万本电子书0元读

万本电子书0元读

SoapUI Cookbook
SoapUI Cookbook
Rupert Anderson
¥80.65
This book is aimed at developers and technical testers who are looking for a quick way to take their SoapUI skills and understanding to the next level. Even if you are new to SoapUI but have basic Java skills and a reasonable grasp of RESTFul and Soap web services, then you should have no problem making use of this book.
Home Automation with Intel Galileo
Home Automation with Intel Galileo
Onur Dundar
¥54.49
This book is for anyone who wants to learn Intel Galileo for home automation and cross-platform software development. No knowledge of programming with Intel Galileo is assumed, but knowledge of the C programming language is essential.
Flash Facebook Cookbook
Flash Facebook Cookbook
James Ford
¥90.46
Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. This Cookbook is targeted towards those with at least a basic understanding of the Flash Builder IDE and the Flex framework. No prior knowledge of the Facebook APIs is assumed or required. If you want to start building Flash Facebook apps quickly and effectively this is the book for you.
Alfresco 3 Cookbook
Alfresco 3 Cookbook
Snig Bhaumik
¥107.90
Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. If you are a software developer interested in content management systems, who wants to work with Alfresco or is already experienced in Alfresco, this cookbook will get you up and running quickly. If you want rapid implementation of Alfresco’s most important and effective features then this is the cookbook for you.
Microsoft Exchange 2010 PowerShell Cookbook
Microsoft Exchange 2010 PowerShell Cookbook
Mike Pfeiffer
¥107.90
This book is written in a cookbook-style format and provides practical, immediately usable task-based recipes that show you how to manage and maintain your Microsoft Exchange Server 2010 environment with Windows PowerShell 2.0. Each chapter of the book is written so that it can be used as a desktop reference, or it can be read from beginning to end, allowing you to build a solid foundation for building *s in your Exchange environment. This book is for messaging professionals who want to learn how to build real-world *s with Windows PowerShell 2.0 and the Exchange Management Shell. If you are a network or systems administrator responsible for managing and maintaining Exchange Server 2010, then this book is for you. The recipes in this cookbook touch on each of the core Exchange 2010 server roles and require a working knowledge of supporting technologies including Windows Server 2008 or Windows Server 2008 R2, Active Directory, and DNS. This book covers the latest additions to Exchange Server 2010 including Service Pack 1. A basic understanding of Exchange Server 2010 and Windows PowerShell 2.0 is highly recommended.
Blender 2.5 Character Animation Cookbook
Blender 2.5 Character Animation Cookbook
Virgilio Vasconcelos
¥80.65
Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add great effects as and when you need them. Blender users who already know the basics of adding, modeling and rendering objects within the program, but are eager to learn how to turn a character's mesh into a living creature.
Reporting with Microsoft SQL Server 2012
Reporting with Microsoft SQL Server 2012
James Serra
¥63.21
This is a stepbystep tutorial that deals with Microsoft Server 2012 reporting tools:SSRS and Power View. If you are a BI developer, consultant, or architect who wishes to learn how to use SSRS and Power View, and want to understand the best use for each tool, then this book will get you up and running quickly. No prior experience is required with either tool!
Visual Studio 2013 Cookbook
Visual Studio 2013 Cookbook
Jeff Martin
¥80.65
This book is a practical guide to using Visual Studio 2013 that will help you become familiar with the improvements made over previous versions. Each recipe provides a handson approach to the new features with stepbystep instructions on how to increase your productivity. If you are a developer excited about the new features introduced in Visual Studio 2013, then no matter what your programming language of choice is, Visual Studio 2013 Cookbook is for you. You should have a good knowledge of working with previous versions of Visual Studio to enjoy the recipes in this book. This book provides practical examples to help you use Visual Studio 2013 more effectively.
Mastering Cocos2d Game Development
Mastering Cocos2d Game Development
Alex Ogorek
¥80.65
If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.
CentOS High Availability
CentOS High Availability
Mitja Resman
¥54.49
This book is targeted at system engineers and system administrators who want to upgrade their knowledge and skills in high availability and want to learn practically how to achieve high availability with CentOS Linux. You are expected to have good CentOS Linux knowledge and basic networking experience.
Laravel 5 Essentials
Laravel 5 Essentials
Martin Bean
¥54.49
This book is intended for PHP web developers who have an interest in Laravel and who know the basics of the framework in theory, but don't really know how to use it in practice. No experience of using frameworks is required, but it is assumed you are at least familiar with building dynamic websites in PHP already.
Responsive Design High Performance
Responsive Design High Performance
Dewald Els
¥54.49
This book is ideal for developers who have experience in developing websites or possess minor knowledge of how responsive websites work. No experience of high-level website development or performance tweaking is required.
Drupal for Education and ELearning (2nd Edition)
Drupal for Education and ELearning (2nd Edition)
James Gordon Robertson
¥99.18
With clear instructions and plenty of screenshots, this book provides all the support and guidance you will need as you begin to create your classroom website. Step-by-step tutorials show you how to use Drupal in the most efficient and effective ways possible. People new to Drupal will find a good introduction of the basics; while more experienced users will learn useful tips and tricks for using Drupal in a classroom context.If you are an teacher, tutor or an educator who wants to build a website for your classroom, be it elementary or any higher education, "Drupal 7 for Education and E-Learning (2nd Edition)" will guide you in achieving your goal at every step. No experience with programming languages, HTML, or CSS is needed to understand the examples in this book.
Unity Character Animation with Mecanim
Unity Character Animation with Mecanim
Jamie Dean
¥90.46
A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare character models and animation for games using Mecanim’s rigging tools Retarget, adjust, and mix and match motion capture and other animation data Write and edit *s compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn Learn how to prepare a rigged character model to receive animation within Unity Acquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigs Discover how to rig a humanoid character and export for use in Unity Script character interaction for a First Person character model Create dynamic animation sequences from scratch using keyframe techniques, in a variety of 3D software packages Learn Project Management in Unity Understand how to set up a complex facial rig for speech Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions Construct a ragdoll game object and instantiate it in a game Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender. This book explores the new set of animation tools introduced with Mecanim in Unity. Approaching its subject matter through a typical genre–a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow. We will begin with a demonstration of the process of getting a rigged character into Unity and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity. We will demonstrate the retargeting capabilities of Mecanim’s Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI * incorporating the Mecanim elements detailed in the previous chapters. Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity. Style and approach A comprehensive guide, featuring step- by- step practical tutorials using sample assets, showing you how to build fully controllable characters and non-player characters/enemies.
Mastering AndEngine Game Development
Mastering AndEngine Game Development
Maya Posch
¥80.65
Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.
Marmalade SDK Mobile Game Development Essentials
Marmalade SDK Mobile Game Development Essentials
Sean Scaplehorn
¥90.46
A practical tutorial that's easy to follow with lots of tips, examples and diagrams, including a full game project that grows with each chapter,This book targets Professional and Indie game developers who want to develop games quickly and easily to run across a huge range of smartphones and tablets. You are expected to have some experience writing games using C++ on other platforms. Its aim is to show how to take your existing skills and apply them to writing games for mobile devices (including iOS and Android) by explaining the use of the Marmalade SDK,Familiarity with games and 3D graphics programming would be helpful. No knowledge of specific mobile SDKs such as iOS or Android is required.
jQuery Mobile Cookbook
jQuery Mobile Cookbook
Chetan K Jain
¥80.65
This book is written in Cookbook style with a lot of practical tips, code, and step-by-step examples, to ease and quicken your learning curve. If you are a beginner with jQuery/JavaScript skills, this book offers you numerous examples to get you started. If you are a seasoned developer, this book lets you explore jQuery Mobile in greater depth.
Getting Started with Talend Open Studio for Data Integration
Getting Started with Talend Open Studio for Data Integration
Jonathan Bowen
¥80.65
"Getting Started with Talend Open Studio for Data Integration" takes a step-by-step, hands-on approach to learning with lots of examples and clear instructions. Are you a developer, business analyst, project manager, business intelligence specialist, system architect or a consultant who needs to undertake integration projects, then this book is for you. The book assumes a certain level of familiarity with Relational database management systems with SQL and experience and Java.
Oracle APEX Best Practices
Oracle APEX Best Practices
Alex Nuijten
¥90.46
In clearly written chapters you will be guided through different aspects of Oracle Application Express. Varying from setting up your environment to maximizing SQL and PL/SQL. Examples are given based on a simple but appealing case. This book is filled with best practices on how to make the most of Oracle APEX. Developers beginning with application development as well as those who are experienced will benefit from this book. You will need to have basic knowledge of SQL and PL/SQL to follow the examples in this book.
IBM Websphere Portal 8: Web Experience Factory and the Cloud
IBM Websphere Portal 8: Web Experience Factory and the Cloud
Chelis Camargo
¥107.90
This book is written in simple, easy to understand format with lots of screenshots and step-by-step explanations. If you are an IBM WebSphere Portal developer, looking to develop and enhance enterprise portals by understanding the complete portal project lifecycle, then this is the best guide for you. This book assumes that you have a fundamental knowledge of working in the WebSphere Portal environment.
XNA 4 3D Game Development by Example: Beginner's Guide
XNA 4 3D Game Development by Example: Beginner's Guide
Kurt Jaegers
¥90.46
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept de*ion and concludes with suggestions for expanding on the finished game. This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C# programming language and 2D XNA concepts are helpful, but not required.