万本电子书0元读

万本电子书0元读

phpList 2 E-mail Campaign Manager
phpList 2 E-mail Campaign Manager
David Young
¥71.93
This is a step-by-step comprehensive tutorial with plenty of screenshots for easier and quicker learning and real-world examples for good pickup. This book is aimed at content creators and distributors who want to up their game to a full e-mail distribution engine. Further, it will certainly appeal to you if you are technically inclined and would rather roll your own system than use an off-the-shelf product. You are assumed to be familiar with the basic concepts of e-mail, editing text files, and managing remote files with FTP / SFTP. Advanced topics will teach you to get your hands dirty in some of PHPList's open-source code.
haXe 2 Beginner's Guide
haXe 2 Beginner's Guide
Benjamin Dasnois
¥80.65
This book is part of the Packt Beginner's Guide series. Written in an engaging style, it offers step-by-step examples with screenshots at key steps and clear explanation of what is happening in each task. This book is written for both Beginners and Developers who want to learn this multi-platform programming language to build web applications from scratch.
OpenGL 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook
David Wolff
¥90.46
This hands-on guide cuts short the preamble and gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
Amazon Web Services: Migrating your .NET Enterprise Application
Amazon Web Services: Migrating your .NET Enterprise Application
Rob Linton
¥80.65
This practical, step-by-step guide follows the process of moving a sample Enterprise .NET application to the Amazon Cloud. Companies that have designed, developed, and hosted applications based on the Microsoft .NET technology stack should not miss out on this book. If you are looking to expand into using the vast array of services available on the Amazon Cloud but are unsure how to proceed, then this will help to get you on your way. Administrators or developers managing such applications should have basic experience of the platform and the web servers that thay are intending to move to Amazon. No knowledge of AWS is required.
GNU Octave Beginners Guide
GNU Octave Beginners Guide
Jesper Schmidt Hansen
¥80.65
This is a practical, step-by-step guide that will help you to quickly become a proficient Octave user. The book is packed with clear examples, screenshots, and code to carry out your data analysis without any problems. This book is intended for anyone interested in scientific computing and data analysis. The reader should have a good level of mathematics and a basic understanding of programming will be useful, although it is not a prerequisite.
History Teaching with Moodle 2
History Teaching with Moodle 2
John Mannion
¥71.93
Follow the creation of a History course with lots of practical examples and screenshots. Each chapter builds on the course and takes you through a different aspect of teaching history using Moodle. All exercises in the book relate to different periods of history and are suitable for all students of high-school age. This book is for history teachers who would like to enhance their lessons using Moodle. It doesn't matter if you haven't used Moodle before; as long as someone has set it up for you, you can get started with the exercises in the book straightaway.
Wordpress 3 Ultimate Security
Wordpress 3 Ultimate Security
Olly Connelly
¥90.46
This is a comprehensive essential guide to WordPress security written in a light style, which converts learning a really serious topic to an enjoyable read. It is packed with copy-paste solutions to security to suit all levels of security know-how. Just as WordPress is used by a broad spectrum of website owners, with varying degrees of security know-how, so WordPress 3 Ultimate Security is written to be understood by security novices and web professionals alike. From site and server owners and administrators to members of their contributing team, this essential A to Z reference takes a complex and, let's face it, frankly dull subject and makes it accessible, encouraging, and sometimes even fun. Even if you are a total newbie to security, you can transform an insecure site into an iron-clad fortress, safeguarding your site users, your content and, sooner or later, your stress level.
Learning PostgreSQL
Learning PostgreSQL
Salahaldin Juba
¥99.18
Create, develop and manage relational databases in real world applications using PostgreSQL About This Book Learn about the PostgreSQL development life cycle including its testing and refactoring Build productive database solutions and use them in Java applications A comprehensive guide to learn about SQL, PostgreSQL procedural language and PL/pgSQL Who This Book Is For If you are a student, database developer or an administrator, interested in developing and maintaining a PostgreSQL database, then this book is for you. No knowledge of database programming or administration is necessary. Readers should, however, know SQL. What You Will Learn Learn concepts of data modelling and relation algebra Install and set up PostgreSQL database server and client software Implement data structures in PostgreSQL Manipulate data in the database using SQL Implement data processing logic in the database with stored functions, triggers and views Test database solutions and assess the performance Integrate database with Java applications Detailed knowledge of the main PostgreSQL building objects, most used extensions Practice database development life cycle including analysis, modelling, (documentation), testing, bug fixes and refactoring In Detail PostgreSQL is one of the most powerful and easy to use database management systems. It has strong support from the community and is being actively developed with a new release every year. PostgreSQL supports the most advanced features included in SQL standards. Also it provides NoSQL capabilities, and very rich data types and extensions. All that makes PostgreSQL a very attractive solution in various kinds of software systems. The book starts with the introduction of relational databases with PostegreSQL. It then moves on to covering data definition language (DDL) with emphasis on PostgreSQL and common DDL commands supported by ANSI SQL. You will then learn the data manipulation language (DML), and advanced topics like locking and multi version concurrency control (MVCC). This will give you a very robust background to tune and troubleshoot your application. The book then covers the implementation of data models in the database such as creating tables, setting up integrity constraints, building indexes, defining views and other schema objects. Next, it will give you an overview about the NoSQL capabilities of PostgreSQL along with Hstore, XML, Json and arrays. Finally by the end of the book, you'll learn to use the JDBC driver and manipulate data objects in the Hibernate framework. Style and approach An easy-to-follow guide to learn programming build applications with PostgreSQL, and manage a PostgreSQL database instance.
Raspberry Pi LED Blueprints
Raspberry Pi LED Blueprints
Agus Kurniawan
¥54.49
Design, build, and test LED-based projects using the Raspberry Pi About This Book Implement real LED-based projects for Raspberry Pi Learn to interface various LED modules such as LEDs, 7-segment, 4-digits 7 segment, and dot matrix to Raspberry Pi Get hands-on experience by exploring real-time LEDs with this project-based book Who This Book Is For This book is for those who want to learn how to build Raspberry Pi projects utilising LEDs, 7 segment, 4-digits 7 segment, and dot matrix modules. You also will learn to implement those modules in real applications, including interfacing with wireless modules and the Android mobile app. However, you don't need to have any previous experience with the Raspberry Pi or Android platforms. What You Will Learn Control LEDs, 7 segments, and 4-digits 7 segment from a Raspberry Pi Expand Raspberry Pi’s GPIO Build a countdown timer Build a digital clock display Display numbers and characters on dot matrix displays Build a traffic light controller Build a remote home light control with a Bluetooth low energy module and Android Build mobile Internet-controlled lamps with a wireless module and Android In Detail Blinking LED is a popular application when getting started in embedded development. By customizing and utilising LED-based modules into the Raspberry Pi board, exciting projects can be obtained. A countdown timer, a digital clock, a traffic light controller, and a remote light controller are a list of LED-based inspired project samples for Raspberry Pi. An LED is a simple actuator device that displays lighting and can be controlled easily from a Raspberry Pi. This book will provide you with the ability to control LEDs from Raspberry Pi, starting from describing an idea through designing and implementing several projects based on LEDs, such as, 7-segments, 4-digits 7 segment, and dot matrix displays. Beginning with step-by-step instructions on installation and configuration, this book can either be read from cover to cover or treated as an essential reference companion to your Raspberry Pi. Samples for the project application are provided such as a countdown timer, a digital clock, a traffic light controller, a remote light controller, and an LED-based Internet of Things, so you get more practice in the art of Raspberry Pi development. Raspberry Pi LED Blueprints is an essential reference guide full of practical solutions to help you build LED-based applications. Style and approach This book follows a step-by-step approach to LED-based development for Raspberry Pi, explained in a conversational and easy-to-follow style. Each topic is explained sequentially in the process of building an application, and detailed explanations of the basic and advanced features are included.
WordPress 4.0 Site Blueprints - Second Edition
WordPress 4.0 Site Blueprints - Second Edition
Rachel McCollin
¥80.65
Create a variety of exciting sites for e-commerce, networking, video streaming, and more, using WordPress About This Book Build ten different types of website using WordPress Transfer your static site to WordPress and create sites to make money, build communities, and share your ideas The projects in the book will teach you how to use free themes and plugins without any prior coding experience Who This Book Is For WordPress Site Blueprints is suitable for new or experienced WordPress users. You don’t need to be a PHP developer or have ever created a WordPress theme or plugin. Instead the book will help you use themes and plugins (all free) to create a wide range of sites. Familiarity with the WordPress interface will help you but you don’t need to be able to write code. What You Will Learn Migrate your old static site into WordPress Create a network of sites for other people to work with each other Build a great store using the free WooCommerce plugin Create a video streaming site linked to YouTube Create a review site for products, services, or anything you’d like Create a jobs board so people can post jobs and apply for them Create websites that focus on networking such as a social media site, a communications center for your team, and a membership site to build a community Create a beautiful gallery site to showcase your photography In Detail WordPress is the world’s most popular Content Management System (CMS) and you can use it to create any kind of site you or your clients need. Using free plugins and themes for WordPress, you can create a store, a social media site, a review site, a video site, a network of sites or a community site, and more. Wordpress makes your job of creating your own website simple and hassle-free! If you’ve started using WordPress to create a blog or simple website, you’ll have had a taste of the opportunities offered by this massively popular CMS. This book will take you through the process of creating ten popular kinds of site using WordPress with free plugins and themes, each chapter covering various functionality of the web. After having learned how to migrate from your static site to Wordpress in the first chapter, you will then explore the world of social networking websites followed focusing on e-commerce. Without writing too much code, you’ll be able to create a store, a video streaming site, a team communications site, a jobs board, and more. This book is a one-stop solution to resolve all your worries about creating a website that will give the best experience to your users. Style and approach A project-based step-by-step guide to creating ten different types of popular website using WordPress. This book takes you through clear and logical steps, with screenshots and tips along the way to help you follow the guide and learn how to get more from WordPress.
Learning Dynamics NAV Patterns
Learning Dynamics NAV Patterns
Mark Brummel
¥63.21
Create solutions that are easy to maintain, quick to upgrade, and follow proven concepts and designs About This Book Design software that is maintainable outside the ecosystem of their creators Ensure quality by following patterns that have been proved to work Over two dozen practical Architectural and Design patterns Who This Book Is For Learning Dynamics NAV Patterns is intended for developers, architects, (technical) consultants, and application managers. You may have very little or no knowledge about NAV patterns, but you should be acquainted with programming. What You Will Learn Apply object-oriented practices to C/AL programming Structure your application to avoid merge conflicts Refactor legacy code and avoid anti-patterns Design decision trees to decide when to use which patterns Clone codes and their application in Dynamics NAV Make your application extensible by creating predefined hooks and facades In Detail Microsoft Dynamics NAV is a complete ERP system, which also contains a robust set of development tools to support customization and enhancement. These include an object designer for each of the seven application object types, a business application oriented programming language with .NET interface capability, a compiler, a debugger, and programming testing language support. Learning Dynamics NAV Patterns will guide you through the NAV way of solving problems. This book will first introduce you to patterns and the software architecture of the NAV and then help you to build an example application. Then, it walks you through the details of architectural patterns, design patterns, and implementation patterns. This book will also talk about anti-patterns and handling legacy code. Finally, it teaches you to build solutions using patterns. Proven patterns and best practices will help you create better solutions that are easy to maintain in larger teams across several locations. It will guide you through combining abstract patterns using easy-to-understand examples and will help you decide which patterns to use in which scenarios. Style and approach This book explains the concepts of patterns, code structuring, and object-oriented concepts in a way that is easy to understand for Dynamics NAV specialists through practical examples.
Unreal Engine Physics Essentials
Unreal Engine Physics Essentials
Katax Emperore
¥71.93
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint *ing, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4’s physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.
Python Game Programming By Example
Python Game Programming By Example
Alejandro Rodas de Paz
¥71.93
A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python’s clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player’s real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.
Building a Recommendation System with R
Building a Recommendation System with R
Suresh K. Gorakala
¥54.49
Learn the art of building robust and powerful recommendation engines using R About This Book Learn to exploit various data mining techniques Understand some of the most popular recommendation techniques This is a step-by-step guide full of real-world examples to help you build and optimize recommendation engines Who This Book Is For If you are a competent developer with some knowledge of machine learning and R, and want to further enhance your skills to build recommendation systems, then this book is for you. What You Will Learn Get to grips with the most important branches of recommendation Understand various data processing and data mining techniques Evaluate and optimize the recommendation algorithms Prepare and structure the data before building models Discover different recommender systems along with their implementation in R Explore various evaluation techniques used in recommender systems Get to know about recommenderlab, an R package, and understand how to optimize it to build efficient recommendation systems In Detail A recommendation system performs extensive data analysis in order to generate suggestions to its users about what might interest them. R has recently become one of the most popular programming languages for the data analysis. Its structure allows you to interactively explore the data and its modules contain the most cutting-edge techniques thanks to its wide international community. This distinctive feature of the R language makes it a preferred choice for developers who are looking to build recommendation systems. The book will help you understand how to build recommender systems using R. It starts off by explaining the basics of data mining and machine learning. Next, you will be familiarized with how to build and optimize recommender models using R. Following that, you will be given an overview of the most popular recommendation techniques. Finally, you will learn to implement all the concepts you have learned throughout the book to build a recommender system. Style and approach This is a step-by-step guide that will take you through a series of core tasks. Every task is explained in detail with the help of practical examples.
SignalR – Real-time Application Development - Second Edition
SignalR – Real-time Application Development - Second Edition
Einar Ingebrigtsen
¥71.93
A fast-paced guide to develop, test, and deliver real-time communication in your .Net applications using SignalR About This Book Build and test real-time apps in .Net using the new features of SignalR Explore the fundamentals and the new methods and functions in the latest version of SignalR along with developing a complete application from scratch A progressive, hands-on guide to gain an understanding of the SignalR framework Who This Book Is For If you are a .Net developer with good understanding of the .Net platform then this is an ideal book for you to learn how to build real-time apps using the SignalR framework. What You Will Learn Explore the basic knowledge and understanding of SignalR Get to know how to connect client to the server Connecting a client with a server and setting a hub Creating group connections together Understand how to have state in the client to have specific operations Securing SignalR connections How to scale SignalR across multiple servers Building a client for WPF Building a client using Xamarin targeting Windows, iPhone and Android Get to grips with monitoring the traffic in SignalR using Fiddler for Windows and Charles for OSX Setting up code to host SignalR using OWIN In Detail With technology trends, demands on software have changed with more and more skilled users. Over the past few years, with services such as Facebook, Twitter and push notifications on smartphones, users are now getting used to being up to date with everything that happens all the time. With SignalR, the applications stay connected and will generate notifications when something happens either from the system or by other users thus giving new opportunities to enter into this new, exciting world of real-time application development. This is a step-by-step guide that follows a practical approach helping you as a developer getting to get started with SignalR by learning its fundamentals. It will help you through building real-time applications using the new methods and functions in the SignalR framework. Starting from getting persistent connections with the server, you will learn the basics of connecting a client to the server and how the messaging works. This will be followed by setting up a hub on the server and consuming it from a JavaScript client. Next you will be taught how you can group connections together to send messages. We will then go on to know how you can have state in the client to handle specific operations like connecting or disconnecting. Then, moving on you will learn how to secure your SignalR connections using OWIN and scaling SignalR across multiple servers. Next you will learn building a client for WPF and building a client using Xamarin that targets Windows Phone, iPhone and Android. Lastly, you will learn how to monitor the traffic in SignalR using Fiddler, Charles and hosting SignalR using OWIN. Style and approach This is an example- oriented and comprehensive guide to learning the fundamentals of SignalR to build real-time applications. It will help you build real-time applications on the .Net platform in a step-by-step manner along with giving teaching techniques to deal with possible performance bottlenecks and other key topics.
Learning Android Google Maps
Learning Android Google Maps
Raj Amal W.
¥90.46
Integrate Google Maps with your Android application to offer feature-rich and interactive maps About This Book Set up the development environment and obtain the Google API key to create your first map application Create a cutting edge Google maps application by implementing all the concepts learned A step-by-step tutorial guide that is full of pragmatic examples Who This Book Is For If you are an Android developer and want to integrate maps into your application, then this book is definitely for you. This book is intended for novice Android application developers who would like to get up and running with map rich applications using Google Maps. Some basic development experience would be helpful but it's not a mandate. What You Will Learn Get to know about the basic development environment setup needed to create a successful map application Generate an SHA1 fingerprint, obtain an API key, and create a basic map application Detect different types of maps and implement them in your application Add information to your map such as markers, overlays, information windows, and shapes Explore the interaction with maps and work with gestures Change the different camera views in your map application Work with real-time GPS location data and implementing it in your application Apply Street View and integrate the StreetViewPanoroma fragment to your application Employ the native Google maps application to solve some of the tasks using intents Create a cutting edge Google maps application by implementing all the concepts learned In Detail This book helps you to overcome the most common problems faced by users and helps you create a successful map application without any hassle. The book starts with a brief de*ion of how to set up an environment and obtain an API key to create your map application. This book will teach you about adding markers, overlays, and information windows to the map in detail. You will then dive deep into customizing various types of maps and working with location data and Google Street view. By the end of this book, you will be able to create succinct map applications in Android using Google maps efficiently. Style and approach The book is tailored for the reader with a fundamental approach to Android Google Maps providing a step-by-step introduction to Android Google Maps. It focuses on simple, easy-to-understand examples that are pragmatic and serve as useful basis for real-world applications. Different topics are approached in a bottom-up fashion, gradually going from the simplest foundations to the most advanced features.
Spring Boot Cookbook
Spring Boot Cookbook
Alex Antonov
¥54.49
Over 35 recipes to help you build, test, and run Spring applications using Spring Boot About This Book Learn to create different types of Spring Boot applications, configure behavior, and add custom components Become more efficient in testing, deploying, and monitoring Spring Boot based applications This is a practical guide that will help Spring developers to develop and deploy applications using Spring Boot Who This Book Is For If you are a Spring Developer who has good knowledge level and understanding of Spring Boot and application development and now want to learn efficient Spring Boot development techniques in order to make the existing development process more efficient, then this book is for you. What You Will Learn Create Spring Boot applications from scratch Configure and tune web applications and containers Create custom Spring Boot auto-configurations and starters Use Spring Boot Test framework with JUnit, Cucumber, and Spock Configure and tune web applications and containers Deploy Spring Boot as self-starting executables and Docker containers Monitor data using DropWizard, Graphite, and Dashing In Detail Spring Boot is Spring's convention-over-configuration solution. This feature makes it easy to create Spring applications and services with absolute minimum fuss. Spring Boot has the great ability to be customized and enhanced, and is specifically designed to simplify development of a new Spring application. This book will provide many detailed insights about the inner workings of Spring Boot, as well as tips and recipes to integrate the third-party frameworks and components needed to build complex enterprise-scale applications. The book starts with an overview of the important and useful Spring Boot starters that are included in the framework, and teaches you to create and add custom Servlet Filters, Interceptors, Converters, Formatters, and PropertyEditors to a Spring Boot web application. Next it will cover configuring custom routing rules and patterns, adding additional static asset paths, and adding and modifying servlet container connectors and other properties such as enabling SSL. Moving on, the book will teach you how to create custom Spring Boot Starters, and explore different techniques to test Spring Boot applications. Next, the book will show you examples of configuring your build to produce Docker images and self-executing binary files for Linux/OSX environments. Finally, the book will teach you how to create custom health indicators, and access monitoring data via HTTP and JMX. Style and approach This book is a cohesive collection of recipes that provide developers with a set of connected guidelines on how to build, configure, and customize their application, starting from the design and development stages, all the way through testing, deployment, and production monitoring.
Linux Shell Scripting Cookbook, Second Edition
Linux Shell Scripting Cookbook, Second Edition
Shantanu Tushar
¥80.65
This book is written in a Cookbook style and it offers learning through recipes with examples and illustrations. Each recipe contains step-by-step instructions about everything necessary to execute a particular task. The book is designed so that you can read it from start to end for beginners, or just open up any chapter and start following the recipes as a reference for advanced users.If you are a beginner or an intermediate user who wants to master the skill of quickly writing *s to perform various tasks without reading the entire manual, this book is for you. You can start writing *s and one-liners by simply looking at the similar recipe and its de*ions without any working knowledge of shell *ing or Linux. Intermediate/advanced users as well as system administrators/ developers and programmers can use this book as a reference when they face problems while coding.
C Programming for Arduino
C Programming for Arduino
Julien Bayle
¥90.46
Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.
Instant New iPad Features in iOS 6 How-to
Instant New iPad Features in iOS 6 How-to
Renee J. Valdez
¥35.96
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. A how-To book with practical recipes accompanied with rich screenshots for easy comprehension. "The New iPad: Using New Features in iOS 6 How-To" is for anyone somewhat familiar with an iPad but wanting to get an overview of its new features. A basic understanding of touch devices is good but not necessary. The recipes walk you through everything you need to know to accomplish each task. Good for the novice and the expert, there's something in here for everyone.
Creating concrete5 Themes
Creating concrete5 Themes
Remo Laubacher
¥54.49
This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won’t explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don’t worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development You want to start building games for Windows Phone You have some programming knowledge In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!