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Learning Unreal Engine Game Development
Learning Unreal Engine Game Development
Joanna Lee
¥80.65
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4About This BookLearn about game development and the building blocks that go into creating a gameA simple tutorial for beginners to get acquainted with the Unreal Engine architectureLearn about the features and functionalities of Unreal Engine 4 and how to use them to create your own gamesWho This Book Is ForIf you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful.What You Will LearnLearn what a game engine is, the history of Unreal Engine, and how game studios create gamesExplore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game levelUnderstand the basic structures of objects in a game, such as the differences between BSP and static meshesMake objects interactive using level blueprintsLearn more about computer graphics rendering; how materials and light are rendered in your gameGet acquainted with the Material Editor to create materials and use different types of lights in the game levelsUtilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levelsIn DetailUnreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a gameUnreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.
Learning Linux Binary Analysis
Learning Linux Binary Analysis
Ryan "elfmaster" O'Neill
¥80.65
Uncover the secrets of Linux binary analysis with this handy guideAbout This BookGrasp the intricacies of the ELF binary format of UNIX and LinuxDesign tools for reverse engineering and binary forensic analysisInsights into UNIX and Linux memory infections, ELF viruses, and binary protection schemesWho This Book Is ForIf you are a software engineer or reverse engineer and want to learn more about Linux binary analysis, this book will provide you with all you need to implement solutions for binary analysis in areas of security, forensics, and antivirus. This book is great for both security enthusiasts and system level engineers. Some experience with the C programming language and the Linux command line is assumed.What You Will LearnExplore the internal workings of the ELF binary formatDiscover techniques for UNIX Virus infection and analysisWork with binary hardening and software anti-tamper methodsPatch executables and process memoryBypass anti-debugging measures used in malwarePerform advanced forensic analysis of binariesDesign ELF-related tools in the C languageLearn to operate on memory with ptraceIn DetailLearning Linux Binary Analysis is packed with knowledge and code that will teach you the inner workings of the ELF format, and the methods used by hackers and security analysts for virus analysis, binary patching, software protection and more.This book will start by taking you through UNIX/Linux object utilities, and will move on to teaching you all about the ELF specimen. You will learn about process tracing, and will explore the different types of Linux and UNIX viruses, and how you can make use of ELF Virus Technology to deal with them.The latter half of the book discusses the usage of Kprobe instrumentation for kernel hacking, code patching, and debugging. You will discover how to detect and disinfect kernel-mode rootkits, and move on to analyze static code. Finally, you will be walked through complex userspace memory infection analysis.This book will lead you into territory that is uncharted even by some experts; right into the world of the computer hacker.Style and approachThe material in this book provides detailed insight into the arcane arts of hacking, coding, reverse engineering Linux executables, and dissecting process memory. In the computer security industry these skills are priceless, and scarce. The tutorials are filled with knowledge gained through first hand experience, and are complemented with frequent examples including source code.
ARM? Cortex? M4 Cookbook
ARM? Cortex? M4 Cookbook
Dr. Mark Fisher
¥99.18
Over 50 hands-on recipes that will help you develop amazing real-time applications using GPIO, RS232, ADC, DAC, timers, audio codecs, graphics LCD, and a touch screen About This Book This book focuses on programming embedded systems using a practical approach Examples show how to use bitmapped graphics and manipulate digital audio to produce amazing games and other multimedia applications The recipes in this book are written using ARM’s MDK Microcontroller Development Kit which is the most comprehensive and accessible development solution Who This Book Is For This book is aimed at those with an interest in designing and programming embedded systems. These could include electrical engineers or computer programmers who want to get started with microcontroller applications using the ARM Cortex-M4 architecture in a short time frame. The book’s recipes can also be used to support students learning embedded programming for the first time. Basic knowledge of programming using a high level language is essential but those familiar with other high level languages such as Python or Java should not have too much difficulty picking up the basics of embedded C programming. What You Will Learn Use ARM’s uVision MDK to configure the microcontroller run time environment (RTE), create projects and compile download and run simple programs on an evaluation board. Use and extend device family packs to configure I/O peripherals. Develop multimedia applications using the touchscreen and audio codec beep generator. Configure the codec to stream digital audio and design digital filters to create amazing audio effects. Write multi-threaded programs using ARM’s real time operating system (RTOS). Write critical sections of code in assembly language and integrate these with functions written in C. Fix problems using ARM’s debugging tool to set breakpoints and examine variables. Port uVision projects to other open source development environments. In Detail Embedded microcontrollers are at the core of many everyday electronic devices. Electronic automotive systems rely on these devices for engine management, anti-lock brakes, in car entertainment, automatic transmission, active suspension, satellite navigation, etc. The so-called internet of things drives the market for such technology, so much so that embedded cores now represent 90% of all processor’s sold. The ARM Cortex-M4 is one of the most powerful microcontrollers on the market and includes a floating point unit (FPU) which enables it to address applications. The ARM Cortex-M4 Microcontroller Cookbook provides a practical introduction to programming an embedded microcontroller architecture. This book attempts to address this through a series of recipes that develop embedded applications targeting the ARM-Cortex M4 device family. The recipes in this book have all been tested using the Keil MCBSTM32F400 board. This board includes a small graphic LCD touchscreen (320x240 pixels) that can be used to create a variety of 2D gaming applications. These motivate a younger audience and are used throughout the book to illustrate particular hardware peripherals and software concepts. C language is used predominantly throughout but one chapter is devoted to recipes involving assembly language. Programs are mostly written using ARM’s free microcontroller development kit (MDK) but for those looking for open source development environments the book also shows how to configure the ARM-GNU toolchain. Some of the recipes described in the book are the basis for laboratories and assignments undertaken by undergraduates. Style and approach The ARM Cortex-M4 Cookbook is a practical guide full of hands-on recipes. It follows a step-by-step approach that allows you to find, utilize and learn ARM concepts quickly.
Swift 2 By Example
Swift 2 By Example
Giordano Scalzo
¥80.65
Create robust and extensible iOS apps using the advanced features of Swift 2 About This Book Get up to speed with the new features of Swift 2 by following the exhaustive examples in this book Specialize in developing real iOS apps, and 2D and 3D videogames using Swift and Cocoapods Learn how to build server API apps to feed your iOS client apps Who This Book Is For This book is ideal for those who want to learn to develop app in Swift, starting the right way. Whether you are an expert Objective-C programmer or are new to this platform, you’ll quickly grasp the code of real world apps, and discover how to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory. What You Will Learn Create a server in Swift to deliver JSON data to an iOS app Take advantage of Cocoapods to use third-party libraries Use a clean and effective architecture to decrease complexity and speed up development Take advantage of the most useful parts of the iOS SDK Build games with SpriteKit and SceneKit Develop an app running on the cloud to act as an API server for your client’s apps In Detail Swift is no longer the unripe language it was when launched by Apple at WWDC14, now it’s a powerful and ready-for-production programming language that has empowered most new released apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and really flexible. Swift 2 is more powerful than ever; it introduces new ways to solve old problems, more robust error handling, and a new programming paradigm that favours composition over inheritance. Swift 2 by Example is a fast-paced, practical guide to help you learn how to develop iOS apps using Swift. Through the development of seven different iOS apps and one server app, you’ll find out how to use either the right feature of the language or the right tool to solve a given problem. We begin by introducing you to the latest features of Swift 2, further kick-starting your app development journey by building a guessing game app, followed by a memory game. It doesn’t end there, with a few more apps in store for you: a to-do list, a beautiful weather app, two games: Flappy Swift and Cube Runner, and finally an ecommerce app to top everything off. By the end of the book, you’ll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps. Style and approach These easy-to-follow tutorials show you how to build real-world apps. The difficulty and complexity level increases chapter by chapter. Each chapter is dedicated to build a new app, beginning from a basic and unstyled app through to a full 3D game. The last two chapters show you how to build a complete client-server ecommerce app right from scratch.
Raspberry Pi Computer Architecture Essentials
Raspberry Pi Computer Architecture Essentials
Andrew K. Dennis
¥71.93
Explore Raspberry Pi's architecture through innovative and fun projects About This Book Explore Raspberry Pi 2’s hardware through the Assembly, C/C++, and Python programming languages Experiment with connecting electronics up to your Raspberry Pi 2 and interacting with them through software Learn about the Raspberry Pi 2 architecture and Raspbian operating system through innovative projects Who This Book Is For Raspberry Pi Computer Architecture Essentials is for those who are new and those who are familiar with the Raspberry Pi. Each topic builds upon earlier ones to provide you with a guide to Raspberry Pi’s architecture. From the novice to the expert, there is something for everyone. A basic knowledge of programming and Linux would be helpful but is not required. What You Will Learn Set up your Raspberry Pi 2 and learn about its hardware Write basic programs in Assembly Language to learn about the ARM architecture Use C and C++ to interact with electronic components Find out about the Python language and how to use it to build web applications Interact with third-party microcontrollers Experiment with graphics and audio programming Expand Raspberry Pi 2’s storage mechanism by using external devices Discover Raspberry Pi 2’s GPIO pins and how to interact with them In Detail With the release of the Raspberry Pi 2, a new series of the popular compact computer is available for you to build cheap, exciting projects and learn about programming. In this book, we explore Raspberry Pi 2’s hardware through a number of projects in a variety of programming languages. We will start by exploring the various hardware components in detail, which will provide a base for the programming projects and guide you through setting up the tools for Assembler, C/C++, and Python. We will then learn how to write multi-threaded applications and Raspberry Pi 2’s multi-core processor. Moving on, you’ll get hands on by expanding the storage options of the Raspberry Pi beyond the SD card and interacting with the graphics hardware. Furthermore, you will be introduced to the basics of sound programming while expanding upon your knowledge of Python to build a web server. Finally, you will learn to interact with the third-party microcontrollers. From writing your first Assembly Language application to programming graphics, this title guides you through the essentials. Style and approach This book takes a step-by-step approach to exploring Raspberry Pi’s architecture through projects that build upon each other. Each project provides you with new information on how to interact with an aspect of the Raspberry Pi and Raspbian operating system, providing a well-rounded guide.
Extending SaltStack
Extending SaltStack
Joseph Hall
¥80.65
Extend the power of your infrastructure and applications with Salt modules About This Book Get the most up-to-date practical resource on writing new Salt modules and extending Salt Learn through use cases and encounter both commonly-used modules as well as advanced ones Effectively troubleshoot problems and hiccups encountered while building and putting modules to work Who This Book Is For This book is for both new and existing Salt developers who are looking to build and write new Salt modules. Some prior Python development experience is expected. What You Will Learn Understand the working of Salt's Loader system Write several of the most common types of Salt modules Interact between different kinds of modules and build new ones Submit open source modules upstream to the Salt project Make Salt interact with third-party services and applications In Detail Salt already ships with a very powerful set of tools, but that doesn't mean that they all suit your needs perfectly. By adding your own modules and enhancing existing ones, you can bring the functionality that you need to increase your productivity. Extending SaltStack follows a tutorial-based approach to explain different types of modules, from fundamentals to complete and full-functioning modules. Starting with the Loader system that drives Salt, this book will guide you through the most common types of modules. First you will learn how to write execution modules. Then you will extend the configuration using the grain, pillar, and SDB modules. Next up will be state modules and then the renderers that can be used with them. This will be followed with returner and output modules, which increase your options to manage return data. After that, there will be modules for external file servers, clouds, beacons, and finally external authentication and wheel modules to manage the master. With this guide in hand, you will be prepared to create, troubleshoot, and manage the most common types of Salt modules and take your infrastructure to new heights! Style and approach This book follows a step-by-step tutorial-based approach explaining the different types of modules, from fundamentals to complete and full-functioning modules.
Web Developer's Reference Guide
Web Developer's Reference Guide
Joshua Johanan
¥80.65
A one-stop guide to the essentials of web development including popular frameworks such as jQuery, Bootstrap, AngularJS, and Node.js About This Book Understand the essential elements of HTML, CSS, and JavaScript, including how and when to use them Walk through three of the best and most popular web development frameworks – jQuery, Bootstrap, and AngularJS References for any function you will need in your day-to-day web development Who This Book Is For This book is perfect for beginners but more advanced web developers will also benefit. Laid out so you can refer to as much or as little as you need to, with this book you can exhaustively explore essential concepts for modern web developers. What You Will Learn Explore detailed explanations of all the major HTML elements and attributes, illustrated with examples Take a deep dive into CSS properties and functions and master their usage Find clear, concise de*ions of JavaScript syntax and expressions Recognize various JavaScript design patterns and learn the basics of JavaScript object-orientated programming Implement the latest ECMAScript 6 for client-side *ing in your web applications Discover new ways to develop your website's front end quickly and easily using Bootstrap Write JavaScript extensibly using jQuery-JavaScript's feature-rich library Delve into the key Node.js modules used in JavaScript server-side programming Access AngularJS 's important modules, controllers, directives, and services quickly In Detail This comprehensive reference guide takes you through each topic in web development and highlights the most popular and important elements of each area. Starting with HTML, you will learn key elements and attributes and how they relate to each other. Next, you will explore CSS pseudo-classes and pseudo-elements, followed by CSS properties and functions. This will introduce you to many powerful and new selectors. You will then move on to JavaScript. This section will not just introduce functions, but will provide you with an entire reference for the language and paradigms. You will discover more about three of the most popular frameworks today—Bootstrap, which builds on CSS, jQuery which builds on JavaScript, and AngularJS, which also builds on JavaScript. Finally, you will take a walk-through Node.js, which is a server-side framework that allows you to write programs in JavaScript. Style and approach This book is an easy-to-follow, comprehensive reference guide. Each topic, function, or element is listed methodically along with parameters, return values, and de*ions. Examples are also included to help you put the concepts to use quickly in the real world.
Unity 5.x By Example
Unity 5.x By Example
Alan Thorn
¥90.46
An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# *ing Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Learning Responsive Data Visualization
Learning Responsive Data Visualization
Christoph K?rner
¥80.65
Master the art of building responsive visualizations on the Web About This Book Learn the techniques for building data visualizations that work well for all screen sizes Implement responsive techniques with popular libraries to get to grips with building responsive visualizations that work in the real world Incorporate responsive workflow in your data visualization process to build visualizations that take a mobile-first approach. Who This Book Is For Web developers and data science professionals who want to make their visualizations work for smaller screen sizes. Some basic knowledge of JavaScript and Data visualization is expected. What You Will Learn Get familiar with responsive design for data visualizations Understand the main concepts of D3.js to create interactive visualizations Unleash the power of Bootstrap to create stunning and responsive visualizations for all screen resolutions Implement Touch and Mouse interactions for mobile-first applications Design Transitions and Animations that impress in portrait and landscape Build a Responsive World Map using GeoJSON and D3.js In Detail Using D3.js and Responsive Design principles, you will not just be able to implement visualizations that look and feel awesome across all devices and screen resolutions, but you will also boost your productivity and reduce development time by making use of Bootstrap—the most popular framework for developing responsive web applications. This book teaches the basics of scalable vector graphics (SVG), D3.js, and Bootstrap while focusing on Responsive Design as well as mobile-first visualizations; the reader will start by discovering Bootstrap and how it can be used for creating responsive applications, and then implement a basic bar chart in D3.js. You will learn about loading, parsing, and filtering data in JavaScript and then dive into creating a responsive visualization by using Media Queries, responsive interactions for Mobile and Desktop devices, and transitions to bring the visualization to life. In the following chapters, we build a fully responsive interactive map to display geographic data using GeoJSON and set up integration testing with Protractor to test the application across real devices using a mobile API gateway such as AWS Device Farm. You will finish the journey by discovering the caveats of mobile-first applications and learn how to master cross-browser complications. Style and approach As the world shifts to mobile devices for consuming data on the Web, developers are faced with the unique challenge of making data visualizations work for their smaller screens. The growth of responsive web design enabled developers to adopt page layouts and media for smaller screens, but there is still little information available on how to adapt data visualizations for the smaller screens. This book fills this important gap and shows how responsive web design principles can be extended to create visualizations that work well regardless of the screen size, thereby allowing developers to build user-friendly visualizations that work well on all devices. In addition to covering some of the popular techniques and design patterns for building responsive visualizations, the book also shows readers how to implement these techniques with the help of some popular tools and libraries.
Learning SQLite for iOS
Learning SQLite for iOS
Gene Da Rocha, MSc, BSc (Hons)
¥54.49
Extend SQLite with mobile development skills to build great apps for iOS devices About This Book Implement Swift code using SQLite statements Learn the background to SQL and SQLite for mobile development, its statements, and command features through practical examples Extend the standard SQLite functionality and increase your software creation portfolio Who This Book Is For This book is intended for those who want to learn about SQLite and how to develop apps in Swift or HTML5 using SQLite. Whether you are an expert Objective-C programmer or new to this platform, you'll learn quickly, grasping the code in real-world apps to use Swift. What You Will Learn Explore Swift's basic language statements Connect to SQLite and execute SQL statements Extend the SQLite language to create your own software extensions Use HTML5 with Phonegap on iOS Set up a Swift project using XCode with SQLite Administer SQLite databases in an easy and effective way In Detail The ability to use SQLite with iOS provides a great opportunity to build amazing apps. Apple's iOS SDK provides native support for SQLite databases. This combination offers the potential to create powerful, data-persistent applications. This book starts with the architecture of SQLite database and introduces you to concepts in SQL . You will find yourself equipped to design your own database system, administer it, and maintain it. Further, you will learn how to operate your SQLite databases smoothly using SQL commands. You will be able to extend the functionality of SQLite by using its vast arsenal of C API calls to build some interesting, exciting, new, and intelligent data-driven applications. Understand how Xcode, HTML5, and Phonegap can be used to build a cross-platform modern app which can benefit from all these technologies - all through creating a complete, customizable application skeleton that you can build on for your own apps. Style and approach This book is a practical and comprehensive guide to developing applications using SQLite and iOS.
jQuery Mobile Web Development Essentials - Third Edition
jQuery Mobile Web Development Essentials - Third Edition
Raymond Camden
¥80.65
Build a powerful and practical jQuery-based framework in order to create mobile-optimized websites About This Book Build websites with jQuery Mobile that work beautifully across a wide range of mobile devices Become a competent jQuery Mobile developer and learn the building blocks of jQuery Mobile’s component-driven design This book covers key concepts but with a focus on providing the practical skills required Who This Book Is For This book is for any web developer who is looking to create mobile-optimized websites. Basic knowledge of HTML is required. Minor familiarity with JavaScript would help but is not required. What You Will Learn Create mobile-optimized sites using simple HTML Structure your sites so users can browse them on mobile devices Find out how to work with multiple pages in the JQM framework and embed multiple pages in HTML files Enhance simple pages using various toolbars Include mobile-optimized forms for interactive sites Convert desktop sites into mobile versions Use HTML5’s local storage feature in jQuery Mobile to include persistent client-side storage Explore the rich sets of widgets and themes available and discover how to modify them for use in your jQuery Mobile site In Detail jQuery Mobile is a HTML5-based touch-optimized web framework. jQuery Mobile can be used to build responsive cross-platform websites and apps for a wide range of smartphones, tablets, and desktop devices. The jQuery Mobile framework can be integrated with other mobile app frameworks such as PhoneGap, IBM Worklight, and more. Introduction to jQuery Mobile explains how to add the framework to your HTML pages to create rich, mobile-optimized web pages with minimal effort. You’ll learn how to use jQuery Mobile’s automatic enhancements and configure the framework for customized, powerful mobile-friendly websites. We then dig into forms, events, and styling. You'll see how jQuery Mobile automatically enhances content, and will find out how to use the JavaScript API to build complex sites. We’ll introduce you to how jQuery Mobile can be themed as well looking into how JavaScript can be used for deep sets of customizations. The examples are ready to run and can be used to help kick-start your own site. Along the way, you will leverage all the concepts you learn to build three sample mobile applications. Style and approach Through a set of easy to follow instructions, we’ll show you how to use jQuery Mobile’s features one easy-to-use widget at a time. You’ll see examples for each feature as well as screenshots to demonstrate what they should look like on a mobile device. You can then take these example files and modify them as you learn to experiment.
Implementing Azure Cloud Design Patterns
Implementing Azure Cloud Design Patterns
Oliver Michalski,Stefano Demiliani
¥73.02
A hands-on guide to mastering Azure cloud design patterns and best practices. About This Book ? Master architectural design patterns in Azure. ? Get hands-on with implementing design patterns. ? Implement best practices for improving efficiency and security Who This Book Is For This book is targeted at cloud architects and cloud solution providers who are looking for an extensive guide to implementing different patterns for the deployment and maintenance of services in Microsoft Azure. Prior experience with Azure is required as the book is completely focused on design patterns. What You Will Learn ? Learn to organize Azure access ? Design the core areas of the Azure Execution Model ? Work with storage and data management ? Create a health endpoint monitoring pattern ? Automate early detection of anomalies ? Identify and secure Azure features In Detail A well designed cloud infrastructure covers factors such as consistency, maintenance, simplified administration and development, and reusability. Hence it is important to choose the right architectural pattern as it has a huge impact on the quality of cloud-hosted services. This book covers all Azure design patterns and functionalities to help you build your cloud infrastructure so it fits your system requirements. This book initially covers design patterns that are focused on factors such as availability and data management/monitoring. Then the focus shifts to complex design patterns such as multitasking, improving scalability, valet keys, and so on, with practical use cases. The book also supplies best practices to improve the security and performance of your cloud. By the end of this book, you will thoroughly be familiar with the different design and architectural patterns available with Windows Azure and capable of choosing the best pattern for your system. Style and approach This step-by-step guide will help you master Azure design patterns and functionalities and also supplies best practices towards the end of the book.
Jira Software Essentials - Second Edition
Jira Software Essentials - Second Edition
Patrick Li
¥63.21
Explore Jira Software to manage your projects proficiently About This Book ? Plan and manage projects effortlessly with Jira Software by integrating it with other applications ? Improve your team's performance with Scrum and Kanban, together with agile methodology ? Easy-to-follow learning guide to install Jira Software and understand how it fits in with Atlassian Jira Who This Book Is For If you want to get started with Jira Software and learn how to run your Jira projects the agile way, then this is the perfect book for you. You will need to be familiar with the basics of Jira, both from an end user's and an administrator's perspective. Experience with workflows, custom fields, and other administrative functions of Jira will be useful. What You Will Learn ? Understand the basics and agile methodologies of Jira software ? Use Jira Software in a Scrum environment ? Manage and run Jira Software projects beyond the out of box Scrum and Kanban way ? Combine Scrum and Kanban and use other project management options beyond just agile ? Customize Jira Software’s various features and options as per your requirements ? Work with Jira Agile offline, and plan and forecast projects with agile portfolio ? Integrate Jira Agile with Confluence and Bitbucket In Detail Jira Software is an agile project management tool that supports any agile methodology, be it scrum, Kanban, or your own unique flavour. From agile boards to reports, you can plan, track, and manage all your agile software development projects from a single tool. Jira Software brings the power of agile methodology to Atlassian Jira. This second edition of JIRA Agile Essentials, will help you dive straight into the action, exploring critical agile terminologies and concepts in the context of Jira Software. You will learn how to plan, track, and release great software. This book will teach you how to install and run Jira Software and set it up to run with Scrum and Kanban. It will also teach you to use Jira Software your way and run projects beyond the out-of-box Scrum and Kanban way, including a hybrid approach of both the methodologies and other options that come with Jira Software. Later, you will learn how to integrate it with the tools you are already using and enhance Jira with add-ons such as Confluence. You will learn to stay connected with your team from anywhere to ensure great development. Jira Software has numerous deployment options in the cloud, on your own infrastructure, or at a massive scale. You will be introduced to Bitbucket, Atlassian’s distributed version control system, which integrates seamlessly with Jira, allowing your team to work within the two applications as one harmonious environment. With this practical guide, you will develop a great working knowledge of Jira Software and your project management will become much more efficient. Style and approach This practical book explains Jira Software with the help of detailed examples in a step-by- step manner.
Hands-On Data Structures and Algorithms with JavaScript
Hands-On Data Structures and Algorithms with JavaScript
Kashyap Mukkamala
¥81.74
Increase your productivity by implementing complex data structures and algorithms using JavaScript About This Book ? A step by step guide, which will provide you with a thorough discussion on the analysis and design of fundamental JavaScript data structures ? Get a better understanding of advanced concepts such as space and time complexity to optimize your code ? Focus more on solving the business problem and less on the technical challenges involved Who This Book Is For If you are a JavaScript developer looking for practical examples to implement data structures and algorithms in your web applications, then this book is for you. Familiarity with data structures and algorithms will be helpful to get the most out of this book. What You Will Learn ? Build custom Back buttons embedded within your application ? Build part of a basic JavaScript syntax parser and evaluator for an online IDE ? Build a custom activity user tracker for your application ? Generate accurate recommendations for credit card approval using Decision Trees ? Simplify complex problems using a graphs ? Increase the performance of an application using micro-optimizations In Detail Data structures and algorithms are the fundamental building blocks of computer programming. They are critical to any problem, provide a complete solution, and act like reusable code. Using appropriate data structures and having a good understanding of algorithm analysis are key in JavaScript to solving crises and ensuring your application is less prone to errors. Do you want to build applications that are high-performing and fast? Are you looking for complete solutions to implement complex data structures and algorithms in a practical way? If either of these questions rings a bell, then this book is for you! You'll start by building stacks and understanding performance and memory implications. You will learn how to pick the right type of queue for the application. You will then use sets, maps, trees, and graphs to simplify complex applications. You will learn to implement different types of sorting algorithm before gradually calculating and analyzing space and time complexity. Finally, you'll increase the performance of your application using micro optimizations and memory management. By the end of the book you will have gained the skills and expertise necessary to create and employ various data structures in a way that is demanded by your project or use case. Style and approach Step-by-step topics will help you get started with solutions for implementing classic data structures and algorithms. Learn by doing with hands-on code snippets that give you practical experience of the subject.
Unity 2017 Game AI Programming - Third Edition
Unity 2017 Game AI Programming - Third Edition
Ray Barrera,Aung Sithu Kyaw,Thet Naing Swe
¥90.46
Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh About This Book ? Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever ? Use fuzzy logic concepts in your AI decision-making to make your characters more engaging ? Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Who This Book Is For This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. What You Will Learn ? Understand the basic terminology and concepts in game AI ? Explore advanced AI Concepts such as Neural Networks ? Implement a basic finite state machine using state machine behaviors in Unity 2017 ? Create sensory systems for your AI and couple it with a Finite State Machine ? Wok with Unity 2017's built-in NavMesh features in your game ? Build believable and highly-efficient artificial flocks and crowds ? Create a basic behavior tree to drive a character's actions In Detail Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. Style and approach A self-explanatory practical guide with a series of tips and tricks on creating AI games with ease.
Java EE 8 and Angular
Java EE 8 and Angular
Prashant Padmanabhan
¥81.74
Learn how to build high-performing enterprise applications using Java EE powered by Angular at the frontend About This Book ? Leverage Java EE 8 features to build robust back end for your enterprise applications ? Use Angular to build a single page frontend and combine it with the Java EE backend ? Practical guide filled with ample real-world examples Who This Book Is For This book is for Java EE developers who would like to build modern enterprise web applications using Angular. No prior knowledge of Angular is expected. What You Will Learn ? Write CDI-based code in Java EE 8 applications ? Build an understanding of Microservices and what they mean in Java EE context ? Use Docker to build and run a microservice application ? Use configuration options to work effectively with JSON documents ? Understand asynchronous task handling and writing REST API clients ? Explore the fundamentals of TypeScript, which sets the foundation for working on Angular projects ? Use Angular CLI to add and manage new features ? Use JSON Web tokens to secure Angular applications against malicious attacks In Detail The demand for modern and high performing web enterprise applications is growing rapidly. No more is a basic HTML front-end enough to meet customer demands. This book will be your one stop guide to build outstanding enterprise web applications with Java EE and Angular. It will teach you how to harness the power of Java EE to build sturdy back ends while applying Angular on the front end. Your journey to building excellent web enterprise applications starts here! The book starts with a brief introduction to the fundamentals of Java EE and all the new APIs offered in the latest release. Armed with the knowledge of Java EE 8, you will go over what it’s like to build an end to end application, configure database connection for JPA, and build scalable microservice using RESTful APIs running in docker containers. Taking advantage of Payara Micro capabilities, you will build an Issue Management System, which will have various features exposed as services using Java EE backend. With a detailed coverage of Angular fundamentals, the book will expand the Issue Management System by building a modern single page application frontend. Moving forward you will learn to fit both the pieces together i.e. the frontend Angular application with the backend java EE microservices. As each unit in a microservice promotes high cohesion, you will learn different ways in which independent units can be tested efficiently. Finishing off with concepts on securing your enterprise applications, this book is a hands on guide to building Modern Web Applications. Style and approach This is a step-by-step tutorial that explains to building modern web enterprise applications.
Go Standard Library Cookbook
Go Standard Library Cookbook
Radomír Sohlich
¥90.46
Implement solutions by leveraging the power of the GO standard library and reducing dependency on external crates About This Book ? Develop high quality, fast and portable applications by leveraging the power of Go Standard Library. ? Practical recipes that will help you work with the standard library algorithms to boost your productivity as a Go developer. ? Compose your own algorithms without forfeiting the simplicity and elegance of the Standard Library. Who This Book Is For This book is for Go developers who would like to explore the power of Golang and learn how to use the Go standard library for various functionalities. The book assumes basic Go programming knowledge. What You Will Learn ? Access environmental variables ? Execute and work with child processes ? Manipulate strings by performing operations such as search, concatenate, and so on ? Parse and format the output of date/time information ? Operate on complex numbers and effective conversions between different number formats and bases ? Work with standard input and output ? Handle filesystem operations and file permissions ? Create TCP and HTTP servers, and access those servers with a client ? Utilize synchronization primitives ? Test your code In Detail Google's Golang will be the next talk of the town, with amazing features and a powerful library. This book will gear you up for using golang by taking you through recipes that will teach you how to leverage the standard library to implement a particular solution. This will enable Go developers to take advantage of using a rock-solid standard library instead of third-party frameworks. The book begins by exploring the functionalities available for interaction between the environment and the operating system. We will explore common string operations, date/time manipulations, and numerical problems. We'll then move on to working with the database, accessing the filesystem, and performing I/O operations. From a networking perspective, we will touch on client and server-side solutions. The basics of concurrency are also covered, before we wrap up with a few tips and tricks. By the end of the book, you will have a good overview of the features of the Golang standard library and what you can achieve with them. Ultimately, you will be proficient in implementing solutions with powerful standard libraries. Style and approach Solution based approach showcasing the power of Go standard library for easy practical implementations.
OpenStack Cloud Computing Cookbook - Fourth Edition
OpenStack Cloud Computing Cookbook - Fourth Edition
Kevin Jackson,Cody Bunch,Egle Sigler,James Denton
¥90.46
The Fourth Edition of the industry-acclaimed OpenStack Cloud Computing Cookbook, from four recognized experts, updated to the latest OpenStack build including Cinder, Nova, and Neutron. About This Book ? Over 100 recipes created by a team of OpenStack experts ? Updated to work with the latest OpenStack builds, with recipes covering the installation and use of OpenStack with Ansible ? It covers topics such as Keystone, Glance, Neutron, Nova, Cinder, and more, plus recipes for OpenStack storage, networking, and orchestrating workloads ? Test drive OpenStack using the accompanying Vagrant environment Who This Book Is For This book is written for cloud system engineers, system administrators, and technical architects who are moving from a virtualized environment to cloud environments. This book assumes that you are familiar with cloud computing platforms, and have knowledge of virtualization, networking, and managing Linux environments. What You Will Learn ? Understand, install, configure, and manage a complete OpenStack Cloud platform using OpenStack-Ansible ? Configure networks, routers, load balancers, and more with Neutron ? Use Keystone to setup domains, roles, groups and user access ? Learn how to use Swift and setup container access control lists ? Gain hands-on experience and familiarity with Horizon, the OpenStack Dashboard user interface ? Automate complete solutions with our recipes on Heat, the OpenStack Orchestration service as well as using Ansible to orchestrate application workloads ? Follow practical advice and examples to run OpenStack in production In Detail This is the fourth edition of the industry-acclaimed OpenStack Cloud Computing Cookbook, created by four recognized OpenStack experts. It has now been updated to work with the latest OpenStack builds, using tools and processes based on their collective and vast OpenStack experience. OpenStack Open Source Cloud software is one of the most used cloud infrastructures to support a wide variety of use cases, from software development to big data analysis. It is developed by a thriving community of individual developers from around the globe and backed by most of the leading players in the cloud space today. We make it simple to implement, massively scalable, and able to store a large pool of data and networking resources. OpenStack has a strong ecosystem that helps you provision your cloud storage needs. Add OpenStack's enterprise features to reduce the cost of your business. This book will begin by showing you the steps to build up an OpenStack private cloud environment using Ansible. You'll then discover the uses of cloud services such as the identity service, image service, and compute service. You'll dive into Neutron, the OpenStack Networking service, and get your hands dirty with configuring networks, routers, load balancers, and more. You’ll then gather more expert knowledge on OpenStack cloud computing by managing your cloud's security and migration. After that, we delve into OpenStack Object storage and you’ll see how to manage servers and work with objects, cluster, and storage functionalities. Finally, you will learn about OpenStack dashboard, Ansible, Keystone, and other interesting topics. Style and approach Clear, step-by-step instructions coupled with practical and applicable recipes that will enable you to use and implement the latest features of OpenStack. The authors provide all the context you need around each recipe so that you can make it part of your own OpenStack solutions.
Learning Einstein Analytics
Learning Einstein Analytics
Santosh Tukaram Chitalkar
¥90.46
Learn to confidently setup and create app, lenses, dashboards using Salesforce Einstein Analytics. About This Book ? Explore Einstein analytics on desktop as well as mobile platforms ? Turn data into smarter sales with Einstein Analytics for Sales ? Visualize your data with preloaded as well as customized dashboards Who This Book Is For This book is for data scientists, business users, developers who want to explore business data using the Salesforce Einstein Analytics. Knowledge of the Salesforce platform is required. What You Will Learn ? Create app, lenses, and dashboards using Einstein. ? Visualize data utilizing all the widgets available with Einstein. ? Understand Einstein for Sales, Service, and Marketing separately. ? Use Data monitoring tools to monitor data flow and system jobs. ? Abstract machine learning constructs and make predictions on events In Detail Salesforce Einstein analytics aka Wave Analytics is a cloud-based platform which connects data from the multiple sources and explores it to uncover insights. It empowers sales reps, marketers, and analysts with the insights to make customer interactions smarter, without building mathematical models. You will learn to create app, lenses, dashboards and share dashboards with other users. This book starts off with explaining you fundamental concepts like lenses, step, measures and sets you up with Einstein Analytics platform. We then move on to creating an app and here you will learn to create datasets, dashboards and different ways to import data into Analytics. Moving on we look at Einstein for sales, services, and marketing individually. Here you will learn to manage your pipeline, understand important business drivers and visualize trends. You will also learn features related to data monitoring tools and embedding dashboards with lightning, visualforce page and mobile devices. Further, you will learn advanced features pertaining to recent advancements in Einstein which include machine learning constructs and getting predictions for events. By the end of this book, you will become proficient in the Einstein analytics, getting insights faster and understanding your customer in a better way. Style and approach The book takes a pragmatic approach showing you installation of Salesforce Einstein Analytics, predictive analysis and applications of AI.
IPython Interactive Computing and Visualization Cookbook - Second Edition
IPython Interactive Computing and Visualization Cookbook - Second Edition
Cyrille Rossant
¥63.21
Learn to use IPython and Jupyter Notebook for your data analysis and visualization work. About This Book ? Leverage the Jupyter Notebook for interactive data science and visualization ? Become an expert in high-performance computing and visualization for data analysis and scientific modeling ? A comprehensive coverage of scientific computing through many hands-on, example-driven recipes with detailed, step-by-step explanations Who This Book Is For This book is intended for anyone interested in numerical computing and data science: students, researchers, teachers, engineers, analysts, and hobbyists. A basic knowledge of Python/NumPy is recommended. Some skills in mathematics will help you understand the theory behind the computational methods. What You Will Learn ? Master all features of the Jupyter Notebook ? Code better: write high-quality, readable, and well-tested programs; profile and optimize your code; and conduct reproducible interactive computing experiments ? Visualize data and create interactive plots in the Jupyter Notebook ? Write blazingly fast Python programs with NumPy, ctypes, Numba, Cython, OpenMP, GPU programming (CUDA), parallel IPython, Dask, and more ? Analyze data with Bayesian or frequentist statistics (Pandas, PyMC, and R), and learn from actual data through machine learning (scikit-learn) ? Gain valuable insights into signals, images, and sounds with SciPy, scikit-image, and OpenCV ? Simulate deterministic and stochastic dynamical systems in Python ? Familiarize yourself with math in Python using SymPy and Sage: algebra, analysis, logic, graphs, geometry, and probability theory In Detail Python is one of the leading open source platforms for data science and numerical computing. IPython and the associated Jupyter Notebook offer efficient interfaces to Python for data analysis and interactive visualization, and they constitute an ideal gateway to the platform. IPython Interactive Computing and Visualization Cookbook, Second Edition contains many ready-to-use, focused recipes for high-performance scientific computing and data analysis, from the latest IPython/Jupyter features to the most advanced tricks, to help you write better and faster code. You will apply these state-of-the-art methods to various real-world examples, illustrating topics in applied mathematics, scientific modeling, and machine learning. The first part of the book covers programming techniques: code quality and reproducibility, code optimization, high-performance computing through just-in-time compilation, parallel computing, and graphics card programming. The second part tackles data science, statistics, machine learning, signal and image processing, dynamical systems, and pure and applied mathematics. Style and approach IPython Interactive Computing and Visualization Cookbook, Second Edition is a practical, hands-on book that will teach you how to analyze and visualize all kinds of data in the Jupyter Notebook.
Learning Node.js Development
Learning Node.js Development
Andrew Mead
¥73.02
A comprehensive, easy-to-follow guide to creating complete Node apps and understanding how to build, deploy, and test your own apps. About This Book ? Entirely project-based and practical ? Explains the "Why" of Node.js features, not just the "how", providing you with a deep understanding and enabling you to easily apply concepts in your own applications ? Covers the full range of technologies around Node.js – NPM, version control with Git, and much more Who This Book Is For This book targets anyone looking to launch their own Node applications, switch careers, or freelance as a Node developer. You should have a basic understanding of JavaScript in order to follow this course. What You Will Learn ? Learn the fundamentals of Node ? Build apps that respond to user input ? Master working with servers ? Learn how to test and debug applications ? Deploy and update your apps in the real world ? Create responsive asynchronous web applications In Detail Learning Node.js Development is a practical, project-based book that provides you with all you need to get started as a Node.js developer. Node is a ubiquitous technology on the modern web, and an essential part of any web developers' toolkit. If you are looking to create real-world Node applications, or you want to switch careers or launch a side project to generate some extra income, then you're in the right place. This book has been written around a single goal—turning you into a professional Node developer capable of developing, testing, and deploying real-world production applications. Learning Node.js Development is built from the ground up around the latest version of Node.js (version 9.x.x). You'll be learning all the cutting-edge features available only in the latest software versions. This book cuts through the mass of information available around Node and delivers the essential skills that you need to become a Node developer. It takes you through creating complete apps and understanding how to build, deploy, and test your own Node apps. It maps out everything in a comprehensive, easy-to-follow package designed to get you up and running quickly. Style and approach This book is entirely project-based. From the very beginning you'll be programming every single app and completing various challenges designed to help test and reinforce what you've learned. There's no copying-and-pasting here. This book is about writing code and building projects.