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3D Game Design with Unreal Engine 4 and Blender
3D Game Design with Unreal Engine 4 and Blender
Justin Plowman
¥90.46
Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential What You Will Learn Create a fully functioning game level of your own design using Blender and Unreal Engine 4 Customize your level with detailed 3D assets created with Blender Import assets into Unreal Engine 4 to create an amazing finished product Build a detailed dynamic environment with goals and an ending Explore Blender’s incredible animation tools to animate elements of your game Create great environments using sound effects, particle effects, and class blueprints In Detail Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. Style and approach This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.
Mastering Unreal Engine 4.X
Mastering Unreal Engine 4.X
Muhammad A.Moniem
¥90.46
Take your game development skills to the next level with one of the best engines on the market About This Book Build an entire AAA game level throughout the book Take your C++ *ing skills to the next level and use them extensively to build the game An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4 Who This Book Is For This book is for game developers who have a basic knowledge of Unreal Engine and C++ *ing knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you. What You Will Learn Script your player controls in C++ Build a superb and engaging level with advanced design techniques Program AI with C++ Use Cascade to add life to your games Use custom shaders and advanced shading techniques to make things pretty Implement an awesome UI in the game Control gameplay using data tables In Detail Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4! Style and approach An advanced guide that will take you to the next level of developing games with Unreal engine with illustrative examples that will make you confident of creating customized professional level games on your won.
Delphi Cookbook - Second Edition
Delphi Cookbook - Second Edition
Daniele Teti
¥90.46
Over 60 hands-on recipes to help you master the power of Delphi for cross-platform and mobile development on multiple platforms About This Book Get to grips with Delphi to build and deploy various cross-platform applications Design, develop, and deploy real-world applications by implementing a single source codebase This swift guide will increase your productivity to develop applications with Delphi Who This Book Is For If you are an intermediate developer with a basic knowledge of Delphi and you want to develop cross-platform applications, then this book is for you. Familiarity with the fundamentals of RAD (Rapid Application Development) Studio is expected. What You Will Learn Develop visually stunning applications using FireMonkey Deploy LiveBinding effectively with the right OOP approach Create server-side programs to serve RESTful web services and provide data to your mobile apps Use well-defined GUI design patterns to build mobile applications that provide a great user experience Build mobile apps that read data from a remote server efficiently Call the platform native API on Android and iOS even for an unpublished API Manage software customization for your customer by making better use of an extended RTTI Implement the most popular design pattern without wasting too much time on debugging and bug fixing In Detail Delphi is a cross-platform Integrated Development Environment (IDE) that supports rapid application development for Microsoft Windows, Apple Mac OS X, Google Android, and Apple iOS. It helps you to concentrate on the real business and save yourself the pain of wandering amid GUI widget details, or having to tackle inter-platform incompatibilities. It also has a wide range of drag-and-drop controls, helping you code your business logic into your business model, and it compiles natively for desktop and mobile platforms. This book will teach you how to design and develop applications, deploy them on the cloud platform, and distribute them within an organization via Google Play and other similar platforms. You will begin with the basics of Delphi and get acquainted with JSON format strings, XSLT transformations, unicode encodings and various types of streams. We then move on to more advanced topics such as developing higher-order functions and using enumerators and RTTI. You will get an understanding of how Delphi RTL functions and how to use FireMonkey in a VCL application. We will then cover topics such as multithreading, using the parallel programming library and putting Delphi on a server. We will also take a look at the new feature of WebBroker Apache modules and then ride the mobile revolution with FireMonkey. By the end of the book, you will be able to develop and deploy cross-platform applications using Delphi. Style and approach Delphi Cookbook is an easy-to-follow guide, rich with hands-on examples of real-world programming tasks in Delphi.
Node.js Design Patterns - Second Edition
Node.js Design Patterns - Second Edition
Mario Casciaro,Luciano Mammino
¥90.46
Get the best out of Node.js by mastering its most powerful components and patterns to create modular and scalable applications with ease About This Book Create reusable patterns and modules by leveraging the new features of Node.js . Understand the asynchronous single thread design of node and grasp all its features and patterns to take advantage of various functions. This unique guide will help you get the most out of Node.js and its ecosystem. Who This Book Is For The book is meant for developers and software architects with a basic working knowledge of JavaScript who are interested in acquiring a deeper understanding of how to design and develop enterprise-level Node.js applications. Basic knowledge of Node.js is also helpful to get the most out of this book. What You Will Learn Design and implement a series of server-side JavaScript patterns so you understand why and when to apply them in different use case scenarios Become comfortable with writing asynchronous code by leveraging constructs such as callbacks, promises, generators and the async-await syntax Identify the most important concerns and apply unique tricks to achieve higher scalability and modularity in your Node.js application Untangle your modules by organizing and connecting them coherently Reuse well-known techniques to solve common design and coding issues Explore the latest trends in Universal JavaScript, learn how to write code that runs on both Node.js and the browser and leverage React and its ecosystem to implement universal applications In Detail Node.js is a massively popular software platform that lets you use JavaScript to easily create scalable server-side applications. It allows you to create efficient code, enabling a more sustainable way of writing software made of only one language across the full stack, along with extreme levels of reusability, pragmatism, simplicity, and collaboration. Node.js is revolutionizing the web and the way people and companies create their software. In this book, we will take you on a journey across various ideas and components, and the challenges you would commonly encounter while designing and developing software using the Node.js platform. You will also discover the "Node.js way" of dealing with design and coding decisions. The book kicks off by exploring the basics of Node.js describing it's asynchronous single-threaded architecture and the main design patterns. It then shows you how to master the asynchronous control flow patterns,and the stream component and it culminates into a detailed list of Node.js implementations of the most common design patterns as well as some specific design patterns that are exclusive to the Node.js world.Lastly, it dives into more advanced concepts such as Universal Java*, and scalability' and it's meant to conclude the journey by giving the reader all the necessary concepts to be able to build an enterprise grade application using Node.js. Style and approach This book takes its intended readers through a comprehensive explanation to create a scalable and efficient real-time server-side apps.
Modern JavaScript Applications
Modern JavaScript Applications
Narayan Prusty
¥90.46
An example-driven guide that explores the world of modern web development with JavaScript About This Book Explore the new features of ECMAScript 6 and how they can be incorporated to build cutting edge web applications Learn about modern web architectures and build real-world apps on top of them Make use of modern JavaScript tools, techniques and frameworks to enhance your web development skills Who This Book Is For This book is for existing JavaScript developers who want to explore some of the modern JavaScript features, techniques, and architectures to develop cutting edge web applications. What You Will Learn Learn to create single page websites Gain expertise in responsive and dynamic website design Enable Real-time communications between client-client and client-server/server-client Create APIs for large-scale applications Write complete applications using functional reactive programming In Detail Over the years, JavaScript has taken significant strides in the world of modern web development to enhance the development of a wide range of applications with different architectures. This book explores the advanced and new features that have arrived in JavaScript and how they can be applied to develop high-quality applications with different architectures. The book begins by covering a single page application that builds on the innovative MVC approach using AngularJS. As we move forward, the book shows you how to develop an enterprise-level application with the microservices architecture, using Node to build web services. We then focus on network programming concepts and you’ll build a real-time web application with websockets. When you’ve gained a solid grip on the different architectures, we’ll move on to the area where JavaScript shines, that is, UI development. You’ll learn to build responsive, declarative UIs with React and Bootstrap. As we near the end of this book, you’ll see how the performance of web applications can be enhanced using Functional Reactive Programming (FRP). Along the way, the book also explores how the power of JavaScript can be increased multi-fold. After reading this book, you will have a solid knowledge of the latest JavaScript techniques, tools, and architecture to build modern web apps. Style and approach Covering all the new features in ECMAScript 6, this book takes a project-based approach to introduce you to all the latest techniques, tools, and architectures of JavaScript web development. Each project that the book builds will show you a different angle of the power of JavaScript in modern web development.
Asynchronous Android Programming - Second Edition
Asynchronous Android Programming - Second Edition
Helder Vasconcelos
¥90.46
Unlock the power of multi-core mobile devices to build responsive and reactive Android applications About This Book Construct scalable and performant applications to take advantage of multi-thread asynchronous techniques Explore the high-level Android asynchronous constructs available on the Android SDK Choose the most appropriate asynchronous technique to implement your next outstanding feature Who This Book Is For This book is for Android developers who want to learn how to build multithreaded and reliable Android applications using high-level and advanced asynchronous techniques and concepts. No prior knowledge of concurrent and asynchronous programming is required. This book will also be great for Java experts who are new to Android. Whether you are a beginner at Android development or a seasoned Android programmer, this book will guide you through the most basic and advanced asynchronous constructs used in Android programming. What You Will Learn Get familiar with the android process model and low-level concurrent constructs delivered by the Android SDK Use AsyncTask and loader framework to load data in the background, delivering progress results in the meantime Create services that interact with your activity without compromising the UI rendering Learn the working of Android concurrency on the Native Layer Interact with nearby devices over Bluetooth and WiFi communications channels Create and compose tasks with RxJava to execute complex asynchronous work in a predictable way Get accustomed to the use of the Android Loader construct to deliver up-to-date results In Detail Asynchronous programming has acquired immense importance in Android programming, especially when we want to make use of the number of independent processing units (cores) available on the most recent Android devices. With this guide in your hands you’ll be able to bring the power of Asynchronous programming to your own projects, and make your Android apps more powerful than ever before! To start with, we will discuss the details of the Android Process model and the Java Low Level Concurrent Framework, delivered by Android SDK. We will also guide you through the high-level Android-specific constructs available on the SDK: Handler, AsyncTask, and Loader. Next, we will discuss the creation of IntentServices, Bound Services and External Services, which can run in the background even when the user is not interacting with it. You will also discover AlarmManager and JobScheduler APIs, which are used to schedule and defer work without sacrificing the battery life. In a more advanced phase, you will create background tasks that are able to execute CPU-intensive tasks in a native code-making use of the Android NDK. You will be then guided through the process of interacting with remote services asynchronously using the HTTP protocol or Google GCM Platform. Using the EventBus library, we will also show how to use the Publish-Subscribe software pattern to simplify communication between the different Android application components by decoupling the event producer from event consumer. Finally, we will introduce RxJava, a popular asynchronous Java framework used to compose work in a concise and reactive way. Asynchronous Android will help you to build well-behaved applications with smooth responsive user interfaces that delight the users with speedy results and data that’s always fresh. Style and approach This easy-to-follow guide is full of code examples of real-world use cases. Each asynchronous topic is explained sequentially, from the most basic and low-level to the more advanced, using concise and effective language. Some lifecycle flows and concepts feature illustrations to help you understand the complex interactions between Android entities.
Large Scale Machine Learning with Python
Large Scale Machine Learning with Python
Bastiaan Sjardin,Luca Massaron,Alberto Boschetti
¥90.46
Learn to build powerful machine learning models quickly and deploy large-scale predictive applications About This Book Design, engineer and deploy scalable machine learning solutions with the power of Python Take command of Hadoop and Spark with Python for effective machine learning on a map reduce framework Build state-of-the-art models and develop personalized recommendations to perform machine learning at scale Who This Book Is For This book is for anyone who intends to work with large and complex data sets. Familiarity with basic Python and machine learning concepts is recommended. Working knowledge in statistics and computational mathematics would also be helpful. What You Will Learn Apply the most scalable machine learning algorithms Work with modern state-of-the-art large-scale machine learning techniques Increase predictive accuracy with deep learning and scalable data-handling techniques Improve your work by combining the MapReduce framework with Spark Build powerful ensembles at scale Use data streams to train linear and non-linear predictive models from extremely large datasets using a single machine In Detail Large Python machine learning projects involve new problems associated with specialized machine learning architectures and designs that many data scientists have yet to tackle. But finding algorithms and designing and building platforms that deal with large sets of data is a growing need. Data scientists have to manage and maintain increasingly complex data projects, and with the rise of big data comes an increasing demand for computational and algorithmic efficiency. Large Scale Machine Learning with Python uncovers a new wave of machine learning algorithms that meet scalability demands together with a high predictive accuracy. Dive into scalable machine learning and the three forms of scalability. Speed up algorithms that can be used on a desktop computer with tips on parallelization and memory allocation. Get to grips with new algorithms that are specifically designed for large projects and can handle bigger files, and learn about machine learning in big data environments. We will also cover the most effective machine learning techniques on a map reduce framework in Hadoop and Spark in Python. Style and approach This efficient and practical title is stuffed full of the techniques, tips and tools you need to ensure your large scale Python machine learning runs swiftly and seamlessly. Large-scale machine learning tackles a different issue to what is currently on the market. Those working with Hadoop clusters and in data intensive environments can now learn effective ways of building powerful machine learning models from prototype to production. This book is written in a style that programmers from other languages (R, Julia, Java, Matlab) can follow.
Eclipse Plug-in Development: Beginner's Guide - Second Edition
Eclipse Plug-in Development: Beginner's Guide - Second Edition
Dr Alex Blewitt
¥90.46
Develop skills to build powerful plug-ins with Eclipse IDE through examples About This Book Create useful plug-ins to make Eclipse work for you Learn how to migrate Eclipse 3.x plug-ins to Eclipse 4.x From automation to testing, find out how to get your IDE performing at an impressive standard Who This Book Is For This book is for Java developers familiar with Eclipse who need more from the IDE. This book will sharpen your confidence and make you a more productive developer with a tool that supports rather than limits you. What You Will Learn Create plug-ins for Eclipse 4.x Test plug-ins automatically with JUnit Display tree and table information in views Upgrade Eclipse 3.x plug-ins to Eclipse 4.x Find out how to build user interfaces from SWT and JFace Run tasks in the background and update the user interface asynchronously Automate builds of plug-ins and features Automate user interface tests with SWTBot In Detail Eclipse is used by everyone from indie devs to NASA engineers. Its popularity is underpinned by its impressive plug-in ecosystem, which allows it to be extended to meet the needs of whoever is using it. This book shows you how to take full advantage of the Eclipse IDE by building your own useful plug-ins from start to finish. Taking you through the complete process of plug-in development, from packaging to automated testing and deployment, this book is a direct route to quicker, cleaner Java development. It may be for beginners, but we're confident that you'll develop new skills quickly. Pretty soon you'll feel like an expert, in complete control of your IDE. Don't let Eclipse define you - extend it with the plug-ins you need today for smarter, happier, and more effective development. Style and approach Packed with plenty of examples so you're never stuck, or never left simply reading instructions, this book encourages you to get started immediately. This book is for developers who want to develop, not just learn.
Visual Studio 2015 Cookbook - Second Edition
Visual Studio 2015 Cookbook - Second Edition
Jeff Martin
¥90.46
Over 50 new and improved recipes to put Visual Studio 2015 to work in your crucial development projects About This Book Get to grips with all the new Visual Studio 2015 features regardless of your preferred programming language Apply Visual Studio to all areas of development: writing, debugging, and application lifecycle maintenance Straightforward and hands-on advice for building both Windows and Android apps Who This Book Is For If you are a developer excited about the new features introduced in Visual Studio 2015, then no matter what your programming language of choice is, Visual Studio 2015 Cookbook is for you. You should have a good knowledge of working with previous versions of Visual Studio to benefit from the recipes in this book. What You Will Learn Customize the editor's new abilities to fit your development style Create apps for Windows Use Visual Studio to debug parallel and concurrent programs Integrate .NET Framework 4.6 effectively Put TypeScript to work in your web applications Develop modern C++11 with Visual Studio 2015 Protect and manage your source code with Team Foundation Server In Detail Visual Studio 2015 is the premier tool for developers targeting the Microsoft platform. Learning how to effectively use this technology can enhance your productivity while simplifying your most common tasks, allowing you more time to focus on your project. Visual Studio 2015 is packed with improvements that increase productivity, and this book walks you through each one in succession to help you smooth your workflow and get more accomplished. From customization and the interface to code snippets and debugging, the Visual Studio upgrade expands your options — and this book is your fast-track guide to getting on board quickly. Visual Studio 2015 Cookbook will introduce you to all the new areas of Visual Studio and how they can quickly be put to use to improve your everyday development tasks. With this book, you will learn not only what VS2015 offers, but what it takes to put it to work for your projects. Style and approach This book is a practical guide to using Visual Studio 2015 and will help you become familiar with the improvements made in previous versions. Each recipe provides a hands-on approach to the new features with step-by-step instructions on how to increase your productivity.
Mastering Backbone.js
Mastering Backbone.js
Abiee Echamea
¥90.46
Design and build scalable web applications using Backbone.jsAbout This BookLevel up your Backbone.js skills and create professional web applications with the best practicesUse the Backbone.js components in the right way and avoid maintenance nightmaresImprove your development workflow from application design to deploymentApply the best practices given in this tutorial to solve day-to-day problems in your applicationsWho This Book Is ForThis book is for those developers who know the basic concepts of Backbone.js and want to build scalable applications with it. If you are looking for the best practices of using Backbone.js applied to real work applications, this book is for you. You will be able to apply architectural principles to create amazing web applications easily.What You Will LearnBuild web applications that scale with Backbone.jsDesign a powerful architecture that eliminates maintenance nightmaresUse common patterns and best practices in Backbone.js web applications developmentsPack your applications to be deployed to production environmentsClean up your code organization to a simple and maintainable architectureTest your components and get confidence with your codeDeal with common scenarios like file uploading and login issuesIn DetailBackbone.js is a popular library to build single page applications used by many start-ups around the world because of its flexibility, robustness and simplicity. It allows you to bring your own tools and libraries to make amazing webapps with your own rules. However, due to its flexibility it is not always easy to create scalable applications with it. By learning the best practices and project organization you will be able to create maintainable and scalable web applications with Backbone.js.With this book you will start right from organizing your Backbone.js application to learn where to put each module and how to wire them. From organizing your code in a logical and physical way, you will go on to delimit view responsibilities and work with complex layouts.Synchronizing models in a two-way binding can be difficult and with sub resources attached it can be even worse. The next chapter will explain strategies for how to deal with these models. The following chapters will help you to manage module dependencies on your projects, explore strategies to upload files to a RESTful API and store information directly in the browser for using it with Backbone.js. After testing your application, you are ready to deploy it to your production environment. The final chapter will cover different flavors of authorization.The Backbone.js library can be difficult to master, but in this book you will get the necessary skill set to create applications with it, and you will be able to use any other library you want in your stack.Style and approachThis book takes a tutorial approach to help you scale your Backbone.js applications. It builds a web application using the best practices and applies architectural design principles to develop maintainable web-apps. Each chapter explains the design decisions and improves the project that is used as an example alongside the book.
Mastering Yii
Mastering Yii
Charles R. Portwood II
¥90.46
Advance your modern web application development skills with Yii Framework 2About This BookLearn to work with the key aspects of Yii Framework 2Explore how to create RESTful APIs with YiiIncorporate codeception with Yii2 to test your code thoroughlyWho This Book Is ForThis book is for Yii Framework developers who want to quickly master Yii2. This book assumes some familiarity with Yii2, PHP 5, and HTML5.What You Will LearnExplore Yii2’s conventions and learn how to properly configure Yii2Create both web and console applicationsReduce development time by learning to create classes automatically with Gii, Yii2’s automatic code generation toolUse Yii2’s database migration toolManage and access databases with Active Record, DAO, and Query BuilderHandle user authentication and authorization within Yii2Create RESTful APIs with Yii Framework 2Test applications automatically with codeceptionIn DetailThe successor of Yii Framework 1.1, Yii2 is a complete rewrite of Yii Framework, one of the most popular PHP 5 frameworks for making modern web applications. The update embraces the best practices and protocols established with newer versions of PHP, while still maintaining the simple, fast, and extendable behavior found in its predecessor.This book has been written to enhance your skills and knowledge with Yii Framework 2. Starting with configuration and how to initialize new projects, you’ll learn how to configure, manage, and use every aspect of Yii2 from Gii, DAO, Query Builder, Active Record, and migrations, to asset manager. You'll also discover how to automatically test your code using codeception.With this book by your side, you’ll have all the skills you need to quickly create rich modern web and console applications with Yii2.Style and approach This book is a step-by-step guide to mastering every aspect of Yii Framework 2. Each chapter outlines a new set of tools along with code that can be used to efficiently create modern web and console applications
Microsoft Team Foundation Server 2015 Cookbook
Microsoft Team Foundation Server 2015 Cookbook
Tarun Arora
¥90.46
Over 80 hands-on DevOps and ALM-focused recipes for Scrum Teams to enable the Continuous Delivery of high-quality Software... Faster!About This BookRelease high quality, reliable software quickly through building, testing, and deployment automationImprove the predictability, reliability, and availability of TFS in your organization by scheduling administration and maintenance activitiesExtend, customize, and integrate tools with TFS, enabling your teams to manage their application lifecycles effectivelyWho This Book Is ForThis book is aimed at software professionals including Developers, Testers, Architects, Configuration Analysts, and Release Managers who want to understand the capabilities of TFS to deliver better quality software faster.A working setup of TFS 2015 and some familiarity with the concepts of software life cycle management is assumed.What You Will LearnCreating a Team Project with Dashboards, Assigning License, Adding users, and Auditing AccessSetting up a Git repository in an existing TFVC-based Team ProjectSetting up branch policies and conducting Pull requests with code reviewsMapping, assigning and tracking work items shared by multiple teamsSetting up and customizing Backlogs, Kanban board, Sprint Taskboard, and dashboardsCreating a Continuous Integration, Continuous Build, and Release PipelineIntegrating SonarQube with TFBuild to manage Technical DebtTriggering Selenium Web Tests on a Selenium Test Grid using TFBuildUsing Visual Studio Team Services Cloud load testing capability with new Build frameworkExtending and customizing the capabilities of Team Foundation Server using API and Process EditorIn DetailTeam Foundation Server (TFS) allows you to manage code repositories, build processes, test infrastructure, and deploy labs. TFS supports your team, enabling you to connect, collaborate, and deliver on time. Microsoft's approach to Application Lifecycle Management (ALM) provides a flexible and agile environment that adapts to the needs of your team, removes barriers between roles, and streamlines processes.The book introduces you to creating and setting up team projects for scrum teams. You'll explore various source control repositories, branching, and merging activities, along with a demonstration of how to embed quality into every code check-in. Then, you'll discover agile project planning and management tools. Later, emphasis is given to the testing and release management features of TFS which facilitate the automation of the release pipeline in order to create potentially shippable increments.By the end of the book, you'll have learned to extend and customize TFS plugins to incorporate them into other platforms and enable teams to manage the software lifecycle effectively.Style and approachThis book is a recipe-based guide that uses a problem-solution format to call out inefficiencies in the software development lifecycle and then guides you, step-by-step, on how you can use Team Foundation Server to your advantage in those areas.
Mastering Kali Linux Wireless Pentesting
Mastering Kali Linux Wireless Pentesting
Jilumudi Raghu Ram
¥90.46
Test your wireless network’s security and master advanced wireless penetration techniques using Kali LinuxAbout This BookDevelop your skills using attacks such as wireless cracking, Man-in-the-Middle, and Denial of Service (DOS), as well as extracting sensitive information from wireless networksPerform advanced wireless assessment and penetration testsUse Embedded Platforms, Raspberry PI, and Android in wireless penetration testing with Kali LinuxWho This Book Is ForIf you are an intermediate-level wireless security consultant in Kali Linux and want to be the go-to person for Kali Linux wireless security in your organisation, then this is the book for you. Basic understanding of the core Kali Linux concepts is expected.What You Will LearnFingerprint wireless networks with the various tools available in Kali LinuxLearn various techniques to exploit wireless access points using CSRFCrack WPA/WPA2/WPS and crack wireless encryption using Rainbow tables more quicklyPerform man-in-the-middle attack on wireless clientsUnderstand client-side attacks, browser exploits, Java vulnerabilities, and social engineeringDevelop advanced sniffing and PCAP analysis skills to extract sensitive information such as DOC, XLS, and PDF documents from wireless networksUse Raspberry PI and OpenWrt to perform advanced wireless attacksPerform a DOS test using various techniques and toolsIn DetailKali Linux is a Debian-based Linux distribution designed for digital forensics and penetration testing. It gives access to a large collection of security-related tools for professional security testing - some of the major ones being Nmap, Aircrack-ng, Wireshark, and Metasploit.This book will take you on a journey where you will learn to master advanced tools and techniques to conduct wireless penetration testing with Kali Linux.You will begin by gaining an understanding of setting up and optimizing your penetration testing environment for wireless assessments. Then, the book will take you through a typical assessment from reconnaissance, information gathering, and scanning the network through exploitation and data extraction from your target. You will get to know various ways to compromise the wireless network using browser exploits, vulnerabilities in firmware, web-based attacks, client-side exploits, and many other hacking methods. You will also discover how to crack wireless networks with speed, perform man-in-the-middle and DOS attacks, and use Raspberry Pi and Android to expand your assessment methodology.By the end of this book, you will have mastered using Kali Linux for wireless security assessments and become a more effective penetration tester and consultant.Style and approachThis book uses a step-by-step approach using real-world attack scenarios to help you master the wireless penetration testing techniques.
Unity 5.x Shaders and Effects Cookbook
Unity 5.x Shaders and Effects Cookbook
Alan Zucconi
¥90.46
Master the art of Shader programming to bring life to your Unity projectsAbout This BookThis book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipesFrom an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning resultsThis book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics.Who This Book Is ForUnity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required.What You Will LearnUnderstand physically based rendering to fit the aesthetic of your gameEnter the world of post-processing effects to make your game look visually stunningAdd life to your materials, complementing Shader programming with interactive *sDesign efficient Shaders for mobile platforms without sacrificing their realismUse state-of-the-art techniques such as volumetric explosions and fur shadingBuild your knowledge by understanding how Shader models have evolved and how you can create your ownDiscover what goes into the structure of Shaders and why lighting works the way it doesMaster the math and algorithms behind the most used lighting modelsIn DetailSince their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity’s post-processing effects.Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.We’ll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You’ll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We’ll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.Style and approachThe recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.
Web Development with Django Cookbook - Second Edition
Web Development with Django Cookbook - Second Edition
Aidas Bendoraitis
¥90.46
Over 70 practical recipes to help you create scalable websites using the Django 1.8 frameworkAbout This BookThis is the latest book on the market that will help you take advantage of the new features added to Django 1.8This book consists of recipes of varying complexities to help you create multilingual, responsive, and scalable websites with DjangoThis updated edition teaches you major Django functions and will help you improve your skills by developing models, forms, views, and templatesWho This Book Is ForThis book is for intermediate-level and professional Django users who need to build projects that are multilingual, functional on devices of different screen sizes, and that scale over a period of time. If you have created websites with Django but you want to sharpen your knowledge and learn some good approaches to different aspects of web development, you should definitely read this book.What You Will LearnGet started with the basic configuration necessary to start any Django projectBuild a database structure out of reusable model mixinsManage forms and views and get to know some useful patterns that are used to create themCreate handy template filters and tags that you can reuse in every projectIntegrate your own functionality into the Django CMSManage hierarchical structures with MPTTImport data from local sources and external web services as well as exporting your data to third partiesImplement a multilingual search with HaystackTest and deploy your project efficientlyIn DetailDjango is a web framework that was designed to strike a balance between rapid web development and high performance. It has the capacity to handle applications with high levels of user traffic and interaction, and can integrate with massive databases on the backend, constantly collecting and processing data in real time.Through this book, you'll discover that collecting data from different sources and providing it to others in different formats isn't as difficult as you thought. It follows a task-based approach to guide you through all the web development processes using the Django framework. We’ll start by setting up the virtual environment for a Django project and configuring it. Then you’ll learn to write reusable pieces of code for your models and find out how to manage database schema changes using South migrations. After that, we’ll take you through working with forms and views to enter and list data. With practical examples on using templates and JavaScript together, you will discover how to create the best user experience. In the final chapters, you'll be introduced to some programming and debugging tricks and finally, you will be shown how to test and deploy the project to a remote dedicated server.By the end of this book, you will have a good understanding of the new features added to Django 1.8 and be an expert at web development processes.Style and approachEvery chapter consists of practical examples and a mix of basic and advanced recipes that will guide you through the entire web development process, starting from project configuration and taking you right through to deployment.
Building an RPG with Unreal
Building an RPG with Unreal
Steve Santello
¥90.46
Get to grips with building the foundations of an RPG using Unreal Engine 4About This BookUtilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficientlyCreate reusable code chunks and elements that can easily be integrated into other gamesA cost effective, step-by-step guide to building and customizing an entire framework for your RPGWho This Book Is ForIf you are new to Unreal Engine and always wanted to * an RPG, you are this book’s target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level.What You Will LearnProgram gameplay elements in C++ in UnrealCreate custom game data for entities such as players and enemiesCreate a turn-based combat engineDesign menu systems and blueprint logicCreate an NPC and dialog systemIntegrate equipment and itemsDevelop the foundations of a saving and loading systemIn DetailNow that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres.By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.Style and approachYou will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game
Modular Programming with PHP 7
Modular Programming with PHP 7
Branko Ajzele
¥90.46
Utilize the power of modular programming to improve code readability, maintainability, and testability About This Book This book demonstrates code reusability and distributed development to get high speed, maintainable, and fast applications It illustrates the development of a complete modular application developed using PHP7 in detail This book provides a high-level overview of the Symfony framework, a set of tools and a development methodology that are needed to build a modular web shop application Who This Book Is For This step-by-step guide is divided into two sections. The first section explores all the fundamentals of modular design technique with respect to PHP 7. The latter section demonstrates the practical development of individual modules of a web shop application. What You Will Learn Discover the new features of PHP 7 that are relevant to modular application development Write manageable code based on the GoF design patterns and SOLID principles Define the application requirements of a working modular application Explore the ins and outs of the Symfony framework Build a set of modules based on the Symfony framework that comprise a simple web shop app Use core modules to set the structure and dependencies for other modules to use Set up entities that are relevant to the module functionality and see how to manage these entities In Detail Modular design techniques help you build readable, manageable, reusable, and more efficient codes. PHP 7, which is a popular open source *ing language, is used to build modular functions for your software. With this book, you will gain a deep insight into the modular programming paradigm and how to achieve modularity in your PHP code. We start with a brief introduction to the new features of PHP 7, some of which open a door to new concepts used in modular development. With design patterns being at the heart of all modular PHP code, you will learn about the GoF design patterns and how to apply them. You will see how to write code that is easy to maintain and extend over time with the help of the SOLID design principles. Throughout the rest of the book, you will build different working modules of a modern web shop application using the Symfony framework, which will give you a deep understanding of modular application development using PHP 7. Style and approach This book is for intermediate-level PHP developers with little to no knowledge of modular programming who want to understand design patterns and principles in order to better utilize the existing frameworks for modular application development.
C++ Windows Programming
C++ Windows Programming
Stefan Björnander
¥90.46
Develop real-world applications in Windows. About This Book Create diverse applications featuring the versatility of Small Windows C++ library Learn about object-oriented programming in Windows and how to develop a large object-oriented class library in C++ Understand how to tackle application-specific problems along with acquiring a deep understanding of the workings of Windows architecture Who This Book Is For This book is for application developers who want a head-first approach into Windows programming. It will teach you how to develop an object-oriented class library in C++ and enhanced applications in Windows. Basic knowledge of C++ and the object-oriented framework is assumed to get the most out of this book. What You Will Learn Develop advanced real-world applications in Windows Design and implement a graphical object-oriented class library in C++ Get to grips with the workings of the integral aspects of the Win32 API, such as mouse input, drawing, cut-and-paste, file handling, and drop files Identify general problems when developing graphical applications as well as specific problems regarding drawing, spreadsheet, and word processing applications Implement classes, functions, and macros of the object-oriented class library developed in the book and how we implement its functionality by calling functions and macros in the Win32 API In Detail It is critical that modern developers have the right tools to build practical, user-friendly, and efficient applications in order to compete in today’s market. Through hands-on guidance, this book illustrates and demonstrates C++ best practices and the Small Windows object-oriented class library to ease your development of interactive Windows applications. Begin with a focus on high level application development using Small Windows. Learn how to build four real-world applications which focus on the general problems faced when developing graphical applications. Get essential troubleshooting guidance on drawing, spreadsheet, and word processing applications. Finally finish up with a deep dive into the workings of the Small Windows class library, which will give you all the insights you need to build your own object-oriented class library in C++. Style and approach This book takes a tutorial-style approach that will demonstrate the features of a C++ object-oriented library by developing interactive Windows applications.
Learning ArcGIS for Desktop
Learning ArcGIS for Desktop
Daniela Cristiana Docan
¥90.46
Create, analyze, and map your spatial data with ArcGIS for Desktop About This Book Learn how to use ArcGIS for Desktop to create and manage geographic data, perform vector and raster analysis, design maps, and share your results Solve real-world problems and share your valuable results using the powerful instruments of ArcGIS for Desktop Step-by-step tutorials cover the main editing, analyzing, and mapping tools in ArcGIS for Desktop Who This Book Is For This book is ideal for those who want to learn how to use the most important component of Esri’s ArcGIS platform, ArcGIS for Desktop. It would be helpful to have a bit of familiarity with the basic concepts of GIS. Even if you have no prior GIS experience, this book will get you up and running quickly. What You Will Learn Understand the functionality of ArcGIS for Desktop applications Explore coordinate reference system concepts and work with different map projections Create, populate, and document a file geodatabase Manage, create, and edit feature shapes and attributes Built automate analysis workfl ows with ModelBuilder Apply basic principles of map design to create good-looking maps Analyze raster and three-dimensional data with the Spatial Analyst and 3D Analyst extensions In Detail ArcGIS for Desktop is one of the main components of the ESRI ArcGIS platform used to support decision making and solve real-world mapping problems. Learning ArcGIS for Desktop is a tutorial-based guide that provides a practical experience for those who are interested in start working with ArcGIS. The first five chapters cover the basic concepts of working with the File Geodatabase, as well as editing and symbolizing geospatial data. Then, the book focuses on planning and performing spatial analysis on vector and raster data using the geoprocessing and modeling tools. Finally, the basic principles of cartography design will be used to create a quality map that presents the information that resulted from the spatial analysis previously performed. To keep you learning throughout the chapters, all exercises have partial and final results stored in the dataset that accompanies the book. Finally, the book offers more than it promises by using the ArcGIS Online component in the tutorials as source of background data and for results sharing Style and approach This easy-to-follow guide is full of hands-on exercises that use open and free geospatial datasets. The basic features of the ArcGIS for Desktop are explained in a step-by-step style.
QGIS 2 Cookbook
QGIS 2 Cookbook
Alex Mandel
¥90.46
Become a QGIS power user and master QGIS data management, visualization, and spatial analysis techniques About This Book Explore and create time-based visualizations and build interactive maps Maximize your use of the QGIS features, plugins and toolbox automation Packed with lots of sample datasets to enable a better understanding of the code Who This Book Is For If you are an intermediate GIS user, with either previous experience in QGIS or any other GIS application, this is the book for you. The recipes can be used to learn more advanced techniques in QGIS or to replicate the functionalities equivalent to other GIS platforms. This book assumes that you already have a working QGIS system in place. What You Will Learn Import and export common tricky spatial data formats Perform classic vector and raster analysis with QGIS Utilize spatial databases and data management tools Use and create geographic web services and maps Explore and create time-based visualizations Perform network building and routing analysis Extend QGIS capabilities with popular plugins and toolbox automation Make beautiful and unique maps with customized cartography In Detail QGIS is a user-friendly, cross-platform desktop geographic information system used to make maps and analyze spatial data. QGIS allows users to understand, question, interpret, and visualize spatial data in many ways that reveal relationships, patterns, and trends in the form of maps. This book is a collection of simple to advanced techniques that are needed in everyday geospatial work, and shows how to accomplish them with QGIS. You will begin by understanding the different types of data management techniques, as well as how data exploration works. You will then learn how to perform classic vector and raster analysis with QGIS, apart from creating time-based visualizations. Finally, you will learn how to create interactive and visually appealing maps with custom cartography. By the end of this book, you will have all the necessary knowledge to handle spatial data management, exploration, and visualization tasks in QGIS. Style and approach This book covers practical examples, with step-by-step instructions on how to use real world data covering common GIS operations and the different analysis techniques. It provides detailed explanations and applications of QGIS concepts that will allow the user to effectively analyze spatial data.
Mastering QlikView Data Visualization
Mastering QlikView Data Visualization
Karl Pover
¥90.46
Take your QlikView skills to the next level and master the art of creating visual data analysis for real business needs About This Book Explore how to create your own QlikView data laboratory and how to develop QlikView applications using agile project methods Implement advanced data visualization and analysis for common business requirements from the sales, finance, marketing, inventory, operations, and human resources departments Learn from real-life experience shared in this book that will give you the upper hand in your next QlikView project Who This Book Is For This book is intended for developers who want to go beyond their technical knowledge of QlikView and understand how to create analysis and data visualizations that solve real business needs. You should have a basic understanding of advanced QlikView functions. What You Will Learn Apply advanced QlikView techniques such as set analysis and nested aggregation in order to deliver common business requirements Understand real business requirements for sales, finance, marketing, and human resources departments Discover when to apply more advanced data visualization such as frequency polygons, bullet graphs, and XmR charts Go beyond native QlikView and include geographical analysis, planning, and sentiment analysis in your QlikView application Troubleshoot common errors we discover at the moment we visualize data in QlikView Develop a plan to master Qlik Sense data visualization In Detail Just because you know how to swing a hammer doesn't mean you know how to build a house. Now that you've learned how to use QlikView, it's time to learn how to develop meaningful QlikView applications that deliver what your business users need. You will explore the requirements and the data from several business departments in order to deliver the most amazing analysis and data visualizations. In doing so, you will practice using advanced QlikView functions, chart object property options, and extensions to solve real-world challenges. Style and approach This hands-on guide follows the story of a company implementing QlikView as its enterprise data discovery solution. Each chapter starts with an understanding of the business requirements and the data model, and then helps you create insightful analysis and data visualizations. Each chapter expands on what was done in the previous chapter as we follow this continuously improving iterative process.