-learning in your company. Using a SCORM or AICC-compliant LMS and want to produce e-learning content to track your students’ performance. A webmaster in need of a fun and interactive way to produce an FAQ or a support site. Interested in e-learning. Then, this book is for you! A basic knowledge of your operating system (Mac or Windows) is all it takes to author the next generation of e-learning content with this book.
Microsoft SQL Server 2012 Performance Tuning Cookbook
Microsoft SQL Server 2012 Performance Tuning Cookbook
Ritesh Shah
¥107.90
This book has individual recipes and you can read it from cover to cover or dip into any recipe and get solution to a specific issue. Every recipe is based on a */procedure explained with step-by-step instructions and screenshots. Concepts are illustrated for better understanding of why one solution performs better than another. SQL Server 2012 Performance Tuning Cookbook is aimed at SQL Server Database Developers, DBAs, and Database Architects who are working in any capacity to achieve optimal performance. However, basic knowledge of SQL Server is expected, but professionals who want to get hands-on with performance tuning and have not worked on tuning the SQL Server for performance will find this book helpful.
Getting Started with Citrix XenApp 6.5
Getting Started with Citrix XenApp 6.5
Guillermo Musumeci
¥107.90
This book has a tutorial style with step-by-step instructions and adequate screenshots for carrying out each task. If you are a system administrator or consultant who wants to implement and administer Citrix XenApp 6.5 farms, then this book is for you. This book will help both new and experienced XenApp professionals to deliver virtualized applications.
Getting Started with Oracle Data Integrator 11g: A Hands-On Tutorial
Getting Started with Oracle Data Integrator 11g: A Hands-On Tutorial
David Hecksel
¥107.90
Getting Started with Oracle Data Integrator 11g: A Hands-On Tutorial is a practical tutorial bursting with tips, illustrations and real-world best practices to get you on your way with ODI. If you are a software/ETL developer or database administrator who is new to Oracle Data Integrator but want to get hands-on with the product quickly, then Getting Started with Oracle Data Integrator 11g: A Hands-On Tutorial is for you. You should have some experience with databases, SQL and ETL technologies.