Introduction to R for Quantitative Finance
¥71.93
This book is a tutorial guide for new users that aims to help you understand the basics of and become accomplished with the use of R for quantitative finance.If you are looking to use R to solve problems in quantitative finance, then this book is for you. A basic knowledge of financial theory is assumed, but familiarity with R is not required. With a focus on using R to solve a wide range of issues, this book provides useful content for both the R beginner and more experience users.
C++ Application Development with Code::Blocks
¥71.93
This is a comprehensive tutorial with step-by-step instructions on how to develop applications with Code::Blocks.This book is for C++ developers who wish to use Code::Blocks to create applications with a consistent look and feel across multiple platforms. This book assumes that you are familiar with the basics of the C++ programming language.
Creating Dynamic UI with,Android Fragments
¥71.93
A fast-paced tutorial that guides you through everything you need to know about dynamic UI design for Android devices.This book is for developers with a basic understanding of Android programming who would like to improve the appearance and usability of their applications. Whether you’re looking to create a more interactive user experience, create more dynamically adaptive UIs, provide better support for tablets and smartphones in a single app, reduce the complexity of managing your app UIs, or you are just trying to expand your UI design philosophy, then this book is for you.
OUYA Game Development by Example
¥71.93
"OUYA Game Development by Example" consists of different game application examples. No prior experience with programming is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners. Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout all of the tutorials is very beginnerfriendly. No prior knowledge is assumed or required for the tutorials in this book.
Swift by Example
¥71.93
This book is intended for those who want to learn to develop apps in Swift the right way. Whether you are an expert Objective-C programmer or new to this platform, you'll learn quickly, grasping the code of real-world apps to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory.
Python Essentials
¥71.93
This book is designed for Python 2 developers who want to get to grips with Python 3 in a short period of time. It covers the key features of Python, assuming you are familiar with the fundamentals of Python 2.
Game Development with Swift
¥71.93
If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.
Learning VMware vCloud Air
¥71.93
This book is intended for cloud engineers or administrators who wish to explore and gain hands-on experience of VMware vCloud Air. To make the most of this book, it would be beneficial to have a bit of familiarity with basic VMware vCloud concepts, but no prior experience is required.
Image Processing with ImageJ - Second Edition
¥71.93
Extract and analyze data from complex images with ImageJ, the world’s leading image processing tool About This Book Design automated image-processing solutions and speed up image-processing tasks with ImageJ Create quality and intuitive interfaces for image processing by developing a basic framework for ImageJ plugins. Tackle even the most sophisticated datasets and complex images Who This Book Is For The book has been created for engineers, scientists, and developers eager to tackle image processing with one of the leading tools available. No prior knowledge of ImageJ is needed. Familiarity with Java programming will be required for readers to code their own routines using ImageJ. What You Will Learn Install and set up ImageJ for image processing. Process images using ImageJ’s built-in tools Create macros to perform repetitive processing tasks Set up and use an integrated development environment for ImageJ plugins Create plugins with a user-friendly interface for processing Use established ImageJ plugins for processing and quantification Generate a simple interface based on a real world example and create other interfaces for other projects Speed up interface development by setting multiple parameters interactively In Detail Advances in image processing have been vital for the scientific and technological communities, making it possible to analyze images in greater detail than ever before. But as images become larger and more complex, advanced processing techniques are required. ImageJ is built for the modern challenges of image processing – it’s one of the key tools in its development, letting you automate basic tasks so you can focus on sophisticated, in depth analysis. This book demonstrates how to put ImageJ into practice. It outlines its key features and demonstrates how to create your own image processing applications using macros and ImageJ plugins. Once you’ve got to grips with the basics of ImageJ, you’ll then discover how to build a number of different image processing solutions. From simple tasks to advanced and automated image processing, you’ll gain confidence with this innovative and powerful tool – however and whatever you are using it for. Style and approach A step-by-step guide to image processing and developing macros and plugins in ImageJ. The book will progress from using the built-in tools to macros and finally plugins for image processing.
Creating eLearning Games with Unity
¥71.93
This book is an easytofollow guide that incrementally develops the game framework and missions, stepbystep, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity *ing and the Finite State Machine (FSM), but no prior experience in game development is required.
Mastering Python High Performance
¥71.93
Measure, optimize, and improve the performance of your Python code with this easy-to-follow guide About This Book Master the do's and don'ts of Python performance programming Learn how to use exiting new tools that will help you improve your *s A step-by-step, conceptual guide to teach you how to optimize and fine-tune your critical pieces of code Who This Book Is For If you're a Python developer looking to improve the speed of your *s or simply wanting to take your skills to the next level, then this book is perfect for you. What You Will Learn Master code optimization step-by-step and learn how to use different tools Understand what a profiler is and how to read its output Interpret visual output from profiling tools and improve the performance of your * Use Cython to create fast applications using Python and C Take advantage of PyPy to improve performance of Python code Optimize number-crunching code with NumPy, Numba, Parakeet, and Pandas In Detail Simply knowing how to code is not enough; on mission-critical pieces of code, every bit of memory and every CPU cycle counts, and knowing how to squish every bit of processing power out of your code is a crucial and sought-after skill. Nowadays, Python is used for many scientific projects, and sometimes the calculations done in those projects require some serious fine-tuning. Profilers are tools designed to help you measure the performance of your code and help you during the optimization process, so knowing how to use them and read their output is very handy. This book starts from the basics and progressively moves on to more advanced topics. You’ll learn everything from profiling all the way up to writing a real-life application and applying a full set of tools designed to improve it in different ways. In the middle, you’ll stop to learn about the major profilers used in Python and about some graphic tools to help you make sense of their output. You’ll then move from generic optimization techniques onto Python-specific ones, going over the main constructs of the language that will help you improve your speed without much of a change. Finally, the book covers some number-crunching-specific libraries and how to use them properly to get the best speed out of them. After reading this book, you will know how to take any Python code, profile it, find out where the bottlenecks are, and apply different techniques to remove them. Style and approach This easy-to-follow, practical guide will help you enhance your optimization skills by improving real-world code.
Arduino by Example
¥71.93
Design and build fantastic projects and devices using the Arduino platform About This Book Explore the different sensors that can be used to improve the functionality of the Arduino projects Program networking modules in conjunction with Arduino to make smarter and more communicable devices A practical guide that shows you how to utilize Arduino to create practical, useful projects Who This Book Is For This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book. What You Will Learn Understand and utilize the capabilities of the Arduino Integrate sensors to gather environmental data and display this information in meaningful ways Add modules such as Bluetooth and Wi-fithat allow the Arduino to communicate and send data between devices Create simple servers to allow communication to occur Build automated projects including robots while learning complex algorithms to mimic biological locomotion Implement error handling to make programs easier to debug and look more professional Integrate powerful programming tools and software such as Python and Processing to broaden the scope of what the Arduino can achieve Practice and learn basic programming etiquette In Detail Arduino an opensource physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. The opensource Arduino software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. The environment is written in Java and based on Processing and other opensource software. With the growing interest in home-made, weekend projects among students and hobbyists alike, Arduino offers an innovative and feasible platform to create projects that promote creativity and technological tinkering. Arduino by Example is a project-oriented guide to help you fully utilize the power of one of the world's most powerful open source platforms, Arduino. This book demonstrates three projects ranging from a home automation project involving your lighting system to a simple robotic project to a touch sensor project. You will first learn the basic concepts such as how to get started with the Arduino, and as you start building the project, you will develop the practical skills needed to successfully build Arduino powered projects that have real-life implications. The complexity of the book slowly increases as you complete a project and move on to the next. By the end of this book, you will be able to create basic projects and utilize the elements used in the examples to construct your own devices. Style and approach This book follows a project-oriented approach, with multiple images and plenty of code to help you build your projects easily. The book uses a tutorial-based methodology where the concepts are first explained and then implemented to help you develop the projects.
Unreal Engine Physics Essentials
¥71.93
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint *ing, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4’s physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.
Python Game Programming By Example
¥71.93
A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python’s clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player’s real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.
SignalR – Real-time Application Development - Second Edition
¥71.93
A fast-paced guide to develop, test, and deliver real-time communication in your .Net applications using SignalR About This Book Build and test real-time apps in .Net using the new features of SignalR Explore the fundamentals and the new methods and functions in the latest version of SignalR along with developing a complete application from scratch A progressive, hands-on guide to gain an understanding of the SignalR framework Who This Book Is For If you are a .Net developer with good understanding of the .Net platform then this is an ideal book for you to learn how to build real-time apps using the SignalR framework. What You Will Learn Explore the basic knowledge and understanding of SignalR Get to know how to connect client to the server Connecting a client with a server and setting a hub Creating group connections together Understand how to have state in the client to have specific operations Securing SignalR connections How to scale SignalR across multiple servers Building a client for WPF Building a client using Xamarin targeting Windows, iPhone and Android Get to grips with monitoring the traffic in SignalR using Fiddler for Windows and Charles for OSX Setting up code to host SignalR using OWIN In Detail With technology trends, demands on software have changed with more and more skilled users. Over the past few years, with services such as Facebook, Twitter and push notifications on smartphones, users are now getting used to being up to date with everything that happens all the time. With SignalR, the applications stay connected and will generate notifications when something happens either from the system or by other users thus giving new opportunities to enter into this new, exciting world of real-time application development. This is a step-by-step guide that follows a practical approach helping you as a developer getting to get started with SignalR by learning its fundamentals. It will help you through building real-time applications using the new methods and functions in the SignalR framework. Starting from getting persistent connections with the server, you will learn the basics of connecting a client to the server and how the messaging works. This will be followed by setting up a hub on the server and consuming it from a JavaScript client. Next you will be taught how you can group connections together to send messages. We will then go on to know how you can have state in the client to handle specific operations like connecting or disconnecting. Then, moving on you will learn how to secure your SignalR connections using OWIN and scaling SignalR across multiple servers. Next you will learn building a client for WPF and building a client using Xamarin that targets Windows Phone, iPhone and Android. Lastly, you will learn how to monitor the traffic in SignalR using Fiddler, Charles and hosting SignalR using OWIN. Style and approach This is an example- oriented and comprehensive guide to learning the fundamentals of SignalR to build real-time applications. It will help you build real-time applications on the .Net platform in a step-by-step manner along with giving teaching techniques to deal with possible performance bottlenecks and other key topics.
Swift 3 Object-Oriented Programming - Second Edition
¥71.93
Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications About This Book Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code using real-world elements and represent them in your apps Who This Book Is For This book is for iOS and macOS developers who want to get a detailed practical understanding of object-oriented programming with the latest version of Swift: 3.0. What You Will Learn Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux Work with encapsulation, abstraction, and polymorphism using Swift 3.0 Work with classes, instances, properties, and methods in Swift 3.0 Take advantage of inheritance, specialization, and the possibility to overload or override members Implement encapsulation, abstraction, and polymorphism Explore functional programming techniques mixed with object-oriented code in Swift 3.0 Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code In Detail Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering a quiz
MQTT Essentials - A Lightweight IoT Protocol
¥71.93
This step-by-step guide will help you gain a deep understanding of the lightweight MQTT protocol. We’ll begin with the specific vocabulary of MQTT and its working modes, followed by installing a Mosquitto MQTT broker. Then, you will use best practices to secure the MQTT Mosquitto broker to ensure that only authorized clients are able to publish and receive messages. Once you have secured the broker with the appropriate configuration, you will develop a solution that controls a drone with Python. Further on, you will use Python on a Raspberry Pi 3 board to process commands and Python on Intel Boards (Joule, Edison and Galileo). You will then connect to the MQTT broker, subscribe to topics, send messages, and receive messages in Python. You will also develop a solution that interacts with sensors in Java by working with MQTT messages. Moving forward, you will work with an asynchronous API with callbacks to make the sensors interact with MQTT messages. Following the same process, you will develop an iOS app with Swift 3, build a website that uses WebSockets to connect to the MQTT broker, and control home automation devices with HTML5, JavaScript code, Node.js and MQTT messages What you will learn ?Understand how MQTTv3.1 and v3.1.1 works in detail ?Install and secure a Mosquitto MQTT broker by following best practices ?Design and develop IoT solutions combined with mobile and web apps that use MQTT messages to communicate ?Explore the features included in MQTT for IoT and Machine-to-Machine communications ?Publish and receive MQTT messages with Python, Java, Swift, JavaScript, and Node.js ?Implement the security best practices while setting up the MQTT Mosquitto broker
Xamarin.Forms Projects
¥71.93
Explore Xamarin.Forms to develop dynamic applications Key Features *Explore SQLite through Xamarin to store locations for various location-based applications *Make a real-time serverless chat service by using Azure SignalR service *Build Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore Book Description Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements. What you will learn *Set up a machine for Xamarin development *Get to know about MVVM and data bindings in Xamarin.Forms *Understand how to use custom renderers to gain platform-specific access *Discover Geolocation services through Xamarin Essentials *Create an abstraction of ARKit and ARCore to expose as a single API for the game *Learn how to train a model for image *classification with Azure Cognitive Services Who this book is for This book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C#. Working knowledge of C#, .NET, and Visual Studio is required.
Practical Network Automation
¥71.93
Leverage the power of Python, Ansible and other network automation tools to make your network robust and more secure Key Features *Get introduced to the concept of network automation with relevant use cases *Apply Continuous Integration and DevOps to improve your network performance *Implement effective automation using tools such as Python, Ansible, and more Book Description Network automation is the use of IT controls to supervise and carry out everyday network management functions. It plays a key role in network virtualization technologies and network functions. The book starts by providing an introduction to network automation, and its applications, which include integrating DevOps tools to automate the network efficiently. It then guides you through different network automation tasks and covers various data digging and performing tasks such as ensuring golden state configurations using templates, interface parsing. This book also focuses on Intelligent Operations using Artificial Intelligence and troubleshooting using chatbots and voice commands. The book then moves on to the use of Python and the management of SSH keys for machine-to-machine (M2M) communication, all followed by practical use cases. The book also covers the importance of Ansible for network automation, including best practices in automation; ways to test automated networks using tools such as Puppet, SaltStack, and Chef; and other important techniques. Through practical use-cases and examples, this book will acquaint you with the various aspects of network automation. It will give you the solid foundation you need to automate your own network without any hassle. What you will learn *Get started with the fundamental concepts of network automation *Perform intelligent data mining and remediation based on triggers *Understand how AIOps works in operations *Trigger automation through data factors *Improve your data center's robustness and security through data digging *Get access infrastructure through API Framework for chatbot and voice interactive troubleshootings *Set up communication with SSH-based devices using Netmiko Who this book is for If you are a network engineer or a DevOps professional looking for an extensive guide to help you automate and manage your network efficiently, then this book is for you. No prior experience with network automation is required to get started, however you will need some exposure to Python programming to get the most out of this book.
Machine Learning for Mobile
¥71.93
Leverage the power of machine learning on mobiles and build intelligent mobile applications with ease Key Features *Build smart mobile applications for Android and iOS devices *Use popular machine learning toolkits such as Core ML and TensorFlow Lite *Explore cloud services for machine learning that can be used in mobile apps Book Description Machine learning presents an entirely unique opportunity in software development. It allows smartphones to produce an enormous amount of useful data that can be mined, analyzed, and used to make predictions. This book will help you master machine learning for mobile devices with easy-to-follow, practical examples. You will begin with an introduction to machine learning on mobiles and grasp the fundamentals so you become well-acquainted with the subject. You will master supervised and unsupervised learning algorithms, and then learn how to build a machine learning model using mobile-based libraries such as Core ML, TensorFlow Lite, ML Kit, and Fritz on Android and iOS platforms. In doing so, you will also tackle some common and not-so-common machine learning problems with regard to Computer Vision and other real-world domains. By the end of this book, you will have explored machine learning in depth and implemented on-device machine learning with ease, thereby gaining a thorough understanding of how to run, create, and build real-time machine-learning applications on your mobile devices. What you will learn *Build intelligent machine learning models that run on Android and iOS *Use machine learning toolkits such as Core ML, TensorFlow Lite, and more *Learn how to use Google Mobile Vision in your mobile apps *Build a spam message detection system using Linear SVM *Using Core ML to implement a regression model for iOS devices *Build image classification systems using TensorFlow Lite and Core ML Who this book is for If you are a mobile app developer or a machine learning enthusiast keen to use machine learning to build smart mobile applications, this book is for you. Some experience with mobile application development is all you need to get started with this book. Prior experience with machine learning will be an added bonus
R Machine Learning Projects
¥71.93
Master a range of machine learning domains with real-world projects using TensorFlow for R, H2O, MXNet, and more Key Features *Master machine learning, deep learning, and predictive modeling concepts in R 3.5 *Build intelligent end-to-end projects for finance, retail, social media, and a variety of domains *Implement smart cognitive models with helpful tips and best practices Book Description R is one of the most popular languages when it comes to performing computational statistics (statistical computing) easily and exploring the mathematical side of machine learning. With this book, you will leverage the R ecosystem to build efficient machine learning applications that carry out intelligent tasks within your organization. This book will help you test your knowledge and skills, guiding you on how to build easily through to complex machine learning projects. You will first learn how to build powerful machine learning models with ensembles to predict employee attrition. Next, you’ll implement a joke recommendation engine and learn how to perform sentiment analysis on Amazon reviews. You’ll also explore different clustering techniques to segment customers using wholesale data. In addition to this, the book will get you acquainted with credit card fraud detection using autoencoders, and reinforcement learning to make predictions and win on a casino slot machine. By the end of the book, you will be equipped to confidently perform complex tasks to build research and commercial projects for automated operations. What you will learn *Explore deep neural networks and various frameworks that can be used in R *Develop a joke recommendation engine to recommend jokes that match users’ tastes *Create powerful ML models with ensembles to predict employee attrition *Build autoencoders for credit card fraud detection *Work with image recognition and convolutional neural networks *Make predictions for casino slot machine using reinforcement learning *Implement NLP techniques for sentiment analysis and customer segmentation Who this book is for If you’re a data analyst, data scientist, or machine learning developer who wants to master machine learning concepts using R by building real-world projects, this is the book for you. Each project will help you test your skills in implementing machine learning algorithms and techniques. A basic understanding of machine learning and working knowledge of R programming is necessary to get the most out of this book.

购物车
个人中心

