Manga Studio Ex 5 Cookbook
¥80.65
Over 90 hands-on recipes to help you create digital comics from page setup to exporting the final product About This Book Design creative and custom digital comics with the perfection equivalent of pen-and-paper drawings Explore the latest features from Manga Studio EX 5 such as custom brush effects, layers, masks, 3D objects, panels, and multiple-page story layout A pragmatic manual with engaging recipes and attractive screenshots that make comic creation fun and easy Who This Book Is For This book is intended for competent comic artists working on Manga Studio who want to create more attractive comics by using powerful tools and features from software for digital comic creation. What You Will Learn Create story files and custom pages for any Web or publishing project Customize brushes for special ink effects, hatching and cross-hatching, and much more Work with vector images in Manga Studio EX 5 Use the new Symmetry ruler and the new Line tools to create your illustrations faster and more efficiently Make and save custom screentones, and add them to your comic pages Punch up your illustrations with color palettes and special effects Add 3D models to create or accentuate your comic scenes Finish a project by exporting it for the Web or for a printed collection In Detail Manga Studio is a software application for the digital creation of comics and manga. Manga Studio EX 5 has all the features of Manga Studio 5, professional story creation tools, and other special features that make it the ultimate illustration tool for serious comic, manga, and graphic artists. Made specifically for comic artists and illustrators, it has some of the most powerful digital art creation tools available. From digital perspective rulers to a library of screentones, Manga Studio 5 works for the artist with an intuitive, customizable interface and tools. With Manga Studio EX 5, you can create custom page templates, save commonly used designs, make custom brushes, mimic traditional media, pose 3D objects directly on the art canvas, and export all of your comic pages for print or the Web. The book starts with everything you need to know to set up custom pages for your comic or Manga project. These recipes will take you all the way through to exporting your illustrations for print or to display them on the Web. You will learn how to create custom brushes that you will use for inking, or for repetitive tasks such as drawing foliage or rubble. Next, you will move on to understanding Layer Modes and Layer Masks. Then, you'll learn how to finish up your illustrations with color, screentones, special effects, and 3D objects. Finally, you will be taught to export your hard work and share it with the world, either through the Web or in print. This cookbook will give you just the right recipes to turn on the power of Manga Studio EX 5 and get you creating more illustrations faster and more efficiently. Style and approach An easy-to-follow, and informative book full of recipes that explore real-world topics for the comic creator. Each recipe is explained with detailed steps and interesting screenshots.
Mastering AndEngine Game Development
¥80.65
Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.
SELinux Cookbook
¥80.65
If you are a Linux system administrator or a Linux-based service administrator and want to fine-tune SELinux to implement a supported, mature, and proven access control system, then this book is for you. Basic experience with SELinux enabled distributions is expected.
Clojure for Data Science
¥80.65
Statistics, big data, and machine learning for Clojure programmers About This Book Write code using Clojure to harness the power of your data Discover the libraries and frameworks that will help you succeed A practical guide to understanding how the Clojure programming language can be used to derive insights from data Who This Book Is For This book is aimed at developers who are already productive in Clojure but who are overwhelmed by the breadth and depth of understanding required to be effective in the field of data science. Whether you’re tasked with delivering a specific analytics project or simply suspect that you could be deriving more value from your data, this book will inspire you with the opportunities–and inform you of the risks–that exist in data of all shapes and sizes. What You Will Learn Perform hypothesis testing and understand feature selection and statistical significance to interpret your results with confidence Implement the core machine learning techniques of regression, classification, clustering and recommendation Understand the importance of the value of simple statistics and distributions in exploratory data analysis Scale algorithms to web-sized datasets efficiently using distributed programming models on Hadoop and Spark Apply suitable analytic approaches for text, graph, and time series data Interpret the terminology that you will encounter in technical papers Import libraries from other JVM languages such as Java and Scala Communicate your findings clearly and convincingly to nontechnical colleagues In Detail The term “data science” has been widely used to define this new profession that is expected to interpret vast datasets and translate them to improved decision-making and performance. Clojure is a powerful language that combines the interactivity of a *ing language with the speed of a compiled language. Together with its rich ecosystem of native libraries and an extremely simple and consistent functional approach to data manipulation, which maps closely to mathematical formula, it is an ideal, practical, and flexible language to meet a data scientist’s diverse needs. Taking you on a journey from simple summary statistics to sophisticated machine learning algorithms, this book shows how the Clojure programming language can be used to derive insights from data. Data scientists often forge a novel path, and you’ll see how to make use of Clojure’s Java interoperability capabilities to access libraries such as Mahout and Mllib for which Clojure wrappers don’t yet exist. Even seasoned Clojure developers will develop a deeper appreciation for their language’s flexibility! You’ll learn how to apply statistical thinking to your own data and use Clojure to explore, analyze, and visualize it in a technically and statistically robust way. You can also use Incanter for local data processing and ClojureScript to present interactive visualisations and understand how distributed platforms such as Hadoop sand Spark’s MapReduce and GraphX’s BSP solve the challenges of data analysis at scale, and how to explain algorithms using those programming models. Above all, by following the explanations in this book, you’ll learn not just how to be effective using the current state-of-the-art methods in data science, but why such methods work so that you can continue to be productive as the field evolves into the future. Style and approach This is a practical guide to data science that teaches theory by example through the libraries and frameworks accessible from the Clojure programming language.
Learning Dart - Second Edition
¥80.65
Learn to develop high performance applications with Dart 1.10 About This Book Develop apps for the modern web using Dart and HTML5 Clarify and shorten your Dart code using enums Build a complex UI for business applications with Dart's Polymer framework, based on web components Who This Book Is For If you want to become a developer for the modern web, or wish to add Dart to your tool belt, then this book is for you. The book assumes you have basic HTML experience and know how web applications work. Some previous programming experience, preferably in a modern language like C#, Java, Python, Ruby or JavaScript, will give you a head start. You can work with Dart on your preferred platform, be it Linux, Mac OS X or Windows. What You Will Learn Structure your code using functions, classes, generics, packages and libraries Use the power of modern browsers to process and store data Make games by drawing, and using audio and video in the browser Develop an application with a model-driven and spiral-paced approach Discover the Observatory tools for profiling memory and CPU usage of Dart programs Store your app's data in MySQL and MongoDB through Dart Build powerful HTML5 forms, validate and store data in local storage, and use web components to build your own user interface Run your Dart server on an App Engine Managed VM In Detail Dart is an open source programming language for the web, developed at Google, with a steadily growing community. It is a single language for both client and server, appropriate for the full range of devices on the web – including phones, tablets, laptops, and servers. It encompasses the lessons of the last two decades of web programming. This book will give you a thorough overview of Dart, taking you through its ecosystem, syntax, and development principles. With this book, you will build web games using HTML5, audio, and video, and also dive into processing and displaying data in HTML5 forms with Dart. You will also learn how web components fit together with HTML5, and how to apply them in business web applications of the future. You will discover how to store data on the client, communicate data between client and server with JSON, and store JSON data with MongoDB and MySQL. Stop solving new challenges with the same old tools – let Dart show you a whole new way. Style and approach This book provides you a project-based approach, with everything you need to start or enhance your career in the future of web development with Dart. It follows the spiral approach: each project builds up in successive spirals, adding new features in each step.
Learning OpenCV 3 Computer Vision with Python - Second Edition
¥80.65
Unleash the power of computer vision with Python using OpenCV About This Book Create impressive applications with OpenCV and Python Familiarize yourself with advanced machine learning concepts Harness the power of computer vision with this easy-to-follow guide Who This Book Is For Intended for novices to the world of OpenCV and computer vision, as well as OpenCV veterans that want to learn about what's new in OpenCV 3, this book is useful as a reference for experts and a training manual for beginners, or for anybody who wants to familiarize themselves with the concepts of object classification and detection in simple and understandable terms. Basic knowledge about Python and programming concepts is required, although the book has an easy learning curve both from a theoretical and coding point of view. What You Will Learn Install and familiarize yourself with OpenCV 3's Python API Grasp the basics of image processing and video analysis Identify and recognize objects in images and videos Detect and recognize faces using OpenCV Train and use your own object classifiers Learn about machine learning concepts in a computer vision context Work with artificial neural networks using OpenCV Develop your own computer vision real-life application In Detail OpenCV 3 is a state-of-the-art computer vision library that allows a great variety of image and video processing operations. Some of the more spectacular and futuristic features such as face recognition or object tracking are easily achievable with OpenCV 3. Learning the basic concepts behind computer vision algorithms, models, and OpenCV's API will enable the development of all sorts of real-world applications, including security and surveillance. Starting with basic image processing operations, the book will take you through to advanced computer vision concepts. Computer vision is a rapidly evolving science whose applications in the real world are exploding, so this book will appeal to computer vision novices as well as experts of the subject wanting to learn the brand new OpenCV 3.0.0. You will build a theoretical foundation of image processing and video analysis, and progress to the concepts of classification through machine learning, acquiring the technical know-how that will allow you to create and use object detectors and classifiers, and even track objects in movies or video camera feeds. Finally, the journey will end in the world of artificial neural networks, along with the development of a hand-written digits recognition application. Style and approach This book is a comprehensive guide to the brand new OpenCV 3 with Python to develop real-life computer vision applications.
Learning Construct 2
¥80.65
If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained.
VMware vRealize Operations Performance and Capacity Management
¥80.65
If you are an IT professional who is interested in performance management and capacity management in a virtual data center, then this book is ideal for you. The book is an intermediate-level book.
Unity Game Development Blueprints
¥80.65
If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
Learning HBase
¥80.65
If you are an administrator or developer who wants to enter the world of Big Data and BigTables and would like to learn about HBase, this is the book for you.
Construct 2 Game Development by Example
¥80.65
This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.
3D printing with RepRap Cookbook
¥80.65
A systematic guide consisting of over 100 recipes which focus on helping you understand the process of 3D printing using RepRap machines. The book aims at providing professionals with a series of working recipes to help make their fuzzy notions into real, saleable projects/objects using 3D printing technology. This book is for novice designers and artists who own a RepRap-based 3D printer, have fundamental knowledge of its working, and who desire to gain better mastery of the printing process. For the more experienced user, it will provide a handy visual resource, with side-by-side comparisons of the two most popular slicers, Skeinforge and Slic3r. A basic understanding of designing and modeling principles and elementary knowledge of digital modeling would be a plus.
Near Field Communication with Android Cookbook
¥80.65
An easy-to-follow guide, full of hands-on examples of and real-world applications. Each recipe is explained and placed in context. If you want to learn how to create NFC-enabled Android applications, this is the book for you. Perhaps you already know a bit about Android application developments but have never used NFC, or perhaps you know a little about NFC android development but want some more advanced features and examples. In either case, this book will get you up and running quickly. You are expected to have Android programming knowledge.
Learning Anime Studio
¥80.65
Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.
Matplotlib Plotting Cookbook
¥80.65
This book follows a cookbook style approach that puts orthogonal and nonredundant recipes in your hands. Rather than rehashing the user manual, the explanations expose the underlying logic behind Matplotlib. If you are an engineer or scientist who wants to create great visualizations with Python, rather than yet another specialized language, this is the book for you. While there are several very competent plotting packages, Matplotlib is “just” a Python module. Thus, if you know some Python already, you will feel at home from the first steps on. In case you are an application writer, you won't be left out since the integration of Matplolib is covered.
wxPython Application Development Cookbook
¥80.65
Over 80 step-by-step recipes to get you up to speed with building your own wxPython applications About This Book This book empowers you to create rich cross-platform graphical user interfaces using Python It helps you develop applications that can be deployed on Windows, OSX, and Linux The recipes in the book involve real-world applications, giving you a first-hand experience of the practical scenarios Who This Book Is For For those who are familiar with programming in Python and want to start building applications with graphical user interfaces, this book will get you up and running quickly. A basic understanding of the Python programming language and object-oriented concepts are all that is needed. What You Will Learn Create full featured user interfaces Design and develop custom controls Deploy and distribute wxPython applications to Windows, Macintosh OS X, Linux, and other UNIX-like environments Handle and respond to application events Manage and display data using grids Interact with web services from your GUI Use Paint events to draw custom displays Support the display of user interfaces in multiple languages In Detail wxPython is a GUI toolkit for the Python programming language built on top of the cross-platform wxWidgets GUI libraries. wxPython provides a powerful set of tools that allow you to quickly and efficiently building applications that can run on a variety of different platforms. Since wxWidgets provides a wrapper around each platform’s native GUI toolkit, the applications built with wxPython will have a native look and feel wherever they are deployed. This book will provide you with the skills to build highly functional and native looking user interfaces for Python applications on multiple operating system environments. By working through the recipes, you will gain insights into and exposure to creating applications using wxPython. With a wide range of topics covered in the book, there are recipes to get the most basic of beginners started in GUI programming as well as tips to help experienced users get more out of their applications. The recipes will take you from the most basic application constructs all the way through to the deployment of complete applications. Style and approach This book is a collection of step-by-step recipes that introduce the various components and concepts of wxPython in a conversational and easy-to-follow way. Each recipe contains coded examples along with detailed explanations about the key points of each topic. Each topic is designed to introduce and show you how to use a single feature from the wxPython library.
JavaScript Concurrency
¥80.65
Build better software with concurrent JavaScript programming, and unlock a more efficient and forward thinking approach to web development About This Book Apply the core principles of concurrency to both browser and server side development Explore the latest tools and techniques at the forefront of concurrent programming, including JavaScript promises, web workers, and generators Learn how concurrent and parallel programming can help you tackle the challenges of fast, data heavy web development Who This Book Is For JavaScript Concurrency is written for any JavaScript developer who wants to learn how to write more efficient, powerful, and maintainable applications that utilize the latest developments in the JavaScript language. All aspects of concurrent, asynchronous, and parallel programming are covered from first principles and by the end of the book you’ll be able to create a fully-worked application that leverages all the topics covered in the book. What You Will Learn Understand exactly how JavaScript works in a web browser environment, and how these mechanisms power our event-driven JavaScript code Use promises to turn complex synchronization scenarios into readable and maintainable values Compute values lazily and avoid unnecessary memory allocations using generators. Write concurrent code that doesn’t feel like concurrent code by abstracting away boilerplate chores Leverage true hardware parallelism with web workers to get a better performance Get to grips with the NodeJS model of concurrency and learn why it’s good for I/O-intensive web applications In Detail Concurrent programming may sound abstract and complex, but it helps to deliver a better user experience. With single threaded JavaScript, applications lack dynamism. This means that when JavaScript code is running, nothing else can happen. The DOM can’t update, which means the UI freezes. In a world where users expect speed and responsiveness – in all senses of the word – this is something no developer can afford. Fortunately, JavaScript has evolved to adopt concurrent capabilities – one of the reasons why it is still at the forefront of modern web development. This book helps you dive into concurrent JavaScript, and demonstrates how to apply its core principles and key techniques and tools to a range of complex development challenges. Built around the three core principles of concurrency – parallelism, synchronization, and conservation – you’ll learn everything you need to unlock a more efficient and dynamic JavaScript, to lay the foundations of even better user experiences. Throughout the book you’ll learn how to put these principles into action by using a range of development approaches. Covering everything from JavaScript promises, web workers, generators and functional programming techniques, everything you learn will have a real impact on the performance of your applications. You’ll also learn how to move between client and server, for a more frictionless and fully realized approach to development. With further guidance on concurrent programming with Node.js, JavaScript Concurrency is committed to making you a better web developer. The best developers know that great design is about more than the UI – with concurrency, you can be confident every your project will be expertly designed to guarantee its dynamism and power. Style and approach Beginning with the fundamentals of concurrency and how they apply to JavaScript development, the book then takes you through the relevant constructs that will help you implement concurrent code. You’ll learn how even the most abstract and theoretical aspects of concurrent programming help you solve real world challenges, with clear and practical demonstrations that show you how concurrent JavaScript will make you a better developer.
Untangle Network Security
¥80.65
If you are a security engineer or a system administrator and want to secure your server infrastructure with the feature-rich Untangle, this book is for you. For individuals who want to start their career in the network security field, this book would serve as a perfect companion to learn the basics of network security and how to implement it using Untangle NGFW.
GameMaker Cookbook
¥80.65
Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio’s true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker’s GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.
Learning RabbitMQ
¥80.65
Build and optimize efficient messaging applications with ease About This Book Learn to administer, configure, and manage RabbitMQ instances Discover ways to secure and troubleshoot RabbitMQ instances This book is fully up-to-date with all the latest changes to version 3.5 Who This Book Is For If you are a developer or system administrator with a basic knowledge of messaging who wants to learn RabbitMQ, or if you want to further enhance your knowledge in working with the message broker, then this book is ideal for you. To fully understand some examples in the book, a basic knowledge of the Java programming language is required. What You Will Learn Apply messaging patterns using the message broker Administer RabbitMQ using the command line, management Web console, or management REST services Create a cluster of scalable, and highly-available, RabbitMQ instances Use RabbitMQ with the Spring Framework, MuleESB, WSO2, and Oracle databases Deploy RabbitMQ using Puppet, Vagrant, or Docker Fine-tune the performance of RabbitMQ Monitor RabbitMQ using Nagios, Munin, or Monit Secure, troubleshoot, and extend RabbitMQ In Detail RabbitMQ is Open Source Message Queuing software based on the Advanced Message Queue Protocol Standard written in the Erlang Language. RabbitMQ is an ideal candidate for large-scale projects ranging from e-commerce and finance to Big Data and social networking because of its ease of use and high performance. Managing RabbitMQ in such a dynamic environment can be a challenging task that requires a good understanding not only of how to work properly with the message broker but also of its best practices and pitfalls. Learning RabbitMQ starts with a concise de*ion of messaging solutions and patterns, then moves on to concrete practical scenarios for publishing and subscribing to the broker along with basic administration. This knowledge is further expanded by exploring how to establish clustering and high availability at the level of the message broker and how to integrate RabbitMQ with a number of technologies such as Spring, and enterprise service bus solutions such as MuleESB and WSO2. We will look at advanced topics such as performance tuning, secure messaging, and the internals of RabbitMQ. Finally we will work through case-studies so that we can see RabbitMQ in action and, if something goes wrong, we'll learn to resolve it in the Troubleshooting section. Style and approach Each chapter of the book is an easy-to-follow guide that expands and builds on the knowledge already gained in previous chapters. Throughout the course of the book, a sample system called the CSN (Corporate Social Network) is used to illustrate the core principles described. At the end of each chapter, there is a Q&A session that covers practical questions that may arise in practice when working with RabbitMQ.
Android Application Development Cookbook - Second Edition
¥80.65
Over 100 recipes to help you solve the most common problems faced by Android Developers today About This Book Find the answers to your common Android programming problems, from set up to security, to help you deliver better applications, faster Uncover the latest features of Android Marshmallow to make your applications stand out Get up to speed with Android Studio 1.4 - the first Android Studio based on the IntelliJ IDE from JetBrains Who This Book Is For If you are new to Android development and want to take a hands-on approach to learning the framework, or if you are an experienced developer in need of clear working code to solve the many challenges in Android development, you can benefit from this book. Either way, this is a resource you’ll want to keep at your desk for a quick reference to solve new problems as you tackle more challenging projects. What You Will Learn Along with Marshmallow, get hands-on working with Google’s new Android Studio IDE Develop applications using the latest Android framework while maintaining backward-compatibility with the support library Master Android programming best practices from the recipes Create exciting and engaging applications using knowledge gained from recipes on graphics, animations, and multimedia Work through succinct steps on specifics that will help you complete your project faster Keep your app responsive (and prevent ANRs) with examples on the AsynchTask class Utilize Google Speech Recognition APIs for your app. Make use of Google Cloud Messaging (GCM) to create Push Notifications for your users Get a better understanding of the Android framework through detailed explanations In Detail The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library. Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers. Style and approach This book progresses from the fundamentals of Android Development to more advanced concepts, with recipes to solve the most common problems faced by developers. This cookbook makes it easy to jump to specific topics of interest, where you’ll find simple steps to implement the solution and get a clear explanation of how it works.

购物车
个人中心

