万本电子书0元读

万本电子书0元读

Linux Shell Scripting Cookbook, Second Edition
Linux Shell Scripting Cookbook, Second Edition
Shantanu Tushar
¥80.65
This book is written in a Cookbook style and it offers learning through recipes with examples and illustrations. Each recipe contains step-by-step instructions about everything necessary to execute a particular task. The book is designed so that you can read it from start to end for beginners, or just open up any chapter and start following the recipes as a reference for advanced users.If you are a beginner or an intermediate user who wants to master the skill of quickly writing *s to perform various tasks without reading the entire manual, this book is for you. You can start writing *s and one-liners by simply looking at the similar recipe and its de*ions without any working knowledge of shell *ing or Linux. Intermediate/advanced users as well as system administrators/ developers and programmers can use this book as a reference when they face problems while coding.
PrimeFaces Cookbook
PrimeFaces Cookbook
Mert ?al??kan
¥80.65
This is a cookbook with plenty of practical recipes enriched with code and detailed explanations. This book is for you if you would like to learn modern Java web development based on PrimeFaces and are looking for a quick introduction into this matter. Prerequisites required for this book are basic JSF and jQuery skills.
Learning Articulate Storyline
Learning Articulate Storyline
Stephanie Harnett
¥80.65
This book provides one-on-one tutoring to help you quickly get up to speed with the basics while also learning how to best apply Storyline features in the context of the work you do.If you’re an e-learning developer, writer, designer, subject matter expert, or all or any one of these, this book is for you. This book is not just for novices, but also for seasoned developers, transitioning from PowerPoint and Articulate Studio ’09, and for those who are already working with Storyline.
Blender 2.6 Cycles: Materials and Textures Cookbook
Blender 2.6 Cycles: Materials and Textures Cookbook
Enrico Valenza
¥80.65
Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!
Learning Stencyl 3.x Game Development: Beginner's Guide
Learning Stencyl 3.x Game Development: Beginner's Guide
Innes Borkwood
¥80.65
A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.
Node.js By Example
Node.js By Example
Krasimir Tsonev
¥80.65
If you are a JavaScript developer with no experience with Node.js or server-side web development, this book is for you. It will lead you through creating a fairly complex social network. You will learn how to work with a database and create real-time communication channels.
VMware vSphere Essentials
VMware vSphere Essentials
Kunal Kumar
¥80.65
This book is intended for virtualization administrators who want to learn VMware vSphere quickly. It is assumed that you have some basic knowledge of virtualization and the vSphere environment.
LLVM Cookbook
LLVM Cookbook
Mayur Pandey
¥80.65
The book is for compiler programmers who are familiar with concepts of compilers and want to indulge in understanding, exploring, and using LLVM infrastructure in a meaningful way in their work. This book is also for programmers who are not directly involved in compiler projects but are often involved in development phases where they write thousands of lines of code. With knowledge of how compilers work, they will be able to code in an optimal way and improve performance with clean code.
Learning Reactive Programming with Java 8
Learning Reactive Programming with Java 8
Nickolay Tsvetinov
¥80.65
If you are a Java developer that knows how to write software and would like to learn how to apply your existing skills to reactive programming, this book is for you.
HTML5 Game Development by Example: Beginner's Guide - Second Edition
HTML5 Game Development by Example: Beginner's Guide - Second Edition
Makzan
¥80.65
This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.
Intel Galileo Blueprints
Intel Galileo Blueprints
Marco Schwartz
¥80.65
If you are an experienced developer using classic Arduino boards and would like to extend your knowledge to the Intel Galileo board and polish your project building skills, this book is for you.
Salt Cookbook
Salt Cookbook
Anirban Saha
¥80.65
If you are a professional associated with system and infrastructure management, looking at automated infrastructure and deployments, then this book is for you. No prior experience of Salt is required.
Learning Ionic
Learning Ionic
Arvind Ravulavaru
¥80.65
This book is intended for those who want to learn how to build hybrid mobile applications using Ionic. It is also ideal for people who want to explore theming for Ionic apps. Prior knowledge of AngularJS is essential to complete this book successfully.
Cross-platform UI Development with Xamarin.Forms
Cross-platform UI Development with Xamarin.Forms
Paul F. Johnson
¥80.65
This book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Some basic knowledge of C# is assumed.
Learning YARN
Learning YARN
Akhil Arora
¥80.65
This book is intended for those who want to understand what YARN is and how to efficiently use it for the resource management of large clusters. For cluster administrators, this book gives a detailed explanation of provisioning and managing YARN clusters. If you are a Java developer or an open source contributor, this book will help you to drill down the YARN architecture, write your own YARN applications and understand the application execution phases. This book will also help big data engineers explore YARN integration with real-time analytics technologies such as Spark and Storm.
LibGDX Game Development By Example
LibGDX Game Development By Example
James Cook
¥80.65
This book is intended for those who wish to learn the concepts of game development using LibGDX. An understanding of Java and other programming languages would definitely be helpful, although this is not a must.
Programming,ArcGIS 10.1 with,Python Cookbook
Programming,ArcGIS 10.1 with,Python Cookbook
Eric Pimpler
¥80.65
This book is written in a helpful, practical style with numerous hands-on recipes and chapters to help you save time and effort by using Python to power ArcGIS to create shortcuts, *s, tools, and customizations."Programming ArcGIS 10.1 with Python Cookbook" is written for GIS professionals who wish to revolutionize their ArcGIS workflow with Python. Basic Python or programming knowledge is essential(?).
Designing Next Generation Web Projects with CSS3
Designing Next Generation Web Projects with CSS3
Sandro Paganotti
¥80.65
This book is designed for you if you are a frontend web developer; it requires a solid knowledge of CSS syntax and of the most common CSS2 properties and selectors.
AndEngine for Android Game Development Cookbook
AndEngine for Android Game Development Cookbook
Jayme Schroeder
¥80.65
A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.
Unity Game Development Scripting
Unity Game Development Scripting
Kyle D'Aoust
¥80.65
If you are new to Unity *ing and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you.
Mastering BeagleBone Robotics
Mastering BeagleBone Robotics
Richard Grimmett
¥80.65
If you want a simple guide to building complex robots, then this book is for you. You'll need some programming knowledge and experience working with mechanical systems.