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Xamarin Mobile Development for Android Cookbook
Xamarin Mobile Development for Android Cookbook
Matthew Leibowitz
¥90.46
Over 80 hands-on recipes to unleash full potential for Xamarin in development and monetization of feature-packed, real-world Android apps About This Book Create a number of Android applications using the Xamarin Android platform Extensively integrate your Android devices with other Android devices to enhance your app creation experience A comprehensive guide packed with real-world scenarios and pro-level practices and techniques to help you build successful Android apps Who This Book Is For If you are a Xamarin developer who wants to create complete Android applications with Xamarin, then this book is ideal for you. No prior knowledge of Android development is needed, however a basic knowledge of C# and .NET would be useful. What You Will Learn Install and use Xamarin.Android with Xamarin Studio and Visual Studio Design an app’s user interface for multiple device configurations Store and protect data in databases, files, and on the cloud Utilize lists and collections to present data to the user Communicate across the network using NFC or Bluetooth Perform tasks in the background and update the user with notifications Capture and play multimedia, such as video and audio, with the camera Implement In-App Billing and Expansion Files and deploy to the store In Detail Xamarin is used by developers to write native iOS, Android, and Windows apps with native user interfaces and share code across multiple platforms not just on mobile devices, but on Windows, Mac OS X, and Linux. Developing apps with Xamarin.Android allows you to use and re-use your code and your skills on different platforms, making you more productive in any development. Although it’s not a write-once-run-anywhere framework, Xamarin provides native platform integration and optimizations. There is no middleware; Xamarin.Android talks directly to the system, taking your C# and F# code directly to the low levels. This book will provide you with the necessary knowledge and skills to be part of the mobile development era using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting with installing the necessary tools, you will be guided on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as GPS, NFC, and Bluetooth. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and so much more! By the end of this book, you will be able to create Android apps as a result of learning and implementing pro-level practices, techniques, and solutions. This book will ascertain a seamless and successful app building experience. Style and approach This book employs a step-by-step approach to Android app creation, explained in a conversational and easy-to-follow style. A wide range of examples are listed to ensure a complete understanding of how to deploy competent apps on the Android market.
Mastering C# Concurrency
Mastering C# Concurrency
Eugene Agafonov
¥90.46
Create robust and scalable applications along with responsive UI using concurrency and the multi-threading infrastructure in .NET and C#About This BookLearn to combine your asynchronous operations with Task Parallel LibraryMaster C#’s asynchronous infrastructure and use asynchronous APIs effectively to achieve optimal responsiveness of the applicationAn easy-to-follow, example-based guide that helps you to build scalable applications using concurrency in C# Who This Book Is For If you are a C# developer who wants to develop modern applications in C# and wants to overcome problems by using asynchronous APIs and standard patterns, then this book is ideal for you. Reasonable development knowledge, an understanding of core elements and applications related to the .Net platform, and also the fundamentals of concurrency is assumed.What You Will LearnApply general multithreading concepts to your application’s designLeverage lock-free concurrency and learn about its pros and cons to achieve efficient synchronization between user threadsCombine your asynchronous operations with Task Parallel LibraryMake your code easier with C#’s asynchrony supportUse common concurrent collections and programming patternsWrite scalable and robust server-side asynchronous codeCreate fast and responsible client applicationsAvoid common problems and troubleshoot your multi-threaded and asynchronous applications In Detail Starting with the traditional approach to concurrency, you will learn how to write multithreaded concurrent programs and compose ways that won't require locking. You will explore the concepts of parallelism granularity, and fine-grained and coarse-grained parallel tasks by choosing a concurrent program structure and parallelizing the workload optimally. You will also learn how to use task parallel library, cancellations, timeouts, and how to handle errors. You will know how to choose the appropriate data structure for a specific parallel algorithm to achieve scalability and performance. Further, you'll learn about server scalability, asynchronous I/O, and thread pools, and write responsive traditional Windows and Windows Store applications. By the end of the book, you will be able to diagnose and resolve typical problems that could happen in multithreaded applications.Style and approach An easy-to-follow, example-based guide that will walk you through the core principles of concurrency and multithreading using C#.
Building Levels in Unity
Building Levels in Unity
Volodymyr Gerasimov
¥80.65
The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
JavaScript JSON Cookbook
JavaScript JSON Cookbook
Ray Rischpater
¥80.65
If you're writing applications that move structured data from one place to another, this book is for you. This is especially true if you've been using XML to do the job because it's entirely possible that you could do much of the same work with less code and less data overhead in JSON. While the book's chapters make some distinction between the client and server sides of an application, it doesn't matter if you're a frontend, backend, or full-stack developer. The principles behind using JSON apply to both the client and the server, and in fact, developers who understand both sides of the equation generally craft the best applications.
Design Principles for Process-driven Architectures Using Oracle BPM and SOA Suit
Design Principles for Process-driven Architectures Using Oracle BPM and SOA Suit
Matjaz B. Juric
¥125.34
This book is intended for BPM and SOA architects, analysts, developers, and project managers who are responsible for, or involved in, business process development, modelling, monitoring, or the implementation of composite, process-oriented applications. The principles are relevant for the design of on-premise and cloud solutions.
Kivy – Interactive Applications and Games in Python - Second Edition
Kivy – Interactive Applications and Games in Python - Second Edition
Roberto Ulloa
¥80.65
If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engineering concepts such as inheritance, classes, and instances.
Mastering Android Game Development
Mastering Android Game Development
Raul Portales
¥80.65
If you are an intermediate-level Android developer who wants to create highly interactive and amazing games with the Android SDK, then this book is for you.
ArchiCAD 19 – The Definitive Guide
ArchiCAD 19 – The Definitive Guide
Scott H. MacKenzie
¥107.90
This book is for architects, architectural technicians, and construction professionals who are familiar with 2D CAD programs such as AutoCAD Lite, or have some exposure to a 3D BIM package such as Revit. No experience with ArchiCAD is required. If you want to learn the skills needed for architectural drawing production in the real world, then this book is for you.
Learning .NET High-performance Programming
Learning .NET High-performance Programming
Antonio Esposito
¥90.46
If you are a .NET developer with an understanding of application development, but want to learn how to optimize the performance of your applications, this is the book for you. Basic knowledge of C# is expected.
SOA Patterns with BizTalk Server 2013 and Microsoft Azure - Second Edition
SOA Patterns with BizTalk Server 2013 and Microsoft Azure - Second Edition
Richard Seroter
¥80.65
If you are a developer who has been tasked with building service-oriented BizTalk Server solutions, this book is for you. It will help you to envision an enterprise solution and implement the software blueprint.
Learning Swift
Learning Swift
Andrew J Wagner
¥80.65
If you are looking to build iOS or OS X apps using the most modern technology, this book is ideal for you. You will find this book especially useful if you are new to programming or if you have yet to develop for iOS or OS X.
Learning Object-Oriented Programming
Learning Object-Oriented Programming
Gastón C. Hillar
¥90.46
If you're a Python, JavaScript, or C# developer and want to learn the basics of object-oriented programming with real-world examples, then this book is for you.
Programming ArcGIS with Python Cookbook - Second Edition
Programming ArcGIS with Python Cookbook - Second Edition
Eric Pimpler
¥80.65
Programming ArcGIS with Python Cookbook, Second Edition, is written for GIS professionals who wish to revolutionize their ArcGIS workflow with Python. Whether you are new to ArcGIS or a seasoned professional, you almost certainly spend time each day performing various geoprocessing tasks. This book will teach you how to use the Python programming language to automate these geoprocessing tasks and make you a more efficient and effective GIS professional.
Neo4j Graph Data Modeling
Neo4j Graph Data Modeling
Mahesh Lal
¥54.49
If you are a developer who wants to understand the fundamentals of modeling data in Neo4j and how it can be used to model full-fledged applications, then this book is for you. Some understanding of domain modeling may be advantageous but is not essential.
Kali Linux Wireless Penetration Testing Essentials
Kali Linux Wireless Penetration Testing Essentials
Marco Alamanni
¥63.21
This book is targeted at information security professionals, penetration testers and network/system administrators who want to get started with wireless penetration testing. No prior experience with Kali Linux and wireless penetration testing is required, but familiarity with Linux and basic networking concepts is recommended.
Mastering OpenStack
Mastering OpenStack
Omar Khedher
¥90.46
This book is intended for system administrators, cloud engineers, and system architects who want to deploy a cloud based on OpenStack in a mid- to large-sized IT infrastructure. If you have a fundamental understanding of cloud computing and OpenStack and want to expand your knowledge, then this book is an excellent checkpoint to move forward.
Microsoft Application Virtualization Cookbook
Microsoft Application Virtualization Cookbook
James Preston
¥99.18
If you have some experience with App-V but are overwhelmed by the range of features on offer, then this book is for you. A basic understanding of App-V and common Windows Server technologies (Active Directory/Group Policy/PowerShell) is necessary.
Node.js High Performance
Node.js High Performance
Diogo Resende
¥54.49
This book is for Node.js developers who want a more in-depth knowledge of the platform to improve the performance of their applications. Whether you have a base Node.js background or you are an expert who knows the garbage collector and wants to leverage it to make applications more robust, the examples in this book will benefit you.
Mastering LibGDX Game Development
Mastering LibGDX Game Development
Patrick Hoey
¥90.46
Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise *ed cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.
Working with Odoo
Working with Odoo
Greg Moss
¥99.18
This book is perfect for people who have never used Odoo and for those who would like to learn about more advanced concepts of Odoo. In order to get the most out of this book, you should be comfortable with understanding basic business concepts such as sales, purchasing, inventory management, and basic accounting.
Citrix XenDesktop? Cookbook - Third Edition
Citrix XenDesktop? Cookbook - Third Edition
Gaspare A. Silvestri
¥99.18
If you are a system administrator or an experienced IT professional who wants to refer to a centralized container of procedures and advanced tasks in XenDesktop, this is the book for you. Experience of the virtualized environment and an understanding of the general concepts of desktop virtualization (VDI) are required.