万本电子书0元读

万本电子书0元读

RabbitMQ Cookbook
RabbitMQ Cookbook
Sigismondo Boschi
¥80.65
A practical book filled with advanced recipes as well as plenty of code and real-life examples which will make your learning curve quick and easy.If you are a software developer who wants to develop distributed applications based on messaging, then this book is for you. It’s assumed that you have some experience with multithreading applications and distributed applications. You are also expected to know the basic concepts of Web and cloud applications in order to follow the recipes effectively.
Android Security Cookbook
Android Security Cookbook
Keith Makan
¥80.65
Android Security Cookbook' breaks down and enumerates the processes used to exploit and remediate Android app security vulnerabilities in the form of detailed recipes and walkthroughs."Android Security Cookbook" is aimed at anyone who is curious about Android app security and wants to be able to take the necessary practical measures to protect themselves; this means that Android application developers, security researchers and analysts, penetration testers, and generally any CIO, CTO, or IT managers facing the impeding onslaught of mobile devices in the business environment will benefit from reading this book.
Unity Multiplayer Games
Unity Multiplayer Games
Alan R. Stagner
¥80.65
An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.
Moodle 2.5 Multimedia
Moodle 2.5 Multimedia
João Pedro Soares Fernandes
¥80.65
A tutorial-based guide where readers can work through practical examples that clearly describe how to create multimedia applications using Moodle and integrate existing multimedia resources into Moodle courses.If you are a teacher or trainer who runs online courses and has a basic understanding of Moodle, this book will be ideal for you. It is not necessary to have an advanced technical background to create multimedia elements as the tasks will be simple, not time consuming, and will be practical for everyday use.
CryENGINE Game Programming with C++, C#, and Lua
CryENGINE Game Programming with C++, C#, and Lua
Filip Lundgren
¥80.65
This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games.This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.
Data Visualization with D3.js Cookbook
Data Visualization with D3.js Cookbook
Nick Qi Zhu
¥80.65
Packed with practical recipes, this is a step-by-step guide to learning data visualization with D3 with the help of detailed illustrations and code samples.If you are a developer familiar with HTML, CSS, and JavaScript, and you wish to get the most out of D3, then this book is for you. This book can also serve as a desktop quick-reference guide for experienced data visualization developers.
BeagleBone Black Cookbook
BeagleBone Black Cookbook
Charles A. Hamilton
¥80.65
Over 70 recipes and solutions for inventors, makers, and budding engineers to create projects using the BeagleBone Black About This Book ?Learn how to develop applications with the BeagleBone Black and open source Linux software ?Sharpen your expertise in making sophisticated electronic devices ?Explore the BeagleBone Black with this easy-to-succeed recipe format Who This Book Is For If you are a hardware, Linux, and/or microcomputing novice, or someone who wants more power and possibilities with product prototypes, electronic art projects, or embedded computing experiments, then this book is for you. It is for Internet of Things enthusiasts who want to use more sophisticated hardware than the Raspberry Pi or the Arduino can provide. Whether you are an engineering student, a DIYer, an inventor, or an advanced electronics enthusiast, this book delivers accessible, compelling instructions for using an advanced microcomputing platform. What You Will Learn ?Set up and run the BeagleBone Black for the first time ?Learn the basics of microcomputing and Linux using the command line and easy kernel mods ?Make introductory projects with Python, JavaScript, BoneScript, and Node.js ?Explore physical computing and simple circuits using buttons, LEDs, sensors, and motors ?Discover the unique features of the BeagleBone Black and its real-time computing functions ?Build intermediate level audio and video applications ?Assemble draft prototypes for wearable and Internet of Things devices In Detail With dozens of how-tos, this book kicks off with the basic steps for setting up and running the BeagleBone Black for the first time, from connecting the necessary hardware and using the command line with Linux commands to installing new software and controlling your system remotely. Following these recipes, more advanced examples take you through *ing, debugging, and working with software source files, eventually working with the Linux kernel. Subsequently, you will learn how to exploit the board's real-time functions. We will then discover exciting methods for using sound and video with the system before marching forward into an exploration of recipes for building Internet of Things projects. Finally, the book finishes with a dramatic arc upward into outer space, when you explore ways to set up test recipes for building a project on board a small satellite's payload. Style and approach This comprehensive recipe book deconstructs a complex, often confusing piece of technology, and transforms it to become accessible and fun with snappy, unintimidating prose, and extensive easy-to-succeed instructions.
TYPO3 Extension Development
TYPO3 Extension Development
Dmitry Dulepov
¥80.65
The book is structured so that following the chapters in order builds a TYPO3 extension from the ground up. Experienced developers can use individual chapters independently to get only the information that they need. Each chapter is divided so that the first part contains a de*ion and discussion of the topic covered followed by a coding example with explanation of how principles and techniques from the first part are followed in the code. The reader is encouraged not only to read the book but also to look into the discussed classes and actually code the extension while reading the book. This book is for PHP developers who want to develop a TYPO3 extension. It assumes the reader has experience with PHP, XML, and HTML. No prior knowledge about TYPO3 extension programming or the TYPO3 API is presumed.
JDBC 4.0 and Oracle JDeveloper for J2EE Development
JDBC 4.0 and Oracle JDeveloper for J2EE Development
Deepak Vohra
¥80.65
Being a quick reference guide, this book has a focused approach. You will learn to develop J2EE applications with JDBC and JDeveloper in no time. The book covers lot of practical examples, which makes it developer-friendly learning material. The book is suitable for Java/J2EE and Oracle JDeveloper beginners. If you are a J2EE developer and want to use the JDeveloper IDE for J2EE development, this book is for you. JDeveloper developers who are new to J2EE will also benefit from the book. Most J2EE applications have a database component and the book is specially suited for database-based J2EE development in Oracle JDeveloper. You can also use this book if you are interested in learning how to utilize the new features offered in JDBC 4.0 for Java/J2EE development.
Building Telephony Systems with OpenSER
Building Telephony Systems with OpenSER
Flavio E. Goncalves
¥80.65
This book is a well illustrated, step-by-step guide to building a SIP based network using OpenSER. This book is for readers who want to understand how to build a SIP provider from scratch using OpenSER. Telephony and Linux experience will be helpful but is not essential. Readers need not have prior knowledge of OpenSER.
Ruby on Rails Web Mashup Projects
Ruby on Rails Web Mashup Projects
Chang Sau Sheong
¥80.65
This book is project-based. The format of each project is similar, with a statement of the project, discussion of the main protocols involved, an overview of the API, and then complete code for building the project. You will be led methodically through concrete steps to build the mashup, with asides to explain the theory behind the code. This book is for Ruby on Rails developers who want to expand the features of their site by consuming remote external data and services. Basic knowledge of Ruby on Rails programming is required but you need not have any experience of any of the APIs used.
Programming Windows Workflow Foundation
Programming Windows Workflow Foundation
K. Scott Allen
¥80.65
Fast-paced and to-the-point, this book takes you through the important topics of Windows WF development with clear explanations and practical example code. The book's selection of topics is driven by what the working developer needs to know. It is neither a comprehensive reference to the whole WF architecture, nor a strategy guide to the complete application development lifecycle. It's just what you as a C# developer need to know to use WF in your applications. This book is for .NET developers who want to enhance their applications with flexible workflow capabilities using Microsoft Windows Workflow Foundation. The author assumes that you have read other texts on the overall architecture of WF and on WF application design strategies, and instead focuses on real-work implementation issues for C# developers.
Learning Mambo: A Step-by-Step Tutorial to Building Your Website
Learning Mambo: A Step-by-Step Tutorial to Building Your Website
Douglas Paterson
¥80.65
Written in a clear, easy-to-read style, the book provides a tutorial for setting up a Mambo website. Each topic is tackled in a practical way with many examples and tasks to develop your skills. A realistic example website is developed incrementally through the book, showing each step in detail. This book is suitable for web developers, designers, webmasters, content editors, and marketing professionals who want develop a fully featured web presence in a simple and straightforward process. No prior knowledge of Mambo is expected, and it does not require any detailed knowledge of programming or web development. Any IT-confident individual will be able to use the book to produce an impressive website.
The PEAR Installer Manifesto
The PEAR Installer Manifesto
Gregory Beaver
¥80.65
This book is a comprehensive and well structured tutorial on using PEAR Installer, but it is also much more than that. As the creator of the latest versions of the PEAR Installer (1.4.0+) , the author is passionate about the benefits of a well managed development and deployment process. The book shows how the PEAR Installer works in detail, and then takes you through a comprehensive tour of how you can apply it all stages of the development lifecycle, with practical examples and advice throughout. It will build your technical skills and understanding, and also widen your perspective on managing an effective development process. The book is not just for PHP developers who want to understand how the PEAR Installer works, and what it can do for them, but more generally for PHP developers seeking a better way to deploy their applications and manage updates. It does assume that you have a good working knowledge of PHP development, and are dealing with projects of a sufficient scale and complexity to warrant an investment in a structure process.
Python GUI Programming Cookbook
Python GUI Programming Cookbook
Burkhard A. Meier
¥80.65
Over 80 object-oriented recipes to help you create mind-blowing GUIs in Python About This Book Use object-oriented programming to develop amazing GUIs in Python Create a working GUI project as a central resource for developing your Python GUIs Packed with easy-to-follow recipes to help you develop code using the latest released version of Python Who This Book Is For If you are a Python programmer with intermediate level knowledge of GUI programming and want to learn how to create beautiful, effective, and responsive GUIs using the freely available Python GUI frameworks, this book is for you. What You Will Learn Create amazing GUIs with Python’s built-in Tkinter module Customize the GUIs by using layout managers to arrange the GUI widgets Advance to an object-oriented programming style using Python Develop beautiful charts using the free Matplotlib Python module Use threading in a networked environment to make the GUIs responsive Discover ways to connect the GUIs to a database Understand how unit tests can be created and internationalize the GUI Extend the GUIs with free Python frameworks using best practices In Detail Python is a multi-domain, interpreted programming language. It is a widely used general-purpose, high-level programming language. It is often used as a *ing language because of its forgiving syntax and compatibility with a wide variety of different eco-systems. Its flexible syntax enables developers to write short *s while at the same time, they can use object-oriented concepts to develop very large projects. Python GUI Programming Cookbook follows a task-based approach to help you create beautiful and very effective GUIs with the least amount of code necessary. This book uses the simplest programming style, using the fewest lines of code to create a GUI in Python, and then advances to using object-oriented programming in later chapters. If you are new to object-oriented programming (OOP), this book will teach you how to take advantage of the OOP coding style in the context of creating GUIs written in Python. Throughout the book, you will develop an entire GUI application, building recipe upon recipe, connecting the GUI to a database. In the later chapters, you will explore additional Python GUI frameworks, using best practices. You will also learn how to use threading to ensure your GUI doesn’t go unresponsive. By the end of the book, you will be an expert in Python GUI programming to develop a common set of GUI applications. Style and approach Every recipe in this programming cookbook solves a problem you might encounter in your programming career. At the same time, most of the recipes build on each other to create an entire, real-life GUI application.
GameMaker Programming By Example
GameMaker Programming By Example
Brian Christian
¥80.65
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker’s features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
Pentaho Analytics for MongoDB Cookbook
Pentaho Analytics for MongoDB Cookbook
Joel Latino
¥80.65
Over 50 recipes to learn how to use Pentaho Analytics and MongoDB to create powerful analysis and reporting solutions About This Book Create reports and stunning dashboards with MongoDB data Accelerate data access and maximize productivity with unique features of Pentaho for MongoDB A step-by-step recipe-based guide for making full use of Pentaho suite tools with MongoDB Who This Book Is For This book is intended for data architects and developers with a basic level of knowledge of MongoDB. Familiarity with Pentaho is not expected. What You Will Learn Extract, load, and transform data from MongoDB collections to other datasources Design Pentaho Reports using different types of connections for MongoDB Create a OLAP mondrian schema for MongoDB Explore your MongoDB data using Pentaho Analyzer Utilize the drag and drop web interface to create dashboards Use Kettle Thin JDBC with MongoDB for analysis Integrate advanced dashboards with MondoDB using different types of connections Publish and run a report on Pentaho BI server using a web interface In Detail MongoDB is an open source, schemaless NoSQL database system. Pentaho as a famous open source Analysis tool provides high performance, high availability, and easy scalability for large sets of data. The variant features in Pentaho for MongoDB are designed to empower organizations to be more agile and scalable and also enables applications to have better flexibility, faster performance, and lower costs. Whether you are brand new to online learning or a seasoned expert, this book will provide you with the skills you need to create turnkey analytic solutions that deliver insight and drive value for your organization. The book will begin by taking you through Pentaho Data Integration and how it works with MongoDB. You will then be taken through the Kettle Thin JDBC Driver for enabling a Java application to interact with a database. This will be followed by exploration of a MongoDB collection using Pentaho Instant view and creating reports with MongoDB as a datasource using Pentaho Report Designer. The book will then teach you how to explore and visualize your data in Pentaho BI Server using Pentaho Analyzer. You will then learn how to create advanced dashboards with your data. The book concludes by highlighting contributions of the Pentaho Community. Style and approach A comprehensive, recipe-based guide to take complete advantage of the Pentaho Analytics for MongoDB.
VMware vRealize Operations Essentials
VMware vRealize Operations Essentials
Matthew Steiner
¥80.65
Harness the power of VMware vRealize Operations to efficiently manage your IT infrastructure About This Book Extract the optimum performance, availability, and capacity of your IT infrastructure with the help of vRealise Operations Manager Leverage the power of strategic reports to drive tactful decision-making within the IT department A pragmatic guide to proficiently manage your applications and storage Who This Book Is For If you are a vSphere administrator and wish to optimize your virtual environment, this book is your go-to guide on vRealize Operations. As a vSphere administrator, it is assumed that you have a good understanding of both physical and virtual infrastructure. A basic knowledge of application monitoring and log analysis would be useful when we dive into the capabilities of the solution. What You Will Learn Architect, design, and install vRealize Operations Migrate from the previous vCenter Operations Manager 5.x version, configure vR Ops policies, and create custom groups Use out-of-the-box Dashboards, Views, and Reports and create your own customized Dashboards, Views, and Reports Apply the Alerting framework of Symptoms, Recommendations, and Actions, and create your own Alerting content Leverage the power of Capacity Planning to maximize the utilization of your virtual infrastructure Manage the rest of your infrastructure, including storage and applications, with vRealize Operations Management Packs Extend the solution with vRealize Hyperic and Log Insight In Detail This book will enable you to deliver on the operational disciplines of Performance, Health, Capacity, Configuration, and Compliance by making the best use of solutions provided by vRealize Operations. Starting with architecture, design, and sizing, we will ensure your implementation of vRealize Operations is a success. We will dive into the utilization of a solution to manage your vSphere infrastructure. Then, we will employ out-of-the-box Dashboards and the very powerful Views and Reporting functionality of vRealize Operations to create your custom dashboards and address your reporting requirements. Next, we go through the Alerting framework and how Symptoms, Recommendations, and Actions are used to achieve efficient operations. Later you will master the topic of Capacity Planning, where we look at how important it is to craft appropriate policies to match your requirements, and we’ll consider attitude toward capacity risk, which will aid you to build future project requirements into your capacity plans. Finally, we will look at extending the solution to manage Storage, Applications, and other IT infrastructures using Management Packs from Solution Exchange, as well as how the solution can be enhanced with the integration of Log Insight. Style and approach This book is a pragmatic, step-by-step guide that will quickly build your knowledge of the key capabilities of vRealize Operations. As well as learning about the solution, we will provide you with real-world examples that will help you customize and enhance your virtual environment.
SAP Lumira Essentials
SAP Lumira Essentials
Dmitry Anoshin
¥80.65
Discover how to make your business data more interactive and engaging with SAP Lumira About This Book Create a powerful data discovery experience with the advanced capabilities of SAP Lumira Find business insights in your data through data blending, wrangling, transformation, and visualization A fast-paced guide packed with hands-on practical examples, real-world solutions, and best practices to get you started with SAP Lumira Who This Book Is For If you are a SAP user, business analyst, BI developer, or a junior data engineer who wants to use SAP Lumira to build creative visualizations, this book is for you. You should have a reasonable level of knowledge of SAP Business Objects and its components. What You Will Learn Deploy SAP Lumira on your computer and learn more about the SAP Lumira interface Extract data from different sources using SAP Lumira’s data connecters Prepare, filter, clean, and format your data Discover visualization techniques and data discovery methods Administrate and customize SAP Lumira to get basic knowledge of its SDK Create various charts to deliver fantastic data visualizations Connect to SAP BusinessObjects BI Platform and SAP HANA to extract, prepare, and visualize data In Detail SAP Lumira allows you to combine data from multiple sources into a single view and create engaging visualizations quickly and easily. It is a reporting platform that helps users access data and independently perform analysis. With the increasing interest in data discovery, self-service BI, and visualization around the world, tools like SAP Lumira help to eliminate the complexities of analyzing and discovering data. Learn data discovery techniques, build amazing visualizations, create fantastic stories, and share your visualizations through an electronic medium with one of the most powerful tools around—SAP Lumira. You will begin with an overview of the SAP Lumira family of products. You will then go through various data discovery techniques using real-world scenarios of an online e-commerce retailer through detailed recipes on the installation, administration, and customization of SAP Lumira. Next, you will work with data, starting from acquiring data from various data sources, then preparing and visualizing it using the rich functionality of SAP Lumira. Finally, you will present data via a data story or infographic and publish it across your organization or on the World Wide Web. Style and approach This is a step-by-step guide to learning SAP Lumira essentials packed with examples on real-world problems and solutions.
Mastering ArcGIS Server Development with JavaScript
Mastering ArcGIS Server Development with JavaScript
Ken Doman
¥80.65
Transform maps and raw data into full-fledged web mapping applications using the power of the ArcGIS JavaScript API and JavaScript libraries About This Book Create and share modern map applications for desktops, tablets, and mobile browsers Present and edit geographic and related data through maps, charts, graphs, and more Learn the tools, tips, and tricks made available through the API and related libraries with examples of real-world applications Who This Book Is For This book is intended for intermediate developers who want to design web mapping applications. You should have some experience with geographic information systems, especially with ArcGIS products such as ArcGIS Server. It also helps to have some experience with HTML, CSS, and JavaScript. What You Will Learn Create single-page mapping applications, lining up data from different sources Search for and display geographic and tabular information based on locations and attributes Customize maps and widgets to deliver the best user experience Present location data intuitively using charts and graphs Integrate mapping applications with your favorite JavaScript frameworks Test the working of your web map application and take advantage of cloud services such as ArcGIS Online Create modern-looking web maps through styling tips and tricks In Detail ESRI and its ArcGIS line of software have been an industry leader in digital map production and publication for over 30 years. ArcGIS Server lets you design, configure, and publish maps that can be viewed and edited through the Internet. After designing basic maps, you may want to find out new and innovative ways to represent information using these maps. In this book, you'll work through practical examples, experiencing the pitfalls and successes of creating desktop and mobile map applications for a web browser using the ArcGIS Server platform. The book begins by introducing you to ArcGIS Server and ESRI's JavaScript API. You'll work with your first web map and then move on to learn about ESRI's building blocks. A Dojo AMS style widget will help you create your own widgets for a map and then see how to collect geographic data. Furthermore, you will learn different techniques such as using Dojo Charts to create charts and graphs to represent your data. Then you will see how to use ESRI JavaScript API with other JavaScript libraries and different styling methods to make your map stand out. By the end of the book, you will discover how to make your application compatible with different devices and platforms and test it using testing libraries. Style and approach An in-depth guide that explores web application development using ArcGIS Server and the ArcGIS JavaScript API. Topics are explained in the context of developing two applications for fictional clients. Details of application development, including possible pitfalls and best practices, are included in this book.
Extending Unity with Editor Scripting
Extending Unity with Editor Scripting
Angelo Tadres
¥80.65
Put Unity to use for your video games by creating your own custom tools with editor *ing About This Book Acquire a good understanding of extending Unity’s editor capabilities for a platformer game by using Gizmos, custom inspectors, editor windows, *able objects, and more Learn to configure and get control over your asset import pipeline using asset preprocessors A step-by-step, comprehensible guide to creating and customizing a build pipeline that fits the necessities of your video game development team Who This Book Is For This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor *ing to improve the development workflow and make video game development easier. What You Will Learn Use Gizmos to create visual aids for debugging Extend the editor capabilities using custom inspectors, property and decorator drawers, editor windows, and handles Save your video game data in a persistent way using *able objects Improve the look and feel of your custom tools using GUIStyles and GUISkins Configure and control the asset import pipeline Improve the build creation pipeline Distribute the custom tools in your team or publish them in the Asset Store In Detail One of Unity's most powerful features is the extensible editor it has. With editor *ing, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor *ing to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor *ing using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor *ing, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor *ing in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects. Style and approach This book uses a step-by-step approach that will help you finish with a level editor tool, a custom configuration for the asset import pipeline, and a build pipeline totally adjusted to the video game.