Learning Unreal Engine Game Development
¥80.65
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4About This BookLearn about game development and the building blocks that go into creating a gameA simple tutorial for beginners to get acquainted with the Unreal Engine architectureLearn about the features and functionalities of Unreal Engine 4 and how to use them to create your own gamesWho This Book Is ForIf you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful.What You Will LearnLearn what a game engine is, the history of Unreal Engine, and how game studios create gamesExplore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game levelUnderstand the basic structures of objects in a game, such as the differences between BSP and static meshesMake objects interactive using level blueprintsLearn more about computer graphics rendering; how materials and light are rendered in your gameGet acquainted with the Material Editor to create materials and use different types of lights in the game levelsUtilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levelsIn DetailUnreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a gameUnreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.
Learning Linux Binary Analysis
¥80.65
Uncover the secrets of Linux binary analysis with this handy guideAbout This BookGrasp the intricacies of the ELF binary format of UNIX and LinuxDesign tools for reverse engineering and binary forensic analysisInsights into UNIX and Linux memory infections, ELF viruses, and binary protection schemesWho This Book Is ForIf you are a software engineer or reverse engineer and want to learn more about Linux binary analysis, this book will provide you with all you need to implement solutions for binary analysis in areas of security, forensics, and antivirus. This book is great for both security enthusiasts and system level engineers. Some experience with the C programming language and the Linux command line is assumed.What You Will LearnExplore the internal workings of the ELF binary formatDiscover techniques for UNIX Virus infection and analysisWork with binary hardening and software anti-tamper methodsPatch executables and process memoryBypass anti-debugging measures used in malwarePerform advanced forensic analysis of binariesDesign ELF-related tools in the C languageLearn to operate on memory with ptraceIn DetailLearning Linux Binary Analysis is packed with knowledge and code that will teach you the inner workings of the ELF format, and the methods used by hackers and security analysts for virus analysis, binary patching, software protection and more.This book will start by taking you through UNIX/Linux object utilities, and will move on to teaching you all about the ELF specimen. You will learn about process tracing, and will explore the different types of Linux and UNIX viruses, and how you can make use of ELF Virus Technology to deal with them.The latter half of the book discusses the usage of Kprobe instrumentation for kernel hacking, code patching, and debugging. You will discover how to detect and disinfect kernel-mode rootkits, and move on to analyze static code. Finally, you will be walked through complex userspace memory infection analysis.This book will lead you into territory that is uncharted even by some experts; right into the world of the computer hacker.Style and approachThe material in this book provides detailed insight into the arcane arts of hacking, coding, reverse engineering Linux executables, and dissecting process memory. In the computer security industry these skills are priceless, and scarce. The tutorials are filled with knowledge gained through first hand experience, and are complemented with frequent examples including source code.
ARM? Cortex? M4 Cookbook
¥99.18
Over 50 hands-on recipes that will help you develop amazing real-time applications using GPIO, RS232, ADC, DAC, timers, audio codecs, graphics LCD, and a touch screen About This Book This book focuses on programming embedded systems using a practical approach Examples show how to use bitmapped graphics and manipulate digital audio to produce amazing games and other multimedia applications The recipes in this book are written using ARM’s MDK Microcontroller Development Kit which is the most comprehensive and accessible development solution Who This Book Is For This book is aimed at those with an interest in designing and programming embedded systems. These could include electrical engineers or computer programmers who want to get started with microcontroller applications using the ARM Cortex-M4 architecture in a short time frame. The book’s recipes can also be used to support students learning embedded programming for the first time. Basic knowledge of programming using a high level language is essential but those familiar with other high level languages such as Python or Java should not have too much difficulty picking up the basics of embedded C programming. What You Will Learn Use ARM’s uVision MDK to configure the microcontroller run time environment (RTE), create projects and compile download and run simple programs on an evaluation board. Use and extend device family packs to configure I/O peripherals. Develop multimedia applications using the touchscreen and audio codec beep generator. Configure the codec to stream digital audio and design digital filters to create amazing audio effects. Write multi-threaded programs using ARM’s real time operating system (RTOS). Write critical sections of code in assembly language and integrate these with functions written in C. Fix problems using ARM’s debugging tool to set breakpoints and examine variables. Port uVision projects to other open source development environments. In Detail Embedded microcontrollers are at the core of many everyday electronic devices. Electronic automotive systems rely on these devices for engine management, anti-lock brakes, in car entertainment, automatic transmission, active suspension, satellite navigation, etc. The so-called internet of things drives the market for such technology, so much so that embedded cores now represent 90% of all processor’s sold. The ARM Cortex-M4 is one of the most powerful microcontrollers on the market and includes a floating point unit (FPU) which enables it to address applications. The ARM Cortex-M4 Microcontroller Cookbook provides a practical introduction to programming an embedded microcontroller architecture. This book attempts to address this through a series of recipes that develop embedded applications targeting the ARM-Cortex M4 device family. The recipes in this book have all been tested using the Keil MCBSTM32F400 board. This board includes a small graphic LCD touchscreen (320x240 pixels) that can be used to create a variety of 2D gaming applications. These motivate a younger audience and are used throughout the book to illustrate particular hardware peripherals and software concepts. C language is used predominantly throughout but one chapter is devoted to recipes involving assembly language. Programs are mostly written using ARM’s free microcontroller development kit (MDK) but for those looking for open source development environments the book also shows how to configure the ARM-GNU toolchain. Some of the recipes described in the book are the basis for laboratories and assignments undertaken by undergraduates. Style and approach The ARM Cortex-M4 Cookbook is a practical guide full of hands-on recipes. It follows a step-by-step approach that allows you to find, utilize and learn ARM concepts quickly.
Swift 2 By Example
¥80.65
Create robust and extensible iOS apps using the advanced features of Swift 2 About This Book Get up to speed with the new features of Swift 2 by following the exhaustive examples in this book Specialize in developing real iOS apps, and 2D and 3D videogames using Swift and Cocoapods Learn how to build server API apps to feed your iOS client apps Who This Book Is For This book is ideal for those who want to learn to develop app in Swift, starting the right way. Whether you are an expert Objective-C programmer or are new to this platform, you’ll quickly grasp the code of real world apps, and discover how to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory. What You Will Learn Create a server in Swift to deliver JSON data to an iOS app Take advantage of Cocoapods to use third-party libraries Use a clean and effective architecture to decrease complexity and speed up development Take advantage of the most useful parts of the iOS SDK Build games with SpriteKit and SceneKit Develop an app running on the cloud to act as an API server for your client’s apps In Detail Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps. Style and approach These easy-to-follow tutorials show you how to build real-world apps. The difficulty and complexity level increases chapter by chapter. Each chapter is dedicated to build a new app, beginning from a basic and unstyled app through to a full 3D game. The last two chapters show you how to build a complete client-server ecommerce app right from scratch.
Raspberry Pi Computer Architecture Essentials
¥71.93
Explore Raspberry Pi's architecture through innovative and fun projects About This Book Explore Raspberry Pi 2’s hardware through the Assembly, C/C++, and Python programming languages Experiment with connecting electronics up to your Raspberry Pi 2 and interacting with them through software Learn about the Raspberry Pi 2 architecture and Raspbian operating system through innovative projects Who This Book Is For Raspberry Pi Computer Architecture Essentials is for those who are new and those who are familiar with the Raspberry Pi. Each topic builds upon earlier ones to provide you with a guide to Raspberry Pi’s architecture. From the novice to the expert, there is something for everyone. A basic knowledge of programming and Linux would be helpful but is not required. What You Will Learn Set up your Raspberry Pi 2 and learn about its hardware Write basic programs in Assembly Language to learn about the ARM architecture Use C and C++ to interact with electronic components Find out about the Python language and how to use it to build web applications Interact with third-party microcontrollers Experiment with graphics and audio programming Expand Raspberry Pi 2’s storage mechanism by using external devices Discover Raspberry Pi 2’s GPIO pins and how to interact with them In Detail With the release of the Raspberry Pi 2, a new series of the popular compact computer is available for you to build cheap, exciting projects and learn about programming. In this book, we explore Raspberry Pi 2’s hardware through a number of projects in a variety of programming languages. We will start by exploring the various hardware components in detail, which will provide a base for the programming projects and guide you through setting up the tools for Assembler, C/C++, and Python. We will then learn how to write multi-threaded applications and Raspberry Pi 2’s multi-core processor. Moving on, you’ll get hands on by expanding the storage options of the Raspberry Pi beyond the SD card and interacting with the graphics hardware. Furthermore, you will be introduced to the basics of sound programming while expanding upon your knowledge of Python to build a web server. Finally, you will learn to interact with the third-party microcontrollers. From writing your first Assembly Language application to programming graphics, this title guides you through the essentials. Style and approach This book takes a step-by-step approach to exploring Raspberry Pi’s architecture through projects that build upon each other. Each project provides you with new information on how to interact with an aspect of the Raspberry Pi and Raspbian operating system, providing a well-rounded guide.
Extending SaltStack
¥80.65
Extend the power of your infrastructure and applications with Salt modules About This Book Get the most up-to-date practical resource on writing new Salt modules and extending Salt Learn through use cases and encounter both commonly-used modules as well as advanced ones Effectively troubleshoot problems and hiccups encountered while building and putting modules to work Who This Book Is For This book is for both new and existing Salt developers who are looking to build and write new Salt modules. Some prior Python development experience is expected. What You Will Learn Understand the working of Salt's Loader system Write several of the most common types of Salt modules Interact between different kinds of modules and build new ones Submit open source modules upstream to the Salt project Make Salt interact with third-party services and applications In Detail Salt already ships with a very powerful set of tools, but that doesn't mean that they all suit your needs perfectly. By adding your own modules and enhancing existing ones, you can bring the functionality that you need to increase your productivity. Extending SaltStack follows a tutorial-based approach to explain different types of modules, from fundamentals to complete and full-functioning modules. Starting with the Loader system that drives Salt, this book will guide you through the most common types of modules. First you will learn how to write execution modules. Then you will extend the configuration using the grain, pillar, and SDB modules. Next up will be state modules and then the renderers that can be used with them. This will be followed with returner and output modules, which increase your options to manage return data. After that, there will be modules for external file servers, clouds, beacons, and finally external authentication and wheel modules to manage the master. With this guide in hand, you will be prepared to create, troubleshoot, and manage the most common types of Salt modules and take your infrastructure to new heights! Style and approach This book follows a step-by-step tutorial-based approach explaining the different types of modules, from fundamentals to complete and full-functioning modules.
Web Developer's Reference Guide
¥80.65
A one-stop guide to the essentials of web development including popular frameworks such as jQuery, Bootstrap, AngularJS, and Node.js About This Book Understand the essential elements of HTML, CSS, and JavaScript, including how and when to use them Walk through three of the best and most popular web development frameworks – jQuery, Bootstrap, and AngularJS References for any function you will need in your day-to-day web development Who This Book Is For This book is perfect for beginners but more advanced web developers will also benefit. Laid out so you can refer to as much or as little as you need to, with this book you can exhaustively explore essential concepts for modern web developers. What You Will Learn Explore detailed explanations of all the major HTML elements and attributes, illustrated with examples Take a deep dive into CSS properties and functions and master their usage Find clear, concise de*ions of JavaScript syntax and expressions Recognize various JavaScript design patterns and learn the basics of JavaScript object-orientated programming Implement the latest ECMAScript 6 for client-side *ing in your web applications Discover new ways to develop your website's front end quickly and easily using Bootstrap Write JavaScript extensibly using jQuery-JavaScript's feature-rich library Delve into the key Node.js modules used in JavaScript server-side programming Access AngularJS 's important modules, controllers, directives, and services quickly In Detail This comprehensive reference guide takes you through each topic in web development and highlights the most popular and important elements of each area. Starting with HTML, you will learn key elements and attributes and how they relate to each other. Next, you will explore CSS pseudo-classes and pseudo-elements, followed by CSS properties and functions. This will introduce you to many powerful and new selectors. You will then move on to JavaScript. This section will not just introduce functions, but will provide you with an entire reference for the language and paradigms. You will discover more about three of the most popular frameworks today—Bootstrap, which builds on CSS, jQuery which builds on JavaScript, and AngularJS, which also builds on JavaScript. Finally, you will take a walk-through Node.js, which is a server-side framework that allows you to write programs in JavaScript. Style and approach This book is an easy-to-follow, comprehensive reference guide. Each topic, function, or element is listed methodically along with parameters, return values, and de*ions. Examples are also included to help you put the concepts to use quickly in the real world.
Unity 5.x By Example
¥90.46
An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# *ing Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Learning Responsive Data Visualization
¥80.65
Master the art of building responsive visualizations on the Web About This Book Learn the techniques for building data visualizations that work well for all screen sizes Implement responsive techniques with popular libraries to get to grips with building responsive visualizations that work in the real world Incorporate responsive workflow in your data visualization process to build visualizations that take a mobile-first approach. Who This Book Is For Web developers and data science professionals who want to make their visualizations work for smaller screen sizes. Some basic knowledge of JavaScript and Data visualization is expected. What You Will Learn Get familiar with responsive design for data visualizations Understand the main concepts of D3.js to create interactive visualizations Unleash the power of Bootstrap to create stunning and responsive visualizations for all screen resolutions Implement Touch and Mouse interactions for mobile-first applications Design Transitions and Animations that impress in portrait and landscape Build a Responsive World Map using GeoJSON and D3.js In Detail Using D3.js and Responsive Design principles, you will not just be able to implement visualizations that look and feel awesome across all devices and screen resolutions, but you will also boost your productivity and reduce development time by making use of Bootstrap—the most popular framework for developing responsive web applications. This book teaches the basics of scalable vector graphics (SVG), D3.js, and Bootstrap while focusing on Responsive Design as well as mobile-first visualizations; the reader will start by discovering Bootstrap and how it can be used for creating responsive applications, and then implement a basic bar chart in D3.js. You will learn about loading, parsing, and filtering data in JavaScript and then dive into creating a responsive visualization by using Media Queries, responsive interactions for Mobile and Desktop devices, and transitions to bring the visualization to life. In the following chapters, we build a fully responsive interactive map to display geographic data using GeoJSON and set up integration testing with Protractor to test the application across real devices using a mobile API gateway such as AWS Device Farm. You will finish the journey by discovering the caveats of mobile-first applications and learn how to master cross-browser complications. Style and approach As the world shifts to mobile devices for consuming data on the Web, developers are faced with the unique challenge of making data visualizations work for their smaller screens. The growth of responsive web design enabled developers to adopt page layouts and media for smaller screens, but there is still little information available on how to adapt data visualizations for the smaller screens. This book fills this important gap and shows how responsive web design principles can be extended to create visualizations that work well regardless of the screen size, thereby allowing developers to build user-friendly visualizations that work well on all devices. In addition to covering some of the popular techniques and design patterns for building responsive visualizations, the book also shows readers how to implement these techniques with the help of some popular tools and libraries.
Learning Probabilistic Graphical Models in R
¥63.21
Familiarize yourself with probabilistic graphical models through real-world problems and illustrative code examples in R About This Book Predict and use a probabilistic graphical models (PGM) as an expert system Comprehend how your computer can learn Bayesian modeling to solve real-world problems Know how to prepare data and feed the models by using the appropriate algorithms from the appropriate R package Who This Book Is For This book is for anyone who has to deal with lots of data and draw conclusions from it, especially when the data is noisy or uncertain. Data scientists, machine learning enthusiasts, engineers, and those who curious about the latest advances in machine learning will find PGM interesting. What You Will Learn Understand the concepts of PGM and which type of PGM to use for which problem Tune the model’s parameters and explore new models automatically Understand the basic principles of Bayesian models, from simple to advanced Transform the old linear regression model into a powerful probabilistic model Use standard industry models but with the power of PGM Understand the advanced models used throughout today's industry See how to compute posterior distribution with exact and approximate inference algorithms In Detail Probabilistic graphical models (PGM, also known as graphical models) are a marriage between probability theory and graph theory. Generally, PGMs use a graph-based representation. Two branches of graphical representations of distributions are commonly used, namely Bayesian networks and Markov networks. R has many packages to implement graphical models. We’ll start by showing you how to transform a classical statistical model into a modern PGM and then look at how to do exact inference in graphical models. Proceeding, we’ll introduce you to many modern R packages that will help you to perform inference on the models. We will then run a Bayesian linear regression and you’ll see the advantage of going probabilistic when you want to do prediction. Next, you’ll master using R packages and implementing its techniques. Finally, you’ll be presented with machine learning applications that have a direct impact in many fields. Here, we’ll cover clustering and the discovery of hidden information in big data, as well as two important methods, PCA and ICA, to reduce the size of big problems. Style and approach This book gives you a detailed and step-by-step explanation of each mathematical concept, which will help you build and analyze your own machine learning models and apply them to real-world problems. The mathematics is kept simple and each formula is explained thoroughly.
QGIS 2 Cookbook
¥90.46
Become a QGIS power user and master QGIS data management, visualization, and spatial analysis techniques About This Book Explore and create time-based visualizations and build interactive maps Maximize your use of the QGIS features, plugins and toolbox automation Packed with lots of sample datasets to enable a better understanding of the code Who This Book Is For If you are an intermediate GIS user, with either previous experience in QGIS or any other GIS application, this is the book for you. The recipes can be used to learn more advanced techniques in QGIS or to replicate the functionalities equivalent to other GIS platforms. This book assumes that you already have a working QGIS system in place. What You Will Learn Import and export common tricky spatial data formats Perform classic vector and raster analysis with QGIS Utilize spatial databases and data management tools Use and create geographic web services and maps Explore and create time-based visualizations Perform network building and routing analysis Extend QGIS capabilities with popular plugins and toolbox automation Make beautiful and unique maps with customized cartography In Detail QGIS is a user-friendly, cross-platform desktop geographic information system used to make maps and analyze spatial data. QGIS allows users to understand, question, interpret, and visualize spatial data in many ways that reveal relationships, patterns, and trends in the form of maps. This book is a collection of simple to advanced techniques that are needed in everyday geospatial work, and shows how to accomplish them with QGIS. You will begin by understanding the different types of data management techniques, as well as how data exploration works. You will then learn how to perform classic vector and raster analysis with QGIS, apart from creating time-based visualizations. Finally, you will learn how to create interactive and visually appealing maps with custom cartography. By the end of this book, you will have all the necessary knowledge to handle spatial data management, exploration, and visualization tasks in QGIS. Style and approach This book covers practical examples, with step-by-step instructions on how to use real world data covering common GIS operations and the different analysis techniques. It provides detailed explanations and applications of QGIS concepts that will allow the user to effectively analyze spatial data.
Canvas Cookbook
¥80.65
Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas About This Book Develop simple to advanced recipes of your own, and ultimately produce a great application Discover a better way to use HTML5 Canvas, JavaScript, and CSS Put your creative instincts to use in your day-to-day interface developments Who This Book Is For The book is intended for readers with a preliminary knowledge of JavaScript and CSS. Whether you're a beginner or expert in this technology, the book provides recipes to help you build your own application, presentation, or game. What You Will Learn Draw basic shapes such as lines, arcs, curves, and text using the coordinate system Learn about the animation cycle and use it to animate shapes Grasp the knowledge required to create particles and use them Give various effects to images and videos and also use them in animations Discover the use of event listeners to make recipes interactive and to handle events through event handlers Create good presentation graphics with graphs and charts Learn all about 3D development, from building 3D objects to animating them Convert your knowledge into a complete working game Understand the interoperability and deployment of recipes on different browsers and on different devices In Detail With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games. The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game. Style and approach All the recipes are sequential and cover the basic and advanced concepts of Canvas. Every recipe is as simple as possible without compromising creativity
Python Projects for Kids
¥63.21
Unleash Python and take your small readers on an adventurous ride through the world of programming About This Book Learn to start using Python for some simple programming tasks such as doing easy mathematical calculations. Use logic and control loops to build a nice interesting game. Get to grips with working with data and, once you're comfortable with that, you'll be introduced to Pygame, which will help you wrap up the book with a cool game. Who This Book Is For This book is for kids (aged 10 and over). This is book is intended for absolute beginners who lack any knowledge of computing or programming languages and want to get started in the world of programming. What You Will Learn Start fiddling with Python's variables, build functions and interact with users Build your own calculator using the Math Library Train Python to make logical decisions Work with moving 2D objects on-screen Understand the Pygame Library and build your very own game! Write a cool program to manage inventories in your backpack In Detail Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world. Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages. This book will cover projects that are simple and fun, and teach kids how to write Python code that works. The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience. Style and approach The book will take a light approach in guiding the little readers through the world of Python. The main idea is to teach by example and let the readers have as much exercises to do, so that they learn faster and can apply their own ideas to the existing examples. The book should get them thinking, by the end, on where they can go next with such a powerful tool at their disposal.
Distributed Computing with Python
¥63.21
Harness the power of multiple computers using Python through this fast-paced informative guide About This Book You'll learn to write data processing programs in Python that are highly available, reliable, and fault tolerant Make use of Amazon Web Services along with Python to establish a powerful remote computation system Train Python to handle data-intensive and resource hungry applications Who This Book Is For This book is for Python developers who have developed Python programs for data processing and now want to learn how to write fast, efficient programs that perform CPU-intensive data processing tasks. What You Will Learn Get an introduction to parallel and distributed computing See synchronous and asynchronous programming Explore parallelism in Python Distributed application with Celery Python in the Cloud Python on an HPC cluster Test and debug distributed applications In Detail CPU-intensive data processing tasks have become crucial considering the complexity of the various big data applications that are used today. Reducing the CPU utilization per process is very important to improve the overall speed of applications. This book will teach you how to perform parallel execution of computations by distributing them across multiple processors in a single machine, thus improving the overall performance of a big data processing task. We will cover synchronous and asynchronous models, shared memory and file systems, communication between various processes, synchronization, and more. Style and Approach This example based, step-by-step guide will show you how to make the best of your hardware configuration using Python for distributing applications.
React Components
¥63.21
Explore the power of React components for cutting-edge web development About This Book Learn to build better websites by creating a variety of different components in React Conceptualize the design and build maintainable web apps with the help of components A fast-paced guide to help you learn about component-based development in React Who This Book Is For This book is ideal for developers who are familiar with the basics of React and are looking for a guide to building a wide range of components as well as develop component-driven UIs. What You Will Learn How to structure an app into components Working with nested components Work with nested components Set up communication across components Style the existing components Work with Material Design as a component Render components on the server Make the best of design patterns Make the app pluggable In Detail The reader will learn how to use React and its component-based architecture in order to develop modern user interfaces. A new holistic way of thinking about UI development will establish throughout this book and the reader will discover the power of React components with many examples. After reading the book and following the example application, the reader has built a small to a mid-size application with React using a component based UI architecture. The book will take the reader through a journey to discover the benefits of component-based user interfaces over the classical MVC architecture. Throughout the book, the reader will develop a wide range of components and then bring them together to build a component-based UI. By the end of this book, readers would have learned several techniques to build powerful components and how the component-based development is beneficial over regular web development. Style and approach This book is a compact, example-driven guide that provides a step-by-step approach.
Nginx Troubleshooting
¥54.49
Investigate and solve problems with Nginx-powered websites using a deep understanding of the underlying principles About This Book Solve problems with your Nginx-powered websites before your audience notices anything Peek into the Nginx architecture and gain knowledge that will help you be valuable to you in the long run Gain knowledge of different types of problems in a step-by-step way Who This Book Is For The book is for technical specialists who already use Nginx to serve web pages for their users. Whether you are an experienced system administrator or a new professional, this book will help you do your job in the most efficient way. What You Will Learn Detect and investigate problems with your web servers Create correct and professional configuration files Get an in-depth understanding of the web server software Interpret Nginx log files easily and with actionable insights Make your websites respond as fast as possible Prevent problems by setting up proper monitoring and alerts In Detail Nginx is clearly winning the race to be the dominant software to power modern websites. It is fast and open source, maintained with passion by a brilliant team. This book will help you maintain your Nginx instances in a healthy and predictable state. It will lead you through all the types of problems you might encounter as a web administrator, with a special focus on performance and migration from older software. You will learn how to write good configuration files and will get good insights into Nginx logs. It will provide you solutions to problems such as missing or broken functionality and also show you how to tackle performance issues with the Nginx server. A special chapter is devoted to the art of prevention, that is, monitoring and alerting services you may use to detect problems before they manifest themselves on a big scale. The books ends with a reference to error and warning messages Nginx could emit to help you during incident investigations. Style and approach This comprehensive tutorial on Nginx troubleshooting takes an practical approach to guiding you through common issues in Nginx server.
Mastering QlikView Data Visualization
¥90.46
Take your QlikView skills to the next level and master the art of creating visual data analysis for real business needs About This Book Explore how to create your own QlikView data laboratory and how to develop QlikView applications using agile project methods Implement advanced data visualization and analysis for common business requirements from the sales, finance, marketing, inventory, operations, and human resources departments Learn from real-life experience shared in this book that will give you the upper hand in your next QlikView project Who This Book Is For This book is intended for developers who want to go beyond their technical knowledge of QlikView and understand how to create analysis and data visualizations that solve real business needs. You should have a basic understanding of advanced QlikView functions. What You Will Learn Apply advanced QlikView techniques such as set analysis and nested aggregation in order to deliver common business requirements Understand real business requirements for sales, finance, marketing, and human resources departments Discover when to apply more advanced data visualization such as frequency polygons, bullet graphs, and XmR charts Go beyond native QlikView and include geographical analysis, planning, and sentiment analysis in your QlikView application Troubleshoot common errors we discover at the moment we visualize data in QlikView Develop a plan to master Qlik Sense data visualization In Detail Just because you know how to swing a hammer doesn't mean you know how to build a house. Now that you've learned how to use QlikView, it's time to learn how to develop meaningful QlikView applications that deliver what your business users need. You will explore the requirements and the data from several business departments in order to deliver the most amazing analysis and data visualizations. In doing so, you will practice using advanced QlikView functions, chart object property options, and extensions to solve real-world challenges. Style and approach This hands-on guide follows the story of a company implementing QlikView as its enterprise data discovery solution. Each chapter starts with an understanding of the business requirements and the data model, and then helps you create insightful analysis and data visualizations. Each chapter expands on what was done in the previous chapter as we follow this continuously improving iterative process.
Mastering Symfony
¥71.93
Orchestrate the designing, development, testing, and deployment of web applications with Symfony About This Book Create a robust and reliable Symfony development pipeline using Amazon's cloud platform Cut development and maintenance costs by defining crystal clear features and possible scenarios for each feature before implementation Follow detailed examples provided in each chapter to create a task management application Who This Book Is For If you are a PHP developer with some experience in Symfony and are looking to master the framework and use it to its full potential, then this book is for you. Though experience with PHP, object-oriented techniques, and Symfony basics is assumed, this book will give you a crash course on the basics and then proceed to more advanced topics. What You Will Learn Install and configure Symfony and required third-party bundles to develop a task management application Set up a continuous integration server to orchestrate automatic builds every time you add a new feature to your project Reduce maintenance costs dramatically using Behaviour Driven Development (BDD) Create a slick user interface using the Bootstrap framework Design robust business logic using Doctrine Build a comprehensive dashboard and secure your project using the Sonata project Improve performance using Redis, Memcache, and Varnish Create customized Symfony commands and add them to your console In Detail In this book, you will learn some lesser known aspects of development with Symfony, and you will see how to use Symfony as a framework to create reliable and effective applications. You might have developed some impressive PHP libraries in other projects, but what is the point when your library is tied to one particular projectWith Symfony, you can turn your code into a service and reuse it in other projects. This book starts with Symfony concepts such as bundles, routing, twig, doctrine, and more, taking you through the request/response life cycle. You will then proceed to set up development, test, and deployment environments in AWS. Then you will create reliable projects using Behat and Mink, and design business logic, cover authentication, and authorization steps in a security checking process. You will be walked through concepts such as DependencyInjection, service containers, and services, and go through steps to create customized commands for Symfony's console. Finally, the book covers performance optimization and the use of Varnish and Memcached in our project, and you are treated with the creation of database agnostic bundles and best practices. Style and approach A step-by-step guide to mastering Symfony while developing a task management application. Each chapter comes with detailed examples.
Scientific Computing with Scala
¥80.65
Learn to solve scientific computing problems using Scala and its numerical computing, data processing, concurrency, and plotting libraries About This Book Parallelize your numerical computing code using convenient and safe techniques. Accomplish common high-performance, scientific computing goals in Scala. Learn about data visualization and how to create high-quality scientific plots in Scala Who This Book Is For Scientists and engineers who would like to use Scala for their scientific and numerical computing needs. A basic familiarity with undergraduate level mathematics and statistics is expected but not strictly required. A basic knowledge of Scala is required as well as the ability to write simple Scala programs. However, complicated programming concepts are not used in the book. Anyone who wants to explore using Scala for writing scientific or engineering software will benefit from the book. What You Will Learn Write and read a variety of popular file formats used to store scientific data Use Breeze for linear algebra, optimization, and digital signal processing Gain insight into Saddle for data analysis Use ScalaLab for interactive computing Quickly and conveniently write safe parallel applications using Scala's parallel collections Implement and deploy concurrent programs using the Akka framework Use the Wisp plotting library to produce scientific plots Visualize multivariate data using various visualization techniques In Detail Scala is a statically typed, Java Virtual Machine (JVM)-based language with strong support for functional programming. There exist libraries for Scala that cover a range of common scientific computing tasks – from linear algebra and numerical algorithms to convenient and safe parallelization to powerful plotting facilities. Learning to use these to perform common scientific tasks will allow you to write programs that are both fast and easy to write and maintain. We will start by discussing the advantages of using Scala over other scientific computing platforms. You will discover Scala packages that provide the functionality you have come to expect when writing scientific software. We will explore using Scala's Breeze library for linear algebra, optimization, and signal processing. We will then proceed to the Saddle library for data analysis. If you have experience in R or with Python's popular pandas library you will learn how to translate those skills to Saddle. If you are new to data analysis, you will learn basic concepts of Saddle as well. Well will explore the numerical computing environment called ScalaLab. It comes bundled with a lot of scientific software readily available. We will use it for interactive computing, data analysis, and visualization. In the following chapters, we will explore using Scala's powerful parallel collections for safe and convenient parallel programming. Topics such as the Akka concurrency framework will be covered. Finally, you will learn about multivariate data visualization and how to produce professional-looking plots in Scala easily. After reading the book, you should have more than enough information on how to start using Scala as your scientific computing platform Style and approach Examples are provided on how to use Scala to do basic numerical and scientific computing tasks. All the concepts are illustrated with more involved examples in each chapter. The goal of the book is to allow you to translate existing experience in scientific computing to Scala.
Practical UX Design
¥71.93
A foundational yet practical approach to UX that delivers more creative, collaborative, holistic, and mature design solutions, regardless of your background or experience About This Book Improve your UX design awareness and skills Gain greater confidence to know when you have delivered a “good” UX design Learn by example using a book designed by a UX mind for a UX mind Who This Book Is For This book is written for the beginner as well as the experienced UX practitioner, regardless of team size, company size, or job title. It is also intended for anyone with an interest in UX, engages with UX, is involved in any way in interactive problem solving and design, or simply wants to learn more about what we do, how we do it, and why those in the UX field are so passionate about wanting to do it better. What You Will Learn Awaken your UX mind and dispel the myths of non-UX thinkers Create the six optimal conditions for your best ideas to appear Identify and incorporate the ten design principles found in all good UX design Develop a broader understanding of Information Architecture (IA) to better engage, guide, and inform Develop a fundamental understanding of patterns and the properties that create them Raise your level of UX maturity with a strategy that transforms your approach to problem solving and helps others understand the true value of your work Utilize important tools of the UX trade that never go out of style Increase your knowledge of UX, incorporate valuable ideas and insights into your work, and look at design from a very unique perspective In Detail Written in an easy-to-read style, this book provides real-world examples, a historical perspective, and a holistic approach to design that will ground you in the fundamental essentials of interactive design, allow you to make more informed design decisions, and increase your understanding of UX in order to reach the highest levels of UX maturity. As you will see, UX is more than just delighting customers and users. It is also about thinking like a UX practitioner, making time for creativity, recognizing good design when you see it, understanding Information Architecture as more than just organizing and labeling websites, using design patterns to influence user behavior and decision making, approaching UX from a business perspective, transforming your client’s and company’s fundamental understanding of UX and its true value, and so much more. This book is an invaluable resource of knowledge, perspective, and inspiration for those seeking to become better UX designers, increase their confidence, become more mature design leaders, and deliver solutions that provide measurable value to stakeholders, customers, and users regardless of project type, size, and delivery method. Style and approach An in-depth, easy to read, and entertaining journey into and through the world of UX using real-world examples, thoughtful illustrations, and engaging quotes to inspire and explain fully the how and why of UX in a practical and impactful way and used immediately in your own work.
Windows Server 2016 Hyper-V Cookbook - Second Edition
¥107.90
Save time and resources by getting to know the best practices and intelligence from industry experts About This Book This book helps you gain a fresh perspective through a recipe-based approach on the new Microsoft Server 2016 Hyper-V Over 80 recipes to help you master the administrative tasks of Hyper-V and get to grips with advanced solutions and techniques for virtualization These hands-on advanced recipes will help you deploy, maintain, and upgrade Hyper-V virtual machines Who This Book Is For This book is for Hyper-V administrators who are looking to take advantage of all exciting new features that Microsoft Server 2016 Hyper-V has to offer. What You Will Learn Install and manage Hyper-V in Full, Server Core, and Nano Server Get to know how to migrate and upgrade physical and virtual machines Configure disks, network, memory, security, and auditing settings for virtual machines Take a deep dive into high availability and disaster recovery Save time and money by getting to grips with PowerShell automation Understand the new features around network and nested virtualization, distributed storage QoS, Hyper-V Replica, and much more Gain a full view of your virtual machines and host servers through monitoring, reporting, and troubleshooting tips In Detail Hyper-V is a Windows-based, very cost-effective virtualization solution with easy-to-use and well-known administrative consoles. With this book on your side you will master the worlds of Hyper-V deployment, migration, and management by learning tips, tricks, and best practices, especially when it comes to advanced-level tasks. You will learn how to quickly deploy and automate multiple VMs, and support Hyper-V clusters through different installation methods. You will learn the concepts efficiently with the help of up-to-date real-world examples and improve the scalability and efficiency of large-scale VM deployments with Nano Server. By the end of this book, you will be an ace Windows Server 2016 Hyper-V with the skills needed to administer and manage it effectively and survive in the brave new world of mobile-first, cloud-first. Further, take advantage of bonus appendix explaining Hyper-V and backup architecture and the difference between versions. Style and approach This advanced-level book provides step-by-step recipes on real-world examples so you can get practical, hands-on experience of the subjects.

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