Mac Application Development by Example: Beginner's Guide
¥80.65
This book is a beginners guide that teaches the topic using a learn by example method. This book is for people who are programming beginners and have a great idea for a Mac OS X app and need to get started.
HTML5 Game Development with GameMaker
¥80.65
The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level. This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.
Learning Adobe Muse
¥80.65
This is an easy to read, practical, step by step guide covering the typical workflow for designing and building a website using Adobe Muse. As you work though the examples in the book you will build a fully-functioning website. The book includes many screenshots and graphics showing you exactly how to use the various features in Adobe Muse,This book is written for beginner web designers and also graphic designers who are interested in using their print design skills on the Web. It will teach you how to quickly build websites without the need to learn HTML or CSS.
Processing 2: Creative Programming Cookbook
¥80.65
A cookbook with a broad sweep of the topic, through lots of practical and useful recipes that are fun to read and do. This book targets creative professionals, visual artists, designers, and students who have a starting knowledge of the Processing Development environment and who want to discover the next level of Processing. Anyone with a creative practice who wants to use computation in their design process. A basic understanding of programming is assumed. However, this book is also recommended to the non-artistic, looking to expand their graphics and artistic skills.
Mastering Apache Maven 3
¥80.65
If you are working with Java or Java EE projects and you want to take full advantage of Maven in designing, executing, and maintaining your build system for optimal developer productivity, then this book is ideal for you. You should be well versed with Maven and its basic functionality if you wish to get the most out of the book.
Construct Game Development: Beginner’s Guide
¥80.65
This is a beginner’s guide with plenty of screenshots and step-by-step instructions. Through three sample games, the reader will learn about practically creating games with Construct. If you have thought of making a game of your own, this book is for you. All you need to know is that you can and how to operate a computer!
Moodle 2 for Teaching 7-14 Year Olds Beginner’s Guide
¥80.65
This book is part of Packt's Beginner's Guide series. Written in a friendly tone, the book starts at the very beginning with a blank Moodle page and you are taken step by step through the most useful features of Moodle, helped with many illustrative screenshots. This book is for regular, non-technical teachers of pre-teen or early teenage children. It assumes no prior knowledge of Moodle and no particular expertise on the web. Classroom assistants may also find this book a very useful resource. We will assume that you have an installation of Moodle managed by somebody else, so you are responsible only for creating and delivering course content.
Learning Microsoft Azure
¥80.65
If you are a developer interested in building systems for Microsoft Azure, with an understanding of efficient cloud-based application development, then this is the book for you.
VMware Horizon View Essentials
¥80.65
If you are a desktop administrator or an end user of a computing project team looking to speed up to the latest VMware Horizon View solution, then this book is perfect for you. It is your ideal companion to deploy a solution to centrally manage and virtualize your desktop estate using Horizon View 6.0.
Unity Android Game Development by Example Beginner's Guide
¥80.65
Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.
Entity Framework Tutorial - Second Edition
¥80.65
If you are a C# developer who wants to learn a new way of querying data and utilizing it in applications efficiently for data binding or other operations, then this book is for you. Basic knowledge of ADO.NET is assumed.
Practical Web Development
¥80.65
This book is perfect for beginners who want to get started and learn the web development basics, but also offers experienced developers a web development roadmap that will help them to extend their capabilities.
Learning Redis
¥80.65
This book is for SQL developers who want to learn about Redis, the key value database for scalability and performance. Prior understanding of a programming language is essential; however no knowledge of NoSQL is required.
Mastering Gradle
¥80.65
If you are a developer with some experience in build tool and want to become an expert in build tool, then this book is for you. Basic knowledge of Gradle or any other build tool is essential.
Mastering Chef
¥80.65
If you have used Chef before and are interested in automation of infrastructure and want to develop your own tools to manage large-scale infrastructures, then this book is for you.
Learning Raspberry Pi
¥80.65
If you have a passion for technology and want to explore the world of Raspberry Pi, then this book provides you with all the tools and information you are looking for. Although being familiar with basic programming concepts is useful, you can still learn a lot from this book as a wide variety of topics are covered.
SignalR Blueprints
¥80.65
This book is designed for software developers, primarily those with knowledge of C#, .NET, and JavaScript. Good knowledge and understanding of SignalR is assumed to allow efficient programming of core elements and applications in SignalR.
Learning LEGO MINDSTORMS EV3
¥80.65
This book is for the hobbyists, builders, and programmers who want to build and control their very own robots beyond the capabilities provided with the LEGO EV3 kit. You will need the LEGO MINDSTORMS EV3 kit for this book. The book is compatible with both the Home Edition and the Educational Edition of the kit. You should already have a rudimentary knowledge of general programming concepts and will need to have gone through the basic introductory material provided by the official LEGO EV3 tutorials.
Mastering pandas for Finance
¥80.65
If you are interested in quantitative finance, financial modeling, and trading, or simply want to learn how Python and pandas can be applied to finance, then this book is ideal for you. Some knowledge of Python and pandas is assumed. Interest in financial concepts is helpful, but no prior knowledge is expected.
FuelPHP Application Development Blueprints
¥80.65
This book is for intermediary to seasoned web developers who want to learn how to use the FuelPHP framework and build complex projects using it. You should be familiar with PHP, HTML, CSS, and JavaScript, but no prior knowledge about MVC frameworks is required.
Kivy Blueprints
¥80.65
This book is intended for programmers who are comfortable with the Python language and who want to build desktop and mobile applications with rich GUI in Python with minimal hassle. Knowledge of Kivy is not strictly required—every aspect of the framework is described when it's first used.

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