万本电子书0元读

万本电子书0元读

JBoss Portal Server Development
JBoss Portal Server Development
Ramanujam Rao
¥71.93
The book is written from a developer perspective and uses an example-driven approach with extensive code samples on each topic, for easy understanding and learning. It starts with some basic concepts of portals, before going into the features and implementation of JBoss Portal and eventually discussing some concepts for advanced use. Each chapter provides a blend of just enough basic concepts to start building applications and detailed configurations for reference. This book is for portal developers, portal administrators, designers and architects working on the Java platform, who want to build web portal solutions. The book doesn't expect an expert knowledge of portal or JEE technologies, but does presume a basic understanding of web technologies and the Java/JEE platform. However, the concepts are lucid enough that any competent developer can easily find immediate value in the book and start creating dynamic portal applications.
JBoss Portal Server Development
JBoss Portal Server Development
Ramanujam Rao
¥71.93
The book is written from a developer perspective and uses an example-driven approach with extensive code samples on each topic, for easy understanding and learning. It starts with some basic concepts of portals, before going into the features and implementation of JBoss Portal and eventually discussing some concepts for advanced use. Each chapter provides a blend of just enough basic concepts to start building applications and detailed configurations for reference. This book is for portal developers, portal administrators, designers and architects working on the Java platform, who want to build web portal solutions. The book doesn't expect an expert knowledge of portal or JEE technologies, but does presume a basic understanding of web technologies and the Java/JEE platform. However, the concepts are lucid enough that any competent developer can easily find immediate value in the book and start creating dynamic portal applications.
Django 1.0 Template Development
Django 1.0 Template Development
Scott Newman
¥71.93
This book is designed for readers who learn by doing and employs many examples and screenshots to let the reader dig in and start coding. This book isn't designed to be a reference; instead it has a practical, example-driven approach that teaches you by following along with the examples in the chapters. When you have completed this book, you will fully understand how the template system works, how to extend it when you have specialized needs, and how to optimize the performance and usability of your content. This book is for web developers and template authors who want to fully understand and utilize the Django template system. The reader should have completed the introductory tutorials on the Django project's website and some experience with the framework will be very helpful. Basic knowledge of Python and HTML is assumed.
Learning F# Functional Data Structures and Algorithms
Learning F# Functional Data Structures and Algorithms
Adnan Masood
¥71.93
If you have just started your adventure with F#, then this book will help you take the right steps to become a successful F# coder. An intermediate knowledge of imperative programming concepts, and a basic understanding of the algorithms and data structures in .NET environments using the C# language and BCL (Base Class Library), would be helpful.
ASP.NET 3.5 Application Architecture and Design
ASP.NET 3.5 Application Architecture and Design
Vivek Thakur
¥71.93
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects. A single project is implemented using different architectural styles to make the reader understand the details of each style. There are also many small independent code samples to explain design patterns, WCF, and localization. This book is for people familiar with the ASP.NET framework using either C# or VB.NET. You don?t need to be an ASP.NET guru “ the book is ideal for novice and intermediate developers. If reading about application architecture usually confuses you or sends you to sleep, then this book will be perfect for you! In short, any ASP.NET programmer who is confused or disoriented reading different books or materials on architectures wondering how and what to implement in their application, will definitely benefit from this book!
Learning Nagios 3.0
Learning Nagios 3.0
Wojciech Kocjan
¥71.93
This is a beginner-level book, which will introduce Nagios to System Administrators who are interested in monitoring their systems. The focus is on teaching system administrators to secure their systems in a much improved manner incorporating the newer features of Nagios. It will teach Nagios beginners the basics of installation and configuration of version 3; it will show professionals who have already worked on earlier versions of Nagios the new features of Nagios like inheritance and also the new internal functions like better check scheduling. The target readers for this book are System Administrators interested in using Nagios. This book will introduce Nagios with the new features of Version 3 for System Administrators.
Learning Nagios 3.0
Learning Nagios 3.0
Wojciech Kocjan
¥71.93
This is a beginner-level book, which will introduce Nagios to System Administrators who are interested in monitoring their systems. The focus is on teaching system administrators to secure their systems in a much improved manner incorporating the newer features of Nagios. It will teach Nagios beginners the basics of installation and configuration of version 3; it will show professionals who have already worked on earlier versions of Nagios the new features of Nagios like inheritance and also the new internal functions like better check scheduling. The target readers for this book are System Administrators interested in using Nagios. This book will introduce Nagios with the new features of Version 3 for System Administrators.
Joomla! Web Security
Joomla! Web Security
Tom Canavan
¥71.93
This book will give you a strong, hands-on approach to security. It starts out with the most basic of considerations such as choosing the right hosting sites then moves quickly into securing the Joomla! site and servers. This is a security handbook for Joomla! sites. It is an easy-to-use guide that will take you step by step into the world of secured websites. This book is a must-read for anyone seriously using Joomla! for any kind of business, ranging from small retailers to larger businesses. With this book they will be able to secure their sites, understand the attackers, and more, without the drudging task of looking up in forums, only to be flamed, or not even find the answers. Prior knowledge of Joomla! is expected but no prior knowledge of securing websites is needed for this book. The reader will gain a moderate to strong level of knowledge on strengthening their sites against hackers.
Joomla! Web Security
Joomla! Web Security
Tom Canavan
¥71.93
This book will give you a strong, hands-on approach to security. It starts out with the most basic of considerations such as choosing the right hosting sites then moves quickly into securing the Joomla! site and servers. This is a security handbook for Joomla! sites. It is an easy-to-use guide that will take you step by step into the world of secured websites. This book is a must-read for anyone seriously using Joomla! for any kind of business, ranging from small retailers to larger businesses. With this book they will be able to secure their sites, understand the attackers, and more, without the drudging task of looking up in forums, only to be flamed, or not even find the answers. Prior knowledge of Joomla! is expected but no prior knowledge of securing websites is needed for this book. The reader will gain a moderate to strong level of knowledge on strengthening their sites against hackers.
Object-Oriented JavaScript
Object-Oriented JavaScript
Stoyan Stefanov
¥71.93
The book requires no prior knowledge of JavaScript and works from the ground up to give you a thorough grounding in this powerful language. If you do already know some JavaScript, you will find plenty of eye-openers as you discover just what the language can do. This book takes a do-it-yourself approach when it comes to writing code, because the best way to really learn a programming language is by writing code. You are encouraged to type code into Firebug's console, see how it works and then tweak it and play around with it. There are practice questions at the end of each chapter to help review what you have learned.
Microsoft Azure Machine Learning
Microsoft Azure Machine Learning
Sumit Mund
¥71.93
The book is intended for those who want to learn how to use Azure Machine Learning. Perhaps you already know a bit about Machine Learning, but have never used ML Studio in Azure; or perhaps you are an absolute newbie. In either case, this book will get you up-and-running quickly.
Unity Virtual Reality Projects
Unity Virtual Reality Projects
Jonathan Linowes
¥71.93
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you’re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.
Unity Virtual Reality Projects
Unity Virtual Reality Projects
Jonathan Linowes
¥71.93
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you’re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.
Mastering Python Scientific Computing
Mastering Python Scientific Computing
Hemant Kumar Mehta
¥71.93
A complete guide for Python programmers to master scientific computing using Python APIs and tools About This Book The basics of scientific computing to advanced concepts involving parallel and large scale computation are all covered. Most of the Python APIs and tools used in scientific computing are discussed in detail The concepts are discussed with suitable example programs Who This Book Is For If you are a Python programmer and want to get your hands on scientific computing, this book is for you. The book expects you to have had exposure to various concepts of Python programming. What You Will Learn Fundamentals and components of scientific computing Scientific computing data management Performing numerical computing using NumPy and SciPy Concepts and programming for symbolic computing using SymPy Using the plotting library matplotlib for data visualization Data analysis and visualization using Pandas, matplotlib, and IPython Performing parallel and high performance computing Real-life case studies and best practices of scientific computing In Detail In today's world, along with theoretical and experimental work, scientific computing has become an important part of scientific disciplines. Numerical calculations, simulations and computer modeling in this day and age form the vast majority of both experimental and theoretical papers. In the scientific method, replication and reproducibility are two important contributing factors. A complete and concrete scientific result should be reproducible and replicable. Python is suitable for scientific computing. A large community of users, plenty of help and documentation, a large collection of scientific libraries and environments, great performance, and good support makes Python a great choice for scientific computing. At present Python is among the top choices for developing scientific workflow and the book targets existing Python developers to master this domain using Python. The main things to learn in the book are the concept of scientific workflow, managing scientific workflow data and performing computation on this data using Python. The book discusses NumPy, SciPy, SymPy, matplotlib, Pandas and IPython with several example programs. Style and approach This book follows a hands-on approach to explain the complex concepts related to scientific computing. It details various APIs using appropriate examples.
Getting Started with Python and Raspberry Pi
Getting Started with Python and Raspberry Pi
Dan Nixon
¥71.93
Learn to design and implement reliable Python applications on the Raspberry Pi using a range of external libraries, the Raspberry Pis GPIO port, and the camera module About This Book Learn the fundamentals of Python *ing and application programming Design user-friendly command-line and graphical user interfaces A step-by-step guide to learning Python programming with the Pi Who This Book Is For This book is designed for those who are unfamiliar with the art of Python development and want to get to know their way round the language and the many additional libraries that allow you to get a full application up and running in no time. What You Will Learn Fundamentals of Python applications Designing applications for multi-threading Interacting with electronics and physical devices Debugging applications when they go wrong Packaging and installing Python modules User interface design using Qt Building easy to use command-line interfaces Connecting applications to the Internet In Detail The Raspberry Pi is one of the smallest and most affordable single board computers that has taken over the world of hobby electronics and programming, and the Python programming language makes this the perfect platform to start coding with. The book will start with a brief introduction to Raspberry Pi and Python. We will direct you to the official documentation that helps you set up your Raspberry Pi with the necessary equipment such as the monitor, keyboard, mouse, power supply, and so on. It will then dive right into the basics of Python programming. Later, it will focus on other Python tasks, for instance, interfacing with hardware, GUI programming, and more. Once you get well versed with the basic programming, the book will then teach you to develop Python/Raspberry Pi applications. By the end of this book, you will be able to develop Raspberry Pi applications with Python and will have good understanding of Python programming for Raspberry Pi. Style and approach An easy-to-follow introduction to Python *ing and application development through clear conceptual explanations backed up by real-world examples on the Raspberry Pi.
Scratch 2.0 Game Development Hotshot
Scratch 2.0 Game Development Hotshot
Sergio van Pul
¥71.93
An easytouse book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment. If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained indepth from start to finish, so everyone can follow along, even if you don’t have much previous experience with the software. If you want to become a video game designer, this book is an easy to use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.
Microsoft SCCM High Availability and Performance Tuning
Microsoft SCCM High Availability and Performance Tuning
Marius Sandbu
¥71.93
This book is a step-by-step tutorial that guides you through the key steps in implementing best solutions for high availability and performance tuning. It is split into two distinct approaches: client and site side HA and optimization.Microsoft SCCM High Availability and Performance Tuning is for IT professionals and consultants working with Configuration Manager who wish to learn the skills to deploy a redundant and scalable solution.
Drupal 6 Content Administration
Drupal 6 Content Administration
J. Ayen Green
¥71.93
This is a fun, informative, hands-on learning guide that uses an actual case study. In an interactive and informal manner, this guide presents purposeful examples that continue to build on each other. Clear, concise instructions and practical examples mean you can learn quickly how to take care of the content in your Drupal site. This book is designed for those who run the site day-to-day but didn't set it up, and aren't necessarily that well versed in Drupal or web technologies. You could be a content editor, proofreader, graphic artist, feature editor, or anyone else concerned with managing content on a Drupal installation.
R Machine Learning Essentials
R Machine Learning Essentials
Michele Usuelli
¥71.93
If you want to learn how to develop effective machine learning solutions to your business problems in R, this book is for you. It would be helpful to have a bit of familiarity with basic object-oriented programming concepts, but no prior experience is required.
Learning Swift - Second Edition
Learning Swift - Second Edition
Andrew J Wagner
¥71.93
Develop the skills required to create compelling, maintainable, and robust iOS and OS X apps with Swift About This Book Write expressive, understandable, and maintainable Swift 2 code with this hands-on tutorial Unveil the complex underpinnings of Swift to turn your app ideas into reality This book is packed with real-life examples to help you implement concepts as you learn Who This Book Is For If you are looking to build iOS or OS X apps using the most modern technology, this book is ideal for you. You will find this book especially useful if you are new to programming or if you are yet to develop for iOS or OS X. No prior programming exposure is required. What You Will Learn Form a solid understanding of the Swift 2 language Get to know the practical aspects of how a computer program actually works Understand the paradigms used by Apple’s frameworks so you are not intimidated by them Utilize the vast resources written in Objective-C to better inform your Swift programming Develop a basic portfolio of Swift code by learning the critical concepts Experience both object-oriented and functional programming Get to know the new coding techniques made available by Swift 2 Discover resources to ensure you never stop becoming a better developer In Detail Swift is Apple’s new programming language and the future of iOS and OS X app development. It is a high-performance language that feels like a modern *ing language. On the surface, Swift is easy to jump into, but it has complex underpinnings that are critical to becoming proficient at turning an idea into reality. This book is an approachable, step-by-step introduction into programming with Swift for everyone. It begins by giving you an overview of the key features through practical examples and progresses to more advanced topics that help differentiate the proficient developers from the mediocre ones. It covers important concepts such as Variables, Optionals, Closures, Generics, and Memory Management. Mixed in with those concepts, it also helps you learn the art of programming such as maintainability, useful design patterns, and resources to further your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into reality. Style and approach This is an approachable, step-by-step guide to programming in Swift 2. Each topic is separated into compressible sections that are full of practical examples and easy-to-understand explanations. Each section builds on the previous topics so you can develop a proficient and comprehensive understanding of app development in Swift 2.
Test-Driven iOS Development with Swift
Test-Driven iOS Development with Swift
Dr. Dominik Hauser
¥71.93
Create fully-featured and highly functional iOS apps by writing tests firstAbout This BookLearn test-driven principles to help you build apps with fewer bugs and better designsBecome more efficient while working with Swift to move on to your next project faster!Learn how to incorporate all of the principles of test-driven development (TDD) in to your daily programming workflowWho This Book Is ForIf debugging iOS apps is a nerve-racking task for you and you are looking for a fix, this book is for you.What You Will LearnImplement TDD in swift application developmentGet to know the fundamentals, life cycle, and benefits of TDDExplore the tools and frameworks to effectively use TDDDevelop models and controllers driven by testsConstruct the network layer using stubsUse functional tests to ensure the app works as plannedAutomate and streamline the building, analysing, testing, and archiving of your iOS appsIn DetailTest-driven development (TDD) is a proven way to find software bugs early. Writing tests before your code improves the structure and maintainability of your app.Test-driven iOS Development with Swift will help you understand the process of TDD and how it impacts your applications written in Swift. Through practical, real-world examples, you’ll start seeing how to implement TDD in context. We will begin with an overview of your TDD workflow and then deep-dive into unit testing concepts and code cycles. We will showcase the workings of functional tests, which will help you improve the user interface. Finally, you will learn about automating deployments and continuous integration to run an environment.Style and approachThis is an easy-to-follow example-driven tutorial, packed with lots of tips and tricks that explore TDD bit-by-bit in the process of making an iOS application.