万本电子书0元读

万本电子书0元读

BeagleBone Essentials
BeagleBone Essentials
Rodolfo Giometti
¥54.49
If you are a developer with some hardware or electrical engineering experience who wants to learn how to use embedded machine-learning capabilities and get access to a GNU/Linux device driver to collect data from a peripheral or to control a device, this is the book for you.
OpenStack Object Storage (Swift) Essentials
OpenStack Object Storage (Swift) Essentials
Amar Kapadia
¥54.49
If you are an IT administrator and you want to enter the world of cloud storage using OpenStack Swift, then this book is ideal for you. Basic knowledge of Linux and server technology is beneficial to get the most out of the book.
MySQL Management and Administration with Navicat
MySQL Management and Administration with Navicat
G?khan Ozar
¥54.49
Standard Mini. This book is written for MySQL Users, Developers, and admins who want to discover just how easy Navicat makes even normally arduous tasks.
vCenter Troubleshooting
vCenter Troubleshooting
Chuck Mills
¥54.49
The book is designed for the competent vCenter administrator or anyone who is responsible for the vSphere environment. It can be used as a guide by vSphere architects and VMware consultants for a successful vSphere solution. You should have good knowledge and an understanding of core elements and applications of the vSphere environment.
Getting Started with Electronic Projects
Getting Started with Electronic Projects
Bill Pretty
¥54.49
This book is aimed at hobbyists with basic knowledge of electronics circuits. Whether you are a novice electronics project builder, a ham radio enthusiast, or a BeagleBone tinkerer, you will love this book.
Troubleshooting PostgreSQL
Troubleshooting PostgreSQL
Hans-Jürgen Sch?nig
¥54.49
If you are a database administrator looking for solutions to common PostgreSQL problems, this is the book for you. The book is suitable for people with intermediate and professional expertise.
Bootstrap for Rails
Bootstrap for Rails
Syed Fazle Rahman
¥54.49
If you are a web developer who has a basic understanding of Ruby on Rails, this is the book for you. You should definitely have previous knowledge about HTML and how it works. However, CSS and JavaScript knowledge is optional for this book.
Zabbix Performance Tuning
Zabbix Performance Tuning
Luciano Alves
¥54.49
This book is aimed at Zabbix administrators who want to learn how to improve the performance of the Zabbix system. Basic knowledge of Zabbix's components and features is assumed.
OpenCart Theme and Module Development
OpenCart Theme and Module Development
Rupak Nepali
¥54.49
This book is aimed at developers and designers who want to start developing their own themes and extensions and for those who want to know about the code workflow of the OpenCart theme and modules.
Learning SciPy for Numerical and Scientific Computing - Second Edition
Learning SciPy for Numerical and Scientific Computing - Second Edition
Sergio J. Rojas G.
¥54.49
This book targets programmers and scientists who have basic Python knowledge and who are keen to perform scientific and numerical computations with SciPy.
Intel Galileo Essentials
Intel Galileo Essentials
Richard Grimmett
¥54.49
This book is for anyone who has ever been curious about using the Intel Galileo to create electronics projects. Some programming background is useful, but if you know how to use a personal computer, with the aid of the step-by-step instructions in this book, you can construct complex electronics projects that use the Intel Galileo.
Raspberry Pi Sensors
Raspberry Pi Sensors
Rushi Gajjar
¥54.49
This book is perfect for hardware enthusiasts who want to develop amazing projects using Raspberry Pi. Some knowledge and experience working with Linux, C, and Python is a plus, but once you're set up to go, you'll be ready to push the creative capabilities of your Raspberry Pi even further.
JIRA Agile Essentials
JIRA Agile Essentials
Patrick Li
¥54.49
If you want to get started with JIRA Agile and learn how to run your JIRA projects the agile way, then this is the perfect book for you. You will need to be familiar with the basics of JIRA, both from an end user's and an administrator's perspective. Experience with workflows, custom fields, and other administrative functions of JIRA will be useful.
Keyshot 3D Rendering
Keyshot 3D Rendering
Jei Lee Jo
¥54.49
The book includes a series of step-by-step illustrated tutorials supported by a detailed explanation for each aspect of the 3D rendering procedure. Some of the procedures or steps may be omitted if they have been previously explained in an exercise or chapter. "Keyshot 3D Rendering" is ideal for beginners and professionals who are involved with product development, entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.
Grome Terrain Modeling with Ogre3D, UDK and Unity3D
Grome Terrain Modeling with Ogre3D, UDK and Unity3D
Richard Hawley
¥54.49
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.
JBoss Weld CDI for Java Platform
JBoss Weld CDI for Java Platform
Ken Finnegan
¥54.49
This book is a mini tutorial with plenty of code examples and strategies to give you numerous options when building your own applications."JBoss Weld CDI for Java Platform" is written for developers who are new to dependency injection. A rudimentary knowledge of Java is required.
World of Warcraft Gold Strategy Guide
World of Warcraft Gold Strategy Guide
Eric Dekker
¥54.49
Rich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who’s tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town.
Creating concrete5 Themes
Creating concrete5 Themes
Remo Laubacher
¥54.49
This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won’t explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don’t worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development You want to start building games for Windows Phone You have some programming knowledge In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!
Spring Boot Cookbook
Spring Boot Cookbook
Alex Antonov
¥54.49
Over 35 recipes to help you build, test, and run Spring applications using Spring Boot About This Book Learn to create different types of Spring Boot applications, configure behavior, and add custom components Become more efficient in testing, deploying, and monitoring Spring Boot based applications This is a practical guide that will help Spring developers to develop and deploy applications using Spring Boot Who This Book Is For If you are a Spring Developer who has good knowledge level and understanding of Spring Boot and application development and now want to learn efficient Spring Boot development techniques in order to make the existing development process more efficient, then this book is for you. What You Will Learn Create Spring Boot applications from scratch Configure and tune web applications and containers Create custom Spring Boot auto-configurations and starters Use Spring Boot Test framework with JUnit, Cucumber, and Spock Configure and tune web applications and containers Deploy Spring Boot as self-starting executables and Docker containers Monitor data using DropWizard, Graphite, and Dashing In Detail Spring Boot is Spring's convention-over-configuration solution. This feature makes it easy to create Spring applications and services with absolute minimum fuss. Spring Boot has the great ability to be customized and enhanced, and is specifically designed to simplify development of a new Spring application. This book will provide many detailed insights about the inner workings of Spring Boot, as well as tips and recipes to integrate the third-party frameworks and components needed to build complex enterprise-scale applications. The book starts with an overview of the important and useful Spring Boot starters that are included in the framework, and teaches you to create and add custom Servlet Filters, Interceptors, Converters, Formatters, and PropertyEditors to a Spring Boot web application. Next it will cover configuring custom routing rules and patterns, adding additional static asset paths, and adding and modifying servlet container connectors and other properties such as enabling SSL. Moving on, the book will teach you how to create custom Spring Boot Starters, and explore different techniques to test Spring Boot applications. Next, the book will show you examples of configuring your build to produce Docker images and self-executing binary files for Linux/OSX environments. Finally, the book will teach you how to create custom health indicators, and access monitoring data via HTTP and JMX. Style and approach This book is a cohesive collection of recipes that provide developers with a set of connected guidelines on how to build, configure, and customize their application, starting from the design and development stages, all the way through testing, deployment, and production monitoring.
Learning IoT with Particle Photon and Electron
Learning IoT with Particle Photon and Electron
Rashid Khan,Kajari Ghoshdastidar,Ajith Vasudevan
¥54.49
Develop applications on one of the most popular platforms for IoT using Particle Photon and Electron with this fast-paced guide About This Book Get an introduction to IoT architecture, command-line build tools and applications of IoT devices and sensors Design and develop connected IoT applications using Particle Photon and Electron in a step-by-step manner, gaining an entry point into the field of IoT Get tips on troubleshooting IoT applications Who This Book Is For This book is for developers, IoT enthusiasts and hobbyists who want to enhance their knowledge of IoT machine-to-machine architecture using Particle Photon and Electron, and implement cloud-based IoT projects. What You Will Learn Setup the Particle Photon and Electron on the cloud using the command-line tools Build and deploy applications on the Photon and Electron using the Web-based IDE Setup a local cloud server to interact with Particle Photon and Electron Connect various components and sensors to Particle Photon and Electron Tinker with the existing firmware and deploy a custom firmware on the Photon and Electron Setup communication between two or more Particle Photon and Electron Debug and troubleshoot Particle Photon and Electron projects Use webhooks to communicate with various third-party server applications In Detail IoT is basically the network of physical devices, vehicles, buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data.. The number of connected devices is growing rapidly and will continue to do so over years to come. By 2020, there will be more than 20 billion connected devices and the ability to program such devices will be in high demand. Particle provides prototyping boards for IoT that are easy to program and deploy. Most importantly, the boards provided by Particle can be connected to the Internet very easily as they include Wi-Fi or a GSM module. Starting with the basics of programming Particle Photon and Electron, this book will take you through setting up your local servers and running custom firmware, to using the Photon and Electron to program autonomous cars. This book also covers in brief a basic architecture and design of IoT applications. It gives you an overview of the IoT stack. You will also get information on how to debug and troubleshoot Particle Photon and Electron and set up your own debugging framework for any IoT board. Finally, you’ll tinker with the firmware of the Photon and Electron by modifying the existing firmware and deploying them to your boards. By the end of this book, you should have a fairly good understanding of the IoT ecosystem and you should be able to build standalone projects using your own local server or the Particle Cloud Server. Style and approach This project-based guide contains easy-to-follow steps to program Particle Photon and Electron. You will learn to build connected applications with the help of projects of increasing complexity, and with each project, a new concept in IoT is taught.
Blueprints Visual Scripting for Unreal Engine
Blueprints Visual Scripting for Unreal Engine
Brenden Sewell
¥54.49
Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!