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Building E-Commerce Solutions with WooCommerce - Second Edition
Building E-Commerce Solutions with WooCommerce - Second Edition
Robbert Ravensbergen
¥63.21
Transform your WordPress website into a fully-featured e-commerce store with the power of WooCommerce About This Book Offers do-it-yourself e-commerce solution using WordPress and WooCommerce Discover the new Onboarding wizard that makes complex processes user-friendly Manage your online store and expand its functions using plugins Who This Book Is For This book is suitable for everybody running their own WordPress website, such as small business owners and marketers. It has been written for users, not for programmers, who want to add e-commerce functionality to their existing WordPress website. The book will also appeal to Web design agencies working with WordPress and looking for ways to improve their services for clients working with WordPress. What You Will Learn Use WooCommerce settings to set up the behavior of the online store Get familiar with the downloadable and variable products Set up shipping and payment methods Use discount coupons for marketing purposes Choose the right WooCommerce theme for your online store Customize your website using the Storefront theme as a base Handle orders, payments, and emails on a daily basis with ease Work with WooCommerce reporting possibilities Expanding your online store with the functionalities offered by WooCommerce In Detail Building an online store is often considered to be a difficult, complex task. Using the combination of WordPress and the WooCommerce plugin, this is no longer the case. WooCommerce is the most popular e-commerce platform for WordPress and is being rapidly developed by WooThemes. It provides a strong e-commerce solution to set up your own online store in just a couple of hours. This easy and practical book will help you make the most of WooCommerce to be able to set up and run your online store yourself. Installing WooCommerce is an easy task, but this book will explain in detail all the possible settings. After that you'll be adding products, different payment methods, and shipping solutions to your store. You will then customize your store by adding themes to change the look and feel. Once your store is running, you'll learn how to use discount coupons, process your orders, look at reports, and even expand the functionality further with additional plugins. By the end of the book, you will learn everything you need to add a fully functional online store to you WordPress website and start running an online business. Style and approach This book is a practical, step-by-step guide that will help you manage your online store easily and efficiently, and expand its functions using the WooCommerce plug-in
Image Processing with ImageJ - Second Edition
Image Processing with ImageJ - Second Edition
Jurjen Broeke
¥71.93
Extract and analyze data from complex images with ImageJ, the world’s leading image processing tool About This Book Design automated image-processing solutions and speed up image-processing tasks with ImageJ Create quality and intuitive interfaces for image processing by developing a basic framework for ImageJ plugins. Tackle even the most sophisticated datasets and complex images Who This Book Is For The book has been created for engineers, scientists, and developers eager to tackle image processing with one of the leading tools available. No prior knowledge of ImageJ is needed. Familiarity with Java programming will be required for readers to code their own routines using ImageJ. What You Will Learn Install and set up ImageJ for image processing. Process images using ImageJ’s built-in tools Create macros to perform repetitive processing tasks Set up and use an integrated development environment for ImageJ plugins Create plugins with a user-friendly interface for processing Use established ImageJ plugins for processing and quantification Generate a simple interface based on a real world example and create other interfaces for other projects Speed up interface development by setting multiple parameters interactively In Detail Advances in image processing have been vital for the scientific and technological communities, making it possible to analyze images in greater detail than ever before. But as images become larger and more complex, advanced processing techniques are required. ImageJ is built for the modern challenges of image processing – it’s one of the key tools in its development, letting you automate basic tasks so you can focus on sophisticated, in depth analysis. This book demonstrates how to put ImageJ into practice. It outlines its key features and demonstrates how to create your own image processing applications using macros and ImageJ plugins. Once you’ve got to grips with the basics of ImageJ, you’ll then discover how to build a number of different image processing solutions. From simple tasks to advanced and automated image processing, you’ll gain confidence with this innovative and powerful tool – however and whatever you are using it for. Style and approach A step-by-step guide to image processing and developing macros and plugins in ImageJ. The book will progress from using the built-in tools to macros and finally plugins for image processing.
Offline First Web Development
Offline First Web Development
Daniel Sauble
¥80.65
Design and implement a robust offline app experience using Sencha Touch and PouchDB About This Book Understand the design principles behind a well-designed offline experience Create the illusion of being online when you’re really offline Use common libraries to enhance the offline experience of mobile apps with this comprehensive guide Who This Book Is For Do you want to make your app experience more robust and delightfulAre you eager to write apps that cater to a wider audience, not just the Silicon Valley crowdDo you need to persuade your peers that offline-first is a worthwhile development paradigmIf your answer to all or any one of these questions is yes, then this is the book is for you. Some previous coding and command-line experience would be useful, but is not required. What You Will Learn Convince others that the offline-first paradigm is worth doing Design the behavior of the app, taking offline, online, and the transition between those two states into account Implement the offline/online experience that you’ve designed Show the user what’s happening under the hood with online/offline indicators and Good Mobile Messaging Employ various strategies to cope with unreliable network conditions Help the user resolve conflicts related to the “split-brain” problem Choose intelligent defaults based on usage of the app Use point-to-point networking to partially overcome a lack of Internet connectivity In Detail When building mobile apps, it’s easy to forget about the moments when your users lack a good Internet connection. Try this: put your phone in airplane mode and open a few popular apps to see how they handle being offline. From Twitter to Pinterest to Apple Maps, some apps handle being offline better than others, but very few do it well. A poor offline experience will result in frustrated users who may stop using your app, or worse, turn to your competitor’s apps. Expert or novice, this book will teach you everything you need to know about designing and building a rigorous offline app experience. By putting the offline experience first, you’ll have a solid foundation to build upon, avoiding the unnecessary stress and frustration of trying to retrofit offline capabilities into your finished app. This basic principle, designing for the worst case scenario, could save you countless hours of wasted effort. Style and approach This book adopts an iterative approach to designing and building a mobile app, where each chapter builds on the one before, resulting in a fully-functional app that demonstrates the concepts taught, each one of which is explained through the use of an example.
GameMaker Programming By Example
GameMaker Programming By Example
Brian Christian
¥80.65
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker’s features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
Magento 2 Development Cookbook
Magento 2 Development Cookbook
Bart Delvaux
¥90.46
Over 60 recipes that will tailor and customize your experience with Magento 2 About This Book Solve common problems encountered while extending your Magento 2 store to fit your business needs Delve into the exciting and enhanced features of Magento 2 such as customizing security permissions, intelligent filtered search options, easy third-party integration, among others Learn to build and maintain a Magento 2 shop via a visual-based page editor and customize the look and feel using Magento 2’s offerings on the go Who This Book Is For This book is for every developer who has knowledge of PHP and wants to extend or customize the functionality of their Magento 2 system. If you have prior experience of the Magento platform, you will find this book useful in exploring the advanced features. What You Will Learn Install a Magento 2 shop with sample data Upgrade the data in a Magento 1 shop to a Magento 2 shop Manage the look and feel of the shop with custom themes Extend the shop with custom functionality such as forms, grids, and more Accelerate your store with some performance tool Build and structure your own shipping module Test your shop with automated tests and manage your product display In Detail With the challenges of growing an online business, Magento 2 is an open source e-commerce platform with innumerable functionalities that gives you the freedom to make on-the-fly decisions. It allows you to customize multiple levels of security permissions and enhance the look and feel of your website, and thus gives you a personalized experience in promoting your business. Style and approach This book is packed with a wide range of techniques to modify and extend the functionality of your online store. It contains easy-to-understand recipes starting with the basics and moving on to cover advanced topics. Many recipes work with code examples that can be downloaded from the book’s website.
Elasticsearch Indexing
Elasticsearch Indexing
Hüseyin Akdo?an
¥54.49
Improve search experiences with ElasticSearch’s powerful indexing functionality – learn how with this practical ElasticSearch tutorial, packed with tips! About This Book Improve user’s search experience with the correct configuration Deliver relevant search results – fast! Save time and system resources by creating stable clusters Who This Book Is For If you understand the importance of a great search experience this book will show you exactly how to build one with ElasticSearch, one of the world’s leading search servers. What You Will Learn Learn how ElasticSearch efficiently stores data – and find out how it can reduce costs Control document metadata with the correct mapping strategies and by configuring indices Use ElasticSearch analysis and analyzers to incorporate greater intelligence and organization across your documents and data Find out how an ElasticSearch cluster works – and learn the best way to configure it Perform high-speed indexing with low system resource cost Improve query relevance with appropriate mapping, suggest API, and other ElasticSearch functionalities In Detail Beginning with an overview of the way ElasticSearch stores data, you’ll begin to extend your knowledge to tackle indexing and mapping, and learn how to configure ElasticSearch to meet your users’ needs. You’ll then find out how to use analysis and analyzers for greater intelligence in how you organize and pull up search results – to guarantee that every search query is met with the relevant results! You’ll explore the anatomy of an ElasticSearch cluster, and learn how to set up configurations that give you optimum availability as well as scalability. Once you’ve learned how these elements work, you’ll find real-world solutions to help you improve indexing performance, as well as tips and guidance on safety so you can back up and restore data. Once you’ve learned each component outlined throughout, you will be confident that you can help to deliver an improved search experience – exactly what modern users demand and expect. Style and approach This is a comprehensive guide to performing efficient indexing and providing relevant search results using mapping, analyzers, and other ElasticSearch functionalities.
Mastering Embedded Linux Programming
Mastering Embedded Linux Programming
Chris Simmonds
¥90.46
Harness the power of Linux to create versatile and robust embedded solutions About This Book Create efficient and secure embedded devices using Linux Minimize project costs by using open source tools and programs Explore each component technology in depth, using sample implementations as a guide Who This Book Is For This book is ideal for Linux developers and system programmers who are already familiar with embedded systems and who want to know how to create best-in-class devices. A basic understanding of C programming and experience with systems programming is needed. What You Will Learn Understand the role of the Linux kernel and select an appropriate role for your application Use Buildroot and Yocto to create embedded Linux systems quickly and efficiently Create customized bootloaders using U-Boot Employ perf and ftrace to identify performance bottlenecks Understand device trees and make changes to accommodate new hardware on your device Write applications that interact with Linux device drivers Design and write multi-threaded applications using POSIX threads Measure real-time latencies and tune the Linux kernel to minimize them In Detail Mastering Embedded Linux Programming takes you through the product cycle and gives you an in-depth de*ion of the components and options that are available at each stage. You will begin by learning about toolchains, bootloaders, the Linux kernel, and how to configure a root filesystem to create a basic working device. You will then learn how to use the two most commonly used build systems, Buildroot and Yocto, to speed up and simplify the development process. Building on this solid base, the next section considers how to make best use of raw NAND/NOR flash memory and managed flash eMMC chips, including mechanisms for increasing the lifetime of the devices and to perform reliable in-field updates. Next, you need to consider what techniques are best suited to writing applications for your device. We will then see how functions are split between processes and the usage of POSIX threads, which have a big impact on the responsiveness and performance of the final device The closing sections look at the techniques available to developers for profiling and tracing applications and kernel code using perf and ftrace. Style and approach This book is an easy-to-follow and pragmatic guide consisting of an in-depth analysis of the implementation of embedded devices. Each topic has a logical approach to it; this coupled with hints and best practices helps you understand embedded Linux better.
Gradle Essentials
Gradle Essentials
Kunal Dabir
¥54.49
Master the fundamentals of Gradle using real-world projects with this quick and easy-to-read guide About This Book Write beautiful build *s for various types of projects effortlessly Become more productive by harnessing the power and elegance of the Gradle DSL Learn how to use Gradle quickly and effectively with this step-by-step guide Who This Book Is For This book is for Java and other JVM-based language developers who want to use Gradle or are already using Gradle on their projects. No prior knowledge of Gradle is required, but some familiarity with build-related terminologies and an understanding of the Java language would help. What You Will Learn Master the Gradle DSL by identifying the building blocks Learn just enough Groovy for Gradle Set up tests and reports for your projects to make them CI ready Create library, stand-alone, and web projects Craft multi-module projects quickly and efficiently Migrate existing projects to a modern Gradle build Extract common build logic into plugins Write builds for languages like Java, Groovy, and Scala In Detail Gradle is an advanced and modern build automation tool. It inherits the best elements of the past generation of build tools, but it also differs and innovates to bring terseness, elegance, simplicity, and the flexibility to build. Right from installing Gradle and writing your first build file to creating a fully-fledged multi-module project build, this book will guide you through its topics in a step-by-step fashion. You will get your hands dirty with a simple Java project built with Gradle and go on to build web applications that are run with Jetty or Tomcat. We take a unique approach towards explaining the DSL using the Gradle API, which makes the DSL more accessible and intuitive. All in all, this book is a concise guide to help you decipher the Gradle build files, covering the essential topics that are most useful in real-world projects. With every chapter, you will learn a new topic and be able to readily implement your build files. Style and approach This step-by-step guide focuses on being productive with every chapter. When required, topics are explained in-depth to give you a good foundation of the Gradle fundamentals. The book covers most aspects of builds required for conventional JVM-based projects, and when necessary, points you towards the right resources.
Extending Jenkins
Extending Jenkins
Donald Simpson
¥63.21
Get a complete walkthrough of the many interfaces available in Jenkins with the help of real-world examples to take you to the next level with Jenkins About This Book Find out how to interact with Jenkins from within Eclipse, NetBeans, and IntelliJ IDEA Develop custom solutions that act upon Jenkins information in real time A step-by-step, practical guide to help you learn about extension points in existing plugins and how to build your own plugin Who This Book Is For This book is aimed primarily at developers and administrators who are interested in taking their interaction and usage of Jenkins to the next level. The book assumes you have a working knowledge of Jenkins and programming in general, and an interest in learning about the different approaches to customizing and extending Jenkins so it fits your requirements and your environment perfectly. What You Will Learn Retrieve and act upon Jenkins information in real time Find out how to interact with Jenkins through a variety of IDEs Develop your own Form and Input validation and customization Explore how Extension points work, and develop your own Jenkins plugin See how to use the Jenkins API and command-line interface Get to know how to remotely update your Jenkins configuration Design and develop your own Information Radiator Discover how Jenkins customization can help improve quality and reduce costs In Detail Jenkins CI is the leading open source continuous integration server. It is written in Java and has a wealth of plugins to support the building and testing of virtually any project. Jenkins supports multiple Software Configuration Management tools such as Git, Subversion, and Mercurial. This book explores and explains the many extension points and customizations that Jenkins offers its users, and teaches you how to develop your own Jenkins extensions and plugins. First, you will learn how to adapt Jenkins and leverage its abilities to empower DevOps, Continuous Integration, Continuous Deployment, and Agile projects. Next, you will find out how to reduce the cost of modern software development, increase the quality of deliveries, and thereby reduce the time to market. We will also teach you how to create your own custom plugins using Extension points. Finally, we will show you how to combine everything you learned over the course of the book into one real-world scenario. Style and approach Extending Jenkins explores and explains advanced Jenkins functionality from a practical point of view, teaching you real-world skills that will help you get more from this powerful software. Each key topic is explained clearly with a practical example, and in sufficient detail so you understand the concepts and can then develop your own solutions using your preferred software and languages.
Mobile Web Performance Optimization
Mobile Web Performance Optimization
S. S. Niranga
¥54.49
Deliver a better mobile user experience by improving and optimizing your website – follow these practical steps for cutting-edge application development About This Book Optimize your website or application for an improved mobile performance Learn how to create lightweight, intuitive mobile UI and make sure it's supported by a robust application architecture Find out how to improve the performance of your applications by asking the right design questions at each stage in the development workflow Who This Book Is For This book has been created for web developers who want to optimize their website for today’s mobile users. If you understand just how important user experience is, this book is for you – it will help you throughout the entire optimization process. What You Will Learn Learn the three pillars of mobile performance Find out how to ask – and answer – crucial design questions such as ‘mobile or responsive?’ Learn how to minify CSS and JavaScript for improved performance Monitor and debug your website with the leading browser testing tools Explore the impact of caching on performance – and improve it using JavaScript and CSS frameworks Make third-party plugins your friend – avoid common issues and pitfalls In Detail With users increasingly accessing the web on mobile devices, it’s crucial to make sure your website is built to seamlessly fit this radical change in user behavior. Mobile Web Performance Optimization is designed to help you do exactly that – it’s been created to help you build fast, and mobile-user-friendly websites and applications. Featuring guidance through a range of techniques and tools essential to modern mobile development, this accessible guide will make sure you’re delivering a seamless and intuitive experience for your website’s users. Begin by exploring the fundamental components of mobile web design and website optimization, before learning how to put the concepts into practice. Featuring cross-platform solutions, insights on developing lightweight yet robust UI, and insights on how to successfully manage data, this application development book takes you through every stage in the development process – so you can be confident that you’re asking the right questions and using the best tools in the most effective way. By the end, you’ll understand implicitly what it means to ‘build for performance’- you’ll be a more confident developer, capable of building projects that adapt to a changing world. Style and approach This book takes a step-by-step approach to mobile web optimization, explaining the topics in a conversational and easy-to-follow style. Each topic includes detailed explanations of the basic and advanced features of mobile web optimization.
Pentaho Analytics for MongoDB Cookbook
Pentaho Analytics for MongoDB Cookbook
Joel Latino
¥80.65
Over 50 recipes to learn how to use Pentaho Analytics and MongoDB to create powerful analysis and reporting solutions About This Book Create reports and stunning dashboards with MongoDB data Accelerate data access and maximize productivity with unique features of Pentaho for MongoDB A step-by-step recipe-based guide for making full use of Pentaho suite tools with MongoDB Who This Book Is For This book is intended for data architects and developers with a basic level of knowledge of MongoDB. Familiarity with Pentaho is not expected. What You Will Learn Extract, load, and transform data from MongoDB collections to other datasources Design Pentaho Reports using different types of connections for MongoDB Create a OLAP mondrian schema for MongoDB Explore your MongoDB data using Pentaho Analyzer Utilize the drag and drop web interface to create dashboards Use Kettle Thin JDBC with MongoDB for analysis Integrate advanced dashboards with MondoDB using different types of connections Publish and run a report on Pentaho BI server using a web interface In Detail MongoDB is an open source, schemaless NoSQL database system. Pentaho as a famous open source Analysis tool provides high performance, high availability, and easy scalability for large sets of data. The variant features in Pentaho for MongoDB are designed to empower organizations to be more agile and scalable and also enables applications to have better flexibility, faster performance, and lower costs. Whether you are brand new to online learning or a seasoned expert, this book will provide you with the skills you need to create turnkey analytic solutions that deliver insight and drive value for your organization. The book will begin by taking you through Pentaho Data Integration and how it works with MongoDB. You will then be taken through the Kettle Thin JDBC Driver for enabling a Java application to interact with a database. This will be followed by exploration of a MongoDB collection using Pentaho Instant view and creating reports with MongoDB as a datasource using Pentaho Report Designer. The book will then teach you how to explore and visualize your data in Pentaho BI Server using Pentaho Analyzer. You will then learn how to create advanced dashboards with your data. The book concludes by highlighting contributions of the Pentaho Community. Style and approach A comprehensive, recipe-based guide to take complete advantage of the Pentaho Analytics for MongoDB.
SFML Game Development By Example
SFML Game Development By Example
Raimondas Pupius
¥90.46
Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game< In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader’s existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.
Learning Hunk
Learning Hunk
Dmitry Anoshin
¥63.21
Visualize and analyze your Hadoop data using Hunk About This Book Explore your data in Hadoop and NoSQL data stores Create and optimize your reporting experience with advanced data visualizations and data analytics A comprehensive developer's guide that helps you create outstanding analytical solutions efficiently Who This Book Is For If you are Hadoop developers who want to build efficient real-time Operation Intelligence Solutions based on Hadoop deployments or various NoSQL data stores using Hunk, this book is for you. Some familiarity with Splunk is assumed. What You Will Learn Deploy and configure Hunk on top of Cloudera Hadoop Create and configure Virtual Indexes for datasets Make your data presentable using the wide variety of data visualization components and knowledge objects Design a data model using Hunk best practices Add more flexibility to your analytics solution via extended SDK and custom visualizations Discover data using MongoDB as a data source Integrate Hunk with AWS Elastic MapReduce to improve scalability In Detail Hunk is the big data analytics platform that lets you rapidly explore, analyse, and visualize data in Hadoop and NoSQL data stores. It provides a single, fluid user experience, designed to show you insights from your big data without the need for specialized skills, fixed schemas, or months of development. Hunk goes beyond typical data analysis methods and gives you the power to rapidly detect patterns and find anomalies across petabytes of raw data. This book focuses on exploring, analysing, and visualizing big data in Hadoop and NoSQL data stores with this powerful full-featured big data analytics platform. You will begin by learning the Hunk architecture and Hunk Virtual Index before moving on to how to easily analyze and visualize data using Splunk Search Language (SPL). Next you will meet Hunk Apps which can easy integrate with NoSQL data stores such as MongoDB or Sqqrl. You will also discover Hunk knowledge objects, build a semantic layer on top of Hadoop, and explore data using the friendly user-interface of Hunk Pivot. You will connect MongoDB and explore data in the data store. Finally, you will go through report acceleration techniques and analyze data in the AWS Cloud. Style and approach A step-by-step guide starting right from the basics and deep diving into the more advanced and technical aspects of Hunk.
Learning Material Design
Learning Material Design
Kyle Mew
¥63.21
Master Material Design and create beautiful, animated interfaces for mobile and web applications About This Book Master the highly acclaimed Material Design paradigm and give your apps and pages the look that everyone is talking about Get a mix of key theoretical concepts combined with enough practical examples to put each theory into practice so you can create elegant material interfaces with Android Studio and Polymer Written by Kyle Mew, successful author with over a decade of mobile and web development experience, this book has both the touch of a developer as well as an experienced writer Who This Book Is For This book is ideal for web developers and designers who are interested in implementing Material Design in their mobile and web apps. No prior knowledge or experience of Material Design is required, but some familiarity with procedural languages such as Java and markup languages such as HTML will provide an advantage. What You Will Learn Implement Material Design on both mobile and web platforms that work on older handsets and browsers Design stylish layouts with the Material Theme Create and manage cards, lists, and grids Design and implement sliding drawers for seamless navigation Coordinate components to work together Animate widgets and create transitions and animation program flow Use Polymer to bring Material Design to your web pages In Detail Google's Material Design language has taken the web development and design worlds by storm. Now available on many more platforms than Android, Material Design uses color, light, and movements to not only generate beautiful interfaces, but to provide intuitive navigation for the user. Learning Material Design will teach you the fundamental theories of Material Design using code samples to put these theories into practice. Focusing primarily on Android Studio, you’ll create mobile interfaces using the most widely used and powerful material components, such as sliding drawers and floating action buttons. Each section will introduce the relevant Java classes and APIs required to implement these components. With the rules regarding structure, layout, iconography, and typography covered, we then move into animation and transition, possibly Material Design's most powerful concept, allowing complex hierarchies to be displayed simply and stylishly. With all the basic technologies and concepts mastered, the book concludes by showing you how these skills can be applied to other platforms, in particular web apps, using the powerful Polymer library. Style and approach Learning Material Design combines the theories behind material design with practical examples of how these can be implemented and further reinforcing the guidelines covering style, layout and structure.
vCenter Troubleshooting
vCenter Troubleshooting
Chuck Mills
¥54.49
The book is designed for the competent vCenter administrator or anyone who is responsible for the vSphere environment. It can be used as a guide by vSphere architects and VMware consultants for a successful vSphere solution. You should have good knowledge and an understanding of core elements and applications of the vSphere environment.
Apache Mahout Essentials
Apache Mahout Essentials
Jayani Withanawasam
¥45.77
If you are a Java developer or data scientist, haven't worked with Apache Mahout before, and want to get up to speed on implementing machine learning on big data, then this is the perfect guide for you.
Learning Phalcon PHP
Learning Phalcon PHP
Calin Rada
¥90.46
If you are a web developer and want to build effective web applications with Phalcon PHP, then this book is ideal for you. The book does not assume detailed knowledge of PHP frameworks.
Spark Cookbook
Spark Cookbook
Rishi Yadav
¥80.65
If you are a data engineer, an application developer, or a data scientist who would like to leverage the power of Apache Spark to get better insights from big data, then this is the book for you.
Meteor Cookbook
Meteor Cookbook
Isaac Strack
¥71.93
This book is meant for developers of all experience levels looking to create mobile and full-stack web applications in JavaScript. Many of the simple recipes can easily be followed by less-experienced developers, while some of the advanced recipes will require extensive knowledge of existing web, mobile, and server technologies. Any application or enterprise web developer looking to create full-stack JavaScript-based apps will benefit from the recipes and concepts covered in this book.
Kali Linux Wireless Penetration Testing: Beginner's Guide
Kali Linux Wireless Penetration Testing: Beginner's Guide
Vivek Ramachandran
¥80.65
If you are a security professional, pentester, or anyone interested in getting to grips with wireless penetration testing, this is the book for you. Some familiarity with Kali Linux and wireless concepts is beneficial.
OpenCV 3.0 Computer Vision with Java
OpenCV 3.0 Computer Vision with Java
Daniel Lélis Baggio
¥71.93
If you are a Java developer, student, researcher, or hobbyist wanting to create computer vision applications in Java then this book is for you. If you are an experienced C/C++ developer who is used to working with OpenCV, you will also find this book very useful for migrating your applications to Java. All you need is basic knowledge of Java, with no prior understanding of computer vision required, as this book will give you clear explanations and examples of the basics.