
Learning VMware vCloud Air
¥71.93
This book is intended for cloud engineers or administrators who wish to explore and gain hands-on experience of VMware vCloud Air. To make the most of this book, it would be beneficial to have a bit of familiarity with basic VMware vCloud concepts, but no prior experience is required.

VMware Workstation – No Experience Necessary
¥71.93
This book is a practical, step-by-step guide to creating and managing virtual machines using VMware Workstation.VMware Workstation: No Experience Necessary is for developers as well as system administrators who want to efficiently set up a test environment .You should have basic networking knowledge, and prior experience with Virtual Machines and VMware Player would be beneficial

Performance Testing With JMeter 2.9
¥71.93
Performance Testing With JMeter 2.9 is a standard tutorial that will help you polish your fundamentals, guide you through various advanced topics, and along the process help you learn new tools and skills.This book is for developers, quality assurance engineers, testers, and test managers new to Apache JMeter, or those who are looking to get a good grounding in how to effectively use and become proficient with it. No prior testing experience is required.

Packet Tracer Network Simulator
¥71.93
A practical, fastpaced guide that gives you all the information you need to successfully create networks and simulate them using Packet Tracer. Packet Tracer Network Simulator is aimed at students, instructors, and network administrators who wish to use this simulator to learn how to perform networking instead of investing in expensive, specialized hardware. This book assumes that you have a good amount of Cisco networking knowledge, and it will focus more on Packet Tracer rather than networking.

Creating eLearning Games with Unity
¥71.93
This book is an easytofollow guide that incrementally develops the game framework and missions, stepbystep, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity *ing and the Finite State Machine (FSM), but no prior experience in game development is required.

Backbone.js Patterns and Best Practices
¥71.93
This is a stepbystep guide to design patterns, best practices, and solutions to common problems for Backbone.jsbased application development. This book is for JavaScript developers who work with Backbone.js and want to learn the best design patterns to develop complex web applications. Basic knowledge of Backbone.js and JavaScript is essential.

Learning jQuery Fourth Edition
¥71.93
Step through each of the core concepts of the jQuery library, building an overall picture of its capabilities. Once you have thoroughly covered the basics, the book returns to each concept to cover more advanced examples and techniques.This book is for web designers who want to create interactive elements for their designs, and for developers who want to create the best user interface for their web applications. Basic JavaScript programming and knowledge of HTML and CSS is required. No knowledge of jQuery is assumed, nor is experience with any other JavaScript libraries.

KnockoutJS Essentials
¥71.93
If you are a JavaScript developer who has been using DOM manipulation libraries such as Mootools or Scriptaculous, and you want go further in modern JavaScript development with a simple and well-documented library, then this book is for you. Learning how to use Knockout will be perfect as your next step towards building JavaScript applications that respond to user interaction.

Getting Started with Julia
¥71.93
This book is for you if you are a data scientist or working on any technical or scientific computation projects. The book assumes you have a basic working knowledge of high-level dynamic languages such as MATLAB, R, Python, or Ruby.

F# for Machine Learning Essentials
¥71.93
Get up and running with machine learning with F# in a fun and functional wayAbout This BookDesign algorithms in F# to tackle complex computing problemsBe a proficient F# data scientist using this simple-to-follow guideSolve real-world, data-related problems with robust statistical models, built for a range of datasetsWho This Book Is ForIf you are a C# or an F# developer who now wants to explore the area of machine learning, then this book is for you. Familiarity with theoretical concepts and notation of mathematics and statistics would be an added advantage.What You Will LearnUse F# to find patterns through raw dataBuild a set of classification systems using Accord.NET, Weka, and F#Run machine learning jobs on the Cloud with MBracePerform mathematical operations on matrices and vectors using Math.NETUse a recommender system for your own problem domainIdentify tourist spots across the globe using inputs from the user with decision tree algorithmsIn DetailThe F# functional programming language enables developers to write simple code to solve complex problems. With F#, developers create consistent and predictable programs that are easier to test and reuse, simpler to parallelize, and are less prone to bugs.If you want to learn how to use F# to build machine learning systems, then this is the book you want.Starting with an introduction to the several categories on machine learning, you will quickly learn to implement time-tested, supervised learning algorithms. You will gradually move on to solving problems on predicting housing pricing using Regression Analysis. You will then learn to use Accord.NET to implement SVM techniques and clustering. You will also learn to build a recommender system for your e-commerce site from scratch. Finally, you will dive into advanced topics such as implementing neural network algorithms while performing sentiment analysis on your data.Style and approachThis book is a fast-paced tutorial guide that uses hands-on examples to explain real-world applications of machine learning. Using practical examples, the book will explore several machine learning techniques and also describe how you can use F# to build machine learning systems.

Swift by Example
¥71.93
This book is intended for those who want to learn to develop apps in Swift the right way. Whether you are an expert Objective-C programmer or new to this platform, you'll learn quickly, grasping the code of real-world apps to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory.

Python Essentials
¥71.93
This book is designed for Python 2 developers who want to get to grips with Python 3 in a short period of time. It covers the key features of Python, assuming you are familiar with the fundamentals of Python 2.

Game Development with Swift
¥71.93
If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.

Introduction to R for Quantitative Finance
¥71.93
This book is a tutorial guide for new users that aims to help you understand the basics of and become accomplished with the use of R for quantitative finance.If you are looking to use R to solve problems in quantitative finance, then this book is for you. A basic knowledge of financial theory is assumed, but familiarity with R is not required. With a focus on using R to solve a wide range of issues, this book provides useful content for both the R beginner and more experience users.

C++ Application Development with Code::Blocks
¥71.93
This is a comprehensive tutorial with step-by-step instructions on how to develop applications with Code::Blocks.This book is for C++ developers who wish to use Code::Blocks to create applications with a consistent look and feel across multiple platforms. This book assumes that you are familiar with the basics of the C++ programming language.

Arduino by Example
¥71.93
Design and build fantastic projects and devices using the Arduino platform About This Book Explore the different sensors that can be used to improve the functionality of the Arduino projects Program networking modules in conjunction with Arduino to make smarter and more communicable devices A practical guide that shows you how to utilize Arduino to create practical, useful projects Who This Book Is For This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book. What You Will Learn Understand and utilize the capabilities of the Arduino Integrate sensors to gather environmental data and display this information in meaningful ways Add modules such as Bluetooth and Wi-fithat allow the Arduino to communicate and send data between devices Create simple servers to allow communication to occur Build automated projects including robots while learning complex algorithms to mimic biological locomotion Implement error handling to make programs easier to debug and look more professional Integrate powerful programming tools and software such as Python and Processing to broaden the scope of what the Arduino can achieve Practice and learn basic programming etiquette In Detail Arduino an opensource physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. The opensource Arduino software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. The environment is written in Java and based on Processing and other opensource software. With the growing interest in home-made, weekend projects among students and hobbyists alike, Arduino offers an innovative and feasible platform to create projects that promote creativity and technological tinkering. Arduino by Example is a project-oriented guide to help you fully utilize the power of one of the world's most powerful open source platforms, Arduino. This book demonstrates three projects ranging from a home automation project involving your lighting system to a simple robotic project to a touch sensor project. You will first learn the basic concepts such as how to get started with the Arduino, and as you start building the project, you will develop the practical skills needed to successfully build Arduino powered projects that have real-life implications. The complexity of the book slowly increases as you complete a project and move on to the next. By the end of this book, you will be able to create basic projects and utilize the elements used in the examples to construct your own devices. Style and approach This book follows a project-oriented approach, with multiple images and plenty of code to help you build your projects easily. The book uses a tutorial-based methodology where the concepts are first explained and then implemented to help you develop the projects.

Unreal Engine Physics Essentials
¥71.93
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint *ing, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4’s physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.

Python Game Programming By Example
¥71.93
A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python’s clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player’s real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.

Getting Started with Terraform
¥71.93
Build, combine, and launch infrastructure in a fast, secure, and effective manner About This Book An up-to-date and comprehensive resource on Terraform that lets you quickly and efficiently launch your infrastructure Learn how to implement your infrastructure as code and make secure, effective changes to your infrastructure Learn to build multi-cloud fault-tolerant systems and simplify the management and orchestration of even the largest scale and most complex cloud infrastructures Who This Book Is For This book is for developers and operators who already have some exposure to working with infrastructure but want to improve their workflow and introduce infrastructure as a code practice. Knowledge of essential Amazon Web Services components (EC2, VPC, IAM) would help contextualize the examples provided. Basic understanding of Jenkins and Shell *s will be helpful for the chapters on the production usage of Terraform. What You Will Learn Understand what Infrastructure as Code (IaC) means and why it matters Install, configure, and deploy Terraform Take full control of your infrastructure in the form of code Manage complete complete infrastructure, starting with a single server and scaling beyond any limits Discover a great set of production-ready practices to manage infrastructure Set up CI/CD pipelines to test and deliver Terraform stacks Construct templates to simplify more complex provisioning tasks In Detail Terraform is a tool used to efficiently build, configure, and improve production infrastructure. It can manage existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up complete management of infrastructure with Terraform, starting with the basics of using providers and resources. This book is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. It finishes with the complete workflow of managing a production infrastructure as code – this is achieved with the help of version control and continuous integration. At the end of this book, you will be familiar with advanced techniques such as multi-provider support and multiple remote modules. Style and approach This book focuses on providing the practical skills required to make full use of Terraform. It will take the readers slowly from very small infrastructure templates to the managing complex systems, all by using concrete examples, evolving over the course of the book.

.NET Design Patterns
¥71.93
Explore the world of .NET design patterns and bring the benefits that the right patterns can offer to your toolkit today About This Book This book is based on the latest version of .NET, .NET Core 1.0.·The code is explained piece by piece and the application of the pattern is also showcased. This fast-paced guide shows you how to implement the patterns into your existing applications Who This Book Is For This book is for those with familiarity with .NET development who would like to take their skills to the next level and be in the driver's seat when it comes to modern development techniques. Basic object-oriented C# programming experience and an elementary familiarity with the .NET framework library is required. What You Will Learn Put patterns and pattern catalogs into the right perspective Apply patterns for software development under C#/.NET Use GoF and other patterns in real-life development scenarios Be able to enrich your design vocabulary and well articulate your design thoughts Leverage object/functional programming by mixing OOP and FP Understand the reactive programming model using Rx and RxJs Writing compositional code using C# LINQ constructs Be able to implement concurrent/parallel programming techniques using idioms under .NET Avoiding pitfalls when creating compositional, readable, and maintainable code using imperative, functional, and reactive code. In Detail Knowing about design patterns enables developers to improve their code base, promoting code reuse and making their design more robust. This book focuses on the practical aspects of programming in .NET. You will learn about some of the relevant design patterns (and their application) that are most widely used. We start with classic object-oriented programming (OOP) techniques, evaluate parallel programming and concurrency models, enhance implementations by mixing OOP and functional programming, and finally to the reactive programming model where functional programming and OOP are used in synergy to write better code. Throughout this book, we'll show you how to deal with architecture/design techniques, GoF patterns, relevant patterns from other catalogs, functional programming, and reactive programming techniques. After reading this book, you will be able to convincingly leverage these design patterns (factory pattern, builder pattern, prototype pattern, adapter pattern, facade pattern, decorator pattern, observer pattern and so on) for your programs. You will also be able to write fluid functional code in .NET that would leverage concurrency and parallelism! Style and approach This tutorial-based book takes a step-by-step approach. It covers the major patterns and explains them in a detailed manned along with code examples.

OpenStack Administration with Ansible 2 - Second Edition
¥71.93
Orchestrate and automate your OpenStack cloud operator tasks with Ansible 2.0 About This Book Automate real-world OpenStack cloud operator administrative tasks Construct a collection of the latest automation code to save time on managing your OpenStack cloud Manage containers on your cloud and check the health of your cloud using Nagios Who This Book Is For This book is aimed at OpenStack-based cloud operators and infrastructure and sys administrators who have some knowledge of OpenStack and are seeking to automate taxing and manual tasks. This book is also for people new to automating cloud operations in general and the DevOps practice in particular. What You Will Learn Efficiently execute OpenStack administrative tasks Familiarize yourself with how Ansible 2 works and assess the defined best practices Create Ansible 2 playbooks and roles Automate tasks to customize your OpenStack cloud Review OpenStack automation considerations when automating administrative tasks Examine and automate advanced OpenStack tasks and designated use cases Get a high-level overview of OpenStack and current production-ready projects Explore OpenStack CLI tools and learn how to use them In Detail Most organizations are seeking methods to improve business agility because they have realized just having a cloud is not enough. Being able to improve application deployments, reduce infrastructure downtime, and eliminate daily manual tasks can only be accomplished through some sort of automation. We start with a brief overview of OpenStack and Ansible 2 and highlight some best practices. Each chapter will provide an introduction to handling various Cloud Operator administration tasks such as managing containers within your cloud; setting up/utilizing open source packages for monitoring; creating multiple users/tenants; taking instance snapshots; and customizing your cloud to run multiple active regions. Each chapter will also supply a step-by-step tutorial on how to automate these tasks with Ansible 2. Packed with real-world OpenStack administrative tasks, this book will walk you through working examples and explain how these tasks can be automated using one of the most popular open source automation tools on the market today. Style and approach This book is a concise, fast-paced guide filled with real-world scenarios that will execute OpenStack administrative tasks efficiently. It serves as a quick reference guide for not just OpenStack functions, but also for creating future Ansible code.