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Instant GSON
Instant GSON
Sandeep Kumar Patel
¥45.77
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. Instant GSON is a practical, hands-on guide that will explain the implementation features of the GSON API through examples with code.Instant GSON is for software developers who are new to the GSON library, and who are looking to explore it in depth. You should have some experience in Java programming and Java POJO classes.
Instant Nokogiri
Instant Nokogiri
Hunter Powers
¥41.41
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. A concise, illustrated guide to extracting information available on the Internet using Nokogiri."Instant Nokogiri" is the perfect choice for the aspiring Ruby developer looking to incorporate screen scraping and parsing technology in their applications. Beginner level Ruby, basic HTML, and CSS experience is suggested.
Instant EdgeSight for XenApp
Instant EdgeSight for XenApp
Vaqar Hasan
¥45.77
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Instant EdgeSight for XenApp is a practical, hands-on guide that contains instruction-based examples from basic to advanced level topics. Instant EdgeSight for XenApp will serve as an excellent source of information for Citrix XenApp professionals and novices alike. It is assumed that readers have experience working with Citrix products and have some sort of familiarity with monitoring.
Getting Started with C++ Audio Programming for Game Development
Getting Started with C++ Audio Programming for Game Development
David Gouveia
¥71.93
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
Agile Project Management with GreenHopper 6 Blueprints
Agile Project Management with GreenHopper 6 Blueprints
Jaibeer Malik
¥61.03
A step-by-step tutorial-based approach.This book is of great help for agile teams who are already using or planning to use the GreenHopper tooling system to execute agile projects. It suits all roles in an agile project including system administrators, stakeholders, product owners, scrum masters, and team members. Fundamental knowledge of JIRA is essential.
Mastering AndEngine Game Development
Mastering AndEngine Game Development
Maya Posch
¥80.65
Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.
Learning Dart - Second Edition
Learning Dart - Second Edition
Ivo Balbaert
¥80.65
Learn to develop high performance applications with Dart 1.10 About This Book Develop apps for the modern web using Dart and HTML5 Clarify and shorten your Dart code using enums Build a complex UI for business applications with Dart's Polymer framework, based on web components Who This Book Is For If you want to become a developer for the modern web, or wish to add Dart to your tool belt, then this book is for you. The book assumes you have basic HTML experience and know how web applications work. Some previous programming experience, preferably in a modern language like C#, Java, Python, Ruby or JavaScript, will give you a head start. You can work with Dart on your preferred platform, be it Linux, Mac OS X or Windows. What You Will Learn Structure your code using functions, classes, generics, packages and libraries Use the power of modern browsers to process and store data Make games by drawing, and using audio and video in the browser Develop an application with a model-driven and spiral-paced approach Discover the Observatory tools for profiling memory and CPU usage of Dart programs Store your app's data in MySQL and MongoDB through Dart Build powerful HTML5 forms, validate and store data in local storage, and use web components to build your own user interface Run your Dart server on an App Engine Managed VM In Detail Dart is an open source programming language for the web, developed at Google, with a steadily growing community. It is a single language for both client and server, appropriate for the full range of devices on the web – including phones, tablets, laptops, and servers. It encompasses the lessons of the last two decades of web programming. This book will give you a thorough overview of Dart, taking you through its ecosystem, syntax, and development principles. With this book, you will build web games using HTML5, audio, and video, and also dive into processing and displaying data in HTML5 forms with Dart. You will also learn how web components fit together with HTML5, and how to apply them in business web applications of the future. You will discover how to store data on the client, communicate data between client and server with JSON, and store JSON data with MongoDB and MySQL. Stop solving new challenges with the same old tools – let Dart show you a whole new way. Style and approach This book provides you a project-based approach, with everything you need to start or enhance your career in the future of web development with Dart. It follows the spiral approach: each project builds up in successive spirals, adding new features in each step.
Unity Character Animation with Mecanim
Unity Character Animation with Mecanim
Jamie Dean
¥90.46
A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare character models and animation for games using Mecanim’s rigging tools Retarget, adjust, and mix and match motion capture and other animation data Write and edit *s compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn Learn how to prepare a rigged character model to receive animation within Unity Acquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigs Discover how to rig a humanoid character and export for use in Unity Script character interaction for a First Person character model Create dynamic animation sequences from scratch using keyframe techniques, in a variety of 3D software packages Learn Project Management in Unity Understand how to set up a complex facial rig for speech Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions Construct a ragdoll game object and instantiate it in a game Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender. This book explores the new set of animation tools introduced with Mecanim in Unity. Approaching its subject matter through a typical genre–a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow. We will begin with a demonstration of the process of getting a rigged character into Unity and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity. We will demonstrate the retargeting capabilities of Mecanim’s Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI * incorporating the Mecanim elements detailed in the previous chapters. Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity. Style and approach A comprehensive guide, featuring step- by- step practical tutorials using sample assets, showing you how to build fully controllable characters and non-player characters/enemies.
Learning OpenCV 3 Computer Vision with Python - Second Edition
Learning OpenCV 3 Computer Vision with Python - Second Edition
Joe Minichino
¥80.65
Unleash the power of computer vision with Python using OpenCV About This Book Create impressive applications with OpenCV and Python Familiarize yourself with advanced machine learning concepts Harness the power of computer vision with this easy-to-follow guide Who This Book Is For Intended for novices to the world of OpenCV and computer vision, as well as OpenCV veterans that want to learn about what's new in OpenCV 3, this book is useful as a reference for experts and a training manual for beginners, or for anybody who wants to familiarize themselves with the concepts of object classification and detection in simple and understandable terms. Basic knowledge about Python and programming concepts is required, although the book has an easy learning curve both from a theoretical and coding point of view. What You Will Learn Install and familiarize yourself with OpenCV 3's Python API Grasp the basics of image processing and video analysis Identify and recognize objects in images and videos Detect and recognize faces using OpenCV Train and use your own object classifiers Learn about machine learning concepts in a computer vision context Work with artificial neural networks using OpenCV Develop your own computer vision real-life application In Detail OpenCV 3 is a state-of-the-art computer vision library that allows a great variety of image and video processing operations. Some of the more spectacular and futuristic features such as face recognition or object tracking are easily achievable with OpenCV 3. Learning the basic concepts behind computer vision algorithms, models, and OpenCV's API will enable the development of all sorts of real-world applications, including security and surveillance. Starting with basic image processing operations, the book will take you through to advanced computer vision concepts. Computer vision is a rapidly evolving science whose applications in the real world are exploding, so this book will appeal to computer vision novices as well as experts of the subject wanting to learn the brand new OpenCV 3.0.0. You will build a theoretical foundation of image processing and video analysis, and progress to the concepts of classification through machine learning, acquiring the technical know-how that will allow you to create and use object detectors and classifiers, and even track objects in movies or video camera feeds. Finally, the journey will end in the world of artificial neural networks, along with the development of a hand-written digits recognition application. Style and approach This book is a comprehensive guide to the brand new OpenCV 3 with Python to develop real-life computer vision applications.
Microsoft Dynamics GP 2013 Implementation
Microsoft Dynamics GP 2013 Implementation
Victoria Yudin
¥107.90
A step-by-step guide for planning and carrying out your Microsoft Dynamics GP 2013 implementation. Detailed de*ions and illustrations of setup screens and practical examples and advice are included for the Dynamics GP system and core modules.If you are a new or existing Microsoft Dynamics GP consultant or an end user who wants to implement, install, and set up core modules of Dynamics GP 2013, then this book is for you. A basic understanding of business management systems and either Dynamics GP or a similar application is recommended.
Getting Started with Drupal Commerce
Getting Started with Drupal Commerce
Richard Jones
¥71.93
A simple yet concise step-by-step tutorial that starts from scratch and builds up your knowledge with focused examples that will enable you to set up and run an e-commerce website.This book is for beginners and will take you through the installation and configuration of Drupal Commerce from scratch, but some familiarity with Drupal 7 will be an advantage. All examples are based on development on a local computer – you do not need a hosted Drupal environment.
Microsoft Dynamics GP 2013 Financial Management
Microsoft Dynamics GP 2013 Financial Management
Ian Grieve
¥71.93
A standard tutorial-based approach covering Microsoft Dynamics GP 2013 and its six financial modules. The book is intended to allow users to improve their system use and workflow by introducing new modules to assist in financial management.This book is for you if you’re a Dynamics GP partner, or Dynamics GP user, primarily focused on delivering application optimizations. This book assumes that you have a working knowledge of Microsoft Dynamics GP and have an understanding of the requirements of financial management.
Getting Started with Spiceworks
Getting Started with Spiceworks
Darren Schoen
¥54.49
This book will have a getting started approach, thus making it easy for the readers to understand and learn Spiceworks.This book is for any IT pro who wants to make their day easier. With this book, you can go from installing Spiceworks to having a good working knowledge of it in a single afternoon, no Spiceworks experience required! This book assumes no prior experience with Spiceworks. Knowledge of Linux System administration is expected.
Citrix XenApp Performance Essentials
Citrix XenApp Performance Essentials
Luca Dentella
¥54.49
A practical hands-on tutorial including multiple examples on application management using Citrix XenApp 6.5.Citrix XenApp Performance Essentials is intended for IT architects and system administrators who work with Citrix XenApp and who need an agile, practical guide to tune and optimize the performance.
Instant MongoDB
Instant MongoDB
Amol Nayak
¥43.59
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. MongoDB Starter is a fast and practical guide designed to help you start developing high-performance and scalable applications using MongoDB.MongoDB Starter is ideal for developers who are new to MongoDB and who need a no-nonsense guide on how to start working with it. No knowledge of MongoDB is required to follow this book, but some knowledge of C++ would be helpful.
vSphere High Performance Cookbook
vSphere High Performance Cookbook
Prasenjit Sarkar
¥99.18
vSphere High Performance Cookbook is written in a practical, helpful style with numerous recipes focusing on answering and providing solutions to common, and not-so common, performance issues and problems.The book is primarily written for technical professionals with system administration skills and some VMware experience who wish to learn about advanced optimization and the configuration features and functions for vSphere 5.1.
VMware View Security Essentials
VMware View Security Essentials
Daniel Langenhan
¥71.93
A practical and fast-paced guide that gives you all the information you need to secure your virtual environment.This book is a “how-to” for the novice, a “reference guide” for the advanced user, and a “go to" for the experienced user in all the aspects of VMware View desktop virtualization security.
Instant Parallel Processing with Gearman
Instant Parallel Processing with Gearman
John Ewart
¥50.13
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This is a quick tutorial allowing you to quickly increase the efficiency of your system by intelligently reducing its workload where possible and learn techniques for designing your solutions to take advantage of Gearman’s architecture.The technology covered in this book is usable by almost any modern programming language and any type of application, be it web, desktop, or mobile applications.This book targets developers who are interested in adding distributed data processing to their applications. The examples in this book are written using Ruby, but are documented thoroughly to allow developers comfortable with other languages to understand how to use them in a language of their choice. Intermediate programmers with no previous experience in distributed computing will also be able to easily follow the content.
HTML5 for Flash Developers
HTML5 for Flash Developers
Matt Fisher
¥80.65
A step by step guide with detailed examples.Experienced Flash AS3 programmers who are making the switch to Java* and HTML5.
Instant Citrix XenApp
Instant Citrix XenApp
Andrew Mallett
¥50.13
Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This book is a great tool to quickly learn and explore the features offered by XenApp 6.5.Windows system administrators who want a quick lesson on how to install and configure XenApp.
Salesforce CRM: The Definitive Admin Handbook Second Edition
Salesforce CRM: The Definitive Admin Handbook Second Edition
Paul Goodey
¥99.18
A practical guide which will help to discover how to setup and configure the Salesforce CRM application. It offers solutions and practical examples on how to further improve and maintain its functionality with clear systematic instructions. Being highly organized and compact, this book contains detailed instructions with screenshots, diagrams, and tips that clearly describe how you can administer and configure complex Salesforce CRM functionality with absolute ease.This book is for administrators who want to develop and strengthen their Salesforce CRM skills in the areas of configuration and system management. Whether you are a novice or a more experienced admin, this book aims to enhance your knowledge and understanding of the Salesforce CRM platform and by the end of the book, you should be ready to administer Salesforce CRM in a real-world environment.