万本电子书0元读

万本电子书0元读

3D Printing Designs: Fun and Functional Projects
3D Printing Designs: Fun and Functional Projects
Joe Larson
¥54.49
Get to grips with 3D printing and learn to model designs using Blender About This Book From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs Rekindle your mathematical genius to design personalized objects for complex puzzles Who This Book Is For If you’re new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary. What You Will Learn Get to know about the different types of 3D printers and their limitations See how Y, H, and T shapes illustrate different ideas of successful 3D design for home 3D printers Set up and configure Blender to model a file for 3D printing Understand material characteristics, printing specifications, tolerances, and design tips Work through the techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing Break down complex geometries into multiple simple shapes and model them in layers using Blender Design, manipulate, and export 3D models for 3D printing with Blender Master the art of creating meshes, scaling, subdivision, and adding detail with the Boolean modifier as well as sculpting a custom shape Cut a model into small pieces and understand how to design complex interlocking joints that form a part of a jigsaw puzzle In Detail 3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you’ll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You’ll move, rotate, and scale the object, and manipulate the view. You’ll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice. Style and approach This is a hands-on guide to the world of 3D printing. With the help of simple to complex projects, you'll learn various techniques to design 3D printable objects using Blender.
Building a 3D Game with LibGDX
Building a 3D Game with LibGDX
Sebastián Di Giuseppe,Andreas Krühlmann,Elmar van Rijnswou
¥54.49
Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. Write, test, and debug your application on your desktop and deploy them on multiple platforms. Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn Learn the potential of LibGDX in game development Understand the LibGDX architecture and explore platform limitation and variations Explore the various approaches for game development using LibGDX Learn about the common mistakes and possible solutions of development Discover the 3D workflow with Blender and how it works with LibGDX Implement 3D models along with textures and animations into your games Familiarize yourself with Scene2D and its potential to boost your game’s design In Detail LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX’s 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game
Joomla! Search Engine Optimization
Joomla! Search Engine Optimization
Ric?Shreves
¥54.49
The book will take a hands-on approach to the process involved in configuring a site for SEO. As SEO is an ongoing process – it doesn’t stop once the site is built – the book will provide reusable tips and techniques in order to understand what they have to do after the site is live,This book targets site builders, webmasters and site owners. Advanced technical skills are not required, though the user should be familiar with administering a Joomla! website, including how to install Extensions.
Drupal 7 Multilingual Sites
Drupal 7 Multilingual Sites
Kristen Pol
¥54.49
A practical book with plenty of screenshots to guide you through the many features of multilingual Drupal. A demo ecommerce site is provided if you want to practice on a sample site, although you can apply the techniques learnt in the book directly to your site too. Any Drupal users who know the basics of building a Drupal site and are familiar with the Drupal UI, will benefit from this book. No previous knowledge of localization or internationalization is required.
Moodle Gradebook
Moodle Gradebook
Rebecca Barrington
¥54.49
A practical book with plenty of step-by-step instructions and informative screenshots to guide you through the many features of gradebook. Moodle Gradebook is for anyone who uses Moodle as a course instructor. You will need to know the basic functions of using and navigating Moodle, but no prior knowledge of the grades functions will be required.
Adobe Edge Quickstart Guide
Adobe Edge Quickstart Guide
Joseph Labrecque
¥54.49
Adobe Edge Quickstart Guide is a practical guide on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.
FreeSWITCH Cookbook
FreeSWITCH Cookbook
Anthony Minessale
¥54.49
This is a problem-solution approach to take your FreeSWITCH skills to the next level, where everything is explained in a practical way. If you are a system administrator, hobbyist, or someone who uses FreeSWITCH on a regular basis, this book is for you. Whether you are a FreeSWITCH expert or just getting started, this book will take your skills to the next level.
KnockoutJS Web Development
KnockoutJS Web Development
John Farrar
¥54.49
This book is for web developers and designers who work with HTML and JavaScript to help them manage data and interactivity with data using KnockoutJS. Knowledge about jQuery will be useful but is not necessary.
Internet of Things with Intel Galileo
Internet of Things with Intel Galileo
Miguel de Sousa
¥54.49
This book employs an incremental, step-by-step approach to get you familiarized with everything from the basic terms, board components, and development environments to developing real projects. Each project will demonstrate how to use specific board components and tools. Both Galileo and Galileo Gen 2 are covered in this book.
KnockoutJS Blueprints
KnockoutJS Blueprints
Carlo Russo
¥54.49
If you are a JavaScript developer and already know the basics of KnockoutJS and you want to get the most out of it, then this book is for you. This book will help in your transition from a small site to a large web application that is easily maintainable.
Android Application Development with Maven
Android Application Development with Maven
Patroklos Papapetrou
¥54.49
Android Application Development with Maven is intended for Android developers or devops engineers who want to use Maven to effectively develop quality Android applications. It would be helpful, but not necessary, if you have some previous experience with Maven.
openFrameworks Essentials
openFrameworks Essentials
Denis Perevalov
¥54.49
If you are a programmer, visual artist, or designer with experience in creative coding, and want to use openFrameworks to create fun, stunning, and interactive applications, this is the book for you. Basic knowledge of programming languages, such as C++, Java, Python, or JavaScript, will be enough to proceed with the book.
Odoo Development Essentials
Odoo Development Essentials
Daniel Reis
¥54.49
This book is intended for developers who need to quickly become productive with Odoo. You are expected to have experience developing business applications, as well as an understanding of MVC application design and knowledge of the Python programming language.
Monitoring Hadoop
Monitoring Hadoop
Gurmukh Singh
¥54.49
This book is useful for Hadoop administrators who need to learn how to monitor and diagnose their clusters. Also, the book will prove useful for new users of the technology, as the language used is simple and easy to grasp.
Getting Started with Knockout.js for .NET Developers
Getting Started with Knockout.js for .NET Developers
Andrey Akinshin
¥54.49
This book is intended for .NET developers who want to use the MVVM design pattern to create powerful client-side JavaScript linked to server-side C# logic. Basic experience with ASP.NET, Razor, and creating web applications is needed.
Drupal 8 Configuration Management
Drupal 8 Configuration Management
Stefan Borchert
¥54.49
Drupal 8 Configuration Management is intended for people who use Drupal 8 to build websites, whether you are a hobbyist using Drupal for the first time, a long-time Drupal site builder, or a professional web developer.
Interactive Applications Using Matplotlib
Interactive Applications Using Matplotlib
Benjamin V. Root
¥54.49
This book is intended for Python programmers who want to do more than just see their data. Experience with GUI toolkits is not required, so this book can be an excellent complement to other GUI programming resources.
R High Performance Programming
R High Performance Programming
Aloysius Lim
¥54.49
This book is for programmers and developers who want to improve the performance of their R programs by making them run faster with large data sets or who are trying to solve a pesky performance problem.
Dart Essentials
Dart Essentials
Martin Sikora
¥54.49
This book is targeted at expert programmers in JavaScript who want to learn Dart quickly. Some previous experience with OOP programming in other languages and a good knowledge of JavaScript are assumed.
Learning NServiceBus - Second Edition
Learning NServiceBus - Second Edition
David Boike
¥54.49
If you are a .NET developer who wants to eliminate the problems related to defective third-party web service integration or batch job failures, then this is the book for you. It is also perfect for those of you who are new to NServiceBus and service-oriented architecture and would like to learn how you can streamline all of your development efforts.
Gradle Dependency Management
Gradle Dependency Management
Hubert Klein Ikkink
¥54.49
If you work on Java projects, use Gradle as a build automation tool, and you use dependencies in your project, this is the book for you. Additionally, if you want to deploy your project artifacts as dependencies for other developers using Gradle, you've found the right book.