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Mastering AndEngine Game Development
Mastering AndEngine Game Development
Maya Posch
¥80.65
Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.
Learning Dart - Second Edition
Learning Dart - Second Edition
Ivo Balbaert
¥80.65
Learn to develop high performance applications with Dart 1.10 About This Book Develop apps for the modern web using Dart and HTML5 Clarify and shorten your Dart code using enums Build a complex UI for business applications with Dart's Polymer framework, based on web components Who This Book Is For If you want to become a developer for the modern web, or wish to add Dart to your tool belt, then this book is for you. The book assumes you have basic HTML experience and know how web applications work. Some previous programming experience, preferably in a modern language like C#, Java, Python, Ruby or JavaScript, will give you a head start. You can work with Dart on your preferred platform, be it Linux, Mac OS X or Windows. What You Will Learn Structure your code using functions, classes, generics, packages and libraries Use the power of modern browsers to process and store data Make games by drawing, and using audio and video in the browser Develop an application with a model-driven and spiral-paced approach Discover the Observatory tools for profiling memory and CPU usage of Dart programs Store your app's data in MySQL and MongoDB through Dart Build powerful HTML5 forms, validate and store data in local storage, and use web components to build your own user interface Run your Dart server on an App Engine Managed VM In Detail Dart is an open source programming language for the web, developed at Google, with a steadily growing community. It is a single language for both client and server, appropriate for the full range of devices on the web – including phones, tablets, laptops, and servers. It encompasses the lessons of the last two decades of web programming. This book will give you a thorough overview of Dart, taking you through its ecosystem, syntax, and development principles. With this book, you will build web games using HTML5, audio, and video, and also dive into processing and displaying data in HTML5 forms with Dart. You will also learn how web components fit together with HTML5, and how to apply them in business web applications of the future. You will discover how to store data on the client, communicate data between client and server with JSON, and store JSON data with MongoDB and MySQL. Stop solving new challenges with the same old tools – let Dart show you a whole new way. Style and approach This book provides you a project-based approach, with everything you need to start or enhance your career in the future of web development with Dart. It follows the spiral approach: each project builds up in successive spirals, adding new features in each step.
Learning OpenCV 3 Computer Vision with Python - Second Edition
Learning OpenCV 3 Computer Vision with Python - Second Edition
Joe Minichino
¥80.65
Unleash the power of computer vision with Python using OpenCV About This Book Create impressive applications with OpenCV and Python Familiarize yourself with advanced machine learning concepts Harness the power of computer vision with this easy-to-follow guide Who This Book Is For Intended for novices to the world of OpenCV and computer vision, as well as OpenCV veterans that want to learn about what's new in OpenCV 3, this book is useful as a reference for experts and a training manual for beginners, or for anybody who wants to familiarize themselves with the concepts of object classification and detection in simple and understandable terms. Basic knowledge about Python and programming concepts is required, although the book has an easy learning curve both from a theoretical and coding point of view. What You Will Learn Install and familiarize yourself with OpenCV 3's Python API Grasp the basics of image processing and video analysis Identify and recognize objects in images and videos Detect and recognize faces using OpenCV Train and use your own object classifiers Learn about machine learning concepts in a computer vision context Work with artificial neural networks using OpenCV Develop your own computer vision real-life application In Detail OpenCV 3 is a state-of-the-art computer vision library that allows a great variety of image and video processing operations. Some of the more spectacular and futuristic features such as face recognition or object tracking are easily achievable with OpenCV 3. Learning the basic concepts behind computer vision algorithms, models, and OpenCV's API will enable the development of all sorts of real-world applications, including security and surveillance. Starting with basic image processing operations, the book will take you through to advanced computer vision concepts. Computer vision is a rapidly evolving science whose applications in the real world are exploding, so this book will appeal to computer vision novices as well as experts of the subject wanting to learn the brand new OpenCV 3.0.0. You will build a theoretical foundation of image processing and video analysis, and progress to the concepts of classification through machine learning, acquiring the technical know-how that will allow you to create and use object detectors and classifiers, and even track objects in movies or video camera feeds. Finally, the journey will end in the world of artificial neural networks, along with the development of a hand-written digits recognition application. Style and approach This book is a comprehensive guide to the brand new OpenCV 3 with Python to develop real-life computer vision applications.
SoapUI Cookbook
SoapUI Cookbook
Rupert Anderson
¥80.65
This book is aimed at developers and technical testers who are looking for a quick way to take their SoapUI skills and understanding to the next level. Even if you are new to SoapUI but have basic Java skills and a reasonable grasp of RESTFul and Soap web services, then you should have no problem making use of this book.
Raspberry Pi Blueprints
Raspberry Pi Blueprints
Dan Nixon
¥80.65
If you have already undertaken some simple projects with the Raspberry Pi and are looking to enter the exciting work of hardware interaction, then this book is ideal for you.
Power Up Your PowToon Studio Project
Power Up Your PowToon Studio Project
Bruce Graham
¥80.65
Whether you are a beginner wanting to learn from a professional or a seasoned user looking for a refresher, this is the book for you.
PhoneGap: Beginner's Guide - Third Edition
PhoneGap: Beginner's Guide - Third Edition
Purusothaman Ramanujam
¥80.65
This book is for web developers who want to be productive in the mobile market quickly. In fact, by using PhoneGap, it's possible to deploy native applications based on web standards. This book assumes a very small knowledge of HTML/CSS/JavaScript and mobile platforms, such as Android, BlackBerry, iOS, and Windows Phone, and takes the reader step-by-step into a deep overview of PhoneGap and its APIs.
Learning Java by Building Android Games
Learning Java by Building Android Games
John Horton
¥80.65
If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.
Mastering the Nmap Scripting Engine
Mastering the Nmap Scripting Engine
Paulino Calderón Pale
¥80.65
If you want to learn to write your own *s for the Nmap Scripting Engine, this is the book for you. It is perfect for network administrators, information security professionals, and even Internet enthusiasts who are familiar with Nmap.
Mastering Spring Application Development
Mastering Spring Application Development
Anjana Mankale
¥80.65
If you are a Java developer with experience in developing applications with Spring, then this book is perfect for you. A good working knowledge of Spring programming conventions and applying dependency injections is recommended to make the most of this book.
Mastering Gephi Network Visualization
Mastering Gephi Network Visualization
Ken Cherven
¥80.65
This book is intended for anyone interested in advanced network analysis. If you wish to master the skills of analyzing and presenting network graphs effectively, then this is the book for you. No coding experience is required to use this book, although some familiarity with the Gephi user interface will be helpful.
Gephi Cookbook
Gephi Cookbook
Devangana Khokhar
¥80.65
If you want to learn network analysis and visualization along with graph concepts from scratch, then this book is for you. This is ideal for those of you with little or no understanding of Gephi and this domain, but will also be beneficial for those interested in expanding their knowledge and experience.
Real-time Analytics with Storm and Cassandra
Real-time Analytics with Storm and Cassandra
Shilpi Saxena
¥80.65
If you want to efficiently use Storm and Cassandra together and excel at developing production-grade, distributed real-time applications, then this book is for you. No prior knowledge of using Storm and Cassandra together is necessary. However, a background in Java is expected.
CRYENGINE Game Development Blueprints
CRYENGINE Game Development Blueprints
Richard Gerard Marcoux III
¥80.65
This book is intended for CRYENGINE game developers wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed.
Gradle Effective Implementation Guide
Gradle Effective Implementation Guide
Hubert Klein Ikkink
¥80.65
Written in Packt's tutorial format the hands on examples and real life applications that will guide you through Gradle and give you the knowledge to use it every day. If you are a Java developer who wants to automate compiling, packaging and deploying your application this book is for you.
ElasticSearch Server
ElasticSearch Server
Rafa? Ku?
¥80.65
This book is written in friendly, practical style with numerous hands-on examples and tutorials throughout.This book is written for developers who wish to leverage ElasticSearch to create a fast and flexible search solution. If you are looking to learn ElasticSearch or become more proficient then this book is for you. You do not need know anything about ElasticSeach, Java, or Apache Lucene in order to use this book, though basic knowledge about databases and queries is required.
SOA Made Simple
SOA Made Simple
Lonneke Dikmans
¥80.65
“SOA Made Simple” is a concise and indispensable handbook for finally understanding exactly what Service Oriented Architecture is. Split into three clear sections, in this book you’ll learn from both theory as well as step-by-step implementation examples to aid in your understanding of this often poorly- articulated industry term.If you are an architect who wants to be completely clear in your understanding of what SOA is, then this book is essential. In fact, anyone (designer, developer, administrator or team lead) who is implementing or about to implement an architecture in an IT environment should not miss out on “SOA Made Simple”. Some previous experience with general software architecture is required, but this guide will tell you everything you need to know about SOA in a clear and easy fashion.
QGIS By Example
QGIS By Example
Alexander Bruy
¥80.65
If you are a beginner or an intermediate GIS user, this book is for you. It is ideal for practitioners, data analysts, and application developers who have very little or no familiarity with geospatial data and software.
Active Directory with PowerShell
Active Directory with PowerShell
Uma Yellapragada
¥80.65
If you are looking to automate repetitive tasks in Active Directory management using the PowerShell module, then this book is for you. Any experience in PowerShell would be an added advantage.
Implementing Cloud Design Patterns for AWS
Implementing Cloud Design Patterns for AWS
Marcus Young
¥80.65
This book is aimed at architects, solution providers, and those of the DevOps community who are looking to implement repeatable patterns for deploying and maintaining services in the Amazon cloud infrastructure. Prior experience using AWS is required as the book focuses more on the patterns and not on the basics of using AWS.
OpenCV for Secret Agents
OpenCV for Secret Agents
Joseph Howse
¥80.65
This book is for programmers who want to expand their skills by building fun, smart, and useful systems with OpenCV. The projects are ideal in helping you to think creatively about the uses of computer vision, natural user interfaces, and ubiquitous computers (in your home, car, and hand).