万本电子书0元读

万本电子书0元读

Raspberry Pi Gaming - Second Edition
Raspberry Pi Gaming - Second Edition
Shea Silverman
¥45.77
If you are someone who loves to play games and are interested in learning more about the capabilities of your Raspberry Pi, this book is for you. Basic knowledge of Raspberry Pi programming is expected.
Mastering Ext JS - Second Edition
Mastering Ext JS - Second Edition
Loiane Groner
¥90.46
If you are a developer who is familiar with Ext JS and want to augment your skills to create even better web applications, this is the book for you. Basic knowledge of JavaScript/HTML/CSS and any server-side language (PHP, Java, C#, Ruby, or Python) is required.
Building E-commerce Sites with VirtueMart Cookbook
Building E-commerce Sites with VirtueMart Cookbook
John Horton
¥90.46
Written in a friendly, recipe-based style, this practical cookbook will show you how to create, maintain and customize attractive eCommerce solutions with ease.This book is written for anyone who is interested in building eCommerce solutions with VirtueMart. If you have little to no experience with eCommerce this book will show you how to overcome any problem no matter how complex it appears. Experienced site builders and administrators will also find the solutions this cookbook offers useful. Basic HTML and CSS would be beneficial.
HLSL Development Cookbook
HLSL Development Cookbook
Doron Feinstein
¥90.46
Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).
Opa Application Development
Opa Application Development
Li Wenbo
¥54.49
It is a tutorial guide to learning how to use Opa with JavaScript, Nodejs, and MongoDB to develop web applications easily and effectively.If you are a web developer who wants to get started with the Opa framework and build web applications with itThen this book is for you. Web development experience is assumed and would be helpful.
Liferay Portal Performance Best Practices
Liferay Portal Performance Best Practices
Samir Bhatt
¥63.21
A step-by-step tutorial on implementing Liferay- based portals to learn performance best practices.The book is good for Liferay portal developers and architects who want to learn performance best practices for implementing Liferay- based solutions. It is assumed that you have a working knowledge of the Liferay portal.
Instant CloudFlare Starter
Instant CloudFlare Starter
Jeff Dickey
¥45.77
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. Written as a practical guide, CloudFlare Starter will show you all you need to know in order to effectively improve your online presence in a multitude of different ways. "Instant CloudFlare Starter" is a practical yet accessible guide for website owners looking to optimize their site for optimum security and maximum performance.
Getting Started with Oracle Tuxedo
Getting Started with Oracle Tuxedo
Biru Chattopadhayay
¥63.21
This book is packed with real world examples that cover the design and discipline of the software and service of CRMOD. If you are an architect, designer, developer or administrator looking for a quick reference guide on how to build a Tuxedo application, then this is the best guide for you. This book also helps business users to understand this technology, various features, and functionalities and relate business benefits. No prior knowledge of Tuxedo is required.
Python Geospatial Development, Second Edition
Python Geospatial Development, Second Edition
Erik Westra
¥90.46
This is a tutorial style book that will teach usage of Python tools for GIS using simple practical examples and then show you how to build a complete mapping application from scratch. The book assumes basic knowledge of Python. No knowledge of Open Source GIS is required.Experienced Python developers who want to learn about geospatial concepts, work with geospatial data, solve spatial problems, and build map-based applications.This book will be useful those who want to get up to speed with Open Source GIS in order to build GIS applications or integrate Geo-Spatial features into their existing applications.
Mastering Apache Cassandra - Second Edition
Mastering Apache Cassandra - Second Edition
Nishant Neeraj
¥90.46
The book is aimed at intermediate developers with an understanding of core database concepts who want to become a master at implementing Cassandra for their application.
Instant Hands-on Testing with PHPUnit How-to
Instant Hands-on Testing with PHPUnit How-to
Mike Lively
¥45.77
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. This is a Packt Instant How-to guide, which provides concise and clear recipes for getting started with PHPUnit for performing code testing and improving code quality."Instant Hands-on Testing with PHPUnit How-to" is for PHP developers that have an appreciation for writing accurate code. If you are new to PHPUnit, it will give you a solid foundation for understanding how to use PHPUnit to write tests for your projects. If you already have a cursory understanding of PHPUnit it will whet your appetite for some of the more difficult-to-understand concepts in PHPUnit.
Cinder Creative Coding Cookbook
Cinder Creative Coding Cookbook
Dawid Gorny
¥90.46
Full of easy-to-follow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder.
Getting Started with Dynamics NAV 2013 Application Development
Getting Started with Dynamics NAV 2013 Application Development
Alex Chow
¥80.65
Presented in an easy-to-follow, step-by-step tutorial, "Getting Started with Dynamics NAV 2013 Application Development" introduces the reader to the main concepts of developing with Dynamics NAV."Getting Started with Dynamics NAV 2013 Application Development" is for any user who uses Dynamics NAV as their main business software. This is also for any developers who may be familiar with other accounting software and wish to get into developing within the Dynamics NAV field.
Instant MapReduce Patterns – Hadoop Essentials How-to
Instant MapReduce Patterns – Hadoop Essentials How-to
Srinath Perera
¥50.13
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. This is a Packt Instant How-to guide, which provides concise and clear recipes for getting started with Hadoop.This book is for big data enthusiasts and would-be Hadoop programmers. It is also meant for Java programmers who either have not worked with Hadoop at all, or who know Hadoop and MapReduce but are not sure how to deepen their understanding.
Raspberry Pi Projects for Kids - Second Edition
Raspberry Pi Projects for Kids - Second Edition
Daniel Bates
¥45.77
This book is for kids who wish to develop games and applications using the Raspberry Pi. No prior experience in programming is necessary; you need only a Raspberry Pi and the required peripherals.
Processing 2: Creative Coding Hotshot
Processing 2: Creative Coding Hotshot
Nikolaus Gradwohl
¥80.65
Using a project-based approach, you will be able to learn the coolest aspects of working with Processing. Each project contains step-by-step explanations, diagrams, screenshots, and downloadable material to make learning Processing even easier.This book targets Processing developers ,visual artists, creative professionals, and students who want to move to the next level of learning Processing for gaining inspiration, work, or just for fun. The book assumes a basic understanding of programming. However, this book is also recommended to non-artistic readers, looking to expand their graphics and develop their creativity.
Instant Google Drive Starter
Instant Google Drive Starter
Mike Procopio
¥35.96
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This book is a Starter which teaches you how to use Google Drive practically. This book is perfect for people of all skill levels who want to enjoy the benefits of using Google Drive to safely store their files online and in the cloud. It’s also great for anyone looking to learn more about cloud computing in general. Readers are expected to have an Internet connection and basic knowledge of using the internet.
Instant Netcat Starter
Instant Netcat Starter
K.C Yerrid
¥45.77
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This book is for IT professionals who have no previous experience with Netcat but need to understand it quickly and easily.
Building Web Services with Microsoft Azure
Building Web Services with Microsoft Azure
Alex Belotserkovskiy
¥80.65
If you are a .NET developer who wants to develop end-to-end RESTful applications in the cloud, then this book is for you. A working knowledge of C# will help you get the most out of this book.
Unity Virtual Reality Projects
Unity Virtual Reality Projects
Jonathan Linowes
¥71.93
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you’re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.
Boost.Asio C++ Network Programming - Second Edition
Boost.Asio C++ Network Programming - Second Edition
Wisnu Anggoro
¥54.49
Learn effective C++ network programming with Boost.Asio and become a proficient C++ network programmer About This Book Learn efficient C++ network programming with minimum coding using Boost.Asio Your one-stop destination to everything related to the Boost.Asio library Explore the fundamentals of networking to choose designs with more examples, and learn the basics of Boost.Asio Who This Book Is For This book is for C++ Network programmers with basic knowledge of network programming, but no knowledge of how to use Boost.Asio for network programming. What You Will Learn Prepare the tools to simplify network programming in C++ using Boost.Asio Explore the networking concepts of IP addressing, TCP/IP ports and protocols, and LAN topologies Get acquainted with the usage of the Boost libraries Get to know more about the content of Boost.Asio network programming and Asynchronous programming Establish communication between client and server by creating client-server application Understand the various functions inside Boost.Asio C++ libraries to delve into network programming Discover how to debug and run the code successfully In Detail Boost.Asio is a C++ library used for network programming operations. Organizations use Boost because of its productivity. Use of these high-quality libraries speed up initial development, result in fewer bugs, reduce reinvention-of-the-wheel, and cut long-term maintenance costs. Using Boost libraries gives an organization a head start in adopting new technologies. This book will teach you C++ Network programming using synchronous and asynchronous operations in Boost.Asio with minimum code, along with the fundamentals of Boost, server-client applications, debugging, and more. You will begin by preparing and setting up the required tools to simplify your network programming in C++ with Boost.Asio. Then you will learn about the basic concepts in networking such as IP addressing, TCP/IP protocols, and LAN with its topologies. This will be followed by an overview of the Boost libraries and their usage. Next you will get to know more about Boost.Asio and its concepts related to network programming. We will then go on to create a client-server application, helping you to understand the networking concepts. Moving on, you will discover how to use all the functions inside the Boost.Asio C++ libraries. Lastly, you will understand how to debug the code if there are errors found and will run the code successfully. Style and approach An example-oriented book to show you the basics of networking and help you create a network application simply using Boost.Asio, with more examples for you to get up and running with Boost.Asio quickly.