Mastering BeagleBone Robotics
¥80.65
If you want a simple guide to building complex robots, then this book is for you. You'll need some programming knowledge and experience working with mechanical systems.
IntelliJ IDEA Essentials
¥80.65
This book is for developers who want to work smarter so they can focus their efforts on the details that will give them the advantage. This book is tailor-made for developers who want to move from NetBeans and Eclipse to experience the power and functionality of IntelliJ IDEA.
Learning Bootstrap
¥80.65
If you want to learn to build enterprise-level websites efficiently with Bootstrap, this book is for you. You must have a basic and fundamental understanding of HTML, CSS, and JavaScript; however, there is no need to have prior Bootstrap experience.
Learning Single-page Web Application Development
¥80.65
This book is aimed at web developers who are familiar with frontend technologies like JavaScript, HTML, and CSS, and modern tools like Bower, Yeoman, and Grunt.
Mastering Lumion 3D
¥80.65
This book is designed for all levels of Lumion users; from beginner to advanced, you will find useful insights and professional techniques to improve and develop your skills in order to fully control and master Lumion.
Learning NGUI for Unity
¥80.65
If you are a Unity 3D developer who wants to create an effective and user-friendly GUI using NGUI for Unity, then this book is for you. Prior knowledge of C# *ing is expected; however, no knowledge of NGUI is required.
PHPStorm Cookbook
¥80.65
If you are a competent PHP developer who knows the basics of PHPStorm and intends to gain better knowledge of PHPStorm by learning and implementing pro-level practices, techniques, and solutions, then this book is for you. It is assumed that you already have a working installation of the software setup.
Learning Informatica PowerCenter 9.x
¥80.65
If you wish to deploy Informatica in enterprise environments and make a career in data warehousing, then this book is for you. Whether you are a developer who's new to Informatica or an experienced professional, you will learn all the features of Informatica. Basic knowledge of programming and data warehouse concepts is essential.
Mastering JavaScript Design Patterns
¥80.65
If you are a developer interested in creating easily maintainable applications that can grow and change with your needs, then this book is for you. Some experience with JavaScript (not necessarily with entire applications written in JavaScript) is required to follow the examples written in the book.
DynamoDB Applied Design Patterns
¥80.65
If you are an intermediate to advanced DynamoDB developer looking to learn the best practices associated with efficient data modeling, this book is for you.
Web Development with MongoDB and NodeJS
¥80.65
This book is designed for developers of any skill level that want to get up and running using Node.js and MongoDB to build full featured web applications. A basic understanding of JavaScript and HTML is the only requirement for this book.
Learning Cocos2d-x Game Development
¥80.65
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Learning Continuous Integration with TeamCity
¥80.65
If you are a developer, tester, or a person in operations or Devops who wants to start practising CI, start using TeamCity or both, then this book is for you. Moreover, if you have thought about bringing CI into your team, if you are already using a CI tool and want to move to TeamCity, or if you are looking for ideal practises and techniques while implementing CI with TeamCity, this book will be useful.
Webmin Administrator's Cookbook
¥80.65
Written in a cookbook format with practical recipes this book helps you to perform various administrative tasks using Webmin and enables you to perform common jobs more efficiently. This book is perfect for System administrators who want to learn more advanced concepts of Webmin and how it can help to set up a server for development, testing or deployment.
Designing Next Generation Web Projects with CSS3
¥80.65
This book is designed for you if you are a frontend web developer; it requires a solid knowledge of CSS syntax and of the most common CSS2 properties and selectors.
Application Development with Qt Creator - Second Edition
¥80.65
This book is great for developers who are new to Qt and Qt Creator and who are interested in harnessing the power of Qt for cross-platform development. If you have basic experience programming in C++, you have what it takes to create engaging cross-platform applications using Qt and Qt Creator!
Natural Language Processing with Java and LingPipe Cookbook
¥80.65
This book is for experienced Java developers with NLP needs, whether academics, industrialists, or hobbyists. A basic knowledge of NLP terminology will be beneficial.
R Object Oriented Programming
¥80.65
This book is designed for people with some experience in basic programming practices. It is also assumed that they have some basic experience using R and are familiar using the command line in an R environment. Our primary goal is to raise a beginner to a more advanced level to make him/her more comfortable creating programs and extending R to solve common problems.
Highcharts Essentials
¥80.65
If you are a web developer with a basic knowledge of HTML, CSS, and JavaScript and want to quickly get started with this web charting technology, this is the book for you. This book will also serve as an essential guide to those who have probably used a similar library and are now looking at migrating to Highcharts.
OpenCV Computer Vision Application programming Cookbook Second Edition
¥80.65
OpenCV 3 Computer Vision Application Programming Cookbook is appropriate for novice C++ programmers who want to learn how to use the OpenCV library to build computer vision applications. It is also suitable for professional software developers wishing to be introduced to the concepts of computer vision programming. It can also be used as a companion book in a university-level computer vision courses. It constitutes an excellent reference for graduate students and researchers in image processing and computer vision.
Extending Unity with Editor Scripting
¥80.65
Put Unity to use for your video games by creating your own custom tools with editor *ing About This Book Acquire a good understanding of extending Unity’s editor capabilities for a platformer game by using Gizmos, custom inspectors, editor windows, *able objects, and more Learn to configure and get control over your asset import pipeline using asset preprocessors A step-by-step, comprehensible guide to creating and customizing a build pipeline that fits the necessities of your video game development team Who This Book Is For This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor *ing to improve the development workflow and make video game development easier. What You Will Learn Use Gizmos to create visual aids for debugging Extend the editor capabilities using custom inspectors, property and decorator drawers, editor windows, and handles Save your video game data in a persistent way using *able objects Improve the look and feel of your custom tools using GUIStyles and GUISkins Configure and control the asset import pipeline Improve the build creation pipeline Distribute the custom tools in your team or publish them in the Asset Store In Detail One of Unity's most powerful features is the extensible editor it has. With editor *ing, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor *ing to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor *ing using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor *ing, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor *ing in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects. Style and approach This book uses a step-by-step approach that will help you finish with a level editor tool, a custom configuration for the asset import pipeline, and a build pipeline totally adjusted to the video game.

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