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万本电子书0元读

JavaScript at Scale
JavaScript at Scale
Adam Boduch
¥90.46
Have you ever come up against an application that felt like it was built on sandMaybe you've been tasked with creating an application that needs to last longer than a year before a complete re-writeIf so, JavaScript at Scale is your missing documentation for maintaining scalable architectures. There's no prerequisite framework knowledge required for this book, however, most concepts presented throughout are adaptations of components found in frameworks such as Backbone, AngularJS, or Ember. All code examples are presented using ECMAScript 6 syntax, to make sure your applications are ready for next generation browsers.
Magento 2 Development Cookbook
Magento 2 Development Cookbook
Bart Delvaux
¥90.46
Over 60 recipes that will tailor and customize your experience with Magento 2 About This Book Solve common problems encountered while extending your Magento 2 store to fit your business needs Delve into the exciting and enhanced features of Magento 2 such as customizing security permissions, intelligent filtered search options, easy third-party integration, among others Learn to build and maintain a Magento 2 shop via a visual-based page editor and customize the look and feel using Magento 2’s offerings on the go Who This Book Is For This book is for every developer who has knowledge of PHP and wants to extend or customize the functionality of their Magento 2 system. If you have prior experience of the Magento platform, you will find this book useful in exploring the advanced features. What You Will Learn Install a Magento 2 shop with sample data Upgrade the data in a Magento 1 shop to a Magento 2 shop Manage the look and feel of the shop with custom themes Extend the shop with custom functionality such as forms, grids, and more Accelerate your store with some performance tool Build and structure your own shipping module Test your shop with automated tests and manage your product display In Detail With the challenges of growing an online business, Magento 2 is an open source e-commerce platform with innumerable functionalities that gives you the freedom to make on-the-fly decisions. It allows you to customize multiple levels of security permissions and enhance the look and feel of your website, and thus gives you a personalized experience in promoting your business. Style and approach This book is packed with a wide range of techniques to modify and extend the functionality of your online store. It contains easy-to-understand recipes starting with the basics and moving on to cover advanced topics. Many recipes work with code examples that can be downloaded from the book’s website.
SFML Game Development By Example
SFML Game Development By Example
Raimondas Pupius
¥90.46
Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game< In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader’s existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.
Mastering Embedded Linux Programming
Mastering Embedded Linux Programming
Chris Simmonds
¥90.46
Harness the power of Linux to create versatile and robust embedded solutions About This Book Create efficient and secure embedded devices using Linux Minimize project costs by using open source tools and programs Explore each component technology in depth, using sample implementations as a guide Who This Book Is For This book is ideal for Linux developers and system programmers who are already familiar with embedded systems and who want to know how to create best-in-class devices. A basic understanding of C programming and experience with systems programming is needed. What You Will Learn Understand the role of the Linux kernel and select an appropriate role for your application Use Buildroot and Yocto to create embedded Linux systems quickly and efficiently Create customized bootloaders using U-Boot Employ perf and ftrace to identify performance bottlenecks Understand device trees and make changes to accommodate new hardware on your device Write applications that interact with Linux device drivers Design and write multi-threaded applications using POSIX threads Measure real-time latencies and tune the Linux kernel to minimize them In Detail Mastering Embedded Linux Programming takes you through the product cycle and gives you an in-depth de*ion of the components and options that are available at each stage. You will begin by learning about toolchains, bootloaders, the Linux kernel, and how to configure a root filesystem to create a basic working device. You will then learn how to use the two most commonly used build systems, Buildroot and Yocto, to speed up and simplify the development process. Building on this solid base, the next section considers how to make best use of raw NAND/NOR flash memory and managed flash eMMC chips, including mechanisms for increasing the lifetime of the devices and to perform reliable in-field updates. Next, you need to consider what techniques are best suited to writing applications for your device. We will then see how functions are split between processes and the usage of POSIX threads, which have a big impact on the responsiveness and performance of the final device The closing sections look at the techniques available to developers for profiling and tracing applications and kernel code using perf and ftrace. Style and approach This book is an easy-to-follow and pragmatic guide consisting of an in-depth analysis of the implementation of embedded devices. Each topic has a logical approach to it; this coupled with hints and best practices helps you understand embedded Linux better.
Red Hat Enterprise Linux Server Cookbook
Red Hat Enterprise Linux Server Cookbook
William Leemans
¥90.46
Over 60 recipes to help you build, configure, and orchestrate RHEL 7 Server to make your everyday administration experience seamless About This Book Create fully unattended installations and deploy configurations without breaking a sweat Discover and kick-start the newest RHEL 7 configuration and management tools through an easy-to-follow, practical approach for a lazy system management Be guided by an experienced RHEL expert who is a certified Linux engineer with a passion for open source and open standards Who This Book Is For Red Hat Enterprise Linux Server Cookbook is for RHEL 7 system administrators and DevOps in need of a practical reference guide to troubleshoot common issues and quickly perform tasks. What You Will Learn Set up and configure RHEL 7 Server Use NetworkManager to configure all aspects of your network Manage virtual environments using libvirt Set up software repositories Secure and monitor your RHEL environment Configure SELinux, and create and apply its policies Create kickstart *s to automatically deploy RHEL 7 systems Use Orchestration and configuration management tools to manage your environment In Detail Dominating the server market, the Red Hat Enterprise Linux operating system gives you the support you need to modernize your infrastructure and boost your organization’s efficiency. Combining both stability and flexibility, RHEL helps you meet the challenges of today and adapt to the demands of tomorrow. This practical Cookbook guide will help you get to grips with RHEL 7 Server and automating its installation. Designed to provide targeted assistance through hands-on recipe guidance, it will introduce you to everything you need to know about KVM guests and deploying multiple standardized RHEL systems effortlessly. Get practical reference advice that will make complex networks setups look like child’s play, and dive into in-depth coverage of configuring a RHEL system. Also including full recipe coverage of how to set up, configuring, and troubleshoot SELinux, you’ll also discover how secure your operating system, as well as how to monitor it. Style and approach This practical guide is packed full of hands-on recipes that provide quick solutions to the problems faced when building your RHEL 7 system from scratch using orchestration tools. Each topic is explained sequentially in the process of setting up a system and binding everything together.
Banana Pro Blueprints
Banana Pro Blueprints
Ruediger Follmann
¥90.46
Leverage the capability of Banana Pi with exciting real-world projects About This Book Delve into the expanse of Banana Pi’s self-managing functionalities and develop real-world projects Gain hands-on experience of developing various wireless, multimedia, robotic, and sensor-based applications with Banana Pi Develop your applications using Banana Pi through a project-based approach Who This Book Is For This book is designed for those who are interested in exploring the capabilities of Banana Pro. Basic know-how of Linux and embedded systems would be an added advantage. What You Will Learn Remotely connect to Banana Pro and program the embedded board Use Banana Pro as a hotspot or provide an AirPlay server for wireless audio transmission Find out about the different programming languages that can be used with Banana Pro Build and program your own multimedia centre in order to watch television and movies Connect peripherals such as a camera, LCD, or hard disk to Banana Pro Manage and regulate your Linux system with Banana Pro Stream music wirelessly from your mobile phone to Banana Pro In Detail This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home. Style and approach This book follows a project-based approach that covers the most important features of Banana Pro. Every chapter dives into the practical side of the implementation.
Android Programming for Beginners
Android Programming for Beginners
John Horton
¥90.46
Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you’ll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven’t found the right way inDo you have a great idea for an app, but don’t know how to make it a realityOr maybe you’re just frustrated that “to learn Android, you must know java.” If so, Android Programming for Beginners is for you. You don’t need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps’ data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years’ worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you’re looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we’ll dive deeper into Android programming and you’ll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user’s data with SQLite. In addition, you’ll see how to make your apps multilingual, capture images from a device’s camera, and work with graphics, sound, and animations too. By the end of this book, you’ll be ready to start building your own custom applications in Android and Java. Style and approach With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.
Learning Hadoop 2
Learning Hadoop 2
Garry Turkington
¥90.46
If you are a system or application developer interested in learning how to solve practical problems using the Hadoop framework, then this book is ideal for you. You are expected to be familiar with the Unix/Linux command-line interface and have some experience with the Java programming language. Familiarity with Hadoop would be a plus.
CoffeeScript Application Development Cookbook
CoffeeScript Application Development Cookbook
Mike Hatfield
¥90.46
If you are interested in developing modern applications, this book will help you leverage the vast JavaScript ecosystem while using an elegant language, helping you avoid the shortcomings of JavaScript.
Learning Boost C++ Libraries
Learning Boost C++ Libraries
Arindam Mukherjee
¥90.46
If you are a C++ programmer who has never used Boost libraries before, this book will get you up-to-speed with using them. Whether you are developing new C++ software or maintaining existing code written using Boost libraries, this hands-on introduction will help you decide on the right library and techniques to solve your practical programming problems.
Learning LibGDX Game Development - Second Edition
Learning LibGDX Game Development - Second Edition
Suryakumar Balakrishnan Nair
¥90.46
This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Learning Phalcon PHP
Learning Phalcon PHP
Calin Rada
¥90.46
If you are a web developer and want to build effective web applications with Phalcon PHP, then this book is ideal for you. The book does not assume detailed knowledge of PHP frameworks.
Mastering Windows PowerShell Scripting
Mastering Windows PowerShell Scripting
Brenton J.W. Blawat
¥90.46
If you are a system administrator who wants to become an expert in controlling and automating your Windows environment, then this book is for you. Prior knowledge of PowerShell's core elements and applications is required for this book.
Wordpress 3 Ultimate Security
Wordpress 3 Ultimate Security
Olly Connelly
¥90.46
This is a comprehensive essential guide to WordPress security written in a light style, which converts learning a really serious topic to an enjoyable read. It is packed with copy-paste solutions to security to suit all levels of security know-how. Just as WordPress is used by a broad spectrum of website owners, with varying degrees of security know-how, so WordPress 3 Ultimate Security is written to be understood by security novices and web professionals alike. From site and server owners and administrators to members of their contributing team, this essential A to Z reference takes a complex and, let's face it, frankly dull subject and makes it accessible, encouraging, and sometimes even fun. Even if you are a total newbie to security, you can transform an insecure site into an iron-clad fortress, safeguarding your site users, your content and, sooner or later, your stress level.
OpenVPN 2 Cookbook
OpenVPN 2 Cookbook
Jan Just Keijser
¥90.46
This is a cookbook, with practical recipes providing tips and tricks to the most common problems and scenarios faced with OpenVPN. This book is ideal for system administrators and networking professionals who are interested in building secure VPNs using OpenVPN. It is preferable that the reader has a basic knowledge of OpenVPN, as well as general network administration skills.
ASP.NET MVC 2 Cookbook
ASP.NET MVC 2 Cookbook
Andrew Siemer
¥90.46
Written in cookbook style, this book offers solutions to all common web development problems through recipes. Each recipe contains step-by-step instructions followed by the analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is particularly written for web developers looking to transfer their knowledge from the ASP.NET Web Forms way of doing things to the ASP.NET MVC framework. As this book targets readers of various experience levels, you should be able to find recipes of a basic, intermediate, and advanced nature. Regardless of your experience level, each recipe will walk you through the solution in a step by step manner that anyone should be able to follow.
The Business Analyst's Guide to Oracle Hyperion Interactive Reporting 11
The Business Analyst's Guide to Oracle Hyperion Interactive Reporting 11
Edward J. Cody
¥90.46
This is a hands-on walkthrough, from gathering information to creating a report to the presentation sections. It helps you to get accustomed to the software and gives an in-depth understanding of how to easily unleash the powerful functionality of the software. As a result you will be able to use the powerful functionalities of Oracle Hyperion Interactive Reporting 11 to drive important business decisions. The style of the book allows you to use it as a guide to walk through each chapter or as reference material while you work with the software. This book is for all Oracle Hyperion Interactive reporting users from novice to advanced. If you find yourself struggling while using this tool or you are new to the tool, this book will guide you through and make the learning process incremental.
TIBCO Spotfire – A Comprehensive Primer
TIBCO Spotfire – A Comprehensive Primer
Michael Phillips
¥90.46
If you are a business user or data professional, this book will give you a solid grounding in the use of TIBCO Spotfire. This book assumes no prior knowledge of Spotfire or even basic data and visualization concepts.
OpenGL 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook
David Wolff
¥90.46
This hands-on guide cuts short the preamble and gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
Building Business Websites with Squarespace 7
Building Business Websites with Squarespace 7
Miko Coffey
¥90.46
This book is ideal for anyone who wants to learn how to use the latest version of Squarespace to create a website from scratch and take it through to go-live. You don't need any prior experience with Squarespace, HTML or CSS, or building websites in general as everything is done using Squarespace's simple, browser-based interface.
Proxmox Cookbook
Proxmox Cookbook
Wasim Ahmed
¥90.46
This book is perfect for system administrators who want to learn how to implement and administer Proxmox VE environments. Since this book will not cover the basics of Proxmox, a basic understanding of virtualization and networking with the Proxmox VE is required.