Puppet Reporting and Monitoring
¥54.49
An easy to follow guide with extensive examples to explain Puppet's reporting capabilities to facilitate effective implementation of Puppet in the real world as a reporting tool.If you are a Puppet developer or a system administrator using Puppet, and you want to extend your expertise to manage and optimize your server resources, then this book is for you.
GitLab Cookbook
¥54.49
This book is aimed at developers and devops that have a GitLab server running, and want to be sure they use it to its full potential. This book will also be useful for people looking for a great Git platform, and learn how to set it up successfully. Some system administrating experience on a UNIX-based system would be useful, but is not required.
Salesforce Essentials for Administrators
¥54.49
This book is targeted at expert administrators or professionals who are new to Salesforce and want to learn the various features supported by the platform in a short space of time. The book can also be used by professionals preparing for Developer and Administrator certification exams from Salesforce.
Typescript Essentials
¥54.49
The book introduces the TypeScript language and its features to anyone looking to develop rich web applications. Whether you are new to web development or are an experienced engineer with strong JavaScript skills, this book will get you writing code quickly. A basic understanding of JavaScript and its language features are necessary for this book.
Unity 5 for Android Essentials
¥54.49
This book is perfect for game developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner using Unity 5. This book assumes a basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.
EVE Online: ISK Strategy Guide
¥54.49
A game strategy guide that focuses solely on maximising your in game earning. Whether you are new pilot plugging into your first capsule or have years of experience in EVE, this book is for you. No prior knowledge of EVE Online required.
Drupal Search Engine Optimization
¥54.49
The book will take a hands-on approach to the process involved in configuring a site for SEO. As SEO is an on-going process – it doesn’t stop once the site is built – the book will provide reusable tips and techniques in order to understand what they have to do after the site is live,This book targets site builders, webmasters and site owners. Advanced technical skills are not required, though the user should be familiar with administering a Drupal website.
Arduino for Secret Agents
¥54.49
Transform your tiny Arduino device into a secret agent gadget to build a range of espionage projects with this practical guide for hackers About This Book Discover the limitless possibilities of the tiny Arduino and build your own secret agent projects From a fingerprint sensor to a GPS Tracker and even a robot– learn how to get more from your Arduino Build nine secret agent projects using the power and simplicity of the Arduino platform Who This Book Is For This book is for Arduino programmers with intermediate experience of developing projects, and who want to extend their knowledge by building projects for secret agents. It would also be great for other programmers who are interested in learning about electronics and programming on the Arduino platform. What You Will Learn Get to know the full range of Arduino features so you can be creative through practical projects Discover how to create a simple alarm system and a fingerprint sensor Find out how to transform your Arduino into a GPS tracker Use the Arduino to monitor top secret data Build a complete spy robot! Build a set of other spy projects such as Cloud Camera and Microphone System In Detail Q might have Bond’s gadgets– but he doesn’t have an Arduino (not yet at least). Find out how the tiny Arduino microcomputer can be used to build an impressive range of neat secret agent projects that can help you go undercover and get to grips with the cutting-edge of the world of espionage with this book, created for ardent Arduino fans and anyone new to the powerful device. Each chapter shows you how to construct a different secret agent gadget, helping you to unlock the full potential of your Arduino and make sure you have a solution for every tricky spying situation. You’ll find out how to build everything from an alarm system to a fingerprint sensor, each project demonstrating a new feature of Arduino, so you can build your expertise as you complete each project. Learn how to open a lock with a text message, monitor top secret data remotely, and even create your own Arduino Spy Robot, Spy Microphone System, and Cloud Spy Camera This book isn’t simply an instruction manual – it helps you put your knowledge into action so you can build every single project to completion. Style and approach This practical reference guide shows you how to build various projects with step-by-step explanations on each project, starting with the assembly of the hardware, followed by basics tests of all those hardware components and finally developing project on the hardware.
Getting Started with Ionic
¥54.49
Get up and running with developing effective Hybrid Mobile Apps with IonicAbout This BookDevelop engaging mobile experiences with a native-looking UI in Ionic and AngularJSBuild mobile applications with a native UI and interactions with device APIs using popular web technologies such as HTML, CSS, and JavaScriptCreate an e-commerce mobile app using tutorials and code samplesWho This Book Is ForThis book is ideal for any web developer who wants to enter into the world of mobile app development but has no clue where to start. Ionic is an ideal starting point and provides a smooth learning curve to help you build hybrid apps using web technologies and to develop native apps for iOS and Android, you do not need to know multiple languages. This book will also be useful for Hybrid App developers who have not found the perfect framework to ensure users get a rich experience from your apps.What You Will LearnGet to know about Hybrid Apps and AngularJSSet up a development environment to build Hybrid AppsNavigate around the components and routing in IonicUse different Ionic directives for a mobile-specific experienceIntegrate an Ionic App with backend web servicesWork with plugins to include native functionality in your hybrid appsTest your apps on real devicesBuild an e-commerce app for iOS and Android from scratchIn DetailHybrid Apps are a promising choice in mobile app development to achieve cost effectiveness and rapid development. However, they were not preferred over native apps until few years back due to a poor performance and bad user experience, but everything has changed with the release of Ionic. It has evolved as the most popular choice for Hybrid Mobile App development as it tends to match the native experience and provides robust components/tools to build apps.Getting Started with Ionic equips any web developer with the basic knowledge needed to use modern web technologies to build amazing hybrid mobile apps using Ionic.This fast-paced, practical book explains all the important concepts of AngularJS and Cordova Framework required to develop apps, then gives you a brief introduction to hybrid mobile applications. It will guide you through setting up the environment to develop mobile apps, and through the multiple options and features available in Ionic so you can use them in your mobile apps. Features such as the Side Menu, Tabs, Touch Interactions, and native features such as Bar Code, Camera, and Geolocations are all covered.. Finally, we’ll show you how to use Cordova plugins and publish your apps.Style and approachGetting started with Ionic is a compact, easy-to-follow guide to developing hybrid mobile apps using Ionic with real world examples of building an e-commerce app.
Ionic Framework By Example
¥54.49
Build amazing cross-platform mobile apps with Ionic, the HTML5 framework that makes modern mobile application development simpleAbout This BookLearn how to use one of the most exciting mobile development frameworks around to build even better appsFollow the featured sample projects to experience Ionic’s impressive capabilitiesExtend your developer skillset to build, test, and launch mobile apps with confidenceWho This Book Is ForThis book is for anyone who wants to see Ionic in action - and find out how it could transform the way they build mobile apps. If you’re a JavaScript web developer, you’ll be building great projects in no time.What You Will LearnLearn Ionic by creating three complete mobile applicationsGet to know the Ionic CLIAdd basic and advanced features to the Ionic frameworkConnect an Ionic app with a Firebase back endIntegrate PhoneGap plugins with NG-CordovaTest your apps to improve and optimize performanceIn DetailChange doesn’t have to be challenging. Sometimes it can be simple – sometimes it just makes sense. With Ionic, mobile development has never been so simple, so elegant and obvious. By helping developers to harness AngularJS and HTML5 for mobile development, it’s the perfect framework for anyone obsessed with performance, and anyone that understands just how important a great user experience really is.This book shows you how to get started with Ionic framework immediately. But it doesn’t just give you instructions and then expect you to follow them. Instead it demonstrates what Ionic is capable of through three practical projects you can follow and build yourself.From a basic to-do list app, a London tourist app, to a complete social media app, all three projects have been designed to help you learn Ionic at its very best. From setting up your project to developing on both the server side and front end, and best practices for testing and debugging your projects, you’ll quickly become a better mobile developer, delivering high performance mobile apps that look awesome.Ionic Framework by Example is for people who don’t want to learn now, build later – it’s for people who want to learn and build at the same time – so they can meet today’s mobile development challenges head on and deliver better products than anyone else.Style and approachThis book isn’t just an instruction manual. It doesn’t just tell you what to do – it shows you. Featuring three sample projects, it’s been created so you can get started with Ionic immediately.
Babylon.js Essentials
¥54.49
Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners About This Book Understand the basics of 3D (along with the theory) before practicing Each mini-project provides previous features, alongside the new feature you are learning, to supply the examples Learn from the best of the best, a developer at Microsoft, France Who This Book Is For Babylon.JS Essentials is intended for developers who want to enter the world of 3D development for the Web, or developers who want to add the Babylon.js framework to their skill set. The notion of Oriented Object Programming would be helpful to understand the architecture of the Babylon.js framework. Also, a familiarity with Web development would be useful, to understand the principles used. What You Will Learn Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture Know the usage of Material—a fundamental principle of 3D engines in Babylon.js—and then customize the appearance of 3D objects Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation Manage, create, and spatialize audio tracks in 3D scenes Go further with the Babylon.js framework to create actions on events Create rendering effects provided by the Babylon.js framework, such as post-processes In Detail Are you familiar with HTML5Do you want to build exciting games and Web applicationsThen explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future. Style and approach The book is a comprehensive guide packed with ready-to-run examples with a mix of theory and practice.
Creating Dynamic UIs with Android Fragments - Second Edition
¥54.49
Create engaging apps with fragments to provide a rich user interface that dynamically adapts to the individual characteristics of your customers’ tablets and smartphones About This Book From an eminent author comes a book that will help you create engaging apps that dynamically adapt to individual device characteristics The only book that includes the latest fragment-oriented features and their role in Material design This book provides code-intensive discussions and detailed examples that help you understand better and learn faster. Who This Book Is For This book is for developers with a basic understanding of Android programming who would like to improve the appearance and usability of their applications by creating a more interactive user experience and dynamically adaptive UIs; providing better support for tablets and smartphones in a single app; and reducing the complexity of managing app UIs. What You Will Learn Learn the role and capabilities of fragments Use Android Studio's fragment-oriented features Create an app UI that works effectively on smartphones and tablets Manage the creation and life cycle of fragments Dynamically manage fragments using the FragmentTransaction class Learn the application design for communicating between fragments Leverage fragments when implementing applications that take advantage of the latest features of Material Design In Detail Today’s users expect mobile apps to be dynamic and highly interactive, with rich navigation features. These same apps must look fantastic whether running on a medium-resolution smartphone or high-resolution tablet. Fragments provide the toolset we need to meet these user expectations by enabling us to build our applications out of adaptable components that take advantage of the rich capabilities of each individual device and automatically adapt to their differences. This book looks at the impact fragments have on Android UI design and their role in both simplifying many common UI challenges and in providing best practices for incorporating rich UI behaviors. We look closely at the roll of fragment transactions and how to work with the Android back stack. Leveraging this understanding, we explore several specialized fragment-related classes such as ListFragment and DialogFragment. We then go on to discuss how to implement rich navigation features such as swipe-based screen browsing, and the role of fragments when developing applications that take advantage of the latest aspects of Material Design. You will learn everything you need to provide dynamic, multi-screen UIs within a single activity, and the rich UI features demanded by today’s mobile users. Style and approach A fast-paced learning guide that gives a hands-on, code-intensive approach with a focus on real-world applications.
Learning Grunt
¥54.49
Monitor and automate complex JavaScript tasks and processes by obtaining a practical understanding of Grunt About This Book Gain a solid knowledge of Grunt to achieve better process management by improving consistency, productivity, reliability, and quality of code Install, configure, and use plugins into your project with this hands-on guide This step-by-step tutorial will walk you through practical examples of workflow automation Who This Book Is For If you are a JavaScript developer and want to learn project monitoring and automation using Grunt, then this book is for you. Basic knowledge of Node.js and Angular.js is assumed. However, no previous experience using Grunt.js is required. What You Will Learn Install and configure Grunt and its dependencies such as Node.js and Node Package Manager (NPM) Create a sample application using Angular.JS Configure plugins to perform various tasks that will benefit your project Explore the task-specific methods available through the Grunt API such as configuration, externals, events, and logging Set up tasks to automate the build process of the simple contact application Build, test, and refine a sample project Get general tips, tricks, and troubleshooting strategies to identify and solve common issues in Grunt Advance your knowledge of Grunt with concepts such as configuration variables and test automation In Detail With the increasing focus on task automation, the Grunt task runner is a vast platform that allows you to incorporate automation into your workflows. At the outset, you will learn how to use Node.js and NMP through an example. You will then find out how to build a sample app and the development environment for it. You will further delve into the implementation of Grunt plugins and the configuration of Grunt tasks. Furthermore, you will explore the various methods and packages for workflow automation. The final chapter will cover some advanced concepts, such as configuration variables and how to create a Grunt plugin. By the end of the book, you will have gained the fundamentals of Grunt and progressed through advanced concepts, including building a Grunt plugin. Style and approach This book is an easy-to-follow, step-by-step tutorial that provides explanations and examples of deploying Grunt from scratch.
PySide GUI Application Development - Second Edition
¥54.49
Develop more dynamic and robust GUI applications using PySide, an open source cross-platform UI frameworkAbout This BookDesigned for beginners to help you get started with GUI application developmentDevelop your own applications by creating customized widgets and dialogsWritten in a simple and elegant structure so you easily understand how to program various GUI componentsWho This Book Is ForThis book is written for Python programmers who want to learn about GUI programming. It is also suitable for those who are new to Python but are familiar with object-oriented programming.What You Will LearnProgram GUI applications in an easy and efficient wayDownload and install PySide, a cross-platform GUI development toolkit for PythonCreate menus, toolbars, status bars, and child windowsDevelop a text editor application on your ownConnect your GUI to a database and manage itExecute SQL queries by handling databasesIn DetailElegantly-built GUI applications are always a massive hit among users. PySide is an open source software project that provides Python bindings for the Qt cross-platform UI framework. Combining the power of Qt and Python, PySide provides easy access to the Qt framework for Python developers and also acts as an excellent rapid application development platform.This book will take you through everything you need to know to develop UI applications. You will learn about installing and building PySide in various major operating systems as well as the basics of GUI programming. The book will then move on to discuss event management, signals and slots, and the widgets and dialogs available with PySide. Database interaction and manipulation is also covered.By the end of this book, you will be able to program GUI applications efficiently and master how to develop your own applications and how to run them across platforms.Style and approachThis is an accessible and practical guide to developing GUIs for Python applications.
Getting Started with NativeScript
¥54.49
Explore the possibility of building truly native, cross-platform mobile applications using your JavaScript skill—NativeScript!About This BookSave your marketing time by building for iOS, Android, and Windows Mobile platforms simultaneouslyBe an ace at utilizing the features of NativeScript and its ability to communicate with each of the host device libraries nativelyProficiently, build your fully cross-platform communication application exhibiting the fundamentals of NativeScriptWho This Book Is ForIf you are a JavaScript developer and want to build cross-platform applications, then this book is just the right one for you!What You Will LearnInstall and compile your application in NativeScriptGet important know-how on the NativeScript project structureDevelop and style your screens for multiple platformsCreate a full-featured cross-platform communication applicationImport and use several third-party componentsSimplify and deal with device resolution and cross-platform issuesTest and deploy your applicationIn DetailNativeScript allows you to build a fast cross-platform application that has a native UI. NativeScript is a true cross-platform framework that generates native speed applications using the native components of the host platform, all using JavaScript. Although NativeScript allows you to build your application in JavaScript, you have full access to the host OS from your code, allowing you to easily tweak or use new platform features instantly at native code speeds.Whether you have already developed multiple applications or zero applications, this book will help you to develop your next application in a cross-platform framework quickly, saving you a massive amount of time and money.This book concisely shows you NativeScript’s built-in framework that allows you to rapidly develop a fully-working compiled cross-platform application in just a few chapters. It starts by laying the foundation of NativeScript and working through the fundamentals to create a basic shell of the application. Moving on, you’ll see how to build a full-fledged application step by step. We’ll show you how to use plugins, and how to communicate with the native OS libraries easily so that you can customize your application as if your app was created in Java or Objective C. We then deal with the issues that arise from being cross platform and compensate for the different screen sizes, screen resolutions, and device abilities. Finally, we progress to testing and deploying your app.Style and approach A stepwise guide for building cross-platform mobile applications with the help of easy-to-understand examples.
Learning IoT with Particle Photon and Electron
¥54.49
Develop applications on one of the most popular platforms for IoT using Particle Photon and Electron with this fast-paced guide About This Book Get an introduction to IoT architecture, command-line build tools and applications of IoT devices and sensors Design and develop connected IoT applications using Particle Photon and Electron in a step-by-step manner, gaining an entry point into the field of IoT Get tips on troubleshooting IoT applications Who This Book Is For This book is for developers, IoT enthusiasts and hobbyists who want to enhance their knowledge of IoT machine-to-machine architecture using Particle Photon and Electron, and implement cloud-based IoT projects. What You Will Learn Setup the Particle Photon and Electron on the cloud using the command-line tools Build and deploy applications on the Photon and Electron using the Web-based IDE Setup a local cloud server to interact with Particle Photon and Electron Connect various components and sensors to Particle Photon and Electron Tinker with the existing firmware and deploy a custom firmware on the Photon and Electron Setup communication between two or more Particle Photon and Electron Debug and troubleshoot Particle Photon and Electron projects Use webhooks to communicate with various third-party server applications In Detail IoT is basically the network of physical devices, vehicles, buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data.. The number of connected devices is growing rapidly and will continue to do so over years to come. By 2020, there will be more than 20 billion connected devices and the ability to program such devices will be in high demand. Particle provides prototyping boards for IoT that are easy to program and deploy. Most importantly, the boards provided by Particle can be connected to the Internet very easily as they include Wi-Fi or a GSM module. Starting with the basics of programming Particle Photon and Electron, this book will take you through setting up your local servers and running custom firmware, to using the Photon and Electron to program autonomous cars. This book also covers in brief a basic architecture and design of IoT applications. It gives you an overview of the IoT stack. You will also get information on how to debug and troubleshoot Particle Photon and Electron and set up your own debugging framework for any IoT board. Finally, you’ll tinker with the firmware of the Photon and Electron by modifying the existing firmware and deploying them to your boards. By the end of this book, you should have a fairly good understanding of the IoT ecosystem and you should be able to build standalone projects using your own local server or the Particle Cloud Server. Style and approach This project-based guide contains easy-to-follow steps to program Particle Photon and Electron. You will learn to build connected applications with the help of projects of increasing complexity, and with each project, a new concept in IoT is taught.
Getting Started with Gulp – Second Edition
¥54.49
"Key Features ?Gain a solid understanding of Gulp and write your own custom tasks from scratch ?Discover ways to add additional functionality to improve your tasks ?Get up-and-running with new features added to the latest version of Gulp Book De*ion This book is a hands-on guide to get you up to speed with gulp. You will quickly learn how to install, configure, and run your own build system. It will instill you with the ability to automate several common development tasks to vastly improve your development workflow. This book first demonstrates various Gulp use cases before running through the steps of configuring, running, and customizing Gulp, providing you with core concepts of gulp, node.js, and npm. Diving a bit deeper into the gulp ecosystem, we will discuss when and why to use a node module instead of a gulp plugin. We will also go over a few issues that we can run into while using gulp and learn about ways to work around them to improve your gulp experience. By the end of this book, you will be able to create your very own gulp build from scratch, create and maintain tasks and project builds, and automate your workflow with plugins and custom tasks. What you will learn ?How to use a command-line interface. ?Learn about Gulp, Node.js, and npm and how they work together. ?Create a Gulpfile from scratch and implement it into a project. ?Write basic tasks that will concatenate, minify, compress, and pre-process your files. ?Write advanced tasks that will run a local server, sync file changes to your browser, and allow you to write client-side JavaScript using ES2015. "
Wearable-Tech Projects with the Raspberry Pi Zero
¥54.49
Leverage the cheapest and smallest computer to build exciting wearable-tech projects. About This Book ? A practical and imaginative guide that exposes you to amazing wearable-tech projects ? Create our own heart-rate monitor device and cool projects such as a Tweet-activated LED T-shirt ? A practical guide packed with real-world, useful wearable-tech projects Who This Book Is For Everyone. While some prior knowledge of Python programming and use of the terminal on the Raspberry Pi would be advantageous, they are by no means necessary. Each chapter clearly sets the steps to be taken on your wearable-tech adventure. The first chapter assumes no prior knowledge to get your Pi Zero and you, up and running. The complexity of the electronic devices used, progress incrementally as you work through the chapters; there are clear steps to follow and pictures to help you at every turn along the way. What You Will Learn ? Make use of your Raspberry Pi Zero to create wearable-tech projects ? Interface with electronic devices and use Python to control them; incorporate these into real-world, practical, wearable-tech projects ? Add LED devices to clothing and connect them to your Pi Zero ? Change how LEDs react based upon your movement or messages sent through Twitter ? Create a pedometer and heart rate monitor ? Create your own GPS tracker In Detail With Wearable-Tech Projects with the Raspberry Pi Zero, you will begin with learning how to install the required software for your upcoming projects. You will also learn how to control electronic devices with the GPIOZero Python library. Next, you will be creating some stylish wearable-tech projects such as a motion-reactive LED cap and a Tweet-activated LED T-shirt. Toward the end of the book, you will be creating some useful health and fitness wearable-tech projects; these will help you monitor your heart rate, track your movements with GPS, and count your footsteps with your own pedometer. By the end of the book, you will have created a range of wearable-tech projects and learned enough about your Raspberry Pi Zero that you should be able to adapt these projects further or come up with your own creations! Style and approach This book showcases interesting and cool projects that use the Raspberry Pi Zero in wearable-tech. This book is for readers who are looking to progress to the next level of integrating hardware into their projects. Upon completion of each project, you will have a functional device that can be worn either to enhance your style or to provide you with practical data.
C++ Fundamentals
¥54.49
Write high-level abstractions while retaining full control of the hardware, performances, and maintainability. Key Features * Transform your ideas into modern C++ code, with both C++11 and C++17 * Explore best practices for creating high-performance solutions * Understand C++ basics and work with concrete real-world examples Book Description C++ Fundamentals begins by introducing you to the C++ syntax. You will study the semantics of variables along with their advantages and trade-offs, and see how they can be best used to write safe and efficient code. With the help of this book, you’ll be able to compile fully working C++ programs and understand how variables, references, and pointers can be used to manipulate the state of the program. Then you'll explore functions and classes — the features that C++ offers to organize a program — and use them to solve more complex problems such as functions and classes. You’ll also understand common pitfalls and modern best practices, especially the ones that diverge from the C++98 guideline. As you advance through the chapters, you’ll study the advantages of generic programming and write your own templates to make generic algorithms that work with any type. This C++ book will guide you in fully exploiting standard containers and understanding how to pick the appropriate container for each problem. You will even work with a variety of memory management tools in C++. By the end of this book, you will not only be able to write efficient code, but also be equipped to improve the readability, performance, and maintainability of your programs using standard algorithms. What you will learn * Work with the C++ compilation model and syntaxes * Apply best practices for writing functions and classes * Write safe, generic, and efficient code with templates * Explore the containers that C++ standard offers * Discover the new paradigms introduced with C++11, C++14, and C++17 * Get to grips with the core language features of C++ * Abstract complex problems using object-oriented programming in C++ Who this book is for If you’re a developer looking to learn a new powerful language or are familiar with C++ but want to update your knowledge with modern paradigms of C++11, C++14, and C++17, this book is for you. To easily understand the concepts in the book, you must be familiar with the basics of programming.
Java Fundamentals
¥54.49
Enhance your career options with this well-crafted object-oriented programming language that enjoys the support of an enormous ecosystem of tools and libraries Key Features * Get introduced to Java, its features, and its ecosystem * Understand how Java uses object-oriented programming * Become an expert Java exception handler Book Description Since its inception, Java has stormed the programming world. Its features and functionalities provide developers with the tools needed to write robust cross-platform applications. Java Fundamentals introduces you to these tools and functionalities that will enable you to create Java programs. The book begins with an introduction to the language, its philosophy, and evolution over time, until the latest release. You'll learn how the javac/java tools work and what Java packages are - the way a Java program is usually organized. Once you are comfortable with this, you'll be introduced to advanced concepts of the language, such as control flow keywords. You'll explore object-oriented programming and the part it plays in making Java what it is. In the concluding chapters, you'll get to grips with classes, typecasting, and interfaces, and understand the use of data structures, arrays, strings, handling exceptions, and creating generics. By the end of this book, you will have learned to write programs, automate tasks, and follow advanced courses on algorithms and data structures or explore more advanced Java courses. What you will learn * Create and run Java programs * Use data types, data structures, and control flow in your code * Implement best practices while creating objects * Work with constructors and inheritance * Understand advanced data structures to organize and store data * Employ generics for stronger check-types during compilation * Learn to handle exceptions in your code Who this book is for Java Fundamentals is designed for tech enthusiasts who are familiar with some programming languages and want a quick introduction to the most important principles of Java.
Getting Started with Qt 5
¥54.49
Begin writing graphical user interface(GUI) applications for building human machine interfaces with a clear understanding of key concepts of the Qt framework Key Features * Learn how to write, assemble, and build Qt application from the command line * Understand key concepts like Signals and Slots in Qt * Best practices and effective techniques for designing graphical user interfaces using Qt 5 Book Description Qt is a cross-platform application framework and widget toolkit that is used to create GUI applications that can run on different hardware and operating systems. The main aim of this book is to introduce Qt to the reader. Through the use of simple examples, we will walk you through building blocks without focusing too much on theory. Qt is a popular tool that can be used for building a variety of applications, such as web browsers, media players such as VLC, and Adobe Photoshop. Following Qt installation and setup, the book dives straight into helping you create your first application. You will be introduced to Widgets, Qt's interface building block, and the many varieties that are available for creating GUIs. Next, Qt's core concept of signals and slots are well illustrated with sufficient examples. The book further teaches you how to create custom widgets, signals and slots, and how to communicate useful information via dialog boxes. To cap everything off, you will be taken through writing applications that can connect to databases in order to persist data. By the end of the book, you should be well equipped to start creating your own Qt applications and confident enough to pick up more advanced Qt techniques and materials to hone your skills. What you will learn * Set up and configure your machine to begin developing Qt applications * Discover different widgets and layouts for constructing UIs * Understand the key concept of signals and slots * Understand how signals and slots help animate a GUI * Explore how to create customized widgets along with signals and slots * Understand how to subclass and create a custom windows application * Understand how to write applications that can talk to databases. Who this book is for Anyone trying to start development of graphical user interface application will find this book useful. One does not need prior exposure to other toolkits to understand this book. In order to learn from this book you should have basic knowledge of C++ and a good grasp of Object Oriented Programming. Familiarity with GNU/Linux will be very useful though it's not a mandatory skill.