
Cocos2d for iPhone 1 Game Development Cookbook
¥90.46
This book is full of fun and engaging recipes with modular libraries that can be plugged into your project. Each recipe consists of explained code accompanied by screenshots for your understanding. If you want to elevate your basic Cocos2d project to the next level, this is the book for you. Some understanding of Objective-C and Cocos2d is recommended. People with some programming experience may also find this book useful.

Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
¥90.46
This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing. This book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.

BackTrack 5 Wireless Penetration Testing Beginner's Guide
¥90.46
Written in Packt’s Beginner’s Guide format, you can easily grasp the concepts and understand the techniques to perform wireless attacks in your lab. Every new attack is described in the form of a lab exercise with rich illustrations of all the steps associated. You will practically implement various attacks as you go along. If you are an IT security professional or a security consultant who wants to get started with wireless testing with Backtrack, or just plain inquisitive about wireless security and hacking, then this book is for you. The book assumes that you have familiarity with Backtrack and basic wireless concepts.

Microsoft XNA 4.0 Game Development Cookbook
¥90.46
“Microsoft XNA 4.0 Game Development Cookbook” is a fast-paced cookbook for taking your knowledge of the framework further with advanced game development tasks. Packed with step-by-step instructions and screenshots, the book will solve an experienced developer’s everyday coding problems. If you are an XNA developer who has already successfully mastered simple 2D and 3D XNA tasks, dive into “Microsoft XNA 4.0 Game Development Cookbook” for something more challenging. You should be comfortable with the basics of the XNA framework, and have experience with C#.

Unity Character Animation with Mecanim
¥90.46
A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare character models and animation for games using Mecanim’s rigging tools Retarget, adjust, and mix and match motion capture and other animation data Write and edit *s compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn Learn how to prepare a rigged character model to receive animation within Unity Acquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigs Discover how to rig a humanoid character and export for use in Unity Script character interaction for a First Person character model Create dynamic animation sequences from scratch using keyframe techniques, in a variety of 3D software packages Learn Project Management in Unity Understand how to set up a complex facial rig for speech Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions Construct a ragdoll game object and instantiate it in a game Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender. This book explores the new set of animation tools introduced with Mecanim in Unity. Approaching its subject matter through a typical genre–a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow. We will begin with a demonstration of the process of getting a rigged character into Unity and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity. We will demonstrate the retargeting capabilities of Mecanim’s Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI * incorporating the Mecanim elements detailed in the previous chapters. Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity. Style and approach A comprehensive guide, featuring step- by- step practical tutorials using sample assets, showing you how to build fully controllable characters and non-player characters/enemies.

Mastering Flask
¥90.46
Gain expertise in Flask to create dynamic and powerful web applications About This Book Work with scalable Flask application structures to create complex web apps Discover the most powerful Flask extensions and learn how to create one Deploy your application to real-world platforms using this step-by-step guide Who This Book Is For If you are a Flask user who knows the basics of the library and how to create basic web pages with HTML and CSS, and you want to take your applications to the next level, this is the book for you. Harnessing the full power of Flask will allow you to create complex web applications with ease. What You Will Learn Set up a best practices Python environment Use SQLAlchemy to programmatically query a database Develop templates in Jinja Set up an MVC environment for Flask Discover NoSQL, when to use it, when not to, and how to use it Develop a custom Flask extension Use Celery to create asynchronous tasks In Detail Flask is a library that allows programmers to create web applications in Python. Flask is a micro-framework that boasts a low learning curve, a large community, and the power to create complex web apps. However, Flask is easy to learn but difficult to master. Starting from a simple Flask app, this book will walk through advanced topics while providing practical examples of the lessons learned. After building a simple Flask app, a proper app structure is demonstrated by transforming the app to use a Model-View-Controller (MVC) architecture. With a scalable structure in hand, the next chapters use Flask extensions to provide extra functionality to the app, including user login and registration, NoSQL querying, a REST API, an admin interface, and more. Next, you’ll discover how to use unit testing to take the guesswork away from making sure the code is performing as it should. The book closes with a discussion of the different platforms that are available to deploy a Flask app on, the pros and cons of each one, and how to deploy on each one. Style and approach With plenty of useful examples, this guide introduces new concepts and then shows you how those concepts can be used in a real-world environment. Most sections are based around a single example app that is developed throughout the book.

Learning Android Application Testing
¥90.46
If you are an Android developer looking to test your applications or optimize your application development process, then this book is for you. No previous experience in application testing is required.

Implementing Samba 4
¥90.46
This book is an implementation tutorial covering stepbystep procedures, examples, and sample code, and has a practical approach to set up a Samba 4 Server as an Active Directory Domain Controller and also set up different Samba 4 server roles. This book is ideal for system administrators who are new to the Samba 4 software, and who are looking to get a good grounding in how to use Samba 4 to implement Active Directory Services. It's assumed that you will have some experience with general system administration, Active Directory, and GNU/Linux systems. Readers are expected to have some test machines (virtual machines), which will be used to execute the examples within this book.

Oracle ADF Faces Cookbook
¥90.46
This is a cookbook that covers more than 80 different recipes to teach you about different aspects of Oracle ADF Faces. It follows a practical approach and covers how to build your components for reuse in different applications. This book will also help you in tuning the performance of your ADF Faces application. If you are an ADF developer who wants to harness the power of Oracle ADF Faces to create exceptional user interfaces and reactive applications, this book will provide you with the recipes needed to do just that. You will not need to be familiar with Oracle ADF Faces, but you should be comfortable with Java application development, Java EE frameworks, and JSF. This book is also for ADF developers who know how to use Oracle ADF Faces but who want to know what’s new in Oracle ADF Faces 12c.

jQuery UI 1.10: The User Interface Library for jQuery
¥90.46
This book consists of an easy-to-follow, example-based approach that leads you step-by-step through the implementation and customization of each library component.This book is for frontend designers and developers who need to learn how to use jQuery UI quickly. To get the most out of this book, you should have a good working knowledge of HTML, CSS, and JavaScript, and should ideally be comfortable using jQuery.

SignalR Real-time Application Cookbook
¥90.46
This book contains illustrated code examples to help you create realtime, asynchronous, and bidirectional clientserver applications. Each recipe will concentrate on one specific aspect of application development with SignalR showing you how that aspect can be used proficiently. Different levels of developers will find this book useful. Beginners will be able to learn all the fundamental concepts of SignalR, quickly becoming productive in a difficult arena. Experienced programmers will find in this book a handy and useful collection of readymade solutions to common use cases, which they will be able to enhance as needed. Developers can also use the book as a quick reference to the most important SignalR features. No previous practical experience either with SignalR or with realtime communication in general is required.

Learning Ext JS - Fourth Edition
¥90.46
If you are a JavaScript developer who now wants to use the Ext JS framework, this is the book for you. This guide is useful to you whether you're new to Ext JS 5 or are a seasoned expert. Experience in HTML, CSS, and JavaScript is required in order to understand and get the most out of this book.

Python 3 Object-oriented Programming - Second Edition
¥90.46
If you're new to object-oriented programming techniques, or if you have basic Python skills and wish to learn in depth when to correctly apply object-oriented programming in Python to design software, this is the book for you.

Mastering SaltStack
¥90.46
This book is ideal for professionals who have been managing groups of servers, and want to learn how to expand their toolset. This book will also explain some of the more advanced features of Salt, and explore how to use them to bring additional power to the fundamentals that the professionals have already been using.

Clojure Data Structures and Algorithms Cookbook
¥90.46
This book is for intermediate Clojure developers who can read and write in this language quite comfortably. Besides, it is assumed that you have some knowledge of how to set up Clojure projects, include dependencies, how to run REPLs, and so on through Leiningen and Figwheel. No prior awareness of any of the algorithms covered in this book is needed, and, when appropriate, pointers are given to the explanation material about any theory related to them.

Python Parallel Programming Cookbook
¥90.46
This book is intended for software developers who want to use parallel programming techniques to write powerful and efficient code. After reading this book, you will be able to master the basics and the advanced features of parallel computing. The Python programming language is easy to use and allows nonexperts to deal with and easily understand the topics exposed in this book.

Windows Malware Analysis Essentials
¥90.46
Master the fundamentals of malware analysis for the Windows platform and enhance your anti-malware skill set About This Book Set the baseline towards performing malware analysis on the Windows platform and how to use the tools required to deal with malware Understand how to decipher x86 assembly code from source code inside your favourite development environment A step-by-step based guide that reveals malware analysis from an industry insider and demystifies the process Who This Book Is For This book is best for someone who has prior experience with reverse engineering Windows executables and wants to specialize in malware analysis. The book presents the malware analysis thought process using a show-and-tell approach, and the examples included will give any analyst confidence in how to approach this task on their own the next time around. What You Will Learn Use the positional number system for clear conception of Boolean algebra, that applies to malware research purposes Get introduced to static and dynamic analysis methodologies and build your own malware lab Analyse destructive malware samples from the real world (ITW) from fingerprinting and static/dynamic analysis to the final debrief Understand different modes of linking and how to compile your own libraries from assembly code and integrate the codein your final program Get to know about the various emulators, debuggers and their features, and sandboxes and set them up effectively depending on the required scenario Deal with other malware vectors such as pdf and MS-Office based malware as well as *s and shellcode In Detail Windows OS is the most used operating system in the world and hence is targeted by malware writers. There are strong ramifications if things go awry. Things will go wrong if they can, and hence we see a salvo of attacks that have continued to disrupt the normal scheme of things in our day to day lives. This book will guide you on how to use essential tools such as debuggers, disassemblers, and sandboxes to dissect malware samples. It will expose your innards and then build a report of their indicators of compromise along with detection rule sets that will enable you to help contain the outbreak when faced with such a situation. We will start with the basics of computing fundamentals such as number systems and Boolean algebra. Further, you'll learn about x86 assembly programming and its integration with high level languages such as C++.You'll understand how to decipher disassembly code obtained from the compiled source code and map it back to its original design goals. By delving into end to end analysis with real-world malware samples to solidify your understanding, you'll sharpen your technique of handling destructive malware binaries and vector mechanisms. You will also be encouraged to consider analysis lab safety measures so that there is no infection in the process. Finally, we'll have a rounded tour of various emulations, sandboxing, and debugging options so that you know what is at your disposal when you need a specific kind of weapon in order to nullify the malware. Style and approach An easy to follow, hands-on guide with de*ions and screenshots that will help you execute effective malicious software investigations and conjure up solutions creatively and confidently.

Mastering Java for Data Science
¥90.46
Java is the most popular programming language, according to the TIOBE index, and it is a typical choice for running production systems in many companies, both in the startup world and among large enterprises. Not surprisingly, it is also a common choice for creating data science applications: it is fast and has a great set of data processing tools, both built-in and external. What is more, choosing Java for data science allows you to easily integrate solutions with existing software, and bring data science into production with less effort. This book will teach you how to create data science applications with Java. First, we will revise the most important things when starting a data science application, and then brush up the basics of Java and machine learning before diving into more advanced topics. We start by going over the existing libraries for data processing and libraries with machine learning algorithms. After that, we cover topics such as classification and regression, dimensionality reduction and clustering, information retrieval and natural language processing, and deep learning and big data. Finally, we finish the book by talking about the ways to deploy the model and evaluate it in production settings. What you will learn ?Get a solid understanding of the data processing toolbox available in Java ?Explore the data science ecosystem available in Java

Vulkan Cookbook
¥90.46
Work through recipes to unlock the full potential of the next generation graphics API―Vulkan About This Book ?This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API ?Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn?Work with Swapchain to present images on screen ?Create, submit, and synchronize operations processed by the hardware ?Create buffers and images, manage their memory, and upload data to them from CPU ?Explore de*or sets and set up an interface between application and shaders ?Organize drawing operations into a set of render passes and subpasses ?Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations ?Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques ?Write shaders in GLSL and convert them into SPIR-V assemblies ?Find out about and

Deep Learning with TensorFlow
¥90.46
Delve into neural networks, implement deep learning algorithms, and explore layers of data abstraction with the help of this comprehensive TensorFlow guide About This Book ?Learn how to implement advanced techniques in deep learning with Google's brainchild, TensorFlow ?Explore deep neural networks and layers of data abstraction with the help of this comprehensive guide ?Real-world contextualization through some deep learning problems concerning research and application Who This Book Is For The book is intended for a general audience of people interested in machine learning and machine intelligence. A rudimentary level of programming in one language is assumed, as is a basic familiarity with computer science techniques and technologies, including a basic awareness of computer hardware and algorithms. Some competence in mathematics is needed to the level of elementary linear algebra and calculus. What You Will Learn ?Learn about machine learning landscapes along with the historical development and progress of deep learning ?Learn about deep machine intelligence and GPU computing with the latest TensorFlow 1.x ?Access public datasets and utilize them using TensorFlow to load, process, and transform data ?Use TensorFlow on real-world datasets, including images, text, and more ?Learn how to evaluate the performance of your deep learning models ?Using deep learning for scalable object detection and mobile computing ?Train machines quickly to learn from data by exploring reinforcement learning techniques ?Explore active areas of deep learning research and applications

Expert Data Visualization
¥90.46
Do you want to make sense of your data? Do you want to create interactive charts, data trees, info-graphics, geospatial charts, and maps efficiently? This book is your ideal choice to master interactive data visualization with D3.js V4. The book includes a number of extensive examples that to help you hone your skills with data visualization. Throughout nine chapters these examples will help you acquire a clear practical understanding of the various techniques, tools and functionality provided by D3.js. You will first setup your D3.JS development environment and learn the basic patterns needed to visualize your data. After that you will learn techniques to optimize different processes such as working with selections; animating data transitions; creating graps and charts, integrating external resources (static as well as streaming); visualizing information on maps; working with colors and scales; utilizing the different D3.js APIs; and much more. The book will also guide you through creating custom graphs and visualizations, and show you how to go from the raw data to beautiful visualizations. The extensive examples will include working with complex and realtime data streams, such as seismic data, geospatial data, scientific data, and more. Towards the end of the book, you will learn to add more functionality on top of D3.js by using it with other external libraries and integrating it with Ecma* 6 and Type*