Building Websites with e107
¥71.93
This book is hands-on. As you work through the small business/e-commerce enabled example web site, you will learn how to install, upgrade, configure, and use the various basic features of the e107 Content Management System. The book contains a number of screen shots to reinforce that each step that you perform is correct. This book is primarily for entrepreneurs, small office/home office, small businesses and non-profit agencies who would like to have interactive, business and/or e-commerce web sites at a low cost without sacrificing power or usability. No knowledge of PHP programming, Apache, or MySQL is required.
Configuring IPCop Firewalls: Closing Borders with Open Source
¥71.93
Anyone interested in securing their networks with IPCop ” from those new to networking and firewalls, to networking and IT Professionals with previous experience of IPCop. No knowledge of Linux or IPCop is required.
Microsoft SCCM High Availability and Performance Tuning
¥71.93
This book is a step-by-step tutorial that guides you through the key steps in implementing best solutions for high availability and performance tuning. It is split into two distinct approaches: client and site side HA and optimization.Microsoft SCCM High Availability and Performance Tuning is for IT professionals and consultants working with Configuration Manager who wish to learn the skills to deploy a redundant and scalable solution.
Java EE 7 First Look
¥71.93
An easy-to-follow guide to reveal the new features of Java EE 7 and how to efficiently utilize them.Given the main objectives pursued, this book targets three groups of people with a knowledge of the Java language. They are:Beginners in the Java EE platform who would like to have an idea about the main specifications of Java EE 7.Developers who have experimented with previous versions of Java EE and who would like to explore the new features of Java EE 7.Building architects who want to learn how to put together the various Java EE 7 specifications for building robust and secure enterprise applications
JavaScript Domain-Driven Design
¥71.93
If you are an experienced JavaScript developer who wants to improve the design of his or her applications, or find yourself in a situation to implement an application in an unfamiliar domain, this book is for you. Prior knowledge of JavaScript is required and prior experience with Node.js will also be helpful.
Unity Virtual Reality Projects
¥71.93
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you’re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.
Mastering Python Scientific Computing
¥71.93
A complete guide for Python programmers to master scientific computing using Python APIs and tools About This Book The basics of scientific computing to advanced concepts involving parallel and large scale computation are all covered. Most of the Python APIs and tools used in scientific computing are discussed in detail The concepts are discussed with suitable example programs Who This Book Is For If you are a Python programmer and want to get your hands on scientific computing, this book is for you. The book expects you to have had exposure to various concepts of Python programming. What You Will Learn Fundamentals and components of scientific computing Scientific computing data management Performing numerical computing using NumPy and SciPy Concepts and programming for symbolic computing using SymPy Using the plotting library matplotlib for data visualization Data analysis and visualization using Pandas, matplotlib, and IPython Performing parallel and high performance computing Real-life case studies and best practices of scientific computing In Detail In today's world, along with theoretical and experimental work, scientific computing has become an important part of scientific disciplines. Numerical calculations, simulations and computer modeling in this day and age form the vast majority of both experimental and theoretical papers. In the scientific method, replication and reproducibility are two important contributing factors. A complete and concrete scientific result should be reproducible and replicable. Python is suitable for scientific computing. A large community of users, plenty of help and documentation, a large collection of scientific libraries and environments, great performance, and good support makes Python a great choice for scientific computing. At present Python is among the top choices for developing scientific workflow and the book targets existing Python developers to master this domain using Python. The main things to learn in the book are the concept of scientific workflow, managing scientific workflow data and performing computation on this data using Python. The book discusses NumPy, SciPy, SymPy, matplotlib, Pandas and IPython with several example programs. Style and approach This book follows a hands-on approach to explain the complex concepts related to scientific computing. It details various APIs using appropriate examples.
Getting Started with Python and Raspberry Pi
¥71.93
Learn to design and implement reliable Python applications on the Raspberry Pi using a range of external libraries, the Raspberry Pis GPIO port, and the camera module About This Book Learn the fundamentals of Python *ing and application programming Design user-friendly command-line and graphical user interfaces A step-by-step guide to learning Python programming with the Pi Who This Book Is For This book is designed for those who are unfamiliar with the art of Python development and want to get to know their way round the language and the many additional libraries that allow you to get a full application up and running in no time. What You Will Learn Fundamentals of Python applications Designing applications for multi-threading Interacting with electronics and physical devices Debugging applications when they go wrong Packaging and installing Python modules User interface design using Qt Building easy to use command-line interfaces Connecting applications to the Internet In Detail The Raspberry Pi is one of the smallest and most affordable single board computers that has taken over the world of hobby electronics and programming, and the Python programming language makes this the perfect platform to start coding with. The book will start with a brief introduction to Raspberry Pi and Python. We will direct you to the official documentation that helps you set up your Raspberry Pi with the necessary equipment such as the monitor, keyboard, mouse, power supply, and so on. It will then dive right into the basics of Python programming. Later, it will focus on other Python tasks, for instance, interfacing with hardware, GUI programming, and more. Once you get well versed with the basic programming, the book will then teach you to develop Python/Raspberry Pi applications. By the end of this book, you will be able to develop Raspberry Pi applications with Python and will have good understanding of Python programming for Raspberry Pi. Style and approach An easy-to-follow introduction to Python *ing and application development through clear conceptual explanations backed up by real-world examples on the Raspberry Pi.
Joomla! 1.5 Content Administration
¥71.93
This book is very easy and straightforward to follow, and takes a hands-on approach, using practical examples to illustrate techniques and explain concepts using a fictitious company called "The Party People" to help you master the content administration of your web site. With each task outlined, simple explanations are offered on similar subject areas and links to further information are provided. If you are someone who wants to quickly and easily manage content and users for a Joomla! web site, this book is ideal for you. You could be a content editor, proofreader, graphic artist, feature editor, or anyone else concerned with managing content on a Joomla! installation. If you can browse the Web and use a wordprocessing software package, this book will help you develop the skills to efficiently manage your web site and gain a solid understanding of the Joomla! content management system.
VMware vCloud Security
¥71.93
VMware vCloud Security provides the reader with in depth knowledge and practical exercises sufficient to implement a secured private cloud using VMware vCloud Director and vCloud Networking and Security.This book is primarily for technical professionals with system administration and security administration skills with significant VMware vCloud experience who want to learn about advanced concepts of vCloud security and compliance.
Microsoft .NET Framework 4.5 Quickstart Cookbook
¥71.93
Microsoft .NET Framework 4.5 First Look Cookbook
Performance Testing with JMeter - Second Edition
¥71.93
This book is great for developers, quality assurance engineers, testers, and test managers new to Apache JMeter, or those who are looking to get a good grounding in how to effectively use and become proficient with JMeter. No prior testing experience is required.
Scratch 2.0 Game Development Hotshot
¥71.93
An easytouse book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment. If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained indepth from start to finish, so everyone can follow along, even if you don’t have much previous experience with the software. If you want to become a video game designer, this book is an easy to use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.
FreePBX 2.5 Powerful Telephony Solutions
¥71.93
This book is a tutorial, with plenty of step-by-step instructions bundled with examples and screenshots. VoIP telephony concepts are discussed, and how-tos are provided to help the reader become familiar with FreePBX. This book is targeted at system administrators who want to get started with FreePBX. Previous knowledge of Linux or networking is not required, although some basic knowledge of PBX and Linux will be a bonus.
Grails 1.1 Web Application Development
¥71.93
This book is a guide to building a rich web application using Grails. The approach taken for building the application is incremental and iterative; each chapter will produce a working addition to the application, or iterate over existing features, as well as introduce and carefully explain the new part of the Grails framework used. The book does not go into exhaustive de*ions of every detail of Grails. While there is a lot of code in the book, there are very few large code listings. As you will find, it is not necessary to write reams of code to get results using Groovy and Grails. This book is aimed at Java web developers looking for ways to build web applications quickly, and wanting to find out how it's done quickly. If you are frustrated with integrating the many different frameworks that are available for web development and want to get on with building slick web applications for your users, then this book is for you. Grails is built on the Groovy language, but experience in Groovy is not required, as you will learn enough about Groovy to understand how to use Grails.
Django 1.0 Website Development
¥71.93
The simple and clear approach is ideal for beginners to Django. Packed with examples and screenshots, this book will help you learn the features of Django 1.0 and help you build a dynamic website using those features. This book is for web developers who want to learn to build a complete site with Web 2.0 features, using the power of a proven and popular development system, Django, but do not necessarily want to learn how the complete framework functions in order to do this. Basic knowledge of Python development is required for this book, but no knowledge of Django is expected.
JBoss Portal Server Development
¥71.93
The book is written from a developer perspective and uses an example-driven approach with extensive code samples on each topic, for easy understanding and learning. It starts with some basic concepts of portals, before going into the features and implementation of JBoss Portal and eventually discussing some concepts for advanced use. Each chapter provides a blend of just enough basic concepts to start building applications and detailed configurations for reference. This book is for portal developers, portal administrators, designers and architects working on the Java platform, who want to build web portal solutions. The book doesn't expect an expert knowledge of portal or JEE technologies, but does presume a basic understanding of web technologies and the Java/JEE platform. However, the concepts are lucid enough that any competent developer can easily find immediate value in the book and start creating dynamic portal applications.
Django 1.0 Template Development
¥71.93
This book is designed for readers who learn by doing and employs many examples and screenshots to let the reader dig in and start coding. This book isn't designed to be a reference; instead it has a practical, example-driven approach that teaches you by following along with the examples in the chapters. When you have completed this book, you will fully understand how the template system works, how to extend it when you have specialized needs, and how to optimize the performance and usability of your content. This book is for web developers and template authors who want to fully understand and utilize the Django template system. The reader should have completed the introductory tutorials on the Django project's website and some experience with the framework will be very helpful. Basic knowledge of Python and HTML is assumed.
ASP.NET 3.5 Application Architecture and Design
¥71.93
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects. A single project is implemented using different architectural styles to make the reader understand the details of each style. There are also many small independent code samples to explain design patterns, WCF, and localization. This book is for people familiar with the ASP.NET framework using either C# or VB.NET. You don?t need to be an ASP.NET guru “ the book is ideal for novice and intermediate developers. If reading about application architecture usually confuses you or sends you to sleep, then this book will be perfect for you! In short, any ASP.NET programmer who is confused or disoriented reading different books or materials on architectures wondering how and what to implement in their application, will definitely benefit from this book!
Mastering Text Mining with R
¥71.93
Master text-taming techniques and build effective text-processing applications with R About This Book Develop all the relevant skills for building text-mining apps with R with this easy-to-follow guide Gain in-depth understanding of the text mining process with lucid implementation in the R language Example-rich guide that lets you gain high-quality information from text data Who This Book Is For If you are an R programmer, analyst, or data scientist who wants to gain experience in performing text data mining and analytics with R, then this book is for you. Exposure to working with statistical methods and language processing would be helpful. What You Will Learn Get acquainted with some of the highly efficient R packages such as OpenNLP and RWeka to perform various steps in the text mining process Access and manipulate data from different sources such as JSON and HTTP Process text using regular expressions Get to know the different approaches of tagging texts, such as POS tagging, to get started with text analysis Explore different dimensionality reduction techniques, such as Principal Component Analysis (PCA), and understand its implementation in R Discover the underlying themes or topics that are present in an unstructured collection of documents, using common topic models such as Latent Dirichlet Allocation (LDA) Build a baseline sentence completing application Perform entity extraction and named entity recognition using R In Detail Text Mining (or text data mining or text analytics) is the process of extracting useful and high-quality information from text by devising patterns and trends. R provides an extensive ecosystem to mine text through its many frameworks and packages. Starting with basic information about the statistics concepts used in text mining, this book will teach you how to access, cleanse, and process text using the R language and will equip you with the tools and the associated knowledge about different tagging, chunking, and entailment approaches and their usage in natural language processing. Moving on, this book will teach you different dimensionality reduction techniques and their implementation in R. Next, we will cover pattern recognition in text data utilizing classification mechanisms, perform entity recognition, and develop an ontology learning framework. By the end of the book, you will develop a practical application from the concepts learned, and will understand how text mining can be leveraged to analyze the massively available data on social media. Style and approach This book takes a hands-on, example-driven approach to the text mining process with lucid implementation in R.
Unity 5.x 2D Game Development Blueprints
¥71.93
Explore the features of Unity 5 for 2D game development by building three amazing game projects About This Book Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games Discover how to use Unity’s 2D tools, including Sprites, physics, and maps, to create different genres of games Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games Who This Book Is For If you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres. What You Will Learn Explore and understand the vital role of sprites in 2D games Move, animate, and integrate sprites into a 2D platform game Set up User Interfaces (UIs) to keep track of the progress through the games Apply 2D Physics to improve gameplay believability Learn the foundation of Level Design and how to quickly create 2D Maps Discover NPC design, event triggers, and AI programming Create an epic strategy game, challenging all the skills acquired in the book In Detail Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills. Style and approach This is a practical and easy-to-follow guide that starts with the basics and gradually delves into the process of creating 2D games. With step-by-step instructions on how to build three games, followed by a detailed explanation of each example, you will understand the concepts not just in theory, but also by applying the knowledge you gain in practice.

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