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Node.js Web Development - Third Edition
Node.js Web Development - Third Edition
David Herron
¥80.65
Create real-time server-side applications with this practical, step-by-step guide About This Book Learn about server-side JavaScript with Node.js and Node modules through the most up-to-date book on Node.js web development Understand website development both with and without the Connect/Express web application framework Develop both HTTP server and client applications Who This Book Is For This book is for anybody looking for an alternative to the "P" languages (Perl, PHP, and Python), or anyone looking for a new paradigm of server-side application development. You should have at least a rudimentary understanding of JavaScript and web application development. What You Will Learn Install and use Node.js for both development and deployment Use the Express application framework Configure Bootstrap for mobile-first theming Use data storage engines such as MySQL, SQLITE3, and MongoDB Understand user authentication methods, including OAuth, with third-party services Deploy Node.js to live servers, including microservice development with Docker Perform unit testing with Mocha Perform functional testing of the web application with CasperJS In Detail Node.js is a server-side JavaScript platform using an event driven, non-blocking I/O model allowing users to build fast and scalable data-intensive applications running in real time. Node.js Web Development shows JavaScript is not just for browser-side applications. It can be used for server-side web application development, real-time applications, microservices, and much more. This book gives you an excellent starting point, bringing you straight to the heart of developing web applications with Node.js. You will progress from a rudimentary knowledge of JavaScript and server-side development to being able to create and maintain your own Node.js application. With this book you'll learn how to use the HTTP Server and Client objects, data storage with both SQL and MongoDB databases, real-time applications with Socket.IO, mobile-first theming with Bootstrap, microservice deployment with Docker, authenticating against third-party services using OAuth, and much more. Style and Approach This book is a practical guide for anyone looking to develop striking and robust web applications using Node.js.
Maya Programming with Python Cookbook
Maya Programming with Python Cookbook
Adrian Herbez
¥80.65
Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your *ing problems using Python in Maya Learn to communicate with web applications using Python for easier team development A quick and practical answer to every problem you can have whilst *ing in Maya with Python Who This Book Is For This book is for Python developers who have just started *ing with Maya. What You Will Learn Find out how to use Python *ing to automate tedious tasks Create functional user interfaces to make *s easy to share with others Add new functionality to Maya via the power of *ing Import and export arbitrary data into and out of Maya Improve your workflow, and that of your team Create custom create custom controls to make rigs that are easy to work with Implement a system to render 3D assets for isometric games Use * jobs to trigger actions automatically in response to user interaction Open a command port to allow other applications to communicate with Maya In Detail Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome *ing problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build. Style and approach This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.
Apache Spark for Data Science Cookbook
Apache Spark for Data Science Cookbook
Padma Priya Chitturi
¥80.65
Over insightful 90 recipes to get lightning-fast analytics with Apache Spark About This Book Use Apache Spark for data processing with these hands-on recipes Implement end-to-end, large-scale data analysis better than ever before Work with powerful libraries such as MLLib, SciPy, NumPy, and Pandas to gain insights from your data Who This Book Is For This book is for novice and intermediate level data science professionals and data analysts who want to solve data science problems with a distributed computing framework. Basic experience with data science implementation tasks is expected. Data science professionals looking to skill up and gain an edge in the field will find this book helpful. What You Will Learn Explore the topics of data mining, text mining, Natural Language Processing, information retrieval, and machine learning. Solve real-world analytical problems with large data sets. Address data science challenges with analytical tools on a distributed system like Spark (apt for iterative algorithms), which offers in-memory processing and more flexibility for data analysis at scale. Get hands-on experience with algorithms like Classification, regression, and recommendation on real datasets using Spark MLLib package. Learn about numerical and scientific computing using NumPy and SciPy on Spark. Use Predictive Model Markup Language (PMML) in Spark for statistical data mining models. In Detail Spark has emerged as the most promising big data analytics engine for data science professionals. The true power and value of Apache Spark lies in its ability to execute data science tasks with speed and accuracy. Spark’s selling point is that it combines ETL, batch analytics, real-time stream analysis, machine learning, graph processing, and visualizations. It lets you tackle the complexities that come with raw unstructured data sets with ease. This guide will get you comfortable and confident performing data science tasks with Spark. You will learn about implementations including distributed deep learning, numerical computing, and scalable machine learning. You will be shown effective solutions to problematic concepts in data science using Spark’s data science libraries such as MLLib, Pandas, NumPy, SciPy, and more. These simple and efficient recipes will show you how to implement algorithms and optimize your work. Style and approach This book contains a comprehensive range of recipes designed to help you learn the fundamentals and tackle the difficulties of data science. This book outlines practical steps to produce powerful insights into Big Data through a recipe-based approach.
Learning Vue.js 2
Learning Vue.js 2
Olga Filipova
¥80.65
Learn how to build amazing and complex reactive web applications easily with Vue.js About This Book Learn how to propagate DOM changes across the website without writing extensive jQuery callbacks code. Learn how to achieve reactivity and easily compose views with Vue.js and understand what it does behind the scenes. Explore the core features of Vue.js with small examples, learn how to build dynamic content into preexisting web applications, and build Vue.js applications from scratch. Who This Book Is For This book is perfect for novice web developer seeking to learn new technologies or frameworks and also for webdev gurus eager to enrich their experience. Whatever your level of expertise, this book is a great introduction to the wonderful world of reactive web apps. What You Will Learn Build a fully functioning reactive web application in Vue.js from scratch. The importance of the MVVM architecture and how Vue.js compares with other frameworks such as Angular.js and React.js. How to bring reactivity to an existing static application using Vue.js. How to use plugins to enrich your applications. How to develop customized plugins to meet your needs. How to use Vuex to manage global application’s state. In Detail Vue.js is one of the latest new frameworks to have piqued the interest of web developers due to its reactivity, reusable components, and ease of use. This book shows developers how to leverage its features to build high-performing, reactive web interfaces with Vue.js. From the initial structuring to full deployment, this book provides step-by-step guidance to developing an interactive web interface from scratch with Vue.js. You will start by building a simple application in Vue.js which will let you observe its features in action. Delving into more complex concepts, you will learn about reactive data binding, reusable components, plugins, filters, and state management with Vuex. This book will also teach you how to bring reactivity to an existing static application using Vue.js. By the time you finish this book you will have built, tested, and deployed a complete reactive application in Vue.js from scratch. Style and approach This book is a thorough, step-by-step guide showing readers how to build complete web apps with Vue.js. While teaching its intricacies, this book shows how to implement the MVVM architecture in the real world and build high-performing web interfaces.
Mastering C# and .NET Framework
Mastering C# and .NET Framework
Marino Posadas
¥80.65
Deep dive into C# and .NET architecture to build efficient, powerful applications About This Book Uniquely structured content to help you understand what goes on under the hood of .NET’s managed code platform to master .NET programming Deep dive into C# programming and how the code executes via the CLR Packed with hands-on practical examples, you’ll understand how to write applications to make full use of the new features of .NET 4.6, .NET Core and C# 6/7 Who This Book Is For This book was written exclusively for .NET developers. If you’ve been creating C# applications for your clients, at work or at home, this book will help you develop the skills you need to create modern, powerful, and efficient applications in C#. No knowledge of C# 6/7 or .NET 4.6 is needed to follow along—all the latest features are included to help you start writing cross-platform applications immediately. You will need to be familiar with Visual Studio, though all the new features in Visual Studio 2015 will also be covered. What You Will Learn Understand C# core concepts in depth, from sorting algorithms to the Big O notation Get up to speed with the latest changes in C# 6/7 Interface SQL Server and NoSQL databases with .NET Apprehend SOLID principles and the most relevant GoF Patterns with practical examples in C# 6.0 Defend C# applications against attacks Use Roslyn, a self-hosted framework to compile and advanced edition in both C# and Visual basic .NET languages Discern LINQ and associated Lambda expressions, generics, and delegates Design a .NET application from the ground up Understand the internals of a .NET assembly Grasp some useful advanced features in optimization and parallelism In Detail Mastering C# and .NET Framework will take you in to the depths of C# 6.0/7.0 and .NET 4.6, so you can understand how the platform works when it runs your code, and how you can use this knowledge to write efficient applications. Take full advantage of the new revolution in .NET development, including open source status and cross-platform capability, and get to grips with the architectural changes of CoreCLR. Start with how the CLR executes code, and discover the niche and advanced aspects of C# programming – from delegates and generics, through to asynchronous programming. Run through new forms of type declarations and assignments, source code callers, static using syntax, auto-property initializers, dictionary initializers, null conditional operators, and many others. Then unlock the true potential of the .NET platform. Learn how to write OWASP-compliant applications, how to properly implement design patterns in C#, and how to follow the general SOLID principles and its implementations in C# code. We finish by focusing on tips and tricks that you'll need to get the most from C# and .NET. This book also covers .NET Core 1.1 concepts as per the latest RTM release in the last chapter. Style and approach This book uses hands-on practical code examples that will take you into the depths of C# and .NET. Packed with hands-on practical examples, it is great as a tutorial, or as a reference guide.
Microsoft System Center Endpoint Protection Cookbook - Second Edition
Microsoft System Center Endpoint Protection Cookbook - Second Edition
Nicolai Henriksen
¥80.65
Over 31 simple yet incredibly effective recipes for installing and managing System Center 2016 Endpoint Protection About This Book This is the most practical and up-to-date book covering important new features of System Center 2016 Endpoint protection Gain confidence in managing IT and protecting your server against malware and other threats Configure and automate reporting features and also prepare yourself for a simple and pain-free migration process Who This Book Is For If you are a System Administrator or Engineer using System Center 2016 Endpoint Protection, then this book is for you. You should have a good background with Microsoft products in general, although no knowledge of Endpoint Protection is required. What You Will Learn Explore the best practices for Endpoint Protection in System Center Configuration Manager Provision the Endpoint Protection Client in a Disk Image in Configuration Manager Get to know more about the Security Center Configure definition and engine client updates to be optimum for your bandwidth Make your application or server work with Endpoint Protection enabled Find out how to deal with typical issues that may occur with Endpoint Protection Know how to respond to infections that often occur In Detail System Center Configuration Manager is now used by over 70% of all the business in the world today and many have taken advantage engaging the System Center Endpoint Protection within that great product. Through this book, you will gain knowledge about System Center Endpoint Protection, and see how to work with it from System Center Configuration Manager from an objective perspective. We’ll show you several tips, tricks, and recipes to not only help you understand and resolve your daily challenges, but hopefully enhance the security level of your business. Different scenarios will be covered, such as planning and setting up Endpoint Protection, daily operations and maintenance tips, configuring Endpoint Protection for different servers and applications, as well as workstation computers. You’ll also see how to deal with malware and infected systems that are discovered. You’ll find out how perform OS deployment, Bitlocker, and Applocker, and discover what to do if there is an attack or outbreak. You’ll find out how to ensure good control and reporting, and great defense against threats and malware software. You’ll see the huge benefits when dealing with application deployments, and get to grips with OS deployments, software updates, and disk encryption such as Bitlocker. By the end, you will be fully aware of the benefits of the System Center 2016 Endpoint Protection anti-malware product, ready to ensure your business is watertight against any threat you could face. Style and approach Build robust SCEP and AV policies and discover the new potential of exciting new features of SCEP 2016.
Mastering SFML Game Development
Mastering SFML Game Development
Raimondas Pupius
¥80.65
Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw modern OpenGL and go beyond SFML. Revamp your code for better structural design, faster rendering, and flashier graphics. Use advanced lighting techniques to add that extra touch of sophistication. Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is For This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes Get a complete grip on the best practices and industry grade game development design patterns used for AAA projects In Detail SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient. Style and approach This book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.
Augmented Reality Game Development
Augmented Reality Game Development
Micheal Lanham
¥80.65
Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokémon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player’s avatar on a map Use the mobile device’s camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game’s mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.
Implementing DevOps on AWS
Implementing DevOps on AWS
Veselin Kantsev
¥80.65
Bring the best out of DevOps and build, deploy, and maintain applications on AWS About This Book Work through practical examples and gain DevOps best practices to successfully deploy applications on AWS Successfully provision and operate distributed application systems and your AWS infrastructure using DevOps Perform Continuous Integration and deployment and fine-tune the way you deliver on AWS Who This Book Is For This book is for system administrators and developers who manage AWS infrastructure and environments and are planning to implement DevOps in their organizations. Those aiming for the AWS Certified DevOps Engineer certification will also find this book useful. Prior experience of operating and managing AWS environments is expected. What You Will Learn See the difference between Object Oriented Programming and Protocol Oriented Programming See the difference between reference and value types and when to use each Find out how we can leverage the tuple to reduce the complexity of our code Discover what protocols are and how to use them See how to implement protocol extensions to create a very flexible code base Learn how to implement several design patterns in a Protocol-Oriented approach Learn how to solve real-world design issues with protocol-oriented programming In Detail Knowing how to adopt DevOps in your organization is becoming an increasingly important skill for developers, whether you work for a start-up, an SMB, or an enterprise. This book will help you to drastically reduce the amount of time spent on development and increase the reliability of your software deployments on AWS using popular DevOps methods of automation. To start, you will get familiar with the concept of IaC and will learn to design, deploy, and maintain AWS infrastructure. Further on, you’ll see how to design and deploy a Continuous Integration platform on AWS using either open source or AWS provided tools/services. Following on from the delivery part of the process, you will learn how to deploy a newly created, tested, and verified artefact to the AWS infrastructure without manual intervention. You will then find out what to consider in order to make the implementation of Configuration Management easier and more effective. Toward the end, you will get to know the tricks and tips to optimize and secure your AWS environment. By the end of the book, you will have mastered the art of applying AWS to DevOps in your organization Style and approach This book is packed full of real-world examples demonstrating use cases that help you deploy DevOps best practices on AWS.
Mastering Sass
Mastering Sass
Luke Watts
¥80.65
Create interactive and responsive cross-browser apps with SASS and Compass About This Book Create data-intensive, highly scalable apps using Sass and COMPASS Master the concepts of Sass and COMPASS and unleash your potential to develop enterprise-grade apps This book is an experts’ guide on leveraging Sass and COMPASS features Who This Book Is For This book is aimed at those who know CSS3 and HTML5 quite well and who've built a few small-to-medium-sized websites from scratch using Sass and Compass. What You Will Learn Master Sass and Compass features Familiarize yourself with CSS and HTML concepts that are vital for a good Sass workflow. Build real-world websites focusing on layouts and content aspects Work on a grid system using Compass and Susy Automate your workflow with Gulp Write functions and mixins to leverage the control flow In Detail CSS and Sass add elegance and excellence to the basic language, and consist of a CSS-compatible syntax that allows you to use variables, nested rules, mixins, inline imports, and much more. This book will start with an overview of the features in Sass and Compass, most of which you'll already be familiar; however, this will ensure you know what’s expected as the book goes deeper into Sass and Compass. Next you will learn CSS and HTML concepts that are vital to a good Sass workflow. After all, Sass exists to simplify writing CSS, but it won’t teach you how to make clean, scalable, reusable CSS. For that, you need to understand some basic concepts of OOCSS, SMACCS, and Atomic Design. Once you’ve brushed up on the important concepts, it’s time to write some Sass. Mainly you’ll write a few functions and mixins that really leverage control flow using @if / @else loops and you’ll learn how to figure out when and why things are going wrong before they bring you to a stop. Moving further, you’ll learn how to use @debug, @warn and @error to properly handle errors. You’ll also learn about Gulp and how to use it to automate your workflow and reduce your repetitive tasks. And finally you’ll learn about sourcemaps. With sourcemaps, you’ll be able to write, debug, and view your Sass and Compass all from within the browser. It’ll even LiveReload too! As a bonus, you’ll take a look at that funky Flexbox, currently all the rage! You’ll learn how powerful and flexible it really is, and how you can use it with Compass. Best of all, it falls back very gracefully indeed! In fact, you’ll be able to apply it to any existing project without having to change a line of the original CSS. Style and approach This book will provide readers with practical, actionable expertise to enhance their knowledge
Buildbox 2.x Game Development
Buildbox 2.x Game Development
Ty Audronis
¥80.65
Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn Create the illusion of a 3D background in your game using parallax Add advanced controls and obstacles to our first world Develop assets (graphic and audio) for the Buildbox engine Design games based on the capabilities and limitations of Buildbox and their target platforms Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store Optimize your games to get the absolute best quality within platform restrictions Conquer common issues experienced with Buildbox development In Detail Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.
Hadoop Blueprints
Hadoop Blueprints
Anurag Shrivastava,Tanmay Deshpande
¥80.65
Use Hadoop to solve business problems by learning from a rich set of real-life case studies About This Book Solve real-world business problems using Hadoop and other Big Data technologies Build efficient data lakes in Hadoop, and develop systems for various business cases like improving marketing campaigns, fraud detection, and more Power packed with six case studies to get you going with Hadoop for Business Intelligence Who This Book Is For If you are interested in building efficient business solutions using Hadoop, this is the book for you This book assumes that you have basic knowledge of Hadoop, Java, and any *ing language. What You Will Learn Learn about the evolution of Hadoop as the big data platform Understand the basics of Hadoop architecture Build a 360 degree view of your customer using Sqoop and Hive Build and run classification models on Hadoop using BigML Use Spark and Hadoop to build a fraud detection system Develop a churn detection system using Java and MapReduce Build an IoT-based data collection and visualization system Get to grips with building a Hadoop-based Data Lake for large enterprises Learn about the coexistence of NoSQL and In-Memory databases in the Hadoop ecosystem In Detail If you have a basic understanding of Hadoop and want to put your knowledge to use to build fantastic Big Data solutions for business, then this book is for you. Build six real-life, end-to-end solutions using the tools in the Hadoop ecosystem, and take your knowledge of Hadoop to the next level. Start off by understanding various business problems which can be solved using Hadoop. You will also get acquainted with the common architectural patterns which are used to build Hadoop-based solutions. Build a 360-degree view of the customer by working with different types of data, and build an efficient fraud detection system for a financial institution. You will also develop a system in Hadoop to improve the effectiveness of marketing campaigns. Build a churn detection system for a telecom company, develop an Internet of Things (IoT) system to monitor the environment in a factory, and build a data lake – all making use of the concepts and techniques mentioned in this book. The book covers other technologies and frameworks like Apache Spark, Hive, Sqoop, and more, and how they can be used in conjunction with Hadoop. You will be able to try out the solutions explained in the book and use the knowledge gained to extend them further in your own problem space. Style and approach This is an example-driven book where each chapter covers a single business problem and describes its solution by explaining the structure of a dataset and tools required to process it. Every project is demonstrated with a step-by-step approach, and explained in a very easy-to-understand manner.
Practical XMPP
Practical XMPP
Lloyd Watkin,David Koelle
¥80.65
Unleash the power of XMPP in order to build exciting, real-time, federated applications based on open standards in a secure and highly scalable fashion About This Book Learn about the fundamentals of XMPP and be able to work with the core functionality both server-side and in the browser Build a simple 1-to-1 chat (the “Hello World” of XMPP), explore multi-user chat, publish subscribe systems, and work with a decentralized social network Author Lloyd Watkins is a member of the XMPP standards committee Who This Book Is For If you want to learn about the fundamentals of XMPP, be able to work with the core functionality both server-side and in the browser then this book is for you.No knowledge of XMPP is required, or of TCP/IP networking. It's important that you already know how to build applications of some form, and are looking get a better understanding of how to implement XMPP for one or more of its many uses. You should be interested in the decentralized web, know HTML, and likely know JavaScript and NodeJS. You will probably know JSON, and hopefully XML (this is the native output of XMPP). What You Will Learn Install and configure an XMPP server and use it to connect from a traditional desktop client and send a message Build a simple server-side application that will respond to messages from our logged in desktop client Install and run XMPP-FTW, connect to the server from the browser, and handle incoming/outgoing messages Connect to a multi-user chat room, send/receive stanzas, add a room password, join a protected room, set the room’s subject, and change a user's affiliation Get to grips with the publish-subscribe extension of XMPP and use it to build a pusher system that can make any website real-time Build a simple XMPP component and create an extension for XMPP-FTW that allows you to use your own custom format Build an XMPP version of the classic game “Pong” In Detail XMPP (eXtensible Messaging and Presence Protocol) is a messaging protocol that enables communication between two or more devices via the Internet. With this book, developers will learn about the fundamentals of XMPP, be able to work with the core functionality both server-side and in the browser, as well as starting to explore several of the protocol extensions. You will not only have a solid grasp of XMPP and how it works, but will also be able to use the protocol to build real-world applications that utilize the power of XMPP. By the end of this book, you will know more about networking applications in general, and have a good understanding of how to extend XMPP, as well as using it in sample applications. Style and approach Through a number of hands-on projects, this book shows you how to build usable applications that highlights a feature of XMPP.
Kali Linux 2 – Assuring Security by Penetration Testing - Third Edition
Kali Linux 2 – Assuring Security by Penetration Testing - Third Edition
Gerard Johansen,Lee Allen,Tedi Heriyanto
¥80.65
Achieve the gold standard in penetration testing with Kali using this masterpiece, now in its third edition! About This Book Get a rock-solid insight into penetration testing techniques and test your corporate network against threats like never before Formulate your pentesting strategies by relying on the most up-to-date and feature-rich Kali version in town—Kali Linux 2 (aka Sana). Experience this journey with new cutting-edge wireless penetration tools and a variety of new features to make your pentesting experience smoother Who This Book Is For If you are an IT security professional or a student with basic knowledge of Unix/Linux operating systems, including an awareness of information security factors, and you want to use Kali Linux for penetration testing, this book is for you. What You Will Learn Find out to download and install your own copy of Kali Linux Properly scope and conduct the initial stages of a penetration test Conduct reconnaissance and enumeration of target networks Exploit and gain a foothold on a target system or network Obtain and crack passwords Use the Kali Linux NetHunter install to conduct wireless penetration testing Create proper penetration testing reports In Detail Kali Linux is a comprehensive penetration testing platform with advanced tools to identify, detect, and exploit the vulnerabilities uncovered in the target network environment. With Kali Linux, you can apply appropriate testing methodology with defined business objectives and a scheduled test plan, resulting in a successful penetration testing project engagement. Kali Linux – Assuring Security by Penetration Testing is a fully focused, structured book providing guidance on developing practical penetration testing skills by demonstrating cutting-edge hacker tools and techniques with a coherent, step-by-step approach. This book offers you all of the essential lab preparation and testing procedures that reflect real-world attack scenarios from a business perspective, in today's digital age. Style and approach This practical guide will showcase penetration testing through cutting-edge tools and techniques using a coherent, step-by-step approach.
Canvas Cookbook
Canvas Cookbook
Bhushan Purushottam Joshi
¥80.65
Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas About This Book Develop simple to advanced recipes of your own, and ultimately produce a great application Discover a better way to use HTML5 Canvas, JavaScript, and CSS Put your creative instincts to use in your day-to-day interface developments Who This Book Is For The book is intended for readers with a preliminary knowledge of JavaScript and CSS. Whether you're a beginner or expert in this technology, the book provides recipes to help you build your own application, presentation, or game. What You Will Learn Draw basic shapes such as lines, arcs, curves, and text using the coordinate system Learn about the animation cycle and use it to animate shapes Grasp the knowledge required to create particles and use them Give various effects to images and videos and also use them in animations Discover the use of event listeners to make recipes interactive and to handle events through event handlers Create good presentation graphics with graphs and charts Learn all about 3D development, from building 3D objects to animating them Convert your knowledge into a complete working game Understand the interoperability and deployment of recipes on different browsers and on different devices In Detail With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game. Style and approach All the recipes are sequential and cover the basic and advanced concepts of Canvas. Every recipe is as simple as possible without compromising creativity
Scientific Computing with Scala
Scientific Computing with Scala
Vytautas Jančauskas
¥80.65
Learn to solve scientific computing problems using Scala and its numerical computing, data processing, concurrency, and plotting libraries About This Book Parallelize your numerical computing code using convenient and safe techniques. Accomplish common high-performance, scientific computing goals in Scala. Learn about data visualization and how to create high-quality scientific plots in Scala Who This Book Is For Scientists and engineers who would like to use Scala for their scientific and numerical computing needs. A basic familiarity with undergraduate level mathematics and statistics is expected but not strictly required. A basic knowledge of Scala is required as well as the ability to write simple Scala programs. However, complicated programming concepts are not used in the book. Anyone who wants to explore using Scala for writing scientific or engineering software will benefit from the book. What You Will Learn Write and read a variety of popular file formats used to store scientific data Use Breeze for linear algebra, optimization, and digital signal processing Gain insight into Saddle for data analysis Use ScalaLab for interactive computing Quickly and conveniently write safe parallel applications using Scala's parallel collections Implement and deploy concurrent programs using the Akka framework Use the Wisp plotting library to produce scientific plots Visualize multivariate data using various visualization techniques In Detail Scala is a statically typed, Java Virtual Machine (JVM)-based language with strong support for functional programming. There exist libraries for Scala that cover a range of common scientific computing tasks – from linear algebra and numerical algorithms to convenient and safe parallelization to powerful plotting facilities. Learning to use these to perform common scientific tasks will allow you to write programs that are both fast and easy to write and maintain. We will start by discussing the advantages of using Scala over other scientific computing platforms. You will discover Scala packages that provide the functionality you have come to expect when writing scientific software. We will explore using Scala's Breeze library for linear algebra, optimization, and signal processing. We will then proceed to the Saddle library for data analysis. If you have experience in R or with Python's popular pandas library you will learn how to translate those skills to Saddle. If you are new to data analysis, you will learn basic concepts of Saddle as well. Well will explore the numerical computing environment called ScalaLab. It comes bundled with a lot of scientific software readily available. We will use it for interactive computing, data analysis, and visualization. In the following chapters, we will explore using Scala's powerful parallel collections for safe and convenient parallel programming. Topics such as the Akka concurrency framework will be covered. Finally, you will learn about multivariate data visualization and how to produce professional-looking plots in Scala easily. After reading the book, you should have more than enough information on how to start using Scala as your scientific computing platform Style and approach Examples are provided on how to use Scala to do basic numerical and scientific computing tasks. All the concepts are illustrated with more involved examples in each chapter. The goal of the book is to allow you to translate existing experience in scientific computing to Scala.
Pentaho Analytics for MongoDB Cookbook
Pentaho Analytics for MongoDB Cookbook
Joel Latino
¥80.65
Over 50 recipes to learn how to use Pentaho Analytics and MongoDB to create powerful analysis and reporting solutions About This Book Create reports and stunning dashboards with MongoDB data Accelerate data access and maximize productivity with unique features of Pentaho for MongoDB A step-by-step recipe-based guide for making full use of Pentaho suite tools with MongoDB Who This Book Is For This book is intended for data architects and developers with a basic level of knowledge of MongoDB. Familiarity with Pentaho is not expected. What You Will Learn Extract, load, and transform data from MongoDB collections to other datasources Design Pentaho Reports using different types of connections for MongoDB Create a OLAP mondrian schema for MongoDB Explore your MongoDB data using Pentaho Analyzer Utilize the drag and drop web interface to create dashboards Use Kettle Thin JDBC with MongoDB for analysis Integrate advanced dashboards with MondoDB using different types of connections Publish and run a report on Pentaho BI server using a web interface In Detail MongoDB is an open source, schemaless NoSQL database system. Pentaho as a famous open source Analysis tool provides high performance, high availability, and easy scalability for large sets of data. The variant features in Pentaho for MongoDB are designed to empower organizations to be more agile and scalable and also enables applications to have better flexibility, faster performance, and lower costs. Whether you are brand new to online learning or a seasoned expert, this book will provide you with the skills you need to create turnkey analytic solutions that deliver insight and drive value for your organization. The book will begin by taking you through Pentaho Data Integration and how it works with MongoDB. You will then be taken through the Kettle Thin JDBC Driver for enabling a Java application to interact with a database. This will be followed by exploration of a MongoDB collection using Pentaho Instant view and creating reports with MongoDB as a datasource using Pentaho Report Designer. The book will then teach you how to explore and visualize your data in Pentaho BI Server using Pentaho Analyzer. You will then learn how to create advanced dashboards with your data. The book concludes by highlighting contributions of the Pentaho Community. Style and approach A comprehensive, recipe-based guide to take complete advantage of the Pentaho Analytics for MongoDB.
Python GUI Programming Cookbook
Python GUI Programming Cookbook
Burkhard A. Meier
¥80.65
Over 80 object-oriented recipes to help you create mind-blowing GUIs in Python About This Book Use object-oriented programming to develop amazing GUIs in Python Create a working GUI project as a central resource for developing your Python GUIs Packed with easy-to-follow recipes to help you develop code using the latest released version of Python Who This Book Is For If you are a Python programmer with intermediate level knowledge of GUI programming and want to learn how to create beautiful, effective, and responsive GUIs using the freely available Python GUI frameworks, this book is for you. What You Will Learn Create amazing GUIs with Python’s built-in Tkinter module Customize the GUIs by using layout managers to arrange the GUI widgets Advance to an object-oriented programming style using Python Develop beautiful charts using the free Matplotlib Python module Use threading in a networked environment to make the GUIs responsive Discover ways to connect the GUIs to a database Understand how unit tests can be created and internationalize the GUI Extend the GUIs with free Python frameworks using best practices In Detail Python is a multi-domain, interpreted programming language. It is a widely used general-purpose, high-level programming language. It is often used as a *ing language because of its forgiving syntax and compatibility with a wide variety of different eco-systems. Its flexible syntax enables developers to write short *s while at the same time, they can use object-oriented concepts to develop very large projects. Python GUI Programming Cookbook follows a task-based approach to help you create beautiful and very effective GUIs with the least amount of code necessary. This book uses the simplest programming style, using the fewest lines of code to create a GUI in Python, and then advances to using object-oriented programming in later chapters. If you are new to object-oriented programming (OOP), this book will teach you how to take advantage of the OOP coding style in the context of creating GUIs written in Python. Throughout the book, you will develop an entire GUI application, building recipe upon recipe, connecting the GUI to a database. In the later chapters, you will explore additional Python GUI frameworks, using best practices. You will also learn how to use threading to ensure your GUI doesn’t go unresponsive. By the end of the book, you will be an expert in Python GUI programming to develop a common set of GUI applications. Style and approach Every recipe in this programming cookbook solves a problem you might encounter in your programming career. At the same time, most of the recipes build on each other to create an entire, real-life GUI application.
VMware vRealize Operations Essentials
VMware vRealize Operations Essentials
Matthew Steiner
¥80.65
Harness the power of VMware vRealize Operations to efficiently manage your IT infrastructure About This Book Extract the optimum performance, availability, and capacity of your IT infrastructure with the help of vRealise Operations Manager Leverage the power of strategic reports to drive tactful decision-making within the IT department A pragmatic guide to proficiently manage your applications and storage Who This Book Is For If you are a vSphere administrator and wish to optimize your virtual environment, this book is your go-to guide on vRealize Operations. As a vSphere administrator, it is assumed that you have a good understanding of both physical and virtual infrastructure. A basic knowledge of application monitoring and log analysis would be useful when we dive into the capabilities of the solution. What You Will Learn Architect, design, and install vRealize Operations Migrate from the previous vCenter Operations Manager 5.x version, configure vR Ops policies, and create custom groups Use out-of-the-box Dashboards, Views, and Reports and create your own customized Dashboards, Views, and Reports Apply the Alerting framework of Symptoms, Recommendations, and Actions, and create your own Alerting content Leverage the power of Capacity Planning to maximize the utilization of your virtual infrastructure Manage the rest of your infrastructure, including storage and applications, with vRealize Operations Management Packs Extend the solution with vRealize Hyperic and Log Insight In Detail This book will enable you to deliver on the operational disciplines of Performance, Health, Capacity, Configuration, and Compliance by making the best use of solutions provided by vRealize Operations. Starting with architecture, design, and sizing, we will ensure your implementation of vRealize Operations is a success. We will dive into the utilization of a solution to manage your vSphere infrastructure. Then, we will employ out-of-the-box Dashboards and the very powerful Views and Reporting functionality of vRealize Operations to create your custom dashboards and address your reporting requirements. Next, we go through the Alerting framework and how Symptoms, Recommendations, and Actions are used to achieve efficient operations. Later you will master the topic of Capacity Planning, where we look at how important it is to craft appropriate policies to match your requirements, and we’ll consider attitude toward capacity risk, which will aid you to build future project requirements into your capacity plans. Finally, we will look at extending the solution to manage Storage, Applications, and other IT infrastructures using Management Packs from Solution Exchange, as well as how the solution can be enhanced with the integration of Log Insight. Style and approach This book is a pragmatic, step-by-step guide that will quickly build your knowledge of the key capabilities of vRealize Operations. As well as learning about the solution, we will provide you with real-world examples that will help you customize and enhance your virtual environment.
GameMaker Programming By Example
GameMaker Programming By Example
Brian Christian
¥80.65
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker’s features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
Mastering BeagleBone Robotics
Mastering BeagleBone Robotics
Richard Grimmett
¥80.65
If you want a simple guide to building complex robots, then this book is for you. You'll need some programming knowledge and experience working with mechanical systems.