Learn Python in 7 Days
¥71.93
Learn efficient Python coding within 7 days About This Book ? Make the best of Python features ? Learn the tinge of Python in 7 days ? Learn complex concepts using the most simple examples Who This Book Is For The book is aimed at aspiring developers and absolute novice who want to get started with the world of programming. We assume no knowledge of Python for this book. What You Will Learn ? Use if else statement with loops and how to break, skip the loop ? Get acquainted with python types and its operators ? Create modules and packages ? Learn slicing, indexing and string methods ? Explore advanced concepts like collections, class and objects ? Learn dictionary operation and methods ? Discover the scope and function of variables with arguments and return value In Detail Python is a great language to get started in the world of programming and application development. This book will help you to take your skills to the next level having a good knowledge of the fundamentals of Python. We begin with the absolute foundation, covering the basic syntax, type variables and operators. We'll then move on to concepts like statements, arrays, operators, string processing and I/O handling. You’ll be able to learn how to operate tuples and understand the functions and methods of lists. We’ll help you develop a deep understanding of list and tuples and learn python dictionary. As you progress through the book, you’ll learn about function parameters and how to use control statements with the loop. You’ll further learn how to create modules and packages, storing of data as well as handling errors. We later dive into advanced level concepts such as Python collections and how to use class, methods, objects in python. By the end of this book, you will be able to take your skills to the next level having a good knowledge of the fundamentals of Python. Style and approach Fast paced guide to get you up-to-speed with the language. Every chapter is followed by an exercise that focuses on building something with the language. The codes of the exercises can be found on the Packt website
Mastering Reactive JavaScript
¥71.93
Expand your boundaries by creating applications empowered with real-time data using RxJs without compromising performance About This Book ? Handle an infinite stream of incoming data using RxJs without going crazy ? Explore important RxJs operators that can help you improve your code readability ? Get acquainted with the different techniques and operators used to handle data traffic, which occurs when you receive data faster than you can process Who This Book Is For If you're a web developer with some basic JavaScript programming knowledge who wants to implement the reactive programming paradigm with JavaScript, then this book is for you. What You Will Learn ? Get to know the basics of functional reactive programming using RxJs ? Process a continuous flow of data with linear memory consumption ? Filter, group, and react to changes in your system ? Discover how to deal with data traffic ? Compose operators to create new operators and use them in multiple observables to avoid code repetition ? Explore transducers and see how they can improve your code readability ? Detect and recover from errors in observables using Retry and Catch operators ? Create your own reactive application: a real-time webchat In Detail If you’re struggling to handle a large amount of data and don’t know how to improve your code readability, then reactive programming is the right solution for you. It lets you describe how your code behaves when changes happen and makes it easier to deal with real-time data. This book will teach you what reactive programming is, and how you can use it to write better applications. The book starts with the basics of reactive programming, what Reactive Extensions is, and how can you use it in JavaScript along with some reactive code using Bacon. Next, you’ll discover what an Observable and an Observer are and when to use them.You'll also find out how you can query data through operators, and how to use schedulers to react to changes. Moving on, you’ll explore the RxJs API, be introduced to the problem of data traffic (backpressure), and see how you can mitigate it. You’ll also learn about other important operators that can help improve your code readability, and you’ll see how to use transducers to compose operators. At the end of the book, you’ll get hands-on experience of using RxJs, and will create a real-time web chat using RxJs on the client and server, providing you with the complete package to master RxJs. Style and approach This easy-to-follow guide is full of hands-on examples of reactive programming. Each topic is explained and placed in context, and for the more inquisitive there are more details of the concepts used, ending with an application using the concepts learned through the book.
User Experience Mapping
¥71.93
Understand your users, gain strategic insights, and make your product development more efficient with user experience mapping About This Book ? Detailed guidance on the major types of User Experience Maps. ? Learn to gain strategic insights and improve communication with stakeholders . ? Get an idea on creating wireflows, mental model maps, ecosystem maps and solution maps Who This Book Is For This book is for Product Manager, Service Managers and Designers who are keen on learning the user experience mapping techniques. What You Will Learn ? Create and understand all common user experience map types. ? Use lab or remote user research to create maps and understand users better. ? Design behavioral change and represent it visually. ? Create 4D user experience maps, the “ultimate UX deliverable”. ? Capture many levels of interaction in a holistic view. ? Use experience mapping in an agile team, and learn how maps help in communicating within the team and with stakeholders. ? Become more user focused and help your organisation become user-centric. In Detail Do you want to create better products and innovative solutions? User Experience Maps will help you understand users, gain strategic insights and improve communication with stakeholders. Maps can also champion user-centricity within the organisation. Two advanced mapping techniques will be revealed for the first time in print, the behavioural change map and the 4D UX map. You will also explore user story maps, task models and journey maps. You will create wireflows, mental model maps, ecosystem maps and solution maps. In this book, the author will show you how to use insights from real users to create and improve your maps and your product. The book describes each major User Experience map type in detail. Starting with simple techniques based on sticky notes moving to more complex map types. In each chapter, you will solve a real-world problem with a map. The book contains detailed, beginner level tutorials on creating maps using different software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP or Microsoft Word. Even if you don’t have access to any of those, each map type can also be drawn with pen and paper. Beyond creating maps, the book will also showcase communication techniques and workshop ideas. Although the book is not intended to be a comprehensive guide to modern user experience or product management, its novel ideas can help you create better solutions. You will also learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this map will give you hundreds of hours worth of user experience knowledge, from one of the world’s leading UX consultants. It will change your users’ world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case. Style and approach An easy to understand guide, filled with real world use cases on how to plan, prioritize and visualize your project on customer experience
DevOps Bootcamp
¥71.93
Sharpen your DevOps knowledge with DevOps Bootcamp About This Book ? Improve your organization's performance to ensure smooth production of software and services. ? Learn how Continuous Integration and Continuous Delivery practices can be utilized to cultivate the DevOps culture. ? A fast-paced guide filled with illustrations and best practices to help you consistently ship quality software. Who This Book Is For The book is aimed at IT Developers and Operations—administrators who want to quickly learn and implement the DevOps culture in their organization. What You Will Learn ? Static Code Analysis using SOnarqube ? Configure a Maven-based JEE Web Application ? Perform Continuous Integration using Jenkins and VSTS ? Install and configure Docker ? Converge a Chef node using a Chef workstation ? Accomplish Continuous Delivery in Microsoft Azure VM and Microsoft Azure App Services (Azure Web Apps) using Jenkins ? Perform Load Testing using Apache JMeter ? Build and Release Automation using Visual Studio Team Services ? Monitor Cloud-based resources In Detail DevOps Bootcamp delivers practical learning modules in manageable chunks. Each chunk is delivered in a day, and each day is a productive one. Each day builds your competency in DevOps. You will be able to take the task you learn every day and apply it to cultivate the DevOps culture. Each chapter presents core concepts and key takeaways about a topic in DevOps and provides a series of hands-on exercises. You will not only learn the importance of basic concepts or practices of DevOps but also how to use different tools to automate application lifecycle management. We will start off by building the foundation of the DevOps concepts. On day two, we will perform Continuous Integration using Jenkins and VSTS both by configuring Maven-based JEE Web Application?. We will also integrate Jenkins and Sonar qube for Static Code Analysis. Further, on day three, we will focus on Docker containers where we will install and configure Docker and also create a Tomcat Container to deploy our Java based web application. On day four, we will create and configure the environment for application deployment in AWS and Microsoft Azure Cloud for which we will use Infrastructure as a Service and Open Source Configuration Management tool Chef. For day five, our focus would be on Continuous Delivery. We will automate application deployment in Docker container using Jenkins Plugin, AWS EC2 using Script, AWS Elastic Beanstalk using Jenkins Plugin, Microsoft Azure VM using *, and Microsoft Azure App Services Using Jenkins. We will also configure Continuous Delivery using VSTS. We will then learn the concept of Automated Testing on day six using Apache JMeter and URL-based tests in VSTS. Further, on day seven, we will explore various ways to automate application lifecycle management using orchestration. We will see how Pipeline can be created in Jenkins and VSTS, so the moment Continuous? Integration is completed successfully, Continuous Delivery will start and application will be deployed. On the final day, our focus would be on Security access to Jenkins and Monitoring of CI resources, and cloud-based resources in AWS and Microsoft Azure Platform as a Service. Style and Approach This book is all about fast and intensive learning. This means we don’t waste time in helping readers get started. The new content is basically about filling in with highly-effective examples to build new things, solving problems in newer and unseen ways, and solving real-world examples.
Working with Linux – Quick Hacks for the Command Line
¥71.93
Say goodbye to unproductive Linux habits and switch to the express lane About This Book ? Improve your terminal and command-line productivity by using powerful tools ? Sharpen your existing command-line skills and achieve complex tasks faster ? Save time and money by creating customized commands that automate day-to-day tasks Who This Book Is For This book is for system administrators and developers who know the basics of Linux and want to brush up and sharpen their skills. Prior experience with Linux shell is required. What You Will Learn ? Optimize the power of Guake by integrating it with ClipIt ? Deep dive into the workings of the console editor—Vim ? Explore the advanced concepts and best practices of shell *ing ? Edit large amounts of data quickly using Sed ? Use pipes and subshells to create customized commands ? Get to know how you can speed up the software development and make the terminal a handy companion In Detail Websites, online services, databases, and pretty much every other computer that offers public services runs on Linux. From small servers to clusters, Linux is anywhere and everywhere. With such a broad usage, the demand for Linux specialists is ever growing. For the engineers out there, this means being able to develop, interconnect, and maintain Linux environments. This book will help you increase your terminal productivity by using Terminator, Guake and other tools. It will start by installing Ubuntu and will explore tools and techniques that will help you to achieve more work with less effort. Next, it will then focus on Terminator, the ultimate terminal, and vim, one of the most intelligent console editors. Futhermore, the readers will see how they can increase their command line productivity by using sed, find, tmux, network, autoenv. The readers will also see how they can edit files without leaving the terminal and use the screen space efficiently and copy-paste like a pro. Towards the end, we focus on network settings, Git hacks, and creating portable environments for development and production using Docker. Through this book, you will improve your terminal productivity by seeing how to use different tools. Style and Approach This book takes a step-by-step approach using examples that show you how to automate tasks using terminal commands. You’ll work through easy-to-follow instructions so you learn to use the various Linux commands and tools such as Terminator, Guake, and others.
Learning BeagleBone Python Programming
¥71.93
If you have experience with the Python language and are interested in getting started with electronics, then BeagleBone Black is the perfect platform for you and this book will provide you with the information you need.
Learning RSLogix 5000 Programming
¥71.93
This book is for PLC programmers, electricians, instrumentation technicians, and automation professionals with basic PLC programming knowledge, but no knowledge of RSLogix 5000. If you are a student who is familiar with automation and would like to learn about RSLogix 5000 with a minimal investment of time, this is the book for you.
Python Essentials
¥71.93
This book is designed for Python 2 developers who want to get to grips with Python 3 in a short period of time. It covers the key features of Python, assuming you are familiar with the fundamentals of Python 2.
Learning VMware vCloud Air
¥71.93
This book is intended for cloud engineers or administrators who wish to explore and gain hands-on experience of VMware vCloud Air. To make the most of this book, it would be beneficial to have a bit of familiarity with basic VMware vCloud concepts, but no prior experience is required.
Arduino by Example
¥71.93
Design and build fantastic projects and devices using the Arduino platform About This Book Explore the different sensors that can be used to improve the functionality of the Arduino projects Program networking modules in conjunction with Arduino to make smarter and more communicable devices A practical guide that shows you how to utilize Arduino to create practical, useful projects Who This Book Is For This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book. What You Will Learn Understand and utilize the capabilities of the Arduino Integrate sensors to gather environmental data and display this information in meaningful ways Add modules such as Bluetooth and Wi-fithat allow the Arduino to communicate and send data between devices Create simple servers to allow communication to occur Build automated projects including robots while learning complex algorithms to mimic biological locomotion Implement error handling to make programs easier to debug and look more professional Integrate powerful programming tools and software such as Python and Processing to broaden the scope of what the Arduino can achieve Practice and learn basic programming etiquette In Detail Arduino an opensource physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. The opensource Arduino software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. The environment is written in Java and based on Processing and other opensource software. With the growing interest in home-made, weekend projects among students and hobbyists alike, Arduino offers an innovative and feasible platform to create projects that promote creativity and technological tinkering. Arduino by Example is a project-oriented guide to help you fully utilize the power of one of the world's most powerful open source platforms, Arduino. This book demonstrates three projects ranging from a home automation project involving your lighting system to a simple robotic project to a touch sensor project. You will first learn the basic concepts such as how to get started with the Arduino, and as you start building the project, you will develop the practical skills needed to successfully build Arduino powered projects that have real-life implications. The complexity of the book slowly increases as you complete a project and move on to the next. By the end of this book, you will be able to create basic projects and utilize the elements used in the examples to construct your own devices. Style and approach This book follows a project-oriented approach, with multiple images and plenty of code to help you build your projects easily. The book uses a tutorial-based methodology where the concepts are first explained and then implemented to help you develop the projects.
Unreal Engine Physics Essentials
¥71.93
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint *ing, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4’s physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.
Python Game Programming By Example
¥71.93
A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python’s clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player’s real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.
SignalR – Real-time Application Development - Second Edition
¥71.93
A fast-paced guide to develop, test, and deliver real-time communication in your .Net applications using SignalR About This Book Build and test real-time apps in .Net using the new features of SignalR Explore the fundamentals and the new methods and functions in the latest version of SignalR along with developing a complete application from scratch A progressive, hands-on guide to gain an understanding of the SignalR framework Who This Book Is For If you are a .Net developer with good understanding of the .Net platform then this is an ideal book for you to learn how to build real-time apps using the SignalR framework. What You Will Learn Explore the basic knowledge and understanding of SignalR Get to know how to connect client to the server Connecting a client with a server and setting a hub Creating group connections together Understand how to have state in the client to have specific operations Securing SignalR connections How to scale SignalR across multiple servers Building a client for WPF Building a client using Xamarin targeting Windows, iPhone and Android Get to grips with monitoring the traffic in SignalR using Fiddler for Windows and Charles for OSX Setting up code to host SignalR using OWIN In Detail With technology trends, demands on software have changed with more and more skilled users. Over the past few years, with services such as Facebook, Twitter and push notifications on smartphones, users are now getting used to being up to date with everything that happens all the time. With SignalR, the applications stay connected and will generate notifications when something happens either from the system or by other users thus giving new opportunities to enter into this new, exciting world of real-time application development. This is a step-by-step guide that follows a practical approach helping you as a developer getting to get started with SignalR by learning its fundamentals. It will help you through building real-time applications using the new methods and functions in the SignalR framework. Starting from getting persistent connections with the server, you will learn the basics of connecting a client to the server and how the messaging works. This will be followed by setting up a hub on the server and consuming it from a JavaScript client. Next you will be taught how you can group connections together to send messages. We will then go on to know how you can have state in the client to handle specific operations like connecting or disconnecting. Then, moving on you will learn how to secure your SignalR connections using OWIN and scaling SignalR across multiple servers. Next you will learn building a client for WPF and building a client using Xamarin that targets Windows Phone, iPhone and Android. Lastly, you will learn how to monitor the traffic in SignalR using Fiddler, Charles and hosting SignalR using OWIN. Style and approach This is an example- oriented and comprehensive guide to learning the fundamentals of SignalR to build real-time applications. It will help you build real-time applications on the .Net platform in a step-by-step manner along with giving teaching techniques to deal with possible performance bottlenecks and other key topics.
Swift by Example
¥71.93
This book is intended for those who want to learn to develop apps in Swift the right way. Whether you are an expert Objective-C programmer or new to this platform, you'll learn quickly, grasping the code of real-world apps to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory.
Game Development with Swift
¥71.93
If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.
Scribus 1.3.5 Beginners Guide
¥71.93
This book is a step by step guide packed with interesting examples and screenshots that cover lot of support options to help you achieve the superior quality documents. This books is divided into 11 chapters, each chapter dealing with a precise aspect of the software to help you have the best overview and make the best design choices for your document. This book is for people who want to create professional-looking documents with Scribus. If you want a great looking brochure, newsletter, or poster, this is the book for you. No experience of desktop publishing software is required – only creativity and enthusiasm for creating great documents!
Google Web Toolkit 2 Application Development Cookbook
¥71.93
The recipes in this book are in a straightforward and easy to follow format.The range of topics covered in this book will bring out the forward-thinking Java developer in you. If you want to build AJAX web applications with GWT then this book is for you. Developers with prior programming experience of Java development and object-oriented programming will find this book very useful.
Joomla! 1.6 First Look
¥71.93
This book looks at the main functional areas of Joomla! that have significant new features. All features are explained with the help of illustrative screenshots and step-by-step instructions on how to use them.This book is for existing Joomla! users, developers, and designers who want to know about everything that's new in Joomla! 1.6.
CakePHP 1.3 Application Development Cookbook
¥71.93
Written in cookbook style, this book offers learning and techniques through recipes. It contains step-by-step instructions for CakePHP developers to create unique web applications. The book is designed in such a way that you can refer to things chapter by chapter, and read them in no particular order.If you are a CakePHP developer who wants to discover quick and easy ways to improve web applications, and to leverage all aspects of the framework, this book is for you. This book assumes that you already have knowledge of CakePHP, and general PHP development skills.
MODx Web Development - Second Edition
¥71.93
This book is an example-driven tutorial, which will take you from the installation of MODx through to configuration, customization, and deployment. Step-by-step instructions will enable you to build a fully-functional, feature-rich website quickly and without the knowledge of any programming language. This book is ideal for newcomers to MODx. Both beginners and experienced web developers will benefit from this comprehensive guide to MODx. No knowledge of PHP programming or any templating language is needed, but the more advanced chapters towards the end of the book will allow more confident developers to extend their applications even further by creating their own snippets.
Tcl/Tk 8.5 Programming Cookbook
¥71.93
This book provides a step-by-step approach to the Tcl/Tk language with the help of re-usable examples and images. It is a series of carefully organized, easy-to-follow, standalone recipes to solve your queries. Whether you go through the recipes chapter-wise or pick up any recipe randomly, you will find clear and complete explanation of the task covered in the recipe. If you are a beginner interested in adding Tcl/Tk 8.5 to your list of languages, or an experienced Tcl/Tk programmer looking to sharpen your knowledge, be assured, you will find your prefect guide in this book. Whether you are developing for your personal use or commercial applications, this book will provide you with a ready reference to the building blocks of Tcl/Tk 8.5

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