PowerCLI Essentials
¥71.93
Simplify and automate server administration tasks with PowerCLI About This Book Automate VMware’s VSphere environment by learning the essentials of PowerCLI Impress your peers by developing *s to perform administration tasks Discover the intricate workings of PowerCLI through simple and real-life examples Who This Book Is For PowerCLI Essentials is focused toward virtualization professionals and system administrators who want to discover and learn about the automation techniques associated with PowerCLI for complex virtual environments. What You Will Learn Download and install PowerCLI and its basics as well as the basics of PowerShell Enchance your scritping experience Build longer *s and simpler reports Relate a task in VMware administration to a PowerCLI * Discover methods to acquire and change information remotely Set up orchestrator to manage your workflow In Detail Have you ever wished you could automatically get a report with all the relevant information about your VMware environments in exactly the format you wantOr that you could automate a crucial task that needs to be performed on a regular basisPowerful Command Line Interface (PowerCLI) *s do all these things and much more for VMware environments. PowerCLI is a command-line interface tool used to automate VMware vSphere environments. It is used to handle complicated administration tasks through use of various cmdlets and *s, which are designed to handle certain aspects of VSphere servers and to help you manage them. This book will show you the intricacies of PowerCLI through real-life examples so that you can discover the art of PowerCLI *ing. At the start, you will be taught to download and install PowerCLI and will learn about the different versions of it. Moving further, you will be introduced to the GUI of PowerCLI and will find out how to develop single line *s to duplicate running tasks, produce simple reports, and simplify administration. Next, you will learn about the methods available to get information remotely. Towards the end, you will be taught to set up orchestrator and build workflows in PowerShell with update manager and SRM *s. Style and approach Each and every topic in this book is explained in a very easy-to-follow fashion with real-life, simple examples so you’ll get an idea not only about working with PowerCLI, but will also get an idea about *ing.
Apple Watch App Development
¥80.65
Build real-world applications for the Apple Watch platform using the WatchKit framework and Swift 2.0 About This Book Find out how to download and install the Xcode development tools before learning about Xcode playgrounds and the Swift programming language Discover everything you need to know about the WatchKit platform architecture, its classes, as well its limitations This book introduces you to the very latest mobile platform with hands-on instructions so you can build your very own Apple Watch apps Who This Book Is For This book is for developers who are interested in creating amazing apps for the Apple Watch platform. Readers are expected to have no prior experience of programming. What You Will Learn Navigate within the WatchKit interface using the page-based, modal, and hierarchical navigation techniques Work with context menus to allow your users to interact with the Apple Watch and respond to their actions to perform a task Use the MapKit framework to display a map within the WatchKit interface to track the user's current location Build effective user interfaces for the WatchKit platform and integrate iCloud capabilities to synchronize data between the iOS app and the WatchKit UI Design your apps for the Apple Watch platform by adhering to the set of User Interface design guidelines set out by Apple Reinforce image caching to display animations within the Apple Watch user interface Explore WatchKit tables, which allow your users to purchase groceries and pay for them using Apple Pay Analyze the new layout system to ensure that your Apple Watch apps work with various screen sizes In Detail Wearable are the next wave of mobile technology and with the release of Apple’s WatchKit SDK, a whole new world of exciting development possibilities has opened up. Apple Watch App Development introduces you to the architecture and possibilities of the Apple Watch platform, as well as an in-depth look at how to work with Xcode playgrounds. Benefit from a rapid introduction to the Swift programming language so you can quickly begin developing apps with the WatchKit framework and the Xcode Development IDE. Get to grips with advanced topics such as notifications, glances, iCloud, Apple pay, closures, tuples, protocols, delegates, concurrency, and using Swift Playgrounds, with each concept is backed up with example code that demonstrates how to properly execute it. Finally, discover how to package and deploy your Watch application to the Apple AppStore. By the end of this book, you will have a good understanding of how to develop apps for the Apple Watch platform, and synchronize data using iCloud between the wearable and the iOS device. Style and approach This book takes a step-by-step approach to developing applications for the Apple Watch using the Swift programming language and the WatchKit UI. Each topic is explained in a conversational and easy-to-follow style.
Sass and Compass Designer's Cookbook
¥90.46
Over 120 practical and easy-to-understand recipes that explain how to use Sass and Compass to write efficient, maintainable, and reusable CSS code for your web development projects About This Book Leverage Sass to make your CSS code maintainable, reusable and prevent code duplications Shorten debug time with Sass when creating complex CSS code for different browsers and devices Write easy and bullet-proof CSS with Compass using this step-by-step and detailed guide Who This Book Is For This book is mainly intended for web developers and designers who are comfortable with CSS and HTML. If you are someone with some experience with CSS, you will find the learning curve of learning Sass syntax to be less steep. Basic knowledge of web development is helpful but you don't have to be a programmer to understand Sass. What You Will Learn Spend less time debugging code Compile Sass code into readable and maintainable CSS Integrate Sass in your own projects Reuse your code to prevent code duplications Write reusable and portable CSS code Make use of pre-built and established code written by other developers Reduce development and maintenance time of your projects Set up a development environment with Gulp In Detail Sass and Compass Designer's Cookbook helps you to get most out of CSS3 and harness its benefits to create engaging and receptive applications. This book will help you develop faster and reduce the maintenance time for your web development projects by using Sass and Compass. You will learn how to use with CSS frameworks such as Bootstrap and Foundation and understand how to use other libraries of pre-built mixins. You will also learn setting up a development environment with Gulp. This book guides you through all the concepts and gives you practical examples for full understanding. Style and approach This book is the perfect mix of essential theory combined with real-life examples and problems, with clear explanations of the more sophisticated Sass concepts. Learn Sass and Compass with practical and well-explained example code. This book follows a problem and solution approach that is convenient to understand and follow.
Blender Cycles: Lighting and Rendering Cookbook
¥90.46
An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles’ rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.
Implementing Cisco UCS Solutions
¥90.46
A tutorial-based approach which will help you understand the practical methodologies and deploying of Cisco UCS components.If you are a professional such as a system, network, or storage administrator who is responsible for Cisco UCS deployments, this is the perfect book for you. You should have some basic knowledge of the server’s architecture, network, and storage technologies. Familiarity with virtualization technologies is also recommended (though not necessary) as the majority of real-world UCS deployments run virtualized loads. Knowledge of Nexus OS is not necessary as the majority of the management tasks are handled in a graphical user interface with very few exceptions using the CLI.
ElasticSearch Cookbook
¥99.18
Written in an engaging, easy-to-follow style, the recipes will help you to extend the capabilities of ElasticSearch to manage your data effectively.If you are a developer who implements ElasticSearch in your web applications, manage data, or have decided to start using ElasticSearch, this book is ideal for you. This book assumes that you’ve got working knowledge of JSON and Java
BackTrack – Testing Wireless Network Security
¥54.49
Written in an easy-to-follow step-by-step format, you will be able to get started in next to no time with minimal effort and zero fuss.BackTrack: Testing Wireless Network Security is for anyone who has an interest in security and who wants to know more about wireless networks.All you need is some experience with networks and computers and you will be ready to go.
HTML5 Web Application Development By Example Beginner's guide
¥80.65
The best way to learn anything is by doing. The author uses a friendly tone and fun examples to ensure that you learn the basics of application development. Once you have read this book, you should have the necessary skills to build your own applications.If you have no experience but want to learn how to create applications in HTML5, this book is the only help you'll need. Using practical examples, HTML5 Web Application Development by Example will develop your knowledge and confidence in application development.
ASP.NET 3.5 Application Architecture and Design
¥71.93
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects. A single project is implemented using different architectural styles to make the reader understand the details of each style. There are also many small independent code samples to explain design patterns, WCF, and localization. This book is for people familiar with the ASP.NET framework using either C# or VB.NET. You don?t need to be an ASP.NET guru “ the book is ideal for novice and intermediate developers. If reading about application architecture usually confuses you or sends you to sleep, then this book will be perfect for you! In short, any ASP.NET programmer who is confused or disoriented reading different books or materials on architectures wondering how and what to implement in their application, will definitely benefit from this book!
Oracle SOA Suite Performance Tuning Cookbook
¥99.18
This is a Cookbook with interesting, hands-on recipes, giving detailed de*ions and lots of practical walkthroughs for boosting the performance of your Oracle SOA Suite.This book is for Oracle SOA Suite 11g administrators, developers, and architects who want to understand how they can maximise the performance of their SOA Suite infrastructure. The recipes contain easy to follow step-by-step instructions and include many helpful and practical tips. It is suitable for anyone with basic operating system and application server administration experience.
Oracle Database 11g – Underground Advice for Database Administrators
¥90.46
This book is designed to cover the problems that novice DBAs particularly struggle with. This handbook covers a minimal amount of theoretical information before showing you how to overcome common problems through the use of real-life examples. It covers both Oracle 11g R1 and 11g R2 in examples, with material applicable to all versions of Oracle. This book is for you if you find yourself in charge of an Oracle database. It can be easy to feel overwhelmed. Whether you are a single employee or the DBA manager of several employees, whether you are taking over an existing position or taking up a newly created one – this book is designed to be a sanity check. If you need guidance for migrating to 11g or implementing Oracle's Maximum Availability Architecture, you will find this book very helpful.
Microsoft Dynamics NAV 7 Programming Cookbook
¥99.18
Written in the style of a cookbook. Microsoft Dynamics NAV 7 Programming Cookbook is full of recipes to help you get the job done.If you are a junior / entry-level NAV developer then the first half of the book is designed primarily for you. You may or may not have any experience programming. It focuses on the basics of NAV programming.If you are a mid-level NAV developer, you will find these chapters explain how to think outside of the NAV box when building solutions. There are also recipes that senior developers will find useful.
IBM Cognos Business Intelligence
¥116.62
Written as a practical guide, this book will show you how to manage your reporting environment using IBM Cognos 10 and make the most out of BI tools within your business - taking a hands-on approach to stimulate learning and develop your understanding. If you are an IBM Cognos or Business Intelligence developer or consultant, have a basic knowledge of Cognos 10 BI and a good level of understanding of Cognos 8 then this book is for you.
Backbone.js Testing
¥71.93
This book is packed with the step by step tutorial and instructions in recipe format helping you setup test infrastructure and gradually advance your skills to plan, develop, and test your backbone applications.If you are a JavaScript developer looking for recipes to create and implement test support for your backbone application, then this book is ideal for you.
Learning Unity iOS Game Development
¥80.65
Build exciting games with Unity on iOS and publish them on the App Store About This Book Take advantage of Unity 5's new tools to create a fully interactive mobile game Learn how to connect your iTunes developer account and use Unity 5 to communicate with it Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn Create your own iTunes Connect Developer account and create an app within it Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 Construct a game using C# that allows users to interactively control the game character Use Unity 5's editor window to create a custom editor tool specific for the game made in the book Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods Use all game features so the player is able to fully navigate menus between the front menu and in the game state Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you’ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple’s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.
Mastering iOS Game Development
¥80.65
Master the advanced concepts of game development for iOS to build impressive games About This Book Create a complete game with advanced techniques through the course of the book using in-depth, hands-on instructions Learn how to multi-task and improve performance optimization in your game playing experience The author, Miguel, has 11 years of iOS game development using xcode and has released over 10 games to the Apple AppStoreMaster player movement using touch controls as well as discuss motion controls Who This Book Is For This book is for those who have created an iOS game already and want to hone their skills. A reasonable level of knowledge and an understanding of the core elements and applications would be helpful. What You Will Learn Blast off and start developing fun games Optimize the assets for the best performance in the game app Master player movement using touch controls as well as discuss motion controls Perform bug Squashing by testing and debugging Design interesting various characters and enemies for your game Test your game on both, the simulator on the computer and on real devices Tweak and fine tune the code and graphics before the release of your app Uncover some awesome new gameplay by adding in multiplayer elements, to get more people playing together In Detail iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we’ll tell you everything you need to plan and design your game. You’ll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we’ll show you how to update your game with different features, then port the update to the App Store. Style and approach This book provides an easy-to-understand and fun approach to game development, with step-by-step instructions and detailed explanation of each block of code. The topics covered range from easy to advanced, so buckle up for a fast-paced ride!
Unreal Engine Game Development Blueprints
¥90.46
Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual *ing code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint *s Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual *ing tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint * is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual *ing, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint *. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.
Java 9 Data Structures and Algorithms
¥71.93
Gain a deep understanding of the complexity of data structures and algorithms and discover the right way to write more efficient code About This Book ?This book provides complete coverage of reactive and functional data structures ?Based on the latest version of Java 9, this book illustrates the impact of new features on data structures ?Gain exposure to important concepts such as Big-O Notation and Dynamic Programming Who This Book Is For This book is for Java developers who want to learn about data structures and algorithms. Basic knowledge of Java is assumed. What You Will Learn ?Understand the fundamentals of algorithms, data structures, and measurement of complexity ?Find out what general purpose data structures are, including arrays, linked lists, double ended linked lists, and circular lists ?Get a grasp on the basics of abstract data types―stack, queue, and double ended queue ?See how to use recursive functions and immutability while understanding and in terms of recursion ?Handle reactive programming and its related data structures ?Use binary search, sorting, and efficient sorting―quicksort and merge sort ?Work with the important concept of trees and list all nodes of the tree, traversal of tree, search trees, and balanced search trees ?Apply advanced general purpose data structures, priority queue-based sorting, and random access immutable linked lists ?Gain a better understanding of the concept of graphs, directed and undirected graphs, undirected trees, and much more In Detail Java
Mastering OpenCV 3 - Second Edition
¥80.65
Practical Computer Vision Projects About This Book ?Updated for OpenCV 3, this book covers new features that will help you unlock the full potential of OpenCV 3 ?Written by a team of 7 experts, each chapter explores a new aspect of OpenCV to help you make amazing computer-vision aware applications ?Project-based approach with each chapter being a complete tutorial, showing you how to apply OpenCV to solve complete problems Who This Book Is For This book is for those who have a basic knowledge of OpenCV and are competent C++ programmers. You need to have an understanding of some of the more theoretical/mathematical concepts, as we move quite quickly throughout the book. What You Will Learn ?Execute basic image processing operations and cartoonify an image ?Build an OpenCV project natively with Raspberry Pi and cross-compile it for Raspberry Pi.text ?Extend the natural feature tracking algorithm to support the tracking of multiple image targets on a video ?Use OpenCV 3's new 3D visualization framework to illustrate the 3D scene geometry ?Create an application for Automatic Number Plate Recognition (ANPR) using a support vector machine and Artificial Neural Networks ?Train and predict pattern-recognition algorithms to decide whether an image is a number plate ?Use POSIT for the six degrees of freedom head pose ?Train a face recognition database using deep learning and recognize faces from that database In Detail As we become more capable of handling data in every kind, we are becoming more reliant on visual input and what
HoloLens Beginner’s Guide
¥90.46
"Key Features?Start developing immersive and interactive apps for Microsoft HoloLens ?Explore the Windows Universal Development platform for HoloLens development ?Leverage the full set of HoloLens sensors to create mesmerizing apps"
Learning Windows Server Containers
¥90.46
"About This Book ?Discover the secret to building highly portable apps that run on any machine with Windows Server 2016 anywhere, from laptops, desktop servers, and public or private clouds, without any changes to the code ?Build your company cost-effective, container-based apps that support large-scale, virtual cloud environments ?The most up-to-date help on the market, offering developers expert guidance in building and shipping high-quality apps, and also helping admins create infrastructure that's simple to maintain Who This Book Is For This book is for application developers with a basic programming knowledge of C#, ASP.NET, and PowerShell. IT Administrators or DevOps engineers with basic PowerShell experience can benefit by extending their learning to use PowerShell to manage containers on Windows environments and use additional management tools. What You Will Learn ?Build and deploy ASP.NET web applications as Windows Containers on Windows 10 (Desktop) and Azure using Visual Studio 2015, Docker, and PowerShell ?Build and manage custom images using Windows Server Core base OS image and Docker CLI, publish images to Docker, tag images, author Docker files, and so on ?Create enterprise-scale, production-grade container environments using Redis Cache containers and SQL Server containers with storage volumes, set up custom container networks, continuous integration, and deployment pipelines using VSTS, Azure, and Git ?Deploy a composite container environment using Docker Compose on Windows ?Learn to build applications using Microsoft's thinnest server platform - Nano Servers. Build custom Nano Server images and Nano Containers using Windows PowerShell and "

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