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Web Development with Django Cookbook - Second Edition
Web Development with Django Cookbook - Second Edition
Aidas Bendoraitis
¥90.46
Over 70 practical recipes to help you create scalable websites using the Django 1.8 frameworkAbout This BookThis is the latest book on the market that will help you take advantage of the new features added to Django 1.8This book consists of recipes of varying complexities to help you create multilingual, responsive, and scalable websites with DjangoThis updated edition teaches you major Django functions and will help you improve your skills by developing models, forms, views, and templatesWho This Book Is ForThis book is for intermediate-level and professional Django users who need to build projects that are multilingual, functional on devices of different screen sizes, and that scale over a period of time. If you have created websites with Django but you want to sharpen your knowledge and learn some good approaches to different aspects of web development, you should definitely read this book.What You Will LearnGet started with the basic configuration necessary to start any Django projectBuild a database structure out of reusable model mixinsManage forms and views and get to know some useful patterns that are used to create themCreate handy template filters and tags that you can reuse in every projectIntegrate your own functionality into the Django CMSManage hierarchical structures with MPTTImport data from local sources and external web services as well as exporting your data to third partiesImplement a multilingual search with HaystackTest and deploy your project efficientlyIn DetailDjango is a web framework that was designed to strike a balance between rapid web development and high performance. It has the capacity to handle applications with high levels of user traffic and interaction, and can integrate with massive databases on the backend, constantly collecting and processing data in real time.Through this book, you'll discover that collecting data from different sources and providing it to others in different formats isn't as difficult as you thought. It follows a task-based approach to guide you through all the web development processes using the Django framework. We’ll start by setting up the virtual environment for a Django project and configuring it. Then you’ll learn to write reusable pieces of code for your models and find out how to manage database schema changes using South migrations. After that, we’ll take you through working with forms and views to enter and list data. With practical examples on using templates and JavaScript together, you will discover how to create the best user experience. In the final chapters, you'll be introduced to some programming and debugging tricks and finally, you will be shown how to test and deploy the project to a remote dedicated server.By the end of this book, you will have a good understanding of the new features added to Django 1.8 and be an expert at web development processes.Style and approachEvery chapter consists of practical examples and a mix of basic and advanced recipes that will guide you through the entire web development process, starting from project configuration and taking you right through to deployment.
Building an RPG with Unreal
Building an RPG with Unreal
Steve Santello
¥90.46
Get to grips with building the foundations of an RPG using Unreal Engine 4About This BookUtilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficientlyCreate reusable code chunks and elements that can easily be integrated into other gamesA cost effective, step-by-step guide to building and customizing an entire framework for your RPGWho This Book Is ForIf you are new to Unreal Engine and always wanted to * an RPG, you are this book’s target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level.What You Will LearnProgram gameplay elements in C++ in UnrealCreate custom game data for entities such as players and enemiesCreate a turn-based combat engineDesign menu systems and blueprint logicCreate an NPC and dialog systemIntegrate equipment and itemsDevelop the foundations of a saving and loading systemIn DetailNow that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres.By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.Style and approachYou will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game
Mastering Yii
Mastering Yii
Charles R. Portwood II
¥90.46
Advance your modern web application development skills with Yii Framework 2About This BookLearn to work with the key aspects of Yii Framework 2Explore how to create RESTful APIs with YiiIncorporate codeception with Yii2 to test your code thoroughlyWho This Book Is ForThis book is for Yii Framework developers who want to quickly master Yii2. This book assumes some familiarity with Yii2, PHP 5, and HTML5.What You Will LearnExplore Yii2’s conventions and learn how to properly configure Yii2Create both web and console applicationsReduce development time by learning to create classes automatically with Gii, Yii2’s automatic code generation toolUse Yii2’s database migration toolManage and access databases with Active Record, DAO, and Query BuilderHandle user authentication and authorization within Yii2Create RESTful APIs with Yii Framework 2Test applications automatically with codeceptionIn DetailThe successor of Yii Framework 1.1, Yii2 is a complete rewrite of Yii Framework, one of the most popular PHP 5 frameworks for making modern web applications. The update embraces the best practices and protocols established with newer versions of PHP, while still maintaining the simple, fast, and extendable behavior found in its predecessor.This book has been written to enhance your skills and knowledge with Yii Framework 2. Starting with configuration and how to initialize new projects, you’ll learn how to configure, manage, and use every aspect of Yii2 from Gii, DAO, Query Builder, Active Record, and migrations, to asset manager. You'll also discover how to automatically test your code using codeception.With this book by your side, you’ll have all the skills you need to quickly create rich modern web and console applications with Yii2.Style and approach This book is a step-by-step guide to mastering every aspect of Yii Framework 2. Each chapter outlines a new set of tools along with code that can be used to efficiently create modern web and console applications
Microsoft Team Foundation Server 2015 Cookbook
Microsoft Team Foundation Server 2015 Cookbook
Tarun Arora
¥90.46
Over 80 hands-on DevOps and ALM-focused recipes for Scrum Teams to enable the Continuous Delivery of high-quality Software... Faster!About This BookRelease high quality, reliable software quickly through building, testing, and deployment automationImprove the predictability, reliability, and availability of TFS in your organization by scheduling administration and maintenance activitiesExtend, customize, and integrate tools with TFS, enabling your teams to manage their application lifecycles effectivelyWho This Book Is ForThis book is aimed at software professionals including Developers, Testers, Architects, Configuration Analysts, and Release Managers who want to understand the capabilities of TFS to deliver better quality software faster.A working setup of TFS 2015 and some familiarity with the concepts of software life cycle management is assumed.What You Will LearnCreating a Team Project with Dashboards, Assigning License, Adding users, and Auditing AccessSetting up a Git repository in an existing TFVC-based Team ProjectSetting up branch policies and conducting Pull requests with code reviewsMapping, assigning and tracking work items shared by multiple teamsSetting up and customizing Backlogs, Kanban board, Sprint Taskboard, and dashboardsCreating a Continuous Integration, Continuous Build, and Release PipelineIntegrating SonarQube with TFBuild to manage Technical DebtTriggering Selenium Web Tests on a Selenium Test Grid using TFBuildUsing Visual Studio Team Services Cloud load testing capability with new Build frameworkExtending and customizing the capabilities of Team Foundation Server using API and Process EditorIn DetailTeam Foundation Server (TFS) allows you to manage code repositories, build processes, test infrastructure, and deploy labs. TFS supports your team, enabling you to connect, collaborate, and deliver on time. Microsoft's approach to Application Lifecycle Management (ALM) provides a flexible and agile environment that adapts to the needs of your team, removes barriers between roles, and streamlines processes.The book introduces you to creating and setting up team projects for scrum teams. You'll explore various source control repositories, branching, and merging activities, along with a demonstration of how to embed quality into every code check-in. Then, you'll discover agile project planning and management tools. Later, emphasis is given to the testing and release management features of TFS which facilitate the automation of the release pipeline in order to create potentially shippable increments.By the end of the book, you'll have learned to extend and customize TFS plugins to incorporate them into other platforms and enable teams to manage the software lifecycle effectively.Style and approachThis book is a recipe-based guide that uses a problem-solution format to call out inefficiencies in the software development lifecycle and then guides you, step-by-step, on how you can use Team Foundation Server to your advantage in those areas.
Learning PHP 7
Learning PHP 7
Antonio Lopez
¥90.46
Learn the art of PHP programming through this example-rich book filled to the brim with tutorials every PHP developer needs to know About This Book Set up the PHP environment and get started with web programming Leverage the potential of PHP for server-side programming, memory management, and object-oriented programming (OOP) This book is packed with real-life examples to help you implement the concepts as you learn Who This Book Is For If you are a web developer or programmer who wants to create real-life web applications using PHP 7, or a beginner who wants to get started with PHP 7 programming, this book is for you. Prior knowledge of PHP, PHP 7, or programming is not mandatory. What You Will Learn Set up a server on your machine with PHP Use PHP syntax with the built-in server to create apps Apply the OOP paradigm to PHP to write richer code Use MySQL to manage data in your web applications Create a web application from scratch using MVC Add tests to your web application and write testable code Use an existing PHP framework to build and manage your applications Build REST APIs for your PHP applications Test the behavior of web applications with Behat In Detail PHP is a great language for building web applications. It is essentially a server-side *ing language that is also used for general purpose programming. PHP 7 is the latest version with a host of new features, and it provides major backwards-compatibility breaks. This book begins with the fundamentals of PHP programming by covering the basic concepts such as variables, functions, class, and objects. You will set up PHP server on your machine and learn to read and write procedural PHP code. After getting an understanding of OOP as a paradigm, you will execute MySQL queries on your database. Moving on, you will find out how to use MVC to create applications from scratch and add tests. Then, you will build REST APIs and perform behavioral tests on your applications. By the end of the book, you will have the skills required to read and write files, debug, test, and work with MySQL. Style and approach This book begins with the basics that all PHP developers use every day and then dives deep into detailed concepts and tricks to help you speed through development. You will be able to learn the concepts by performing practical tasks and implementing them in your daily activities, all at your own pace.
Learning ArcGIS for Desktop
Learning ArcGIS for Desktop
Daniela Cristiana Docan
¥90.46
Create, analyze, and map your spatial data with ArcGIS for Desktop About This Book Learn how to use ArcGIS for Desktop to create and manage geographic data, perform vector and raster analysis, design maps, and share your results Solve real-world problems and share your valuable results using the powerful instruments of ArcGIS for Desktop Step-by-step tutorials cover the main editing, analyzing, and mapping tools in ArcGIS for Desktop Who This Book Is For This book is ideal for those who want to learn how to use the most important component of Esri’s ArcGIS platform, ArcGIS for Desktop. It would be helpful to have a bit of familiarity with the basic concepts of GIS. Even if you have no prior GIS experience, this book will get you up and running quickly. What You Will Learn Understand the functionality of ArcGIS for Desktop applications Explore coordinate reference system concepts and work with different map projections Create, populate, and document a file geodatabase Manage, create, and edit feature shapes and attributes Built automate analysis workfl ows with ModelBuilder Apply basic principles of map design to create good-looking maps Analyze raster and three-dimensional data with the Spatial Analyst and 3D Analyst extensions In Detail ArcGIS for Desktop is one of the main components of the ESRI ArcGIS platform used to support decision making and solve real-world mapping problems. Learning ArcGIS for Desktop is a tutorial-based guide that provides a practical experience for those who are interested in start working with ArcGIS. The first five chapters cover the basic concepts of working with the File Geodatabase, as well as editing and symbolizing geospatial data. Then, the book focuses on planning and performing spatial analysis on vector and raster data using the geoprocessing and modeling tools. Finally, the basic principles of cartography design will be used to create a quality map that presents the information that resulted from the spatial analysis previously performed. To keep you learning throughout the chapters, all exercises have partial and final results stored in the dataset that accompanies the book. Finally, the book offers more than it promises by using the ArcGIS Online component in the tutorials as source of background data and for results sharing Style and approach This easy-to-follow guide is full of hands-on exercises that use open and free geospatial datasets. The basic features of the ArcGIS for Desktop are explained in a step-by-step style.
Unity 5.x By Example
Unity 5.x By Example
Alan Thorn
¥90.46
An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# *ing Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Mastering QlikView Data Visualization
Mastering QlikView Data Visualization
Karl Pover
¥90.46
Take your QlikView skills to the next level and master the art of creating visual data analysis for real business needs About This Book Explore how to create your own QlikView data laboratory and how to develop QlikView applications using agile project methods Implement advanced data visualization and analysis for common business requirements from the sales, finance, marketing, inventory, operations, and human resources departments Learn from real-life experience shared in this book that will give you the upper hand in your next QlikView project Who This Book Is For This book is intended for developers who want to go beyond their technical knowledge of QlikView and understand how to create analysis and data visualizations that solve real business needs. You should have a basic understanding of advanced QlikView functions. What You Will Learn Apply advanced QlikView techniques such as set analysis and nested aggregation in order to deliver common business requirements Understand real business requirements for sales, finance, marketing, and human resources departments Discover when to apply more advanced data visualization such as frequency polygons, bullet graphs, and XmR charts Go beyond native QlikView and include geographical analysis, planning, and sentiment analysis in your QlikView application Troubleshoot common errors we discover at the moment we visualize data in QlikView Develop a plan to master Qlik Sense data visualization In Detail Just because you know how to swing a hammer doesn't mean you know how to build a house. Now that you've learned how to use QlikView, it's time to learn how to develop meaningful QlikView applications that deliver what your business users need. You will explore the requirements and the data from several business departments in order to deliver the most amazing analysis and data visualizations. In doing so, you will practice using advanced QlikView functions, chart object property options, and extensions to solve real-world challenges. Style and approach This hands-on guide follows the story of a company implementing QlikView as its enterprise data discovery solution. Each chapter starts with an understanding of the business requirements and the data model, and then helps you create insightful analysis and data visualizations. Each chapter expands on what was done in the previous chapter as we follow this continuously improving iterative process.
QGIS 2 Cookbook
QGIS 2 Cookbook
Alex Mandel
¥90.46
Become a QGIS power user and master QGIS data management, visualization, and spatial analysis techniques About This Book Explore and create time-based visualizations and build interactive maps Maximize your use of the QGIS features, plugins and toolbox automation Packed with lots of sample datasets to enable a better understanding of the code Who This Book Is For If you are an intermediate GIS user, with either previous experience in QGIS or any other GIS application, this is the book for you. The recipes can be used to learn more advanced techniques in QGIS or to replicate the functionalities equivalent to other GIS platforms. This book assumes that you already have a working QGIS system in place. What You Will Learn Import and export common tricky spatial data formats Perform classic vector and raster analysis with QGIS Utilize spatial databases and data management tools Use and create geographic web services and maps Explore and create time-based visualizations Perform network building and routing analysis Extend QGIS capabilities with popular plugins and toolbox automation Make beautiful and unique maps with customized cartography In Detail QGIS is a user-friendly, cross-platform desktop geographic information system used to make maps and analyze spatial data. QGIS allows users to understand, question, interpret, and visualize spatial data in many ways that reveal relationships, patterns, and trends in the form of maps. This book is a collection of simple to advanced techniques that are needed in everyday geospatial work, and shows how to accomplish them with QGIS. You will begin by understanding the different types of data management techniques, as well as how data exploration works. You will then learn how to perform classic vector and raster analysis with QGIS, apart from creating time-based visualizations. Finally, you will learn how to create interactive and visually appealing maps with custom cartography. By the end of this book, you will have all the necessary knowledge to handle spatial data management, exploration, and visualization tasks in QGIS. Style and approach This book covers practical examples, with step-by-step instructions on how to use real world data covering common GIS operations and the different analysis techniques. It provides detailed explanations and applications of QGIS concepts that will allow the user to effectively analyze spatial data.
Scratch 2.0 Beginner's Guide
Scratch 2.0 Beginner's Guide
Michael Badger
¥90.46
The book uses stepbystep instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It’s perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.
Mobile Game Design
Mobile Game Design
Dr. Claudio Scolastici
¥90.46
A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
Python Geospatial Analysis Cookbook
Python Geospatial Analysis Cookbook
Michael Diener
¥90.46
Over 60 recipes to work with topology, overlays, indoor routing, and web application analysis with Python About This Book Explore the practical process of using geospatial analysis to solve simple to complex problems with reusable recipes Concise step-by-step instructions to teach you about projections, vector, raster, overlay, indoor routing and topology analysis Create a basic indoor routing application with geodjango Who This Book Is For If you are a student, teacher, programmer, geospatial or IT administrator, GIS analyst, researcher, or scientist looking to do spatial analysis, then this book is for you. Anyone trying to answer simple to complex spatial analysis questions will get a working demonstration of the power of Python with real-world data. Some of you may be beginners with GIS, but most of you will probably have a basic understanding of geospatial analysis and programming. What You Will Learn Discover the projection and coordinate system information of your data and learn how to transform that data into different projections Import or export your data into different data formats to prepare it for your application or spatial analysis Use the power of PostGIS with Python to take advantage of the powerful analysis functions Execute spatial analysis functions on vector data including clipping, spatial joins, measuring distances, areas, and combining data to new results Create your own set of topology rules to perform and ensure quality assurance rules in Python Find the shortest indoor path with network analysis functions in easy, extensible recipes revolving around all kinds of network analysis problems Visualize your data on a map using the visualization tools and methods available to create visually stunning results Build an indoor routing web application with GeoDjango to include your spatial analysis tools built from the previous recipes In Detail Geospatial development links your data to places on the Earth’s surface. Its analysis is used in almost every industry to answer location type questions. Combined with the power of the Python programming language, which is becoming the de facto spatial *ing choice for developers and analysts worldwide, this technology will help you to solve real-world spatial problems. This book begins by tackling the installation of the necessary software dependencies and libraries needed to perform spatial analysis with Python. From there, the next logical step is to prepare our data for analysis; we will do this by building up our tool box to deal with data preparation, transformations, and projections. Now that our data is ready for analysis, we will tackle the most common analysis methods for vector and raster data. To check or validate our results, we will explore how to use topology checks to ensure top-quality results. This is followed with network routing analysis focused on constructing indoor routes within buildings, over different levels. Finally, we put several recipes together in a GeoDjango web application that demonstrates a working indoor routing spatial analysis application. The round trip will provide you all the pieces you need to accomplish your own spatial analysis application to suit your requirements. Style and approach Easy-to-follow, step-by-step recipes, explaining from start to finish how to accomplish real-world tasks.
Red Hat Enterprise Linux Server Cookbook
Red Hat Enterprise Linux Server Cookbook
William Leemans
¥90.46
Over 60 recipes to help you build, configure, and orchestrate RHEL 7 Server to make your everyday administration experience seamless About This Book Create fully unattended installations and deploy configurations without breaking a sweat Discover and kick-start the newest RHEL 7 configuration and management tools through an easy-to-follow, practical approach for a lazy system management Be guided by an experienced RHEL expert who is a certified Linux engineer with a passion for open source and open standards Who This Book Is For Red Hat Enterprise Linux Server Cookbook is for RHEL 7 system administrators and DevOps in need of a practical reference guide to troubleshoot common issues and quickly perform tasks. What You Will Learn Set up and configure RHEL 7 Server Use NetworkManager to configure all aspects of your network Manage virtual environments using libvirt Set up software repositories Secure and monitor your RHEL environment Configure SELinux, and create and apply its policies Create kickstart *s to automatically deploy RHEL 7 systems Use Orchestration and configuration management tools to manage your environment In Detail Dominating the server market, the Red Hat Enterprise Linux operating system gives you the support you need to modernize your infrastructure and boost your organization’s efficiency. Combining both stability and flexibility, RHEL helps you meet the challenges of today and adapt to the demands of tomorrow. This practical Cookbook guide will help you get to grips with RHEL 7 Server and automating its installation. Designed to provide targeted assistance through hands-on recipe guidance, it will introduce you to everything you need to know about KVM guests and deploying multiple standardized RHEL systems effortlessly. Get practical reference advice that will make complex networks setups look like child’s play, and dive into in-depth coverage of configuring a RHEL system. Also including full recipe coverage of how to set up, configuring, and troubleshoot SELinux, you’ll also discover how secure your operating system, as well as how to monitor it. Style and approach This practical guide is packed full of hands-on recipes that provide quick solutions to the problems faced when building your RHEL 7 system from scratch using orchestration tools. Each topic is explained sequentially in the process of setting up a system and binding everything together.
Magento 2 Development Cookbook
Magento 2 Development Cookbook
Bart Delvaux
¥90.46
Over 60 recipes that will tailor and customize your experience with Magento 2 About This Book Solve common problems encountered while extending your Magento 2 store to fit your business needs Delve into the exciting and enhanced features of Magento 2 such as customizing security permissions, intelligent filtered search options, easy third-party integration, among others Learn to build and maintain a Magento 2 shop via a visual-based page editor and customize the look and feel using Magento 2’s offerings on the go Who This Book Is For This book is for every developer who has knowledge of PHP and wants to extend or customize the functionality of their Magento 2 system. If you have prior experience of the Magento platform, you will find this book useful in exploring the advanced features. What You Will Learn Install a Magento 2 shop with sample data Upgrade the data in a Magento 1 shop to a Magento 2 shop Manage the look and feel of the shop with custom themes Extend the shop with custom functionality such as forms, grids, and more Accelerate your store with some performance tool Build and structure your own shipping module Test your shop with automated tests and manage your product display In Detail With the challenges of growing an online business, Magento 2 is an open source e-commerce platform with innumerable functionalities that gives you the freedom to make on-the-fly decisions. It allows you to customize multiple levels of security permissions and enhance the look and feel of your website, and thus gives you a personalized experience in promoting your business. Style and approach This book is packed with a wide range of techniques to modify and extend the functionality of your online store. It contains easy-to-understand recipes starting with the basics and moving on to cover advanced topics. Many recipes work with code examples that can be downloaded from the book’s website.
SFML Game Development By Example
SFML Game Development By Example
Raimondas Pupius
¥90.46
Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game< In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader’s existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.
Mastering Embedded Linux Programming
Mastering Embedded Linux Programming
Chris Simmonds
¥90.46
Harness the power of Linux to create versatile and robust embedded solutions About This Book Create efficient and secure embedded devices using Linux Minimize project costs by using open source tools and programs Explore each component technology in depth, using sample implementations as a guide Who This Book Is For This book is ideal for Linux developers and system programmers who are already familiar with embedded systems and who want to know how to create best-in-class devices. A basic understanding of C programming and experience with systems programming is needed. What You Will Learn Understand the role of the Linux kernel and select an appropriate role for your application Use Buildroot and Yocto to create embedded Linux systems quickly and efficiently Create customized bootloaders using U-Boot Employ perf and ftrace to identify performance bottlenecks Understand device trees and make changes to accommodate new hardware on your device Write applications that interact with Linux device drivers Design and write multi-threaded applications using POSIX threads Measure real-time latencies and tune the Linux kernel to minimize them In Detail Mastering Embedded Linux Programming takes you through the product cycle and gives you an in-depth de*ion of the components and options that are available at each stage. You will begin by learning about toolchains, bootloaders, the Linux kernel, and how to configure a root filesystem to create a basic working device. You will then learn how to use the two most commonly used build systems, Buildroot and Yocto, to speed up and simplify the development process. Building on this solid base, the next section considers how to make best use of raw NAND/NOR flash memory and managed flash eMMC chips, including mechanisms for increasing the lifetime of the devices and to perform reliable in-field updates. Next, you need to consider what techniques are best suited to writing applications for your device. We will then see how functions are split between processes and the usage of POSIX threads, which have a big impact on the responsiveness and performance of the final device The closing sections look at the techniques available to developers for profiling and tracing applications and kernel code using perf and ftrace. Style and approach This book is an easy-to-follow and pragmatic guide consisting of an in-depth analysis of the implementation of embedded devices. Each topic has a logical approach to it; this coupled with hints and best practices helps you understand embedded Linux better.
Banana Pro Blueprints
Banana Pro Blueprints
Ruediger Follmann
¥90.46
Leverage the capability of Banana Pi with exciting real-world projects About This Book Delve into the expanse of Banana Pi’s self-managing functionalities and develop real-world projects Gain hands-on experience of developing various wireless, multimedia, robotic, and sensor-based applications with Banana Pi Develop your applications using Banana Pi through a project-based approach Who This Book Is For This book is designed for those who are interested in exploring the capabilities of Banana Pro. Basic know-how of Linux and embedded systems would be an added advantage. What You Will Learn Remotely connect to Banana Pro and program the embedded board Use Banana Pro as a hotspot or provide an AirPlay server for wireless audio transmission Find out about the different programming languages that can be used with Banana Pro Build and program your own multimedia centre in order to watch television and movies Connect peripherals such as a camera, LCD, or hard disk to Banana Pro Manage and regulate your Linux system with Banana Pro Stream music wirelessly from your mobile phone to Banana Pro In Detail This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home. Style and approach This book follows a project-based approach that covers the most important features of Banana Pro. Every chapter dives into the practical side of the implementation.
Android Programming for Beginners
Android Programming for Beginners
John Horton
¥90.46
Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you’ll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven’t found the right way inDo you have a great idea for an app, but don’t know how to make it a realityOr maybe you’re just frustrated that “to learn Android, you must know java.” If so, Android Programming for Beginners is for you. You don’t need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps’ data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years’ worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you’re looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we’ll dive deeper into Android programming and you’ll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user’s data with SQLite. In addition, you’ll see how to make your apps multilingual, capture images from a device’s camera, and work with graphics, sound, and animations too. By the end of this book, you’ll be ready to start building your own custom applications in Android and Java. Style and approach With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.
Numerical Computing with Python
Numerical Computing with Python
Pratap Dangeti
¥90.46
Understand, explore, and effectively present data using the powerful data visualization techniques of Python Key Features *Use the power of Pandas and Matplotlib to easily solve data mining issues *Understand the basics of statistics to build powerful predictive data models *Grasp data mining concepts with helpful use-cases and examples Book Description Data mining, or parsing the data to extract useful insights, is a niche skill that can transform your career as a data scientist Python is a flexible programming language that is equipped with a strong suite of libraries and toolkits, and gives you the perfect platform to sift through your data and mine the insights you seek. This Learning Path is designed to familiarize you with the Python libraries and the underlying statistics that you need to get comfortable with data mining. You will learn how to use Pandas, Python's popular library to analyze different kinds of data, and leverage the power of Matplotlib to generate appealing and impressive visualizations for the insights you have derived. You will also explore different machine learning techniques and statistics that enable you to build powerful predictive models. By the end of this Learning Path, you will have the perfect foundation to take your data mining skills to the next level and set yourself on the path to become a sought-after data science professional. This Learning Path includes content from the following Packt products: *Statistics for Machine Learning by Pratap Dangeti *Matplotlib 2.x By Example by Allen Yu, Claire Chung, Aldrin Yim *Pandas Cookbook by Theodore Petrou What you will learn *Understand the statistical fundamentals to build data models *Split data into independent groups *Apply aggregations and transformations to each group *Create impressive data visualizations *Prepare your data and design models *Clean up data to ease data analysis and visualization *Create insightful visualizations with Matplotlib and Seaborn *Customize the model to suit your own predictive goals Who this book is for If you want to learn how to use the many libraries of Python to extract impactful information from your data and present it as engaging visuals, then this is the ideal Learning Path for you. Some basic knowledge of Python is enough to get started with this Learning Path.
C# 7 and .NET: Designing Modern Cross-platform Applications
C# 7 and .NET: Designing Modern Cross-platform Applications
Mark J. Price
¥90.46
Explore C# and the .NET Core framework to create applications and optimize them with ASP.NET Core 2 Key Features *Get to grips with multi-threaded, concurrent, and asynchronous programming in C# and .NET Core *Develop modern, cross-platform applications with .NET Core 2.0 and C# 7.0 *Create efficient web applications with ASP.NET Core 2. Book Description C# is a widely used programming language, thanks to its easy learning curve, versatility, and support for modern paradigms. The language is used to create desktop apps, background services, web apps, and mobile apps. .NET Core is open source and compatible with Mac OS and Linux. There is no limit to what you can achieve with C# and .NET Core. This Learning Path begins with the basics of C# and object-oriented programming (OOP) and explores features of C#, such as tuples, pattern matching, and out variables. You will understand.NET Standard 2.0 class libraries and ASP.NET Core 2.0, and create professional websites, services, and applications. You will become familiar with mobile app development using Xamarin.Forms and learn to develop high-performing applications by writing optimized code with various profiling techniques. By the end of C# 7 and .NET: Designing Modern Cross-platform Applications, you will have all the knowledge required to build modern, cross-platform apps using C# and .NET. This Learning Path includes content from the following Packt products: *C# 7.1 and .NET Core 2.0 - Modern Cross-Platform Development - Third Edition by Mark J. Price *C# 7 and .NET Core 2.0 High Performance by Ovais Mehboob Ahmed Khan What you will learn *Explore ASP.NET Core to create professional web applications *Master OOP with C# to increase code reusability and efficiency *Protect your data using encryption and hashing *Measure application performance using BenchmarkDotNet *Use design techniques to increase your application’s performance *Learn memory management techniques in .NET Core *Understand tools and techniques to monitor application performance Who this book is for This Learning Path is designed for developers who want to gain a solid foundation in C# and .NET Core, and want to build cross-platform applications. To gain maximum benefit from this Learning Path, you must have basic knowledge of C#.
Tableau 10 Complete Reference
Tableau 10 Complete Reference
Joshua N. Milligan
¥90.46
Explore and understand data with the powerful data visualization techniques of Tableau, and then communicate insights in powerful ways Key Features *Apply best practices in data visualization and chart types exploration *Explore the latest version of Tableau Desktop with hands-on examples *Understand the fundamentals of Tableau storytelling Book Description Graphical presentation of data enables us to easily understand complex data sets. Tableau 10 Complete Reference provides easy-to-follow recipes with several use cases and real-world business scenarios to get you up and running with Tableau 10. This Learning Path begins with the history of data visualization and its importance in today's businesses. You'll also be introduced to Tableau - how to connect, clean, and analyze data in this visual analytics software. Then, you'll learn how to apply what you've learned by creating some simple calculations in Tableau and using Table Calculations to help drive greater analysis from your data. Next, you'll explore different advanced chart types in Tableau. These chart types require you to have some understanding of the Tableau interface and understand basic calculations. You’ll study in detail all dashboard techniques and best practices. A number of recipes specifically for geospatial visualization, analytics, and data preparation are also covered. Last but not least, you'll learn about the power of storytelling through the creation of interactive dashboards in Tableau. Through this Learning Path, you will gain confidence and competence to analyze and communicate data and insights more efficiently and effectively by creating compelling interactive charts, dashboards, and stories in Tableau. This Learning Path includes content from the following Packt products: *Learning Tableau 10 - Second Edition by N. Milligan *Getting Started with Tableau 2018.x by Tristan Guillevin What you will learn *Build effective visualizations, dashboards, and story points *Build basic to more advanced charts with step-by-step recipes *Become familiar row-level, aggregate, and table calculations *Dig deep into data with clustering and distribution models *Prepare and transform data for analysis *Leverage Tableau’s mapping capabilities to visualize data *Use data storytelling techniques to aid decision making strategy Who this book is for Tableau 10 Complete Reference is designed for anyone who wants to understand their data better and represent it in an effective manner. It is also used for BI professionals and data analysts who want to do better at their jobs.