万本电子书0元读

万本电子书0元读

Panda3D 1.6 Game Engine Beginner's Guide
Panda3D 1.6 Game Engine Beginner's Guide
David Brian Mathews
¥80.65
This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets.
Blender 2.5 Materials and Textures Cookbook
Blender 2.5 Materials and Textures Cookbook
Colin Litster
¥80.65
Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.
Windows Phone 7 XNA Cookbook
Windows Phone 7 XNA Cookbook
Zheng Yang
¥80.65
Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. If you are an aspiring programmer with some basic concepts in C# and object-oriented knowledge who wants to create games for Windows Phone 7, this book is for you. This book is also for the experienced programmers want to transfer from Windows or Xbox to the Windows Phone 7 platform. Only basic knowledge of C# and .Net is required.
Moodle 2.0 Course Conversion, Second Edition
Moodle 2.0 Course Conversion, Second Edition
Ian Wild
¥80.65
With clear instructions and plenty of screenshots, this book provides all the support and guidance you will need as you begin to convert your teaching to Moodle. Step-by-step tutorials use real-world examples to show you how to convert to Moodle in the most efficient and effective ways possible. Moodle Course Conversion carefully illustrates how Moodle can be used to teach content and ideas and clearly demonstrates the advantages of doing so. This book is for teachers, tutors, and lecturers who already have a large body of teaching material and want to use Moodle to enhance their course, rather than developing brand new ones. You won’t need experience with Moodle, but will need teacher-access to a ready-installed Moodle site. Teachers with some experience of Moodle, who want to focus on incorporating existing course materials will also find this book very useful
Puppet 2.7 Cookbook
Puppet 2.7 Cookbook
John Arundel
¥80.65
This book is written in a Cookbook style showing you how to set up and expand your Puppet infrastructure. It progresses through detailed information on the language and features, external tools, reporting, monitoring, and troubleshooting, and concludes with many specific recipes for managing popular applications. The book assumes that the reader already has a working Puppet installation and perhaps has written some basic manifests or adapted some published modules. It also requires some experience of Linux systems administration, including familiarity with the command line, file system, and text editing. No programming experience is required.
iClone 4.31 3D Animation Beginner's Guide
iClone 4.31 3D Animation Beginner's Guide
M.D. McCallum
¥80.65
This book is a part of the Beginner's guide series, wherein you will quickly start doing tasks with precise instructions. Then the tasks will be followed by explanation and then a challenging task or a multiple choice question about the topic just covered. Do you have a story to tell or an idea to illustrateThis book is aimed at film makers, video producers/compositors, vxf artists or 3D artists/designers like you who have no previous experience with iClone. If you have that drive inside you to entertain people via the internet on sites like YouTube or Vimeo, create a superb presentation video, showcase a product or create a movie, or get a fast start on the iClone program, this Beginner’s guide was written with you in mind.
Microsoft SharePoint 2010 Power User Cookbook
Microsoft SharePoint 2010 Power User Cookbook
Adrian Colquhoun
¥80.65
This hands-on cookbook takes readers through many highly applicable intermediate and advanced SharePoint recipes, as well as offering three real-world business scenarios to complement the knowledge already gained. The book specifically sets out to cover important SharePoint 2010 topics that are often avoided by other authors. If you are an advanced End User or Power User of SharePoint 2010 who wants to accomplish specific business tasks beyond the basics, then this cookbook is not to be missed. You should already be comfortable with SharePoint in order to get the most out the recipes, which are applicable up to and including SharePoint Enterprise edition. You'll find this book useful not only as a learning tool, but also as a reference guide as your SharePoint skills and experience increase.
Highcharts Essentials
Highcharts Essentials
Bilal Shahid
¥80.65
If you are a web developer with a basic knowledge of HTML, CSS, and JavaScript and want to quickly get started with this web charting technology, this is the book for you. This book will also serve as an essential guide to those who have probably used a similar library and are now looking at migrating to Highcharts.
DynamoDB Applied Design Patterns
DynamoDB Applied Design Patterns
Uchit Vyas
¥80.65
If you are an intermediate to advanced DynamoDB developer looking to learn the best practices associated with efficient data modeling, this book is for you.
Web Development with MongoDB and NodeJS
Web Development with MongoDB and NodeJS
Jason Krol
¥80.65
This book is designed for developers of any skill level that want to get up and running using Node.js and MongoDB to build full featured web applications. A basic understanding of JavaScript and HTML is the only requirement for this book.
Learning Cocos2d-x Game Development
Learning Cocos2d-x Game Development
Siddharth Shekar
¥80.65
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Learning Continuous Integration with TeamCity
Learning Continuous Integration with TeamCity
Manoj Mahalingam S
¥80.65
If you are a developer, tester, or a person in operations or Devops who wants to start practising CI, start using TeamCity or both, then this book is for you. Moreover, if you have thought about bringing CI into your team, if you are already using a CI tool and want to move to TeamCity, or if you are looking for ideal practises and techniques while implementing CI with TeamCity, this book will be useful.
OpenCV Computer Vision Application programming Cookbook Second Edition
OpenCV Computer Vision Application programming Cookbook Second Edition
Robert Laganière
¥80.65
OpenCV 3 Computer Vision Application Programming Cookbook is appropriate for novice C++ programmers who want to learn how to use the OpenCV library to build computer vision applications. It is also suitable for professional software developers wishing to be introduced to the concepts of computer vision programming. It can also be used as a companion book in a university-level computer vision courses. It constitutes an excellent reference for graduate students and researchers in image processing and computer vision.
Getting started with LLVM core libraries
Getting started with LLVM core libraries
Bruno Cardoso Lopes
¥80.65
This book is intended for enthusiasts, computer science students, and compiler engineers interested in learning about the LLVM framework. You need a background in C++ and, although not mandatory, should know at least some compiler theory. Whether you are a newcomer or a compiler expert, this book provides a practical introduction to LLVM and avoids complex scenarios. If you are interested enough and excited about this technology, then this book is definitely for you.
Git Version Control Cookbook
Git Version Control Cookbook
Aske Olsson
¥80.65
This practical guide contains a wide variety of recipes, taking you through all the topics you need to know about to fully utilize the most advanced features of the Git system. If you are a software developer or a build and release engineer who uses Git in your daily work and want to take your Git knowledge to the next level, then this book is for you. To understand and follow the recipes included in this book, basic knowledge of Git command-line code is mandatory.
Sparrow iOS Game Framework Beginner's Guide
Sparrow iOS Game Framework Beginner's Guide
Johannes Stein
¥80.65
An easy-to-follow guide full of de*ive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with de*ive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
Application Development with Qt Creator - Second Edition
Application Development with Qt Creator - Second Edition
Ray Rischpater
¥80.65
This book is great for developers who are new to Qt and Qt Creator and who are interested in harnessing the power of Qt for cross-platform development. If you have basic experience programming in C++, you have what it takes to create engaging cross-platform applications using Qt and Qt Creator!
Natural Language Processing with Java and LingPipe Cookbook
Natural Language Processing with Java and LingPipe Cookbook
Breck Baldwin
¥80.65
This book is for experienced Java developers with NLP needs, whether academics, industrialists, or hobbyists. A basic knowledge of NLP terminology will be beneficial.
R Object Oriented Programming
R Object Oriented Programming
Kelly Black
¥80.65
This book is designed for people with some experience in basic programming practices. It is also assumed that they have some basic experience using R and are familiar using the command line in an R environment. Our primary goal is to raise a beginner to a more advanced level to make him/her more comfortable creating programs and extending R to solve common problems.
Raspberry Pi Mechatronics Projects HOTSHOT
Raspberry Pi Mechatronics Projects HOTSHOT
Sai Yamanoor
¥80.65
This book is targeted towards beginners and intermediate designers of mechatronic systems and embedded system design. Some familiarity with the Raspberry Pi and Python programming is preferred but not required.
Flask Blueprints
Flask Blueprints
Jo?l Perras
¥80.65
Dive into the world of the Flask microframework to develop an array of web applications About This Book Structure, compose, and build powerful Flask HTML-based applications and JSON/XML-based APIs using advanced application design patterns Integrate third-party Flask extensions for tasks such as social authentication, sending emails, and interacting with databases and cache layers Build a series of Flask applications of increasing complexity Who This Book Is For If you are a Python web developer who has developed basic Flask applications and now wants to build a series of more complex web applications, then this is the book for you. What You Will Learn Use the virtualenv Python package to effectively isolate your development environments Convert a simple one-file Flask application into a more full-fledged multi-package application Integrate Flask-Login for simple user authentication, Flask-WTF for forms, and Flask-SQLAlchemy for database interactions Explore URL routing and dispatching in a blueprint structured application Create your own signals and consume them within your application Learn to leverage Werkzeug, the WSGI library that powers much of Flask Implement custom exceptions for handling non-20x response codes Write your own CLI tools for administrative and development tasks of your Flask application using Flask-Script/Click Build your Flask extensions to encapsulate reusable behaviors across your applications Integrate your application with open source JavaScript-based graphing libraries to create simple data visualizations In Detail Flask is a small but powerful web development framework for Python. Though Flask is termed a micro-framework, it is no way lacking in functionality; there are many extensions available to Flask which helps it to function at the same level as other large frameworks such as Django and Ruby on Rails. This book will demonstrate how to develop a series of web application projects with the Python web micro-framework, and leverage extensions and external Python libraries and APIs to extend the development of a variety of larger and more complex web applications. The book will start by explaining Python’s Virtualenv library and how to create and switch between multiple virtual environments. You’ll first build an SQL database-backed application, which will use Flask-WTF, Flask-SQLAlchemy, Jinja templates, and other methods. Next you’ll move on to a timeline application, built using concepts including pytest-Flask, the Blinker package, data modelling for user timelines, exception handling, and creating and organizing CLI tools. Moving on, you’ll discover how to implement a photo timeline application where you’ll explore topics such as writing and running celery tasks, API error handling and testing, and Werkzeug middlewares. Finally, the book walks you through creating an application which fetches data from GitHub and stores it locally. You will also learn how to install and configure Flask-Click extension. Style and approach This book covers how to effectively use the Flask micro-framework to develop a series of web applications. Each chapter focusses on the development of an application increasing in complexity with easy steps to follow.