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Getting Started with SpriteKit
Getting Started with SpriteKit
Jorge Jordán
¥71.93
Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development frameworkAbout This BookLearn the key concepts of game development in iOSTake advantage of SpriteKit to create your own games and improve your appsFollow the step-by-step chapters to create a complete product ready to submit to the App StoreWho This Book Is ForGetting Started with SpriteKit is for beginner-level iOS developers who want to add an extra edge to their apps and create amazing games using SpriteKit. It doesn’t matter whether you have experience in iOS development or not as this book will show you the swift tricks you can use to create games.What You Will LearnCreate and configure a SpriteKit project from scratchLoad and manage the basic elements of games such as sprites, labels, and geometrical primitivesHandle touch events, detect collisions, and play sound audio filesCreate complex elements, animate sprites, and run the parallax effectComplete your games with key components such as a main menu, transitions between scenes, a tutorial, and the ability to load and save dataIncrease the efficiency of your device using the accelerometer or by adding shaders, lights, and shadowsGain complementary techniques such as creating or finding audio resources, applying SpriteKit to apps, or using third-party toolsIn DetailSpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch.Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device.Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.Style and approachWritten in an informal way with plenty of illustrative screenshots, this easy-to-follow and practical guide will help you get the most from SpriteKit. The main part of the book provides step-by-step instructions to develop of a complete product, while the last chapters give you some complementary techniques than can be used in mobile 2D game development.
Procedural Content Generation for C++ Game Development
Procedural Content Generation for C++ Game Development
Dale Green
¥90.46
Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia LibraryAbout This BookThis book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentationThrough this book, you’ll create games that are non-predictable and dynamic and have a high replayability factorGet a breakdown of the key techniques and approaches applied to a real game.Who This Book Is ForIf you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.What You Will LearnDiscover the systems and ideology that lie at the heart of procedural systemsUse Random number generation (RNG) with C++ data types to create random but controlled resultsBuild levels procedurally with randomly located items and eventsCreate dynamic game objects at runtimeConstruct games using a component-based approachAssemble non-predictable game events and scenariosOperate procedural generation to create dynamic content fast and easilyGenerate game environments for endless replayabilityIn DetailProcedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn’t just one technique, it’s a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It’s at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development.Throughout the course of this book, we’ll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We’ll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project.By the end of the book, not only will you have a solid understanding of procedural generation, but you’ll also have a working roguelike game that you will have extended using the examples provided.Style and approachThis is an easy-to-follow guide where each topic is explained clearly and thoroughly through the use of a bespoke example, then implemented in a real game project.
Mastering Application Development with Force.com
Mastering Application Development with Force.com
Kevin J. Poorman
¥63.21
Design and develop state-of-the-art applications using Force.com's powerful development platformAbout This BookFlaunt your skillsets by developing complex applications that include demanding concepts such as triggers, Visualforce controllers, batch jobs, and Lightning componentsEarn the gratitude of your colleagues by structuring a project so that multiple developers can work independently of each otherKevin Poorman, the author of the book and a Force.com MVP, shares his years of Force.com knowledge and experience with you through the medium of telling examplesWho This Book Is ForIf you're a Force.com developer with a fundamental understanding of Apex and JavaScript but now want to enhance your skills with tips, tricks, and guidance on the best architectural and engineering practices, then this book is for you.What You Will LearnCreating triggers, and the best practices for writing themDeveloping a number of Visualforce controllers and extensionsIntegrating third-party web APIs into your Apex codeWriting unit tests that cover testing bulk safety, user and profile settings, and negative testsCreating a Lightning component for use in Salesforce1Getting acquainted with various methods for deploying metadata between orgsUsing the Rest sObject API for access to Salesforce objects and data using the REST methodologyLearning about overarching architectural considerations such as naming conventions, testing practices, and data modeling practicesIn DetailForce.com is an extremely powerful, scalable, and secure cloud platform, delivering a complete technology stack, ranging from databases and security to workflow and the user interface. With salesforce.com's Force.com cloud platform, you can build any business application and run it on your servers.The book will help you enhance your skillset and develop complex applications using Force.com. It gets you started with a quick refresher of Force.com's development tools and methodologies, and moves to an in-depth discussion of triggers, bulkification, DML order of operations, and trigger frameworks. Next, you will learn to use batchable and schedulable interfaces to process massive amounts of information asynchronously. You will also be introduced to Salesforce Lightning and cover components—including backend (apex) controllers, frontend (JavaScript) controllers, events, and attributes—in detail.Moving on, the book will focus on testing various apex components: what to test, when to write the tests, and—most importantly—how to test. Next, you will develop a changeset and use it to migrate your code from one org to another, and learn what other tools are out there for deploying metadata. You will also use command-line tools to authenticate and access the Force.com Rest sObject API and the Bulk sObject API; additionally, you will write a custom Rest endpoint, and learn how to structure a project so that multiple developers can work independently of each other without causing metadata conflicts.Finally, you will take an in-depth look at the overarching best practices for architecture (structure) and engineering (code) applications on the Force.com platform.Style and approach A step-by-step tutorial, with plenty of tips and tricks that will help you develop complex Force.com applications.
Mastering OpenLayers 3
Mastering OpenLayers 3
Gábor Farkas
¥90.46
Create powerful applications with the most robust open source web mapping library using this advanced guideAbout This BookDevelop responsive and platform-independent web mapping applications with OpenLayers 3Learn the key points of creating great applications with native JavaScript through the step-by-step examplesMaster the use of the library, from compiling custom builds to developing a complete WebGIS applicationWho This Book Is ForThis book is intended for front-end developers with basic understanding of JavaScript and GIS concepts, and preferably for those who are familiar with the fundamentals of OpenLayers 3. You might have never used OpenLayers 3 as a seasoned JavaScript developer. If this is the case and you are eager to learn web mapping, this book will definitely set you on the right track.What You Will LearnUse the advanced functionality of the OpenLayers 3 library effectivelyImplement the library in your application, shaping it to your needsManage layers and the layer stack dynamicallyCreate not only stunning but also accurate thematic mapsExtend OpenLayers 3 with your own custom classesDevelop mobile-friendly web mapping applicationsMake stunning effects with canvas manipulation, or visualize point clouds with WebGLIntegrate third-party applications, and create custom builds that completely satisfy your needsIn DetailOpenLayers 3 allows you to create stunning web mapping and WebGIS applications. It uses modern, cutting edge browser technologies. It is written with Closure Library, enabling you to build browser-independent applications without painful debugging ceremonies, which even have some limited fallback options for older browsers.With this guide, you will be introduced to the world of advanced web mapping and WebGIS.First, you will be introduced to the advanced features and functionalities available in OpenLayers 3. Next, you will be taken through the key points of creating custom applications with OpenLayers 3. You will then learn how to create the web mapping application of yours (or your company's) dream with this open source, expense-free, yet very powerful library. We’ll also show you how to make amazing looking thematic maps and create great effects with canvas manipulation.By the end of this book, you will have a strong command of web mapping and will be well on your way to creating amazing applications using OpenLayers 3.Style and approachThis is an advanced guide packed with comprehensive examples, and it concentrates on the advanced parts of OpenLayers 3 and JavaScript. It intentionally skips the basic and well-known methodologies, but discusses the hard-to-understand ones in great detail.
Getting Started with NativeScript
Getting Started with NativeScript
Nathanael J. Anderson
¥54.49
Explore the possibility of building truly native, cross-platform mobile applications using your JavaScript skill—NativeScript!About This BookSave your marketing time by building for iOS, Android, and Windows Mobile platforms simultaneouslyBe an ace at utilizing the features of NativeScript and its ability to communicate with each of the host device libraries nativelyProficiently, build your fully cross-platform communication application exhibiting the fundamentals of NativeScriptWho This Book Is ForIf you are a JavaScript developer and want to build cross-platform applications, then this book is just the right one for you!What You Will LearnInstall and compile your application in NativeScriptGet important know-how on the NativeScript project structureDevelop and style your screens for multiple platformsCreate a full-featured cross-platform communication applicationImport and use several third-party componentsSimplify and deal with device resolution and cross-platform issuesTest and deploy your applicationIn DetailNativeScript allows you to build a fast cross-platform application that has a native UI. NativeScript is a true cross-platform framework that generates native speed applications using the native components of the host platform, all using JavaScript. Although NativeScript allows you to build your application in JavaScript, you have full access to the host OS from your code, allowing you to easily tweak or use new platform features instantly at native code speeds.Whether you have already developed multiple applications or zero applications, this book will help you to develop your next application in a cross-platform framework quickly, saving you a massive amount of time and money.This book concisely shows you NativeScript’s built-in framework that allows you to rapidly develop a fully-working compiled cross-platform application in just a few chapters. It starts by laying the foundation of NativeScript and working through the fundamentals to create a basic shell of the application. Moving on, you’ll see how to build a full-fledged application step by step. We’ll show you how to use plugins, and how to communicate with the native OS libraries easily so that you can customize your application as if your app was created in Java or Objective C. We then deal with the issues that arise from being cross platform and compensate for the different screen sizes, screen resolutions, and device abilities. Finally, we progress to testing and deploying your app.Style and approach A stepwise guide for building cross-platform mobile applications with the help of easy-to-understand examples.
Object–Oriented Programming with Swift 2
Object–Oriented Programming with Swift 2
Gastón C. Hillar
¥80.65
Get to grips with object-oriented programming in Swift to efficiently build powerful real-world applicationsAbout This BookLeverage the most efficient object-oriented design patterns in your Swift applicationsWrite robust, safer, and better code using the blueprints that generate objectsBuild a platform with object-oriented code by using real-world elements and represent them in your appWho This Book Is ForIf you are an iOS developer who has a basic idea of object-oriented programming and want to incorporate its concepts with Swift to optimize your application's code and create reusable and easily to understand building blocks, then this book is for you. This is a very useful resource for developers who want to shift from Objective C, C#, Java, Python, JavaScript, or other object-oriented languages to SwiftWhat You Will LearnBuild solid, stable, and reliable applications using SwiftWork with encapsulation, abstraction, and polymorphism using Swift 2.0Customize constructors and destructors based on your needsDevelop Swift 2.0 with classes, instances, properties, and methodsTake advantage of generic code to maximize code reuse and generalize behaviorsUse state of inheritance, specialization, and the possibility to overload membersWrite high quality object-oriented code to build apps for iOS or Mac OS XIn DetailObject-Oriented Programming (OOP) is a programming paradigm based on the concept of objects; these are data structures that contain data in the form of fields, often known as attributes and code. Objects are everywhere, and so it is very important to recognize elements, known as objects, from real-world situations and know how they can easily be translated into object-oriented code.Object-Oriented Programming with Swift is an easy-to-follow guide packed full of hands-on examples of solutions to common problems encountered with object-oriented code in Swift. It starts by helping you to recognize objects using real-life scenarios and demonstrates how working with them makes it simpler to write code that is easy to understand and reuse.You will learn to protect and hide data with the data encapsulation features of Swift. Then, you will explore how to maximize code reuse by writing code capable of working with objects of different types. After that, you'll discover the power of parametric polymorphism and will combine generic code with inheritance and multiple inheritance. Later, you move on to refactoring your existing code and organizing your source for easy maintenance and extensions.By the end of the book, you will be able to create better, stronger, and more reusable code, which will help you build better applications.Style and approachThis simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering questions.
Web Application Development with R Using Shiny - Second Edition
Web Application Development with R Using Shiny - Second Edition
Chris Beeley
¥71.93
Integrate the power of R with the simplicity of Shiny to deliver cutting-edge analytics over the WebAbout This BookUse Shiny's built-in functions to produce engaging user interfaces, and integrate them into your own web pagesImplement powerful user-contributed packages to access graphics from the web, make your own dashboards, use interactive maps, and moreExtend Shiny using JavaScript and jQuery with minimal coding using this handy, step-by-step guideWho This Book Is ForThis book is for anybody who wants to produce interactive data summaries over the web, whether you want to share them with a few colleagues or the whole world. No previous experience with R, Shiny, HTML, or CSS is required to begin using this book, although you should possess some previous experience with programming in a different language.What You Will LearnBuild interactive applications using Shiny's built-in widgetsUse the built-in layout functions in Shiny to produce user-friendly applicationsIntegrate Shiny applications with web pages and customize them using HTML and CSSHarness the power of JavaScript and jQuery to customize your applicationsEngage your users and build better analytics using interactive plotsDebug your applications using Shiny's built-in functionsDeliver simple and powerful analytics across your organization using Shiny dashboardsShare your applications with colleagues or over the Internet using cloud services or your own serverIn DetailR is a highly flexible and powerful tool for analyzing and visualizing data. Most of the applications built using various libraries with R are desktop-based. But what if you want to go on the webHere comes Shiny to your rescue!Shiny allows you to create interactive web applications using the excellent analytical and graphical capabilities of R. This book will guide you through basic data management and analysis with R through your first Shiny application, and then show you how to integrate Shiny applications with your own web pages. Finally, you will learn how to finely control the inputs and outputs of your application, along with using other packages to build state-of-the-art applications, including dashboards.Style and approachLearn by doing! Each chapter includes code and examples to use and adapt for your own applications. As the chapters progress, the code and examples are built upon until you have all the materials required to build a large, complex, real-world analytics application.
Unreal Engine 4 AI Programming Essentials
Unreal Engine 4 AI Programming Essentials
Peter L. Newton
¥63.21
Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 About This Book Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement Configure and debug Game AI logic using multiple methodologies Bridge the gap between your knowledge and Game AI in Unreal Engine 4 Who This Book Is For This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI. What You Will Learn Understand the fundamental components of Game AI within Unreal Engine 4 Skillfully introduce Game AI within Unreal Engine 4 Configure, customize, and assign Navigation and AI components to your pawn Create, debug, and analyze Game AI behavior Design responsive Game AI using the Behavior Tree methodology Create smart objects designed to interact with AI Utilize advanced AI features within your project to maximize the user experience In Detail Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. It is one of the three big game engines used, alongside Unity and CryEngine. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. With Blueprints in Unreal Engine 4, you’re able to fully leverage the visual aid that Behavior Trees are built on. Rarely has there been an opportunity to prototype powerful Game AI and have immediate control over constructing, *ing, and viewing the response in a live gaming environment. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal Script using C++ as your *ing language through multiple projects. With the knowledge gained through this book, you’ll be able to leverage the benefits of Unreal Engine 4. We’ll start with an introduction to AI, and you’ll learn how it is applied to gaming. Then you’ll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. Furthermore, you will get to know the difference between an AI Controller and a Player Controller. As you progress, you’ll find out how to implement randomness and probability traits. Using Navmesh, we will impart navigation components such as Character Movement, MoveTo Nodes, Settings, and World Objects, and implement behavior trees. You will see different techniques to sense the environment and create your own sensory system, and will implement Steering Behaviors, Path Following, Avoidance, and Projectiles. At the end of the book, we will troubleshoot any issues that might crop up while building the entire game. Style and approach This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.
Learning Google Apps Script
Learning Google Apps Script
Ramalingam Ganapathy
¥71.93
Customize and automate Google Applications using Apps Script About This Book Gain insight into customizing and automating Google applications with JavaScript Create add-ons for Google Sheets, Docs, or Forms; automate your workflow; integrate with external APIs; and more. A step-by-step guide to building real-world solutions Who This Book Is For Newbies to google apps * but having practical experience in Java*. What You Will Learn Learn about the Google Apps * platform and work with *s to develop Google apps Create custom menus and dialogs Parse and send emails Generate Google calendar events Build Translator and RSS reader applications Develop interactive web pages Design interactive web-forms Form a workflow application In Detail Google Apps Script is a cloud-based *ing language based on JavaScript to customize and automate Google applications. Apps Script makes it easy to create and publish add-ons in an online store for Google Sheets, Docs, and Forms. It serves as one single platform to build, code, and ultimately share your App on the Web store. This book begins by covering the basics of the Google application platform and goes on to empower you to automate most of the Google applications. You will learn the concepts of creating a menu, sending mails, building interactive web pages, and implementing all these techniques to develop an interactive Web page as a form to submit sheets You will be guided through all these tasks with plenty of screenshots and code snippets that will ensure your success in customizing and automating various Google applications This guide is an invaluable tutorial for beginners who intend to develop the skills to automate and customize Google applications Style and approach An easy-to-follow yet comprehensive guide, filled with many code examples and screenshots illustrating various Google Apps *s.
Getting Started with RethinkDB
Getting Started with RethinkDB
Gianluca Tiepolo
¥63.21
Absorb the knowledge required to utilize, manage, and deploy RethinkDB using Node.js About This Book Make the most of this open source, scalable database—RethinkDB —to ease the construction of web applications Run powerful queries using ReQL, which is the most convenient language to manipulate JSON documents with Develop fully-fledged real-time web apps using Node.js and RethinkDB Who This Book Is For Getting Started with RethinkDB is ideal for developers who are new to RethinkDB and need a practical understanding to start working with it. No previous knowledge of database programming is required, although a basic knowledge of JavaScript or Node.js would be helpful. What You Will Learn Download and install the database on your system Configure RethinkDB’s settings and start using the web interface Import data into RethinkDB Run queries using the ReQL language Create shards, replicas, and RethinkDB clusters Use an index to improve database performance Get to know all the RethinkDB deployment techniques In Detail RethinkDB is a high-performance document-oriented database with a unique set of features. This increasingly popular NoSQL database is used to develop real-time web applications and, together with Node.js, it can be used to easily deploy them to the cloud with very little difficulty. Getting Started with RethinkDB is designed to get you working with RethinkDB as quickly as possible. Starting with the installation and configuration process, you will learn how to start importing data into the database and run simple queries using the intuitive ReQL query language. After successfully running a few simple queries, you will be introduced to other topics such as clustering and sharding. You will get to know how to set up a cluster of RethinkDB nodes and spread database load across multiple machines. We will then move on to advanced queries and optimization techniques. You will discover how to work with RethinkDB from a Node.js environment and find out all about deployment techniques. Finally, we’ll finish by working on a fully-fledged example that uses the Node.js framework and advanced features such as Changefeeds to develop a real-time web application. Style and approach This is a step-by-step book that provides a practical approach to RethinkDB programming, and is explained in a conversational, easy-to-follow style.
Creating Dynamic UIs with Android Fragments - Second Edition
Creating Dynamic UIs with Android Fragments - Second Edition
Jim Wilson
¥54.49
Create engaging apps with fragments to provide a rich user interface that dynamically adapts to the individual characteristics of your customers’ tablets and smartphones About This Book From an eminent author comes a book that will help you create engaging apps that dynamically adapt to individual device characteristics The only book that includes the latest fragment-oriented features and their role in Material design This book provides code-intensive discussions and detailed examples that help you understand better and learn faster. Who This Book Is For This book is for developers with a basic understanding of Android programming who would like to improve the appearance and usability of their applications by creating a more interactive user experience and dynamically adaptive UIs; providing better support for tablets and smartphones in a single app; and reducing the complexity of managing app UIs. What You Will Learn Learn the role and capabilities of fragments Use Android Studio's fragment-oriented features Create an app UI that works effectively on smartphones and tablets Manage the creation and life cycle of fragments Dynamically manage fragments using the FragmentTransaction class Learn the application design for communicating between fragments Leverage fragments when implementing applications that take advantage of the latest features of Material Design In Detail Today’s users expect mobile apps to be dynamic and highly interactive, with rich navigation features. These same apps must look fantastic whether running on a medium-resolution smartphone or high-resolution tablet. Fragments provide the toolset we need to meet these user expectations by enabling us to build our applications out of adaptable components that take advantage of the rich capabilities of each individual device and automatically adapt to their differences. This book looks at the impact fragments have on Android UI design and their role in both simplifying many common UI challenges and in providing best practices for incorporating rich UI behaviors. We look closely at the roll of fragment transactions and how to work with the Android back stack. Leveraging this understanding, we explore several specialized fragment-related classes such as ListFragment and DialogFragment. We then go on to discuss how to implement rich navigation features such as swipe-based screen browsing, and the role of fragments when developing applications that take advantage of the latest aspects of Material Design. You will learn everything you need to provide dynamic, multi-screen UIs within a single activity, and the rich UI features demanded by today’s mobile users. Style and approach A fast-paced learning guide that gives a hands-on, code-intensive approach with a focus on real-world applications.
Building a Pentesting Lab for Wireless Networks
Building a Pentesting Lab for Wireless Networks
Vyacheslav Fadyushin
¥80.65
Build your own secure enterprise or home penetration testing lab to dig into the various hacking techniques About This Book Design and build an extendable penetration testing lab with wireless access suitable for home and enterprise use Fill the lab with various components and customize them according to your own needs and skill level Secure your lab from unauthorized access and external attacks Who This Book Is For If you are a beginner or a security professional who wishes to learn to build a home or enterprise lab environment where you can safely practice penetration testing techniques and improve your hacking skills, then this book is for you. No prior penetration testing experience is required, as the lab environment is suitable for various skill levels and is used for a wide range of techniques from basic to advance. Whether you are brand new to online learning or you are a seasoned expert, you will be able to set up your own hacking playground depending on your tasks. What You Will Learn Determine your needs and choose the appropriate lab components for them Build a virtual or hardware lab network Imitate an enterprise network and prepare intentionally vulnerable software and services Secure wired and wireless access to your lab Choose a penetration testing framework according to your needs Arm your own wireless hacking platform Get to know the methods to create a strong defense mechanism for your system In Detail Starting with the basics of wireless networking and its associated risks, we will guide you through the stages of creating a penetration testing lab with wireless access and preparing your wireless penetration testing machine. This book will guide you through configuring hardware and virtual network devices, filling the lab network with applications and security solutions, and making it look and work like a real enterprise network. The resulting lab protected with WPA-Enterprise will let you practice most of the attack techniques used in penetration testing projects. Along with a review of penetration testing frameworks, this book is also a detailed manual on preparing a platform for wireless penetration testing. By the end of this book, you will be at the point when you can practice, and research without worrying about your lab environment for every task. Style and approach This is an easy-to-follow guide full of hands-on examples and recipes. Each topic is explained thoroughly and supplies you with the necessary configuration settings. You can pick the recipes you want to follow depending on the task you need to perform.
Learning Grunt
Learning Grunt
Douglas Reynolds
¥54.49
Monitor and automate complex JavaScript tasks and processes by obtaining a practical understanding of Grunt About This Book Gain a solid knowledge of Grunt to achieve better process management by improving consistency, productivity, reliability, and quality of code Install, configure, and use plugins into your project with this hands-on guide This step-by-step tutorial will walk you through practical examples of workflow automation Who This Book Is For If you are a JavaScript developer and want to learn project monitoring and automation using Grunt, then this book is for you. Basic knowledge of Node.js and Angular.js is assumed. However, no previous experience using Grunt.js is required. What You Will Learn Install and configure Grunt and its dependencies such as Node.js and Node Package Manager (NPM) Create a sample application using Angular.JS Configure plugins to perform various tasks that will benefit your project Explore the task-specific methods available through the Grunt API such as configuration, externals, events, and logging Set up tasks to automate the build process of the simple contact application Build, test, and refine a sample project Get general tips, tricks, and troubleshooting strategies to identify and solve common issues in Grunt Advance your knowledge of Grunt with concepts such as configuration variables and test automation In Detail With the increasing focus on task automation, the Grunt task runner is a vast platform that allows you to incorporate automation into your workflows. At the outset, you will learn how to use Node.js and NMP through an example. You will then find out how to build a sample app and the development environment for it. You will further delve into the implementation of Grunt plugins and the configuration of Grunt tasks. Furthermore, you will explore the various methods and packages for workflow automation. The final chapter will cover some advanced concepts, such as configuration variables and how to create a Grunt plugin. By the end of the book, you will have gained the fundamentals of Grunt and progressed through advanced concepts, including building a Grunt plugin. Style and approach This book is an easy-to-follow, step-by-step tutorial that provides explanations and examples of deploying Grunt from scratch.
SpamAssassin: A practical guide to integration and configuration
SpamAssassin: A practical guide to integration and configuration
Alistair McDonald
¥71.93
If you are a network or system administrator and you're either using or evaluating SpamAssassin, this book will increase your understanding and transform your productivity.
jQuery UI 1.10: The User Interface Library for jQuery
jQuery UI 1.10: The User Interface Library for jQuery
Alex Libby
¥90.46
This book consists of an easy-to-follow, example-based approach that leads you step-by-step through the implementation and customization of each library component.This book is for frontend designers and developers who need to learn how to use jQuery UI quickly. To get the most out of this book, you should have a good working knowledge of HTML, CSS, and JavaScript, and should ideally be comfortable using jQuery.
F# for Quantitative Finance
F# for Quantitative Finance
Johan Astborg
¥80.65
To develop your confidence in F#, this tutorial will first introduce you to simpler tasks such as curve fitting. You will then advance to more complex tasks such as implementing algorithms for trading semi-automation in a practical scenario-based format.If you are a data analyst or a practitioner in quantitative finance, economics, or mathematics and wish to learn how to use F# as a functional programming language, this book is for you. You should have a basic conceptual understanding of financial concepts and models. Elementary knowledge of the .NET framework would also be helpful.
Apache Camel Developer's Cookbook
Apache Camel Developer's Cookbook
Scott Cranton
¥90.46
This book is written in a Cookbook style with short recipes showing developers how to effectively implement EIP without breaking everything in the process. It is concise and to the point, and it helps developers get their data flowing between different components without the need to read through page upon page of theory, while also enabling the reader to learn how to create exciting new projects.Camel Enterprise Integration Cookbook is intended for developers who have some familiarity with Apache Camel and who want a quick lookup reference to practical, proven tips on how to perform common tasks. Every recipe also includes a summary and reference pointers for more details that make it easy for you to get a deeper understanding of the Apache Camel capabilities that you will use day to day.
BeagleBone Robotic Projects
BeagleBone Robotic Projects
Richard Grimmett
¥80.65
Develop practical example projects with detailed explanations; combine the projects in a vast number of ways to create different robot designs, or work through them in sequence to discover the full capability of the BeagleBone Black.This book is for anyone who is curious about using new, low-cost hardware to create robotic projects that have previously been the domain of research labs, major universities or Defence departments. Some programming experience would be useful, but if you know how to use a personal computer, you can use this book to construct far more complex systems than you would have thought possible.
iPhone Game Blueprints
iPhone Game Blueprints
Igor Uduslivii
¥90.46
iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games.This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a “paper art-director” for your project.
OpenGL 4 Shading Language Cookbook, Second Edition
OpenGL 4 Shading Language Cookbook, Second Edition
David Wolff
¥99.18
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
Microsoft Tabular Modeling Cookbook
Microsoft Tabular Modeling Cookbook
Paul te Braak
¥99.18
This book follows a cookbook style with recipes explaining the steps for developing analytic data using Business Intelligence Semantic Models.This book is designed for developers who wish to develop powerful and dynamic models for users as well as those who are responsible for the administration of models in corporate environments. It is also targeted at analysts and users of Excel who wish to advance their knowledge of Excel through the development of tabular models or who wish to analyze data through tabular modeling techniques. We assume no prior knowledge of tabular modeling