Neurotransmitter: A Tutorial Study Guide
¥40.79
Neurotransmitter: A Tutorial Study Guide
Digestive System: A Tutorial Study Guide
¥32.62
Digestive System: A Tutorial Study Guide
Reproductive System: A Tutorial Study Guide
¥32.62
Reproductive System: A Tutorial Study Guide
Respiratory System: A Tutorial Study Guide
¥32.62
Respiratory System: A Tutorial Study Guide
Reflex: A Tutorial Study Guide
¥32.62
Reflex: A Tutorial Study Guide
Lezzetten ?dün Vermeyen Diyet
¥27.88
Pek ?ok diyet program? ve kitab? sizlere diyet listeleri vermekte bunlar? uygulaman?z? sizlerden istemektedir. Peki siz bu listeleri uygulayabiliyor musunuz? ?al??t???n?z yerde tabldot yemek servisi yapan g?revliye bu listeleri verebiliyor musunuz? D??ar?da büfede veya lokantada yemek yerken garsondan sizin günlük diyet listenizi size haz?rlamas?n? isteyebiliyor musunuz? Günlük hayatta uygulayamad???n?z bu listelerin size ne faydas? var? Biz size liste vermeyece?iz. Biz sizi diyet listelerine uymak zorunda b?rakmayaca??z, sizin günlük ya?amda ?evrenizde size sunulan yemekleri nas?l diyetinize uygun hale getirilebilece?ini g?stermek istiyoruz.Kitab?m?z? haz?rlarken hekimlik bilgilerimizi de sizlere sunmay? ama?lad?k. Kitab?n haz?rlanmas?nda bana yard?mc? olan sevgili e?im Uzm. Dr. Candan Engin’e ?ok te?ekkür ediyorum.Kitab?m?z? olabildi?ince k?sa tutmay? hedefledik. Uzun yaz?lan kitaplar okuyucuya s?k?c? gelebiliyor ve kitap ?zümsenme-yebiliyor. Amac?m?z sizi s?kmadan gerekli bilgileri verebilmektir.Keyifli okumalar dile?iyle, Uz. Dr. ?mer Engin Genel Cerrahi Uzman?
Be Your Own Doctor: Alternative Therapies For Conventional Prescriptions
¥24.44
Be Your Own Doctor: Alternative Therapies For Conventional Prescriptions
Ham Radio: From Beginner to Badass
¥24.44
Ham Radio: From Beginner to Badass
New Choices in Natural Healing for Dogs & Cats
¥77.86
New Choices in Natural Healing for Dogs & Cats
Surgical Anatomy: "With Sixty-Eight Coloured Plates"
¥37.20
The object of this work is to present to the student of medicine and the practitioner removed from the schools, a series of dissections demonstrative of the relative anatomy of the principal regions of the human body. Whatever title may most fittingly apply to a work with this intent, whether it had better be styled surgical or medical, regional, relative, descriptive, or topographical anatomy, will matter little, provided its more salient or prominent character be manifested in its own form and feature. The work, as I have designed it, will itself show that my intent has been to base the practical upon the anatomical, and to unite these wherever a mutual dependence was apparent.That department of anatomical research to which the name topographical strictly applies, as confining itself to the mere account of the form and relative location of the several organs comprising the animal body, is almost wholly isolated from the main questions of physiological and transcendental interest, and cannot, therefore, be supposed to speak in those comprehensive views which anatomy, taken in its widest signification as a science, necessarily includes. While the anatomist contents himself with describing the form and position of organs as they appear exposed, layer after layer, by his dissecting instruments, he does not pretend to soar any higher in the region of science than the humble level of other mechanical arts, which merely appreciate the fitting arrangement of things relative to one another, and combinative to the whole design of the form or machine of whatever species this may be, whether organic or inorganic. The descriptive anatomist of the human body aims at no higher walk in science than this, and hence his nomenclature is, as it is, a barbarous jargon of words, barren of all truthful signification, inconsonant with nature, and blindly irrespective of the cognitio certa ex principiis certis exorta. Still, however, this anatomy of form, although so much requiring purification of its nomenclature, in order to clothe it in the high reaching dignity of a science, does not disturb the medical or surgical practitioner, so far as their wants are concerned. Although it may, and actually does, trammel the votary who aspires to the higher generalizations and the development of a law of formation, yet, as this is not the object of the surgical anatomist, the nomenclature, such as it is, will answer conveniently enough the present purpose. The anatomy of the human form, contemplated in reference to that of all other species of animals to which it bears comparison, constitutes the study of the comparative anatomist, and, as such, establishes the science in its full intent. But the anatomy of the human figure, considered as a species, per se, is confessedly the humblest walk of the understanding in a subject which, as anatomy, is relationary, and branches far and wide through all the domain of an animal kingdom. While restricted to the study of the isolated human species, the cramped judgment wastes in such narrow confine; whereas, in the expansive gaze over all allying and allied species, the intellect bodies forth to its vision the full appointed form of natural majesty; and after having experienced the manifold analogies and differentials of the many, is thereby enabled, when it returns to the study of the one, to view this one of human type under manifold points of interest, to the appreciation of which the understanding never wakens otherwise. If it did not happen that the study of the human form (confined to itself) had some practical bearing, such study could not deserve the name of anatomical, while anatomical means comparative, and whilst comparison implies inductive reasoning. ? ABOUT AUTHOR: Joseph Maclise:FELLOW OF THE ROYAL COLLEGE OF SURGEONS I INSCRIBE THIS WORK TO THE GENTLEMENWITH WHOM AS A FELLOW-STUDENT I WAS ASSOCIATED AT THELondon University College: AND IN AN ESPECIAL MANNER, IN THEIR NAME AS WELL AS MY OWN,I AVAIL MYSELF OF THE OPPORTUNITY TO RECORD, ON THIS PAGE,ALBEIT IN CHARACTERS LESS IMPRESSIVE THAN THOSE WHICH AREWRITTEN ON THE LIVING TABLET OF MEMORY,THE DEBT OF GRATITUDE WHICH WE OWE TO THE LATE SAMUEL COOPER, F.R.S., AND ROBERT LISTON, F.R.S., TWO AMONG THE MANY DISTINGUISHED PROFESSORS OF THATINSTITUTION, WHOSE PUPILS WE HAVE BEEN,AND FROM WHOM WE INHERIT THAT BETTER POSSESSION THAN LIFEITSELF, AN ASPIRATION FOR THE LIGHT OF SCIENCE. JOSEPH MACLISE.
Wart Cure: A Complete Guide on How To Get Rid Of Warts For Good
¥24.44
Wart Cure: A Complete Guide on How To Get Rid Of Warts For Good
Mind-Brain Connection: A Tutorial Study Guide
¥32.62
Mind-Brain Connection: A Tutorial Study Guide
Action Potential: A Tutorial Study Guide
¥32.62
Action Potential: A Tutorial Study Guide
Synapse: A Tutorial Study Guide
¥40.79
Synapse: A Tutorial Study Guide
Scientific Methods: A Tutorial Study Guide
¥32.62
Scientific Methods: A Tutorial Study Guide
Stress Management
¥57.14
Stress Management
Hands-On Android UI Development
¥297.10
Master the art of creating impressive and reactive UIs for mobile applications on the latest version of Android Oreo. About This Book A comprehensive guide to designing and developing highly interactive user interfaces for your app. Design responsive and agile applications targeting multiple Android devices (up to Android Oreo) using Android Studio 3.0 Write reactive user interfaces with minimal effort by leveraging the latest Android technologies, such as Architecture components and the Lifecycle API Avoid common design problems and pitfalls with the help of shared UI design patterns and best practices. Who This Book Is For This book is for novice Android and Java developers who have a basic knowledge of Android development and want to start developing stunning user interfaces. What You Will Learn Create effective and efficient user interfaces that allow users to carry out tasks smoothly Understand the fundamentals of Android UI design, and take a look at the basic layouts, Inputs, and controls Learn about various UI components provided by Android, which include structured layout objects and UI controls that allow you to build the graphical user interface for your app Explore various styles and themes that allow you to customize the look and feel of your app Leverage the animation and graphics APIs to improve user experience and draw custom 2D graphics In Detail A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience. Style and approach This book takes an easy tutorial approach to help you learn how to create consistent and efficient user interfaces for your apps. The book first takes you through the basics of user interfaces such as basic layouts, inputs, and controls, and also covers animations and graphics. By the end of the book, you will have learned best practices and will be able to develop inspired interfaces that look good and also work subtly in the background.
Unity 2017 Game Optimization - Second Edition: Optimize all aspects of Unity per
¥334.25
Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application Explore multiple techniques to solve performance issues with your VR projects Learn the best practices for project organization to save time through an improved workflow Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them Implement best practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep your scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress your art assets to maximize performance while maintaining high quality Discover different kinds of performance problems that are critical for VR projects and how to tackle them Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling. Style and approach This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.
Mobile Network Optimization: A Guide for 2G and 3G Mobile Network Optimization
¥98.02
Mobile Network Optimization: A Guide for 2G and 3G Mobile Network Optimization
The Einstein Theory of Relativity
¥8.09
The Einstein Theory of Relativity
Mentally Calculate It: Gateways To Becoming A Human Calculator
¥32.62
Mentally Calculate It: Gateways To Becoming A Human Calculator

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