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Testing with F#
Testing with F#
Mikael Lundin
¥80.65
If you are a developer who wants to test applications using F#, this is the book for you. Basic experience of testing and intermediate experience of functional programming in F# is expected.
Learning C++ by Creating Games with UE4
Learning C++ by Creating Games with UE4
William Sherif
¥80.65
If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.
Learning Selenium Testing Tools - Third Edition
Learning Selenium Testing Tools - Third Edition
Raghavendra Prasad MG
¥80.65
If you are a software developer with a basic knowledge of testing and are interested in automated testing using Selenium, this is the book for you. No prior knowledge of Selenium is required.
Raspberry Pi Mechatronics Projects HOTSHOT
Raspberry Pi Mechatronics Projects HOTSHOT
Sai Yamanoor
¥80.65
This book is targeted towards beginners and intermediate designers of mechatronic systems and embedded system design. Some familiarity with the Raspberry Pi and Python programming is preferred but not required.
Natural Language Processing with Java
Natural Language Processing with Java
Richard M Reese
¥80.65
If you are a Java programmer who wants to learn about the fundamental tasks underlying natural language processing, this book is for you. You will be able to identify and use NLP tasks for many common problems, and integrate them in your applications to solve more difficult problems. Readers should be familiar/experienced with Java software development.
Cocos2d-x by Example: Beginner's Guide - Second Edition
Cocos2d-x by Example: Beginner's Guide - Second Edition
Roger Engelbert
¥80.65
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Data Visualization with D3 and AngularJS
Data Visualization with D3 and AngularJS
Christoph K?rner
¥80.65
If you are a web developer with experience in AngularJS and want to implement interactive visualizations using D3.js, this book is for you. Knowledge of SVG or D3.js will give you an edge to get the most out of this book.
Node.js By Example
Node.js By Example
Krasimir Tsonev
¥80.65
If you are a JavaScript developer with no experience with Node.js or server-side web development, this book is for you. It will lead you through creating a fairly complex social network. You will learn how to work with a database and create real-time communication channels.
OpenLayers 2.10 Beginner's Guide
OpenLayers 2.10 Beginner's Guide
Erik Hazzard
¥80.65
This is a beginner's guide with the essential screenshots and clearly explained code, which also serves as a reference. This book is for anyone who has any interest in using maps on their website, from hobbyists to professional web developers. OpenLayers provides a powerful, but easy-to-use, pure JavaScript and HTML (no third-party plug-ins involved) toolkit to quickly make cross-browser web maps. A basic understanding of JavaScript will be helpful, but there is no prior knowledge required to use this book. If you've never worked with maps before, this book will introduce you to some common mapping topics and gently guide you through the OpenLayers library. If you're an experienced application developer, this book will also serve as a reference to the core components of OpenLayers.
Celtx: Open Source Screenwriting Beginner's Guide
Celtx: Open Source Screenwriting Beginner's Guide
Ralph Roberts
¥80.65
This is a beginner's guide – a hand-holding fun ride with step-by-step instructions and illustrative screenshots.If you want to write a professional * or screenplay using the open source tool Celtx, this book is for you. You need not have any previous knowledge of Celtx or any other writing software.
IBM Lotus Quickr 8.5 for Domino Administration
IBM Lotus Quickr 8.5 for Domino Administration
Keith Brooks
¥80.65
This is a step-by-step manual, with explanation from installation and upgrading, to the development and management of Quickr, to what-to-do-next when you finally have everything set up. It discusses problems that you might face while upgrading to the latest version. The authors show you how to get the most out of the most important features including installing, configuring, maintaining, and troubleshooting a clustered environment with Lotus Quickr. This is a step-by-step manual for System Administrators and Business Analysts who need to facilitate the effective and efficient performance of diverse teams in an interconnected world. It can also be read by Management to gain a high-level understanding of the new features and capabilities offered by the product. You don't require any knowledge of IBM Lotus Quickr 8.5. This book will teach you everything you need to know.
Panda3D 1.6 Game Engine Beginner's Guide
Panda3D 1.6 Game Engine Beginner's Guide
David Brian Mathews
¥80.65
This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets.
Blender 2.5 Materials and Textures Cookbook
Blender 2.5 Materials and Textures Cookbook
Colin Litster
¥80.65
Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.
Koha 3 Library Management System
Koha 3 Library Management System
Savitra Sirohi
¥80.65
Written in a practical style, this book uses the Linux shell in many chapters, demonstrating the execution of commands and their output. With liberal use of screenshots and plenty of code samples accompanied by careful explanation, it will make the task of installing and configuring Koha easy and straightforward. All chapters are written in a way that makes them applicable to various Linux distributions. This book is aimed at Linux system administrators who need to install and maintain Koha. If you are a system administrator who wants to set up an open source integrated library system, then this book is for you. It will also be useful for system administrators who require help with specific aspects of implementing Koha.
Joomla! 1.5 Cookbook
Joomla! 1.5 Cookbook
Tom Canavan
¥80.65
This is a fast paced cookbook, with practical recipes providing tips and tricks to the most common problems and scenarios faced by Joomla! site owners. It also covers brand new concepts and scenarios of Joomla! 1.6. If you are a Joomla! site owner and have some problems that you want to get rid of quickly; or you just want to get particular things working or improved, this is the book for you. HTML, CSS, or programming knowledge not required.
WordPress 3.0 jQuery
WordPress 3.0 jQuery
Tessa Blakeley Silver
¥80.65
This book walks the reader from a basic overview and introduction to jQuery with illustrations of how it works with a WordPress site and then starts building enhancements that start off very simply and increase in dynamics as the book progresses. You'll start off with some simple CSS manipulation and move on to creating some sleek visual validation to your site's forms and by the end of the book use the UI plugin seamlessly within WordPress and create a custom rotating slide-show and incorporate AJAX techniques to your site. All the while showing you how to create these enhancements without "breaking up the work-flow" of the WordPress content editors. This book is for anyone who is interested in using jQuery with a WordPress site. It's assumed that most readers will be WordPress developers with a pretty good understanding of PHP or JavaScript programming and at the very least experienced with HTML/CSS development who want to learn how to quickly apply jQuery to their WordPress projects.
Unity 3D Game Development by Example Beginners Guide
Unity 3D Game Development by Example Beginners Guide
Ryan Henson Creighton
¥80.65
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
Apache OfBiz Cookbook
Apache OfBiz Cookbook
Ruth Hoffman
¥80.65
The best way to experience OFBiz is to dive right in and start "kicking the tires". No matter if you are an end user exploring the out-of-the-box e-commerce web store or a software developer getting ready to build a new application, you will find, eventually, that you perform the same tasks over and over again. This book is designed as a reference to guide you though those oft-encountered OFBiz tasks. It is a collection of recipes, not necessarily in any particular order of importance, that address and give answers to many of the real-world questions asked about how to do things with OFBiz. If you are an OFBiz user who has some familiarity with enterprise software systems, and perhaps more importantly, Internet and Web exposure, you will be able to glean useful information from this book. You will need only basic knowledge of modern browser behavior (for example: how to click a mouse button) to follow some recipes, while others assume a passing familiarity with a text-editor and XML documents. If you are a software developer looking for Java and/or Groovy examples, this book also includes a chapter on Java software development.
Compiere 3
Compiere 3
Andries L Pretorius
¥80.65
This book is a concise guide that focuses solely on implementing Compiere. It uses a business scenario case study throughout to illustrate the sort of decisions and considerations required at critical stages in a real-life Compiere implementation. If you are considering or want to easily implement Compiere in your organization, this book is for you. This book will also be beneficial to system users and administrators who wish to implement an ERP system. No previous knowledge of Compiere is required.
Mastering ArcGIS Server Development with JavaScript
Mastering ArcGIS Server Development with JavaScript
Ken Doman
¥80.65
Transform maps and raw data into full-fledged web mapping applications using the power of the ArcGIS JavaScript API and JavaScript libraries About This Book Create and share modern map applications for desktops, tablets, and mobile browsers Present and edit geographic and related data through maps, charts, graphs, and more Learn the tools, tips, and tricks made available through the API and related libraries with examples of real-world applications Who This Book Is For This book is intended for intermediate developers who want to design web mapping applications. You should have some experience with geographic information systems, especially with ArcGIS products such as ArcGIS Server. It also helps to have some experience with HTML, CSS, and JavaScript. What You Will Learn Create single-page mapping applications, lining up data from different sources Search for and display geographic and tabular information based on locations and attributes Customize maps and widgets to deliver the best user experience Present location data intuitively using charts and graphs Integrate mapping applications with your favorite JavaScript frameworks Test the working of your web map application and take advantage of cloud services such as ArcGIS Online Create modern-looking web maps through styling tips and tricks In Detail ESRI and its ArcGIS line of software have been an industry leader in digital map production and publication for over 30 years. ArcGIS Server lets you design, configure, and publish maps that can be viewed and edited through the Internet. After designing basic maps, you may want to find out new and innovative ways to represent information using these maps. In this book, you'll work through practical examples, experiencing the pitfalls and successes of creating desktop and mobile map applications for a web browser using the ArcGIS Server platform. The book begins by introducing you to ArcGIS Server and ESRI's JavaScript API. You'll work with your first web map and then move on to learn about ESRI's building blocks. A Dojo AMS style widget will help you create your own widgets for a map and then see how to collect geographic data. Furthermore, you will learn different techniques such as using Dojo Charts to create charts and graphs to represent your data. Then you will see how to use ESRI JavaScript API with other JavaScript libraries and different styling methods to make your map stand out. By the end of the book, you will discover how to make your application compatible with different devices and platforms and test it using testing libraries. Style and approach An in-depth guide that explores web application development using ArcGIS Server and the ArcGIS JavaScript API. Topics are explained in the context of developing two applications for fictional clients. Details of application development, including possible pitfalls and best practices, are included in this book.
Extending Unity with Editor Scripting
Extending Unity with Editor Scripting
Angelo Tadres
¥80.65
Put Unity to use for your video games by creating your own custom tools with editor *ing About This Book Acquire a good understanding of extending Unity’s editor capabilities for a platformer game by using Gizmos, custom inspectors, editor windows, *able objects, and more Learn to configure and get control over your asset import pipeline using asset preprocessors A step-by-step, comprehensible guide to creating and customizing a build pipeline that fits the necessities of your video game development team Who This Book Is For This book is for anyone who has a basic knowledge of Unity programming using C# and wants to learn how to extend and create custom tools using Unity editor *ing to improve the development workflow and make video game development easier. What You Will Learn Use Gizmos to create visual aids for debugging Extend the editor capabilities using custom inspectors, property and decorator drawers, editor windows, and handles Save your video game data in a persistent way using *able objects Improve the look and feel of your custom tools using GUIStyles and GUISkins Configure and control the asset import pipeline Improve the build creation pipeline Distribute the custom tools in your team or publish them in the Asset Store In Detail One of Unity's most powerful features is the extensible editor it has. With editor *ing, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor *ing to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor *ing using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor *ing, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor *ing in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects. Style and approach This book uses a step-by-step approach that will help you finish with a level editor tool, a custom configuration for the asset import pipeline, and a build pipeline totally adjusted to the video game.