万本电子书0元读

万本电子书0元读

WordPress 2.7 Cookbook
WordPress 2.7 Cookbook
Jean-Baptiste Jung
¥71.93
This is a Packt Cookbook, which means it contains step-by-step instructions to achieve a particular goal or solve a particular problem. The book can be read chapter by chapter, or you can look at the table of contents and read the recipes in no particular order. This book is for anyone who wants to enhance their WordPress blog to make it engaging and feature-rich. It is not specifically for developers or programmers; rather it can be used by anyone who wants to get more out of their WordPress blog by following step-by-step instructions. A basic knowledge of PHP/XHTML/CSS/WordPress is desirable but not necessary.
CompTIA Network+ Certification Guide
CompTIA Network+ Certification Guide
Glen D. Singh
¥71.93
This is a practical certification guide covering all the exam topics in an easy-to-follow manner backed with self-assessment scenarios for better preparation. Key Features *A step-by-step guide to give you a clear understanding of the Network+ Certification *Learn about network architecture, protocols, security, and network troubleshooting *Confidently ace the N10-007 exam with the help of practice tests Book Description CompTIA certified professionals have always had the upper hand in the information technology industry. This book will be your ideal guide to efficiently passing and achieving this certification. Learn from industry experts and implement their practices to resolve complex IT issues. This book revolves around networking concepts where readers will learn topics like network architecture, security, network monitoring, and troubleshooting. This book will not only prepare the readers conceptually but will also help them pass the N10-007 exam. This guide will also provide practice exercise after every chapter where readers can ensure their concepts are clear. By the end of this book, readers will leverage this guide and the included practice questions to boost their confidence in appearing for the actual certificate. What you will learn *Explain the purpose of a variety of networking concepts and implement them appropriately *Understand physical security and common attacks while securing wired and wireless networks *Understand the fundamentals of IPv4 and IPv6 *Determine and explain the appropriate cabling, device, and storage technologies *Understand network troubleshooting methodology and appropriate tools to support connectivity and performance *Use best practices to manage the network, determine policies, and ensure business continuity Who this book is for This book is ideal for readers wanting to pass the CompTIA Network+ certificate. Rookie network engineers and system administrators interested in enhancing their networking skills would also benefit from this book. No Prior knowledge on networking would be needed.
The Ruby Workshop
The Ruby Workshop
Akshat Paul
¥71.93
Cut through the noise and get real results with a step-by-step approach to learning Ruby programming. Key Features * Ideal for the Ruby beginner who is getting started with Ruby for the first time * A complete Ruby tutorial with exercises and activities that help build key skills * Structured to let you progress at your own pace, on your own terms * Use your physical copy to redeem free access to the online interactive edition Book Description You already know you want to learn Ruby, and the smarter way to learn Ruby 2.X is to learn by doing. The Ruby Workshop focuses on building up your practical skills so that you can kick-start your career as a developer and rapidly prototype applications. You'll learn from real examples that lead to real results. Throughout The Ruby Workshop, you'll take an engaging step-by-step approach to understanding the Ruby language. You won't have to sit through any unnecessary theory. If you're short on time you can jump into a single exercise each day or spend an entire weekend learning about metaprogramming. It's your choice. Learning on your terms, you'll build up and reinforce key skills in a way that feels rewarding. Every physical copy of The Ruby Workshop unlocks access to the interactive edition. With videos detailing all exercises and activities, you'll always have a guided solution. You can also benchmark yourself against assessments, track progress, and receive content updates. You'll even earn a secure credential that you can share and verify online upon completion. It's a premium learning experience that's included with your printed copy. To redeem, follow the instructions located at the start of your Ruby book. Fast-paced and direct, The Ruby Workshop is the ideal companion for Ruby beginners. You'll build and iterate on your Ruby code like a software developer, learning along the way. This process means that you'll find that your new skills stick, embedded as best practice. A solid foundation for the years ahead. What you will learn * Get to grips with the fundamentals of Ruby object-oriented programming * Understand common Ruby patterns to help minimize and easily maintain code * Explore ways to fetch, process, and output external data * Discover ways to work with public APIs and create reusable RubyGems * Keep your development process bug-free with various testing methods * Explore how to host applications on cloud application platforms like Heroku Who this book is for Our goal at Packt is to help you be successful, in whatever it is you choose to do. The Ruby Workshop is an ideal Ruby tutorial for the Ruby beginner who is just getting started. Pick up a Workshop today, and let Packt help you develop skills that stick with you for life.
Beginning C++ Game Programming
Beginning C++ Game Programming
John Horton
¥71.93
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features * Learn game development and C++ with a fun, example-driven approach * Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders * Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn * Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML * Explore C++ OOP by building a Pong game * Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound * Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns * Add advanced features to your game using pointers, references, and the STL * Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.
Learn Clip Studio Paint
Learn Clip Studio Paint
Liz Staley
¥71.93
Take your comics and illustrations to the next level with the powerful art tools in Clip Studio Paint 1.8 Key Features *Overcome “interface overwhelm” with a practical breakdown of the Clip Studio interface *Comprehensive guide on the Clip Studio Paint with detailed coverage of all the tools and concepts of designing comics *Streamline your workflow to create faster and easier using Clip Studio’s features Book Description Clip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features. By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish. What you will learn *Understand the differences between Clip Studio Paint Pro and EX *Discover how to navigate and customize the user interface *Creating custom tools that fit your unique style of illustration *Using the ruler tools to create intricate perspective shots and complex symmetry *Discover how to use 3D elements in your work *Learn how to create lettering and word balloons to bring your comic stories to life *Understand the process of digital art creation from pencils to inks to color *Understand how to use the animation tools available in Clip Studio Paint Who this book is for If you are a beginning digital artist or are switching to Clip Studio from another graphics software, this book is for you. This book is excellent for those with no knowledge of digital art up to intermediate users looking to explore the unique features of Clip Studio Paint.
AI Blueprints
AI Blueprints
Dr. Joshua Eckroth
¥71.93
The essential blueprints and workflow you need to build successful AI business applications Key Features *Learn and master the essential blueprints to program AI for real-world business applications *Gain insights into how modern AI and machine learning solve core business challenges *Acquire practical techniques and a workflow that can build AI applications using state-of-the-art software libraries *Work with a practical, code-based strategy for creating successful AI solutions in your business Book Description AI Blueprints gives you a working framework and the techniques to build your own successful AI business applications. You’ll learn across six business scenarios how AI can solve critical challenges with state-of-the-art AI software libraries and a well thought out workflow. Along the way you’ll discover the practical techniques to build AI business applications from first design to full coding and deployment. The AI blueprints in this book solve key business scenarios. The first blueprint uses AI to find solutions for building plans for cloud computing that are on-time and under budget. The second blueprint involves an AI system that continuously monitors social media to gauge public feeling about a topic of interest - such as self-driving cars. You’ll learn how to approach AI business problems and apply blueprints that can ensure success. The next AI scenario shows you how to approach the problem of creating a recommendation engine and monitoring how those recommendations perform. The fourth blueprint shows you how to use deep learning to find your business logo in social media photos and assess how people interact with your products. Learn the practical techniques involved and how to apply these blueprints intelligently. The fifth blueprint is about how to best design a ‘trending now’ section on your website, much like the one we know from Twitter. The sixth blueprint shows how to create helpful chatbots so that an AI system can understand customers’ questions and answer them with relevant responses. This book continuously demonstrates a working framework and strategy for building AI business applications. Along the way, you’ll also learn how to prepare for future advances in AI. You’ll gain a workflow and a toolbox of patterns and techniques so that you can create your own smart code. What you will learn *An essential toolbox of blueprints and advanced techniques for building AI business applications *How to design and deploy AI applications that meet today’s business needs *A workflow from first design stages to practical code solutions in your next AI projects *Solutions for AI projects that involve social media analytics and recommendation engines *Practical projects and techniques for sentiment analysis and helpful chatbots *A blueprint for AI projects that recommend products based on customer purchasing habits *How to prepare yourself for the next decade of AI and machine learning advancements Who this book is for Programming AI Business Applications provides an introduction to AI with real-world examples. This book can be read and understood by programmers and students without requiring previous AI experience. The projects in this book make use of Java and Python and several popular and state-of-the-art opensource AI libraries.
C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development
C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development
Mark J. Price
¥71.93
Learn the fundamentals, practical applications, and latest features of C# 8.0 and .NET Core 3.0 from expert teacher Mark J. Price. Key Features * Build modern, cross-platform applications with .NET Core 3.0 * Get up to speed with C#, and up to date with all the latest features of C# 8.0 * Start creating professional web applications with ASP.NET Core 3.0 Book Description In C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development, Fourth Edition, expert teacher Mark J. Price gives you everything you need to start programming C# applications. This latest edition uses the popular Visual Studio Code editor to work across all major operating systems. It is fully updated and expanded with new chapters on Content Management Systems (CMS) and machine learning with ML.NET. The book covers all the topics you need. Part 1 teaches the fundamentals of C#, including object-oriented programming, and new C# 8.0 features such as nullable reference types, simplified switch pattern matching, and default interface methods. Part 2 covers the .NET Standard APIs, such as managing and querying data, monitoring and improving performance, working with the filesystem, async streams, serialization, and encryption. Part 3 provides examples of cross-platform applications you can build and deploy, such as web apps using ASP.NET Core or mobile apps using Xamarin.Forms. The book introduces three technologies for building Windows desktop applications including Windows Forms, Windows Presentation Foundation (WPF), and Universal Windows Platform (UWP) apps, as well as web applications, web services, and mobile apps. What you will learn * Build cross-platform applications for Windows, macOS, Linux, iOS, and Android * Explore application development with C# 8.0 and .NET Core 3.0 * Explore ASP.NET Core 3.0 and create professional web applications * Learn object-oriented programming and C# multitasking * Query and manipulate data using LINQ * Use Entity Framework Core and work with relational databases * Discover Windows app development using the Universal Windows Platform and XAML * Build mobile applications for iOS and Android using Xamarin.Forms Who this book is for Readers with some prior programming experience or with a science, technology, engineering, or mathematics (STEM) background, who want to gain a solid foundation with C# 8.0 and .NET Core 3.0.
Getting Started with Terraform
Getting Started with Terraform
Kirill Shirinkin
¥71.93
Build, combine, and launch infrastructure in a fast, secure, and effective manner About This Book An up-to-date and comprehensive resource on Terraform that lets you quickly and efficiently launch your infrastructure Learn how to implement your infrastructure as code and make secure, effective changes to your infrastructure Learn to build multi-cloud fault-tolerant systems and simplify the management and orchestration of even the largest scale and most complex cloud infrastructures Who This Book Is For This book is for developers and operators who already have some exposure to working with infrastructure but want to improve their workflow and introduce infrastructure as a code practice. Knowledge of essential Amazon Web Services components (EC2, VPC, IAM) would help contextualize the examples provided. Basic understanding of Jenkins and Shell *s will be helpful for the chapters on the production usage of Terraform. What You Will Learn Understand what Infrastructure as Code (IaC) means and why it matters Install, configure, and deploy Terraform Take full control of your infrastructure in the form of code Manage complete complete infrastructure, starting with a single server and scaling beyond any limits Discover a great set of production-ready practices to manage infrastructure Set up CI/CD pipelines to test and deliver Terraform stacks Construct templates to simplify more complex provisioning tasks In Detail Terraform is a tool used to efficiently build, configure, and improve production infrastructure. It can manage existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up complete management of infrastructure with Terraform, starting with the basics of using providers and resources. This book is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. It finishes with the complete workflow of managing a production infrastructure as code – this is achieved with the help of version control and continuous integration. At the end of this book, you will be familiar with advanced techniques such as multi-provider support and multiple remote modules. Style and approach This book focuses on providing the practical skills required to make full use of Terraform. It will take the readers slowly from very small infrastructure templates to the managing complex systems, all by using concrete examples, evolving over the course of the book.
OpenStack Administration with Ansible 2 - Second Edition
OpenStack Administration with Ansible 2 - Second Edition
Walter Bentley
¥71.93
Orchestrate and automate your OpenStack cloud operator tasks with Ansible 2.0 About This Book Automate real-world OpenStack cloud operator administrative tasks Construct a collection of the latest automation code to save time on managing your OpenStack cloud Manage containers on your cloud and check the health of your cloud using Nagios Who This Book Is For This book is aimed at OpenStack-based cloud operators and infrastructure and sys administrators who have some knowledge of OpenStack and are seeking to automate taxing and manual tasks. This book is also for people new to automating cloud operations in general and the DevOps practice in particular. What You Will Learn Efficiently execute OpenStack administrative tasks Familiarize yourself with how Ansible 2 works and assess the defined best practices Create Ansible 2 playbooks and roles Automate tasks to customize your OpenStack cloud Review OpenStack automation considerations when automating administrative tasks Examine and automate advanced OpenStack tasks and designated use cases Get a high-level overview of OpenStack and current production-ready projects Explore OpenStack CLI tools and learn how to use them In Detail Most organizations are seeking methods to improve business agility because they have realized just having a cloud is not enough. Being able to improve application deployments, reduce infrastructure downtime, and eliminate daily manual tasks can only be accomplished through some sort of automation. We start with a brief overview of OpenStack and Ansible 2 and highlight some best practices. Each chapter will provide an introduction to handling various Cloud Operator administration tasks such as managing containers within your cloud; setting up/utilizing open source packages for monitoring; creating multiple users/tenants; taking instance snapshots; and customizing your cloud to run multiple active regions. Each chapter will also supply a step-by-step tutorial on how to automate these tasks with Ansible 2. Packed with real-world OpenStack administrative tasks, this book will walk you through working examples and explain how these tasks can be automated using one of the most popular open source automation tools on the market today. Style and approach This book is a concise, fast-paced guide filled with real-world scenarios that will execute OpenStack administrative tasks efficiently. It serves as a quick reference guide for not just OpenStack functions, but also for creating future Ansible code.
.NET Design Patterns
.NET Design Patterns
Praseed Pai
¥71.93
Explore the world of .NET design patterns and bring the benefits that the right patterns can offer to your toolkit today About This Book This book is based on the latest version of .NET, .NET Core 1.0.·The code is explained piece by piece and the application of the pattern is also showcased. This fast-paced guide shows you how to implement the patterns into your existing applications Who This Book Is For This book is for those with familiarity with .NET development who would like to take their skills to the next level and be in the driver's seat when it comes to modern development techniques. Basic object-oriented C# programming experience and an elementary familiarity with the .NET framework library is required. What You Will Learn Put patterns and pattern catalogs into the right perspective Apply patterns for software development under C#/.NET Use GoF and other patterns in real-life development scenarios Be able to enrich your design vocabulary and well articulate your design thoughts Leverage object/functional programming by mixing OOP and FP Understand the reactive programming model using Rx and RxJs Writing compositional code using C# LINQ constructs Be able to implement concurrent/parallel programming techniques using idioms under .NET Avoiding pitfalls when creating compositional, readable, and maintainable code using imperative, functional, and reactive code. In Detail Knowing about design patterns enables developers to improve their code base, promoting code reuse and making their design more robust. This book focuses on the practical aspects of programming in .NET. You will learn about some of the relevant design patterns (and their application) that are most widely used. We start with classic object-oriented programming (OOP) techniques, evaluate parallel programming and concurrency models, enhance implementations by mixing OOP and functional programming, and finally to the reactive programming model where functional programming and OOP are used in synergy to write better code. Throughout this book, we'll show you how to deal with architecture/design techniques, GoF patterns, relevant patterns from other catalogs, functional programming, and reactive programming techniques. After reading this book, you will be able to convincingly leverage these design patterns (factory pattern, builder pattern, prototype pattern, adapter pattern, facade pattern, decorator pattern, observer pattern and so on) for your programs. You will also be able to write fluid functional code in .NET that would leverage concurrency and parallelism! Style and approach This tutorial-based book takes a step-by-step approach. It covers the major patterns and explains them in a detailed manned along with code examples.
Extending Puppet - Second Edition
Extending Puppet - Second Edition
Alessandro Franceschi,Jaime Soriano Pastor
¥71.93
Start pulling the strings of your infrastructure with Puppet – learn how to configure, customize, and manage your systems more intelligently About This Book Explore the wider Puppet ecosystem of useful tools Design and manage your Puppet architecture for optimum performance Write more efficient code that keeps your infrastructure more robust Who This Book Is For If you are a Puppet user, this book will help you on different levels. If you a beginner, we summarize the key Puppet components and give you the elements to have a broader vision. For more experienced users, you will be surprised by with topics on designing, implementing, adapting, and deploying Puppet architectures. If you are expert, you will find topics and information that is rarely exposed in other books, giving you an insight into Puppet's future and its usage on alternative devices. What You Will Learn Learn the principles of Puppet language and ecosystem Extract the features of Hiera and PuppetDB’s power usage Explore the different approaches to Puppet architecture design Use Puppet to manage network, cloud, and virtualization devices Manage and test the Puppet code workflow Tweak, hack, and adapt the Puppet extension points Get a run through of the strategies and patterns to introduce Puppet automation Master the art of writing reusable modules In Detail Puppet has changed the way we manage our systems, but Puppet itself is changing and evolving, and so are the ways we are using it. To tackle our IT infrastructure challenges and avoid common errors when designing our architectures, an up-to-date, practical, and focused view of the current and future Puppet evolution is what we need. With Puppet, you define the state of your IT infrastructure, and it automatically enforces the desired state. This book will be your guide to designing and deploying your Puppet architecture. It will help you utilize Puppet to manage your IT infrastructure. Get to grips with Hiera and learn how to install and configure it, before learning best practices for writing reusable and maintainable code. You will also be able to explore the latest features of Puppet 4, before executing, testing, and deploying Puppet across your systems. As you progress, Extending Puppet takes you through higher abstraction modules, along with tips for effective code workflow management. Finally, you will learn how to develop plugins for Puppet - as well as some useful techniques that can help you to avoid common errors and overcome everyday challenges. Style and approach This is a collection of specific information about multiple topics related to Puppet and its ecosystem. Starting from a review of the very basics to more advanced topics, mixing practical advice with important theory and broader perspective, along with implementation details.
Creating eLearning Games with Unity
Creating eLearning Games with Unity
David Horachek
¥71.93
This book is an easytofollow guide that incrementally develops the game framework and missions, stepbystep, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity *ing and the Finite State Machine (FSM), but no prior experience in game development is required.
Python Essentials
Python Essentials
Steven F. Lott
¥71.93
This book is designed for Python 2 developers who want to get to grips with Python 3 in a short period of time. It covers the key features of Python, assuming you are familiar with the fundamentals of Python 2.
Game Development with Swift
Game Development with Swift
Stephen Haney
¥71.93
If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.
Learning VMware vCloud Air
Learning VMware vCloud Air
Yohan Rohinton Wadia
¥71.93
This book is intended for cloud engineers or administrators who wish to explore and gain hands-on experience of VMware vCloud Air. To make the most of this book, it would be beneficial to have a bit of familiarity with basic VMware vCloud concepts, but no prior experience is required.
Packet Tracer Network Simulator
Packet Tracer Network Simulator
Jesin A
¥71.93
A practical, fastpaced guide that gives you all the information you need to successfully create networks and simulate them using Packet Tracer. Packet Tracer Network Simulator is aimed at students, instructors, and network administrators who wish to use this simulator to learn how to perform networking instead of investing in expensive, specialized hardware. This book assumes that you have a good amount of Cisco networking knowledge, and it will focus more on Packet Tracer rather than networking.
Arduino by Example
Arduino by Example
Adith Jagadish Boloor
¥71.93
Design and build fantastic projects and devices using the Arduino platform About This Book Explore the different sensors that can be used to improve the functionality of the Arduino projects Program networking modules in conjunction with Arduino to make smarter and more communicable devices A practical guide that shows you how to utilize Arduino to create practical, useful projects Who This Book Is For This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book. What You Will Learn Understand and utilize the capabilities of the Arduino Integrate sensors to gather environmental data and display this information in meaningful ways Add modules such as Bluetooth and Wi-fithat allow the Arduino to communicate and send data between devices Create simple servers to allow communication to occur Build automated projects including robots while learning complex algorithms to mimic biological locomotion Implement error handling to make programs easier to debug and look more professional Integrate powerful programming tools and software such as Python and Processing to broaden the scope of what the Arduino can achieve Practice and learn basic programming etiquette In Detail Arduino an opensource physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. The opensource Arduino software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. The environment is written in Java and based on Processing and other opensource software. With the growing interest in home-made, weekend projects among students and hobbyists alike, Arduino offers an innovative and feasible platform to create projects that promote creativity and technological tinkering. Arduino by Example is a project-oriented guide to help you fully utilize the power of one of the world's most powerful open source platforms, Arduino. This book demonstrates three projects ranging from a home automation project involving your lighting system to a simple robotic project to a touch sensor project. You will first learn the basic concepts such as how to get started with the Arduino, and as you start building the project, you will develop the practical skills needed to successfully build Arduino powered projects that have real-life implications. The complexity of the book slowly increases as you complete a project and move on to the next. By the end of this book, you will be able to create basic projects and utilize the elements used in the examples to construct your own devices. Style and approach This book follows a project-oriented approach, with multiple images and plenty of code to help you build your projects easily. The book uses a tutorial-based methodology where the concepts are first explained and then implemented to help you develop the projects.
Mastering Python High Performance
Mastering Python High Performance
Fernando Doglio
¥71.93
Measure, optimize, and improve the performance of your Python code with this easy-to-follow guide About This Book Master the do's and don'ts of Python performance programming Learn how to use exiting new tools that will help you improve your *s A step-by-step, conceptual guide to teach you how to optimize and fine-tune your critical pieces of code Who This Book Is For If you're a Python developer looking to improve the speed of your *s or simply wanting to take your skills to the next level, then this book is perfect for you. What You Will Learn Master code optimization step-by-step and learn how to use different tools Understand what a profiler is and how to read its output Interpret visual output from profiling tools and improve the performance of your * Use Cython to create fast applications using Python and C Take advantage of PyPy to improve performance of Python code Optimize number-crunching code with NumPy, Numba, Parakeet, and Pandas In Detail Simply knowing how to code is not enough; on mission-critical pieces of code, every bit of memory and every CPU cycle counts, and knowing how to squish every bit of processing power out of your code is a crucial and sought-after skill. Nowadays, Python is used for many scientific projects, and sometimes the calculations done in those projects require some serious fine-tuning. Profilers are tools designed to help you measure the performance of your code and help you during the optimization process, so knowing how to use them and read their output is very handy. This book starts from the basics and progressively moves on to more advanced topics. You’ll learn everything from profiling all the way up to writing a real-life application and applying a full set of tools designed to improve it in different ways. In the middle, you’ll stop to learn about the major profilers used in Python and about some graphic tools to help you make sense of their output. You’ll then move from generic optimization techniques onto Python-specific ones, going over the main constructs of the language that will help you improve your speed without much of a change. Finally, the book covers some number-crunching-specific libraries and how to use them properly to get the best speed out of them. After reading this book, you will know how to take any Python code, profile it, find out where the bottlenecks are, and apply different techniques to remove them. Style and approach This easy-to-follow, practical guide will help you enhance your optimization skills by improving real-world code.
Unreal Engine Physics Essentials
Unreal Engine Physics Essentials
Katax Emperore
¥71.93
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint *ing, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4’s physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.
SignalR – Real-time Application Development - Second Edition
SignalR – Real-time Application Development - Second Edition
Einar Ingebrigtsen
¥71.93
A fast-paced guide to develop, test, and deliver real-time communication in your .Net applications using SignalR About This Book Build and test real-time apps in .Net using the new features of SignalR Explore the fundamentals and the new methods and functions in the latest version of SignalR along with developing a complete application from scratch A progressive, hands-on guide to gain an understanding of the SignalR framework Who This Book Is For If you are a .Net developer with good understanding of the .Net platform then this is an ideal book for you to learn how to build real-time apps using the SignalR framework. What You Will Learn Explore the basic knowledge and understanding of SignalR Get to know how to connect client to the server Connecting a client with a server and setting a hub Creating group connections together Understand how to have state in the client to have specific operations Securing SignalR connections How to scale SignalR across multiple servers Building a client for WPF Building a client using Xamarin targeting Windows, iPhone and Android Get to grips with monitoring the traffic in SignalR using Fiddler for Windows and Charles for OSX Setting up code to host SignalR using OWIN In Detail With technology trends, demands on software have changed with more and more skilled users. Over the past few years, with services such as Facebook, Twitter and push notifications on smartphones, users are now getting used to being up to date with everything that happens all the time. With SignalR, the applications stay connected and will generate notifications when something happens either from the system or by other users thus giving new opportunities to enter into this new, exciting world of real-time application development. This is a step-by-step guide that follows a practical approach helping you as a developer getting to get started with SignalR by learning its fundamentals. It will help you through building real-time applications using the new methods and functions in the SignalR framework. Starting from getting persistent connections with the server, you will learn the basics of connecting a client to the server and how the messaging works. This will be followed by setting up a hub on the server and consuming it from a JavaScript client. Next you will be taught how you can group connections together to send messages. We will then go on to know how you can have state in the client to handle specific operations like connecting or disconnecting. Then, moving on you will learn how to secure your SignalR connections using OWIN and scaling SignalR across multiple servers. Next you will learn building a client for WPF and building a client using Xamarin that targets Windows Phone, iPhone and Android. Lastly, you will learn how to monitor the traffic in SignalR using Fiddler, Charles and hosting SignalR using OWIN. Style and approach This is an example- oriented and comprehensive guide to learning the fundamentals of SignalR to build real-time applications. It will help you build real-time applications on the .Net platform in a step-by-step manner along with giving teaching techniques to deal with possible performance bottlenecks and other key topics.
Backbone.js Patterns and Best Practices
Backbone.js Patterns and Best Practices
Swarnendu De
¥71.93
This is a stepbystep guide to design patterns, best practices, and solutions to common problems for Backbone.jsbased application development. This book is for JavaScript developers who work with Backbone.js and want to learn the best design patterns to develop complex web applications. Basic knowledge of Backbone.js and JavaScript is essential.