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Kali Linux 2 – Assuring Security by Penetration Testing - Third Edition
Kali Linux 2 – Assuring Security by Penetration Testing - Third Edition
Gerard Johansen,Lee Allen,Tedi Heriyanto
¥80.65
Achieve the gold standard in penetration testing with Kali using this masterpiece, now in its third edition! About This Book Get a rock-solid insight into penetration testing techniques and test your corporate network against threats like never before Formulate your pentesting strategies by relying on the most up-to-date and feature-rich Kali version in town—Kali Linux 2 (aka Sana). Experience this journey with new cutting-edge wireless penetration tools and a variety of new features to make your pentesting experience smoother Who This Book Is For If you are an IT security professional or a student with basic knowledge of Unix/Linux operating systems, including an awareness of information security factors, and you want to use Kali Linux for penetration testing, this book is for you. What You Will Learn Find out to download and install your own copy of Kali Linux Properly scope and conduct the initial stages of a penetration test Conduct reconnaissance and enumeration of target networks Exploit and gain a foothold on a target system or network Obtain and crack passwords Use the Kali Linux NetHunter install to conduct wireless penetration testing Create proper penetration testing reports In Detail Kali Linux is a comprehensive penetration testing platform with advanced tools to identify, detect, and exploit the vulnerabilities uncovered in the target network environment. With Kali Linux, you can apply appropriate testing methodology with defined business objectives and a scheduled test plan, resulting in a successful penetration testing project engagement. Kali Linux – Assuring Security by Penetration Testing is a fully focused, structured book providing guidance on developing practical penetration testing skills by demonstrating cutting-edge hacker tools and techniques with a coherent, step-by-step approach. This book offers you all of the essential lab preparation and testing procedures that reflect real-world attack scenarios from a business perspective, in today's digital age. Style and approach This practical guide will showcase penetration testing through cutting-edge tools and techniques using a coherent, step-by-step approach.
Learning DevOps: Continuously Deliver Better Software
Learning DevOps: Continuously Deliver Better Software
Joakim Verona,Michael Duffy,Paul Swartout
¥152.59
Learn to use some of the most exciting and powerful tools to deliver world-class quality software with continuous delivery and DevOps About This Book Get to know the background of DevOps so you understand the collaboration between different aspects of an IT organization and a software developer Deploy top-quality software and ensure software maintenance and release management with this practical guide This course covers some of the most exciting technology available to DevOps engineers, and demonstrates multiple techniques for using them Real-world and realistic examples are provided to help you as you go about the implementation and adoption of continuous delivery and DevOps Who This Book Is For This course is for developers who want to understand how the infrastructure that builds today's enterprises works, and how to painlessly and regularly ship quality software. What You Will Learn Set up and familiarize yourself with all the tools you need to be efficient with DevOps Design an application that is suitable for continuous deployment systems with DevOps in mind Test the code using automated regression testing with Jenkins Selenium Managing the lifecycle of hosts, from creation to ongoing management using Puppet Razor Find out how to manage, use, and work with Code in the Git version management system See what traps, pitfalls, and hurdles to look out for as you implement continuous delivery and DevOps In Detail Harness the power of DevOps to boost your skill set and make your IT organization perform better. If you’re keen to employ DevOps techniques to better your software development, this course contains all you need to overcome the day-to-day complications of managing complex infrastructures the DevOps way. Start with your first module – Practical DevOps - that encompasses the entire flow from code from testing to production. Get a solid ground-level knowledge of how to monitor code for any anomalies, perform code testing, and make sure the code is running smoothly through a series of real-world exercise, and develop practical skills by creating a sample enterprise Java application. In the second module, run through a series of tailored mini-tutorials designed to give you a complete understanding of every DevOps automation technique. Create real change in the way you deliver your projects by utilizing some of the most commendable software available today. Go from your first steps of managing code in Git to configuration management in Puppet, monitoring using Sensu, and more. In the final module, get to grips with the continuous delivery techniques that will help you reduce the time and effort that goes into the delivery and support of software. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Practical DevOps by Joakim Verona DevOps Automation Cookbook by Michael Duffy Continuous Delivery and DevOps : A Quickstart Guide - Second Edition by Paul Swartout Style and approach This course is an easy to follow project based guide for all those with a keen interest in deploying world-class software using some of the most effective and remarkable technologies available.
Haskell High Performance Programming
Haskell High Performance Programming
Samuli Thomasson
¥90.46
Boost the performance of your Haskell applications using optimization, concurrency, and parallel programming About This Book Explore the benefits of lazy evaluation, compiler features, and tools and libraries designed for high performance Write fast programs at extremely high levels of abstraction Work through practical examples that will help you address the challenges of writing efficient code Who This Book Is For To get the most out of this book, you need to have a working knowledge of reading and writing basic Haskell. No knowledge of performance, optimization, or concurrency is required. What You Will Learn Program idiomatic Haskell that's also surprisingly efficient Improve performance of your code with data parallelism, inlining, and strictness annotations Profile your programs to identify space leaks and missed opportunities for optimization Find out how to choose the most efficient data and control structures Optimize the Glasgow Haskell Compiler and runtime system for specific programs See how to smoothly drop to lower abstractions wherever necessary Execute programming for the GPU with Accelerate Implement programming to easily scale to the cloud with Cloud Haskell In Detail Haskell, with its power to optimize the code and its high performance, is a natural candidate for high performance programming. It is especially well suited to stacking abstractions high with a relatively low performance cost. This book addresses the challenges of writing efficient code with lazy evaluation and techniques often used to optimize the performance of Haskell programs. We open with an in-depth look at the evaluation of Haskell expressions and discuss optimization and benchmarking. You will learn to use parallelism and we'll explore the concept of streaming. We’ll demonstrate the benefits of running multithreaded and concurrent applications. Next we’ll guide you through various profiling tools that will help you identify performance issues in your program. We’ll end our journey by looking at GPGPU, Cloud and Functional Reactive Programming in Haskell. At the very end there is a catalogue of robust library recommendations with code samples. By the end of the book, you will be able to boost the performance of any app and prepare it to stand up to real-world punishment. Style and approach This easy-to-follow guide teaches new practices and techniques to optimize your code, and then moves towards more advanced ways to effectively write efficient Haskell code. Small and simple practical examples will help you test the concepts yourself, and you will be able to easily adapt them for any application.
C++ Windows Programming
C++ Windows Programming
Stefan Björnander
¥90.46
Develop real-world applications in Windows. About This Book Create diverse applications featuring the versatility of Small Windows C++ library Learn about object-oriented programming in Windows and how to develop a large object-oriented class library in C++ Understand how to tackle application-specific problems along with acquiring a deep understanding of the workings of Windows architecture Who This Book Is For This book is for application developers who want a head-first approach into Windows programming. It will teach you how to develop an object-oriented class library in C++ and enhanced applications in Windows. Basic knowledge of C++ and the object-oriented framework is assumed to get the most out of this book. What You Will Learn Develop advanced real-world applications in Windows Design and implement a graphical object-oriented class library in C++ Get to grips with the workings of the integral aspects of the Win32 API, such as mouse input, drawing, cut-and-paste, file handling, and drop files Identify general problems when developing graphical applications as well as specific problems regarding drawing, spreadsheet, and word processing applications Implement classes, functions, and macros of the object-oriented class library developed in the book and how we implement its functionality by calling functions and macros in the Win32 API In Detail It is critical that modern developers have the right tools to build practical, user-friendly, and efficient applications in order to compete in today’s market. Through hands-on guidance, this book illustrates and demonstrates C++ best practices and the Small Windows object-oriented class library to ease your development of interactive Windows applications. Begin with a focus on high level application development using Small Windows. Learn how to build four real-world applications which focus on the general problems faced when developing graphical applications. Get essential troubleshooting guidance on drawing, spreadsheet, and word processing applications. Finally finish up with a deep dive into the workings of the Small Windows class library, which will give you all the insights you need to build your own object-oriented class library in C++. Style and approach This book takes a tutorial-style approach that will demonstrate the features of a C++ object-oriented library by developing interactive Windows applications.
Learning IoT with Particle Photon and Electron
Learning IoT with Particle Photon and Electron
Rashid Khan,Kajari Ghoshdastidar,Ajith Vasudevan
¥54.49
Develop applications on one of the most popular platforms for IoT using Particle Photon and Electron with this fast-paced guide About This Book Get an introduction to IoT architecture, command-line build tools and applications of IoT devices and sensors Design and develop connected IoT applications using Particle Photon and Electron in a step-by-step manner, gaining an entry point into the field of IoT Get tips on troubleshooting IoT applications Who This Book Is For This book is for developers, IoT enthusiasts and hobbyists who want to enhance their knowledge of IoT machine-to-machine architecture using Particle Photon and Electron, and implement cloud-based IoT projects. What You Will Learn Setup the Particle Photon and Electron on the cloud using the command-line tools Build and deploy applications on the Photon and Electron using the Web-based IDE Setup a local cloud server to interact with Particle Photon and Electron Connect various components and sensors to Particle Photon and Electron Tinker with the existing firmware and deploy a custom firmware on the Photon and Electron Setup communication between two or more Particle Photon and Electron Debug and troubleshoot Particle Photon and Electron projects Use webhooks to communicate with various third-party server applications In Detail IoT is basically the network of physical devices, vehicles, buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data.. The number of connected devices is growing rapidly and will continue to do so over years to come. By 2020, there will be more than 20 billion connected devices and the ability to program such devices will be in high demand. Particle provides prototyping boards for IoT that are easy to program and deploy. Most importantly, the boards provided by Particle can be connected to the Internet very easily as they include Wi-Fi or a GSM module. Starting with the basics of programming Particle Photon and Electron, this book will take you through setting up your local servers and running custom firmware, to using the Photon and Electron to program autonomous cars. This book also covers in brief a basic architecture and design of IoT applications. It gives you an overview of the IoT stack. You will also get information on how to debug and troubleshoot Particle Photon and Electron and set up your own debugging framework for any IoT board. Finally, you’ll tinker with the firmware of the Photon and Electron by modifying the existing firmware and deploying them to your boards. By the end of this book, you should have a fairly good understanding of the IoT ecosystem and you should be able to build standalone projects using your own local server or the Particle Cloud Server. Style and approach This project-based guide contains easy-to-follow steps to program Particle Photon and Electron. You will learn to build connected applications with the help of projects of increasing complexity, and with each project, a new concept in IoT is taught.
Android: Game Programming
Android: Game Programming
John Horton,Raul Portales,
¥179.84
Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning Java by Building Android Games by John Horton Android Game Programming by Example by John Horton Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers.
Julia for Data Science
Julia for Data Science
Anshul Joshi
¥90.46
Explore the world of data science from scratch with Julia by your side About This Book An in-depth exploration of Julia's growing ecosystem of packages Work with the most powerful open-source libraries for deep learning, data wrangling, and data visualization Learn about deep learning using Mocha.jl and give speed and high performance to data analysis on large data sets Who This Book Is For This book is aimed at data analysts and aspiring data scientists who have a basic knowledge of Julia or are completely new to it. The book also appeals to those competent in R and Python and wish to adopt Julia to improve their skills set in Data Science. It would be beneficial if the readers have a good background in statistics and computational mathematics. What You Will Learn Apply statistical models in Julia for data-driven decisions Understanding the process of data munging and data preparation using Julia Explore techniques to visualize data using Julia and D3 based packages Using Julia to create self-learning systems using cutting edge machine learning algorithms Create supervised and unsupervised machine learning systems using Julia. Also, explore ensemble models Build a recommendation engine in Julia Dive into Julia’s deep learning framework and build a system using Mocha.jl In Detail Julia is a fast and high performing language that's perfectly suited to data science with a mature package ecosystem and is now feature complete. It is a good tool for a data science practitioner. There was a famous post at Harvard Business Review that Data Scientist is the sexiest job of the 21st century. (https://hbr.org/2012/10/data-scientist-the-sexiest-job-of-the-21st-century). This book will help you get familiarised with Julia's rich ecosystem, which is continuously evolving, allowing you to stay on top of your game. This book contains the essentials of data science and gives a high-level overview of advanced statistics and techniques. You will dive in and will work on generating insights by performing inferential statistics, and will reveal hidden patterns and trends using data mining. This has the practical coverage of statistics and machine learning. You will develop knowledge to build statistical models and machine learning systems in Julia with attractive visualizations. You will then delve into the world of Deep learning in Julia and will understand the framework, Mocha.jl with which you can create artificial neural networks and implement deep learning. This book addresses the challenges of real-world data science problems, including data cleaning, data preparation, inferential statistics, statistical modeling, building high-performance machine learning systems and creating effective visualizations using Julia. Style and approach This practical and easy-to-follow yet comprehensive guide will get you learning about Julia with respect to data science. Each topic is explained thoroughly and placed in context. For the more inquisitive, we dive deeper into the language and its use case. This is the one true guide to working with Julia in data science.
Mastering Identity and Access Management with Microsoft Azure
Mastering Identity and Access Management with Microsoft Azure
Jochen Nickel
¥107.90
Start empowering users and protecting corporate data, while managing Identities and Access with Microsoft Azure in different environments About This Book Deep dive into the Microsoft Identity and Access Management as a Service (IDaaS) solution Design, implement and manage simple and complex hybrid identity and access management environments Learn to apply solution architectures directly to your business needs and understand how to identify and manage business drivers during transitions Who This Book Is For This book is for business decision makers, IT consultants, and system and security engineers who wish to plan, design, and implement Identity and Access Management solutions with Microsoft Azure. What You Will Learn Apply technical de*ions and solution architectures directly to your business needs and deployments Identify and manage business drivers and architecture changes to transition between different scenarios Understand and configure all relevant Identity and Access Management key features and concepts Implement simple and complex directory integration, authentication, and authorization scenarios Get to know about modern identity management, authentication, and authorization protocols and standards Implement and configure a modern information protection solution Integrate and configure future improvements in authentication and authorization functionality of Windows 10 and Windows Server 2016 In Detail Microsoft Azure and its Identity and Access Management is at the heart of Microsoft’s Software as a Service, including Office 365, Dynamics CRM, and Enterprise Mobility Management. It is an essential tool to master in order to effectively work with the Microsoft Cloud. Through practical, project based learning this book will impart that mastery. Beginning with the basics of features and licenses, this book quickly moves on to the user and group lifecycle required to design roles and administrative units for role-based access control (RBAC). Learn to design Azure AD to be an identity provider and provide flexible and secure access to SaaS applications. Get to grips with how to configure and manage users, groups, roles, and administrative units to provide a user- and group-based application and self-service access including the audit functionality. Next find out how to take advantage of managing common identities with the Microsoft Identity Manager 2016 and build cloud identities with the Azure AD Connect utility. Construct blueprints with different authentication scenarios including multi-factor authentication. Discover how to configure and manage the identity synchronization and federation environment along with multi -factor authentication, conditional access, and information protection scenarios to apply the required security functionality. Finally, get recommendations for planning and implementing a future-oriented and sustainable identity and access management strategy. Style and approach A practical, project-based learning experience explained through hands-on examples.
JIRA Development Cookbook - Third Edition
JIRA Development Cookbook - Third Edition
Jobin Kuruvilla
¥107.90
Your one-stop resource for mastering extensions and customizations in JIRA 7+ About This Book Explore the new features of JIRA 7 and best practices for agile development and integration with development tools Customize the look and feel of your JIRA UI to match your specific user needs Create seamless reports that make sense of your data through easy-to-use techniques Who This Book Is For If you are a JIRA developer or administrator, or a project manager who wants to fully exploit the exciting capabilities of JIRA, then this is the perfect book for you. What You Will Learn Create and deploy your own JIRA plugins Manipulate workflows to transform JIRA into a user-friendly system Create custom reports that show statistics for particular people, projects, versions, or other fields within issues Simplify reporting by writing your own JIRA gadgets, which can be added into a user's dashboard Master database handling by extending and retrieving custom field details from the database Deal with custom fields on an issue and program custom field option In Detail JIRA provides issue and project tracking for software development teams to improve code quality and the speed of development. With the new version of JIRA, you can create your own JIRA plugins and customize the look and feel of your JIRA UI easier than ever. JIRA Development Cookbook , Third Edition, is a one-stop resource to master extensions and customizations in JIRA. This book starts with recipes about simplifying the plugin development process followed by recipes dedicated to the plugin framework. Then, you will move on to writing custom field plugins to create new field types or custom searchers. You will also learn how to program and customize workflows to transform JIRA into a user-friendly system. With so much data spanning different projects, issues, and so on, we will cover how to work on reports and gadgets to get customized data according to our needs. At the end of the book, you will learn how to customize JIRA by adding new tabs, menus, and web items; communicate with JIRA via the REST APIs; and work with the JIRA database. Style and approach The most unique aspect of this book is its approach. This book is recipe-based, with real-world examples, that will empower you to implement agile processes and explore the exciting capabilities of Jira.
Mobile Forensics – Advanced Investigative Strategies
Mobile Forensics – Advanced Investigative Strategies
Oleg Afonin,Vladimir Katalov
¥90.46
Master powerful strategies to acquire and analyze evidence from real-life scenarios About This Book A straightforward guide to address the roadblocks face when doing mobile forensics Simplify mobile forensics using the right mix of methods, techniques, and tools Get valuable advice to put you in the mindset of a forensic professional, regardless of your career level or experience Who This Book Is For This book is for forensic analysts and law enforcement and IT security officers who have to deal with digital evidence as part of their daily job. Some basic familiarity with digital forensics is assumed, but no experience with mobile forensics is required. What You Will Learn Understand the challenges of mobile forensics Grasp how to properly deal with digital evidence Explore the types of evidence available on iOS, Android, Windows, and BlackBerry mobile devices Know what forensic outcome to expect under given circumstances Deduce when and how to apply physical, logical, over-the-air, or low-level (advanced) acquisition methods Get in-depth knowledge of the different acquisition methods for all major mobile platforms Discover important mobile acquisition tools and techniques for all of the major platforms In Detail Investigating digital media is impossible without forensic tools. Dealing with complex forensic problems requires the use of dedicated tools, and even more importantly, the right strategies. In this book, you’ll learn strategies and methods to deal with information stored on smartphones and tablets and see how to put the right tools to work. We begin by helping you understand the concept of mobile devices as a source of valuable evidence. Throughout this book, you will explore strategies and "plays" and decide when to use each technique. We cover important techniques such as seizing techniques to shield the device, and acquisition techniques including physical acquisition (via a USB connection), logical acquisition via data backups, over-the-air acquisition. We also explore cloud analysis, evidence discovery and data analysis, tools for mobile forensics, and tools to help you discover and analyze evidence. By the end of the book, you will have a better understanding of the tools and methods used to deal with the challenges of acquiring, preserving, and extracting evidence stored on smartphones, tablets, and the cloud. Style and approach This book takes a unique strategy-based approach, executing them on real-world scenarios. You will be introduced to thinking in terms of "game plans," which are essential to succeeding in analyzing evidence and conducting investigations.
Building VMware Software-Defined Data Centers
Building VMware Software-Defined Data Centers
Valentin Hamburger
¥107.90
Make the most of software-defined data centers with revolutionary VMware technologies About This Book Learn how you can automate your data center operations and deploy and manage applications and services across your public, private, and hybrid infrastructure in minutes Drive great business results with cost-effective solutions without compromising on ease, security, and controls Transform your business processes and operations in a way that delivers any application, anywhere, with complete peace of mind Who This Book Is For If you are an IT professional or VMware administrator who virtualizes data centers and IT infrastructures, this book is for you. Developers and DevOps engineers who deploy applications and services would also find this book useful. Data center architects and those at the CXO level who make decisions will appreciate the value in the content. What You Will Learn Understand and optimize end-to-end processes in your data center Translate IT processes and business needs into a technical design Apply and create vRO workflow automation functionalities to services Deploy NSX in a virtual environment Technically accomplish DevOps offerings Set up and use vROPs to master the SDDC resource demands Troubleshoot all the components of SDDC In Detail VMware offers the industry-leading software-defined data center (SDDC) architecture that combines compute, storage, networking, and management offerings into a single unified platform. This book uses the most up-to-date, cutting-edge VMware products to help you deliver a complete unified hybrid cloud experience within your infrastructure. It will help you build a unified hybrid cloud based on SDDC architecture and practices to deliver a fully virtualized infrastructure with cost-effective IT outcomes. In the process, you will use some of the most advanced VMware products such as VSphere, VCloud, and NSX. You will learn how to use vSphere virtualization in a software-defined approach, which will help you to achieve a fully-virtualized infrastructure and to extend this infrastructure for compute, network, and storage-related data center services. You will also learn how to use EVO:RAIL. Next, you will see how to provision applications and IT services on private clouds or IaaS with seamless accessibility and mobility across the hybrid environment. This book will ensure you develop an SDDC approach for your datacenter that fulfills your organization's needs and tremendously boosts your agility and flexibility. It will also teach you how to draft, design, and deploy toolsets and software to automate your datacenter and speed up IT delivery to meet your lines of businesses demands. At the end, you will build unified hybrid clouds that dramatically boost your IT outcomes. Style and approach With the ever-changing nature of businesses and enterprises, having the capability to navigate through the complexities is of utmost importance. This book takes an approach that combines industry expertise with revolutionary VMware products to deliver a complete SDDC experience through practical examples and techniques, with proven cost-effective benefits.
Learning Vue.js 2
Learning Vue.js 2
Olga Filipova
¥80.65
Learn how to build amazing and complex reactive web applications easily with Vue.js About This Book Learn how to propagate DOM changes across the website without writing extensive jQuery callbacks code. Learn how to achieve reactivity and easily compose views with Vue.js and understand what it does behind the scenes. Explore the core features of Vue.js with small examples, learn how to build dynamic content into preexisting web applications, and build Vue.js applications from scratch. Who This Book Is For This book is perfect for novice web developer seeking to learn new technologies or frameworks and also for webdev gurus eager to enrich their experience. Whatever your level of expertise, this book is a great introduction to the wonderful world of reactive web apps. What You Will Learn Build a fully functioning reactive web application in Vue.js from scratch. The importance of the MVVM architecture and how Vue.js compares with other frameworks such as Angular.js and React.js. How to bring reactivity to an existing static application using Vue.js. How to use plugins to enrich your applications. How to develop customized plugins to meet your needs. How to use Vuex to manage global application’s state. In Detail Vue.js is one of the latest new frameworks to have piqued the interest of web developers due to its reactivity, reusable components, and ease of use. This book shows developers how to leverage its features to build high-performing, reactive web interfaces with Vue.js. From the initial structuring to full deployment, this book provides step-by-step guidance to developing an interactive web interface from scratch with Vue.js. You will start by building a simple application in Vue.js which will let you observe its features in action. Delving into more complex concepts, you will learn about reactive data binding, reusable components, plugins, filters, and state management with Vuex. This book will also teach you how to bring reactivity to an existing static application using Vue.js. By the time you finish this book you will have built, tested, and deployed a complete reactive application in Vue.js from scratch. Style and approach This book is a thorough, step-by-step guide showing readers how to build complete web apps with Vue.js. While teaching its intricacies, this book shows how to implement the MVVM architecture in the real world and build high-performing web interfaces.
Microsoft System Center Endpoint Protection Cookbook - Second Edition
Microsoft System Center Endpoint Protection Cookbook - Second Edition
Nicolai Henriksen
¥80.65
Over 31 simple yet incredibly effective recipes for installing and managing System Center 2016 Endpoint Protection About This Book This is the most practical and up-to-date book covering important new features of System Center 2016 Endpoint protection Gain confidence in managing IT and protecting your server against malware and other threats Configure and automate reporting features and also prepare yourself for a simple and pain-free migration process Who This Book Is For If you are a System Administrator or Engineer using System Center 2016 Endpoint Protection, then this book is for you. You should have a good background with Microsoft products in general, although no knowledge of Endpoint Protection is required. What You Will Learn Explore the best practices for Endpoint Protection in System Center Configuration Manager Provision the Endpoint Protection Client in a Disk Image in Configuration Manager Get to know more about the Security Center Configure definition and engine client updates to be optimum for your bandwidth Make your application or server work with Endpoint Protection enabled Find out how to deal with typical issues that may occur with Endpoint Protection Know how to respond to infections that often occur In Detail System Center Configuration Manager is now used by over 70% of all the business in the world today and many have taken advantage engaging the System Center Endpoint Protection within that great product. Through this book, you will gain knowledge about System Center Endpoint Protection, and see how to work with it from System Center Configuration Manager from an objective perspective. We’ll show you several tips, tricks, and recipes to not only help you understand and resolve your daily challenges, but hopefully enhance the security level of your business. Different scenarios will be covered, such as planning and setting up Endpoint Protection, daily operations and maintenance tips, configuring Endpoint Protection for different servers and applications, as well as workstation computers. You’ll also see how to deal with malware and infected systems that are discovered. You’ll find out how perform OS deployment, Bitlocker, and Applocker, and discover what to do if there is an attack or outbreak. You’ll find out how to ensure good control and reporting, and great defense against threats and malware software. You’ll see the huge benefits when dealing with application deployments, and get to grips with OS deployments, software updates, and disk encryption such as Bitlocker. By the end, you will be fully aware of the benefits of the System Center 2016 Endpoint Protection anti-malware product, ready to ensure your business is watertight against any threat you could face. Style and approach Build robust SCEP and AV policies and discover the new potential of exciting new features of SCEP 2016.
Mastering QGIS - Second Edition
Mastering QGIS - Second Edition
Kurt Menke, GISP,Dr. Richard Smith Jr., GISP,Dr. Luigi Pirelli
¥99.18
Go beyond the basics and unleash the full power of QGIS with practical, step-by-step examples About This Book This book is your one-stop solution to all of your GIS needs using the open source QGIS Master QGIS by learning about database integration, geoprocessing tools, Python *s, advanced cartography, and custom plugins This example-rich, practical guide will help you create sophisticated analyses and maps Who This Book Is For If you are a GIS professional, a consultant, a student, or perhaps a fast learner who wants to go beyond the basics of QGIS, then this book is for you. It will prepare you to realize the full potential of QGIS. What You Will Learn Create and manage a spatial database Get to know advanced techniques to style GIS data Prepare both vector and raster data for processing Add heat maps, live layer effects, and labels to your maps Master LAStools and GRASS integration with the Processing Toolbox Edit and repair topological data errors Automate workflows with batch processing and the QGIS Graphical Modeler Integrate Python *ing into your data processing workflows Develop your own QGIS plugin In Detail QGIS is an open source solution to GIS. It is widely used by GIS professionals all over the world. It is the leading alternative to the proprietary GIS software. Although QGIS is described as intuitive, it is also by default complex. Knowing which tools to use and how to apply them is essential to producing valuable deliverables on time. Starting with a refresher on the QGIS basics, this book will take you all the way through to creating your first custom QGIS plugin. From the refresher, we will recap how to create, populate, and manage a spatial database. You’ll also walk through styling GIS data, from creating custom symbols and color ramps to using blending modes. In the next section, you will discover how to prepare vector, heat maps, and create live layer effects, labeling, and raster data for processing. You’ll also discover advanced data creation and editing techniques. The last third of the book covers the more technical aspects of QGIS such as using LAStools and GRASS GIS’s integration with the Processing Toolbox, how to automate workflows with batch processing, and how to create graphical models. Finally, you will see how to create and run Python data processing *s and write your own QGIS plugin with pyqgis. By the end of the book, you will understand how to work with all the aspects of QGIS, and will be ready to use it for any type of GIS work. Style and approach This step-by-step comprehensive guide will let you dig your teeth into working with spatial databases, creating your own QGIS plugins, and creating your own custom graphical models.
Practical XMPP
Practical XMPP
Lloyd Watkin,David Koelle
¥80.65
Unleash the power of XMPP in order to build exciting, real-time, federated applications based on open standards in a secure and highly scalable fashion About This Book Learn about the fundamentals of XMPP and be able to work with the core functionality both server-side and in the browser Build a simple 1-to-1 chat (the “Hello World” of XMPP), explore multi-user chat, publish subscribe systems, and work with a decentralized social network Author Lloyd Watkins is a member of the XMPP standards committee Who This Book Is For If you want to learn about the fundamentals of XMPP, be able to work with the core functionality both server-side and in the browser then this book is for you.No knowledge of XMPP is required, or of TCP/IP networking. It's important that you already know how to build applications of some form, and are looking get a better understanding of how to implement XMPP for one or more of its many uses. You should be interested in the decentralized web, know HTML, and likely know JavaScript and NodeJS. You will probably know JSON, and hopefully XML (this is the native output of XMPP). What You Will Learn Install and configure an XMPP server and use it to connect from a traditional desktop client and send a message Build a simple server-side application that will respond to messages from our logged in desktop client Install and run XMPP-FTW, connect to the server from the browser, and handle incoming/outgoing messages Connect to a multi-user chat room, send/receive stanzas, add a room password, join a protected room, set the room’s subject, and change a user's affiliation Get to grips with the publish-subscribe extension of XMPP and use it to build a pusher system that can make any website real-time Build a simple XMPP component and create an extension for XMPP-FTW that allows you to use your own custom format Build an XMPP version of the classic game “Pong” In Detail XMPP (eXtensible Messaging and Presence Protocol) is a messaging protocol that enables communication between two or more devices via the Internet. With this book, developers will learn about the fundamentals of XMPP, be able to work with the core functionality both server-side and in the browser, as well as starting to explore several of the protocol extensions. You will not only have a solid grasp of XMPP and how it works, but will also be able to use the protocol to build real-world applications that utilize the power of XMPP. By the end of this book, you will know more about networking applications in general, and have a good understanding of how to extend XMPP, as well as using it in sample applications. Style and approach Through a number of hands-on projects, this book shows you how to build usable applications that highlights a feature of XMPP.
Augmented Reality Game Development
Augmented Reality Game Development
Micheal Lanham
¥80.65
Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokémon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player’s avatar on a map Use the mobile device’s camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game’s mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.
Splunk Essentials - Second Edition
Splunk Essentials - Second Edition
Betsy Page Sigman,Erickson Delgado
¥71.93
A fast-paced and practical guide to demystifying big data and transforming it into operational intelligence About This Book Want to get started with Splunk to analyze and visualize machine dataOpen this book and step into the world of Splunk. Leverage the exceptional analysis and visualization capabilities to make informed decisions for your business This easy-to-follow, practical book can be used by anyone, even if you have never managed any data before Who This Book Is For This book will be perfect for you if you are a Software engineer or developer or System administrators or Business analyst who seek to correlate machine data with business metrics and provide intuitive real-time and statistical visualizations. Some knowledge or experience of previous versions of Splunk will be helpful but not essential. What You Will Learn Install and configure Splunk Gather data from different sources, isolate them by indexes, classify them into source types, and tag them with the essential fields Be comfortable with the Search Processing Language and get to know the best practices in writing search queries Create stunning and powerful dashboards Be proactive by implementing alerts and scheduled reports Use the Splunk SDK and integrate Splunk data into other applications Implement the best practices in using Splunk. In Detail Splunk is a search, analysis, and reporting platform for machine data, which has a high adoption on the market. More and more organizations want to adopt Splunk to use their data to make informed decisions. This book is for anyone who wants to manage data with Splunk. You’ll start with very basics of Splunk— installing Splunk—and then move on to searching machine data with Splunk. You will gather data from different sources, isolate them by indexes, classify them into source types, and tag them with the essential fields. After this, you will learn to create various reports, XML forms, and alerts. You will then continue using the Pivot Model to transform the data models into visualization. You will also explore visualization with D3 in Splunk. Finally you’ll be provided with some real-world best practices in using Splunk. Style and approach This fast-paced, example-rich guide will help you analyze and visualize machine data with Splunk through simple, practical instructions.
Learning Vulkan
Learning Vulkan
Parminder Singh
¥99.18
Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan About This Book Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Who This Book Is For This book is ideal for graphic programmers who want to get up and running with Vulkan. It’s also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected. What You Will Learn Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices. Implement device, command buffer and queues to get connected with the physical hardware. Explore various validation layers and learn how to use it for debugging Vulkan application. Get a grip on memory management to control host and device memory operations. Understand and implement buffer and image resource types in Vulkan. Define drawing operations in the Render pass and implement graphics pipeline. Manage GLSL shader using SPIR-V and update the shader resources with de*or sets and push constants. Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain. Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures In Detail Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you’ll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan’s layer and extension features. You’ll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We’ll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you’ll know everything you need to know to get your hands dirty with the coolest Graphics API on the block. Style and approach This book takes a practical approach to guide you through the Vulkan API, and you will get to build an application throughout the course of the book. Since you are expected to be familiar with C/C++, there is not much hand-holding throughout the course of the book.
Instant Yii 1.1 Application Development Starter
Instant Yii 1.1 Application Development Starter
Jacob Mumm
¥41.41
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. A concise guide that delivers immediate results with practical recipes that give you useful hints and tips on avoiding the pitfalls in Eclipse 4 development.This book is aimed at developers with some basic programming experience and a general understanding of relational databases, or anyone who is ready to take their development to the next level with framework-driven development. A basic understanding of MySQL, PHP, HTML, and HTTP is expected.
Getting Started with nopCommerce
Getting Started with nopCommerce
Brandon Atkinson
¥63.21
A friendly, tutorial style book, which will help you learn your way through creating a live storefront with nopCommerce in a step-by-step manner.Getting Started with nopCommerce is for anyone who wants to sell products online using nopCommerce. If you are a non-technical person and are discouraged by the complexity of this powerful e-commerce application, then this book is for you.
World of Warcraft Gold Strategy Guide
World of Warcraft Gold Strategy Guide
Eric Dekker
¥54.49
Rich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who’s tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town.